intel: Remove NV_vertex_program support.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vs_surface_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #include "main/mtypes.h"
33 #include "program/prog_parameter.h"
34
35 #include "brw_context.h"
36 #include "brw_state.h"
37
38 /* Creates a new VS constant buffer reflecting the current VS program's
39 * constants, if needed by the VS program.
40 *
41 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
42 * state atom.
43 */
44 static void
45 brw_upload_vs_pull_constants(struct brw_context *brw)
46 {
47 struct intel_context *intel = &brw->intel;
48 /* BRW_NEW_VERTEX_PROGRAM */
49 struct brw_vertex_program *vp =
50 (struct brw_vertex_program *) brw->vertex_program;
51 const struct gl_program_parameter_list *params = vp->program.Base.Parameters;
52 int i;
53
54 /* Updates the ParamaterValues[i] pointers for all parameters of the
55 * basic type of PROGRAM_STATE_VAR.
56 */
57 _mesa_load_state_parameters(&brw->intel.ctx, vp->program.Base.Parameters);
58
59 /* CACHE_NEW_VS_PROG */
60 if (!brw->vs.prog_data->nr_pull_params) {
61 if (brw->vs.const_bo) {
62 drm_intel_bo_unreference(brw->vs.const_bo);
63 brw->vs.const_bo = NULL;
64 brw->vs.surf_offset[SURF_INDEX_VERT_CONST_BUFFER] = 0;
65 brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
66 }
67 return;
68 }
69
70 /* _NEW_PROGRAM_CONSTANTS */
71 drm_intel_bo_unreference(brw->vs.const_bo);
72 brw->vs.const_bo = drm_intel_bo_alloc(intel->bufmgr, "vp_const_buffer",
73 brw->vs.prog_data->nr_pull_params * 4,
74 64);
75
76 drm_intel_gem_bo_map_gtt(brw->vs.const_bo);
77 for (i = 0; i < brw->vs.prog_data->nr_pull_params; i++) {
78 memcpy(brw->vs.const_bo->virtual + i * 4,
79 brw->vs.prog_data->pull_param[i],
80 4);
81 }
82
83 if (0) {
84 for (i = 0; i < params->NumParameters; i++) {
85 float *row = (float *)brw->vs.const_bo->virtual + i * 4;
86 printf("vs const surface %3d: %4.3f %4.3f %4.3f %4.3f\n",
87 i, row[0], row[1], row[2], row[3]);
88 }
89 }
90
91 drm_intel_gem_bo_unmap_gtt(brw->vs.const_bo);
92
93 const int surf = SURF_INDEX_VERT_CONST_BUFFER;
94 intel->vtbl.create_constant_surface(brw, brw->vs.const_bo, 0,
95 params->NumParameters,
96 &brw->vs.surf_offset[surf]);
97
98 brw->state.dirty.brw |= BRW_NEW_VS_CONSTBUF;
99 }
100
101 const struct brw_tracked_state brw_vs_pull_constants = {
102 .dirty = {
103 .mesa = (_NEW_PROGRAM_CONSTANTS),
104 .brw = (BRW_NEW_BATCH | BRW_NEW_VERTEX_PROGRAM),
105 .cache = CACHE_NEW_VS_PROG,
106 },
107 .emit = brw_upload_vs_pull_constants,
108 };
109
110 static void
111 brw_upload_vs_ubo_surfaces(struct brw_context *brw)
112 {
113 struct gl_context *ctx = &brw->intel.ctx;
114 /* _NEW_PROGRAM */
115 struct gl_shader_program *prog = ctx->Shader.CurrentVertexProgram;
116
117 if (!prog)
118 return;
119
120 brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_VERTEX],
121 &brw->vs.surf_offset[SURF_INDEX_VS_UBO(0)]);
122 }
123
124 const struct brw_tracked_state brw_vs_ubo_surfaces = {
125 .dirty = {
126 .mesa = (_NEW_PROGRAM |
127 _NEW_BUFFER_OBJECT),
128 .brw = BRW_NEW_BATCH,
129 .cache = 0,
130 },
131 .emit = brw_upload_vs_ubo_surfaces,
132 };
133
134 /**
135 * Constructs the binding table for the WM surface state, which maps unit
136 * numbers to surface state objects.
137 */
138 static void
139 brw_vs_upload_binding_table(struct brw_context *brw)
140 {
141 uint32_t *bind;
142 int i;
143
144 /* CACHE_NEW_VS_PROG: Skip making a binding table if we don't use textures or
145 * pull constants.
146 */
147 if (brw->vs.prog_data->num_surfaces == 0) {
148 if (brw->vs.bind_bo_offset != 0) {
149 brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE;
150 brw->vs.bind_bo_offset = 0;
151 }
152 return;
153 }
154
155 /* Might want to calculate nr_surfaces first, to avoid taking up so much
156 * space for the binding table.
157 */
158 bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
159 sizeof(uint32_t) * BRW_MAX_VS_SURFACES,
160 32, &brw->vs.bind_bo_offset);
161
162 /* BRW_NEW_SURFACES and BRW_NEW_VS_CONSTBUF */
163 for (i = 0; i < BRW_MAX_VS_SURFACES; i++) {
164 bind[i] = brw->vs.surf_offset[i];
165 }
166
167 brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE;
168 }
169
170 const struct brw_tracked_state brw_vs_binding_table = {
171 .dirty = {
172 .mesa = 0,
173 .brw = (BRW_NEW_BATCH |
174 BRW_NEW_VS_CONSTBUF |
175 BRW_NEW_SURFACES),
176 .cache = CACHE_NEW_VS_PROG
177 },
178 .emit = brw_vs_upload_binding_table,
179 };