i965: clip: Add VUE map computation to clip stage for Gen4-5.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_emit.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/macros.h"
34 #include "brw_context.h"
35 #include "brw_wm.h"
36
37 static GLboolean can_do_pln(struct intel_context *intel,
38 const struct brw_reg *deltas)
39 {
40 struct brw_context *brw = brw_context(&intel->ctx);
41
42 if (!brw->has_pln)
43 return GL_FALSE;
44
45 if (deltas[1].nr != deltas[0].nr + 1)
46 return GL_FALSE;
47
48 if (intel->gen < 6 && ((deltas[0].nr & 1) != 0))
49 return GL_FALSE;
50
51 return GL_TRUE;
52 }
53
54 /* Return the SrcReg index of the channels that can be immediate float operands
55 * instead of usage of PROGRAM_CONSTANT values through push/pull.
56 */
57 GLboolean
58 brw_wm_arg_can_be_immediate(enum prog_opcode opcode, int arg)
59 {
60 int opcode_array[] = {
61 [OPCODE_ADD] = 2,
62 [OPCODE_CMP] = 3,
63 [OPCODE_DP3] = 2,
64 [OPCODE_DP4] = 2,
65 [OPCODE_DPH] = 2,
66 [OPCODE_MAX] = 2,
67 [OPCODE_MIN] = 2,
68 [OPCODE_MOV] = 1,
69 [OPCODE_MUL] = 2,
70 [OPCODE_SEQ] = 2,
71 [OPCODE_SGE] = 2,
72 [OPCODE_SGT] = 2,
73 [OPCODE_SLE] = 2,
74 [OPCODE_SLT] = 2,
75 [OPCODE_SNE] = 2,
76 [OPCODE_SWZ] = 1,
77 [OPCODE_XPD] = 2,
78 };
79
80 /* These opcodes get broken down in a way that allow two
81 * args to be immediates.
82 */
83 if (opcode == OPCODE_MAD || opcode == OPCODE_LRP) {
84 if (arg == 1 || arg == 2)
85 return GL_TRUE;
86 }
87
88 if (opcode > ARRAY_SIZE(opcode_array))
89 return GL_FALSE;
90
91 return arg == opcode_array[opcode] - 1;
92 }
93
94 /**
95 * Computes the screen-space x,y position of the pixels.
96 *
97 * This will be used by emit_delta_xy() or emit_wpos_xy() for
98 * interpolation of attributes..
99 *
100 * Payload R0:
101 *
102 * R0.0 -- pixel mask, one bit for each of 4 pixels in 4 tiles,
103 * corresponding to each of the 16 execution channels.
104 * R0.1..8 -- ?
105 * R1.0 -- triangle vertex 0.X
106 * R1.1 -- triangle vertex 0.Y
107 * R1.2 -- tile 0 x,y coords (2 packed uwords)
108 * R1.3 -- tile 1 x,y coords (2 packed uwords)
109 * R1.4 -- tile 2 x,y coords (2 packed uwords)
110 * R1.5 -- tile 3 x,y coords (2 packed uwords)
111 * R1.6 -- ?
112 * R1.7 -- ?
113 * R1.8 -- ?
114 */
115 void emit_pixel_xy(struct brw_wm_compile *c,
116 const struct brw_reg *dst,
117 GLuint mask)
118 {
119 struct brw_compile *p = &c->func;
120 struct brw_reg r1 = brw_vec1_grf(1, 0);
121 struct brw_reg r1_uw = retype(r1, BRW_REGISTER_TYPE_UW);
122 struct brw_reg dst0_uw, dst1_uw;
123
124 brw_push_insn_state(p);
125 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
126
127 if (c->dispatch_width == 16) {
128 dst0_uw = vec16(retype(dst[0], BRW_REGISTER_TYPE_UW));
129 dst1_uw = vec16(retype(dst[1], BRW_REGISTER_TYPE_UW));
130 } else {
131 dst0_uw = vec8(retype(dst[0], BRW_REGISTER_TYPE_UW));
132 dst1_uw = vec8(retype(dst[1], BRW_REGISTER_TYPE_UW));
133 }
134
135 /* Calculate pixel centers by adding 1 or 0 to each of the
136 * micro-tile coordinates passed in r1.
137 */
138 if (mask & WRITEMASK_X) {
139 brw_ADD(p,
140 dst0_uw,
141 stride(suboffset(r1_uw, 4), 2, 4, 0),
142 brw_imm_v(0x10101010));
143 }
144
145 if (mask & WRITEMASK_Y) {
146 brw_ADD(p,
147 dst1_uw,
148 stride(suboffset(r1_uw,5), 2, 4, 0),
149 brw_imm_v(0x11001100));
150 }
151 brw_pop_insn_state(p);
152 }
153
154 /**
155 * Computes the screen-space x,y distance of the pixels from the start
156 * vertex.
157 *
158 * This will be used in linterp or pinterp with the start vertex value
159 * and the Cx, Cy, and C0 coefficients passed in from the setup engine
160 * to produce interpolated attribute values.
161 */
162 void emit_delta_xy(struct brw_compile *p,
163 const struct brw_reg *dst,
164 GLuint mask,
165 const struct brw_reg *arg0)
166 {
167 struct intel_context *intel = &p->brw->intel;
168 struct brw_reg r1 = brw_vec1_grf(1, 0);
169
170 if (mask == 0)
171 return;
172
173 assert(mask == WRITEMASK_XY);
174
175 if (intel->gen >= 6) {
176 /* XXX Gen6 WM doesn't have Xstart/Ystart in payload r1.0/r1.1.
177 Just add them with 0.0 for dst reg.. */
178 r1 = brw_imm_v(0x00000000);
179 brw_ADD(p,
180 dst[0],
181 retype(arg0[0], BRW_REGISTER_TYPE_UW),
182 r1);
183 brw_ADD(p,
184 dst[1],
185 retype(arg0[1], BRW_REGISTER_TYPE_UW),
186 r1);
187 return;
188 }
189
190 /* Calc delta X,Y by subtracting origin in r1 from the pixel
191 * centers produced by emit_pixel_xy().
192 */
193 brw_ADD(p,
194 dst[0],
195 retype(arg0[0], BRW_REGISTER_TYPE_UW),
196 negate(r1));
197 brw_ADD(p,
198 dst[1],
199 retype(arg0[1], BRW_REGISTER_TYPE_UW),
200 negate(suboffset(r1,1)));
201 }
202
203 /**
204 * Computes the pixel offset from the window origin for gl_FragCoord().
205 */
206 void emit_wpos_xy(struct brw_wm_compile *c,
207 const struct brw_reg *dst,
208 GLuint mask,
209 const struct brw_reg *arg0)
210 {
211 struct brw_compile *p = &c->func;
212 struct intel_context *intel = &p->brw->intel;
213 struct brw_reg delta_x = retype(arg0[0], BRW_REGISTER_TYPE_W);
214 struct brw_reg delta_y = retype(arg0[1], BRW_REGISTER_TYPE_W);
215
216 if (mask & WRITEMASK_X) {
217 if (intel->gen >= 6) {
218 struct brw_reg delta_x_f = retype(delta_x, BRW_REGISTER_TYPE_F);
219 brw_MOV(p, delta_x_f, delta_x);
220 delta_x = delta_x_f;
221 }
222
223 if (c->fp->program.PixelCenterInteger) {
224 /* X' = X */
225 brw_MOV(p, dst[0], delta_x);
226 } else {
227 /* X' = X + 0.5 */
228 brw_ADD(p, dst[0], delta_x, brw_imm_f(0.5));
229 }
230 }
231
232 if (mask & WRITEMASK_Y) {
233 if (intel->gen >= 6) {
234 struct brw_reg delta_y_f = retype(delta_y, BRW_REGISTER_TYPE_F);
235 brw_MOV(p, delta_y_f, delta_y);
236 delta_y = delta_y_f;
237 }
238
239 if (c->fp->program.OriginUpperLeft) {
240 if (c->fp->program.PixelCenterInteger) {
241 /* Y' = Y */
242 brw_MOV(p, dst[1], delta_y);
243 } else {
244 brw_ADD(p, dst[1], delta_y, brw_imm_f(0.5));
245 }
246 } else {
247 float center_offset = c->fp->program.PixelCenterInteger ? 0.0 : 0.5;
248
249 /* Y' = (height - 1) - Y + center */
250 brw_ADD(p, dst[1], negate(delta_y),
251 brw_imm_f(c->key.drawable_height - 1 + center_offset));
252 }
253 }
254 }
255
256
257 void emit_pixel_w(struct brw_wm_compile *c,
258 const struct brw_reg *dst,
259 GLuint mask,
260 const struct brw_reg *arg0,
261 const struct brw_reg *deltas)
262 {
263 struct brw_compile *p = &c->func;
264 struct intel_context *intel = &p->brw->intel;
265 struct brw_reg src;
266 struct brw_reg temp_dst;
267
268 if (intel->gen >= 6)
269 temp_dst = dst[3];
270 else
271 temp_dst = brw_message_reg(2);
272
273 assert(intel->gen < 6);
274
275 /* Don't need this if all you are doing is interpolating color, for
276 * instance.
