2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
30 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/glheader.h"
34 #include "main/mtypes.h"
35 #include "main/imports.h"
36 #include "main/macros.h"
37 #include "main/colormac.h"
39 #include "intel_batchbuffer.h"
40 #include "intel_regions.h"
42 #include "brw_context.h"
43 #include "brw_defines.h"
44 #include "brw_state.h"
46 #include "brw_state.h"
47 #include "brw_fallback.h"
52 dri_bo_release(dri_bo
**bo
)
54 dri_bo_unreference(*bo
);
60 * called from intelDestroyContext()
62 static void brw_destroy_context( struct intel_context
*intel
)
64 struct brw_context
*brw
= brw_context(&intel
->ctx
);
67 brw_destroy_state(brw
);
68 brw_draw_destroy( brw
);
70 _mesa_free(brw
->wm
.compile_data
);
72 brw_FrameBufferTexDestroy( brw
);
74 for (i
= 0; i
< brw
->state
.nr_color_regions
; i
++)
75 intel_region_release(&brw
->state
.color_regions
[i
]);
76 brw
->state
.nr_color_regions
= 0;
77 intel_region_release(&brw
->state
.depth_region
);
79 dri_bo_release(&brw
->curbe
.curbe_bo
);
80 dri_bo_release(&brw
->vs
.prog_bo
);
81 dri_bo_release(&brw
->vs
.state_bo
);
82 dri_bo_release(&brw
->gs
.prog_bo
);
83 dri_bo_release(&brw
->gs
.state_bo
);
84 dri_bo_release(&brw
->clip
.prog_bo
);
85 dri_bo_release(&brw
->clip
.state_bo
);
86 dri_bo_release(&brw
->clip
.vp_bo
);
87 dri_bo_release(&brw
->sf
.prog_bo
);
88 dri_bo_release(&brw
->sf
.state_bo
);
89 dri_bo_release(&brw
->sf
.vp_bo
);
90 for (i
= 0; i
< BRW_MAX_TEX_UNIT
; i
++)
91 dri_bo_release(&brw
->wm
.sdc_bo
[i
]);
92 dri_bo_release(&brw
->wm
.bind_bo
);
93 for (i
= 0; i
< BRW_WM_MAX_SURF
; i
++)
94 dri_bo_release(&brw
->wm
.surf_bo
[i
]);
95 dri_bo_release(&brw
->wm
.sampler_bo
);
96 dri_bo_release(&brw
->wm
.prog_bo
);
97 dri_bo_release(&brw
->wm
.state_bo
);
98 dri_bo_release(&brw
->cc
.prog_bo
);
99 dri_bo_release(&brw
->cc
.state_bo
);
100 dri_bo_release(&brw
->cc
.vp_bo
);
105 * called from intelDrawBuffer()
107 static void brw_set_draw_region( struct intel_context
*intel
,
108 struct intel_region
*color_regions
[],
109 struct intel_region
*depth_region
,
110 GLuint num_color_regions
)
112 struct brw_context
*brw
= brw_context(&intel
->ctx
);
115 /* release old color/depth regions */
116 if (brw
->state
.depth_region
!= depth_region
)
117 brw
->state
.dirty
.brw
|= BRW_NEW_DEPTH_BUFFER
;
118 for (i
= 0; i
< brw
->state
.nr_color_regions
; i
++)
119 intel_region_release(&brw
->state
.color_regions
[i
]);
120 intel_region_release(&brw
->state
.depth_region
);
122 /* reference new color/depth regions */
123 for (i
= 0; i
< num_color_regions
; i
++)
124 intel_region_reference(&brw
->state
.color_regions
[i
], color_regions
[i
]);
125 intel_region_reference(&brw
->state
.depth_region
, depth_region
);
126 brw
->state
.nr_color_regions
= num_color_regions
;
131 * called from intel_batchbuffer_flush and children before sending a
134 static void brw_finish_batch(struct intel_context
*intel
)
136 struct brw_context
*brw
= brw_context(&intel
->ctx
);
137 brw_emit_query_end(brw
);
142 * called from intelFlushBatchLocked
144 static void brw_new_batch( struct intel_context
*intel
)
146 struct brw_context
*brw
= brw_context(&intel
->ctx
);
148 /* Check that we didn't just wrap our batchbuffer at a bad time. */
149 assert(!brw
->no_batch_wrap
);
151 brw
->curbe
.need_new_bo
= GL_TRUE
;
153 /* Mark all context state as needing to be re-emitted.
154 * This is probably not as severe as on 915, since almost all of our state
155 * is just in referenced buffers.
157 brw
->state
.dirty
.brw
|= BRW_NEW_CONTEXT
;
159 brw
->state
.dirty
.mesa
|= ~0;
160 brw
->state
.dirty
.brw
|= ~0;
161 brw
->state
.dirty
.cache
|= ~0;
163 /* Move to the end of the current upload buffer so that we'll force choosing
164 * a new buffer next time.
166 if (brw
->vb
.upload
.bo
!= NULL
) {
167 dri_bo_unreference(brw
->vb
.upload
.bo
);
168 brw
->vb
.upload
.bo
= NULL
;
169 brw
->vb
.upload
.offset
= 0;
174 static void brw_note_fence( struct intel_context
*intel
, GLuint fence
)
176 brw_context(&intel
->ctx
)->state
.dirty
.brw
|= BRW_NEW_FENCE
;
180 static void brw_note_unlock( struct intel_context
*intel
)
182 struct brw_context
*brw
= brw_context(&intel
->ctx
);
183 brw_state_cache_check_size(brw
);
187 /* called from intelWaitForIdle() and intelFlush()
189 * For now, just flush everything. Could be smarter later.
191 static GLuint
brw_flush_cmd( void )
193 struct brw_mi_flush flush
;
194 flush
.opcode
= CMD_MI_FLUSH
;
196 flush
.flags
= BRW_FLUSH_READ_CACHE
| BRW_FLUSH_STATE_CACHE
;
197 return *(GLuint
*)&flush
;
201 static void brw_invalidate_state( struct intel_context
*intel
, GLuint new_state
)
207 void brwInitVtbl( struct brw_context
*brw
)
209 brw
->intel
.vtbl
.check_vertex_size
= 0;
210 brw
->intel
.vtbl
.emit_state
= 0;
211 brw
->intel
.vtbl
.reduced_primitive_state
= 0;
212 brw
->intel
.vtbl
.render_start
= 0;
213 brw
->intel
.vtbl
.update_texture_state
= 0;
215 brw
->intel
.vtbl
.invalidate_state
= brw_invalidate_state
;
216 brw
->intel
.vtbl
.note_fence
= brw_note_fence
;
217 brw
->intel
.vtbl
.note_unlock
= brw_note_unlock
;
218 brw
->intel
.vtbl
.new_batch
= brw_new_batch
;
219 brw
->intel
.vtbl
.finish_batch
= brw_finish_batch
;
220 brw
->intel
.vtbl
.destroy
= brw_destroy_context
;
221 brw
->intel
.vtbl
.set_draw_region
= brw_set_draw_region
;
222 brw
->intel
.vtbl
.flush_cmd
= brw_flush_cmd
;
223 brw
->intel
.vtbl
.debug_batch
= brw_debug_batch
;