2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
32 #include "main/texformat.h"
33 #include "brw_context.h"
36 #include "brw_state.h"
39 /** Return number of src args for given instruction */
40 GLuint
brw_wm_nr_args( GLuint opcode
)
55 assert(opcode
< MAX_OPCODE
);
56 return _mesa_num_inst_src_regs(opcode
);
61 GLuint
brw_wm_is_scalar_result( GLuint opcode
)
83 static void do_wm_prog( struct brw_context
*brw
,
84 struct brw_fragment_program
*fp
,
85 struct brw_wm_prog_key
*key
)
87 struct brw_wm_compile
*c
;
88 const GLuint
*program
;
91 c
= brw
->wm
.compile_data
;
93 brw
->wm
.compile_data
= calloc(1, sizeof(*brw
->wm
.compile_data
));
94 c
= brw
->wm
.compile_data
;
96 memset(c
, 0, sizeof(*brw
->wm
.compile_data
));
98 memcpy(&c
->key
, key
, sizeof(*key
));
101 c
->env_param
= brw
->intel
.ctx
.FragmentProgram
.Parameters
;
103 brw_init_compile(brw
, &c
->func
);
104 if (brw_wm_is_glsl(&c
->fp
->program
)) {
105 brw_wm_glsl_emit(brw
, c
);
107 /* Augment fragment program. Add instructions for pre- and
108 * post-fragment-program tasks such as interpolation and fogging.
112 /* Translate to intermediate representation. Build register usage
117 /* Dead code removal.
121 /* Register allocation.
123 c
->grf_limit
= BRW_WM_MAX_GRF
/2;
127 c
->prog_data
.total_grf
= c
->max_wm_grf
;
128 if (c
->last_scratch
) {
129 c
->prog_data
.total_scratch
=
130 c
->last_scratch
+ 0x40;
132 c
->prog_data
.total_scratch
= 0;
139 if (INTEL_DEBUG
& DEBUG_WM
)
140 fprintf(stderr
, "\n");
144 program
= brw_get_program(&c
->func
, &program_size
);
146 dri_bo_unreference(brw
->wm
.prog_bo
);
147 brw
->wm
.prog_bo
= brw_upload_cache( &brw
->cache
, BRW_WM_PROG
,
148 &c
->key
, sizeof(c
->key
),
150 program
, program_size
,
152 &brw
->wm
.prog_data
);
157 static void brw_wm_populate_key( struct brw_context
*brw
,
158 struct brw_wm_prog_key
*key
)
160 /* BRW_NEW_FRAGMENT_PROGRAM */
161 struct brw_fragment_program
*fp
=
162 (struct brw_fragment_program
*)brw
->fragment_program
;
167 memset(key
, 0, sizeof(*key
));
169 /* Build the index for table lookup
172 if (fp
->program
.UsesKill
||
173 brw
->attribs
.Color
->AlphaEnabled
)
174 lookup
|= IZ_PS_KILL_ALPHATEST_BIT
;
176 if (fp
->program
.Base
.OutputsWritten
& (1<<FRAG_RESULT_DEPR
))
177 lookup
|= IZ_PS_COMPUTES_DEPTH_BIT
;
180 if (brw
->attribs
.Depth
->Test
)
181 lookup
|= IZ_DEPTH_TEST_ENABLE_BIT
;
183 if (brw
->attribs
.Depth
->Test
&&
184 brw
->attribs
.Depth
->Mask
) /* ?? */
185 lookup
|= IZ_DEPTH_WRITE_ENABLE_BIT
;
188 if (brw
->attribs
.Stencil
->Enabled
) {
189 lookup
|= IZ_STENCIL_TEST_ENABLE_BIT
;
191 if (brw
->attribs
.Stencil
->WriteMask
[0] ||
192 brw
->attribs
.Stencil
->WriteMask
[brw
->attribs
.Stencil
->_BackFace
])
193 lookup
|= IZ_STENCIL_WRITE_ENABLE_BIT
;
198 /* _NEW_LINE, _NEW_POLYGON, BRW_NEW_REDUCED_PRIMITIVE */
199 if (brw
->attribs
.Line
->SmoothFlag
) {
200 if (brw
->intel
.reduced_primitive
== GL_LINES
) {
203 else if (brw
