Merge branch 'mesa_7_6_branch' into mesa_7_7_branch
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vtbl.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/mtypes.h"
35 #include "main/imports.h"
36 #include "main/macros.h"
37 #include "main/colormac.h"
38
39 #include "intel_batchbuffer.h"
40 #include "intel_regions.h"
41
42 #include "brw_context.h"
43 #include "brw_defines.h"
44 #include "brw_state.h"
45 #include "brw_draw.h"
46 #include "brw_state.h"
47 #include "brw_fallback.h"
48 #include "brw_vs.h"
49 #include "brw_wm.h"
50
51 static void
52 dri_bo_release(dri_bo **bo)
53 {
54 dri_bo_unreference(*bo);
55 *bo = NULL;
56 }
57
58
59 /**
60 * called from intelDestroyContext()
61 */
62 static void brw_destroy_context( struct intel_context *intel )
63 {
64 struct brw_context *brw = brw_context(&intel->ctx);
65 int i;
66
67 brw_destroy_state(brw);
68 brw_draw_destroy( brw );
69 brw_clear_validated_bos(brw);
70 if (brw->wm.compile_data) {
71 _mesa_free(brw->wm.compile_data->instruction);
72 _mesa_free(brw->wm.compile_data->vreg);
73 _mesa_free(brw->wm.compile_data->refs);
74 _mesa_free(brw->wm.compile_data->prog_instructions);
75 _mesa_free(brw->wm.compile_data);
76 }
77
78 for (i = 0; i < brw->state.nr_color_regions; i++)
79 intel_region_release(&brw->state.color_regions[i]);
80 brw->state.nr_color_regions = 0;
81 intel_region_release(&brw->state.depth_region);
82
83 dri_bo_release(&brw->curbe.curbe_bo);
84 dri_bo_release(&brw->vs.prog_bo);
85 dri_bo_release(&brw->vs.state_bo);
86 dri_bo_release(&brw->vs.bind_bo);
87 dri_bo_release(&brw->gs.prog_bo);
88 dri_bo_release(&brw->gs.state_bo);
89 dri_bo_release(&brw->clip.prog_bo);
90 dri_bo_release(&brw->clip.state_bo);
91 dri_bo_release(&brw->clip.vp_bo);
92 dri_bo_release(&brw->sf.prog_bo);
93 dri_bo_release(&brw->sf.state_bo);
94 dri_bo_release(&brw->sf.vp_bo);
95 for (i = 0; i < BRW_MAX_TEX_UNIT; i++)
96 dri_bo_release(&brw->wm.sdc_bo[i]);
97 dri_bo_release(&brw->wm.bind_bo);
98 for (i = 0; i < BRW_WM_MAX_SURF; i++)
99 dri_bo_release(&brw->wm.surf_bo[i]);
100 dri_bo_release(&brw->wm.sampler_bo);
101 dri_bo_release(&brw->wm.prog_bo);
102 dri_bo_release(&brw->wm.state_bo);
103 dri_bo_release(&brw->cc.prog_bo);
104 dri_bo_release(&brw->cc.state_bo);
105 dri_bo_release(&brw->cc.vp_bo);
106 }
107
108
109 /**
110 * called from intelDrawBuffer()
111 */
112 static void brw_set_draw_region( struct intel_context *intel,
113 struct intel_region *color_regions[],
114 struct intel_region *depth_region,
115 GLuint num_color_regions)
116 {
117 struct brw_context *brw = brw_context(&intel->ctx);
118 GLuint i;
119
120 /* release old color/depth regions */
121 if (brw->state.depth_region != depth_region)
122 brw->state.dirty.brw |= BRW_NEW_DEPTH_BUFFER;
123 for (i = 0; i < brw->state.nr_color_regions; i++)
124 intel_region_release(&brw->state.color_regions[i]);
125 intel_region_release(&brw->state.depth_region);
126
127 /* reference new color/depth regions */
128 for (i = 0; i < num_color_regions; i++)
129 intel_region_reference(&brw->state.color_regions[i], color_regions[i]);
130 intel_region_reference(&brw->state.depth_region, depth_region);
131 brw->state.nr_color_regions = num_color_regions;
132 }
133
134
135 /**
136 * called from intel_batchbuffer_flush and children before sending a
137 * batchbuffer off.
138 */
139 static void brw_finish_batch(struct intel_context *intel)
140 {
141 struct brw_context *brw = brw_context(&intel->ctx);
142 brw_emit_query_end(brw);
143 }
144
145
146 /**
147 * called from intelFlushBatchLocked
148 */
149 static void brw_new_batch( struct intel_context *intel )
150 {
151 struct brw_context *brw = brw_context(&intel->ctx);
152
153 /* Check that we didn't just wrap our batchbuffer at a bad time. */
154 assert(!brw->no_batch_wrap);
155
156 brw->curbe.need_new_bo = GL_TRUE;
157
158 /* Mark all context state as needing to be re-emitted.
159 * This is probably not as severe as on 915, since almost all of our state
160 * is just in referenced buffers.
161 */
162 brw->state.dirty.brw |= BRW_NEW_CONTEXT;
163
164 brw->state.dirty.mesa |= ~0;
165 brw->state.dirty.brw |= ~0;
166 brw->state.dirty.cache |= ~0;
167
168 /* Move to the end of the current upload buffer so that we'll force choosing
169 * a new buffer next time.
170 */
171 if (brw->vb.upload.bo != NULL) {
172 dri_bo_unreference(brw->vb.upload.bo);
173 brw->vb.upload.bo = NULL;
174 brw->vb.upload.offset = 0;
175 }
176 }
177
178
179 static void brw_note_fence( struct intel_context *intel, GLuint fence )
180 {
181 brw_context(&intel->ctx)->state.dirty.brw |= BRW_NEW_FENCE;
182 }
183
184 static void brw_invalidate_state( struct intel_context *intel, GLuint new_state )
185 {
186 /* nothing */
187 }
188
189
190 void brwInitVtbl( struct brw_context *brw )
191 {
192 brw->intel.vtbl.check_vertex_size = 0;
193 brw->intel.vtbl.emit_state = 0;
194 brw->intel.vtbl.reduced_primitive_state = 0;
195 brw->intel.vtbl.render_start = 0;
196 brw->intel.vtbl.update_texture_state = 0;
197
198 brw->intel.vtbl.invalidate_state = brw_invalidate_state;
199 brw->intel.vtbl.note_fence = brw_note_fence;
200 brw->intel.vtbl.new_batch = brw_new_batch;
201 brw->intel.vtbl.finish_batch = brw_finish_batch;
202 brw->intel.vtbl.destroy = brw_destroy_context;
203 brw->intel.vtbl.set_draw_region = brw_set_draw_region;
204 brw->intel.vtbl.debug_batch = brw_debug_batch;
205 }