2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
32 #include "brw_context.h"
34 #include "brw_state.h"
35 #include "main/formats.h"
36 #include "main/fbobject.h"
37 #include "main/samplerobj.h"
38 #include "program/prog_parameter.h"
40 #include "glsl/ralloc.h"
42 /** Return number of src args for given instruction */
43 GLuint
brw_wm_nr_args( GLuint opcode
)
60 assert(opcode
< MAX_OPCODE
);
61 return _mesa_num_inst_src_regs(opcode
);
66 GLuint
brw_wm_is_scalar_result( GLuint opcode
)
90 * Do GPU code generation for non-GLSL shader. non-GLSL shaders have
91 * no flow control instructions so we can more readily do SSA-style
95 brw_wm_non_glsl_emit(struct brw_context
*brw
, struct brw_wm_compile
*c
)
97 /* Augment fragment program. Add instructions for pre- and
98 * post-fragment-program tasks such as interpolation and fogging.
102 /* Translate to intermediate representation. Build register usage
107 /* Dead code removal.
111 /* Register allocation.
112 * Divide by two because we operate on 16 pixels at a time and require
113 * two GRF entries for each logical shader register.
115 c
->grf_limit
= BRW_WM_MAX_GRF
/ 2;
119 /* how many general-purpose registers are used */
120 c
->prog_data
.reg_blocks
= brw_register_blocks(c
->max_wm_grf
);
129 * Return a bitfield where bit n is set if barycentric interpolation mode n
130 * (see enum brw_wm_barycentric_interp_mode) is needed by the fragment shader.
133 brw_compute_barycentric_interp_modes(struct brw_context
*brw
,
134 bool shade_model_flat
,
135 const struct gl_fragment_program
*fprog
)
137 unsigned barycentric_interp_modes
= 0;
140 /* Loop through all fragment shader inputs to figure out what interpolation
141 * modes are in use, and set the appropriate bits in
142 * barycentric_interp_modes.
144 for (attr
= 0; attr
< FRAG_ATTRIB_MAX
; ++attr
) {
145 enum glsl_interp_qualifier interp_qualifier
=
146 fprog
->InterpQualifier
[attr
];
147 bool is_centroid
= fprog
->IsCentroid
& BITFIELD64_BIT(attr
);
148 bool is_gl_Color
= attr
== FRAG_ATTRIB_COL0
|| attr
== FRAG_ATTRIB_COL1
;
150 /* Ignore unused inputs. */
151 if (!(fprog
->Base
.InputsRead
& BITFIELD64_BIT(attr
)))
154 /* Ignore WPOS and FACE, because they don't require interpolation. */
155 if (attr
== FRAG_ATTRIB_WPOS
|| attr
== FRAG_ATTRIB_FACE
)
158 /* Determine the set (or sets) of barycentric coordinates needed to
159 * interpolate this variable. Note that when
160 * brw->needs_unlit_centroid_workaround is set, centroid interpolation
161 * uses PIXEL interpolation for unlit pixels and CENTROID interpolation
162 * for lit pixels, so we need both sets of barycentric coordinates.
