2 * Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 * Intel funded Tungsten Graphics to
4 * develop this 3D driver.
6 * Permission is hereby granted, free of charge, to any person obtaining
7 * a copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sublicense, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial
16 * portions of the Software.
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 #include "brw_context.h"
28 #include "brw_state.h"
29 #include "main/enums.h"
30 #include "main/formats.h"
31 #include "main/fbobject.h"
32 #include "main/samplerobj.h"
33 #include "main/framebuffer.h"
34 #include "program/prog_parameter.h"
35 #include "program/program.h"
36 #include "intel_mipmap_tree.h"
37 #include "intel_image.h"
38 #include "compiler/brw_nir.h"
39 #include "brw_program.h"
41 #include "util/ralloc.h"
44 assign_fs_binding_table_offsets(const struct gen_device_info
*devinfo
,
45 const struct gl_program
*prog
,
46 const struct brw_wm_prog_key
*key
,
47 struct brw_wm_prog_data
*prog_data
)
49 uint32_t next_binding_table_offset
= 0;
51 /* If there are no color regions, we still perform an FB write to a null
52 * renderbuffer, which we place at surface index 0.
54 prog_data
->binding_table
.render_target_start
= next_binding_table_offset
;
55 next_binding_table_offset
+= MAX2(key
->nr_color_regions
, 1);
57 next_binding_table_offset
=
58 brw_assign_common_binding_table_offsets(devinfo
, prog
, &prog_data
->base
,
59 next_binding_table_offset
);
61 if (prog
->nir
->info
.outputs_read
&& !key
->coherent_fb_fetch
) {
62 prog_data
->binding_table
.render_target_read_start
=
63 next_binding_table_offset
;
64 next_binding_table_offset
+= key
->nr_color_regions
;
69 brw_wm_debug_recompile(struct brw_context
*brw
, struct gl_program
*prog
,
70 const struct brw_wm_prog_key
*key
)
72 perf_debug("Recompiling fragment shader for program %d\n", prog
->Id
);
75 const struct brw_wm_prog_key
*old_key
=
76 brw_find_previous_compile(&brw
->cache
, BRW_CACHE_FS_PROG
,
77 key
->program_string_id
);
80 perf_debug(" Didn't find previous compile in the shader cache for debug\n");
84 found
|= key_debug(brw
, "alphatest, computed depth, depth test, or "
86 old_key
->iz_lookup
, key
->iz_lookup
);
87 found
|= key_debug(brw
, "depth statistics",
88 old_key
->stats_wm
, key
->stats_wm
);
89 found
|= key_debug(brw
, "flat shading",
90 old_key
->flat_shade
, key
->flat_shade
);
91 found
|= key_debug(brw
, "per-sample interpolation",
92 old_key
->persample_interp
, key
->persample_interp
);
93 found
|= key_debug(brw
, "number of color buffers",
94 old_key
->nr_color_regions
, key
->nr_color_regions
);
95 found
|= key_debug(brw
, "MRT alpha test or alpha-to-coverage",
96 old_key
->replicate_alpha
, key
->replicate_alpha
);
97 found
|= key_debug(brw
, "fragment color clamping",
98 old_key
->clamp_fragment_color
, key
->clamp_fragment_color
);
99 found
|= key_debug(brw
, "multisampled FBO",
100 old_key
->multisample_fbo
, key
->multisample_fbo
);
101 found
|= key_debug(brw
, "line smoothing",
102 old_key
->line_aa
, key
->line_aa
);
103 found
|= key_debug(brw
, "input slots valid",
104 old_key
->input_slots_valid
, key
->input_slots_valid
);
105 found
|= key_debug(brw
, "mrt alpha test function",
106 old_key
->alpha_test_func
, key
->alpha_test_func
);
107 found
|= key_debug(brw
, "mrt alpha test reference value",
108 old_key
->alpha_test_ref
, key
->alpha_test_ref
);
109 found
|= key_debug(brw
, "force dual color blending",
110 old_key
->force_dual_color_blend
,
111 key
->force_dual_color_blend
);
113 found
|= brw_debug_recompile_sampler_key(brw
, &old_key
->tex
, &key
->tex
);
116 perf_debug(" Something else\n");
121 * All Mesa program -> GPU code generation goes through this function.
