i965: Stop flagging _NEW_POLYGON on drawbuffers change.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vtbl.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/mtypes.h"
35 #include "main/imports.h"
36 #include "main/macros.h"
37 #include "main/colormac.h"
38 #include "main/renderbuffer.h"
39 #include "main/framebuffer.h"
40
41 #include "intel_batchbuffer.h"
42 #include "intel_regions.h"
43 #include "intel_fbo.h"
44
45 #include "brw_context.h"
46 #include "brw_program.h"
47 #include "brw_defines.h"
48 #include "brw_state.h"
49 #include "brw_draw.h"
50 #include "brw_vs.h"
51 #include "brw_wm.h"
52
53 #include "gen6_blorp.h"
54 #include "gen7_blorp.h"
55
56 #include "glsl/ralloc.h"
57
58 static void
59 dri_bo_release(drm_intel_bo **bo)
60 {
61 drm_intel_bo_unreference(*bo);
62 *bo = NULL;
63 }
64
65
66 /**
67 * called from intelDestroyContext()
68 */
69 static void brw_destroy_context( struct intel_context *intel )
70 {
71 struct brw_context *brw = brw_context(&intel->ctx);
72
73 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
74 /* Force a report. */
75 brw->shader_time.report_time = 0;
76
77 brw_collect_and_report_shader_time(brw);
78 brw_destroy_shader_time(brw);
79 }
80
81 brw_destroy_state(brw);
82 brw_draw_destroy( brw );
83
84 dri_bo_release(&brw->curbe.curbe_bo);
85 dri_bo_release(&brw->vs.const_bo);
86 dri_bo_release(&brw->wm.const_bo);
87
88 free(brw->curbe.last_buf);
89 free(brw->curbe.next_buf);
90
91 drm_intel_gem_context_destroy(intel->hw_ctx);
92 }
93
94 /**
95 * Update the hardware state for drawing into a window or framebuffer object.
96 *
97 * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
98 * places within the driver.
99 *
100 * Basically, this needs to be called any time the current framebuffer
101 * changes, the renderbuffers change, or we need to draw into different
102 * color buffers.
103 */
104 static void
105 brw_update_draw_buffer(struct intel_context *intel)
106 {
107 struct gl_context *ctx = &intel->ctx;
108 struct gl_framebuffer *fb = ctx->DrawBuffer;
109
110 if (!fb) {
111 /* this can happen during the initial context initialization */
112 return;
113 }
114
115 /* Do this here, not core Mesa, since this function is called from
116 * many places within the driver.
117 */
118 if (ctx->NewState & _NEW_BUFFERS) {
119 /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
120 _mesa_update_framebuffer(ctx);
121 /* this updates the DrawBuffer's Width/Height if it's a FBO */
122 _mesa_update_draw_buffer_bounds(ctx);
123 }
124
125 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
126 /* this may occur when we're called by glBindFrameBuffer() during
127 * the process of someone setting up renderbuffers, etc.
128 */
129 /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
130 return;
131 }
132
133 /* Mesa's Stencil._Enabled field is updated when
134 * _NEW_BUFFERS | _NEW_STENCIL, but i965 code assumes that the value
135 * only changes with _NEW_STENCIL (which seems sensible). So flag it
136 * here since this is the _NEW_BUFFERS path.
137 */
138 intel->NewGLState |= (_NEW_DEPTH | _NEW_STENCIL);
139
140 /* The driver uses this in places that need to look up
141 * renderbuffers' buffer objects.
142 */
143 intel->NewGLState |= _NEW_BUFFERS;
144
145 /* update viewport/scissor since it depends on window size */
146 intel->NewGLState |= _NEW_VIEWPORT | _NEW_SCISSOR;
147 }
148
149 /**
150 * called from intel_batchbuffer_flush and children before sending a
151 * batchbuffer off.
152 *
153 * Note that ALL state emitted here must fit in the reserved space
154 * at the end of a batchbuffer. If you add more GPU state, increase
155 * the BATCH_RESERVED macro.
