i965: Fix stray character that the compile whined about.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #include "main/texformat.h"
33 #include "brw_context.h"
34 #include "brw_util.h"
35 #include "brw_wm.h"
36 #include "brw_state.h"
37
38
39 GLuint brw_wm_nr_args( GLuint opcode )
40 {
41 switch (opcode) {
42
43 case WM_PIXELXY:
44 case OPCODE_ABS:
45 case OPCODE_FLR:
46 case OPCODE_FRC:
47 case OPCODE_SWZ:
48 case OPCODE_MOV:
49 case OPCODE_COS:
50 case OPCODE_EX2:
51 case OPCODE_LG2:
52 case OPCODE_RCP:
53 case OPCODE_RSQ:
54 case OPCODE_SIN:
55 case OPCODE_SCS:
56 case OPCODE_TEX:
57 case OPCODE_TXB:
58 case OPCODE_TXP:
59 case OPCODE_KIL:
60 case OPCODE_LIT:
61 case WM_CINTERP:
62 case WM_WPOSXY:
63 return 1;
64
65 case OPCODE_POW:
66 case OPCODE_SUB:
67 case OPCODE_SGE:
68 case OPCODE_SGT:
69 case OPCODE_SLE:
70 case OPCODE_SLT:
71 case OPCODE_SEQ:
72 case OPCODE_SNE:
73 case OPCODE_ADD:
74 case OPCODE_MAX:
75 case OPCODE_MIN:
76 case OPCODE_MUL:
77 case OPCODE_XPD:
78 case OPCODE_DP3:
79 case OPCODE_DP4:
80 case OPCODE_DPH:
81 case OPCODE_DST:
82 case WM_LINTERP:
83 case WM_DELTAXY:
84 case WM_PIXELW:
85 return 2;
86
87 case WM_FB_WRITE:
88 case WM_PINTERP:
89 case OPCODE_MAD:
90 case OPCODE_CMP:
91 case OPCODE_LRP:
92 return 3;
93
94 default:
95 return 0;
96 }
97 }
98
99
100 GLuint brw_wm_is_scalar_result( GLuint opcode )
101 {
102 switch (opcode) {
103 case OPCODE_COS:
104 case OPCODE_EX2:
105 case OPCODE_LG2:
106 case OPCODE_POW:
107 case OPCODE_RCP:
108 case OPCODE_RSQ:
109 case OPCODE_SIN:
110 case OPCODE_DP3:
111 case OPCODE_DP4:
112 case OPCODE_DPH:
113 case OPCODE_DST:
114 return 1;
115
116 default:
117 return 0;
118 }
119 }
120
121
122 static void do_wm_prog( struct brw_context *brw,
123 struct brw_fragment_program *fp,
124 struct brw_wm_prog_key *key)
125 {
126 struct brw_wm_compile *c;
127 const GLuint *program;
128 GLuint program_size;
129
130 c = brw->wm.compile_data;
131 if (c == NULL) {
132 brw->wm.compile_data = calloc(1, sizeof(*brw->wm.compile_data));
133 c = brw->wm.compile_data;
134 } else {
135 memset(c, 0, sizeof(*brw->wm.compile_data));
136 }
137 memcpy(&c->key, key, sizeof(*key));
138
139 c->fp = fp;
140 c->env_param = brw->intel.ctx.FragmentProgram.Parameters;
141
142 brw_init_compile(brw, &c->func);
143 if (brw_wm_is_glsl(&c->fp->program)) {
144 brw_wm_glsl_emit(brw, c);
145 } else {
146 /* Augment fragment program. Add instructions for pre- and
147 * post-fragment-program tasks such as interpolation and fogging.
148 */
149 brw_wm_pass_fp(c);
150
151 /* Translate to intermediate representation. Build register usage
152 * chains.
153 */
154 brw_wm_pass0(c);
155
156 /* Dead code removal.
157 */
158 brw_wm_pass1(c);
159
160 /* Register allocation.
161 */
162 c->grf_limit = BRW_WM_MAX_GRF/2;
163
164 brw_wm_pass2(c);
165
166 c->prog_data.total_grf = c->max_wm_grf;
167 if (c->last_scratch) {
168 c->prog_data.total_scratch =
169 c->last_scratch + 0x40;
170 } else {
171 c->prog_data.total_scratch = 0;
172 }
173
174 /* Emit GEN4 code.
