i965/fs: Add support for math instructions in 16-wide mode.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_emit.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/macros.h"
34 #include "brw_context.h"
35 #include "brw_wm.h"
36
37 static GLboolean can_do_pln(struct intel_context *intel,
38 const struct brw_reg *deltas)
39 {
40 struct brw_context *brw = brw_context(&intel->ctx);
41
42 if (!brw->has_pln)
43 return GL_FALSE;
44
45 if (deltas[1].nr != deltas[0].nr + 1)
46 return GL_FALSE;
47
48 if (intel->gen < 6 && ((deltas[0].nr & 1) != 0))
49 return GL_FALSE;
50
51 return GL_TRUE;
52 }
53
54 /* Return the SrcReg index of the channels that can be immediate float operands
55 * instead of usage of PROGRAM_CONSTANT values through push/pull.
56 */
57 GLboolean
58 brw_wm_arg_can_be_immediate(enum prog_opcode opcode, int arg)
59 {
60 int opcode_array[] = {
61 [OPCODE_ADD] = 2,
62 [OPCODE_CMP] = 3,
63 [OPCODE_DP3] = 2,
64 [OPCODE_DP4] = 2,
65 [OPCODE_DPH] = 2,
66 [OPCODE_MAX] = 2,
67 [OPCODE_MIN] = 2,
68 [OPCODE_MOV] = 1,
69 [OPCODE_MUL] = 2,
70 [OPCODE_SEQ] = 2,
71 [OPCODE_SGE] = 2,
72 [OPCODE_SGT] = 2,
73 [OPCODE_SLE] = 2,
74 [OPCODE_SLT] = 2,
75 [OPCODE_SNE] = 2,
76 [OPCODE_SWZ] = 1,
77 [OPCODE_XPD] = 2,
78 };
79
80 /* These opcodes get broken down in a way that allow two
81 * args to be immediates.
82 */
83 if (opcode == OPCODE_MAD || opcode == OPCODE_LRP) {
84 if (arg == 1 || arg == 2)
85 return GL_TRUE;
86 }
87
88 if (opcode > ARRAY_SIZE(opcode_array))
89 return GL_FALSE;
90
91 return arg == opcode_array[opcode] - 1;
92 }
93
94 /**
95 * Computes the screen-space x,y position of the pixels.
96 *
97 * This will be used by emit_delta_xy() or emit_wpos_xy() for
98 * interpolation of attributes..
99 *
100 * Payload R0:
101 *
102 * R0.0 -- pixel mask, one bit for each of 4 pixels in 4 tiles,
103 * corresponding to each of the 16 execution channels.
104 * R0.1..8 -- ?
105 * R1.0 -- triangle vertex 0.X
106 * R1.1 -- triangle vertex 0.Y
107 * R1.2 -- tile 0 x,y coords (2 packed uwords)
108 * R1.3 -- tile 1 x,y coords (2 packed uwords)
109 * R1.4 -- tile 2 x,y coords (2 packed uwords)
110 * R1.5 -- tile 3 x,y coords (2 packed uwords)
111 * R1.6 -- ?
112 * R1.7 -- ?
113 * R1.8 -- ?
114 */
115 void emit_pixel_xy(struct brw_wm_compile *c,
116 const struct brw_reg *dst,
117 GLuint mask)
118 {
119 struct brw_compile *p = &c->func;
120 struct brw_reg r1 = brw_vec1_grf(1, 0);
121 struct brw_reg r1_uw = retype(r1, BRW_REGISTER_TYPE_UW);
122 struct brw_reg dst0_uw, dst1_uw;
123
124 brw_push_insn_state(p);
125 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
126
127 if (c->dispatch_width == 16) {
128 dst0_uw = vec16(retype(dst[0], BRW_REGISTER_TYPE_UW));
129 dst1_uw = vec16(retype(dst[1], BRW_REGISTER_TYPE_UW));
130 } else {
131 dst0_uw = vec8(retype(dst[0], BRW_REGISTER_TYPE_UW));
132 dst1_uw = vec8(retype(dst[1], BRW_REGISTER_TYPE_UW));
133 }
134
135 /* Calculate pixel centers by adding 1 or 0 to each of the
136 * micro-tile coordinates passed in r1.
