Merge remote branch 'origin/mesa_7_6_branch'
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #ifndef BRW_WM_H
34 #define BRW_WM_H
35
36
37 #include "shader/prog_instruction.h"
38 #include "brw_context.h"
39 #include "brw_eu.h"
40
41 #define SATURATE (1<<5)
42
43 /* A big lookup table is used to figure out which and how many
44 * additional regs will inserted before the main payload in the WM
45 * program execution. These mainly relate to depth and stencil
46 * processing and the early-depth-test optimization.
47 */
48 #define IZ_PS_KILL_ALPHATEST_BIT 0x1
49 #define IZ_PS_COMPUTES_DEPTH_BIT 0x2
50 #define IZ_DEPTH_WRITE_ENABLE_BIT 0x4
51 #define IZ_DEPTH_TEST_ENABLE_BIT 0x8
52 #define IZ_STENCIL_WRITE_ENABLE_BIT 0x10
53 #define IZ_STENCIL_TEST_ENABLE_BIT 0x20
54 #define IZ_BIT_MAX 0x40
55
56 #define AA_NEVER 0
57 #define AA_SOMETIMES 1
58 #define AA_ALWAYS 2
59
60 struct brw_wm_prog_key {
61 GLuint source_depth_reg:3;
62 GLuint aa_dest_stencil_reg:3;
63 GLuint dest_depth_reg:3;
64 GLuint nr_depth_regs:3;
65 GLuint computes_depth:1; /* could be derived from program string */
66 GLuint source_depth_to_render_target:1;
67 GLuint flat_shade:1;
68 GLuint linear_color:1; /**< linear interpolation vs perspective interp */
69 GLuint runtime_check_aads_emit:1;
70
71 GLbitfield proj_attrib_mask; /**< one bit per fragment program attribute */
72 GLuint shadowtex_mask:16;
73 GLuint yuvtex_mask:16;
74 GLuint yuvtex_swap_mask:16; /* UV swaped */
75
76 GLuint tex_swizzles[BRW_MAX_TEX_UNIT];
77
78 GLuint program_string_id:32;
79 GLuint origin_x, origin_y;
80 GLuint drawable_height;
81 GLuint vp_outputs_written;
82 };
83
84
85 /* A bit of a glossary:
86 *
87 * brw_wm_value: A computed value or program input. Values are
88 * constant, they are created once and are never modified. When a
89 * fragment program register is written or overwritten, new values are
90 * created fresh, preserving the rule that values are constant.
91 *
92 * brw_wm_ref: A reference to a value. Wherever a value used is by an
93 * instruction or as a program output, that is tracked with an
94 * instance of this struct. All references to a value occur after it
95 * is created. After the last reference, a value is dead and can be
96 * discarded.
97 *
98 * brw_wm_grf: Represents a physical hardware register. May be either
99 * empty or hold a value. Register allocation is the process of
100 * assigning values to grf registers. This occurs in pass2 and the
101 * brw_wm_grf struct is not used before that.
102 *
103 * Fragment program registers: These are time-varying constructs that
104 * are hard to reason about and which we translate away in pass0. A
105 * single fragment program register element (eg. temp[0].x) will be
106 * translated to one or more brw_wm_value structs, one for each time
107 * that temp[0].x is written to during the program.
108 */
109
110
111
112 /* Used in pass2 to track register allocation.
113 */
114 struct brw_wm_grf {
115 struct brw_wm_value *value;
116 GLuint nextuse;
117 };
118
119 struct brw_wm_value {
120 struct brw_reg hw_reg; /* emitted to this reg, may not always be there */
121 struct brw_wm_ref *lastuse;
122 struct brw_wm_grf *resident;
123 GLuint contributes_to_output:1;
124 GLuint spill_slot:16; /* if non-zero, spill immediately after calculation */
125 };
126
127 struct brw_wm_ref {
128 struct brw_reg hw_reg; /* nr filled in in pass2, everything else, pass0 */
129 struct brw_wm_value *value;
130 struct brw_wm_ref *prevuse;
131 GLuint unspill_reg:7; /* unspill to reg */
132 GLuint emitted:1;
133 GLuint insn:24;
134 };
135
136 struct brw_wm_constref {
137 const struct brw_wm_ref *ref;
138 GLfloat constval;
139 };
140
141
142 struct brw_wm_instruction {
143 struct brw_wm_value *dst[4];
144 struct brw_wm_ref *src[3][4];
145 GLuint opcode:8;
146 GLuint saturate:1;
147 GLuint writemask:4;
148 GLuint tex_unit:4; /* texture unit for TEX, TXD, TXP instructions */
149 GLuint tex_idx:3; /* TEXTURE_1D,2D,3D,CUBE,RECT_INDEX source target */
150 GLuint tex_shadow:1; /* do shadow comparison? */
151 GLuint eot:1; /* End of thread indicator for FB_WRITE*/
152 GLuint target:10; /* target binding table index for FB_WRITE*/
153 };
154
155
156 #define BRW_WM_MAX_INSN (MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS*3 + FRAG_ATTRIB_MAX + 3)
157 #define BRW_WM_MAX_GRF 128 /* hardware limit */
158 #define BRW_WM_MAX_VREG (BRW_WM_MAX_INSN * 4)
159 #define BRW_WM_MAX_REF (BRW_WM_MAX_INSN * 12)
160 #define BRW_WM_MAX_PARAM 256
161 #define BRW_WM_MAX_CONST 256
162 #define BRW_WM_MAX_KILLS MAX_NV_FRAGMENT_PROGRAM_INSTRUCTIONS
163 #define BRW_WM_MAX_SUBROUTINE 16
164
165
166
167 /* New opcodes to track internal operations required for WM unit.
