2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
32 #include "brw_context.h"
34 #include "brw_state.h"
35 #include "main/formats.h"
36 #include "main/fbobject.h"
37 #include "main/samplerobj.h"
38 #include "program/prog_parameter.h"
40 #include "glsl/ralloc.h"
43 * Return a bitfield where bit n is set if barycentric interpolation mode n
44 * (see enum brw_wm_barycentric_interp_mode) is needed by the fragment shader.
47 brw_compute_barycentric_interp_modes(struct brw_context
*brw
,
48 bool shade_model_flat
,
49 const struct gl_fragment_program
*fprog
)
51 unsigned barycentric_interp_modes
= 0;
54 /* Loop through all fragment shader inputs to figure out what interpolation
55 * modes are in use, and set the appropriate bits in
56 * barycentric_interp_modes.
58 for (attr
= 0; attr
< FRAG_ATTRIB_MAX
; ++attr
) {
59 enum glsl_interp_qualifier interp_qualifier
=
60 fprog
->InterpQualifier
[attr
];
61 bool is_centroid
= fprog
->IsCentroid
& BITFIELD64_BIT(attr
);
62 bool is_gl_Color
= attr
== FRAG_ATTRIB_COL0
|| attr
== FRAG_ATTRIB_COL1
;
64 /* Ignore unused inputs. */
65 if (!(fprog
->Base
.InputsRead
& BITFIELD64_BIT(attr
)))
68 /* Ignore WPOS and FACE, because they don't require interpolation. */
69 if (attr
== FRAG_ATTRIB_WPOS
|| attr
== FRAG_ATTRIB_FACE
)
72 /* Determine the set (or sets) of barycentric coordinates needed to
73 * interpolate this variable. Note that when
74 * brw->needs_unlit_centroid_workaround is set, centroid interpolation
75 * uses PIXEL interpolation for unlit pixels and CENTROID interpolation
76 * for lit pixels, so we need both sets of barycentric coordinates.
78 if (interp_qualifier
== INTERP_QUALIFIER_NOPERSPECTIVE
) {
80 barycentric_interp_modes
|=
81 1 << BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC
;
83 if (!is_centroid
|| brw
->needs_unlit_centroid_workaround
) {
84 barycentric_interp_modes
|=
85 1 << BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC
;
87 } else if (interp_qualifier
== INTERP_QUALIFIER_SMOOTH
||
88 (!(shade_model_flat
&& is_gl_Color
) &&
89 interp_qualifier
== INTERP_QUALIFIER_NONE
)) {
91 barycentric_interp_modes
|=
92 1 << BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC
;
94 if (!is_centroid
|| brw
->needs_unlit_centroid_workaround
) {
95 barycentric_interp_modes
|=
96 1 << BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
;
101 return barycentric_interp_modes
;
105 brw_wm_prog_data_compare(const void *in_a
, const void *in_b
,
106 int aux_size
, const void *in_key
)
108 const struct brw_wm_prog_data
*a
= in_a
;
109 const struct brw_wm_prog_data
*b
= in_b
;
111 /* Compare all the struct up to the pointers. */
112 if (memcmp(a
, b
, offsetof(struct brw_wm_prog_data
, param
)))
115 if (memcmp(a
->param
, b
->param
, a
->nr_params
* sizeof(void *)))
118 if (memcmp(a
->pull_param
, b
->pull_param
, a
->nr_pull_params
* sizeof(void *)))
125 brw_wm_prog_data_free(const void *in_prog_data
)
127 const struct brw_wm_prog_data
*prog_data
= in_prog_data
;
129 ralloc_free((void *)prog_data
->param
);
130 ralloc_free((void *)prog_data
->pull_param
);
134 * All Mesa program -> GPU code generation goes through this function.
135 * Depending on the instructions used (i.e. flow control instructions)
136 * we'll use one of two code generators.
138 bool do_wm_prog(struct brw_context
*brw
,
139 struct gl_shader_program
*prog
,
140 struct brw_fragment_program
*fp
,
141 struct brw_wm_prog_key
*key
)
143 struct intel_context
*intel
= &brw
->intel
;
144 struct brw_wm_compile
*c
;
145 const GLuint
*program
;
146 struct gl_shader
*fs
= NULL
;
150 fs
= prog
->_LinkedShaders
[MESA_SHADER_FRAGMENT
];
152 c
= rzalloc(NULL
, struct brw_wm_compile
);
154 /* Allocate the references to the uniforms that will end up in the
155 * prog_data associated with the compiled program, and which will be freed
156 * by the state cache.