137 */
138 if (mask & WRITEMASK_X) {
139 brw_ADD(p,
140 dst0_uw,
141 stride(suboffset(r1_uw, 4), 2, 4, 0),
142 brw_imm_v(0x10101010));
143 }
144
145 if (mask & WRITEMASK_Y) {
146 brw_ADD(p,
147 dst1_uw,
148 stride(suboffset(r1_uw,5), 2, 4, 0),
149 brw_imm_v(0x11001100));
150 }
151 brw_pop_insn_state(p);
152 }
153
154 /**
155 * Computes the screen-space x,y distance of the pixels from the start
156 * vertex.
157 *
158 * This will be used in linterp or pinterp with the start vertex value
159 * and the Cx, Cy, and C0 coefficients passed in from the setup engine
160 * to produce interpolated attribute values.
161 */
162 void emit_delta_xy(struct brw_compile *p,
163 const struct brw_reg *dst,
164 GLuint mask,
165 const struct brw_reg *arg0)
166 {
167 struct intel_context *intel = &p->brw->intel;
168 struct brw_reg r1 = brw_vec1_grf(1, 0);
169
170 if (mask == 0)
171 return;
172
173 assert(mask == WRITEMASK_XY);
174
175 if (intel->gen >= 6) {
176 /* XXX Gen6 WM doesn't have Xstart/Ystart in payload r1.0/r1.1.
177 Just add them with 0.0 for dst reg.. */
178 r1 = brw_imm_v(0x00000000);
179 brw_ADD(p,
180 dst[0],
181 retype(arg0[0], BRW_REGISTER_TYPE_UW),
182 r1);
183 brw_ADD(p,
184 dst[1],
185 retype(arg0[1], BRW_REGISTER_TYPE_UW),
186 r1);
187 return;
188 }
189
190 /* Calc delta X,Y by subtracting origin in r1 from the pixel
191 * centers produced by emit_pixel_xy().
192 */
193 brw_ADD(p,
194 dst[0],
195 retype(arg0[0], BRW_REGISTER_TYPE_UW),
196 negate(r1));
197 brw_ADD(p,
198 dst[1],
199 retype(arg0[1], BRW_REGISTER_TYPE_UW),
200 negate(suboffset(r1,1)));
201 }
202
203 /**
204 * Computes the pixel offset from the window origin for gl_FragCoord().
205 */
206 void emit_wpos_xy(struct brw_wm_compile *c,
207 const struct brw_reg *dst,
208 GLuint mask,
209 const struct brw_reg *arg0)
210 {
211 struct brw_compile *p = &c->func;
212 struct intel_context *intel = &p->brw->intel;
213 struct brw_reg delta_x = retype(arg0[0], BRW_REGISTER_TYPE_W);
214 struct brw_reg delta_y = retype(arg0[1], BRW_REGISTER_TYPE_W);
215
216 if (mask & WRITEMASK_X) {
217 if (intel->gen >= 6) {
218 struct brw_reg delta_x_f = retype(delta_x, BRW_REGISTER_TYPE_F);
219 brw_MOV(p, delta_x_f, delta_x);
220 delta_x = delta_x_f;
221 }
222
223 if (c->fp->program.PixelCenterInteger) {
224 /* X' = X */
225 brw_MOV(p, dst[0], delta_x);
226 } else {
227 /* X' = X + 0.5 */
228 brw_ADD(p, dst[0], delta_x, brw_imm_f(0.5));
229 }
230 }
231
232 if (mask & WRITEMASK_Y) {
233 if (intel->gen >= 6) {
234 struct brw_reg delta_y_f = retype(delta_y, BRW_REGISTER_TYPE_F);
235 brw_MOV(p, delta_y_f, delta_y);
236 delta_y = delta_y_f;
237 }
238
239 if (c->fp->program.OriginUpperLeft) {
