2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
32 #include "brw_context.h"
34 #include "brw_state.h"
35 #include "main/formats.h"
36 #include "main/fbobject.h"
37 #include "main/samplerobj.h"
38 #include "program/prog_parameter.h"
40 #include "glsl/ralloc.h"
43 * Return a bitfield where bit n is set if barycentric interpolation mode n
44 * (see enum brw_wm_barycentric_interp_mode) is needed by the fragment shader.
47 brw_compute_barycentric_interp_modes(struct brw_context
*brw
,
48 bool shade_model_flat
,
49 const struct gl_fragment_program
*fprog
)
51 unsigned barycentric_interp_modes
= 0;
54 /* Loop through all fragment shader inputs to figure out what interpolation
55 * modes are in use, and set the appropriate bits in
56 * barycentric_interp_modes.
58 for (attr
= 0; attr
< VARYING_SLOT_MAX
; ++attr
) {
59 enum glsl_interp_qualifier interp_qualifier
=
60 fprog
->InterpQualifier
[attr
];
61 bool is_centroid
= fprog
->IsCentroid
& BITFIELD64_BIT(attr
);
62 bool is_gl_Color
= attr
== VARYING_SLOT_COL0
|| attr
== VARYING_SLOT_COL1
;
64 /* Ignore unused inputs. */
65 if (!(fprog
->Base
.InputsRead
& BITFIELD64_BIT(attr
)))
68 /* Ignore WPOS and FACE, because they don't require interpolation. */
69 if (attr
== VARYING_SLOT_POS
|| attr
== VARYING_SLOT_FACE
)
72 /* Determine the set (or sets) of barycentric coordinates needed to
73 * interpolate this variable. Note that when
74 * brw->needs_unlit_centroid_workaround is set, centroid interpolation
75 * uses PIXEL interpolation for unlit pixels and CENTROID interpolation
76 * for lit pixels, so we need both sets of barycentric coordinates.
78 if (interp_qualifier
== INTERP_QUALIFIER_NOPERSPECTIVE
) {
80 barycentric_interp_modes
|=
81 1 << BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC
;
83 if (!is_centroid
|| brw
->needs_unlit_centroid_workaround
) {
84 barycentric_interp_modes
|=
85 1 << BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC
;
87 } else if (interp_qualifier
== INTERP_QUALIFIER_SMOOTH
||
88 (!(shade_model_flat
&& is_gl_Color
) &&
89 interp_qualifier
== INTERP_QUALIFIER_NONE
)) {
91 barycentric_interp_modes
|=
92 1 << BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC
;
94 if (!is_centroid
|| brw
->needs_unlit_centroid_workaround
) {
95 barycentric_interp_modes
|=
96 1 << BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
;
101 return barycentric_interp_modes
;
105 brw_wm_prog_data_compare(const void *in_a
, const void *in_b
,
106 int aux_size
, const void *in_key
)
108 const struct brw_wm_prog_data
*a
= in_a
;
109 const struct brw_wm_prog_data
*b
= in_b
;
111 /* Compare all the struct up to the pointers. */
112 if (memcmp(a
, b
, offsetof(struct brw_wm_prog_data
, param
)))
115 if (memcmp(a
->param
, b
->param
, a
->nr_params
* sizeof(void *)))
118 if (memcmp(a
->pull_param
, b
->pull_param
, a
->nr_pull_params
* sizeof(void *)))
125 brw_wm_prog_data_free(const void *in_prog_data
)
127 const struct brw_wm_prog_data
*prog_data
= in_prog_data
;
129 ralloc_free((void *)prog_data
->param
);
130 ralloc_free((void *)prog_data
->pull_param
);
134 * All Mesa program -> GPU code generation goes through this function.
135 * Depending on the instructions used (i.e. flow control instructions)
136 * we'll use one of two code generators.
138 bool do_wm_prog(struct brw_context
*brw
,
139 struct gl_shader_program
*prog
,
140 struct brw_fragment_program
*fp
,
141 struct brw_wm_prog_key
*key
)
143 struct intel_context
*intel
= &brw
->intel
;
144 struct brw_wm_compile
*c
;
145 const GLuint
*program
;
146 struct gl_shader
*fs
= NULL
;
150 fs
= prog
->_LinkedShaders
[MESA_SHADER_FRAGMENT
];
152 c
= rzalloc(NULL
, struct brw_wm_compile
);
154 /* Allocate the references to the uniforms that will end up in the
155 * prog_data associated with the compiled program, and which will be freed
156 * by the state cache.