168 * These are added early so that the registers used can be tracked,
169 * freed and reused like those of other instructions.
170 */
171 #define WM_PIXELXY (MAX_OPCODE)
172 #define WM_DELTAXY (MAX_OPCODE + 1)
173 #define WM_PIXELW (MAX_OPCODE + 2)
174 #define WM_LINTERP (MAX_OPCODE + 3)
175 #define WM_PINTERP (MAX_OPCODE + 4)
176 #define WM_CINTERP (MAX_OPCODE + 5)
177 #define WM_WPOSXY (MAX_OPCODE + 6)
178 #define WM_FB_WRITE (MAX_OPCODE + 7)
179 #define WM_FRONTFACING (MAX_OPCODE + 8)
180 #define MAX_WM_OPCODE (MAX_OPCODE + 9)
181
182 #define PROGRAM_PAYLOAD (PROGRAM_FILE_MAX)
183 #define PAYLOAD_DEPTH (FRAG_ATTRIB_MAX)
184
185 struct brw_wm_compile {
186 struct brw_compile func;
187 struct brw_wm_prog_key key;
188 struct brw_wm_prog_data prog_data;
189
190 struct brw_fragment_program *fp;
191
192 GLfloat (*env_param)[4];
193
194 enum {
195 START,
196 PASS2_DONE
197 } state;
198
199 /* Initial pass - translate fp instructions to fp instructions,
200 * simplifying and adding instructions for interpolation and
201 * framebuffer writes.
202 */
203 struct prog_instruction prog_instructions[BRW_WM_MAX_INSN];
204 GLuint nr_fp_insns;
205 GLuint fp_temp;
206 GLuint fp_interp_emitted;
207 GLuint fp_fragcolor_emitted;
208
209 struct prog_src_register pixel_xy;
210 struct prog_src_register delta_xy;
211 struct prog_src_register pixel_w;
212
213
214 struct brw_wm_value vreg[BRW_WM_MAX_VREG];
215 GLuint nr_vreg;
216
217 struct brw_wm_value creg[BRW_WM_MAX_PARAM];
218 GLuint nr_creg;
219
220 struct {
221 struct brw_wm_value depth[4]; /* includes r0/r1 */
222 struct brw_wm_value input_interp[FRAG_ATTRIB_MAX];
223 } payload;
224
225
226 const struct brw_wm_ref *pass0_fp_reg[PROGRAM_PAYLOAD+1][256][4];
227
228 struct brw_wm_ref undef_ref;
229 struct brw_wm_value undef_value;
230
231 struct brw_wm_ref refs[BRW_WM_MAX_REF];
232 GLuint nr_refs;
233
234 struct brw_wm_instruction instruction[BRW_WM_MAX_INSN];
235 GLuint nr_insns;
236
237 struct brw_wm_constref constref[BRW_WM_MAX_CONST];
238 GLuint nr_constrefs;
239
240 struct brw_wm_grf pass2_grf[BRW_WM_MAX_GRF/2];
241
242 GLuint grf_limit;
243 GLuint max_wm_grf;
244 GLuint last_scratch;
245
246 GLuint cur_inst; /**< index of current instruction */
247
248 GLboolean out_of_regs; /**< ran out of GRF registers? */
249
250 /** Mapping from Mesa registers to hardware registers */
251 struct {
252 GLboolean inited;
253 struct brw_reg reg;
254 } wm_regs[PROGRAM_PAYLOAD+1][256][4];
255
256 GLboolean used_grf[BRW_WM_MAX_GRF];
257 GLuint first_free_grf;
258 struct brw_reg stack;
259 struct brw_reg emit_mask_reg;
260 GLuint tmp_regs[BRW_WM_MAX_GRF];
261 GLuint tmp_index;
262 GLuint tmp_max;
263 GLuint subroutines[BRW_WM_MAX_SUBROUTINE];
264 GLuint dispatch_width;
265
266 /** we may need up to 3 constants per instruction (if use_const_buffer) */
267 struct {
268 GLint index;
269 struct brw_reg reg;
270 } current_const[3];
271 };
272
273
274 GLuint brw_wm_nr_args( GLuint opcode );
275 GLuint brw_wm_is_scalar_result( GLuint opcode );
276
277 void brw_wm_pass_fp( struct brw_wm_compile *c );
278 void brw_wm_pass0( struct brw_wm_compile *c );
279 void brw_wm_pass1( struct brw_wm_compile *c );
280 void brw_wm_pass2( struct brw_wm_compile *c );
281 void brw_wm_emit( struct brw_wm_compile *c );
282
283 void brw_wm_print_value( struct brw_wm_compile *c,
284 struct brw_wm_value *value );
285
286 void brw_wm_print_ref( struct brw_wm_compile *c,
287 struct brw_wm_ref *ref );
288
289 void brw_wm_print_insn( struct brw_wm_compile *c,
290 struct brw_wm_instruction *inst );
291
292 void brw_wm_print_program( struct brw_wm_compile *c,
293 const char *stage );
294
295 void brw_wm_lookup_iz( GLuint line_aa,
296 GLuint lookup,
297 GLboolean ps_uses_depth,
298 struct brw_wm_prog_key *key );
299
300 GLboolean brw_wm_is_glsl(const struct gl_fragment_program *fp);
301 void brw_wm_glsl_emit(struct brw_context *brw, struct brw_wm_compile *c);
302
303 void emit_ddxy(struct brw_compile *p,
304 const struct brw_reg *dst,
305 GLuint mask,
306 GLboolean is_ddx,
307 const struct brw_reg *arg0);
308
309 #endif