164 if (interp_qualifier
== INTERP_QUALIFIER_NOPERSPECTIVE
) {
166 barycentric_interp_modes
|=
167 1 << BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC
;
169 if (!is_centroid
|| brw
->needs_unlit_centroid_workaround
) {
170 barycentric_interp_modes
|=
171 1 << BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC
;
173 } else if (interp_qualifier
== INTERP_QUALIFIER_SMOOTH
||
174 (!(shade_model_flat
&& is_gl_Color
) &&
175 interp_qualifier
== INTERP_QUALIFIER_NONE
)) {
177 barycentric_interp_modes
|=
178 1 << BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC
;
180 if (!is_centroid
|| brw
->needs_unlit_centroid_workaround
) {
181 barycentric_interp_modes
|=
182 1 << BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
;
187 return barycentric_interp_modes
;
192 brw_wm_payload_setup(struct brw_context
*brw
,
193 struct brw_wm_compile
*c
)
195 struct intel_context
*intel
= &brw
->intel
;
196 bool uses_depth
= (c
->fp
->program
.Base
.InputsRead
&
197 (1 << FRAG_ATTRIB_WPOS
)) != 0;
198 unsigned barycentric_interp_modes
= c
->prog_data
.barycentric_interp_modes
;
201 if (intel
->gen
>= 6) {
202 /* R0-1: masks, pixel X/Y coordinates. */
203 c
->nr_payload_regs
= 2;
204 /* R2: only for 32-pixel dispatch.*/
206 /* R3-26: barycentric interpolation coordinates. These appear in the
207 * same order that they appear in the brw_wm_barycentric_interp_mode
208 * enum. Each set of coordinates occupies 2 registers if dispatch width
209 * == 8 and 4 registers if dispatch width == 16. Coordinates only
210 * appear if they were enabled using the "Barycentric Interpolation
211 * Mode" bits in WM_STATE.
213 for (i
= 0; i
< BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT
; ++i
) {
214 if (barycentric_interp_modes
& (1 << i
)) {
215 c
->barycentric_coord_reg
[i
] = c
->nr_payload_regs
;
216 c
->nr_payload_regs
+= 2;
217 if (c
->dispatch_width
== 16) {
218 c
->nr_payload_regs
+= 2;
223 /* R27: interpolated depth if uses source depth */
225 c
->source_depth_reg
= c
->nr_payload_regs
;
226 c
->nr_payload_regs
++;
227 if (c
->dispatch_width
== 16) {
228 /* R28: interpolated depth if not 8-wide. */
229 c
->nr_payload_regs
++;
232 /* R29: interpolated W set if GEN6_WM_USES_SOURCE_W.
235 c
->source_w_reg
= c
->nr_payload_regs
;
236 c
->nr_payload_regs
++;
237 if (c
->dispatch_width
== 16) {
238 /* R30: interpolated W if not 8-wide. */
239 c
->nr_payload_regs
++;
242 /* R31: MSAA position offsets. */
243 /* R32-: bary for 32-pixel. */
244 /* R58-59: interp W for 32-pixel. */
246 if (c
->fp
->program
.Base
.OutputsWritten
&
247 BITFIELD64_BIT(FRAG_RESULT_DEPTH
)) {
248 c
->source_depth_to_render_target
= true;
249 c
->computes_depth
= true;
252 brw_wm_lookup_iz(intel
, c
);
257 * All Mesa program -> GPU code generation goes through this function.
258 * Depending on the instructions used (i.e. flow control instructions)
259 * we'll use one of two code generators.
261 bool do_wm_prog(struct brw_context
*brw
,
262 struct gl_shader_program
*prog
,
263 struct brw_fragment_program
*fp
,
264 struct brw_wm_prog_key
*key
)
266 struct intel_context
