i965: Get a ralloc context into brw_compile.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vtbl.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/mtypes.h"
35 #include "main/imports.h"
36 #include "main/macros.h"
37 #include "main/colormac.h"
38
39 #include "intel_batchbuffer.h"
40 #include "intel_regions.h"
41
42 #include "brw_context.h"
43 #include "brw_defines.h"
44 #include "brw_state.h"
45 #include "brw_draw.h"
46 #include "brw_vs.h"
47 #include "brw_wm.h"
48
49 #include "../glsl/ralloc.h"
50
51 static void
52 dri_bo_release(drm_intel_bo **bo)
53 {
54 drm_intel_bo_unreference(*bo);
55 *bo = NULL;
56 }
57
58
59 /**
60 * called from intelDestroyContext()
61 */
62 static void brw_destroy_context( struct intel_context *intel )
63 {
64 struct brw_context *brw = brw_context(&intel->ctx);
65
66 brw_destroy_state(brw);
67 brw_draw_destroy( brw );
68 brw_clear_validated_bos(brw);
69 ralloc_free(brw->wm.compile_data);
70
71 intel_region_release(&brw->state.depth_region);
72
73 dri_bo_release(&brw->curbe.curbe_bo);
74 dri_bo_release(&brw->vs.prog_bo);
75 dri_bo_release(&brw->vs.const_bo);
76 dri_bo_release(&brw->gs.prog_bo);
77 dri_bo_release(&brw->clip.prog_bo);
78 dri_bo_release(&brw->sf.prog_bo);
79 dri_bo_release(&brw->wm.prog_bo);
80 dri_bo_release(&brw->wm.const_bo);
81 dri_bo_release(&brw->cc.prog_bo);
82
83 free(brw->curbe.last_buf);
84 free(brw->curbe.next_buf);
85 }
86
87
88 /**
89 * called from intelDrawBuffer()
90 */
91 static void brw_set_draw_region( struct intel_context *intel,
92 struct intel_region *color_regions[],
93 struct intel_region *depth_region,
94 GLuint num_color_regions)
95 {
96 struct brw_context *brw = brw_context(&intel->ctx);
97
98 if (brw->state.depth_region != depth_region) {
99 brw->state.dirty.brw |= BRW_NEW_DEPTH_BUFFER;
100 intel_region_release(&brw->state.depth_region);
101 intel_region_reference(&brw->state.depth_region, depth_region);
102 }
103 }
104
105
106 /**
107 * called from intel_batchbuffer_flush and children before sending a
108 * batchbuffer off.
109 */
110 static void brw_finish_batch(struct intel_context *intel)
111 {
112 struct brw_context *brw = brw_context(&intel->ctx);
113 brw_emit_query_end(brw);
114
115 if (brw->curbe.curbe_bo) {
116 drm_intel_gem_bo_unmap_gtt(brw->curbe.curbe_bo);
117 drm_intel_bo_unreference(brw->curbe.curbe_bo);
118 brw->curbe.curbe_bo = NULL;
119 }
120 }
121
122
123 /**
124 * called from intelFlushBatchLocked
125 */
126 static void brw_new_batch( struct intel_context *intel )
127 {
128 struct brw_context *brw = brw_context(&intel->ctx);
129
130 /* Mark all context state as needing to be re-emitted.
131 * This is probably not as severe as on 915, since almost all of our state
132 * is just in referenced buffers.
133 */
134 brw->state.dirty.brw |= BRW_NEW_CONTEXT;
135
136 brw->state.dirty.mesa |= ~0;
137 brw->state.dirty.brw |= ~0;
138 brw->state.dirty.cache |= ~0;
139
140 brw->vb.nr_current_buffers = 0;
141 }
142
143 static void brw_invalidate_state( struct intel_context *intel, GLuint new_state )
144 {
145 /* nothing */
146 }
147
148
149 void brwInitVtbl( struct brw_context *brw )
150 {
151 brw->intel.vtbl.check_vertex_size = 0;
152 brw->intel.vtbl.emit_state = 0;
153 brw->intel.vtbl.reduced_primitive_state = 0;
154 brw->intel.vtbl.render_start = 0;
155 brw->intel.vtbl.update_texture_state = 0;
156
157 brw->intel.vtbl.invalidate_state = brw_invalidate_state;
158 brw->intel.vtbl.new_batch = brw_new_batch;
159 brw->intel.vtbl.finish_batch = brw_finish_batch;
160 brw->intel.vtbl.destroy = brw_destroy_context;
161 brw->intel.vtbl.set_draw_region = brw_set_draw_region;
162 brw->intel.vtbl.debug_batch = brw_debug_batch;
163 brw->intel.vtbl.render_target_supported = brw_render_target_supported;
164 }