277 */
278 if (mask & WRITEMASK_W) {
279 struct brw_reg interp3 = brw_vec1_grf(arg0[0].nr+1, 4);
280
281 /* Calc 1/w - just linterp wpos[3] optimized by putting the
282 * result straight into a message reg.
283 */
284 if (can_do_pln(intel, deltas)) {
285 brw_PLN(p, temp_dst, interp3, deltas[0]);
286 } else {
287 brw_LINE(p, brw_null_reg(), interp3, deltas[0]);
288 brw_MAC(p, temp_dst, suboffset(interp3, 1), deltas[1]);
289 }
290
291 /* Calc w */
292 if (intel->gen >= 6)
293 src = temp_dst;
294 else
295 src = brw_null_reg();
296
297 if (c->dispatch_width == 16) {
298 brw_math_16(p, dst[3],
299 BRW_MATH_FUNCTION_INV,
300 BRW_MATH_SATURATE_NONE,
301 2, src,
302 BRW_MATH_PRECISION_FULL);
303 } else {
304 brw_math(p, dst[3],
305 BRW_MATH_FUNCTION_INV,
306 BRW_MATH_SATURATE_NONE,
307 2, src,
308 BRW_MATH_DATA_VECTOR,
309 BRW_MATH_PRECISION_FULL);
310 }
311 }
312 }
313
314 void emit_linterp(struct brw_compile *p,
315 const struct brw_reg *dst,
316 GLuint mask,
317 const struct brw_reg *arg0,
318 const struct brw_reg *deltas)
319 {
320 struct intel_context *intel = &p->brw->intel;
321 struct brw_reg interp[4];
322 GLuint nr = arg0[0].nr;
323 GLuint i;
324
325 interp[0] = brw_vec1_grf(nr, 0);
326 interp[1] = brw_vec1_grf(nr, 4);
327 interp[2] = brw_vec1_grf(nr+1, 0);
328 interp[3] = brw_vec1_grf(nr+1, 4);
329
330 for (i = 0; i < 4; i++) {
331 if (mask & (1<<i)) {
332 if (intel->gen >= 6) {
333 brw_PLN(p, dst[i], interp[i], brw_vec8_grf(2, 0));
334 } else if (can_do_pln(intel, deltas)) {
335 brw_PLN(p, dst[i], interp[i], deltas[0]);
336 } else {
337 brw_LINE(p, brw_null_reg(), interp[i], deltas[0]);
338 brw_MAC(p, dst[i], suboffset(interp[i],1), deltas[1]);
339 }
340 }
341 }
342 }
343
344
345 void emit_pinterp(struct brw_compile *p,
346 const struct brw_reg *dst,
347 GLuint mask,
348 const struct brw_reg *arg0,
349 const struct brw_reg *deltas,
350 const struct brw_reg *w)
351 {
352 struct intel_context *intel = &p->brw->intel;
353 struct brw_reg interp[4];
354 GLuint nr = arg0[0].nr;
355 GLuint i;
356
357 if (intel->gen >= 6) {
358 emit_linterp(p, dst, mask, arg0, interp);
359 return;
360 }
361
362 interp[0] = brw_vec1_grf(nr, 0);
363 interp[1] = brw_vec1_grf(nr, 4);
364 interp[2] = brw_vec1_grf(nr+1, 0);
365 interp[3] = brw_vec1_grf(nr+1, 4);
366
367 for (i = 0; i < 4; i++) {
368 if (mask & (1<<i)) {
369 if (can_do_pln(intel, deltas)) {
370 brw_PLN(p, dst[i], interp[i], deltas[0]);
371 } else {
372 brw_LINE(p, brw_null_reg(), interp[i], deltas[0]);
373 brw_MAC(p, dst[i], suboffset(interp[i],1), deltas[1]);
374 }
375 }
376 }
377 for (i = 0; i < 4; i++) {
378 if (mask & (1<<i)) {
379 brw_MUL(p, dst[i], dst[i], w[3]);
380 }
381 }
382 }
383
384
385 void emit_cinterp(struct brw_compile *p,
386 const struct brw_reg *dst,
387 GLuint mask,
388 const struct brw_reg *arg0)
389 {
390 struct brw_reg interp[4];
391 GLuint nr = arg0[0].nr;
392 GLuint i;
393
394 interp[0] = brw_vec1_grf(nr, 0);
395 interp[1] = brw_vec1_grf(nr, 4);
396 interp[2] = brw_vec1_grf(nr+1, 0);
397 interp[3] = brw_vec1_grf(nr+1, 4);
398
399 for (i = 0; i < 4; i++) {
400 if (mask & (1<<i)) {
401 brw_MOV(p, dst[i], suboffset(interp[i],3)); /* TODO: optimize away like other moves */
402 }
403 }
404 }
405
406 /* Sets the destination channels to 1.0 or 0.0 according to glFrontFacing. */
407 void emit_frontfacing(struct brw_compile *p,
408 const struct brw_reg *dst,
409 GLuint mask)
410 {
411 struct brw_reg r1_6ud = retype(brw_vec1_grf(1, 6), BRW_REGISTER_TYPE_UD);
412 GLuint i;
413
414 if (!(mask & WRITEMASK_XYZW))
415 return;
416
417 for (i = 0; i < 4; i++) {
418 if (mask & (1<<i)) {
419 brw_MOV(p, dst[i], brw_imm_f(0.0));
420 }
421 }
422
423 /* bit 31 is "primitive is back face", so checking < (1 << 31) gives
424 * us front face
425 */
426 brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, r1_6ud, brw_imm_ud(1 << 31));
427 for (i = 0; i < 4; i++) {
428 if (mask & (1<<i)) {
429 brw_MOV(p, dst[i], brw_imm_f(1.0));
430 }
431 }
432 brw_set_predicate_control_flag_value(p, 0xff);
433 }
434
435 /* For OPCODE_DDX and OPCODE_DDY, per channel of output we've got input
436 * looking like:
437 *
438 * arg0: ss0.tl ss0.tr ss0.bl ss0.br ss1.tl ss1.tr ss1.bl ss1.br
439 *
440 * and we're trying to produce:
441 *
442 * DDX DDY
443 * dst: (ss0.tr - ss0.tl) (ss0.tl - ss0.bl)
444 * (ss0.tr - ss0.tl) (ss0.tr - ss0.br)
445 * (ss0.br - ss0.bl) (ss0.tl - ss0.bl)
446 * (ss0.br - ss0.bl) (ss0.tr - ss0.br)
447 * (ss1.tr - ss1.tl) (ss1.tl - ss1.bl)
448 * (ss1.tr - ss1.tl) (ss1.tr - ss1.br)
449 * (ss1.br - ss1.bl) (ss1.tl - ss1.bl)
450 * (ss1.br - ss1.bl) (ss1.tr - ss1.br)
451 *
452 * and add another set of two more subspans if in 16-pixel dispatch mode.
