Merge commit 'origin/mesa_7_5_branch' into mesa_7_6_branch
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vtbl.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/mtypes.h"
35 #include "main/imports.h"
36 #include "main/macros.h"
37 #include "main/colormac.h"
38
39 #include "intel_batchbuffer.h"
40 #include "intel_regions.h"
41
42 #include "brw_context.h"
43 #include "brw_defines.h"
44 #include "brw_state.h"
45 #include "brw_draw.h"
46 #include "brw_state.h"
47 #include "brw_fallback.h"
48 #include "brw_vs.h"
49
50
51 static void
52 dri_bo_release(dri_bo **bo)
53 {
54 dri_bo_unreference(*bo);
55 *bo = NULL;
56 }
57
58
59 /**
60 * called from intelDestroyContext()
61 */
62 static void brw_destroy_context( struct intel_context *intel )
63 {
64 struct brw_context *brw = brw_context(&intel->ctx);
65 int i;
66
67 brw_destroy_state(brw);
68 brw_draw_destroy( brw );
69
70 _mesa_free(brw->wm.compile_data);
71
72 brw_FrameBufferTexDestroy( brw );
73
74 for (i = 0; i < brw->state.nr_color_regions; i++)
75 intel_region_release(&brw->state.color_regions[i]);
76 brw->state.nr_color_regions = 0;
77 intel_region_release(&brw->state.depth_region);
78
79 dri_bo_release(&brw->curbe.curbe_bo);
80 dri_bo_release(&brw->vs.prog_bo);
81 dri_bo_release(&brw->vs.state_bo);
82 dri_bo_release(&brw->vs.bind_bo);
83 dri_bo_release(&brw->gs.prog_bo);
84 dri_bo_release(&brw->gs.state_bo);
85 dri_bo_release(&brw->clip.prog_bo);
86 dri_bo_release(&brw->clip.state_bo);
87 dri_bo_release(&brw->clip.vp_bo);
88 dri_bo_release(&brw->sf.prog_bo);
89 dri_bo_release(&brw->sf.state_bo);
90 dri_bo_release(&brw->sf.vp_bo);
91 for (i = 0; i < BRW_MAX_TEX_UNIT; i++)
92 dri_bo_release(&brw->wm.sdc_bo[i]);
93 dri_bo_release(&brw->wm.bind_bo);
94 for (i = 0; i < BRW_WM_MAX_SURF; i++)
95 dri_bo_release(&brw->wm.surf_bo[i]);
96 dri_bo_release(&brw->wm.sampler_bo);
97 dri_bo_release(&brw->wm.prog_bo);
98 dri_bo_release(&brw->wm.state_bo);
99 dri_bo_release(&brw->cc.prog_bo);
100 dri_bo_release(&brw->cc.state_bo);
101 dri_bo_release(&brw->cc.vp_bo);
102 }
103
104
105 /**
106 * called from intelDrawBuffer()
107 */
108 static void brw_set_draw_region( struct intel_context *intel,
109 struct intel_region *color_regions[],
110 struct intel_region *depth_region,
111 GLuint num_color_regions)
112 {
113 struct brw_context *brw = brw_context(&intel->ctx);
114 GLuint i;
115
116 /* release old color/depth regions */
117 if (brw->state.depth_region != depth_region)
118 brw->state.dirty.brw |= BRW_NEW_DEPTH_BUFFER;
119 for (i = 0; i < brw->state.nr_color_regions; i++)
120 intel_region_release(&brw->state.color_regions[i]);
121 intel_region_release(&brw->state.depth_region);
122
123 /* reference new color/depth regions */
124 for (i = 0; i < num_color_regions; i++)
125 intel_region_reference(&brw->state.color_regions[i], color_regions[i]);
126 intel_region_reference(&brw->state.depth_region, depth_region);
127 brw->state.nr_color_regions = num_color_regions;
128 }
129
130
131 /**
132 * called from intel_batchbuffer_flush and children before sending a
133 * batchbuffer off.
134 */
135 static void brw_finish_batch(struct intel_context *intel)
136 {
137 struct brw_context *brw = brw_context(&intel->ctx);
138 brw_emit_query_end(brw);
139 }
140
141
142 /**
143 * called from intelFlushBatchLocked
144 */
145 static void brw_new_batch( struct intel_context *intel )
146 {
147 struct brw_context *brw = brw_context(&intel->ctx);
148
149 /* Check that we didn't just wrap our batchbuffer at a bad time. */
150 assert(!brw->no_batch_wrap);
151
152 brw->curbe.need_new_bo = GL_TRUE;
153
154 /* Mark all context state as needing to be re-emitted.
155 * This is probably not as severe as on 915, since almost all of our state
156 * is just in referenced buffers.
157 */
158 brw->state.dirty.brw |= BRW_NEW_CONTEXT;
159
160 brw->state.dirty.mesa |= ~0;
161 brw->state.dirty.brw |= ~0;
162 brw->state.dirty.cache |= ~0;
163
164 /* Move to the end of the current upload buffer so that we'll force choosing
165 * a new buffer next time.
166 */
167 if (brw->vb.upload.bo != NULL) {
168 dri_bo_unreference(brw->vb.upload.bo);
169 brw->vb.upload.bo = NULL;
170 brw->vb.upload.offset = 0;
171 }
172 }
173
174
175 static void brw_note_fence( struct intel_context *intel, GLuint fence )
176 {
177 brw_context(&intel->ctx)->state.dirty.brw |= BRW_NEW_FENCE;
178 }
179
180 /* called from intelWaitForIdle() and intelFlush()
181 *
182 * For now, just flush everything. Could be smarter later.
183 */
184 static GLuint brw_flush_cmd( void )
185 {
186 struct brw_mi_flush flush;
187 flush.opcode = CMD_MI_FLUSH;
188 flush.pad = 0;
189 flush.flags = BRW_FLUSH_STATE_CACHE;
190 return *(GLuint *)&flush;
191 }
192
193
194 static void brw_invalidate_state( struct intel_context *intel, GLuint new_state )
195 {
196 /* nothing */
197 }
198
199
200 void brwInitVtbl( struct brw_context *brw )
201 {
202 brw->intel.vtbl.check_vertex_size = 0;
203 brw->intel.vtbl.emit_state = 0;
204 brw->intel.vtbl.reduced_primitive_state = 0;
205 brw->intel.vtbl.render_start = 0;
206 brw->intel.vtbl.update_texture_state = 0;
207
208 brw->intel.vtbl.invalidate_state = brw_invalidate_state;
209 brw->intel.vtbl.note_fence = brw_note_fence;
210 brw->intel.vtbl.new_batch = brw_new_batch;
211 brw->intel.vtbl.finish_batch = brw_finish_batch;
212 brw->intel.vtbl.destroy = brw_destroy_context;
213 brw->intel.vtbl.set_draw_region = brw_set_draw_region;
214 brw->intel.vtbl.flush_cmd = brw_flush_cmd;
215 brw->intel.vtbl.debug_batch = brw_debug_batch;
216 }