*intel
= &brw
->intel
;
267 struct brw_wm_compile
*c
;
268 const GLuint
*program
;
271 c
= brw
->wm
.compile_data
;
273 brw
->wm
.compile_data
= rzalloc(NULL
, struct brw_wm_compile
);
274 c
= brw
->wm
.compile_data
;
276 /* Ouch - big out of memory problem. Can't continue
277 * without triggering a segfault, no way to signal,
283 void *instruction
= c
->instruction
;
284 void *prog_instructions
= c
->prog_instructions
;
285 void *vreg
= c
->vreg
;
286 void *refs
= c
->refs
;
287 memset(c
, 0, sizeof(*brw
->wm
.compile_data
));
288 c
->instruction
= instruction
;
289 c
->prog_instructions
= prog_instructions
;
293 memcpy(&c
->key
, key
, sizeof(*key
));
296 c
->env_param
= brw
->intel
.ctx
.FragmentProgram
.Parameters
;
298 brw_init_compile(brw
, &c
->func
, c
);
300 c
->prog_data
.barycentric_interp_modes
=
301 brw_compute_barycentric_interp_modes(brw
, c
->key
.flat_shade
,
304 if (prog
&& prog
->_LinkedShaders
[MESA_SHADER_FRAGMENT
]) {
305 if (!brw_wm_fs_emit(brw
, c
, prog
))
308 if (!c
->instruction
) {
309 c
->instruction
= rzalloc_array(c
, struct brw_wm_instruction
, BRW_WM_MAX_INSN
);
310 c
->prog_instructions
= rzalloc_array(c
, struct prog_instruction
, BRW_WM_MAX_INSN
);
311 c
->vreg
= rzalloc_array(c
, struct brw_wm_value
, BRW_WM_MAX_VREG
);
312 c
->refs
= rzalloc_array(c
, struct brw_wm_ref
, BRW_WM_MAX_REF
);
315 /* Fallback for fixed function and ARB_fp shaders. */
316 c
->dispatch_width
= 16;
317 brw_wm_payload_setup(brw
, c
);
318 brw_wm_non_glsl_emit(brw
, c
);
319 c
->prog_data
.dispatch_width
= 16;
322 /* Scratch space is used for register spilling */
323 if (c
->last_scratch
) {
324 c
->prog_data
.total_scratch
= brw_get_scratch_size(c
->last_scratch
);
326 brw_get_scratch_bo(intel
, &brw
->wm
.scratch_bo
,
327 c
->prog_data
.total_scratch
* brw
->max_wm_threads
);
330 if (unlikely(INTEL_DEBUG
& DEBUG_WM
))
331 fprintf(stderr
, "\n");
335 program
= brw_get_program(&c
->func
, &program_size
);
337 brw_upload_cache(&brw
->cache
, BRW_WM_PROG
,
338 &c
->key
, sizeof(c
->key
),
339 program
, program_size
,
340 &c
->prog_data
, sizeof(c
->prog_data
),
341 &brw
->wm
.prog_offset
, &brw
->wm
.prog_data
);
347 brw_populate_sampler_prog_key_data(struct gl_context
*ctx
,
348 const struct gl_program
*prog
,
349 struct brw_sampler_prog_key_data
*key
)
351 for (int i
= 0; i
< BRW_MAX_TEX_UNIT
; i
++) {
352 if (!prog
->TexturesUsed
[i
])
355 const struct gl_texture_unit
*unit
= &ctx
->Texture
.Unit
[i
];
357 if (unit
->_ReallyEnabled
&& unit
->_Current
->Target
!= GL_TEXTURE_BUFFER
) {
358 const struct gl_texture_object
*t
= unit
->_Current
;
359 const struct gl_texture_image
*img
= t
->Image
[0][t
->BaseLevel
];
360 struct gl_sampler_object
*sampler
= _mesa_get_samplerobj(ctx
, i
);
361 int swizzles
[SWIZZLE_NIL
+ 1] = {
371 if (img
->_BaseFormat
== GL_DEPTH_COMPONENT
||
372 img
->_BaseFormat
== GL_DEPTH_STENCIL
) {
373 /* We handle GL_DEPTH_TEXTURE_MODE here instead of as surface
374 * format overrides because shadow comparison always returns the
375 * result of the comparison in all channels anyway.