160 param_count
= fs
->num_uniform_components
;
162 param_count
= fp
->program
.Base
.Parameters
->NumParameters
* 4;
164 /* The backend also sometimes adds params for texture size. */
165 param_count
+= 2 * BRW_MAX_TEX_UNIT
;
166 c
->prog_data
.param
= rzalloc_array(NULL
, const float *, param_count
);
167 c
->prog_data
.pull_param
= rzalloc_array(NULL
, const float *, param_count
);
169 memcpy(&c
->key
, key
, sizeof(*key
));
171 brw_init_compile(brw
, &c
->func
, c
);
173 c
->prog_data
.barycentric_interp_modes
=
174 brw_compute_barycentric_interp_modes(brw
, c
->key
.flat_shade
,
177 brw_wm_fs_emit(brw
, c
, &fp
->program
, prog
);
179 /* Scratch space is used for register spilling */
180 if (c
->last_scratch
) {
181 perf_debug("Fragment shader triggered register spilling. "
182 "Try reducing the number of live scalar values to "
183 "improve performance.\n");
185 c
->prog_data
.total_scratch
= brw_get_scratch_size(c
->last_scratch
);
187 brw_get_scratch_bo(intel
, &brw
->wm
.scratch_bo
,
188 c
->prog_data
.total_scratch
* brw
->max_wm_threads
);
191 if (unlikely(INTEL_DEBUG
& DEBUG_WM
))
192 fprintf(stderr
, "\n");
196 program
= brw_get_program(&c
->func
, &program_size
);
198 brw_upload_cache(&brw
->cache
, BRW_WM_PROG
,
199 &c
->key
, sizeof(c
->key
),
200 program
, program_size
,
201 &c
->prog_data
, sizeof(c
->prog_data
),
202 &brw
->wm
.prog_offset
, &brw
->wm
.prog_data
);
210 key_debug(const char *name
, int a
, int b
)
213 perf_debug(" %s %d->%d\n", name
, a
, b
);
221 brw_debug_recompile_sampler_key(const struct brw_sampler_prog_key_data
*old_key
,
222 const struct brw_sampler_prog_key_data
*key
)
226 for (unsigned int i
= 0; i
< MAX_SAMPLERS
; i
++) {
227 found
|= key_debug("EXT_texture_swizzle or DEPTH_TEXTURE_MODE",
228 old_key
->swizzles
[i
], key
->swizzles
[i
]);
230 found
|= key_debug("GL_CLAMP enabled on any texture unit's 1st coordinate",
231 old_key
->gl_clamp_mask
[0], key
->gl_clamp_mask
[0]);
232 found
|= key_debug("GL_CLAMP enabled on any texture unit's 2nd coordinate",
233 old_key
->gl_clamp_mask
[1], key
->gl_clamp_mask
[1]);
234 found
|= key_debug("GL_CLAMP enabled on any texture unit's 3rd coordinate",
235 old_key
->gl_clamp_mask
[2], key
->gl_clamp_mask
[2]);
236 found
|= key_debug("GL_MESA_ycbcr texturing\n",
237 old_key
->yuvtex_mask
, key
->yuvtex_mask
);
238 found
|= key_debug("GL_MESA_ycbcr UV swapping\n",
239 old_key
->yuvtex_swap_mask
, key
->yuvtex_swap_mask
);
245 brw_wm_debug_recompile(struct brw_context
*brw
,
246 struct gl_shader_program
*prog
,
247 const struct brw_wm_prog_key
*key
)
249 struct brw_cache_item
*c
= NULL
;
250 const struct brw_wm_prog_key
*old_key
= NULL
;
253 perf_debug("Recompiling fragment shader for program %d\n", prog
->Name
);
255 for (unsigned int i
= 0; i
< brw
->cache
.size
; i
++) {
256 for (c
= brw
->cache
.items
[i
]; c
; c
= c
->next
) {
257 if (c
->cache_id
== BRW_WM_PROG
) {
260 if (old_key
->program_string_id
== key
->program_string_id
)
269 perf_debug(" Didn't find previous compile in the shader cache for "
274 found
|= key_debug("alphatest, computed depth, depth test, or depth write",
275 old_key
->iz_lookup
, key
->iz_lookup
);
276 found
|= key_debug("depth statistics", old_key
->stats_wm
, key
->stats_wm
);
277 found
|= key_debug("flat shading", old_key
->flat_shade
, key
->flat_shade
);
278 found
|= key_debug("number of color buffers", old_key
->nr_color_regions
, key
->nr_color_regions
);
279 found
|= key_debug("sample alpha to coverage", old_key
->sample_alpha_to_coverage
, key
->sample_alpha_to_coverage
);
280 found
|= key_debug("rendering to FBO", old_key
->render_to_fbo
, key
->render_to_fbo
);
281 found
|= key_debug("fragment color clamping", old_key
->clamp_fragment_color
, key
->clamp_fragment_color
);
282 found
|= key_debug("line smoothing", old_key
->line_aa
, key
->line_aa
);
283 found
|= key_debug("proj_attrib_mask", old_key
->proj_attrib_mask
, key
->proj_attrib_mask
);
