Merge branch 'lp-offset-twoside'
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vtbl.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/mtypes.h"
35 #include "main/imports.h"
36 #include "main/macros.h"
37 #include "main/colormac.h"
38
39 #include "intel_batchbuffer.h"
40 #include "intel_regions.h"
41
42 #include "brw_context.h"
43 #include "brw_defines.h"
44 #include "brw_state.h"
45 #include "brw_draw.h"
46 #include "brw_vs.h"
47 #include "brw_wm.h"
48
49 static void
50 dri_bo_release(drm_intel_bo **bo)
51 {
52 drm_intel_bo_unreference(*bo);
53 *bo = NULL;
54 }
55
56
57 /**
58 * called from intelDestroyContext()
59 */
60 static void brw_destroy_context( struct intel_context *intel )
61 {
62 struct brw_context *brw = brw_context(&intel->ctx);
63 int i;
64
65 brw_destroy_state(brw);
66 brw_draw_destroy( brw );
67 brw_clear_validated_bos(brw);
68 if (brw->wm.compile_data) {
69 free(brw->wm.compile_data->instruction);
70 free(brw->wm.compile_data->vreg);
71 free(brw->wm.compile_data->refs);
72 free(brw->wm.compile_data->prog_instructions);
73 free(brw->wm.compile_data);
74 }
75
76 for (i = 0; i < brw->state.nr_color_regions; i++)
77 intel_region_release(&brw->state.color_regions[i]);
78 brw->state.nr_color_regions = 0;
79 intel_region_release(&brw->state.depth_region);
80
81 dri_bo_release(&brw->curbe.curbe_bo);
82 dri_bo_release(&brw->vs.prog_bo);
83 dri_bo_release(&brw->vs.state_bo);
84 dri_bo_release(&brw->vs.bind_bo);
85 dri_bo_release(&brw->vs.const_bo);
86 dri_bo_release(&brw->gs.prog_bo);
87 dri_bo_release(&brw->gs.state_bo);
88 dri_bo_release(&brw->clip.prog_bo);
89 dri_bo_release(&brw->clip.state_bo);
90 dri_bo_release(&brw->clip.vp_bo);
91 dri_bo_release(&brw->sf.prog_bo);
92 dri_bo_release(&brw->sf.state_bo);
93 dri_bo_release(&brw->sf.vp_bo);
94 for (i = 0; i < BRW_MAX_TEX_UNIT; i++)
95 dri_bo_release(&brw->wm.sdc_bo[i]);
96 dri_bo_release(&brw->wm.bind_bo);
97 for (i = 0; i < BRW_WM_MAX_SURF; i++)
98 dri_bo_release(&brw->wm.surf_bo[i]);
99 dri_bo_release(&brw->wm.sampler_bo);
100 dri_bo_release(&brw->wm.prog_bo);
101 dri_bo_release(&brw->wm.state_bo);
102 dri_bo_release(&brw->wm.const_bo);
103 dri_bo_release(&brw->wm.push_const_bo);
104 dri_bo_release(&brw->cc.prog_bo);
105 dri_bo_release(&brw->cc.state_bo);
106 dri_bo_release(&brw->cc.vp_bo);
107 dri_bo_release(&brw->cc.blend_state_bo);
108 dri_bo_release(&brw->cc.depth_stencil_state_bo);
109 dri_bo_release(&brw->cc.color_calc_state_bo);
110
111 free(brw->curbe.last_buf);
112 free(brw->curbe.next_buf);
113 }
114
115
116 /**
117 * called from intelDrawBuffer()
118 */
119 static void brw_set_draw_region( struct intel_context *intel,
120 struct intel_region *color_regions[],
121 struct intel_region *depth_region,
122 GLuint num_color_regions)
123 {
124 struct brw_context *brw = brw_context(&intel->ctx);
125 GLuint i;
126
127 /* release old color/depth regions */
128 if (brw->state.depth_region != depth_region)
129 brw->state.dirty.brw |= BRW_NEW_DEPTH_BUFFER;
130 for (i = 0; i < brw->state.nr_color_regions; i++)
131 intel_region_release(&brw->state.color_regions[i]);
132 intel_region_release(&brw->state.depth_region);
133
134 /* reference new color/depth regions */
135 for (i = 0; i < num_color_regions; i++)
136 intel_region_reference(&brw->state.color_regions[i], color_regions[i]);
137 intel_region_reference(&brw->state.depth_region, depth_region);
138 brw->state.nr_color_regions = num_color_regions;
139 }
140
141
142 /**
143 * called from intel_batchbuffer_flush and children before sending a
144 * batchbuffer off.
145 */
146 static void brw_finish_batch(struct intel_context *intel)
147 {
148 struct brw_context *brw = brw_context(&intel->ctx);
149 brw_emit_query_end(brw);
150
151 if (brw->curbe.curbe_bo) {
152 drm_intel_gem_bo_unmap_gtt(brw->curbe.curbe_bo);
153 drm_intel_bo_unreference(brw->curbe.curbe_bo);
154 brw->curbe.curbe_bo = NULL;
155 }
156 }
157
158
159 /**
160 * called from intelFlushBatchLocked
161 */
162 static void brw_new_batch( struct intel_context *intel )
163 {
164 struct brw_context *brw = brw_context(&intel->ctx);
165
166 /* Mark all context state as needing to be re-emitted.
167 * This is probably not as severe as on 915, since almost all of our state
168 * is just in referenced buffers.
169 */
170 brw->state.dirty.brw |= BRW_NEW_CONTEXT;
171
172 brw->state.dirty.mesa |= ~0;
173 brw->state.dirty.brw |= ~0;
174 brw->state.dirty.cache |= ~0;
175
176 /* Move to the end of the current upload buffer so that we'll force choosing
177 * a new buffer next time.
178 */
179 if (brw->vb.upload.bo != NULL) {
180 drm_intel_bo_unreference(brw->vb.upload.bo);
181 brw->vb.upload.bo = NULL;
182 brw->vb.upload.offset = 0;
183 }
184 }
185
186 static void brw_invalidate_state( struct intel_context *intel, GLuint new_state )
187 {
188 /* nothing */
189 }
190
191
192 void brwInitVtbl( struct brw_context *brw )
193 {
194 brw->intel.vtbl.check_vertex_size = 0;
195 brw->intel.vtbl.emit_state = 0;
196 brw->intel.vtbl.reduced_primitive_state = 0;
197 brw->intel.vtbl.render_start = 0;
198 brw->intel.vtbl.update_texture_state = 0;
199
200 brw->intel.vtbl.invalidate_state = brw_invalidate_state;
201 brw->intel.vtbl.new_batch = brw_new_batch;
202 brw->intel.vtbl.finish_batch = brw_finish_batch;
203 brw->intel.vtbl.destroy = brw_destroy_context;
204 brw->intel.vtbl.set_draw_region = brw_set_draw_region;
205 brw->intel.vtbl.debug_batch = brw_debug_batch;
206 }