i965: Stop recomputing drawbuffer bounds on drawbuffer change.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vtbl.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/mtypes.h"
35 #include "main/imports.h"
36 #include "main/macros.h"
37 #include "main/colormac.h"
38 #include "main/renderbuffer.h"
39 #include "main/framebuffer.h"
40
41 #include "intel_batchbuffer.h"
42 #include "intel_regions.h"
43 #include "intel_fbo.h"
44
45 #include "brw_context.h"
46 #include "brw_program.h"
47 #include "brw_defines.h"
48 #include "brw_state.h"
49 #include "brw_draw.h"
50 #include "brw_vs.h"
51 #include "brw_wm.h"
52
53 #include "gen6_blorp.h"
54 #include "gen7_blorp.h"
55
56 #include "glsl/ralloc.h"
57
58 static void
59 dri_bo_release(drm_intel_bo **bo)
60 {
61 drm_intel_bo_unreference(*bo);
62 *bo = NULL;
63 }
64
65
66 /**
67 * called from intelDestroyContext()
68 */
69 static void brw_destroy_context( struct intel_context *intel )
70 {
71 struct brw_context *brw = brw_context(&intel->ctx);
72
73 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
74 /* Force a report. */
75 brw->shader_time.report_time = 0;
76
77 brw_collect_and_report_shader_time(brw);
78 brw_destroy_shader_time(brw);
79 }
80
81 brw_destroy_state(brw);
82 brw_draw_destroy( brw );
83
84 dri_bo_release(&brw->curbe.curbe_bo);
85 dri_bo_release(&brw->vs.const_bo);
86 dri_bo_release(&brw->wm.const_bo);
87
88 free(brw->curbe.last_buf);
89 free(brw->curbe.next_buf);
90
91 drm_intel_gem_context_destroy(intel->hw_ctx);
92 }
93
94 /**
95 * Update the hardware state for drawing into a window or framebuffer object.
96 *
97 * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
98 * places within the driver.
99 *
100 * Basically, this needs to be called any time the current framebuffer
101 * changes, the renderbuffers change, or we need to draw into different
102 * color buffers.
103 */
104 static void
105 brw_update_draw_buffer(struct intel_context *intel)
106 {
107 struct gl_context *ctx = &intel->ctx;
108 struct gl_framebuffer *fb = ctx->DrawBuffer;
109
110 if (!fb) {
111 /* this can happen during the initial context initialization */
112 return;
113 }
114
115 /* Do this here, not core Mesa, since this function is called from
116 * many places within the driver.
117 */
118 if (ctx->NewState & _NEW_BUFFERS) {
119 /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
120 _mesa_update_framebuffer(ctx);
121 }
122
123 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
124 /* this may occur when we're called by glBindFrameBuffer() during
125 * the process of someone setting up renderbuffers, etc.
126 */
127 /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
128 return;
129 }
130
131 /* The driver uses this in places that need to look up
132 * renderbuffers' buffer objects.
133 */
134 intel->NewGLState |= _NEW_BUFFERS;
135 }
136
137 /**
138 * called from intel_batchbuffer_flush and children before sending a
139 * batchbuffer off.
140 *
141 * Note that ALL state emitted here must fit in the reserved space
142 * at the end of a batchbuffer. If you add more GPU state, increase
143 * the BATCH_RESERVED macro.
144 */
145 static void brw_finish_batch(struct intel_context *intel)
146 {
147 struct brw_context *brw = brw_context(&intel->ctx);
148 brw_emit_query_end(brw);
149
150 if (brw->curbe.curbe_bo) {
151 drm_intel_gem_bo_unmap_gtt(brw->curbe.curbe_bo);
152 drm_intel_bo_unreference(brw->curbe.curbe_bo);
153 brw->curbe.curbe_bo = NULL;
154 }
155 }
156
157
158 /**
159 * called from intelFlushBatchLocked
160 */
161 static void brw_new_batch( struct intel_context *intel )
162 {
163 struct brw_context *brw = brw_context(&intel->ctx);
164
165 /* If the kernel supports hardware contexts, then most hardware state is
166 * preserved between batches; we only need to re-emit state that is required
167 * to be in every batch. Otherwise we need to re-emit all the state that
168 * would otherwise be stored in the context (which for all intents and
169 * purposes means everything).
170 */
171 if (intel->hw_ctx == NULL)
172 brw->state.dirty.brw |= BRW_NEW_CONTEXT;
173
174 brw->state.dirty.brw |= BRW_NEW_BATCH;
175
176 /* Assume that the last command before the start of our batch was a
177 * primitive, for safety.
178 */
179 intel->batch.need_workaround_flush = true;
180
181 brw->state_batch_count = 0;
182
183 brw->ib.type = -1;
184
185 /* Mark that the current program cache BO has been used by the GPU.
186 * It will be reallocated if we need to put new programs in for the
187 * next batch.
188 */
189 brw->cache.bo_used_by_gpu = true;
190
191 /* We need to periodically reap the shader time results, because rollover
192 * happens every few seconds. We also want to see results every once in a
193 * while, because many programs won't cleanly destroy our context, so the
194 * end-of-run printout may not happen.
195 */
196 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
197 brw_collect_and_report_shader_time(brw);
198 }
199
200 static void brw_invalidate_state( struct intel_context *intel, GLuint new_state )
201 {
202 /* nothing */
203 }
204
205 /**
206 * \see intel_context.vtbl.is_hiz_depth_format
207 */
208 static bool brw_is_hiz_depth_format(struct intel_context *intel,
209 gl_format format)
210 {
211 if (!intel->has_hiz)
212 return false;
213
214 switch (format) {
215 case MESA_FORMAT_Z32_FLOAT:
216 case MESA_FORMAT_Z32_FLOAT_X24S8:
217 case MESA_FORMAT_X8_Z24:
218 case MESA_FORMAT_S8_Z24:
219 case MESA_FORMAT_Z16:
220 return true;
221 default:
222 return false;
223 }
224 }
225
226 void brwInitVtbl( struct brw_context *brw )
227 {
228 brw->intel.vtbl.check_vertex_size = 0;
229 brw->intel.vtbl.emit_state = 0;
230 brw->intel.vtbl.reduced_primitive_state = 0;
231 brw->intel.vtbl.render_start = 0;
232 brw->intel.vtbl.update_texture_state = 0;
233
234 brw->intel.vtbl.invalidate_state = brw_invalidate_state;
235 brw->intel.vtbl.new_batch = brw_new_batch;
236 brw->intel.vtbl.finish_batch = brw_finish_batch;
237 brw->intel.vtbl.destroy = brw_destroy_context;
238 brw->intel.vtbl.update_draw_buffer = brw_update_draw_buffer;
239 brw->intel.vtbl.debug_batch = brw_debug_batch;
240 brw->intel.vtbl.annotate_aub = brw_annotate_aub;
241 brw->intel.vtbl.render_target_supported = brw_render_target_supported;
242 brw->intel.vtbl.is_hiz_depth_format = brw_is_hiz_depth_format;
243
244 assert(brw->intel.gen >= 4);
245 if (brw->intel.gen >= 7) {
246 gen7_init_vtable_surface_functions(brw);
247 brw->intel.vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz;
248 } else if (brw->intel.gen >= 4) {
249 gen4_init_vtable_surface_functions(brw);
250 brw->intel.vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
251 }
252 }