i965: Add functions for comparing two brw_wm/vs_prog_data structs.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #include "brw_context.h"
33 #include "brw_wm.h"
34 #include "brw_state.h"
35 #include "main/formats.h"
36 #include "main/fbobject.h"
37 #include "main/samplerobj.h"
38 #include "program/prog_parameter.h"
39
40 #include "glsl/ralloc.h"
41
42 /** Return number of src args for given instruction */
43 GLuint brw_wm_nr_args( GLuint opcode )
44 {
45 switch (opcode) {
46 case WM_FRONTFACING:
47 case WM_PIXELXY:
48 return 0;
49 case WM_CINTERP:
50 case WM_WPOSXY:
51 case WM_DELTAXY:
52 return 1;
53 case WM_LINTERP:
54 case WM_PIXELW:
55 return 2;
56 case WM_FB_WRITE:
57 case WM_PINTERP:
58 return 3;
59 default:
60 assert(opcode < MAX_OPCODE);
61 return _mesa_num_inst_src_regs(opcode);
62 }
63 }
64
65
66 GLuint brw_wm_is_scalar_result( GLuint opcode )
67 {
68 switch (opcode) {
69 case OPCODE_COS:
70 case OPCODE_EX2:
71 case OPCODE_LG2:
72 case OPCODE_POW:
73 case OPCODE_RCP:
74 case OPCODE_RSQ:
75 case OPCODE_SIN:
76 case OPCODE_DP2:
77 case OPCODE_DP3:
78 case OPCODE_DP4:
79 case OPCODE_DPH:
80 case OPCODE_DST:
81 return 1;
82
83 default:
84 return 0;
85 }
86 }
87
88
89 /**
90 * Do GPU code generation for non-GLSL shader. non-GLSL shaders have
91 * no flow control instructions so we can more readily do SSA-style
92 * optimizations.
93 */
94 static void
95 brw_wm_non_glsl_emit(struct brw_context *brw, struct brw_wm_compile *c)
96 {
97 /* Augment fragment program. Add instructions for pre- and
98 * post-fragment-program tasks such as interpolation and fogging.
99 */
100 brw_wm_pass_fp(c);
101
102 /* Translate to intermediate representation. Build register usage
103 * chains.
104 */
105 brw_wm_pass0(c);
106
107 /* Dead code removal.
108 */
109 brw_wm_pass1(c);
110
111 /* Register allocation.
112 * Divide by two because we operate on 16 pixels at a time and require
113 * two GRF entries for each logical shader register.
114 */
115 c->grf_limit = BRW_WM_MAX_GRF / 2;
116
117 brw_wm_pass2(c);
118
119 /* how many general-purpose registers are used */
120 c->prog_data.reg_blocks = brw_register_blocks(c->max_wm_grf);
121
122 /* Emit GEN4 code.
123 */
124 brw_wm_emit(c);
125 }
126
127
128 /**
129 * Return a bitfield where bit n is set if barycentric interpolation mode n
130 * (see enum brw_wm_barycentric_interp_mode) is needed by the fragment shader.
131 */
132 static unsigned
133 brw_compute_barycentric_interp_modes(struct brw_context *brw,
134 bool shade_model_flat,
135 const struct gl_fragment_program *fprog)
136 {
137 unsigned barycentric_interp_modes = 0;
138 int attr;
139
140 /* Loop through all fragment shader inputs to figure out what interpolation
141 * modes are in use, and set the appropriate bits in
142 * barycentric_interp_modes.