453 *
454 * For DDX, it ends up being easy: width = 2, horiz=0 gets us the same result
455 * for each pair, and vertstride = 2 jumps us 2 elements after processing a
456 * pair. But for DDY, it's harder, as we want to produce the pairs swizzled
457 * between each other. We could probably do it like ddx and swizzle the right
458 * order later, but bail for now and just produce
459 * ((ss0.tl - ss0.bl)x4 (ss1.tl - ss1.bl)x4)
460 */
461 void emit_ddxy(struct brw_compile *p,
462 const struct brw_reg *dst,
463 GLuint mask,
464 GLboolean is_ddx,
465 const struct brw_reg *arg0)
466 {
467 int i;
468 struct brw_reg src0, src1;
469
470 if (mask & SATURATE)
471 brw_set_saturate(p, 1);
472 for (i = 0; i < 4; i++ ) {
473 if (mask & (1<<i)) {
474 if (is_ddx) {
475 src0 = brw_reg(arg0[i].file, arg0[i].nr, 1,
476 BRW_REGISTER_TYPE_F,
477 BRW_VERTICAL_STRIDE_2,
478 BRW_WIDTH_2,
479 BRW_HORIZONTAL_STRIDE_0,
480 BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
481 src1 = brw_reg(arg0[i].file, arg0[i].nr, 0,
482 BRW_REGISTER_TYPE_F,
483 BRW_VERTICAL_STRIDE_2,
484 BRW_WIDTH_2,
485 BRW_HORIZONTAL_STRIDE_0,
486 BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
487 } else {
488 src0 = brw_reg(arg0[i].file, arg0[i].nr, 0,
489 BRW_REGISTER_TYPE_F,
490 BRW_VERTICAL_STRIDE_4,
491 BRW_WIDTH_4,
492 BRW_HORIZONTAL_STRIDE_0,
493 BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
494 src1 = brw_reg(arg0[i].file, arg0[i].nr, 2,
495 BRW_REGISTER_TYPE_F,
496 BRW_VERTICAL_STRIDE_4,
497 BRW_WIDTH_4,
498 BRW_HORIZONTAL_STRIDE_0,
499 BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
500 }
501 brw_ADD(p, dst[i], src0, negate(src1));
502 }
503 }
504 if (mask & SATURATE)
505 brw_set_saturate(p, 0);
506 }
507
508 void emit_alu1(struct brw_compile *p,
509 struct brw_instruction *(*func)(struct brw_compile *,
510 struct brw_reg,
511 struct brw_reg),
512 const struct brw_reg *dst,
513 GLuint mask,
514 const struct brw_reg *arg0)
515 {
516 GLuint i;
517
518 if (mask & SATURATE)
519 brw_set_saturate(p, 1);
520
521 for (i = 0; i < 4; i++) {
522 if (mask & (1<<i)) {
523 func(p, dst[i], arg0[i]);
524 }
525 }
526
527 if (mask & SATURATE)
528 brw_set_saturate(p, 0);
529 }
530
531
532 void emit_alu2(struct brw_compile *p,
533 struct brw_instruction *(*func)(struct brw_compile *,
534 struct brw_reg,
535 struct brw_reg,
536 struct brw_reg),
537 const struct brw_reg *dst,
538 GLuint mask,
539 const struct brw_reg *arg0,
540 const struct brw_reg *arg1)
541 {
542 GLuint i;
543
544 if (mask & SATURATE)
545 brw_set_saturate(p, 1);
546
547 for (i = 0; i < 4; i++) {
548 if (mask & (1<<i)) {
549 func(p, dst[i], arg0[i], arg1[i]);
550 }
551 }
552
553 if (mask & SATURATE)
554 brw_set_saturate(p, 0);
555 }
556
557
558 void emit_mad(struct brw_compile *p,
559 const struct brw_reg *dst,
560 GLuint mask,
561 const struct brw_reg *arg0,
562 const struct brw_reg *arg1,
563 const struct brw_reg *arg2)
564 {
565 GLuint i;
566
567 for (i = 0; i < 4; i++) {
568 if (mask & (1<<i)) {
569 brw_MUL(p, dst[i], arg0[i], arg1[i]);
570
571 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
572 brw_ADD(p, dst[i], dst[i], arg2[i]);
573 brw_set_saturate(p, 0);
574 }
575 }
576 }
577
578 void emit_lrp(struct brw_compile *p,
579 const struct brw_reg *dst,
580 GLuint mask,
581 const struct brw_reg *arg0,
582 const struct brw_reg *arg1,
583 const struct brw_reg *arg2)
584 {
585 GLuint i;
586
587 /* Uses dst as a temporary:
588 */
589 for (i = 0; i < 4; i++) {
590 if (mask & (1<<i)) {
591 /* Can I use the LINE instruction for this?
592 */
593 brw_ADD(p, dst[i], negate(arg0[i]), brw_imm_f(1.0));
594 brw_MUL(p, brw_null_reg(), dst[i], arg2[i]);
595
596 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
597 brw_MAC(p, dst[i], arg0[i], arg1[i]);
598 brw_set_saturate(p, 0);
599 }
600 }
601 }
602
603 void emit_sop(struct brw_compile *p,
604 const struct brw_reg *dst,
605 GLuint mask,
606 GLuint cond,
607 const struct brw_reg *arg0,
608 const struct brw_reg *arg1)
609 {
610 GLuint i;
611
612 for (i = 0; i < 4; i++) {
613 if (mask & (1<<i)) {
614 brw_push_insn_state(p);
615 brw_CMP(p, brw_null_reg(), cond, arg0[i], arg1[i]);
616 brw_set_predicate_control(p, BRW_PREDICATE_NONE);
617 brw_MOV(p, dst[i], brw_imm_f(0));
618 brw_set_predicate_control(p, BRW_PREDICATE_NORMAL);
619 brw_MOV(p, dst[i], brw_imm_f(1.0));
620 brw_pop_insn_state(p);
621 }
622 }
623 }
624
625 static void emit_slt( struct brw_compile *p,
626 const struct brw_reg *dst,
627 GLuint mask,
628 const struct brw_reg *arg0,
629 const struct brw_reg *arg1 )
630 {
631 emit_sop(p, dst, mask, BRW_CONDITIONAL_L, arg0, arg1);
632 }
633
634 static void emit_sle( struct brw_compile *p,
635 const struct brw_reg *dst,
636 GLuint mask,
637 const struct brw_reg *arg0,
638 const struct brw_reg *arg1 )
639 {
640 emit_sop(p, dst, mask, BRW_CONDITIONAL_LE, arg0, arg1);
641 }
642
643 static void emit_sgt( struct brw_compile *p,
644 const struct brw_reg *dst,
645 GLuint mask,
646 const struct brw_reg *arg0,
647 const struct brw_reg *arg1 )
648 {
649 emit_sop(p, dst, mask, BRW_CONDITIONAL_G, arg0, arg1);
650 }
651
652 static void emit_sge( struct brw_compile *p,
653 const struct brw_reg *dst,
654 GLuint mask,
655 const struct brw_reg *arg0,
656 const struct brw_reg *arg1 )
657 {
658 emit_sop(p, dst, mask, BRW_CONDITIONAL_GE, arg0, arg1);
659 }
660
661 static void emit_seq( struct brw_compile *p,
662 const struct brw_reg *dst,
663 GLuint mask,
664 const struct brw_reg *arg0,
665 const struct brw_reg *arg1 )
666 {
667 emit_sop(p, dst, mask, BRW_CONDITIONAL_EQ, arg0, arg1);
668 }
669
670 static void emit_sne( struct brw_compile *p,
671 const struct brw_reg *dst,
672 GLuint mask,
673 const struct brw_reg *arg0,
674 const struct brw_reg *arg1 )
675 {
676 emit_sop(p, dst, mask, BRW_CONDITIONAL_NEQ, arg0, arg1);
677 }
678
679 void emit_cmp(struct brw_compile *p,
680 const struct brw_reg *dst,
681 GLuint mask,
682 const struct brw_reg *arg0,
683 const struct brw_reg *arg1,
684 const struct brw_reg *arg2)
685 {
686 GLuint i;
687
688 for (i = 0; i < 4; i++) {
689 if (mask & (1<<i)) {
690 brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, arg0[i], brw_imm_f(0));
691
692 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
693 brw_SEL(p, dst[i], arg1[i], arg2[i]);
694 brw_set_saturate(p, 0);
695 brw_set_predicate_control_flag_value(p, 0xff);
696 }
697 }
698 }
699
700 void emit_sign(struct brw_compile *p,
701 const struct brw_reg *dst,
702 GLuint mask,
703 const struct brw_reg *arg0)
704 {
705 GLuint i;
706
707 for (i = 0; i < 4; i++) {
708 if (mask & (1<<i)) {
709 brw_MOV(p, dst[i], brw_imm_f(0.0));
710
711 brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, arg0[i], brw_imm_f(0));
712 brw_MOV(p, dst[i], brw_imm_f(-1.0));
713 brw_set_predicate_control(p, BRW_PREDICATE_NONE);
714
715 brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_G, arg0[i], brw_imm_f(0));
716 brw_MOV(p, dst[i], brw_imm_f(1.0));
717 brw_set_predicate_control(p, BRW_PREDICATE_NONE);
718 }
719 }
720 }
721
722 void emit_max(struct brw_compile *p,
723 const struct brw_reg *dst,