122 * Depending on the instructions used (i.e. flow control instructions)
123 * we'll use one of two code generators.
126 brw_codegen_wm_prog(struct brw_context
*brw
,
127 struct brw_program
*fp
,
128 struct brw_wm_prog_key
*key
,
129 struct brw_vue_map
*vue_map
)
131 const struct gen_device_info
*devinfo
= &brw
->screen
->devinfo
;
132 struct gl_context
*ctx
= &brw
->ctx
;
133 void *mem_ctx
= ralloc_context(NULL
);
134 struct brw_wm_prog_data prog_data
;
135 const GLuint
*program
;
137 bool start_busy
= false;
138 double start_time
= 0;
140 memset(&prog_data
, 0, sizeof(prog_data
));
142 /* Use ALT floating point mode for ARB programs so that 0^0 == 1. */
143 if (fp
->program
.is_arb_asm
)
144 prog_data
.base
.use_alt_mode
= true;
146 assign_fs_binding_table_offsets(devinfo
, &fp
->program
, key
, &prog_data
);
148 /* Allocate the references to the uniforms that will end up in the
149 * prog_data associated with the compiled program, and which will be freed
150 * by the state cache.
152 int param_count
= fp
->program
.nir
->num_uniforms
/ 4;
153 prog_data
.base
.nr_image_params
= fp
->program
.info
.num_images
;
154 /* The backend also sometimes adds params for texture size. */
155 param_count
+= 2 * ctx
->Const
.Program
[MESA_SHADER_FRAGMENT
].MaxTextureImageUnits
;
156 prog_data
.base
.param
=
157 rzalloc_array(NULL
, const gl_constant_value
*, param_count
);
158 prog_data
.base
.pull_param
=
159 rzalloc_array(NULL
, const gl_constant_value
*, param_count
);
160 prog_data
.base
.image_param
=
161 rzalloc_array(NULL
, struct brw_image_param
,
162 prog_data
.base
.nr_image_params
);
163 prog_data
.base
.nr_params
= param_count
;
165 if (!fp
->program
.is_arb_asm
) {
166 brw_nir_setup_glsl_uniforms(fp
->program
.nir
, &fp
->program
,
167 &prog_data
.base
, true);
169 brw_nir_setup_arb_uniforms(fp
->program
.nir
, &fp
->program
,
172 if (unlikely(INTEL_DEBUG
& DEBUG_WM
))
173 brw_dump_arb_asm("fragment", &fp
->program
);
176 if (unlikely(brw
->perf_debug
)) {
177 start_busy
= (brw
->batch
.last_bo
&&
178 brw_bo_busy(brw
->batch
.last_bo
));
179 start_time
= get_time();
182 int st_index8
= -1, st_index16
= -1;
183 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
) {
184 st_index8
= brw_get_shader_time_index(brw
, &fp
->program
, ST_FS8
,
185 !fp
->program
.is_arb_asm
);
186 st_index16
= brw_get_shader_time_index(brw
, &fp
->program
, ST_FS16
,
187 !fp
->program
.is_arb_asm
);
190 char *error_str
= NULL
;
191 program
= brw_compile_fs(brw
->screen
->compiler
, brw
, mem_ctx
,
192 key
, &prog_data
, fp
->program
.nir
,
193 &fp
->program
, st_index8
, st_index16
,
194 true, false, vue_map
,
195 &program_size
, &error_str
);
197 if (program
== NULL
) {
198 if (!fp
->program
.is_arb_asm
) {
199 fp
->program
.sh
.data
->LinkStatus
= linking_failure
;
200 ralloc_strcat(&fp
->program
.sh
.data
->InfoLog
, error_str
);
203 _mesa_problem(NULL
, "Failed to compile fragment shader: %s\n", error_str
);
205 ralloc_free(mem_ctx