143 */
144 for (attr = 0; attr < FRAG_ATTRIB_MAX; ++attr) {
145 enum glsl_interp_qualifier interp_qualifier =
146 fprog->InterpQualifier[attr];
147 bool is_centroid = fprog->IsCentroid & BITFIELD64_BIT(attr);
148 bool is_gl_Color = attr == FRAG_ATTRIB_COL0 || attr == FRAG_ATTRIB_COL1;
149
150 /* Ignore unused inputs. */
151 if (!(fprog->Base.InputsRead & BITFIELD64_BIT(attr)))
152 continue;
153
154 /* Ignore WPOS and FACE, because they don't require interpolation. */
155 if (attr == FRAG_ATTRIB_WPOS || attr == FRAG_ATTRIB_FACE)
156 continue;
157
158 /* Determine the set (or sets) of barycentric coordinates needed to
159 * interpolate this variable. Note that when
160 * brw->needs_unlit_centroid_workaround is set, centroid interpolation
161 * uses PIXEL interpolation for unlit pixels and CENTROID interpolation
162 * for lit pixels, so we need both sets of barycentric coordinates.
163 */
164 if (interp_qualifier == INTERP_QUALIFIER_NOPERSPECTIVE) {
165 if (is_centroid) {
166 barycentric_interp_modes |=
167 1 << BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC;
168 }
169 if (!is_centroid || brw->needs_unlit_centroid_workaround) {
170 barycentric_interp_modes |=
171 1 << BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC;
172 }
173 } else if (interp_qualifier == INTERP_QUALIFIER_SMOOTH ||
174 (!(shade_model_flat && is_gl_Color) &&
175 interp_qualifier == INTERP_QUALIFIER_NONE)) {
176 if (is_centroid) {
177 barycentric_interp_modes |=
178 1 << BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC;
179 }
180 if (!is_centroid || brw->needs_unlit_centroid_workaround) {
181 barycentric_interp_modes |=
182 1 << BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC;
183 }
184 }
185 }
186
187 return barycentric_interp_modes;
188 }
189
190
191 void
192 brw_wm_payload_setup(struct brw_context *brw,
193 struct brw_wm_compile *c)
194 {
195 struct intel_context *intel = &brw->intel;
196 bool uses_depth = (c->fp->program.Base.InputsRead &
197 (1 << FRAG_ATTRIB_WPOS)) != 0;
198 unsigned barycentric_interp_modes = c->prog_data.barycentric_interp_modes;
199 int i;
200
201 if (intel->gen >= 6) {
202 /* R0-1: masks, pixel X/Y coordinates. */
203 c->nr_payload_regs = 2;
204 /* R2: only for 32-pixel dispatch.*/
205
206 /* R3-26: barycentric interpolation coordinates. These appear in the
207 * same order that they appear in the brw_wm_barycentric_interp_mode
208 * enum. Each set of coordinates occupies 2 registers if dispatch width
209 * == 8 and 4 registers if dispatch width == 16. Coordinates only
210 * appear if they were enabled using the "Barycentric Interpolation
211 * Mode" bits in WM_STATE.
212 */
213 for (i = 0; i < BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT; ++i) {
214 if (barycentric_interp_modes & (1 << i)) {
215 c->barycentric_coord_reg[i] = c->nr_payload_regs;
216 c->nr_payload_regs += 2;
217 if (c->dispatch_width == 16) {
218 c->nr_payload_regs += 2;
219 }
220 }
221 }
222
223 /* R27: interpolated depth if uses source depth */
224 if (uses_depth) {
225 c->source_depth_reg = c->nr_payload_regs;
226 c->nr_payload_regs++;
227 if (c->dispatch_width == 16) {
228 /* R28: interpolated depth if not 8-wide. */
229 c->nr_payload_regs++;
230 }
231 }
232 /* R29: interpolated W set if GEN6_WM_USES_SOURCE_W.