160 param_count
= fs
->num_uniform_components
;
162 param_count
= fp
->program
.Base
.Parameters
->NumParameters
* 4;
164 /* The backend also sometimes adds params for texture size. */
165 param_count
+= 2 * BRW_MAX_TEX_UNIT
;
166 c
->prog_data
.param
= rzalloc_array(NULL
, const float *, param_count
);
167 c
->prog_data
.pull_param
= rzalloc_array(NULL
, const float *, param_count
);
169 memcpy(&c
->key
, key
, sizeof(*key
));
171 c
->prog_data
.barycentric_interp_modes
=
172 brw_compute_barycentric_interp_modes(brw
, c
->key
.flat_shade
,
175 program
= brw_wm_fs_emit(brw
, c
, &fp
->program
, prog
, &program_size
);
179 /* Scratch space is used for register spilling */
180 if (c
->last_scratch
) {
181 perf_debug("Fragment shader triggered register spilling. "
182 "Try reducing the number of live scalar values to "
183 "improve performance.\n");
185 c
->prog_data
.total_scratch
= brw_get_scratch_size(c
->last_scratch
);
187 brw_get_scratch_bo(brw
, &brw
->wm
.scratch_bo
,
188 c
->prog_data
.total_scratch
* brw
->max_wm_threads
);
191 if (unlikely(INTEL_DEBUG
& DEBUG_WM
))
192 fprintf(stderr
, "\n");
194 brw_upload_cache(&brw
->cache
, BRW_WM_PROG
,
195 &c
->key
, sizeof(c
->key
),
196 program
, program_size
,
197 &c
->prog_data
, sizeof(c
->prog_data
),
198 &brw
->wm
.prog_offset
, &brw
->wm
.prog_data
);
206 key_debug(struct brw_context
*brw
, const char *name
, int a
, int b
)
208 struct intel_context
*intel
= &brw
->intel
;
210 perf_debug(" %s %d->%d\n", name
, a
, b
);
218 brw_debug_recompile_sampler_key(struct brw_context
*brw
,
219 const struct brw_sampler_prog_key_data
*old_key
,
220 const struct brw_sampler_prog_key_data
*key
)
224 for (unsigned int i
= 0; i
< MAX_SAMPLERS
; i
++) {
225 found
|= key_debug(brw
, "EXT_texture_swizzle or DEPTH_TEXTURE_MODE",
226 old_key
->swizzles
[i
], key
->swizzles
[i
]);
228 found
|= key_debug(brw
, "GL_CLAMP enabled on any texture unit's 1st coordinate",
229 old_key
->gl_clamp_mask
[0], key
->gl_clamp_mask
[0]);
230 found
|= key_debug(brw
, "GL_CLAMP enabled on any texture unit's 2nd coordinate",
231 old_key
->gl_clamp_mask
[1], key
->gl_clamp_mask
[1]);
232 found
|= key_debug(brw
, "GL_CLAMP enabled on any texture unit's 3rd coordinate",
233 old_key
->gl_clamp_mask
[2], key
->gl_clamp_mask
[2]);
234 found
|= key_debug(brw
, "GL_MESA_ycbcr texturing\n",
235 old_key
->yuvtex_mask
, key
->yuvtex_mask
);
236 found
|= key_debug(brw
, "GL_MESA_ycbcr UV swapping\n",
237 old_key
->yuvtex_swap_mask
, key
->yuvtex_swap_mask
);
243 brw_wm_debug_recompile(struct brw_context
*brw
,
244 struct gl_shader_program
*prog
,
245 const struct brw_wm_prog_key
*key
)
247 struct intel_context
*intel
= &brw
->intel
;
248 struct brw_cache_item
*c
= NULL
;
249 const struct brw_wm_prog_key
*old_key
= NULL
;
252 perf_debug("Recompiling fragment shader for program %d\n", prog
->Name
);
254 for (unsigned int i
= 0; i
< brw
->cache
.size
; i
++) {
255 for (c
= brw
->cache
.items
[i
]; c
; c
= c
->next
) {
256 if (c
->cache_id
== BRW_WM_PROG
) {
259 if (old_key
->program_string_id
== key
->program_string_id
)
268 perf_debug(" Didn't find previous compile in the shader cache for debug\n");
272 found
|= key_debug(brw
, "alphatest, computed depth, depth test, or "
274 old_key
->iz_lookup
, key
->iz_lookup
);
275 found
|= key_debug(brw
, "depth statistics",
276 old_key
->stats_wm
, key
->stats_wm
);
277 found
|= key_debug(brw
, "flat shading",
278 old_key
->flat_shade
, key
->flat_shade
);
279 found
|= key_debug(brw