724 GLuint mask,
725 const struct brw_reg *arg0,
726 const struct brw_reg *arg1)
727 {
728 GLuint i;
729
730 for (i = 0; i < 4; i++) {
731 if (mask & (1<<i)) {
732 brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_GE, arg0[i], arg1[i]);
733
734 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
735 brw_SEL(p, dst[i], arg0[i], arg1[i]);
736 brw_set_saturate(p, 0);
737 brw_set_predicate_control_flag_value(p, 0xff);
738 }
739 }
740 }
741
742 void emit_min(struct brw_compile *p,
743 const struct brw_reg *dst,
744 GLuint mask,
745 const struct brw_reg *arg0,
746 const struct brw_reg *arg1)
747 {
748 GLuint i;
749
750 for (i = 0; i < 4; i++) {
751 if (mask & (1<<i)) {
752 brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, arg0[i], arg1[i]);
753
754 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
755 brw_SEL(p, dst[i], arg0[i], arg1[i]);
756 brw_set_saturate(p, 0);
757 brw_set_predicate_control_flag_value(p, 0xff);
758 }
759 }
760 }
761
762
763 void emit_dp2(struct brw_compile *p,
764 const struct brw_reg *dst,
765 GLuint mask,
766 const struct brw_reg *arg0,
767 const struct brw_reg *arg1)
768 {
769 int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
770
771 if (!(mask & WRITEMASK_XYZW))
772 return; /* Do not emit dead code */
773
774 assert(is_power_of_two(mask & WRITEMASK_XYZW));
775
776 brw_MUL(p, brw_null_reg(), arg0[0], arg1[0]);
777
778 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
779 brw_MAC(p, dst[dst_chan], arg0[1], arg1[1]);
780 brw_set_saturate(p, 0);
781 }
782
783
784 void emit_dp3(struct brw_compile *p,
785 const struct brw_reg *dst,
786 GLuint mask,
787 const struct brw_reg *arg0,
788 const struct brw_reg *arg1)
789 {
790 int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
791
792 if (!(mask & WRITEMASK_XYZW))
793 return; /* Do not emit dead code */
794
795 assert(is_power_of_two(mask & WRITEMASK_XYZW));
796
797 brw_MUL(p, brw_null_reg(), arg0[0], arg1[0]);
798 brw_MAC(p, brw_null_reg(), arg0[1], arg1[1]);
799
800 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
801 brw_MAC(p, dst[dst_chan], arg0[2], arg1[2]);
802 brw_set_saturate(p, 0);
803 }
804
805
806 void emit_dp4(struct brw_compile *p,
807 const struct brw_reg *dst,
808 GLuint mask,
809 const struct brw_reg *arg0,
810 const struct brw_reg *arg1)
811 {
812 int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
813
814 if (!(mask & WRITEMASK_XYZW))
815 return; /* Do not emit dead code */
816
817 assert(is_power_of_two(mask & WRITEMASK_XYZW));
818
819 brw_MUL(p, brw_null_reg(), arg0[0], arg1[0]);
820 brw_MAC(p, brw_null_reg(), arg0[1], arg1[1]);
821 brw_MAC(p, brw_null_reg(), arg0[2], arg1[2]);
822
823 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
824 brw_MAC(p, dst[dst_chan], arg0[3], arg1[3]);
825 brw_set_saturate(p, 0);
826 }
827
828
829 void emit_dph(struct brw_compile *p,
830 const struct brw_reg *dst,
831 GLuint mask,
832 const struct brw_reg *arg0,
833 const struct brw_reg *arg1)
834 {
835 const int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
836
837 if (!(mask & WRITEMASK_XYZW))
838 return; /* Do not emit dead code */
839
840 assert(is_power_of_two(mask & WRITEMASK_XYZW));
841
842 brw_MUL(p, brw_null_reg(), arg0[0], arg1[0]);
843 brw_MAC(p, brw_null_reg(), arg0[1], arg1[1]);
844 brw_MAC(p, dst[dst_chan], arg0[2], arg1[2]);
845
846 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
847 brw_ADD(p, dst[dst_chan], dst[dst_chan], arg1[3]);
848 brw_set_saturate(p, 0);
849 }
850
851
852 void emit_xpd(struct brw_compile *p,
853 const struct brw_reg *dst,
854 GLuint mask,
855 const struct brw_reg *arg0,
856 const struct brw_reg *arg1)
857 {
858 GLuint i;
859
860 assert((mask & WRITEMASK_W) != WRITEMASK_W);
861
862 for (i = 0 ; i < 3; i++) {
863 if (mask & (1<<i)) {
864 GLuint i2 = (i+2)%3;
865 GLuint i1 = (i+1)%3;
866
867 brw_MUL(p, brw_null_reg(), negate(arg0[i2]), arg1[i1]);
868
869 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
870 brw_MAC(p, dst[i], arg0[i1], arg1[i2]);
871 brw_set_saturate(p, 0);
872 }
873 }
874 }
875
876
877 void emit_math1(struct brw_wm_compile *c,
878 GLuint function,
879 const struct brw_reg *dst,
880 GLuint mask,
881 const struct brw_reg *arg0)
882 {
883 struct brw_compile *p = &c->func;
884 struct intel_context *intel = &p->brw->intel;
885 int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
886 GLuint saturate = ((mask & SATURATE) ?
887 BRW_MATH_SATURATE_SATURATE :
888 BRW_MATH_SATURATE_NONE);
889 struct brw_reg src;
890
891 if (intel->gen >= 6 && ((arg0[0].hstride == BRW_HORIZONTAL_STRIDE_0 ||
892 arg0[0].file != BRW_GENERAL_REGISTER_FILE) ||
893 arg0[0].negate || arg0[0].abs)) {
894 /* Gen6 math requires that source and dst horizontal stride be 1,
895 * and that the argument be in the GRF.
896 *
897 * The hardware ignores source modifiers (negate and abs) on math
898 * instructions, so we also move to a temp to set those up.
899 */
900 src = dst[dst_chan];
901 brw_MOV(p, src, arg0[0]);
902 } else {
903 src = arg0[0];
904 }
905
906 if (!(mask & WRITEMASK_XYZW))
907 return; /* Do not emit dead code */
908
909 assert(is_power_of_two(mask & WRITEMASK_XYZW));
910
911 /* Send two messages to perform all 16 operations:
912 */
913 brw_push_insn_state(p);
914 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
915 brw_math(p,
916 dst[dst_chan],
917 function,
918 saturate,
919 2,
920 src,
921 BRW_MATH_DATA_VECTOR,
922 BRW_MATH_PRECISION_FULL);
923
924 if (c->dispatch_width == 16) {
925 brw_set_compression_control(p, BRW_COMPRESSION_2NDHALF);
926 brw_math(p,
927 offset(dst[dst_chan],1),
928 function,
929 saturate,
930 3,
931 sechalf(src),
932 BRW_MATH_DATA_VECTOR,
933 BRW_MATH_PRECISION_FULL);
934 }
935 brw_pop_insn_state(p);
936 }
937
938
939 void emit_math2(struct brw_wm_compile *c,
940 GLuint function,
941 const struct brw_reg *dst,
942 GLuint mask,
943 const struct brw_reg *arg0,
944 const struct brw_reg *arg1)
945 {
946 struct brw_compile *p = &c->func;
947 struct intel_context *intel = &p->brw->intel;
948 int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
949
950 if (!(mask & WRITEMASK_XYZW))
951 return; /* Do not emit dead code */
952
953 assert(is_power_of_two(mask & WRITEMASK_XYZW));
954
955 brw_push_insn_state(p);
956
957 /* math can only operate on up to a vec8 at a time, so in
958 * dispatch_width==16 we have to do the second half manually.
959 */
960 if (intel->gen >= 6) {
961 struct brw_reg src0 = arg0[0];
962 struct brw_reg src1 = arg1[0];
963 struct brw_reg temp_dst = dst[dst_chan];
964
965 if (arg0[0].hstride == BRW_HORIZONTAL_STRIDE_0) {
966 brw_MOV(p, temp_dst, src0);
967 src0 = temp_dst;
968 }
969
970 if (arg1[0].hstride == BRW_HORIZONTAL_STRIDE_0) {
971 /* This is a heinous hack to get a temporary register for use
972 * in case both arg0 and arg1 are constants. Why you're
973 * doing exponentiation on constant values in the shader, we
974 * don't know.
975 *
976 * max_wm_grf is almost surely less than the maximum GRF, and
977 * gen6 doesn't care about the number of GRFs used in a
978 * shader like pre-gen6 did.