233 */
234 if (uses_depth) {
235 c->source_w_reg = c->nr_payload_regs;
236 c->nr_payload_regs++;
237 if (c->dispatch_width == 16) {
238 /* R30: interpolated W if not 8-wide. */
239 c->nr_payload_regs++;
240 }
241 }
242 /* R31: MSAA position offsets. */
243 /* R32-: bary for 32-pixel. */
244 /* R58-59: interp W for 32-pixel. */
245
246 if (c->fp->program.Base.OutputsWritten &
247 BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
248 c->source_depth_to_render_target = true;
249 c->computes_depth = true;
250 }
251 } else {
252 brw_wm_lookup_iz(intel, c);
253 }
254 }
255
256 bool
257 brw_wm_prog_data_compare(const void *in_a, const void *in_b,
258 int aux_size, const void *in_key)
259 {
260 const struct brw_wm_prog_data *a = in_a;
261 const struct brw_wm_prog_data *b = in_b;
262
263 /* Compare all the struct up to the pointers. */
264 if (memcmp(a, b, offsetof(struct brw_wm_prog_data, param)))
265 return false;
266
267 if (memcmp(a->param, b->param, a->nr_params * sizeof(void *)))
268 return false;
269
270 if (memcmp(a->pull_param, b->pull_param, a->nr_pull_params * sizeof(void *)))
271 return false;
272
273 return true;
274 }
275
276 /**
277 * All Mesa program -> GPU code generation goes through this function.
278 * Depending on the instructions used (i.e. flow control instructions)
279 * we'll use one of two code generators.
280 */
281 bool do_wm_prog(struct brw_context *brw,
282 struct gl_shader_program *prog,
283 struct brw_fragment_program *fp,
284 struct brw_wm_prog_key *key)
285 {
286 struct intel_context *intel = &brw->intel;
287 struct brw_wm_compile *c;
288 const GLuint *program;
289 GLuint program_size;
290
291 c = brw->wm.compile_data;
292 if (c == NULL) {
293 brw->wm.compile_data = rzalloc(NULL, struct brw_wm_compile);
294 c = brw->wm.compile_data;
295 if (c == NULL) {
296 /* Ouch - big out of memory problem. Can't continue
297 * without triggering a segfault, no way to signal,
298 * so just return.
299 */
300 return false;
301 }
302 } else {
303 void *instruction = c->instruction;
304 void *prog_instructions = c->prog_instructions;
305 void *vreg = c->vreg;
306 void *refs = c->refs;
307 memset(c, 0, sizeof(*brw->wm.compile_data));
308 c->instruction = instruction;
309 c->prog_instructions = prog_instructions;
310 c->vreg = vreg;
311 c->refs = refs;
312 }
313 memcpy(&c->key, key, sizeof(*key));
314
315 c->fp = fp;
316 c->env_param = brw->intel.ctx.FragmentProgram.Parameters;
317
318 brw_init_compile(brw, &c->func, c);
319
320 c->prog_data.barycentric_interp_modes =
321 brw_compute_barycentric_interp_modes(brw, c->key.flat_shade,
322 &fp->program);
323
324 if (prog && prog->_LinkedShaders[MESA_SHADER_FRAGMENT]) {
325 if (!brw_wm_fs_emit(brw, c, prog))
326 return false;
327 } else {
328 if (!c->instruction) {
329 c->instruction = rzalloc_array(c, struct brw_wm_instruction, BRW_WM_MAX_INSN);
330 c->prog_instructions = rzalloc_array(c, struct prog_instruction, BRW_WM_MAX_INSN);