377 switch (sampler
->DepthMode
) {
379 swizzles
[0] = SWIZZLE_ZERO
;
380 swizzles
[1] = SWIZZLE_ZERO
;
381 swizzles
[2] = SWIZZLE_ZERO
;
382 swizzles
[3] = SWIZZLE_X
;
385 swizzles
[0] = SWIZZLE_X
;
386 swizzles
[1] = SWIZZLE_X
;
387 swizzles
[2] = SWIZZLE_X
;
388 swizzles
[3] = SWIZZLE_ONE
;
391 swizzles
[0] = SWIZZLE_X
;
392 swizzles
[1] = SWIZZLE_X
;
393 swizzles
[2] = SWIZZLE_X
;
394 swizzles
[3] = SWIZZLE_X
;
397 swizzles
[0] = SWIZZLE_X
;
398 swizzles
[1] = SWIZZLE_ZERO
;
399 swizzles
[2] = SWIZZLE_ZERO
;
400 swizzles
[3] = SWIZZLE_ONE
;
405 if (img
->InternalFormat
== GL_YCBCR_MESA
) {
406 key
->yuvtex_mask
|= 1 << i
;
407 if (img
->TexFormat
== MESA_FORMAT_YCBCR
)
408 key
->yuvtex_swap_mask
|= 1 << i
;
412 MAKE_SWIZZLE4(swizzles
[GET_SWZ(t
->_Swizzle
, 0)],
413 swizzles
[GET_SWZ(t
->_Swizzle
, 1)],
414 swizzles
[GET_SWZ(t
->_Swizzle
, 2)],
415 swizzles
[GET_SWZ(t
->_Swizzle
, 3)]);
417 if (sampler
->MinFilter
!= GL_NEAREST
&&
418 sampler
->MagFilter
!= GL_NEAREST
) {
419 if (sampler
->WrapS
== GL_CLAMP
)
420 key
->gl_clamp_mask
[0] |= 1 << i
;
421 if (sampler
->WrapT
== GL_CLAMP
)
422 key
->gl_clamp_mask
[1] |= 1 << i
;
423 if (sampler
->WrapR
== GL_CLAMP
)
424 key
->gl_clamp_mask
[2] |= 1 << i
;
428 key
->swizzles
[i
] = SWIZZLE_NOOP
;
433 static void brw_wm_populate_key( struct brw_context
*brw
,
434 struct brw_wm_prog_key
*key
)
436 struct gl_context
*ctx
= &brw
->intel
.ctx
;
437 struct intel_context
*intel
= &brw
->intel
;
438 /* BRW_NEW_FRAGMENT_PROGRAM */
439 const struct brw_fragment_program
*fp
=
440 (struct brw_fragment_program
*)brw
->fragment_program
;
441 const struct gl_program
*prog
= (struct gl_program
*) brw
->fragment_program
;
444 bool program_uses_dfdy
= fp
->program
.UsesDFdy
;
446 memset(key
, 0, sizeof(*key
));
448 /* Build the index for table lookup
450 if (intel
->gen
< 6) {
452 if (fp
->program
.UsesKill
|| ctx
->Color
.AlphaEnabled
)
453 lookup
|= IZ_PS_KILL_ALPHATEST_BIT
;
455 if (fp
->program
.Base
.OutputsWritten
& BITFIELD64_BIT(FRAG_RESULT_DEPTH
))
456 lookup
|= IZ_PS_COMPUTES_DEPTH_BIT
;
460 lookup
|= IZ_DEPTH_TEST_ENABLE_BIT
;
462 if (ctx
->Depth
.Test
&& ctx
->Depth
.Mask
) /* ?? */
463 lookup
|= IZ_DEPTH_WRITE_ENABLE_BIT
;
466 if (ctx
->Stencil
._Enabled
) {
467 lookup
|= IZ_STENCIL_TEST_ENABLE_BIT
;
469 if (ctx
->Stencil
.WriteMask
[0] ||
470 ctx
->Stencil
.WriteMask
[ctx
->Stencil
._BackFace
])
471 lookup
|= IZ_STENCIL_WRITE_ENABLE_BIT
;
473 key
->iz_lookup
= lookup
;
478 /* _NEW_LINE, _NEW_POLYGON, BRW_NEW_REDUCED_PRIMITIVE */
479 if (ctx
->Line
.SmoothFlag
) {
480 if (brw
->intel
.reduced_primitive
== GL_LINES
) {
483 else if (brw
->intel
.reduced_primitive
== GL_TRIANGLES
) {
484 if (ctx
->Polygon
.FrontMode
== GL_LINE
) {
485 line_aa
= AA_SOMETIMES
;
487 if (ctx
->Polygon
.BackMode
== GL_LINE
||
488 (ctx
->Polygon
