i965: Fix slow leak of brw->wm.compile_data->store
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vtbl.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/mtypes.h"
35 #include "main/imports.h"
36 #include "main/macros.h"
37 #include "main/colormac.h"
38 #include "main/renderbuffer.h"
39 #include "main/framebuffer.h"
40
41 #include "intel_batchbuffer.h"
42 #include "intel_regions.h"
43 #include "intel_fbo.h"
44
45 #include "brw_context.h"
46 #include "brw_defines.h"
47 #include "brw_state.h"
48 #include "brw_draw.h"
49 #include "brw_vs.h"
50 #include "brw_wm.h"
51
52 #include "gen6_blorp.h"
53 #include "gen7_blorp.h"
54
55 #include "glsl/ralloc.h"
56
57 static void
58 dri_bo_release(drm_intel_bo **bo)
59 {
60 drm_intel_bo_unreference(*bo);
61 *bo = NULL;
62 }
63
64
65 /**
66 * called from intelDestroyContext()
67 */
68 static void brw_destroy_context( struct intel_context *intel )
69 {
70 struct brw_context *brw = brw_context(&intel->ctx);
71
72 brw_destroy_state(brw);
73 brw_draw_destroy( brw );
74
75 dri_bo_release(&brw->curbe.curbe_bo);
76 dri_bo_release(&brw->vs.const_bo);
77 dri_bo_release(&brw->wm.const_bo);
78
79 free(brw->curbe.last_buf);
80 free(brw->curbe.next_buf);
81
82 drm_intel_gem_context_destroy(intel->hw_ctx);
83 }
84
85 /**
86 * Update the hardware state for drawing into a window or framebuffer object.
87 *
88 * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
89 * places within the driver.
90 *
91 * Basically, this needs to be called any time the current framebuffer
92 * changes, the renderbuffers change, or we need to draw into different
93 * color buffers.
94 */
95 static void
96 brw_update_draw_buffer(struct intel_context *intel)
97 {
98 struct gl_context *ctx = &intel->ctx;
99 struct gl_framebuffer *fb = ctx->DrawBuffer;
100
101 if (!fb) {
102 /* this can happen during the initial context initialization */
103 return;
104 }
105
106 /* Do this here, not core Mesa, since this function is called from
107 * many places within the driver.
108 */
109 if (ctx->NewState & _NEW_BUFFERS) {
110 /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
111 _mesa_update_framebuffer(ctx);
112 /* this updates the DrawBuffer's Width/Height if it's a FBO */
113 _mesa_update_draw_buffer_bounds(ctx);
114 }
115
116 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
117 /* this may occur when we're called by glBindFrameBuffer() during
118 * the process of someone setting up renderbuffers, etc.
119 */
120 /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
121 return;
122 }
123
124 /* Mesa's Stencil._Enabled field is updated when
125 * _NEW_BUFFERS | _NEW_STENCIL, but i965 code assumes that the value
126 * only changes with _NEW_STENCIL (which seems sensible). So flag it
127 * here since this is the _NEW_BUFFERS path.
128 */
129 intel->NewGLState |= (_NEW_DEPTH | _NEW_STENCIL);
130
131 /* The driver uses this in places that need to look up
132 * renderbuffers' buffer objects.
133 */
134 intel->NewGLState |= _NEW_BUFFERS;
135
136 /* update viewport/scissor since it depends on window size */
137 intel->NewGLState |= _NEW_VIEWPORT | _NEW_SCISSOR;
138
139 /* Update culling direction which changes depending on the
140 * orientation of the buffer:
141 */
142 intel->NewGLState |= _NEW_POLYGON;
143 }
144
145 /**
146 * called from intel_batchbuffer_flush and children before sending a
147 * batchbuffer off.
148 *
149 * Note that ALL state emitted here must fit in the reserved space
150 * at the end of a batchbuffer. If you add more GPU state, increase
151 * the BATCH_RESERVED macro.
