i965: Move intel_context::vtbl to brw_context.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_vtbl.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27
28 /*
29 * Authors:
30 * Keith Whitwell <keith@tungstengraphics.com>
31 */
32
33 #include "main/glheader.h"
34 #include "main/mtypes.h"
35 #include "main/imports.h"
36 #include "main/macros.h"
37 #include "main/colormac.h"
38 #include "main/renderbuffer.h"
39 #include "main/framebuffer.h"
40
41 #include "intel_batchbuffer.h"
42 #include "intel_regions.h"
43 #include "intel_fbo.h"
44
45 #include "brw_context.h"
46 #include "brw_program.h"
47 #include "brw_defines.h"
48 #include "brw_state.h"
49 #include "brw_draw.h"
50 #include "brw_vs.h"
51 #include "brw_wm.h"
52
53 #include "gen6_blorp.h"
54 #include "gen7_blorp.h"
55
56 #include "glsl/ralloc.h"
57
58 static void
59 dri_bo_release(drm_intel_bo **bo)
60 {
61 drm_intel_bo_unreference(*bo);
62 *bo = NULL;
63 }
64
65
66 /**
67 * called from intelDestroyContext()
68 */
69 static void
70 brw_destroy_context(struct brw_context *brw)
71 {
72 struct intel_context *intel = &brw->intel;
73 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
74 /* Force a report. */
75 brw->shader_time.report_time = 0;
76
77 brw_collect_and_report_shader_time(brw);
78 brw_destroy_shader_time(brw);
79 }
80
81 brw_destroy_state(brw);
82 brw_draw_destroy( brw );
83
84 dri_bo_release(&brw->curbe.curbe_bo);
85 dri_bo_release(&brw->vs.const_bo);
86 dri_bo_release(&brw->wm.const_bo);
87
88 free(brw->curbe.last_buf);
89 free(brw->curbe.next_buf);
90
91 drm_intel_gem_context_destroy(intel->hw_ctx);
92 }
93
94 /**
95 * called from intel_batchbuffer_flush and children before sending a
96 * batchbuffer off.
97 *
98 * Note that ALL state emitted here must fit in the reserved space
99 * at the end of a batchbuffer. If you add more GPU state, increase
100 * the BATCH_RESERVED macro.
101 */
102 static void
103 brw_finish_batch(struct brw_context *brw)
104 {
105 brw_emit_query_end(brw);
106
107 if (brw->curbe.curbe_bo) {
108 drm_intel_gem_bo_unmap_gtt(brw->curbe.curbe_bo);
109 drm_intel_bo_unreference(brw->curbe.curbe_bo);
110 brw->curbe.curbe_bo = NULL;
111 }
112 }
113
114
115 /**
116 * called from intelFlushBatchLocked
117 */
118 static void
119 brw_new_batch(struct brw_context *brw)
120 {
121 struct intel_context *intel = &brw->intel;
122
123 /* If the kernel supports hardware contexts, then most hardware state is
124 * preserved between batches; we only need to re-emit state that is required
125 * to be in every batch. Otherwise we need to re-emit all the state that
126 * would otherwise be stored in the context (which for all intents and
127 * purposes means everything).
128 */
129 if (intel->hw_ctx == NULL)
130 brw->state.dirty.brw |= BRW_NEW_CONTEXT;
131
132 brw->state.dirty.brw |= BRW_NEW_BATCH;
133
134 /* Assume that the last command before the start of our batch was a
135 * primitive, for safety.
136 */
137 intel->batch.need_workaround_flush = true;
138
139 brw->state_batch_count = 0;
140
141 brw->ib.type = -1;
142
143 /* Mark that the current program cache BO has been used by the GPU.
144 * It will be reallocated if we need to put new programs in for the
145 * next batch.
146 */
147 brw->cache.bo_used_by_gpu = true;
148
149 /* We need to periodically reap the shader time results, because rollover
150 * happens every few seconds. We also want to see results every once in a
151 * while, because many programs won't cleanly destroy our context, so the
152 * end-of-run printout may not happen.
153 */
154 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
155 brw_collect_and_report_shader_time(brw);
156 }
157
158 void brwInitVtbl( struct brw_context *brw )
159 {
160 brw->vtbl.new_batch = brw_new_batch;
161 brw->vtbl.finish_batch = brw_finish_batch;
162 brw->vtbl.destroy = brw_destroy_context;
163
164 assert(brw->intel.gen >= 4);
165 if (brw->intel.gen >= 7) {
166 gen7_init_vtable_surface_functions(brw);
167 brw->vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz;
168 } else if (brw->intel.gen >= 4) {
169 gen4_init_vtable_surface_functions(brw);
170 brw->vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz;
171 }
172 }