);
209 if (unlikely(brw
->perf_debug
)) {
210 if (fp
->compiled_once
)
211 brw_wm_debug_recompile(brw
, &fp
->program
, key
);
212 fp
->compiled_once
= true;
214 if (start_busy
&& !brw_bo_busy(brw
->batch
.last_bo
)) {
215 perf_debug("FS compile took %.03f ms and stalled the GPU\n",
216 (get_time() - start_time
) * 1000);
220 brw_alloc_stage_scratch(brw
, &brw
->wm
.base
,
221 prog_data
.base
.total_scratch
,
222 devinfo
->max_wm_threads
);
224 if (unlikely((INTEL_DEBUG
& DEBUG_WM
) && fp
->program
.is_arb_asm
))
225 fprintf(stderr
, "\n");
227 brw_upload_cache(&brw
->cache
, BRW_CACHE_FS_PROG
,
228 key
, sizeof(struct brw_wm_prog_key
),
229 program
, program_size
,
230 &prog_data
, sizeof(prog_data
),
231 &brw
->wm
.base
.prog_offset
, &brw
->wm
.base
.prog_data
);
233 ralloc_free(mem_ctx
);
239 brw_debug_recompile_sampler_key(struct brw_context
*brw
,
240 const struct brw_sampler_prog_key_data
*old_key
,
241 const struct brw_sampler_prog_key_data
*key
)
245 for (unsigned int i
= 0; i
< MAX_SAMPLERS
; i
++) {
246 found
|= key_debug(brw
, "EXT_texture_swizzle or DEPTH_TEXTURE_MODE",
247 old_key
->swizzles
[i
], key
->swizzles
[i
]);
249 found
|= key_debug(brw
, "GL_CLAMP enabled on any texture unit's 1st coordinate",
250 old_key
->gl_clamp_mask
[0], key
->gl_clamp_mask
[0]);
251 found
|= key_debug(brw
, "GL_CLAMP enabled on any texture unit's 2nd coordinate",
252 old_key
->gl_clamp_mask
[1], key
->gl_clamp_mask
[1]);
253 found
|= key_debug(brw
, "GL_CLAMP enabled on any texture unit's 3rd coordinate",
254 old_key
->gl_clamp_mask
[2], key
->gl_clamp_mask
[2]);
255 found
|= key_debug(brw
, "gather channel quirk on any texture unit",
256 old_key
->gather_channel_quirk_mask
, key
->gather_channel_quirk_mask
);
257 found
|= key_debug(brw
, "compressed multisample layout",
258 old_key
->compressed_multisample_layout_mask
,
259 key
->compressed_multisample_layout_mask
);
260 found
|= key_debug(brw
, "16x msaa",
264 found
|= key_debug(brw
, "y_uv image bound",
265 old_key
->y_uv_image_mask
,
266 key
->y_uv_image_mask
);
267 found
|= key_debug(brw
, "y_u_v image bound",
268 old_key
->y_u_v_image_mask
,
269 key
->y_u_v_image_mask
);
270 found
|= key_debug(brw
, "yx_xuxv image bound",
271 old_key
->yx_xuxv_image_mask
,
272 key
->yx_xuxv_image_mask
);
273 found
|= key_debug(brw
, "xy_uxvx image bound",
274 old_key
->xy_uxvx_image_mask
,
275 key
->xy_uxvx_image_mask
);
278 for (unsigned int i
= 0; i
< MAX_SAMPLERS
; i
++) {
279 found
|= key_debug(brw
, "textureGather workarounds",
280 old_key
->gen6_gather_wa
[i
], key
->gen6_gather_wa
[i
]);
287 gen6_gather_workaround(GLenum internalformat
)
289 switch (internalformat
) {
290 case GL_R8I
: return WA_SIGN
| WA_8BIT
;
291 case GL_R8UI
: return WA_8BIT
;
292 case GL_R16I
: return WA_SIGN
| WA_16BIT
;
293 case GL_R16UI
: return WA_16BIT
;
295 /* Note that even though GL_R32I and GL_R32UI have format overrides in
296 * the surface state, there is no shader w/a required.