979 */
980 struct brw_reg temp = brw_vec8_grf(c->max_wm_grf, 0);
981 brw_MOV(p, temp, src1);
982 src1 = temp;
983 }
984
985 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
986 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
987 brw_math2(p,
988 temp_dst,
989 function,
990 src0,
991 src1);
992 if (c->dispatch_width == 16) {
993 brw_set_compression_control(p, BRW_COMPRESSION_2NDHALF);
994 brw_math2(p,
995 sechalf(temp_dst),
996 function,
997 sechalf(src0),
998 sechalf(src1));
999 }
1000 } else {
1001 GLuint saturate = ((mask & SATURATE) ?
1002 BRW_MATH_SATURATE_SATURATE :
1003 BRW_MATH_SATURATE_NONE);
1004
1005 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
1006 brw_MOV(p, brw_message_reg(3), arg1[0]);
1007 if (c->dispatch_width == 16) {
1008 brw_set_compression_control(p, BRW_COMPRESSION_2NDHALF);
1009 brw_MOV(p, brw_message_reg(5), sechalf(arg1[0]));
1010 }
1011
1012 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
1013 brw_math(p,
1014 dst[dst_chan],
1015 function,
1016 saturate,
1017 2,
1018 arg0[0],
1019 BRW_MATH_DATA_VECTOR,
1020 BRW_MATH_PRECISION_FULL);
1021
1022 /* Send two messages to perform all 16 operations:
1023 */
1024 if (c->dispatch_width == 16) {
1025 brw_set_compression_control(p, BRW_COMPRESSION_2NDHALF);
1026 brw_math(p,
1027 offset(dst[dst_chan],1),
1028 function,
1029 saturate,
1030 4,
1031 sechalf(arg0[0]),
1032 BRW_MATH_DATA_VECTOR,
1033 BRW_MATH_PRECISION_FULL);
1034 }
1035 }
1036 brw_pop_insn_state(p);
1037 }
1038
1039
1040 void emit_tex(struct brw_wm_compile *c,
1041 struct brw_reg *dst,
1042 GLuint dst_flags,
1043 struct brw_reg *arg,
1044 struct brw_reg depth_payload,
1045 GLuint tex_idx,
1046 GLuint sampler,
1047 GLboolean shadow)
1048 {
1049 struct brw_compile *p = &c->func;
1050 struct intel_context *intel = &p->brw->intel;
1051 struct brw_reg dst_retyped;
1052 GLuint cur_mrf = 2, response_length;
1053 GLuint i, nr_texcoords;
1054 GLuint emit;
1055 GLuint msg_type;
1056 GLuint mrf_per_channel;
1057 GLuint simd_mode;
1058
1059 if (c->dispatch_width == 16) {
1060 mrf_per_channel = 2;
1061 response_length = 8;
1062 dst_retyped = retype(vec16(dst[0]), BRW_REGISTER_TYPE_UW);
1063 simd_mode = BRW_SAMPLER_SIMD_MODE_SIMD16;
1064 } else {
1065 mrf_per_channel = 1;
1066 response_length = 4;
1067 dst_retyped = retype(vec8(dst[0]), BRW_REGISTER_TYPE_UW);
1068 simd_mode = BRW_SAMPLER_SIMD_MODE_SIMD8;
1069 }
1070
1071 /* How many input regs are there?
1072 */
1073 switch (tex_idx) {
1074 case TEXTURE_1D_INDEX:
1075 emit = WRITEMASK_X;
1076 nr_texcoords = 1;
1077 break;
1078 case TEXTURE_2D_INDEX:
1079 case TEXTURE_RECT_INDEX:
1080 emit = WRITEMASK_XY;
1081 nr_texcoords = 2;
1082 break;
1083 case TEXTURE_3D_INDEX:
1084 case TEXTURE_CUBE_INDEX:
1085 emit = WRITEMASK_XYZ;
1086 nr_texcoords = 3;
1087 break;
1088 default:
1089 /* unexpected target */
1090 abort();
1091 }
1092
1093 /* Pre-Ironlake, the 8-wide sampler always took u,v,r. */
1094 if (intel->gen < 5 && c->dispatch_width == 8)
1095 nr_texcoords = 3;
1096
1097 if (shadow) {
1098 if (intel->gen < 7) {
1099 /* For shadow comparisons, we have to supply u,v,r. */
1100 nr_texcoords = 3;
1101 } else {
1102 /* On Ivybridge, the shadow comparitor comes first. Just load it. */
1103 brw_MOV(p, brw_message_reg(cur_mrf), arg[2]);
1104 cur_mrf += mrf_per_channel;
1105 }
1106 }
1107
1108 /* Emit the texcoords. */
1109 for (i = 0; i < nr_texcoords; i++) {
1110 if (c->key.gl_clamp_mask[i] & (1 << sampler))
1111 brw_set_saturate(p, true);
1112
1113 if (emit & (1<<i))
1114 brw_MOV(p, brw_message_reg(cur_mrf), arg[i]);
1115 else
1116 brw_MOV(p, brw_message_reg(cur_mrf), brw_imm_f(0));
1117 cur_mrf += mrf_per_channel;
1118
1119 brw_set_saturate(p, false);
1120 }
1121
1122 /* Fill in the shadow comparison reference value. */
1123 if (shadow && intel->gen < 7) {
1124 if (intel->gen >= 5) {
1125 /* Fill in the cube map array index value. */
1126 brw_MOV(p, brw_message_reg(cur_mrf), brw_imm_f(0));
1127 cur_mrf += mrf_per_channel;
1128 } else if (c->dispatch_width == 8) {
1129 /* Fill in the LOD bias value. */
1130 brw_MOV(p, brw_message_reg(cur_mrf), brw_imm_f(0));
1131 cur_mrf += mrf_per_channel;
1132 }
1133 brw_MOV(p, brw_message_reg(cur_mrf), arg[2]);
1134 cur_mrf += mrf_per_channel;
1135 }
1136
1137 if (intel->gen >= 5) {
1138 if (shadow)
1139 msg_type = GEN5_SAMPLER_MESSAGE_SAMPLE_COMPARE;
1140 else
1141 msg_type = GEN5_SAMPLER_MESSAGE_SAMPLE;
1142 } else {
1143 /* Note that G45 and older determines shadow compare and dispatch width
1144 * from message length for most messages.
1145 */
1146 if (c->dispatch_width == 16 && shadow)
1147 msg_type = BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_COMPARE;
1148 else
1149 msg_type = BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE;
1150 }
1151
1152 brw_SAMPLE(p,
1153 dst_retyped,
1154 1,
1155 retype(depth_payload, BRW_REGISTER_TYPE_UW),
1156 SURF_INDEX_TEXTURE(sampler),
1157 sampler,
1158 dst_flags & WRITEMASK_XYZW,
1159 msg_type,
1160 response_length,
1161 cur_mrf - 1,
1162 0,
1163 1,
1164 simd_mode);
1165 }
1166
1167
1168 void emit_txb(struct brw_wm_compile *c,
1169 struct brw_reg *dst,
1170 GLuint dst_flags,
1171 struct brw_reg *arg,
1172 struct brw_reg depth_payload,
1173 GLuint tex_idx,
1174 GLuint sampler)
1175 {
1176 struct brw_compile *p = &c->func;
1177 struct intel_context *intel = &p->brw->intel;
1178 GLuint msgLength;
1179 GLuint msg_type;
1180 GLuint mrf_per_channel;
1181 GLuint response_length;
1182 struct brw_reg dst_retyped;
1183
1184 /* The G45 and older chipsets don't support 8-wide dispatch for LOD biased
1185 * samples, so we'll use the 16-wide instruction, leave the second halves
1186 * undefined, and trust the execution mask to keep the undefined pixels
1187 * from mattering.