.CullFlag
&&
489 ctx
->Polygon
.CullFaceMode
== GL_BACK
))
492 else if (ctx
->Polygon
.BackMode
== GL_LINE
) {
493 line_aa
= AA_SOMETIMES
;
495 if ((ctx
->Polygon
.CullFlag
&&
496 ctx
->Polygon
.CullFaceMode
== GL_FRONT
))
502 key
->line_aa
= line_aa
;
503 key
->stats_wm
= brw
->intel
.stats_wm
;
505 /* BRW_NEW_WM_INPUT_DIMENSIONS */
506 key
->proj_attrib_mask
= brw
->wm
.input_size_masks
[4-1];
509 key
->flat_shade
= (ctx
->Light
.ShadeModel
== GL_FLAT
);
511 /* _NEW_FRAG_CLAMP | _NEW_BUFFERS */
512 key
->clamp_fragment_color
= ctx
->Color
._ClampFragmentColor
;
515 brw_populate_sampler_prog_key_data(ctx
, prog
, &key
->tex
);
519 * Include the draw buffer origin and height so that we can calculate
520 * fragment position values relative to the bottom left of the drawable,
521 * from the incoming screen origin relative position we get as part of our
524 * This is only needed for the WM_WPOSXY opcode when the fragment program
525 * uses the gl_FragCoord input.
527 * We could avoid recompiling by including this as a constant referenced by
528 * our program, but if we were to do that it would also be nice to handle
529 * getting that constant updated at batchbuffer submit time (when we
530 * hold the lock and know where the buffer really is) rather than at emit
531 * time when we don't hold the lock and are just guessing. We could also
532 * just avoid using this as key data if the program doesn't use
535 * For DRI2 the origin_x/y will always be (0,0) but we still need the
536 * drawable height in order to invert the Y axis.
538 if (fp
->program
.Base
.InputsRead
& FRAG_BIT_WPOS
) {
539 key
->drawable_height
= ctx
->DrawBuffer
->Height
;
542 if ((fp
->program
.Base
.InputsRead
& FRAG_BIT_WPOS
) || program_uses_dfdy
) {
543 key
->render_to_fbo
= _mesa_is_user_fbo(ctx
->DrawBuffer
);
547 key
->nr_color_regions
= ctx
->DrawBuffer
->_NumColorDrawBuffers
;
549 /* CACHE_NEW_VS_PROG */
550 key
->vp_outputs_written
= brw
->vs
.prog_data
->outputs_written
;
552 /* The unique fragment program ID */
553 key
->program_string_id
= fp
->id
;
558 brw_upload_wm_prog(struct brw_context
*brw
)
560 struct intel_context
*intel
= &brw
->intel
;
561 struct gl_context
*ctx
= &intel
->ctx
;
562 struct brw_wm_prog_key key
;
563 struct brw_fragment_program
*fp
= (struct brw_fragment_program
*)
564 brw
->fragment_program
;
566 brw_wm_populate_key(brw
, &key
);
568 if (!brw_search_cache(&brw
->cache
, BRW_WM_PROG
,
570 &brw
->wm
.prog_offset
, &brw
->wm
.prog_data
)) {
571 bool success
= do_wm_prog(brw
, ctx
->Shader
._CurrentFragmentProgram
, fp
,
579 const struct brw_tracked_state brw_wm_prog
= {
581 .mesa
= (_NEW_COLOR
|
590 .brw
= (BRW_NEW_FRAGMENT_PROGRAM
|
591 BRW_NEW_WM_INPUT_DIMENSIONS
|
592 BRW_NEW_REDUCED_PRIMITIVE
),
593 .cache
= CACHE_NEW_VS_PROG
,
595 .emit
= brw_upload_wm_prog