i965: fix bugs in projective texture coordinates
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #ifndef BRW_WM_H
34 #define BRW_WM_H
35
36
37 #include "shader/prog_instruction.h"
38 #include "brw_context.h"
39 #include "brw_eu.h"
40
41 /* A big lookup table is used to figure out which and how many
42 * additional regs will inserted before the main payload in the WM
43 * program execution. These mainly relate to depth and stencil
44 * processing and the early-depth-test optimization.
45 */
46 #define IZ_PS_KILL_ALPHATEST_BIT 0x1
47 #define IZ_PS_COMPUTES_DEPTH_BIT 0x2
48 #define IZ_DEPTH_WRITE_ENABLE_BIT 0x4
49 #define IZ_DEPTH_TEST_ENABLE_BIT 0x8
50 #define IZ_STENCIL_WRITE_ENABLE_BIT 0x10
51 #define IZ_STENCIL_TEST_ENABLE_BIT 0x20
52 #define IZ_BIT_MAX 0x40
53
54 #define AA_NEVER 0
55 #define AA_SOMETIMES 1
56 #define AA_ALWAYS 2
57
58 struct brw_wm_prog_key {
59 GLuint source_depth_reg:3;
60 GLuint aa_dest_stencil_reg:3;
61 GLuint dest_depth_reg:3;
62 GLuint nr_depth_regs:3;
63 GLuint computes_depth:1; /* could be derived from program string */
64 GLuint source_depth_to_render_target:1;
65 GLuint flat_shade:1;
66 GLuint runtime_check_aads_emit:1;
67
68 GLbitfield proj_attrib_mask; /**< one bit per fragment program attribute */
69 GLuint shadowtex_mask:16;
70 GLuint yuvtex_mask:16;
71 GLuint yuvtex_swap_mask:16; /* UV swaped */
72
73 GLuint tex_swizzles[BRW_MAX_TEX_UNIT];
74
75 GLuint program_string_id:32;
76 GLuint origin_x, origin_y;
77 GLuint drawable_height;
78 };
79
80
81 /* A bit of a glossary:
82 *
83 * brw_wm_value: A computed value or program input. Values are
84 * constant, they are created once and are never modified. When a
85 * fragment program register is written or overwritten, new values are
86 * created fresh, preserving the rule that values are constant.
87 *
88 * brw_wm_ref: A reference to a value. Wherever a value used is by an
89 * instruction or as a program output, that is tracked with an
90 * instance of this struct. All references to a value occur after it
91 * is created. After the last reference, a value is dead and can be
92 * discarded.
93 *
94 * brw_wm_grf: Represents a physical hardware register. May be either
95 * empty or hold a value. Register allocation is the process of
96 * assigning values to grf registers. This occurs in pass2 and the
97 * brw_wm_grf struct is not used before that.
98 *
99 * Fragment program registers: These are time-varying constructs that
100 * are hard to reason about and which we translate away in pass0. A
101 * single fragment program register element (eg. temp[0].x) will be
102 * translated to one or more brw_wm_value structs, one for each time
103 * that temp[0].x is written to during the program.
104 */
105
106
107
108 /* Used in pass2 to track register allocation.
109 */
110 struct brw_wm_grf {
111 struct brw_wm_value *value;
112 GLuint nextuse;
113 };
114
115 struct brw_wm_value {
116 struct brw_reg hw_reg; /* emitted to this reg, may not always be there */
117 struct brw_wm_ref *lastuse;
118 struct brw_wm_grf *resident;
119 GLuint contributes_to_output:1;
120 GLuint spill_slot:16; /* if non-zero, spill immediately after calculation */
121 };
122
123 struct brw_wm_ref {
124 struct brw_reg hw_reg; /* nr filled in in pass2, everything else, pass0 */
125 struct brw_wm_value *value;
126 struct brw_wm_ref *prevuse;
127 GLuint unspill_reg:7; /* unspill to reg */
128 GLuint emitted:1;
129 GLuint insn:24;
130 };
131
132 struct brw_wm_constref {
133 const struct brw_wm_ref *ref;
134 GLfloat constval;
135 };
136
137
138 struct brw_wm_instruction {
139 struct brw_wm_value *dst[4];
140 struct brw_wm_ref *src[3][4];
141 GLuint opcode:8;
142 GLuint saturate:1;
143 GLuint writemask:4;
144 GLuint tex_unit:4; /* texture unit for TEX, TXD, TXP instructions */
145 GLuint tex_idx:3; /* TEXTURE_1D,2D,3D,CUBE,RECT_INDEX source target */
146 GLuint tex_shadow:1; /* do shadow comparison? */
147 GLuint eot:1; /* End of thread indicator for FB_WRITE*/
148 GLuint target:10; /* target binding table index for FB_WRITE*/
149 };
150
151
152 #define BRW_WM_MAX_INSN (MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS*3 + FRAG_ATTRIB_MAX + 3)
153 #define BRW_WM_MAX_GRF 128 /* hardware limit */
154 #define BRW_WM_MAX_VREG (BRW_WM_MAX_INSN * 4)
155 #define BRW_WM_MAX_REF (BRW_WM_MAX_INSN * 12)
156 #define BRW_WM_MAX_PARAM 256
157 #define BRW_WM_MAX_CONST 256
158 #define BRW_WM_MAX_KILLS MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS
159 #define BRW_WM_MAX_SUBROUTINE 16
160
161
162
163 /* New opcodes to track internal operations required for WM unit.