1188 */
1189 if (c->dispatch_width == 16 || intel->gen < 5) {
1190 if (intel->gen >= 5)
1191 msg_type = GEN5_SAMPLER_MESSAGE_SAMPLE_BIAS;
1192 else
1193 msg_type = BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_BIAS;
1194 mrf_per_channel = 2;
1195 dst_retyped = retype(vec16(dst[0]), BRW_REGISTER_TYPE_UW);
1196 response_length = 8;
1197 } else {
1198 msg_type = GEN5_SAMPLER_MESSAGE_SAMPLE_BIAS;
1199 mrf_per_channel = 1;
1200 dst_retyped = retype(vec8(dst[0]), BRW_REGISTER_TYPE_UW);
1201 response_length = 4;
1202 }
1203
1204 /* Shadow ignored for txb. */
1205 switch (tex_idx) {
1206 case TEXTURE_1D_INDEX:
1207 brw_MOV(p, brw_message_reg(2 + 0 * mrf_per_channel), arg[0]);
1208 brw_MOV(p, brw_message_reg(2 + 1 * mrf_per_channel), brw_imm_f(0));
1209 brw_MOV(p, brw_message_reg(2 + 2 * mrf_per_channel), brw_imm_f(0));
1210 break;
1211 case TEXTURE_2D_INDEX:
1212 case TEXTURE_RECT_INDEX:
1213 brw_MOV(p, brw_message_reg(2 + 0 * mrf_per_channel), arg[0]);
1214 brw_MOV(p, brw_message_reg(2 + 1 * mrf_per_channel), arg[1]);
1215 brw_MOV(p, brw_message_reg(2 + 2 * mrf_per_channel), brw_imm_f(0));
1216 break;
1217 case TEXTURE_3D_INDEX:
1218 case TEXTURE_CUBE_INDEX:
1219 brw_MOV(p, brw_message_reg(2 + 0 * mrf_per_channel), arg[0]);
1220 brw_MOV(p, brw_message_reg(2 + 1 * mrf_per_channel), arg[1]);
1221 brw_MOV(p, brw_message_reg(2 + 2 * mrf_per_channel), arg[2]);
1222 break;
1223 default:
1224 /* unexpected target */
1225 abort();
1226 }
1227
1228 brw_MOV(p, brw_message_reg(2 + 3 * mrf_per_channel), arg[3]);
1229 msgLength = 2 + 4 * mrf_per_channel - 1;
1230
1231 brw_SAMPLE(p,
1232 dst_retyped,
1233 1,
1234 retype(depth_payload, BRW_REGISTER_TYPE_UW),
1235 SURF_INDEX_TEXTURE(sampler),
1236 sampler,
1237 dst_flags & WRITEMASK_XYZW,
1238 msg_type,
1239 response_length,
1240 msgLength,
1241 0,
1242 1,
1243 BRW_SAMPLER_SIMD_MODE_SIMD16);
1244 }
1245
1246
1247 static void emit_lit(struct brw_wm_compile *c,
1248 const struct brw_reg *dst,
1249 GLuint mask,
1250 const struct brw_reg *arg0)
1251 {
1252 struct brw_compile *p = &c->func;
1253
1254 assert((mask & WRITEMASK_XW) == 0);
1255
1256 if (mask & WRITEMASK_Y) {
1257 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
1258 brw_MOV(p, dst[1], arg0[0]);
1259 brw_set_saturate(p, 0);
1260 }
1261
1262 if (mask & WRITEMASK_Z) {
1263 emit_math2(c, BRW_MATH_FUNCTION_POW,
1264 &dst[2],
1265 WRITEMASK_X | (mask & SATURATE),
1266 &arg0[1],
1267 &arg0[3]);
1268 }
1269
1270 /* Ordinarily you'd use an iff statement to skip or shortcircuit
1271 * some of the POW calculations above, but 16-wide iff statements
1272 * seem to lock c1 hardware, so this is a nasty workaround:
1273 */
1274 brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_LE, arg0[0], brw_imm_f(0));
1275 {
1276 if (mask & WRITEMASK_Y)
1277 brw_MOV(p, dst[1], brw_imm_f(0));
1278
1279 if (mask & WRITEMASK_Z)
1280 brw_MOV(p, dst[2], brw_imm_f(0));
1281 }
1282 brw_set_predicate_control(p, BRW_PREDICATE_NONE);
1283 }
1284
1285
1286 /* Kill pixel - set execution mask to zero for those pixels which
1287 * fail.
1288 */
1289 static void emit_kil( struct brw_wm_compile *c,
1290 struct brw_reg *arg0)
1291 {
1292 struct brw_compile *p = &c->func;
1293 struct intel_context *intel = &p->brw->intel;
1294 struct brw_reg pixelmask;
1295 GLuint i, j;
1296
1297 if (intel->gen >= 6)
1298 pixelmask = retype(brw_vec1_grf(1, 7), BRW_REGISTER_TYPE_UW);
1299 else
1300 pixelmask = retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UW);
1301
1302 for (i = 0; i < 4; i++) {
1303 /* Check if we've already done the comparison for this reg
1304 * -- common when someone does KIL TEMP.wwww.
1305 */
1306 for (j = 0; j < i; j++) {
1307 if (memcmp(&arg0[j], &arg0[i], sizeof(arg0[0])) == 0)
1308 break;
1309 }
1310 if (j != i)
1311 continue;
1312
1313 brw_push_insn_state(p);
1314 brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_GE, arg0[i], brw_imm_f(0));
1315 brw_set_predicate_control_flag_value(p, 0xff);
1316 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
1317 brw_AND(p, pixelmask, brw_flag_reg(), pixelmask);
1318 brw_pop_insn_state(p);
1319 }
1320 }
1321
1322 static void fire_fb_write( struct brw_wm_compile *c,
1323 GLuint base_reg,
1324 GLuint nr,
1325 GLuint target,
1326 GLuint eot )
1327 {
1328 struct brw_compile *p = &c->func;
1329 struct intel_context *intel = &p->brw->intel;
1330
1331 /* Pass through control information:
1332 *
1333 * Gen6 has done m1 mov in emit_fb_write() for current SIMD16 case.
1334 */
1335 /* mov (8) m1.0<1>:ud r1.0<8;8,1>:ud { Align1 NoMask } */
1336 if (intel->gen < 6)
1337 {
1338 brw_push_insn_state(p);
1339 brw_set_mask_control(p, BRW_MASK_DISABLE); /* ? */
1340 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
1341 brw_MOV(p,
1342 brw_message_reg(base_reg + 1),
1343 brw_vec8_grf(1, 0));
1344 brw_pop_insn_state(p);
1345 }
1346
1347 /* Send framebuffer write message: */
1348 /* send (16) null.0<1>:uw m0 r0.0<8;8,1>:uw 0x85a04000:ud { Align1 EOT } */
1349 brw_fb_WRITE(p,
1350 c->dispatch_width,
1351 base_reg,
1352 retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UW),
1353 target,
1354 nr,
1355 0,
1356 eot,
1357 GL_TRUE);
1358 }
1359
1360
1361 static void emit_aa( struct brw_wm_compile *c,
1362 struct brw_reg *arg1,
1363 GLuint reg )
1364 {
1365 struct brw_compile *p = &c->func;
1366 GLuint comp = c->aa_dest_stencil_reg / 2;
1367 GLuint off = c->aa_dest_stencil_reg % 2;
1368 struct brw_reg aa = offset(arg1[comp], off);
1369
1370 brw_push_insn_state(p);
1371 brw_set_compression_control(p, BRW_COMPRESSION_NONE); /* ?? */
1372 brw_MOV(p, brw_message_reg(reg), aa);
1373 brw_pop_insn_state(p);
1374 }
1375
1376
1377 /* Post-fragment-program processing. Send the results to the
1378 * framebuffer.
1379 * \param arg0 the fragment color
1380 * \param arg1 the pass-through depth value
1381 * \param arg2 the shader-computed depth value
1382 */
1383 void emit_fb_write(struct brw_wm_compile *c,
1384 struct brw_reg *arg0,
1385 struct brw_reg *arg1,
1386 struct brw_reg *arg2,
1387 GLuint target,
1388 GLuint eot)
1389 {
1390 struct brw_compile *p = &c->func;
1391 struct brw_context *brw = p->brw;
1392 struct intel_context *intel = &brw->intel;
1393 GLuint nr = 2;
1394 GLuint channel;
1395
1396 /* Reserve a space for AA - may not be needed:
1397 */
1398 if (c->aa_dest_stencil_reg)
1399 nr += 1;
1400
1401 /* I don't really understand how this achieves the color interleave
1402 * (ie RGBARGBA) in the result: [Do the saturation here]
1403 */
1404 brw_push_insn_state(p);
1405
1406 if (c->key.clamp_fragment_color)
1407 brw_set_saturate(p, 1);
1408
1409 for (channel = 0; channel < 4; channel++) {
1410 if (intel->gen >= 6) {
1411 /* gen6 SIMD16 single source DP write looks like:
1412 * m + 0: r0
1413 * m + 1: r1
1414 * m + 2: g0
1415 * m + 3: g1
1416 * m + 4: b0
1417 * m + 5: b1
1418 * m + 6: a0
1419 * m + 7: a1
1420 */
1421 if (c->dispatch_width == 16) {
1422 brw_MOV(p, brw_message_reg(nr + channel * 2), arg0[channel]);
1423 } else {
1424 brw_MOV(p, brw_message_reg(nr + channel), arg0[channel]);
1425 }
1426 } else if (c->dispatch_width == 16 && brw->has_compr4) {
1427 /* pre-gen6 SIMD16 single source DP write looks like:
1428 * m + 0: r0
1429 * m + 1: g0
1430 * m + 2: b0
1431 * m + 3: a0
1432 * m + 4: r1
1433 * m + 5: g1
1434 * m + 6: b1
1435 * m + 7: a1
1436 *
1437 * By setting the high bit of the MRF register number, we indicate
1438 * that we want COMPR4 mode - instead of doing the usual destination
1439 * + 1 for the second half we get destination + 4.