331 c->vreg = rzalloc_array(c, struct brw_wm_value, BRW_WM_MAX_VREG);
332 c->refs = rzalloc_array(c, struct brw_wm_ref, BRW_WM_MAX_REF);
333 }
334
335 /* Fallback for fixed function and ARB_fp shaders. */
336 c->dispatch_width = 16;
337 brw_wm_payload_setup(brw, c);
338 brw_wm_non_glsl_emit(brw, c);
339 c->prog_data.dispatch_width = 16;
340 }
341
342 /* Scratch space is used for register spilling */
343 if (c->last_scratch) {
344 perf_debug("Fragment shader triggered register spilling. "
345 "Try reducing the number of live scalar values to "
346 "improve performance.\n");
347
348 c->prog_data.total_scratch = brw_get_scratch_size(c->last_scratch);
349
350 brw_get_scratch_bo(intel, &brw->wm.scratch_bo,
351 c->prog_data.total_scratch * brw->max_wm_threads);
352 }
353
354 if (unlikely(INTEL_DEBUG & DEBUG_WM))
355 fprintf(stderr, "\n");
356
357 /* get the program
358 */
359 program = brw_get_program(&c->func, &program_size);
360
361 brw_upload_cache(&brw->cache, BRW_WM_PROG,
362 &c->key, sizeof(c->key),
363 program, program_size,
364 &c->prog_data, sizeof(c->prog_data),
365 &brw->wm.prog_offset, &brw->wm.prog_data);
366
367 return true;
368 }
369
370 static bool
371 key_debug(const char *name, int a, int b)
372 {
373 if (a != b) {
374 perf_debug(" %s %d->%d\n", name, a, b);
375 return true;
376 } else {
377 return false;
378 }
379 }
380
381 bool
382 brw_debug_recompile_sampler_key(const struct brw_sampler_prog_key_data *old_key,
383 const struct brw_sampler_prog_key_data *key)
384 {
385 bool found = false;
386
387 for (unsigned int i = 0; i < MAX_SAMPLERS; i++) {
388 found |= key_debug("EXT_texture_swizzle or DEPTH_TEXTURE_MODE",
389 old_key->swizzles[i], key->swizzles[i]);
390 }
391 found |= key_debug("GL_CLAMP enabled on any texture unit's 1st coordinate",
392 old_key->gl_clamp_mask[0], key->gl_clamp_mask[0]);
393 found |= key_debug("GL_CLAMP enabled on any texture unit's 2nd coordinate",
394 old_key->gl_clamp_mask[1], key->gl_clamp_mask[1]);
395 found |= key_debug("GL_CLAMP enabled on any texture unit's 3rd coordinate",
396 old_key->gl_clamp_mask[2], key->gl_clamp_mask[2]);
397 found |= key_debug("GL_MESA_ycbcr texturing\n",
398 old_key->yuvtex_mask, key->yuvtex_mask);
399 found |= key_debug("GL_MESA_ycbcr UV swapping\n",
400 old_key->yuvtex_swap_mask, key->yuvtex_swap_mask);
401
402 return found;
403 }
404
405 void
406 brw_wm_debug_recompile(struct brw_context *brw,
407 struct gl_shader_program *prog,
408 const struct brw_wm_prog_key *key)
409 {
410 struct brw_cache_item *c = NULL;
411 const struct brw_wm_prog_key *old_key = NULL;
412 bool found = false;
413
414 perf_debug("Recompiling fragment shader for program %d\n", prog->Name);
415
416 for (unsigned int i = 0; i < brw->cache.size; i++) {
417 for (c = brw->cache.items[i]; c; c = c->next) {
418 if (c->cache_id == BRW_WM_PROG) {
419 old_key = c->key;
420
421 if (old_key->program_string_id == key->program_string_id)
422 break;
423 }
424 }
425 if (c)
426 break;
427 }
428
429 if (!c) {