284 found
|= key_debug("renderbuffer height", old_key
->drawable_height
, key
->drawable_height
);
285 found
|= key_debug("vertex shader outputs", old_key
->vp_outputs_written
, key
->vp_outputs_written
);
287 found
|= brw_debug_recompile_sampler_key(&old_key
->tex
, &key
->tex
);
290 perf_debug(" Something else\n");
295 brw_populate_sampler_prog_key_data(struct gl_context
*ctx
,
296 const struct gl_program
*prog
,
297 struct brw_sampler_prog_key_data
*key
)
299 struct intel_context
*intel
= intel_context(ctx
);
301 for (int s
= 0; s
< MAX_SAMPLERS
; s
++) {
302 key
->swizzles
[s
] = SWIZZLE_NOOP
;
304 if (!(prog
->SamplersUsed
& (1 << s
)))
307 int unit_id
= prog
->SamplerUnits
[s
];
308 const struct gl_texture_unit
*unit
= &ctx
->Texture
.Unit
[unit_id
];
310 if (unit
->_ReallyEnabled
&& unit
->_Current
->Target
!= GL_TEXTURE_BUFFER
) {
311 const struct gl_texture_object
*t
= unit
->_Current
;
312 const struct gl_texture_image
*img
= t
->Image
[0][t
->BaseLevel
];
313 struct gl_sampler_object
*sampler
= _mesa_get_samplerobj(ctx
, unit_id
);
315 const bool alpha_depth
= t
->DepthMode
== GL_ALPHA
&&
316 (img
->_BaseFormat
== GL_DEPTH_COMPONENT
||
317 img
->_BaseFormat
== GL_DEPTH_STENCIL
);
319 /* Haswell handles texture swizzling as surface format overrides
320 * (except for GL_ALPHA); all other platforms need MOVs in the shader.
322 if (!intel
->is_haswell
|| alpha_depth
)
323 key
->swizzles
[s
] = brw_get_texture_swizzle(t
);
325 if (img
->InternalFormat
== GL_YCBCR_MESA
) {
326 key
->yuvtex_mask
|= 1 << s
;
327 if (img
->TexFormat
== MESA_FORMAT_YCBCR
)
328 key
->yuvtex_swap_mask
|= 1 << s
;
331 if (sampler
->MinFilter
!= GL_NEAREST
&&
332 sampler
->MagFilter
!= GL_NEAREST
) {
333 if (sampler
->WrapS
== GL_CLAMP
)
334 key
->gl_clamp_mask
[0] |= 1 << s
;
335 if (sampler
->WrapT
== GL_CLAMP
)
336 key
->gl_clamp_mask
[1] |= 1 << s
;
337 if (sampler
->WrapR
== GL_CLAMP
)
338 key
->gl_clamp_mask
[2] |= 1 << s
;
344 static void brw_wm_populate_key( struct brw_context
*brw
,
345 struct brw_wm_prog_key
*key
)
347 struct gl_context
*ctx
= &brw
->intel
.ctx
;
348 struct intel_context
*intel
= &brw
->intel
;
349 /* BRW_NEW_FRAGMENT_PROGRAM */
350 const struct brw_fragment_program
*fp
=
351 (struct brw_fragment_program
*)brw
->fragment_program
;
352 const struct gl_program
*prog
= (struct gl_program
*) brw
->fragment_program
;
355 bool program_uses_dfdy
= fp
->program
.UsesDFdy
;
357 memset(key
, 0, sizeof(*key
));
359 /* Build the index for table lookup
361 if (intel
->gen
< 6) {
363 if (fp
->program
.UsesKill
|| ctx
->Color
.AlphaEnabled
)
364 lookup
|= IZ_PS_KILL_ALPHATEST_BIT
;
366 if (fp
->program
.Base
.OutputsWritten
& BITFIELD64_BIT(FRAG_RESULT_DEPTH
))
367 lookup
|= IZ_PS_COMPUTES_DEPTH_BIT
;
371 lookup
|= IZ_DEPTH_TEST_ENABLE_BIT
;
373 if (ctx
->Depth
.Test
&& ctx
->Depth
.Mask
) /* ?? */
374 lookup
|= IZ_DEPTH_WRITE_ENABLE_BIT
;
377 if (ctx
->Stencil
._Enabled
) {
378 lookup
|= IZ_STENCIL_TEST_ENABLE_BIT
;
380 if (ctx
->Stencil
.WriteMask
[0] ||
381 ctx
->Stencil
.WriteMask
[ctx
->Stencil
._BackFace
])
382 lookup
|= IZ_STENCIL_WRITE_ENABLE_BIT
;
384 key
->iz_lookup
= lookup
;
389 /* _NEW_LINE, _NEW_POLYGON, BRW_NEW_REDUCED_PRIMITIVE */
390 if (ctx
->Line
.SmoothFlag
) {
391 if (brw
->intel
.reduced_primitive
== GL_LINES
) {
394 else if (brw
->intel
.reduced_primitive
== GL_TRIANGLES
) {
395 if (ctx
->Polygon
.FrontMode
== GL_LINE
) {
396 line_aa
= AA_SOMETIMES
;
398 if (ctx
->Polygon
.BackMode
== GL_LINE
||
399 (ctx
->Polygon
.CullFlag
&&
400 ctx
->Polygon
.CullFaceMode
== GL_BACK
))
403 else if (ctx
->Polygon
.BackMode
== GL_LINE
) {
404 line_aa
= AA_SOMETIMES
;
406 if ((ctx
->Polygon
.CullFlag
&&
407 ctx
->Polygon
.CullFaceMode
== GL_FRONT
))
413 key
->line_aa
= line_aa
;
416 key
->stats_wm
= brw
->intel
.stats_wm
;
418 /* BRW_NEW_WM_INPUT_DIMENSIONS */
419 /* Only set this for fixed function. The optimization it enables isn't
420 * useful for programs using shaders.