303 brw_populate_sampler_prog_key_data(struct gl_context
*ctx
,
304 const struct gl_program
*prog
,
305 struct brw_sampler_prog_key_data
*key
)
307 struct brw_context
*brw
= brw_context(ctx
);
308 GLbitfield mask
= prog
->SamplersUsed
;
311 const int s
= u_bit_scan(&mask
);
313 key
->swizzles
[s
] = SWIZZLE_NOOP
;
315 int unit_id
= prog
->SamplerUnits
[s
];
316 const struct gl_texture_unit
*unit
= &ctx
->Texture
.Unit
[unit_id
];
318 if (unit
->_Current
&& unit
->_Current
->Target
!= GL_TEXTURE_BUFFER
) {
319 const struct gl_texture_object
*t
= unit
->_Current
;
320 const struct gl_texture_image
*img
= t
->Image
[0][t
->BaseLevel
];
321 struct gl_sampler_object
*sampler
= _mesa_get_samplerobj(ctx
, unit_id
);
323 const bool alpha_depth
= t
->DepthMode
== GL_ALPHA
&&
324 (img
->_BaseFormat
== GL_DEPTH_COMPONENT
||
325 img
->_BaseFormat
== GL_DEPTH_STENCIL
);
327 /* Haswell handles texture swizzling as surface format overrides
328 * (except for GL_ALPHA); all other platforms need MOVs in the shader.
330 if (alpha_depth
|| (brw
->gen
< 8 && !brw
->is_haswell
))
331 key
->swizzles
[s
] = brw_get_texture_swizzle(ctx
, t
);
334 sampler
->MinFilter
!= GL_NEAREST
&&
335 sampler
->MagFilter
!= GL_NEAREST
) {
336 if (sampler
->WrapS
== GL_CLAMP
)
337 key
->gl_clamp_mask
[0] |= 1 << s
;
338 if (sampler
->WrapT
== GL_CLAMP
)
339 key
->gl_clamp_mask
[1] |= 1 << s
;
340 if (sampler
->WrapR
== GL_CLAMP
)
341 key
->gl_clamp_mask
[2] |= 1 << s
;
344 /* gather4 for RG32* is broken in multiple ways on Gen7. */
345 if (brw
->gen
== 7 && prog
->nir
->info
.uses_texture_gather
) {
346 switch (img
->InternalFormat
) {
349 /* We have to override the format to R32G32_FLOAT_LD.
350 * This means that SCS_ALPHA and SCS_ONE will return 0x3f8
351 * (1.0) rather than integer 1. This needs shader hacks.
353 * On Ivybridge, we whack W (alpha) to ONE in our key's
354 * swizzle. On Haswell, we look at the original texture
355 * swizzle, and use XYZW with channels overridden to ONE,
356 * leaving normal texture swizzling to SCS.
358 unsigned src_swizzle
=
359 brw
->is_haswell
? t
->_Swizzle
: key
->swizzles
[s
];
360 for (int i
= 0; i
< 4; i
++) {
361 unsigned src_comp
= GET_SWZ(src_swizzle
, i
);
362 if (src_comp
== SWIZZLE_ONE
|| src_comp
== SWIZZLE_W
) {
363 key
->swizzles
[i
] &= ~(0x7 << (3 * i
));
364 key
->swizzles
[i
] |= SWIZZLE_ONE
<< (3 * i
);
370 /* The channel select for green doesn't work - we have to
371 * request blue. Haswell can use SCS for this, but Ivybridge
372 * needs a shader workaround.