156 */
157 static void brw_finish_batch(struct intel_context *intel)
158 {
159 struct brw_context *brw = brw_context(&intel->ctx);
160 brw_emit_query_end(brw);
161
162 if (brw->curbe.curbe_bo) {
163 drm_intel_gem_bo_unmap_gtt(brw->curbe.curbe_bo);
164 drm_intel_bo_unreference(brw->curbe.curbe_bo);
165 brw->curbe.curbe_bo = NULL;
166 }
167 }
168
169
170 /**
171 * called from intelFlushBatchLocked
172 */
173 static void brw_new_batch( struct intel_context *intel )
174 {
175 struct brw_context *brw = brw_context(&intel->ctx);
176
177 /* If the kernel supports hardware contexts, then most hardware state is
178 * preserved between batches; we only need to re-emit state that is required
179 * to be in every batch. Otherwise we need to re-emit all the state that
180 * would otherwise be stored in the context (which for all intents and
181 * purposes means everything).
182 */
183 if (intel->hw_ctx == NULL)
184 brw->state.dirty.brw |= BRW_NEW_CONTEXT;
185
186 brw->state.dirty.brw |= BRW_NEW_BATCH;
187
188 /* Assume that the last command before the start of our batch was a
189 * primitive, for safety.
190 */
191 intel->batch.need_workaround_flush = true;
192
193 brw->state_batch_count = 0;
194
195 brw->ib.type = -1;
196
197 /* Mark that the current program cache BO has been used by the GPU.
198 * It will be reallocated if we need to put new programs in for the
199 * next batch.
200 */
201 brw->cache.bo_used_by_gpu = true;
202
203 /* We need to periodically reap the shader time results, because rollover
204 * happens every few seconds. We also want to see results every once in a
205 * while, because many programs won't cleanly destroy our context, so the
206 * end-of-run printout may not happen.
207 */
208 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
209 brw_collect_and_report_shader_time(brw);
210 }
211
212 static void brw_invalidate_state( struct intel_context *intel, GLuint new_state )
213 {
214 /* nothing */
215 }
216
217 /**
218 * \see intel_context.vtbl.is_hiz_depth_format
219 */
220 static bool brw_is_hiz_depth_format(struct intel_context *intel,
221 gl_format format)
222 {
223 if (!intel->has_hiz)
224 return false;
225
226 switch (format) {
227 case MESA_FORMAT_Z32_FLOAT:
228 case MESA_FORMAT_Z32_FLOAT_X24S8:
229 case MESA_FORMAT_X8_Z24:
230 case MESA_FORMAT_S8_Z24:
231 case MESA_FORMAT_Z16:
232 return true;
233 default:
234 return false;
235 }
236 }
237
238 void brwInitVtbl( struct brw_context *brw )
239 {
240 brw->intel.vtbl.check_vertex_size = 0;
241 brw->intel.vtbl.emit_state = 0;
242 brw->intel.vtbl.reduced_primitive_state = 0;
243 brw->intel.vtbl.render_start = 0;
244 brw->intel.vtbl.update_texture_state = 0;
245
246 brw->intel.vtbl.invalidate_state = brw_invalidate_state;
247 brw->intel.vtbl.new_batch = brw_new_batch;
248 brw->intel.vtbl.finish_batch = brw_finish_batch;
249 brw->intel.vtbl.destroy = brw_destroy_context;
250 brw->intel.vtbl.update_draw_buffer = brw_update_draw_buffer;
251 brw->intel.vtbl.debug_batch = brw_debug_batch;
252 brw->intel.vtbl.annotate_aub = brw_annotate_aub;
253 brw->intel.vtbl.render_target_supported = brw_render_target_supported;
254 brw->intel.vtbl.is_hiz_depth_format = brw_is_hiz_depth_format;
255
256 assert(brw->intel.gen >= 4);
257 if (brw->intel.gen >= 7) {
258 gen7_init_vtable_surface_functions(brw);
259 brw->intel.vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz;
260 } else if (brw->intel.gen >= 4) {
261 gen4_init_vtable_surface_functions(brw);
262 brw->intel.vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
263 }
264 }