i965: Delete intel_context entirely.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vs_surface_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #include "main/mtypes.h"
33 #include "program/prog_parameter.h"
34
35 #include "brw_context.h"
36 #include "brw_state.h"
37
38 /* Creates a new VS constant buffer reflecting the current VS program's
39 * constants, if needed by the VS program.
40 *
41 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
42 * state atom.
43 */
44 static void
45 brw_upload_vs_pull_constants(struct brw_context *brw)
46 {
47 /* BRW_NEW_VERTEX_PROGRAM */
48 struct brw_vertex_program *vp =
49 (struct brw_vertex_program *) brw->vertex_program;
50 int i;
51
52 /* Updates the ParamaterValues[i] pointers for all parameters of the
53 * basic type of PROGRAM_STATE_VAR.
54 */
55 _mesa_load_state_parameters(&brw->ctx, vp->program.Base.Parameters);
56
57 /* CACHE_NEW_VS_PROG */
58 if (!brw->vs.prog_data->base.nr_pull_params) {
59 if (brw->vs.const_bo) {
60 drm_intel_bo_unreference(brw->vs.const_bo);
61 brw->vs.const_bo = NULL;
62 brw->vs.surf_offset[SURF_INDEX_VERT_CONST_BUFFER] = 0;
63 brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
64 }
65 return;
66 }
67
68 /* _NEW_PROGRAM_CONSTANTS */
69 drm_intel_bo_unreference(brw->vs.const_bo);
70 uint32_t size = brw->vs.prog_data->base.nr_pull_params * 4;
71 brw->vs.const_bo = drm_intel_bo_alloc(brw->bufmgr, "vp_const_buffer",
72 size, 64);
73
74 drm_intel_gem_bo_map_gtt(brw->vs.const_bo);
75 for (i = 0; i < brw->vs.prog_data->base.nr_pull_params; i++) {
76 memcpy(brw->vs.const_bo->virtual + i * 4,
77 brw->vs.prog_data->base.pull_param[i],
78 4);
79 }
80
81 if (0) {
82 for (i = 0; i < ALIGN(brw->vs.prog_data->base.nr_pull_params, 4) / 4;
83 i++) {
84 float *row = (float *)brw->vs.const_bo->virtual + i * 4;
85 printf("vs const surface %3d: %4.3f %4.3f %4.3f %4.3f\n",
86 i, row[0], row[1], row[2], row[3]);
87 }
88 }
89
90 drm_intel_gem_bo_unmap_gtt(brw->vs.const_bo);
91
92 const int surf = SURF_INDEX_VERT_CONST_BUFFER;
93 brw->vtbl.create_constant_surface(brw, brw->vs.const_bo, 0, size,
94 &brw->vs.surf_offset[surf], false);
95
96 brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
97 }
98
99 const struct brw_tracked_state brw_vs_pull_constants = {
100 .dirty = {
101 .mesa = (_NEW_PROGRAM_CONSTANTS),
102 .brw = (BRW_NEW_BATCH | BRW_NEW_VERTEX_PROGRAM),
103 .cache = CACHE_NEW_VS_PROG,
104 },
105 .emit = brw_upload_vs_pull_constants,
106 };
107
108 static void
109 brw_upload_vs_ubo_surfaces(struct brw_context *brw)
110 {
111 struct gl_context *ctx = &brw->ctx;
112 /* _NEW_PROGRAM */
113 struct gl_shader_program *prog = ctx->Shader.CurrentVertexProgram;
114
115 if (!prog)
116 return;
117
118 brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX],
119 &brw->vs.surf_offset[SURF_INDEX_VS_UBO(0)]);
120 }
121
122 const struct brw_tracked_state brw_vs_ubo_surfaces = {
123 .dirty = {
124 .mesa = _NEW_PROGRAM,
125 .brw = BRW_NEW_BATCH | BRW_NEW_UNIFORM_BUFFER,
126 .cache = 0,
127 },
128 .emit = brw_upload_vs_ubo_surfaces,
129 };
130
131 /**
132 * Constructs the binding table for the WM surface state, which maps unit
133 * numbers to surface state objects.
134 */
135 static void
136 brw_vs_upload_binding_table(struct brw_context *brw)
137 {
138 uint32_t *bind;
139 int i;
140
141 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
142 gen7_create_shader_time_surface(brw, &brw->vs.surf_offset[SURF_INDEX_VS_SHADER_TIME]);
143
144 assert(brw->vs.prog_data->base.num_surfaces
145 <= SURF_INDEX_VS_SHADER_TIME);
146 brw->vs.prog_data->base.num_surfaces = SURF_INDEX_VS_SHADER_TIME;
147 }
148
149 /* CACHE_NEW_VS_PROG: Skip making a binding table if we don't use textures or
150 * pull constants.
151 */
152 if (brw->vs.prog_data->base.num_surfaces == 0) {
153 if (brw->vs.bind_bo_offset != 0) {
154 brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE;
155 brw->vs.bind_bo_offset = 0;
156 }
157 return;
158 }
159
160 /* Might want to calculate nr_surfaces first, to avoid taking up so much
161 * space for the binding table.
162 */
163 bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
164 sizeof(uint32_t) * BRW_MAX_VS_SURFACES,
165 32, &brw->vs.bind_bo_offset);
166
167 /* BRW_NEW_SURFACES and BRW_NEW_VS_CONSTBUF */
168 for (i = 0; i < BRW_MAX_VS_SURFACES; i++) {
169 bind[i] = brw->vs.surf_offset[i];
170 }
171
172 brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE;
173 }
174
175 const struct brw_tracked_state brw_vs_binding_table = {
176 .dirty = {
177 .mesa = 0,
178 .brw = (BRW_NEW_BATCH |
179 BRW_NEW_VS_CONSTBUF |
180 BRW_NEW_SURFACES),
181 .cache = CACHE_NEW_VS_PROG
182 },
183 .emit = brw_vs_upload_binding_table,
184 };