374 if (!brw
->is_haswell
)
375 key
->gather_channel_quirk_mask
|= 1 << s
;
380 /* Gen6's gather4 is broken for UINT/SINT; we treat them as
381 * UNORM/FLOAT instead and fix it in the shader.
383 if (brw
->gen
== 6 && prog
->nir
->info
.uses_texture_gather
) {
384 key
->gen6_gather_wa
[s
] = gen6_gather_workaround(img
->InternalFormat
);
387 /* If this is a multisample sampler, and uses the CMS MSAA layout,
388 * then we need to emit slightly different code to first sample the
391 struct intel_texture_object
*intel_tex
=
392 intel_texture_object((struct gl_texture_object
*)t
);
394 /* From gen9 onwards some single sampled buffers can also be
395 * compressed. These don't need ld2dms sampling along with mcs fetch.
398 intel_tex
->mt
->msaa_layout
== INTEL_MSAA_LAYOUT_CMS
&&
399 intel_tex
->mt
->num_samples
> 1) {
400 key
->compressed_multisample_layout_mask
|= 1 << s
;
402 if (intel_tex
->mt
->num_samples
>= 16) {
403 assert(brw
->gen
>= 9);
404 key
->msaa_16
|= 1 << s
;
408 if (t
->Target
== GL_TEXTURE_EXTERNAL_OES
&& intel_tex
->planar_format
) {
409 switch (intel_tex
->planar_format
->components
) {
410 case __DRI_IMAGE_COMPONENTS_Y_UV
:
411 key
->y_uv_image_mask
|= 1 << s
;
413 case __DRI_IMAGE_COMPONENTS_Y_U_V
:
414 key
->y_u_v_image_mask
|= 1 << s
;
416 case __DRI_IMAGE_COMPONENTS_Y_XUXV
:
417 key
->yx_xuxv_image_mask
|= 1 << s
;
419 case __DRI_IMAGE_COMPONENTS_Y_UXVX
:
420 key
->xy_uxvx_image_mask
|= 1 << s
;
432 brw_wm_state_dirty(const struct brw_context
*brw
)
434 return brw_state_dirty(brw
,
446 BRW_NEW_FRAGMENT_PROGRAM
|
447 BRW_NEW_REDUCED_PRIMITIVE
|
449 BRW_NEW_VUE_MAP_GEOM_OUT
);
453 brw_wm_populate_key(struct brw_context
*brw
, struct brw_wm_prog_key
*key
)
455 struct gl_context
*ctx
= &brw
->ctx
;
456 /* BRW_NEW_FRAGMENT_PROGRAM */
457 const struct brw_program
*fp
= brw_program_const(brw
->fragment_program
);
458 const struct gl_program
*prog
= (struct gl_program
*) brw
->fragment_program
;
462 memset(key
, 0, sizeof(*key
));
464 /* Build the index for table lookup
468 if (prog
->info
.fs
.uses_discard
|| ctx
->Color
.AlphaEnabled
) {
469 lookup
|= BRW_WM_IZ_PS_KILL_ALPHATEST_BIT
;
472 if (prog
->info
.outputs_written
& BITFIELD64_BIT(FRAG_RESULT_DEPTH
)) {
473 lookup
|= BRW_WM_IZ_PS_COMPUTES_DEPTH_BIT
;
478 lookup
|= BRW_WM_IZ_DEPTH_TEST_ENABLE_BIT
;
480 if (brw_depth_writes_enabled(brw
))
481 lookup
|= BRW_WM_IZ_DEPTH_WRITE_ENABLE_BIT
;
483 /* _NEW_STENCIL | _NEW_BUFFERS */
484 if (brw
->stencil_enabled
) {
485 lookup
|= BRW_WM_IZ_STENCIL_TEST_ENABLE_BIT
;
487 if (ctx
->Stencil
.WriteMask
[0] ||
488 ctx
->Stencil
