Track two sets of back-face stencil state
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32 #include "main/texformat.h"
33 #include "brw_context.h"
34 #include "brw_util.h"
35 #include "brw_wm.h"
36 #include "brw_state.h"
37
38
39 /** Return number of src args for given instruction */
40 GLuint brw_wm_nr_args( GLuint opcode )
41 {
42 switch (opcode) {
43 case WM_PIXELXY:
44 case WM_CINTERP:
45 case WM_WPOSXY:
46 return 1;
47 case WM_LINTERP:
48 case WM_DELTAXY:
49 case WM_PIXELW:
50 return 2;
51 case WM_FB_WRITE:
52 case WM_PINTERP:
53 return 3;
54 default:
55 assert(opcode < MAX_OPCODE);
56 return _mesa_num_inst_src_regs(opcode);
57 }
58 }
59
60
61 GLuint brw_wm_is_scalar_result( GLuint opcode )
62 {
63 switch (opcode) {
64 case OPCODE_COS:
65 case OPCODE_EX2:
66 case OPCODE_LG2:
67 case OPCODE_POW:
68 case OPCODE_RCP:
69 case OPCODE_RSQ:
70 case OPCODE_SIN:
71 case OPCODE_DP3:
72 case OPCODE_DP4:
73 case OPCODE_DPH:
74 case OPCODE_DST:
75 return 1;
76
77 default:
78 return 0;
79 }
80 }
81
82
83 static void do_wm_prog( struct brw_context *brw,
84 struct brw_fragment_program *fp,
85 struct brw_wm_prog_key *key)
86 {
87 struct brw_wm_compile *c;
88 const GLuint *program;
89 GLuint program_size;
90
91 c = brw->wm.compile_data;
92 if (c == NULL) {
93 brw->wm.compile_data = calloc(1, sizeof(*brw->wm.compile_data));
94 c = brw->wm.compile_data;
95 } else {
96 memset(c, 0, sizeof(*brw->wm.compile_data));
97 }
98 memcpy(&c->key, key, sizeof(*key));
99
100 c->fp = fp;
101 c->env_param = brw->intel.ctx.FragmentProgram.Parameters;
102
103 brw_init_compile(brw, &c->func);
104 if (brw_wm_is_glsl(&c->fp->program)) {
105 brw_wm_glsl_emit(brw, c);
106 } else {
107 /* Augment fragment program. Add instructions for pre- and
108 * post-fragment-program tasks such as interpolation and fogging.
109 */
110 brw_wm_pass_fp(c);
111
112 /* Translate to intermediate representation. Build register usage
113 * chains.
114 */
115 brw_wm_pass0(c);
116
117 /* Dead code removal.
118 */
119 brw_wm_pass1(c);
120
121 /* Register allocation.
122 */
123 c->grf_limit = BRW_WM_MAX_GRF/2;
124
125 brw_wm_pass2(c);
126
127 c->prog_data.total_grf = c->max_wm_grf;
128 if (c->last_scratch) {
129 c->prog_data.total_scratch =
130 c->last_scratch + 0x40;
131 } else {
132 c->prog_data.total_scratch = 0;
133 }
134
135 /* Emit GEN4 code.
136 */
137 brw_wm_emit(c);
138 }
139 if (INTEL_DEBUG & DEBUG_WM)
140 fprintf(stderr, "\n");
141
142 /* get the program
143 */
144 program = brw_get_program(&c->func, &program_size);
145
146 dri_bo_unreference(brw->wm.prog_bo);
147 brw->wm.prog_bo = brw_upload_cache( &brw->cache, BRW_WM_PROG,
148 &c->key, sizeof(c->key),
149 NULL, 0,
150 program, program_size,
151 &c->prog_data,
152 &brw->wm.prog_data );
153 }
154
155
156
157 static void brw_wm_populate_key( struct brw_context *brw,
158 struct brw_wm_prog_key *key )
159 {
160 /* BRW_NEW_FRAGMENT_PROGRAM */
161 struct brw_fragment_program *fp =
162 (struct brw_fragment_program *)brw->fragment_program;
163 GLuint lookup = 0;
164 GLuint line_aa;
165 GLuint i;
166
167 memset(key, 0, sizeof(*key));
168
169 /* Build the index for table lookup
170 */
171 /* _NEW_COLOR */
172 if (fp->program.UsesKill ||
173 brw->attribs.Color->AlphaEnabled)
174 lookup |= IZ_PS_KILL_ALPHATEST_BIT;
175
176 if (fp->program.Base.OutputsWritten & (1<<FRAG_RESULT_DEPR))
177 lookup |= IZ_PS_COMPUTES_DEPTH_BIT;
178
179 /* _NEW_DEPTH */
180 if (brw->attribs.Depth->Test)
181 lookup |= IZ_DEPTH_TEST_ENABLE_BIT;
182
183 if (brw->attribs.Depth->Test &&
184 brw->attribs.Depth->Mask) /* ?? */
185 lookup |= IZ_DEPTH_WRITE_ENABLE_BIT;
186
187 /* _NEW_STENCIL */
188 if (brw->attribs.Stencil->Enabled) {
189 lookup |= IZ_STENCIL_TEST_ENABLE_BIT;
190
191 if (brw->attribs.Stencil->WriteMask[0] ||
192 brw->attribs.Stencil->WriteMask[brw->attribs.Stencil->_BackFace])
