DRI2: report swap events correctly in direct rendered case
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vtbl.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/mtypes.h"
35 #include "main/imports.h"
36 #include "main/macros.h"
37 #include "main/colormac.h"
38
39 #include "intel_batchbuffer.h"
40 #include "intel_regions.h"
41
42 #include "brw_context.h"
43 #include "brw_defines.h"
44 #include "brw_state.h"
45 #include "brw_draw.h"
46 #include "brw_state.h"
47 #include "brw_vs.h"
48 #include "brw_wm.h"
49
50 static void
51 dri_bo_release(dri_bo **bo)
52 {
53 dri_bo_unreference(*bo);
54 *bo = NULL;
55 }
56
57
58 /**
59 * called from intelDestroyContext()
60 */
61 static void brw_destroy_context( struct intel_context *intel )
62 {
63 struct brw_context *brw = brw_context(&intel->ctx);
64 int i;
65
66 brw_destroy_state(brw);
67 brw_draw_destroy( brw );
68 brw_clear_validated_bos(brw);
69 if (brw->wm.compile_data) {
70 free(brw->wm.compile_data->instruction);
71 free(brw->wm.compile_data->vreg);
72 free(brw->wm.compile_data->refs);
73 free(brw->wm.compile_data->prog_instructions);
74 free(brw->wm.compile_data);
75 }
76
77 for (i = 0; i < brw->state.nr_color_regions; i++)
78 intel_region_release(&brw->state.color_regions[i]);
79 brw->state.nr_color_regions = 0;
80 intel_region_release(&brw->state.depth_region);
81
82 dri_bo_release(&brw->curbe.curbe_bo);
83 dri_bo_release(&brw->vs.prog_bo);
84 dri_bo_release(&brw->vs.state_bo);
85 dri_bo_release(&brw->vs.bind_bo);
86 dri_bo_release(&brw->gs.prog_bo);
87 dri_bo_release(&brw->gs.state_bo);
88 dri_bo_release(&brw->clip.prog_bo);
89 dri_bo_release(&brw->clip.state_bo);
90 dri_bo_release(&brw->clip.vp_bo);
91 dri_bo_release(&brw->sf.prog_bo);
92 dri_bo_release(&brw->sf.state_bo);
93 dri_bo_release(&brw->sf.vp_bo);
94 for (i = 0; i < BRW_MAX_TEX_UNIT; i++)
95 dri_bo_release(&brw->wm.sdc_bo[i]);
96 dri_bo_release(&brw->wm.bind_bo);
97 for (i = 0; i < BRW_WM_MAX_SURF; i++)
98 dri_bo_release(&brw->wm.surf_bo[i]);
99 dri_bo_release(&brw->wm.sampler_bo);
100 dri_bo_release(&brw->wm.prog_bo);
101 dri_bo_release(&brw->wm.state_bo);
102 dri_bo_release(&brw->cc.prog_bo);
103 dri_bo_release(&brw->cc.state_bo);
104 dri_bo_release(&brw->cc.vp_bo);
105 dri_bo_release(&brw->cc.blend_state_bo);
106 dri_bo_release(&brw->cc.depth_stencil_state_bo);
107 dri_bo_release(&brw->cc.color_calc_state_bo);
108 }
109
110
111 /**
112 * called from intelDrawBuffer()
113 */
114 static void brw_set_draw_region( struct intel_context *intel,
115 struct intel_region *color_regions[],
116 struct intel_region *depth_region,
117 GLuint num_color_regions)
118 {
119 struct brw_context *brw = brw_context(&intel->ctx);
120 GLuint i;
121
122 /* release old color/depth regions */
123 if (brw->state.depth_region != depth_region)
124 brw->state.dirty.brw |= BRW_NEW_DEPTH_BUFFER;
125 for (i = 0; i < brw->state.nr_color_regions; i++)
126 intel_region_release(&brw->state.color_regions[i]);
127 intel_region_release(&brw->state.depth_region);
128
129 /* reference new color/depth regions */
130 for (i = 0; i < num_color_regions; i++)
131 intel_region_reference(&brw->state.color_regions[i], color_regions[i]);
132 intel_region_reference(&brw->state.depth_region, depth_region);
133 brw->state.nr_color_regions = num_color_regions;
134 }
135
136
137 /**
138 * called from intel_batchbuffer_flush and children before sending a
139 * batchbuffer off.
140 */
141 static void brw_finish_batch(struct intel_context *intel)
142 {
143 struct brw_context *brw = brw_context(&intel->ctx);
144 brw_emit_query_end(brw);
145
146 if (brw->curbe.curbe_bo) {
147 drm_intel_gem_bo_unmap_gtt(brw->curbe.curbe_bo);
148 drm_intel_bo_unreference(brw->curbe.curbe_bo);
149 brw->curbe.curbe_bo = NULL;
150 }
151 }
152
153
154 /**
155 * called from intelFlushBatchLocked
156 */
157 static void brw_new_batch( struct intel_context *intel )
158 {
159 struct brw_context *brw = brw_context(&intel->ctx);
160
161 /* Mark all context state as needing to be re-emitted.
162 * This is probably not as severe as on 915, since almost all of our state
163 * is just in referenced buffers.
164 */
165 brw->state.dirty.brw |= BRW_NEW_CONTEXT;
166
167 brw->state.dirty.mesa |= ~0;
168 brw->state.dirty.brw |= ~0;
169 brw->state.dirty.cache |= ~0;
170
171 /* Move to the end of the current upload buffer so that we'll force choosing
172 * a new buffer next time.
173 */
174 if (brw->vb.upload.bo != NULL) {
175 dri_bo_unreference(brw->vb.upload.bo);
176 brw->vb.upload.bo = NULL;
177 brw->vb.upload.offset = 0;
178 }
179 }
180
181 static void brw_invalidate_state( struct intel_context *intel, GLuint new_state )
182 {
183 /* nothing */
184 }
185
186
187 void brwInitVtbl( struct brw_context *brw )
188 {
189 brw->intel.vtbl.check_vertex_size = 0;
190 brw->intel.vtbl.emit_state = 0;
191 brw->intel.vtbl.reduced_primitive_state = 0;
192 brw->intel.vtbl.render_start = 0;
193 brw->intel.vtbl.update_texture_state = 0;
194
195 brw->intel.vtbl.invalidate_state = brw_invalidate_state;
196 brw->intel.vtbl.new_batch = brw_new_batch;
197 brw->intel.vtbl.finish_batch = brw_finish_batch;
198 brw->intel.vtbl.destroy = brw_destroy_context;
199 brw->intel.vtbl.set_draw_region = brw_set_draw_region;
200 brw->intel.vtbl.debug_batch = brw_debug_batch;
201 }