430 perf_debug(" Didn't find previous compile in the shader cache for "
431 "debug\n");
432 return;
433 }
434
435 found |= key_debug("alphatest, computed depth, depth test, or depth write",
436 old_key->iz_lookup, key->iz_lookup);
437 found |= key_debug("depth statistics", old_key->stats_wm, key->stats_wm);
438 found |= key_debug("flat shading", old_key->flat_shade, key->flat_shade);
439 found |= key_debug("number of color buffers", old_key->nr_color_regions, key->nr_color_regions);
440 found |= key_debug("rendering to FBO", old_key->render_to_fbo, key->render_to_fbo);
441 found |= key_debug("fragment color clamping", old_key->clamp_fragment_color, key->clamp_fragment_color);
442 found |= key_debug("line smoothing", old_key->line_aa, key->line_aa);
443 found |= key_debug("proj_attrib_mask", old_key->proj_attrib_mask, key->proj_attrib_mask);
444 found |= key_debug("renderbuffer height", old_key->drawable_height, key->drawable_height);
445 found |= key_debug("vertex shader outputs", old_key->vp_outputs_written, key->vp_outputs_written);
446
447 found |= brw_debug_recompile_sampler_key(&old_key->tex, &key->tex);
448
449 if (!found) {
450 perf_debug(" Something else\n");
451 }
452 }
453
454 void
455 brw_populate_sampler_prog_key_data(struct gl_context *ctx,
456 const struct gl_program *prog,
457 struct brw_sampler_prog_key_data *key)
458 {
459 for (int s = 0; s < MAX_SAMPLERS; s++) {
460 key->swizzles[s] = SWIZZLE_NOOP;
461
462 if (!(prog->SamplersUsed & (1 << s)))
463 continue;
464
465 int unit_id = prog->SamplerUnits[s];
466 const struct gl_texture_unit *unit = &ctx->Texture.Unit[unit_id];
467
468 if (unit->_ReallyEnabled && unit->_Current->Target != GL_TEXTURE_BUFFER) {
469 const struct gl_texture_object *t = unit->_Current;
470 const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
471 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit_id);
472 int swizzles[SWIZZLE_NIL + 1] = {
473 SWIZZLE_X,
474 SWIZZLE_Y,
475 SWIZZLE_Z,
476 SWIZZLE_W,
477 SWIZZLE_ZERO,
478 SWIZZLE_ONE,
479 SWIZZLE_NIL
480 };
481
482 if (img->_BaseFormat == GL_DEPTH_COMPONENT ||
483 img->_BaseFormat == GL_DEPTH_STENCIL) {
484 /* We handle GL_DEPTH_TEXTURE_MODE here instead of as surface
485 * format overrides because shadow comparison always returns the
486 * result of the comparison in all channels anyway.
487 */
488 switch (t->DepthMode) {
489 case GL_ALPHA:
490 swizzles[0] = SWIZZLE_ZERO;
491 swizzles[1] = SWIZZLE_ZERO;
492 swizzles[2] = SWIZZLE_ZERO;
493 swizzles[3] = SWIZZLE_X;
494 break;
495 case GL_LUMINANCE:
496 swizzles[0] = SWIZZLE_X;
497 swizzles[1] = SWIZZLE_X;
498 swizzles[2] = SWIZZLE_X;
499 swizzles[3] = SWIZZLE_ONE;
500 break;
501 case GL_INTENSITY:
502 swizzles[0] = SWIZZLE_X;
503 swizzles[1] = SWIZZLE_X;
504 swizzles[2] = SWIZZLE_X;
505 swizzles[3] = SWIZZLE_X;
506 break;
507 case GL_RED:
508 swizzles[0] = SWIZZLE_X;
509 swizzles[1] = SWIZZLE_ZERO;
510 swizzles[2] = SWIZZLE_ZERO;
511 swizzles[3] = SWIZZLE_ONE;
512 break;
513 }
514 }
515
