mesa, i965: prepare for more than 8 texture targets
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #ifndef BRW_WM_H
34 #define BRW_WM_H
35
36 #include <stdbool.h>
37
38 #include "program/prog_instruction.h"
39 #include "brw_context.h"
40 #include "brw_eu.h"
41
42 #define SATURATE (1<<5)
43
44 /* A big lookup table is used to figure out which and how many
45 * additional regs will inserted before the main payload in the WM
46 * program execution. These mainly relate to depth and stencil
47 * processing and the early-depth-test optimization.
48 */
49 #define IZ_PS_KILL_ALPHATEST_BIT 0x1
50 #define IZ_PS_COMPUTES_DEPTH_BIT 0x2
51 #define IZ_DEPTH_WRITE_ENABLE_BIT 0x4
52 #define IZ_DEPTH_TEST_ENABLE_BIT 0x8
53 #define IZ_STENCIL_WRITE_ENABLE_BIT 0x10
54 #define IZ_STENCIL_TEST_ENABLE_BIT 0x20
55 #define IZ_BIT_MAX 0x40
56
57 #define AA_NEVER 0
58 #define AA_SOMETIMES 1
59 #define AA_ALWAYS 2
60
61 struct brw_wm_prog_key {
62 uint8_t iz_lookup;
63 GLuint stats_wm:1;
64 GLuint flat_shade:1;
65 GLuint nr_color_regions:5;
66 GLuint render_to_fbo:1;
67 GLuint alpha_test:1;
68 GLuint clamp_fragment_color:1;
69 GLuint line_aa:2;
70
71 /**
72 * Per-sampler comparison functions:
73 *
74 * If comparison mode is GL_COMPARE_R_TO_TEXTURE, then this is set to one
75 * of GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL,
76 * GL_GEQUAL, or GL_ALWAYS. Otherwise (comparison mode is GL_NONE), this
77 * field is irrelevant so it's left as GL_NONE (0).
78 *
79 * While this is a GLenum, all possible values fit in 16-bits.
80 */
81 uint16_t compare_funcs[BRW_MAX_TEX_UNIT];
82
83 GLbitfield proj_attrib_mask; /**< one bit per fragment program attribute */
84 GLuint yuvtex_mask:16;
85 GLuint yuvtex_swap_mask:16; /* UV swaped */
86 uint16_t gl_clamp_mask[3];
87
88 GLushort tex_swizzles[BRW_MAX_TEX_UNIT];
89 GLushort drawable_height;
90 GLbitfield64 vp_outputs_written;
91 GLuint program_string_id:32;
92 };
93
94
95 /* A bit of a glossary:
96 *
97 * brw_wm_value: A computed value or program input. Values are
98 * constant, they are created once and are never modified. When a
99 * fragment program register is written or overwritten, new values are
100 * created fresh, preserving the rule that values are constant.
101 *
102 * brw_wm_ref: A reference to a value. Wherever a value used is by an
103 * instruction or as a program output, that is tracked with an
104 * instance of this struct. All references to a value occur after it
105 * is created. After the last reference, a value is dead and can be
106 * discarded.
107 *
108 * brw_wm_grf: Represents a physical hardware register. May be either
109 * empty or hold a value. Register allocation is the process of
110 * assigning values to grf registers. This occurs in pass2 and the
111 * brw_wm_grf struct is not used before that.
112 *
113 * Fragment program registers: These are time-varying constructs that
114 * are hard to reason about and which we translate away in pass0. A
115 * single fragment program register element (eg. temp[0].x) will be
116 * translated to one or more brw_wm_value structs, one for each time
117 * that temp[0].x is written to during the program.
118 */
119
120
121
122 /* Used in pass2 to track register allocation.