1440 */
1441 brw_MOV(p,
1442 brw_message_reg(nr + channel + BRW_MRF_COMPR4),
1443 arg0[channel]);
1444 } else {
1445 /* mov (8) m2.0<1>:ud r28.0<8;8,1>:ud { Align1 } */
1446 /* mov (8) m6.0<1>:ud r29.0<8;8,1>:ud { Align1 SecHalf } */
1447 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
1448 brw_MOV(p,
1449 brw_message_reg(nr + channel),
1450 arg0[channel]);
1451
1452 if (c->dispatch_width == 16) {
1453 brw_set_compression_control(p, BRW_COMPRESSION_2NDHALF);
1454 brw_MOV(p,
1455 brw_message_reg(nr + channel + 4),
1456 sechalf(arg0[channel]));
1457 }
1458 }
1459 }
1460
1461 brw_set_saturate(p, 0);
1462
1463 /* skip over the regs populated above:
1464 */
1465 if (c->dispatch_width == 16)
1466 nr += 8;
1467 else
1468 nr += 4;
1469
1470 brw_pop_insn_state(p);
1471
1472 if (c->source_depth_to_render_target)
1473 {
1474 if (c->computes_depth)
1475 brw_MOV(p, brw_message_reg(nr), arg2[2]);
1476 else
1477 brw_MOV(p, brw_message_reg(nr), arg1[1]); /* ? */
1478
1479 nr += 2;
1480 }
1481
1482 if (c->dest_depth_reg)
1483 {
1484 GLuint comp = c->dest_depth_reg / 2;
1485 GLuint off = c->dest_depth_reg % 2;
1486
1487 if (off != 0) {
1488 brw_push_insn_state(p);
1489 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
1490
1491 brw_MOV(p, brw_message_reg(nr), offset(arg1[comp],1));
1492 /* 2nd half? */
1493 brw_MOV(p, brw_message_reg(nr+1), arg1[comp+1]);
1494 brw_pop_insn_state(p);
1495 }
1496 else {
1497 brw_MOV(p, brw_message_reg(nr), arg1[comp]);
1498 }
1499 nr += 2;
1500 }
1501
1502 if (intel->gen >= 6) {
1503 /* Load the message header. There's no implied move from src0
1504 * to the base mrf on gen6.
1505 */
1506 brw_push_insn_state(p);
1507 brw_set_mask_control(p, BRW_MASK_DISABLE);
1508 brw_MOV(p, retype(brw_message_reg(0), BRW_REGISTER_TYPE_UD),
1509 retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UD));
1510 brw_pop_insn_state(p);
1511
1512 if (target != 0) {
1513 brw_MOV(p, retype(brw_vec1_reg(BRW_MESSAGE_REGISTER_FILE,
1514 0,
1515 2), BRW_REGISTER_TYPE_UD),
1516 brw_imm_ud(target));
1517 }
1518 }
1519
1520 if (!c->runtime_check_aads_emit) {
1521 if (c->aa_dest_stencil_reg)
1522 emit_aa(c, arg1, 2);
1523
1524 fire_fb_write(c, 0, nr, target, eot);
1525 }
1526 else {
1527 struct brw_reg v1_null_ud = vec1(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD));
1528 struct brw_reg ip = brw_ip_reg();
1529 struct brw_instruction *jmp;
1530
1531 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
1532 brw_set_conditionalmod(p, BRW_CONDITIONAL_Z);
1533 brw_AND(p,
1534 v1_null_ud,
1535 get_element_ud(brw_vec8_grf(1,0), 6),
1536 brw_imm_ud(1<<26));
1537
1538 jmp = brw_JMPI(p, ip, ip, brw_imm_w(0));
1539 {
1540 emit_aa(c, arg1, 2);
1541 fire_fb_write(c, 0, nr, target, eot);
1542 /* note - thread killed in subroutine */
1543 }
1544 brw_land_fwd_jump(p, jmp);
1545
1546 /* ELSE: Shuffle up one register to fill in the hole left for AA:
1547 */
1548 fire_fb_write(c, 1, nr-1, target, eot);
1549 }
1550 }
1551
1552 /**
1553 * Move a GPR to scratch memory.
1554 */
1555 static void emit_spill( struct brw_wm_compile *c,
1556 struct brw_reg reg,
1557 GLuint slot )
1558 {
1559 struct brw_compile *p = &c->func;
1560
1561 /*
1562 mov (16) m2.0<1>:ud r2.0<8;8,1>:ud { Align1 Compr }
1563 */
1564 brw_MOV(p, brw_message_reg(2), reg);
1565
1566 /*
1567 mov (1) r0.2<1>:d 0x00000080:d { Align1 NoMask }
1568 send (16) null.0<1>:uw m1 r0.0<8;8,1>:uw 0x053003ff:ud { Align1 }
1569 */
1570 brw_oword_block_write_scratch(p, brw_message_reg(1), 2, slot);
1571 }
1572
1573
1574 /**
1575 * Load a GPR from scratch memory.
1576 */
1577 static void emit_unspill( struct brw_wm_compile *c,
1578 struct brw_reg reg,
1579 GLuint slot )
1580 {
1581 struct brw_compile *p = &c->func;
1582
1583 /* Slot 0 is the undef value.
1584 */
1585 if (slot == 0) {
1586 brw_MOV(p, reg, brw_imm_f(0));
1587 return;
1588 }
1589
1590 /*
1591 mov (1) r0.2<1>:d 0x000000c0:d { Align1 NoMask }
1592 send (16) r110.0<1>:uw m1 r0.0<8;8,1>:uw 0x041243ff:ud { Align1 }
1593 */
1594
1595 brw_oword_block_read(p, vec16(reg), brw_message_reg(1), 2, slot);
1596 }
1597
1598
1599 /**
1600 * Retrieve up to 4 GEN4 register pairs for the given wm reg:
1601 * Args with unspill_reg != 0 will be loaded from scratch memory.
1602 */
1603 static void get_argument_regs( struct brw_wm_compile *c,
1604 struct brw_wm_ref *arg[],
1605 struct brw_reg *regs )
1606 {
1607 GLuint i;
1608
1609 for (i = 0; i < 4; i++) {
1610 if (arg[i]) {
1611 if (arg[i]->unspill_reg)
1612 emit_unspill(c,
1613 brw_vec8_grf(arg[i]->unspill_reg, 0),
1614 arg[i]->value->spill_slot);
1615
1616 regs[i] = arg[i]->hw_reg;
1617 }
1618 else {
1619 regs[i] = brw_null_reg();
1620 }
1621 }
1622 }
1623
1624
1625 /**
1626 * For values that have a spill_slot!=0, write those regs to scratch memory.
1627 */
1628 static void spill_values( struct brw_wm_compile *c,
1629 struct brw_wm_value *values,
1630 GLuint nr )
1631 {
1632 GLuint i;
1633
1634 for (i = 0; i < nr; i++)
1635 if (values[i].spill_slot)
1636 emit_spill(c, values[i].hw_reg, values[i].spill_slot);
1637 }
1638
1639
1640 /* Emit the fragment program instructions here.