422 if (ctx
->Shader
.CurrentFragmentProgram
)
423 key
->proj_attrib_mask
= 0xffffffff;
425 key
->proj_attrib_mask
= brw
->wm
.input_size_masks
[4-1];
428 key
->flat_shade
= (ctx
->Light
.ShadeModel
== GL_FLAT
);
430 /* _NEW_FRAG_CLAMP | _NEW_BUFFERS */
431 key
->clamp_fragment_color
= ctx
->Color
._ClampFragmentColor
;
434 brw_populate_sampler_prog_key_data(ctx
, prog
, &key
->tex
);
438 * Include the draw buffer origin and height so that we can calculate
439 * fragment position values relative to the bottom left of the drawable,
440 * from the incoming screen origin relative position we get as part of our
443 * This is only needed for the WM_WPOSXY opcode when the fragment program
444 * uses the gl_FragCoord input.
446 * We could avoid recompiling by including this as a constant referenced by
447 * our program, but if we were to do that it would also be nice to handle
448 * getting that constant updated at batchbuffer submit time (when we
449 * hold the lock and know where the buffer really is) rather than at emit
450 * time when we don't hold the lock and are just guessing. We could also
451 * just avoid using this as key data if the program doesn't use
454 * For DRI2 the origin_x/y will always be (0,0) but we still need the
455 * drawable height in order to invert the Y axis.
457 if (fp
->program
.Base
.InputsRead
& FRAG_BIT_WPOS
) {
458 key
->drawable_height
= ctx
->DrawBuffer
->Height
;
461 if ((fp
->program
.Base
.InputsRead
& FRAG_BIT_WPOS
) || program_uses_dfdy
) {
462 key
->render_to_fbo
= _mesa_is_user_fbo(ctx
->DrawBuffer
);
466 key
->nr_color_regions
= ctx
->DrawBuffer
->_NumColorDrawBuffers
;
467 /* _NEW_MULTISAMPLE */
468 key
->sample_alpha_to_coverage
= ctx
->Multisample
.SampleAlphaToCoverage
;
470 /* CACHE_NEW_VS_PROG */
472 key
->vp_outputs_written
= brw
->vs
.prog_data
->outputs_written
;
474 /* The unique fragment program ID */
475 key
->program_string_id
= fp
->id
;
480 brw_upload_wm_prog(struct brw_context
*brw
)
482 struct intel_context
*intel
= &brw
->intel
;
483 struct gl_context
*ctx
= &intel
->ctx
;
484 struct brw_wm_prog_key key
;
485 struct brw_fragment_program
*fp
= (struct brw_fragment_program
*)
486 brw
->fragment_program
;
488 brw_wm_populate_key(brw
, &key
);
490 if (!brw_search_cache(&brw
->cache
, BRW_WM_PROG
,
492 &brw
->wm
.prog_offset
, &brw
->wm
.prog_data
)) {
493 bool success
= do_wm_prog(brw
, ctx
->Shader
._CurrentFragmentProgram
, fp
,
501 const struct brw_tracked_state brw_wm_prog
= {
503 .mesa
= (_NEW_COLOR
|
513 .brw
= (BRW_NEW_FRAGMENT_PROGRAM
|
514 BRW_NEW_WM_INPUT_DIMENSIONS
|
515 BRW_NEW_REDUCED_PRIMITIVE
),
516 .cache
= CACHE_NEW_VS_PROG
,
518 .emit
= brw_upload_wm_prog