516 if (img->InternalFormat == GL_YCBCR_MESA) {
517 key->yuvtex_mask |= 1 << s;
518 if (img->TexFormat == MESA_FORMAT_YCBCR)
519 key->yuvtex_swap_mask |= 1 << s;
520 }
521
522 key->swizzles[s] =
523 MAKE_SWIZZLE4(swizzles[GET_SWZ(t->_Swizzle, 0)],
524 swizzles[GET_SWZ(t->_Swizzle, 1)],
525 swizzles[GET_SWZ(t->_Swizzle, 2)],
526 swizzles[GET_SWZ(t->_Swizzle, 3)]);
527
528 if (sampler->MinFilter != GL_NEAREST &&
529 sampler->MagFilter != GL_NEAREST) {
530 if (sampler->WrapS == GL_CLAMP)
531 key->gl_clamp_mask[0] |= 1 << s;
532 if (sampler->WrapT == GL_CLAMP)
533 key->gl_clamp_mask[1] |= 1 << s;
534 if (sampler->WrapR == GL_CLAMP)
535 key->gl_clamp_mask[2] |= 1 << s;
536 }
537 }
538 }
539 }
540
541 static void brw_wm_populate_key( struct brw_context *brw,
542 struct brw_wm_prog_key *key )
543 {
544 struct gl_context *ctx = &brw->intel.ctx;
545 struct intel_context *intel = &brw->intel;
546 /* BRW_NEW_FRAGMENT_PROGRAM */
547 const struct brw_fragment_program *fp =
548 (struct brw_fragment_program *)brw->fragment_program;
549 const struct gl_program *prog = (struct gl_program *) brw->fragment_program;
550 GLuint lookup = 0;
551 GLuint line_aa;
552 bool program_uses_dfdy = fp->program.UsesDFdy;
553
554 memset(key, 0, sizeof(*key));
555
556 /* Build the index for table lookup
557 */
558 if (intel->gen < 6) {
559 /* _NEW_COLOR */
560 if (fp->program.UsesKill || ctx->Color.AlphaEnabled)
561 lookup |= IZ_PS_KILL_ALPHATEST_BIT;
562
563 if (fp->program.Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
564 lookup |= IZ_PS_COMPUTES_DEPTH_BIT;
565
566 /* _NEW_DEPTH */
567 if (ctx->Depth.Test)
568 lookup |= IZ_DEPTH_TEST_ENABLE_BIT;
569
570 if (ctx->Depth.Test && ctx->Depth.Mask) /* ?? */
571 lookup |= IZ_DEPTH_WRITE_ENABLE_BIT;
572
573 /* _NEW_STENCIL */
574 if (ctx->Stencil._Enabled) {
575 lookup |= IZ_STENCIL_TEST_ENABLE_BIT;
576
577 if (ctx->Stencil.WriteMask[0] ||
578 ctx->Stencil.WriteMask[ctx->Stencil._BackFace])
579 lookup |= IZ_STENCIL_WRITE_ENABLE_BIT;
580 }
581 key->iz_lookup = lookup;
582 }
583
584 line_aa = AA_NEVER;
585
586 /* _NEW_LINE, _NEW_POLYGON, BRW_NEW_REDUCED_PRIMITIVE */
587 if (ctx->Line.SmoothFlag) {
588 if (brw->intel.reduced_primitive == GL_LINES) {
589 line_aa = AA_ALWAYS;
590 }
591 else if (brw->intel.reduced_primitive == GL_TRIANGLES) {
592 if (ctx->Polygon.FrontMode == GL_LINE) {
593 line_aa = AA_SOMETIMES;
594
595 if (ctx->Polygon.BackMode == GL_LINE ||
596 (ctx->Polygon.CullFlag &&
597 ctx->Polygon.CullFaceMode == GL_BACK))
598 line_aa = AA_ALWAYS;
599 }
600 else if (ctx->Polygon.BackMode == GL_LINE) {
601 line_aa = AA_SOMETIMES;
602
603 if ((ctx->Polygon.CullFlag &&
604 ctx->Polygon.CullFaceMode == GL_FRONT))
605 line_aa = AA_ALWAYS;
606 }
607 }
608 }
609
610 key->line_aa = line_aa;
611
612 if (intel->gen < 6)
613 key->stats_wm = brw->intel.stats_wm;
614
615 /* BRW_NEW_WM_INPUT_DIMENSIONS */
616 /* Only set this for fixed function. The optimization it enables isn't
617 * useful for programs using shaders.