123 */
124 struct brw_wm_grf {
125 struct brw_wm_value *value;
126 GLuint nextuse;
127 };
128
129 struct brw_wm_value {
130 struct brw_reg hw_reg; /* emitted to this reg, may not always be there */
131 struct brw_wm_ref *lastuse;
132 struct brw_wm_grf *resident;
133 GLuint contributes_to_output:1;
134 GLuint spill_slot:16; /* if non-zero, spill immediately after calculation */
135 };
136
137 struct brw_wm_ref {
138 struct brw_reg hw_reg; /* nr filled in in pass2, everything else, pass0 */
139 struct brw_wm_value *value;
140 struct brw_wm_ref *prevuse;
141 GLuint unspill_reg:7; /* unspill to reg */
142 GLuint emitted:1;
143 GLuint insn:24;
144 };
145
146 struct brw_wm_constref {
147 const struct brw_wm_ref *ref;
148 GLfloat constval;
149 };
150
151
152 struct brw_wm_instruction {
153 struct brw_wm_value *dst[4];
154 struct brw_wm_ref *src[3][4];
155 GLuint opcode:8;
156 GLuint saturate:1;
157 GLuint writemask:4;
158 GLuint tex_unit:4; /* texture unit for TEX, TXD, TXP instructions */
159 GLuint tex_idx:4; /* TEXTURE_1D,2D,3D,CUBE,RECT_INDEX source target */
160 GLuint tex_shadow:1; /* do shadow comparison? */
161 GLuint eot:1; /* End of thread indicator for FB_WRITE*/
162 GLuint target:10; /* target binding table index for FB_WRITE*/
163 };
164
165
166 #define BRW_WM_MAX_INSN (MAX_PROGRAM_INSTRUCTIONS*3 + FRAG_ATTRIB_MAX + 3)
167 #define BRW_WM_MAX_GRF 128 /* hardware limit */
168 #define BRW_WM_MAX_VREG (BRW_WM_MAX_INSN * 4)
169 #define BRW_WM_MAX_REF (BRW_WM_MAX_INSN * 12)
170 #define BRW_WM_MAX_PARAM 256
171 #define BRW_WM_MAX_CONST 256
172 #define BRW_WM_MAX_SUBROUTINE 16
173
174 /* used in masks next to WRITEMASK_*. */
175 #define SATURATE (1<<5)
176
177
178 /* New opcodes to track internal operations required for WM unit.
179 * These are added early so that the registers used can be tracked,
180 * freed and reused like those of other instructions.
181 */
182 #define WM_PIXELXY (MAX_OPCODE)
183 #define WM_DELTAXY (MAX_OPCODE + 1)
184 #define WM_PIXELW (MAX_OPCODE + 2)
185 #define WM_LINTERP (MAX_OPCODE + 3)
186 #define WM_PINTERP (MAX_OPCODE + 4)
187 #define WM_CINTERP (MAX_OPCODE + 5)
188 #define WM_WPOSXY (MAX_OPCODE + 6)
189 #define WM_FB_WRITE (MAX_OPCODE + 7)
190 #define WM_FRONTFACING (MAX_OPCODE + 8)
191 #define MAX_WM_OPCODE (MAX_OPCODE + 9)
192
193 #define PROGRAM_PAYLOAD (PROGRAM_FILE_MAX)
194 #define NUM_FILES (PROGRAM_PAYLOAD + 1)
195
196 #define PAYLOAD_DEPTH (FRAG_ATTRIB_MAX)
197 #define PAYLOAD_W (FRAG_ATTRIB_MAX + 1)
198 #define PAYLOAD_FP_REG_MAX (FRAG_ATTRIB_MAX + 2)
199
200 struct brw_wm_compile {
201 struct brw_compile func;
202 struct brw_wm_prog_key key;
203 struct brw_wm_prog_data prog_data;
204
205 struct brw_fragment_program *fp;
206
207 GLfloat (*env_param)[4];
208
209 enum {
210 START,
211 PASS2_DONE
212 } state;
213
214 uint8_t source_depth_reg;
215 uint8_t source_w_reg;
216 uint8_t aa_dest_stencil_reg;
217 uint8_t dest_depth_reg;
218 uint8_t barycentric_coord_reg[BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT];
219 uint8_t nr_payload_regs;
220 GLuint computes_depth:1; /* could be derived from program string */
221 GLuint source_depth_to_render_target:1;
222 GLuint runtime_check_aads_emit:1;
223
224 /* Initial pass - translate fp instructions to fp instructions,
225 * simplifying and adding instructions for interpolation and
226 * framebuffer writes.
