i965: Use the state base address to avoid relocations.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vs_surface_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #include "main/mtypes.h"
33 #include "main/texstore.h"
34 #include "shader/prog_parameter.h"
35
36 #include "brw_context.h"
37 #include "brw_state.h"
38
39 /* Creates a new VS constant buffer reflecting the current VS program's
40 * constants, if needed by the VS program.
41 *
42 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
43 * state atom.
44 */
45 static void
46 prepare_vs_constants(struct brw_context *brw)
47 {
48 GLcontext *ctx = &brw->intel.ctx;
49 struct intel_context *intel = &brw->intel;
50 struct brw_vertex_program *vp =
51 (struct brw_vertex_program *) brw->vertex_program;
52 const struct gl_program_parameter_list *params = vp->program.Base.Parameters;
53 const int size = params->NumParameters * 4 * sizeof(GLfloat);
54 int i;
55
56 if (vp->program.IsNVProgram)
57 _mesa_load_tracked_matrices(ctx);
58
59 /* Updates the ParamaterValues[i] pointers for all parameters of the
60 * basic type of PROGRAM_STATE_VAR.
61 */
62 _mesa_load_state_parameters(&brw->intel.ctx, vp->program.Base.Parameters);
63
64 /* BRW_NEW_VERTEX_PROGRAM */
65 if (!vp->use_const_buffer) {
66 if (brw->vs.const_bo) {
67 drm_intel_bo_unreference(brw->vs.const_bo);
68 brw->vs.const_bo = NULL;
69 brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
70 }
71 return;
72 }
73
74 /* _NEW_PROGRAM_CONSTANTS */
75 drm_intel_bo_unreference(brw->vs.const_bo);
76 brw->vs.const_bo = drm_intel_bo_alloc(intel->bufmgr, "vp_const_buffer",
77 size, 64);
78
79 drm_intel_gem_bo_map_gtt(brw->vs.const_bo);
80 for (i = 0; i < params->NumParameters; i++) {
81 memcpy(brw->vs.const_bo->virtual + i * 4 * sizeof(float),
82 params->ParameterValues[i],
83 4 * sizeof(float));
84 }
85 drm_intel_gem_bo_unmap_gtt(brw->vs.const_bo);
86 brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
87 }
88
89 const struct brw_tracked_state brw_vs_constants = {
90 .dirty = {
91 .mesa = (_NEW_PROGRAM_CONSTANTS),
92 .brw = (BRW_NEW_VERTEX_PROGRAM),
93 .cache = 0
94 },
95 .prepare = prepare_vs_constants,
96 };
97
98 /**
99 * Update the surface state for a VS constant buffer.
100 *
101 * Sets brw->vs.surf_bo[surf] and brw->vp->const_buffer.
102 */
103 static void
104 brw_update_vs_constant_surface( GLcontext *ctx,
105 GLuint surf)
106 {
107 struct brw_context *brw = brw_context(ctx);
108 struct brw_surface_key key;
109 struct brw_vertex_program *vp =
110 (struct brw_vertex_program *) brw->vertex_program;
111 const struct gl_program_parameter_list *params = vp->program.Base.Parameters;
112
113 assert(surf == 0);
114
115 /* If there's no constant buffer, then no surface BO is needed to point at
116 * it.
117 */
118 if (brw->vs.const_bo == NULL) {
119 drm_intel_bo_unreference(brw->vs.surf_bo[surf]);
120 brw->vs.surf_bo[surf] = NULL;
121 return;
122 }
123
124 memset(&key, 0, sizeof(key));
125
126 key.format = MESA_FORMAT_RGBA_FLOAT32;
127 key.internal_format = GL_RGBA;
128 key.bo = brw->vs.const_bo;
129 key.depthmode = GL_NONE;
130 key.pitch = params->NumParameters;
131 key.width = params->NumParameters;
132 key.height = 1;
133 key.depth = 1;
134 key.cpp = 16;
135
136 /*
137 printf("%s:\n", __FUNCTION__);
138 printf(" width %d height %d depth %d cpp %d pitch %d\n",
139 key.width, key.height, key.depth, key.cpp, key.pitch);
140 */
141
142 brw_create_constant_surface(brw, &key, &brw->vs.surf_bo[surf],
143 &brw->vs.surf_offset[surf]);
144 }
145
146
147 static void
148 prepare_vs_surfaces(struct brw_context *brw)
149 {
150 int nr_surfaces = 0;
151
152 if (brw->vs.const_bo) {
153 brw_add_validated_bo(brw, brw->vs.const_bo);
154 nr_surfaces = 1;
155 }
156
157 if (brw->vs.nr_surfaces != nr_surfaces) {
158 brw->state.dirty.brw |= BRW_NEW_NR_VS_SURFACES;
159 brw->vs.nr_surfaces = nr_surfaces;
160 }
161 }
162
163 /**
164 * Vertex shader surfaces (constant buffer).
165 *
166 * This consumes the state updates for the constant buffer needing
167 * to be updated, and produces BRW_NEW_NR_VS_SURFACES for the VS unit and
168 * CACHE_NEW_SURF_BIND for the binding table upload.
169 */
170 static void upload_vs_surfaces(struct brw_context *brw)
171 {
172 GLcontext *ctx = &brw->intel.ctx;
173 uint32_t *bind;
174 int i;
175
176 /* BRW_NEW_NR_VS_SURFACES */
177 if (brw->vs.nr_surfaces == 0) {
178 if (brw->vs.bind_bo) {
179 drm_intel_bo_unreference(brw->vs.bind_bo);
180 brw->vs.bind_bo = NULL;
181 brw->state.dirty.brw |= BRW_NEW_BINDING_TABLE;
182 }
183 return;
184 }
185
186 brw_update_vs_constant_surface(ctx, SURF_INDEX_VERT_CONST_BUFFER);
187
188 /* Might want to calculate nr_surfaces first, to avoid taking up so much
189 * space for the binding table. (once we have vs samplers)
190 */
191 bind = brw_state_batch(brw, sizeof(uint32_t) * BRW_VS_MAX_SURF,
192 32, &brw->vs.bind_bo, &brw->vs.bind_bo_offset);
193
194 for (i = 0; i < BRW_VS_MAX_SURF; i++) {
195 /* BRW_NEW_VS_CONSTBUF */
196 if (brw->vs.surf_bo[i]) {
197 bind[i] = brw->vs.surf_offset[i];
198 } else {
199 bind[i] = 0;
200 }
201 }
202
203 brw->state.dirty.brw |= BRW_NEW_BINDING_TABLE;
204 }
205
206 const struct brw_tracked_state brw_vs_surfaces = {
207 .dirty = {
208 .mesa = 0,
209 .brw = (BRW_NEW_VS_CONSTBUF |
210 BRW_NEW_NR_VS_SURFACES |
211 BRW_NEW_BATCH),
212 .cache = 0
213 },
214 .prepare = prepare_vs_surfaces,
215 .emit = upload_vs_surfaces,
216 };