175 */
176 brw_wm_emit(c);
177 }
178 /* get the program
179 */
180 program = brw_get_program(&c->func, &program_size);
181
182 dri_bo_unreference(brw->wm.prog_bo);
183 brw->wm.prog_bo = brw_upload_cache( &brw->cache, BRW_WM_PROG,
184 &c->key, sizeof(c->key),
185 NULL, 0,
186 program, program_size,
187 &c->prog_data,
188 &brw->wm.prog_data );
189 }
190
191
192
193 static void brw_wm_populate_key( struct brw_context *brw,
194 struct brw_wm_prog_key *key )
195 {
196 /* BRW_NEW_FRAGMENT_PROGRAM */
197 struct brw_fragment_program *fp =
198 (struct brw_fragment_program *)brw->fragment_program;
199 GLuint lookup = 0;
200 GLuint line_aa;
201 GLuint i;
202
203 memset(key, 0, sizeof(*key));
204
205 /* Build the index for table lookup
206 */
207 /* _NEW_COLOR */
208 if (fp->program.UsesKill ||
209 brw->attribs.Color->AlphaEnabled)
210 lookup |= IZ_PS_KILL_ALPHATEST_BIT;
211
212 if (fp->program.Base.OutputsWritten & (1<<FRAG_RESULT_DEPR))
213 lookup |= IZ_PS_COMPUTES_DEPTH_BIT;
214
215 /* _NEW_DEPTH */
216 if (brw->attribs.Depth->Test)
217 lookup |= IZ_DEPTH_TEST_ENABLE_BIT;
218
219 if (brw->attribs.Depth->Test &&
220 brw->attribs.Depth->Mask) /* ?? */
221 lookup |= IZ_DEPTH_WRITE_ENABLE_BIT;
222
223 /* _NEW_STENCIL */
224 if (brw->attribs.Stencil->Enabled) {
225 lookup |= IZ_STENCIL_TEST_ENABLE_BIT;
226
227 if (brw->attribs.Stencil->WriteMask[0] ||
228 (brw->attribs.Stencil->_TestTwoSide &&
229 brw->attribs.Stencil->WriteMask[1]))
230 lookup |= IZ_STENCIL_WRITE_ENABLE_BIT;
231 }
232
233 line_aa = AA_NEVER;
234
235 /* _NEW_LINE, _NEW_POLYGON, BRW_NEW_REDUCED_PRIMITIVE */
236 if (brw->attribs.Line->SmoothFlag) {
237 if (brw->intel.reduced_primitive == GL_LINES) {
238 line_aa = AA_ALWAYS;
239 }
240 else if (brw->intel.reduced_primitive == GL_TRIANGLES) {
241 if (brw->attribs.Polygon->FrontMode == GL_LINE) {
242 line_aa = AA_SOMETIMES;
243
244 if (brw->attribs.Polygon->BackMode == GL_LINE ||
245 (brw->attribs.Polygon->CullFlag &&
246 brw->attribs.Polygon->CullFaceMode == GL_BACK))
247 line_aa = AA_ALWAYS;
248 }
249 else if (brw->attribs.Polygon->BackMode == GL_LINE) {
250 line_aa = AA_SOMETIMES;
251
252 if ((brw->attribs.Polygon->CullFlag &&
253 brw->attribs.Polygon->CullFaceMode == GL_FRONT))
254 line_aa = AA_ALWAYS;
255 }
256 }
257 }
258
259 brw_wm_lookup_iz(line_aa,
260 lookup,
261 key);
262
263
264 /* BRW_NEW_WM_INPUT_DIMENSIONS */
265 key->projtex_mask = brw->wm.input_size_masks[4-1] >> (FRAG_ATTRIB_TEX0 - FRAG_ATTRIB_WPOS);
266
267 /* _NEW_LIGHT */
268 key->flat_shade = (brw->attribs.Light->ShadeModel == GL_FLAT);
269
270 /* _NEW_TEXTURE */
271 for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
272 const struct gl_texture_unit *unit = &brw->attribs.Texture->Unit[i];
273 const struct gl_texture_object *t = unit->_Current;
274
275 if (unit->_ReallyEnabled) {
276 if (t->Image[0][t->BaseLevel]->InternalFormat == GL_YCBCR_MESA) {
277 key->yuvtex_mask |= 1<<i;
278 if (t->Image[0][t->BaseLevel]->TexFormat->MesaFormat ==
279 MESA_FORMAT_YCBCR)
280 key->yuvtex_swap_mask |= 1<< i;
281 }
282 }
283 }
284
285 /* Shadow */
286 key->shadowtex_mask = fp->program.Base.ShadowSamplers;
287
288 /* _NEW_BUFFERS */
289 /*
290 * Include the draw buffer origin and height so that we can calculate
291 * fragment position values relative to the bottom left of the drawable,
292 * from the incoming screen origin relative position we get as part of our
293 * payload.
294 *
295 * We could avoid recompiling by including this as a constant referenced by
296 * our program, but if we were to do that it would also be nice to handle
297 * getting that constant updated at batchbuffer submit time (when we
298 * hold the lock and know where the buffer really is) rather than at emit
299 * time when we don't hold the lock and are just guessing. We could also
300 * just avoid using this as key data if the program doesn't use
301 * fragment.position.
302 *
303 * This pretty much becomes moot with DRI2 and redirected buffers anyway,
304 * as our origins will always be zero then.
305 */
306 if (brw->intel.driDrawable != NULL) {
307 key->origin_x = brw->intel.driDrawable->x;
308 key->origin_y = brw->intel.driDrawable->y;
309 key->drawable_height = brw->intel.driDrawable->h;
310 }
311
312 /* Extra info:
313 */
314 key->program_string_id = fp->id;
315
316 }
317
318
319 static void brw_prepare_wm_prog(struct brw_context *brw)
320 {
321 struct brw_wm_prog_key key;
322 struct brw_fragment_program *fp = (struct brw_fragment_program *)
323 brw->fragment_program;
324
325 brw_wm_populate_key(brw, &key);
326
327 /* Make an early check for the key.
328 */
329 dri_bo_unreference(brw->wm.prog_bo);
330 brw->wm.prog_bo = brw_search_cache(&brw->cache, BRW_WM_PROG,
331 &key, sizeof(key),
332 NULL, 0,
333 &brw->wm.prog_data);
334 if (brw->wm.prog_bo == NULL)
335 do_wm_prog(brw, fp, &key);
336 }
337
338
339 /* See brw_wm.c:
340 */
341 const struct brw_tracked_state brw_wm_prog = {
342 .dirty = {
343 .mesa = (_NEW_COLOR |
344 _NEW_DEPTH |
345 _NEW_STENCIL |
346 _NEW_POLYGON |
347 _NEW_LINE |
348 _NEW_LIGHT |
349 _NEW_BUFFERS |
350 _NEW_TEXTURE),
351 .brw = (BRW_NEW_FRAGMENT_PROGRAM |
352 BRW_NEW_WM_INPUT_DIMENSIONS |
353 BRW_NEW_REDUCED_PRIMITIVE),
354 .cache = 0
355 },
356 .prepare = brw_prepare_wm_prog
357 };
358