227 */
228 struct prog_instruction *prog_instructions;
229 GLuint nr_fp_insns;
230 GLuint fp_temp;
231 GLuint fp_interp_emitted;
232
233 struct prog_src_register pixel_xy;
234 struct prog_src_register delta_xy;
235 struct prog_src_register pixel_w;
236
237
238 struct brw_wm_value *vreg;
239 GLuint nr_vreg;
240
241 struct brw_wm_value creg[BRW_WM_MAX_PARAM];
242 GLuint nr_creg;
243
244 struct {
245 struct brw_wm_value depth[4]; /* includes r0/r1 */
246 struct brw_wm_value input_interp[FRAG_ATTRIB_MAX];
247 } payload;
248
249
250 const struct brw_wm_ref *pass0_fp_reg[NUM_FILES][256][4];
251
252 struct brw_wm_ref undef_ref;
253 struct brw_wm_value undef_value;
254
255 struct brw_wm_ref *refs;
256 GLuint nr_refs;
257
258 struct brw_wm_instruction *instruction;
259 GLuint nr_insns;
260
261 struct brw_wm_constref constref[BRW_WM_MAX_CONST];
262 GLuint nr_constrefs;
263
264 struct brw_wm_grf pass2_grf[BRW_WM_MAX_GRF/2];
265
266 GLuint grf_limit;
267 GLuint max_wm_grf;
268 GLuint last_scratch;
269
270 GLuint cur_inst; /**< index of current instruction */
271
272 bool out_of_regs; /**< ran out of GRF registers? */
273
274 /** Mapping from Mesa registers to hardware registers */
275 struct {
276 bool inited;
277 struct brw_reg reg;
278 } wm_regs[NUM_FILES][256][4];
279
280 bool used_grf[BRW_WM_MAX_GRF];
281 GLuint first_free_grf;
282 struct brw_reg stack;
283 struct brw_reg emit_mask_reg;
284 GLuint tmp_regs[BRW_WM_MAX_GRF];
285 GLuint tmp_index;
286 GLuint tmp_max;
287 GLuint subroutines[BRW_WM_MAX_SUBROUTINE];
288 GLuint dispatch_width;
289
290 /** we may need up to 3 constants per instruction (if use_const_buffer) */
291 struct {
292 GLint index;
293 struct brw_reg reg;
294 } current_const[3];
295 };
296
297
298 /** Bits for prog_instruction::Aux field */
299 #define INST_AUX_EOT 0x1
300 #define INST_AUX_TARGET(T) (T << 1)
301 #define INST_AUX_GET_TARGET(AUX) ((AUX) >> 1)
302
303
304 GLuint brw_wm_nr_args( GLuint opcode );
305 GLuint brw_wm_is_scalar_result( GLuint opcode );
306
307 void brw_wm_pass_fp( struct brw_wm_compile *c );
308 void brw_wm_pass0( struct brw_wm_compile *c );
309 void brw_wm_pass1( struct brw_wm_compile *c );
310 void brw_wm_pass2( struct brw_wm_compile *c );
311 void brw_wm_emit( struct brw_wm_compile *c );
312 bool brw_wm_arg_can_be_immediate(enum prog_opcode, int arg);
313 void brw_wm_print_value( struct brw_wm_compile *c,
314 struct brw_wm_value *value );
315
316 void brw_wm_print_ref( struct brw_wm_compile *c,
317 struct brw_wm_ref *ref );
318
319 void brw_wm_print_insn( struct brw_wm_compile *c,
320 struct brw_wm_instruction *inst );
321
322 void brw_wm_print_program( struct brw_wm_compile *c,
323 const char *stage );
324
325 void brw_wm_lookup_iz(struct intel_context *intel,
326 struct brw_wm_compile *c);
327
328 bool brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c,
329 struct gl_shader_program *prog);
330
331 /* brw_wm_emit.c */
332 void emit_alu1(struct brw_compile *p,
333 struct brw_instruction *(*func)(struct brw_compile *,
334 struct brw_reg,
335 struct brw_reg),
336 const struct brw_reg *dst,
337 GLuint mask,
338 const struct brw_reg *arg0);
339 void emit_alu2(struct brw_compile *p,
340 struct brw_instruction *(*func)(struct brw_compile *,
341 struct brw_reg,
342 struct brw_reg,
343 struct brw_reg),
344 const struct brw_reg *dst,
345 GLuint mask,
346 const struct brw_reg *arg0,
347 const struct brw_reg *arg1);
348 void emit_cinterp(struct brw_compile *p,
349 const struct brw_reg *dst,
350 GLuint mask,
351 const struct brw_reg *arg0);
352 void emit_cmp(struct brw_compile *p,
353 const struct brw_reg *dst,
354 GLuint mask,
355 const struct brw_reg *arg0,
356 const struct brw_reg *arg1,
357 const struct brw_reg *arg2);
358 void emit_ddxy(struct brw_compile *p,
359 const struct brw_reg *dst,
360 GLuint mask,
361 bool is_ddx,
362 const struct brw_reg *arg0);
363 void emit_delta_xy(struct brw_compile *p,
364 const struct brw_reg *dst,
365 GLuint mask,
366 const struct brw_reg *arg0);
367 void emit_dp2(struct brw_compile *p,
368 const struct brw_reg *dst,