193 lookup |= IZ_STENCIL_WRITE_ENABLE_BIT;
194 }
195
196 line_aa = AA_NEVER;
197
198 /* _NEW_LINE, _NEW_POLYGON, BRW_NEW_REDUCED_PRIMITIVE */
199 if (brw->attribs.Line->SmoothFlag) {
200 if (brw->intel.reduced_primitive == GL_LINES) {
201 line_aa = AA_ALWAYS;
202 }
203 else if (brw->intel.reduced_primitive == GL_TRIANGLES) {
204 if (brw->attribs.Polygon->FrontMode == GL_LINE) {
205 line_aa = AA_SOMETIMES;
206
207 if (brw->attribs.Polygon->BackMode == GL_LINE ||
208 (brw->attribs.Polygon->CullFlag &&
209 brw->attribs.Polygon->CullFaceMode == GL_BACK))
210 line_aa = AA_ALWAYS;
211 }
212 else if (brw->attribs.Polygon->BackMode == GL_LINE) {
213 line_aa = AA_SOMETIMES;
214
215 if ((brw->attribs.Polygon->CullFlag &&
216 brw->attribs.Polygon->CullFaceMode == GL_FRONT))
217 line_aa = AA_ALWAYS;
218 }
219 }
220 }
221
222 brw_wm_lookup_iz(line_aa,
223 lookup,
224 key);
225
226
227 /* BRW_NEW_WM_INPUT_DIMENSIONS */
228 key->projtex_mask = brw->wm.input_size_masks[4-1] >> (FRAG_ATTRIB_TEX0 - FRAG_ATTRIB_WPOS);
229
230 /* _NEW_LIGHT */
231 key->flat_shade = (brw->attribs.Light->ShadeModel == GL_FLAT);
232
233 /* _NEW_TEXTURE */
234 for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
235 const struct gl_texture_unit *unit = &brw->attribs.Texture->Unit[i];
236 const struct gl_texture_object *t = unit->_Current;
237
238 if (unit->_ReallyEnabled) {
239 if (t->Image[0][t->BaseLevel]->InternalFormat == GL_YCBCR_MESA) {
240 key->yuvtex_mask |= 1<<i;
241 if (t->Image[0][t->BaseLevel]->TexFormat->MesaFormat ==
242 MESA_FORMAT_YCBCR)
243 key->yuvtex_swap_mask |= 1<< i;
244 }
245 }
246 }
247
248 /* Shadow */
249 key->shadowtex_mask = fp->program.Base.ShadowSamplers;
250
251 /* _NEW_BUFFERS */
252 /*
253 * Include the draw buffer origin and height so that we can calculate
254 * fragment position values relative to the bottom left of the drawable,
255 * from the incoming screen origin relative position we get as part of our
256 * payload.
257 *
258 * We could avoid recompiling by including this as a constant referenced by
259 * our program, but if we were to do that it would also be nice to handle
260 * getting that constant updated at batchbuffer submit time (when we
261 * hold the lock and know where the buffer really is) rather than at emit
262 * time when we don't hold the lock and are just guessing. We could also
263 * just avoid using this as key data if the program doesn't use
264 * fragment.position.
265 *
266 * This pretty much becomes moot with DRI2 and redirected buffers anyway,
267 * as our origins will always be zero then.
268 */
269 if (brw->intel.driDrawable != NULL) {
270 key->origin_x = brw->intel.driDrawable->x;
271 key->origin_y = brw->intel.driDrawable->y;
272 key->drawable_height = brw->intel.driDrawable->h;
273 }
274
275 /* Extra info:
276 */
277 key->program_string_id = fp->id;
278
279 }
280
281
282 static void brw_prepare_wm_prog(struct brw_context *brw)
283 {
284 struct brw_wm_prog_key key;
285 struct brw_fragment_program *fp = (struct brw_fragment_program *)
286 brw->fragment_program;
287
288 brw_wm_populate_key(brw, &key);
289
290 /* Make an early check for the key.
291 */
292 dri_bo_unreference(brw->wm.prog_bo);
293 brw->wm.prog_bo = brw_search_cache(&brw->cache, BRW_WM_PROG,
294 &key, sizeof(key),
295 NULL, 0,
296 &brw->wm.prog_data);
297 if (brw->wm.prog_bo == NULL)
298 do_wm_prog(brw, fp, &key);
299 }
300
301
302 /* See brw_wm.c:
303 */
304 const struct brw_tracked_state brw_wm_prog = {
305 .dirty = {
306 .mesa = (_NEW_COLOR |
307 _NEW_DEPTH |
308 _NEW_STENCIL |
309 _NEW_POLYGON |
310 _NEW_LINE |
311 _NEW_LIGHT |
312 _NEW_BUFFERS |
313 _NEW_TEXTURE),
314 .brw = (BRW_NEW_FRAGMENT_PROGRAM |
315 BRW_NEW_WM_INPUT_DIMENSIONS |
316 BRW_NEW_REDUCED_PRIMITIVE),
317 .cache = 0
318 },
319 .prepare = brw_prepare_wm_prog
320 };
321