618 */
619 if (ctx->Shader.CurrentFragmentProgram)
620 key->proj_attrib_mask = 0xffffffff;
621 else
622 key->proj_attrib_mask = brw->wm.input_size_masks[4-1];
623
624 /* _NEW_LIGHT */
625 key->flat_shade = (ctx->Light.ShadeModel == GL_FLAT);
626
627 /* _NEW_FRAG_CLAMP | _NEW_BUFFERS */
628 key->clamp_fragment_color = ctx->Color._ClampFragmentColor;
629
630 /* _NEW_TEXTURE */
631 brw_populate_sampler_prog_key_data(ctx, prog, &key->tex);
632
633 /* _NEW_BUFFERS */
634 /*
635 * Include the draw buffer origin and height so that we can calculate
636 * fragment position values relative to the bottom left of the drawable,
637 * from the incoming screen origin relative position we get as part of our
638 * payload.
639 *
640 * This is only needed for the WM_WPOSXY opcode when the fragment program
641 * uses the gl_FragCoord input.
642 *
643 * We could avoid recompiling by including this as a constant referenced by
644 * our program, but if we were to do that it would also be nice to handle
645 * getting that constant updated at batchbuffer submit time (when we
646 * hold the lock and know where the buffer really is) rather than at emit
647 * time when we don't hold the lock and are just guessing. We could also
648 * just avoid using this as key data if the program doesn't use
649 * fragment.position.
650 *
651 * For DRI2 the origin_x/y will always be (0,0) but we still need the
652 * drawable height in order to invert the Y axis.
653 */
654 if (fp->program.Base.InputsRead & FRAG_BIT_WPOS) {
655 key->drawable_height = ctx->DrawBuffer->Height;
656 }
657
658 if ((fp->program.Base.InputsRead & FRAG_BIT_WPOS) || program_uses_dfdy) {
659 key->render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer);
660 }
661
662 /* _NEW_BUFFERS */
663 key->nr_color_regions = ctx->DrawBuffer->_NumColorDrawBuffers;
664 /* _NEW_MULTISAMPLE */
665 key->sample_alpha_to_coverage = ctx->Multisample.SampleAlphaToCoverage;
666
667 /* CACHE_NEW_VS_PROG */
668 if (intel->gen < 6)
669 key->vp_outputs_written = brw->vs.prog_data->outputs_written;
670
671 /* The unique fragment program ID */
672 key->program_string_id = fp->id;
673 }
674
675
676 static void
677 brw_upload_wm_prog(struct brw_context *brw)
678 {
679 struct intel_context *intel = &brw->intel;
680 struct gl_context *ctx = &intel->ctx;
681 struct brw_wm_prog_key key;
682 struct brw_fragment_program *fp = (struct brw_fragment_program *)
683 brw->fragment_program;
684
685 brw_wm_populate_key(brw, &key);
686
687 if (!brw_search_cache(&brw->cache, BRW_WM_PROG,
688 &key, sizeof(key),
689 &brw->wm.prog_offset, &brw->wm.prog_data)) {
690 bool success = do_wm_prog(brw, ctx->Shader._CurrentFragmentProgram, fp,
691 &key);
692 (void) success;
693 assert(success);
694 }
695 }
696
697
698 const struct brw_tracked_state brw_wm_prog = {
699 .dirty = {
700 .mesa = (_NEW_COLOR |
701 _NEW_DEPTH |
702 _NEW_STENCIL |
703 _NEW_POLYGON |
704 _NEW_LINE |
705 _NEW_LIGHT |
706 _NEW_FRAG_CLAMP |
707 _NEW_BUFFERS |
708 _NEW_TEXTURE |
709 _NEW_MULTISAMPLE),
710 .brw = (BRW_NEW_FRAGMENT_PROGRAM |
711 BRW_NEW_WM_INPUT_DIMENSIONS |
712 BRW_NEW_REDUCED_PRIMITIVE),
713 .cache = CACHE_NEW_VS_PROG,
714 },
715 .emit = brw_upload_wm_prog
716 };
717