152 */
153 static void brw_finish_batch(struct intel_context *intel)
154 {
155 struct brw_context *brw = brw_context(&intel->ctx);
156 brw_emit_query_end(brw);
157
158 if (brw->curbe.curbe_bo) {
159 drm_intel_gem_bo_unmap_gtt(brw->curbe.curbe_bo);
160 drm_intel_bo_unreference(brw->curbe.curbe_bo);
161 brw->curbe.curbe_bo = NULL;
162 }
163 }
164
165
166 /**
167 * called from intelFlushBatchLocked
168 */
169 static void brw_new_batch( struct intel_context *intel )
170 {
171 struct brw_context *brw = brw_context(&intel->ctx);
172
173 /* If the kernel supports hardware contexts, then most hardware state is
174 * preserved between batches; we only need to re-emit state that is required
175 * to be in every batch. Otherwise we need to re-emit all the state that
176 * would otherwise be stored in the context (which for all intents and
177 * purposes means everything).
178 */
179 if (intel->hw_ctx == NULL)
180 brw->state.dirty.brw |= BRW_NEW_CONTEXT;
181
182 brw->state.dirty.brw |= BRW_NEW_BATCH;
183
184 /* Assume that the last command before the start of our batch was a
185 * primitive, for safety.
186 */
187 intel->batch.need_workaround_flush = true;
188
189 brw->state_batch_count = 0;
190
191 /* Gen7 needs to track what the real transform feedback vertex count was at
192 * the start of the batch, since the kernel will be resetting the offset to
193 * 0.
194 */
195 brw->sol.offset_0_batch_start = brw->sol.svbi_0_starting_index;
196
197 brw->ib.type = -1;
198
199 /* Mark that the current program cache BO has been used by the GPU.
200 * It will be reallocated if we need to put new programs in for the
201 * next batch.
202 */
203 brw->cache.bo_used_by_gpu = true;
204 }
205
206 static void brw_invalidate_state( struct intel_context *intel, GLuint new_state )
207 {
208 /* nothing */
209 }
210
211 /**
212 * \see intel_context.vtbl.is_hiz_depth_format
213 */
214 static bool brw_is_hiz_depth_format(struct intel_context *intel,
215 gl_format format)
216 {
217 if (!intel->has_hiz)
218 return false;
219
220 switch (format) {
221 case MESA_FORMAT_Z32_FLOAT:
222 case MESA_FORMAT_Z32_FLOAT_X24S8:
223 case MESA_FORMAT_X8_Z24:
224 case MESA_FORMAT_S8_Z24:
225 return true;
226 default:
227 return false;
228 }
229 }
230
231 void brwInitVtbl( struct brw_context *brw )
232 {
233 brw->intel.vtbl.check_vertex_size = 0;
234 brw->intel.vtbl.emit_state = 0;
235 brw->intel.vtbl.reduced_primitive_state = 0;
236 brw->intel.vtbl.render_start = 0;
237 brw->intel.vtbl.update_texture_state = 0;
238
239 brw->intel.vtbl.invalidate_state = brw_invalidate_state;
240 brw->intel.vtbl.new_batch = brw_new_batch;
241 brw->intel.vtbl.finish_batch = brw_finish_batch;
242 brw->intel.vtbl.destroy = brw_destroy_context;
243 brw->intel.vtbl.update_draw_buffer = brw_update_draw_buffer;
244 brw->intel.vtbl.debug_batch = brw_debug_batch;
245 brw->intel.vtbl.annotate_aub = brw_annotate_aub;
246 brw->intel.vtbl.render_target_supported = brw_render_target_supported;
247 brw->intel.vtbl.is_hiz_depth_format = brw_is_hiz_depth_format;
248
249 assert(brw->intel.gen >= 4);
250 if (brw->intel.gen >= 7) {
251 gen7_init_vtable_surface_functions(brw);
252 } else if (brw->intel.gen >= 4) {
253 gen4_init_vtable_surface_functions(brw);
254 }
255 }