1641 */
1642 void brw_wm_emit( struct brw_wm_compile *c )
1643 {
1644 struct brw_compile *p = &c->func;
1645 struct intel_context *intel = &p->brw->intel;
1646 GLuint insn;
1647
1648 brw_set_compression_control(p, BRW_COMPRESSION_COMPRESSED);
1649 if (intel->gen >= 6)
1650 brw_set_acc_write_control(p, 1);
1651
1652 /* Check if any of the payload regs need to be spilled:
1653 */
1654 spill_values(c, c->payload.depth, 4);
1655 spill_values(c, c->creg, c->nr_creg);
1656 spill_values(c, c->payload.input_interp, FRAG_ATTRIB_MAX);
1657
1658
1659 for (insn = 0; insn < c->nr_insns; insn++) {
1660
1661 struct brw_wm_instruction *inst = &c->instruction[insn];
1662 struct brw_reg args[3][4], dst[4];
1663 GLuint i, dst_flags;
1664
1665 /* Get argument regs:
1666 */
1667 for (i = 0; i < 3; i++)
1668 get_argument_regs(c, inst->src[i], args[i]);
1669
1670 /* Get dest regs:
1671 */
1672 for (i = 0; i < 4; i++)
1673 if (inst->dst[i])
1674 dst[i] = inst->dst[i]->hw_reg;
1675 else
1676 dst[i] = brw_null_reg();
1677
1678 /* Flags
1679 */
1680 dst_flags = inst->writemask;
1681 if (inst->saturate)
1682 dst_flags |= SATURATE;
1683
1684 switch (inst->opcode) {
1685 /* Generated instructions for calculating triangle interpolants:
1686 */
1687 case WM_PIXELXY:
1688 emit_pixel_xy(c, dst, dst_flags);
1689 break;
1690
1691 case WM_DELTAXY:
1692 emit_delta_xy(p, dst, dst_flags, args[0]);
1693 break;
1694
1695 case WM_WPOSXY:
1696 emit_wpos_xy(c, dst, dst_flags, args[0]);
1697 break;
1698
1699 case WM_PIXELW:
1700 emit_pixel_w(c, dst, dst_flags, args[0], args[1]);
1701 break;
1702
1703 case WM_LINTERP:
1704 emit_linterp(p, dst, dst_flags, args[0], args[1]);
1705 break;
1706
1707 case WM_PINTERP:
1708 emit_pinterp(p, dst, dst_flags, args[0], args[1], args[2]);
1709 break;
1710
1711 case WM_CINTERP:
1712 emit_cinterp(p, dst, dst_flags, args[0]);
1713 break;
1714
1715 case WM_FB_WRITE:
1716 emit_fb_write(c, args[0], args[1], args[2], inst->target, inst->eot);
1717 break;
1718
1719 case WM_FRONTFACING:
1720 emit_frontfacing(p, dst, dst_flags);
1721 break;
1722
1723 /* Straightforward arithmetic:
1724 */
1725 case OPCODE_ADD:
1726 emit_alu2(p, brw_ADD, dst, dst_flags, args[0], args[1]);
1727 break;
1728
1729 case OPCODE_FRC:
1730 emit_alu1(p, brw_FRC, dst, dst_flags, args[0]);
1731 break;
1732
1733 case OPCODE_FLR:
1734 emit_alu1(p, brw_RNDD, dst, dst_flags, args[0]);
1735 break;
1736
1737 case OPCODE_DDX:
1738 emit_ddxy(p, dst, dst_flags, GL_TRUE, args[0]);
1739 break;
1740
1741 case OPCODE_DDY:
1742 emit_ddxy(p, dst, dst_flags, GL_FALSE, args[0]);
1743 break;
1744
1745 case OPCODE_DP2:
1746 emit_dp2(p, dst, dst_flags, args[0], args[1]);
1747 break;
1748
1749 case OPCODE_DP3:
1750 emit_dp3(p, dst, dst_flags, args[0], args[1]);
1751 break;
1752
1753 case OPCODE_DP4:
1754 emit_dp4(p, dst, dst_flags, args[0], args[1]);
1755 break;
1756
1757 case OPCODE_DPH:
1758 emit_dph(p, dst, dst_flags, args[0], args[1]);
1759 break;
1760
1761 case OPCODE_TRUNC:
1762 for (i = 0; i < 4; i++) {
1763 if (dst_flags & (1<<i)) {
1764 brw_RNDZ(p, dst[i], args[0][i]);
1765 }
1766 }
1767 break;
1768
1769 case OPCODE_LRP:
1770 emit_lrp(p, dst, dst_flags, args[0], args[1], args[2]);
1771 break;
1772
1773 case OPCODE_MAD:
1774 emit_mad(p, dst, dst_flags, args[0], args[1], args[2]);
1775 break;
1776
1777 case OPCODE_MOV:
1778 case OPCODE_SWZ:
1779 emit_alu1(p, brw_MOV, dst, dst_flags, args[0]);
1780 break;
1781
1782 case OPCODE_MUL:
1783 emit_alu2(p, brw_MUL, dst, dst_flags, args[0], args[1]);
1784 break;
1785
1786 case OPCODE_XPD:
1787 emit_xpd(p, dst, dst_flags, args[0], args[1]);
1788 break;
1789
1790 /* Higher math functions:
1791 */
1792 case OPCODE_RCP:
1793 emit_math1(c, BRW_MATH_FUNCTION_INV, dst, dst_flags, args[0]);
1794 break;
1795
1796 case OPCODE_RSQ:
1797 emit_math1(c, BRW_MATH_FUNCTION_RSQ, dst, dst_flags, args[0]);
1798 break;
1799
1800 case OPCODE_SIN:
1801 emit_math1(c, BRW_MATH_FUNCTION_SIN, dst, dst_flags, args[0]);
1802 break;
1803
1804 case OPCODE_COS:
1805 emit_math1(c, BRW_MATH_FUNCTION_COS, dst, dst_flags, args[0]);
1806 break;
1807
1808 case OPCODE_EX2:
1809 emit_math1(c, BRW_MATH_FUNCTION_EXP, dst, dst_flags, args[0]);
1810 break;
1811
1812 case OPCODE_LG2:
1813 emit_math1(c, BRW_MATH_FUNCTION_LOG, dst, dst_flags, args[0]);
1814 break;
1815
1816 case OPCODE_SCS:
1817 /* There is an scs math function, but it would need some
1818 * fixup for 16-element execution.
1819 */
1820 if (dst_flags & WRITEMASK_X)
1821 emit_math1(c, BRW_MATH_FUNCTION_COS, dst, (dst_flags&SATURATE)|WRITEMASK_X, args[0]);
1822 if (dst_flags & WRITEMASK_Y)
1823 emit_math1(c, BRW_MATH_FUNCTION_SIN, dst+1, (dst_flags&SATURATE)|WRITEMASK_X, args[0]);
1824 break;
1825
1826 case OPCODE_POW:
1827 emit_math2(c, BRW_MATH_FUNCTION_POW, dst, dst_flags, args[0], args[1]);
1828 break;
1829
1830 /* Comparisons:
1831 */
1832 case OPCODE_CMP:
1833 emit_cmp(p, dst, dst_flags, args[0], args[1], args[2]);
1834 break;
1835
1836 case OPCODE_MAX:
1837 emit_max(p, dst, dst_flags, args[0], args[1]);
1838 break;
1839
1840 case OPCODE_MIN:
1841 emit_min(p, dst, dst_flags, args[0], args[1]);
1842 break;
1843
1844 case OPCODE_SLT:
1845 emit_slt(p, dst, dst_flags, args[0], args[1]);
1846 break;
1847
1848 case OPCODE_SLE:
1849 emit_sle(p, dst, dst_flags, args[0], args[1]);
1850 break;
1851 case OPCODE_SGT:
1852 emit_sgt(p, dst, dst_flags, args[0], args[1]);
1853 break;
1854 case OPCODE_SGE:
1855 emit_sge(p, dst, dst_flags, args[0], args[1]);
1856 break;
1857 case OPCODE_SEQ:
1858 emit_seq(p, dst, dst_flags, args[0], args[1]);
1859 break;
1860 case OPCODE_SNE:
1861 emit_sne(p, dst, dst_flags, args[0], args[1]);
1862 break;
1863
1864 case OPCODE_SSG:
1865 emit_sign(p, dst, dst_flags, args[0]);
1866 break;
1867
1868 case OPCODE_LIT:
1869 emit_lit(c, dst, dst_flags, args[0]);
1870 break;
1871
1872 /* Texturing operations:
1873 */
1874 case OPCODE_TEX:
1875 emit_tex(c, dst, dst_flags, args[0], c->payload.depth[0].hw_reg,
1876 inst->tex_idx, inst->tex_unit,
1877 inst->tex_shadow);
1878 break;
1879
1880 case OPCODE_TXB:
1881 emit_txb(c, dst, dst_flags, args[0], c->payload.depth[0].hw_reg,
1882 inst->tex_idx, inst->tex_unit);
1883 break;
1884
1885 case OPCODE_KIL:
1886 emit_kil(c, args[0]);
1887 break;
1888
1889 default:
1890 printf("Unsupported opcode %i (%s) in fragment shader\n",
1891 inst->opcode, inst->opcode < MAX_OPCODE ?
1892 _mesa_opcode_string(inst->opcode) :
1893 "unknown");
1894 }
1895
1896 for (i = 0; i < 4; i++)
1897 if (inst->dst[i] && inst->dst[i]->spill_slot)
1898 emit_spill(c,
1899 inst->dst[i]->hw_reg,
1900 inst->dst[i]->spill_slot);
1901 }
1902
1903 /* Only properly tested on ILK */
1904 if (p->brw->intel.gen == 5) {
1905 brw_remove_duplicate_mrf_moves(p);
1906 if (c->dispatch_width == 16)
1907 brw_remove_grf_to_mrf_moves(p);
1908 }
1909
1910 if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
1911 int i;
1912
1913 printf("wm-native:\n");
1914 for (i = 0; i < p->nr_insn; i++)
1915 brw_disasm(stdout, &p->store[i], p->brw->intel.gen);
1916 printf("\n");
1917 }
1918 }
1919