->intel
.reduced_primitive
== GL_TRIANGLES
) {
204 if (brw
->attribs
.Polygon
->FrontMode
== GL_LINE
) {
205 line_aa
= AA_SOMETIMES
;
207 if (brw
->attribs
.Polygon
->BackMode
== GL_LINE
||
208 (brw
->attribs
.Polygon
->CullFlag
&&
209 brw
->attribs
.Polygon
->CullFaceMode
== GL_BACK
))
212 else if (brw
->attribs
.Polygon
->BackMode
== GL_LINE
) {
213 line_aa
= AA_SOMETIMES
;
215 if ((brw
->attribs
.Polygon
->CullFlag
&&
216 brw
->attribs
.Polygon
->CullFaceMode
== GL_FRONT
))
222 brw_wm_lookup_iz(line_aa
,
227 /* BRW_NEW_WM_INPUT_DIMENSIONS */
228 key
->projtex_mask
= brw
->wm
.input_size_masks
[4-1] >> (FRAG_ATTRIB_TEX0
- FRAG_ATTRIB_WPOS
);
231 key
->flat_shade
= (brw
->attribs
.Light
->ShadeModel
== GL_FLAT
);
234 for (i
= 0; i
< BRW_MAX_TEX_UNIT
; i
++) {
235 const struct gl_texture_unit
*unit
= &brw
->attribs
.Texture
->Unit
[i
];
236 const struct gl_texture_object
*t
= unit
->_Current
;
238 if (unit
->_ReallyEnabled
) {
239 if (t
->Image
[0][t
->BaseLevel
]->InternalFormat
== GL_YCBCR_MESA
) {
240 key
->yuvtex_mask
|= 1<<i
;
241 if (t
->Image
[0][t
->BaseLevel
]->TexFormat
->MesaFormat
==
243 key
->yuvtex_swap_mask
|= 1<< i
;
249 key
->shadowtex_mask
= fp
->program
.Base
.ShadowSamplers
;
253 * Include the draw buffer origin and height so that we can calculate
254 * fragment position values relative to the bottom left of the drawable,
255 * from the incoming screen origin relative position we get as part of our
258 * We could avoid recompiling by including this as a constant referenced by
259 * our program, but if we were to do that it would also be nice to handle
260 * getting that constant updated at batchbuffer submit time (when we
261 * hold the lock and know where the buffer really is) rather than at emit
262 * time when we don't hold the lock and are just guessing. We could also
263 * just avoid using this as key data if the program doesn't use
266 * This pretty much becomes moot with DRI2 and redirected buffers anyway,
267 * as our origins will always be zero then.
269 if (brw
->intel
.driDrawable
!= NULL
) {
270 key
->origin_x
= brw
->intel
.driDrawable
->x
;
271 key
->origin_y
= brw
->intel
.driDrawable
->y
;
272 key
->drawable_height
= brw
->intel
.driDrawable
->h
;
277 key
->program_string_id
= fp
->id
;
282 static void brw_prepare_wm_prog(struct brw_context
*brw
)
284 struct brw_wm_prog_key key
;
285 struct brw_fragment_program
*fp
= (struct brw_fragment_program
*)
286 brw
->fragment_program
;
288 brw_wm_populate_key(brw
, &key
);
290 /* Make an early check for the key.
292 dri_bo_unreference(brw
->wm
.prog_bo
);
293 brw
->wm
.prog_bo
= brw_search_cache(&brw
->cache
, BRW_WM_PROG
,
297 if (brw
->wm
.prog_bo
== NULL
)
298 do_wm_prog(brw
, fp
, &key
);
304 const struct brw_tracked_state brw_wm_prog
= {
306 .mesa
= (_NEW_COLOR
|
314 .brw
= (BRW_NEW_FRAGMENT_PROGRAM
|
315 BRW_NEW_WM_INPUT_DIMENSIONS
|
316 BRW_NEW_REDUCED_PRIMITIVE
),
319 .prepare
= brw_prepare_wm_prog