.WriteMask
[ctx
->Stencil
._BackFace
])
489 lookup
|= BRW_WM_IZ_STENCIL_WRITE_ENABLE_BIT
;
491 key
->iz_lookup
= lookup
;
494 line_aa
= BRW_WM_AA_NEVER
;
496 /* _NEW_LINE, _NEW_POLYGON, BRW_NEW_REDUCED_PRIMITIVE */
497 if (ctx
->Line
.SmoothFlag
) {
498 if (brw
->reduced_primitive
== GL_LINES
) {
499 line_aa
= BRW_WM_AA_ALWAYS
;
501 else if (brw
->reduced_primitive
== GL_TRIANGLES
) {
502 if (ctx
->Polygon
.FrontMode
== GL_LINE
) {
503 line_aa
= BRW_WM_AA_SOMETIMES
;
505 if (ctx
->Polygon
.BackMode
== GL_LINE
||
506 (ctx
->Polygon
.CullFlag
&&
507 ctx
->Polygon
.CullFaceMode
== GL_BACK
))
508 line_aa
= BRW_WM_AA_ALWAYS
;
510 else if (ctx
->Polygon
.BackMode
== GL_LINE
) {
511 line_aa
= BRW_WM_AA_SOMETIMES
;
513 if ((ctx
->Polygon
.CullFlag
&&
514 ctx
->Polygon
.CullFaceMode
== GL_FRONT
))
515 line_aa
= BRW_WM_AA_ALWAYS
;
520 key
->line_aa
= line_aa
;
523 key
->high_quality_derivatives
=
524 ctx
->Hint
.FragmentShaderDerivative
== GL_NICEST
;
527 key
->stats_wm
= brw
->stats_wm
;
530 key
->flat_shade
= (ctx
->Light
.ShadeModel
== GL_FLAT
);
532 /* _NEW_FRAG_CLAMP | _NEW_BUFFERS */
533 key
->clamp_fragment_color
= ctx
->Color
._ClampFragmentColor
;
536 brw_populate_sampler_prog_key_data(ctx
, prog
, &key
->tex
);
539 key
->nr_color_regions
= ctx
->DrawBuffer
->_NumColorDrawBuffers
;
542 key
->force_dual_color_blend
= brw
->dual_color_blend_by_location
&&
543 (ctx
->Color
.BlendEnabled
& 1) && ctx
->Color
.Blend
[0]._UsesDualSrc
;
545 /* _NEW_MULTISAMPLE, _NEW_COLOR, _NEW_BUFFERS */
546 key
->replicate_alpha
= ctx
->DrawBuffer
->_NumColorDrawBuffers
> 1 &&
547 (_mesa_is_alpha_test_enabled(ctx
) ||
548 _mesa_is_alpha_to_coverage_enabled(ctx
));
550 /* _NEW_BUFFERS _NEW_MULTISAMPLE */
551 /* Ignore sample qualifier while computing this flag. */
552 if (ctx
->Multisample
.Enabled
) {
553 key
->persample_interp
=
554 ctx
->Multisample
.SampleShading
&&
555 (ctx
->Multisample
.MinSampleShadingValue
*
556 _mesa_geometric_samples(ctx
->DrawBuffer
) > 1);
558 key
->multisample_fbo
= _mesa_geometric_samples(ctx
->DrawBuffer
) > 1;
561 /* BRW_NEW_VUE_MAP_GEOM_OUT */
562 if (brw
->gen
< 6 || _mesa_bitcount_64(prog
->info
.inputs_read
&
563 BRW_FS_VARYING_INPUT_MASK
) > 16) {
564 key
->input_slots_valid
= brw
->vue_map_geom_out
.slots_valid
;
567 /* _NEW_COLOR | _NEW_BUFFERS */
568 /* Pre-gen6, the hardware alpha test always used each render
569 * target's alpha to do alpha test, as opposed to render target 0's alpha
570 * like GL requires. Fix that by building the alpha test into the
571 * shader, and we'll skip enabling the fixed function alpha test.