164 * These are added early so that the registers used can be tracked,
165 * freed and reused like those of other instructions.
166 */
167 #define WM_PIXELXY (MAX_OPCODE)
168 #define WM_DELTAXY (MAX_OPCODE + 1)
169 #define WM_PIXELW (MAX_OPCODE + 2)
170 #define WM_LINTERP (MAX_OPCODE + 3)
171 #define WM_PINTERP (MAX_OPCODE + 4)
172 #define WM_CINTERP (MAX_OPCODE + 5)
173 #define WM_WPOSXY (MAX_OPCODE + 6)
174 #define WM_FB_WRITE (MAX_OPCODE + 7)
175 #define WM_FRONTFACING (MAX_OPCODE + 8)
176 #define MAX_WM_OPCODE (MAX_OPCODE + 9)
177
178 #define PROGRAM_PAYLOAD (PROGRAM_FILE_MAX)
179 #define PAYLOAD_DEPTH (FRAG_ATTRIB_MAX)
180
181 struct brw_wm_compile {
182 struct brw_compile func;
183 struct brw_wm_prog_key key;
184 struct brw_wm_prog_data prog_data;
185
186 struct brw_fragment_program *fp;
187
188 GLfloat (*env_param)[4];
189
190 enum {
191 START,
192 PASS2_DONE
193 } state;
194
195 /* Initial pass - translate fp instructions to fp instructions,
196 * simplifying and adding instructions for interpolation and
197 * framebuffer writes.
198 */
199 struct prog_instruction prog_instructions[BRW_WM_MAX_INSN];
200 GLuint nr_fp_insns;
201 GLuint fp_temp;
202 GLuint fp_interp_emitted;
203 GLuint fp_fragcolor_emitted;
204 GLuint fp_deriv_emitted;
205
206 struct prog_src_register pixel_xy;
207 struct prog_src_register delta_xy;
208 struct prog_src_register pixel_w;
209
210
211 struct brw_wm_value vreg[BRW_WM_MAX_VREG];
212 GLuint nr_vreg;
213
214 struct brw_wm_value creg[BRW_WM_MAX_PARAM];
215 GLuint nr_creg;
216
217 struct {
218 struct brw_wm_value depth[4]; /* includes r0/r1 */
219 struct brw_wm_value input_interp[FRAG_ATTRIB_MAX];
220 } payload;
221
222
223 const struct brw_wm_ref *pass0_fp_reg[PROGRAM_PAYLOAD+1][256][4];
224
225 struct brw_wm_ref undef_ref;
226 struct brw_wm_value undef_value;
227
228 struct brw_wm_ref refs[BRW_WM_MAX_REF];
229 GLuint nr_refs;
230
231 struct brw_wm_instruction instruction[BRW_WM_MAX_INSN];
232 GLuint nr_insns;
233
234 struct brw_wm_constref constref[BRW_WM_MAX_CONST];
235 GLuint nr_constrefs;
236
237 struct brw_wm_grf pass2_grf[BRW_WM_MAX_GRF/2];
238
239 GLuint grf_limit;
240 GLuint max_wm_grf;
241 GLuint last_scratch;
242
243 /** Mapping from Mesa registers to hardware registers */
244 struct {
245 GLboolean inited;
246 struct brw_reg reg;
247 } wm_regs[PROGRAM_PAYLOAD+1][256][4];
248
249 struct brw_reg stack;
250 struct brw_reg emit_mask_reg;
251 GLuint reg_index; /**< Index of next free GRF register */
252 GLuint tmp_regs[BRW_WM_MAX_GRF];
253 GLuint tmp_index;
254 GLuint tmp_max;
255 GLuint subroutines[BRW_WM_MAX_SUBROUTINE];
256
257 /** we may need up to 3 constants per instruction (if use_const_buffer) */
258 struct {
259 GLint index;
260 struct brw_reg reg;
261 } current_const[3];
262 };
263
264
265 GLuint brw_wm_nr_args( GLuint opcode );
266 GLuint brw_wm_is_scalar_result( GLuint opcode );
267
268 void brw_wm_pass_fp( struct brw_wm_compile *c );
269 void brw_wm_pass0( struct brw_wm_compile *c );
270 void brw_wm_pass1( struct brw_wm_compile *c );
271 void brw_wm_pass2( struct brw_wm_compile *c );
272 void brw_wm_emit( struct brw_wm_compile *c );
273
274 void brw_wm_print_value( struct brw_wm_compile *c,
275 struct brw_wm_value *value );
276
277 void brw_wm_print_ref( struct brw_wm_compile *c,
278 struct brw_wm_ref *ref );
279
280 void brw_wm_print_insn( struct brw_wm_compile *c,
281 struct brw_wm_instruction *inst );
282
283 void brw_wm_print_program( struct brw_wm_compile *c,
284 const char *stage );
285
286 void brw_wm_lookup_iz( GLuint line_aa,
287 GLuint lookup,
288 struct brw_wm_prog_key *key );
289
290 GLboolean brw_wm_is_glsl(const struct gl_fragment_program *fp);
291 void brw_wm_glsl_emit(struct brw_context *brw, struct brw_wm_compile *c);
292
293
294 #endif