, "number of color buffers",
280 old_key
->nr_color_regions
, key
->nr_color_regions
);
281 found
|= key_debug(brw
, "MRT alpha test or alpha-to-coverage",
282 old_key
->replicate_alpha
, key
->replicate_alpha
);
283 found
|= key_debug(brw
, "rendering to FBO",
284 old_key
->render_to_fbo
, key
->render_to_fbo
);
285 found
|= key_debug(brw
, "fragment color clamping",
286 old_key
->clamp_fragment_color
, key
->clamp_fragment_color
);
287 found
|= key_debug(brw
, "line smoothing",
288 old_key
->line_aa
, key
->line_aa
);
289 found
|= key_debug(brw
, "renderbuffer height",
290 old_key
->drawable_height
, key
->drawable_height
);
291 found
|= key_debug(brw
, "input slots valid",
292 old_key
->input_slots_valid
, key
->input_slots_valid
);
294 found
|= brw_debug_recompile_sampler_key(brw
, &old_key
->tex
, &key
->tex
);
297 perf_debug(" Something else\n");
302 brw_populate_sampler_prog_key_data(struct gl_context
*ctx
,
303 const struct gl_program
*prog
,
304 struct brw_sampler_prog_key_data
*key
)
306 struct intel_context
*intel
= intel_context(ctx
);
308 for (int s
= 0; s
< MAX_SAMPLERS
; s
++) {
309 key
->swizzles
[s
] = SWIZZLE_NOOP
;
311 if (!(prog
->SamplersUsed
& (1 << s
)))
314 int unit_id
= prog
->SamplerUnits
[s
];
315 const struct gl_texture_unit
*unit
= &ctx
->Texture
.Unit
[unit_id
];
317 if (unit
->_ReallyEnabled
&& unit
->_Current
->Target
!= GL_TEXTURE_BUFFER
) {
318 const struct gl_texture_object
*t
= unit
->_Current
;
319 const struct gl_texture_image
*img
= t
->Image
[0][t
->BaseLevel
];
320 struct gl_sampler_object
*sampler
= _mesa_get_samplerobj(ctx
, unit_id
);
322 const bool alpha_depth
= t
->DepthMode
== GL_ALPHA
&&
323 (img
->_BaseFormat
== GL_DEPTH_COMPONENT
||
324 img
->_BaseFormat
== GL_DEPTH_STENCIL
);
326 /* Haswell handles texture swizzling as surface format overrides
327 * (except for GL_ALPHA); all other platforms need MOVs in the shader.
329 if (!intel
->is_haswell
|| alpha_depth
)
330 key
->swizzles
[s
] = brw_get_texture_swizzle(ctx
, t
);
332 if (img
->InternalFormat
== GL_YCBCR_MESA
) {
333 key
->yuvtex_mask
|= 1 << s
;
334 if (img
->TexFormat
== MESA_FORMAT_YCBCR
)
335 key
->yuvtex_swap_mask
|= 1 << s
;
338 if (sampler
->MinFilter
!= GL_NEAREST
&&
339 sampler
->MagFilter
!= GL_NEAREST
) {
340 if (sampler
->WrapS
== GL_CLAMP
)
341 key
->gl_clamp_mask
[0] |= 1 << s
;
342 if (sampler
->WrapT
== GL_CLAMP
)
343 key
->gl_clamp_mask
[1] |= 1 << s
;
344 if (sampler
->WrapR
== GL_CLAMP
)
345 key
->gl_clamp_mask
[2] |= 1 << s
;
351 static void brw_wm_populate_key( struct brw_context
*brw
,
352 struct brw_wm_prog_key
*key
)
354 struct gl_context
*ctx
= &brw
->intel
.ctx
;
355 struct intel_context
*intel
= &brw
->intel
;
356 /* BRW_NEW_FRAGMENT_PROGRAM */
357 const struct brw_fragment_program
*fp
=
358 (struct brw_fragment_program
*)brw
->fragment_program
;
359 const struct gl_program
*prog
= (struct gl_program
*) brw
->fragment_program
;
362 bool program_uses_dfdy
= fp
->program
.UsesDFdy
;
364 memset(key
, 0, sizeof(*key
));
366 /* Build the index for table lookup
368 if (intel
->gen
< 6) {
370 if (fp
->program
.UsesKill
|| ctx
->Color
.AlphaEnabled
)
371 lookup
|= IZ_PS_KILL_ALPHATEST_BIT
;
373 if (fp
->program
.Base
.OutputsWritten
& BITFIELD64_BIT(FRAG_RESULT_DEPTH
))
374 lookup
|= IZ_PS_COMPUTES_DEPTH_BIT
;
378 lookup
|= IZ_DEPTH_TEST_ENABLE_BIT
;
380 if (ctx
->Depth
.Test
&& ctx
->Depth
.Mask
) /* ?? */
381 lookup
|= IZ_DEPTH_WRITE_ENABLE_BIT
;
383 /* _NEW_STENCIL | _NEW_BUFFERS */