573 if (brw
->gen
< 6 && ctx
->DrawBuffer
->_NumColorDrawBuffers
> 1 &&
574 ctx
->Color
.AlphaEnabled
) {
575 key
->alpha_test_func
= ctx
->Color
.AlphaFunc
;
576 key
->alpha_test_ref
= ctx
->Color
.AlphaRef
;
579 /* The unique fragment program ID */
580 key
->program_string_id
= fp
->id
;
582 /* Whether reads from the framebuffer should behave coherently. */
583 key
->coherent_fb_fetch
= ctx
->Extensions
.MESA_shader_framebuffer_fetch
;
587 brw_upload_wm_prog(struct brw_context
*brw
)
589 struct brw_wm_prog_key key
;
590 struct brw_program
*fp
= (struct brw_program
*) brw
->fragment_program
;
592 if (!brw_wm_state_dirty(brw
))
595 brw_wm_populate_key(brw
, &key
);
597 if (!brw_search_cache(&brw
->cache
, BRW_CACHE_FS_PROG
,
599 &brw
->wm
.base
.prog_offset
,
600 &brw
->wm
.base
.prog_data
)) {
601 bool success
= brw_codegen_wm_prog(brw
, fp
, &key
,
602 &brw
->vue_map_geom_out
);
609 brw_fs_precompile(struct gl_context
*ctx
, struct gl_program
*prog
)
611 struct brw_context
*brw
= brw_context(ctx
);
612 struct brw_wm_prog_key key
;
614 struct brw_program
*bfp
= brw_program(prog
);
616 memset(&key
, 0, sizeof(key
));
618 uint64_t outputs_written
= prog
->info
.outputs_written
;
621 if (prog
->info
.fs
.uses_discard
)
622 key
.iz_lookup
|= BRW_WM_IZ_PS_KILL_ALPHATEST_BIT
;
624 if (outputs_written
& BITFIELD64_BIT(FRAG_RESULT_DEPTH
))
625 key
.iz_lookup
|= BRW_WM_IZ_PS_COMPUTES_DEPTH_BIT
;
627 /* Just assume depth testing. */
628 key
.iz_lookup
|= BRW_WM_IZ_DEPTH_TEST_ENABLE_BIT
;
629 key
.iz_lookup
|= BRW_WM_IZ_DEPTH_WRITE_ENABLE_BIT
;
632 if (brw
->gen
< 6 || _mesa_bitcount_64(prog
->info
.inputs_read
&
633 BRW_FS_VARYING_INPUT_MASK
) > 16) {
634 key
.input_slots_valid
= prog
->info
.inputs_read
| VARYING_BIT_POS
;
637 brw_setup_tex_for_precompile(brw
, &key
.tex
, prog
);
639 key
.nr_color_regions
= _mesa_bitcount_64(outputs_written
&
640 ~(BITFIELD64_BIT(FRAG_RESULT_DEPTH
) |
641 BITFIELD64_BIT(FRAG_RESULT_STENCIL
) |
642 BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK
)));
644 key
.program_string_id
= bfp
->id
;
646 /* Whether reads from the framebuffer should behave coherently. */
647 key
.coherent_fb_fetch
= ctx
->Extensions
.MESA_shader_framebuffer_fetch
;
649 uint32_t old_prog_offset
= brw
->wm
.base
.prog_offset
;
650 struct brw_stage_prog_data
*old_prog_data
= brw
->wm
.base
.prog_data
;
652 struct brw_vue_map vue_map
;
654 brw_compute_vue_map(&brw
->screen
->devinfo
, &vue_map
,
655 prog
->info
.inputs_read
| VARYING_BIT_POS
,
659 bool success
= brw_codegen_wm_prog(brw
, bfp
, &key
, &vue_map
);
661 brw
->wm
.base
.prog_offset
= old_prog_offset
;
662 brw
->wm
.base
.prog_data
= old_prog_data
;