369 GLuint mask,
370 const struct brw_reg *arg0,
371 const struct brw_reg *arg1);
372 void emit_dp3(struct brw_compile *p,
373 const struct brw_reg *dst,
374 GLuint mask,
375 const struct brw_reg *arg0,
376 const struct brw_reg *arg1);
377 void emit_dp4(struct brw_compile *p,
378 const struct brw_reg *dst,
379 GLuint mask,
380 const struct brw_reg *arg0,
381 const struct brw_reg *arg1);
382 void emit_dph(struct brw_compile *p,
383 const struct brw_reg *dst,
384 GLuint mask,
385 const struct brw_reg *arg0,
386 const struct brw_reg *arg1);
387 void emit_fb_write(struct brw_wm_compile *c,
388 struct brw_reg *arg0,
389 struct brw_reg *arg1,
390 struct brw_reg *arg2,
391 GLuint target,
392 GLuint eot);
393 void emit_frontfacing(struct brw_compile *p,
394 const struct brw_reg *dst,
395 GLuint mask);
396 void emit_linterp(struct brw_compile *p,
397 const struct brw_reg *dst,
398 GLuint mask,
399 const struct brw_reg *arg0,
400 const struct brw_reg *deltas);
401 void emit_lrp(struct brw_compile *p,
402 const struct brw_reg *dst,
403 GLuint mask,
404 const struct brw_reg *arg0,
405 const struct brw_reg *arg1,
406 const struct brw_reg *arg2);
407 void emit_mad(struct brw_compile *p,
408 const struct brw_reg *dst,
409 GLuint mask,
410 const struct brw_reg *arg0,
411 const struct brw_reg *arg1,
412 const struct brw_reg *arg2);
413 void emit_math1(struct brw_wm_compile *c,
414 GLuint function,
415 const struct brw_reg *dst,
416 GLuint mask,
417 const struct brw_reg *arg0);
418 void emit_math2(struct brw_wm_compile *c,
419 GLuint function,
420 const struct brw_reg *dst,
421 GLuint mask,
422 const struct brw_reg *arg0,
423 const struct brw_reg *arg1);
424 void emit_min(struct brw_compile *p,
425 const struct brw_reg *dst,
426 GLuint mask,
427 const struct brw_reg *arg0,
428 const struct brw_reg *arg1);
429 void emit_max(struct brw_compile *p,
430 const struct brw_reg *dst,
431 GLuint mask,
432 const struct brw_reg *arg0,
433 const struct brw_reg *arg1);
434 void emit_pinterp(struct brw_compile *p,
435 const struct brw_reg *dst,
436 GLuint mask,
437 const struct brw_reg *arg0,
438 const struct brw_reg *deltas,
439 const struct brw_reg *w);
440 void emit_pixel_xy(struct brw_wm_compile *c,
441 const struct brw_reg *dst,
442 GLuint mask);
443 void emit_pixel_w(struct brw_wm_compile *c,
444 const struct brw_reg *dst,
445 GLuint mask,
446 const struct brw_reg *arg0,
447 const struct brw_reg *deltas);
448 void emit_sop(struct brw_compile *p,
449 const struct brw_reg *dst,
450 GLuint mask,
451 GLuint cond,
452 const struct brw_reg *arg0,
453 const struct brw_reg *arg1);
454 void emit_sign(struct brw_compile *p,
455 const struct brw_reg *dst,
456 GLuint mask,
457 const struct brw_reg *arg0);
458 void emit_tex(struct brw_wm_compile *c,
459 struct brw_reg *dst,
460 GLuint dst_flags,
461 struct brw_reg *arg,
462 struct brw_reg depth_payload,
463 GLuint tex_idx,
464 GLuint sampler,
465 bool shadow);
466 void emit_txb(struct brw_wm_compile *c,
467 struct brw_reg *dst,
468 GLuint dst_flags,
469 struct brw_reg *arg,
470 struct brw_reg depth_payload,
471 GLuint tex_idx,
472 GLuint sampler);
473 void emit_wpos_xy(struct brw_wm_compile *c,
474 const struct brw_reg *dst,
475 GLuint mask,
476 const struct brw_reg *arg0);
477 void emit_xpd(struct brw_compile *p,
478 const struct brw_reg *dst,
479 GLuint mask,
480 const struct brw_reg *arg0,
481 const struct brw_reg *arg1);
482
483 GLboolean brw_link_shader(struct gl_context *ctx, struct gl_shader_program *prog);
484 struct gl_shader *brw_new_shader(struct gl_context *ctx, GLuint name, GLuint type);
485 struct gl_shader_program *brw_new_shader_program(struct gl_context *ctx, GLuint name);
486
487 bool brw_color_buffer_write_enabled(struct brw_context *brw);
488 bool brw_render_target_supported(gl_format format);
489 void brw_wm_payload_setup(struct brw_context *brw,
490 struct brw_wm_compile *c);
491 bool do_wm_prog(struct brw_context *brw,
492 struct gl_shader_program *prog,
493 struct brw_fragment_program *fp,
494 struct brw_wm_prog_key *key);
495
496 #endif