384 if (ctx
->Stencil
._Enabled
) {
385 lookup
|= IZ_STENCIL_TEST_ENABLE_BIT
;
387 if (ctx
->Stencil
.WriteMask
[0] ||
388 ctx
->Stencil
.WriteMask
[ctx
->Stencil
._BackFace
])
389 lookup
|= IZ_STENCIL_WRITE_ENABLE_BIT
;
391 key
->iz_lookup
= lookup
;
396 /* _NEW_LINE, _NEW_POLYGON, BRW_NEW_REDUCED_PRIMITIVE */
397 if (ctx
->Line
.SmoothFlag
) {
398 if (brw
->reduced_primitive
== GL_LINES
) {
401 else if (brw
->reduced_primitive
== GL_TRIANGLES
) {
402 if (ctx
->Polygon
.FrontMode
== GL_LINE
) {
403 line_aa
= AA_SOMETIMES
;
405 if (ctx
->Polygon
.BackMode
== GL_LINE
||
406 (ctx
->Polygon
.CullFlag
&&
407 ctx
->Polygon
.CullFaceMode
== GL_BACK
))
410 else if (ctx
->Polygon
.BackMode
== GL_LINE
) {
411 line_aa
= AA_SOMETIMES
;
413 if ((ctx
->Polygon
.CullFlag
&&
414 ctx
->Polygon
.CullFaceMode
== GL_FRONT
))
420 key
->line_aa
= line_aa
;
423 key
->stats_wm
= brw
->intel
.stats_wm
;
426 key
->flat_shade
= (ctx
->Light
.ShadeModel
== GL_FLAT
);
428 /* _NEW_FRAG_CLAMP | _NEW_BUFFERS */
429 key
->clamp_fragment_color
= ctx
->Color
._ClampFragmentColor
;
432 brw_populate_sampler_prog_key_data(ctx
, prog
, &key
->tex
);
436 * Include the draw buffer origin and height so that we can calculate
437 * fragment position values relative to the bottom left of the drawable,
438 * from the incoming screen origin relative position we get as part of our
441 * This is only needed for the WM_WPOSXY opcode when the fragment program
442 * uses the gl_FragCoord input.
444 * We could avoid recompiling by including this as a constant referenced by
445 * our program, but if we were to do that it would also be nice to handle
446 * getting that constant updated at batchbuffer submit time (when we
447 * hold the lock and know where the buffer really is) rather than at emit
448 * time when we don't hold the lock and are just guessing. We could also
449 * just avoid using this as key data if the program doesn't use
452 * For DRI2 the origin_x/y will always be (0,0) but we still need the
453 * drawable height in order to invert the Y axis.
455 if (fp
->program
.Base
.InputsRead
& VARYING_BIT_POS
) {
456 key
->drawable_height
= ctx
->DrawBuffer
->Height
;
459 if ((fp
->program
.Base
.InputsRead
& VARYING_BIT_POS
) || program_uses_dfdy
) {
460 key
->render_to_fbo
= _mesa_is_user_fbo(ctx
->DrawBuffer
);
464 key
->nr_color_regions
= ctx
->DrawBuffer
->_NumColorDrawBuffers
;
466 /* _NEW_MULTISAMPLE, _NEW_COLOR, _NEW_BUFFERS */
467 key
->replicate_alpha
= ctx
->DrawBuffer
->_NumColorDrawBuffers
> 1 &&
468 (ctx
->Multisample
.SampleAlphaToCoverage
|| ctx
->Color
.AlphaEnabled
);
470 /* BRW_NEW_VUE_MAP_GEOM_OUT */
472 key
->input_slots_valid
= brw
->vue_map_geom_out
.slots_valid
;
474 /* The unique fragment program ID */
475 key
->program_string_id
= fp
->id
;
480 brw_upload_wm_prog(struct brw_context
*brw
)
482 struct intel_context
*intel
= &brw
->intel
;
483 struct gl_context
*ctx
= &intel
->ctx
;
484 struct brw_wm_prog_key key
;
485 struct brw_fragment_program
*fp
= (struct brw_fragment_program
*)
486 brw
->fragment_program
;
488 brw_wm_populate_key(brw
, &key
);
490 if (!brw_search_cache(&brw
->cache
, BRW_WM_PROG
,
492 &brw
->wm
.prog_offset
, &brw
->wm
.prog_data
)) {
493 bool success
= do_wm_prog(brw
, ctx
->Shader
._CurrentFragmentProgram
, fp
,
501 const struct brw_tracked_state brw_wm_prog
= {
503 .mesa
= (_NEW_COLOR
|
513 .brw
= (BRW_NEW_FRAGMENT_PROGRAM
|
514 BRW_NEW_REDUCED_PRIMITIVE
|
515 BRW_NEW_VUE_MAP_GEOM_OUT
|
518 .emit
= brw_upload_wm_prog