240 if (c->fp->program.PixelCenterInteger) {
241 /* Y' = Y */
242 brw_MOV(p, dst[1], delta_y);
243 } else {
244 brw_ADD(p, dst[1], delta_y, brw_imm_f(0.5));
245 }
246 } else {
247 float center_offset = c->fp->program.PixelCenterInteger ? 0.0 : 0.5;
248
249 /* Y' = (height - 1) - Y + center */
250 brw_ADD(p, dst[1], negate(delta_y),
251 brw_imm_f(c->key.drawable_height - 1 + center_offset));
252 }
253 }
254 }
255
256
257 void emit_pixel_w(struct brw_wm_compile *c,
258 const struct brw_reg *dst,
259 GLuint mask,
260 const struct brw_reg *arg0,
261 const struct brw_reg *deltas)
262 {
263 struct brw_compile *p = &c->func;
264 struct intel_context *intel = &p->brw->intel;
265 struct brw_reg src;
266 struct brw_reg temp_dst;
267
268 if (intel->gen >= 6)
269 temp_dst = dst[3];
270 else
271 temp_dst = brw_message_reg(2);
272
273 assert(intel->gen < 6);
274
275 /* Don't need this if all you are doing is interpolating color, for
276 * instance.
277 */
278 if (mask & WRITEMASK_W) {
279 struct brw_reg interp3 = brw_vec1_grf(arg0[0].nr+1, 4);
280
281 /* Calc 1/w - just linterp wpos[3] optimized by putting the
282 * result straight into a message reg.
283 */
284 if (can_do_pln(intel, deltas)) {
285 brw_PLN(p, temp_dst, interp3, deltas[0]);
286 } else {
287 brw_LINE(p, brw_null_reg(), interp3, deltas[0]);
288 brw_MAC(p, temp_dst, suboffset(interp3, 1), deltas[1]);
289 }
290
291 /* Calc w */
292 if (intel->gen >= 6)
293 src = temp_dst;
294 else
295 src = brw_null_reg();
296
297 if (c->dispatch_width == 16) {
298 brw_math_16(p, dst[3],
299 BRW_MATH_FUNCTION_INV,
300 BRW_MATH_SATURATE_NONE,
301 2, src,
302 BRW_MATH_PRECISION_FULL);
303 } else {
304 brw_math(p, dst[3],
305 BRW_MATH_FUNCTION_INV,
306 BRW_MATH_SATURATE_NONE,
307 2, src,
308 BRW_MATH_DATA_VECTOR,
309 BRW_MATH_PRECISION_FULL);
310 }
311 }
312 }
313
314 void emit_linterp(struct brw_compile *p,
315 const struct brw_reg *dst,
316 GLuint mask,
317 const struct brw_reg *arg0,
318 const struct brw_reg *deltas)
319 {
320 struct intel_context *intel = &p->brw->intel;
321 struct brw_reg interp[4];
322 GLuint nr = arg0[0].nr;
323 GLuint i;
324
325 interp[0] = brw_vec1_grf(nr, 0);
326 interp[1] = brw_vec1_grf(nr, 4);
327 interp[2] = brw_vec1_grf(nr+1, 0);
328 interp[3] = brw_vec1_grf(nr+1, 4);
329
330 for (i = 0; i < 4; i++) {
331 if (mask & (1<<i)) {
332 if (intel->gen >= 6) {
333 brw_PLN(p, dst[i], interp[i], brw_vec8_grf(2, 0));
334 } else if (can_do_pln(intel, deltas)) {
335 brw_PLN(p, dst[i], interp[i], deltas[0]);
336 } else {
337 brw_LINE(p, brw_null_reg(), interp[i], deltas[0]);
338 brw_MAC(p, dst[i], suboffset(interp[i],1), deltas[1]);
339 }
340 }
341 }
342 }
343
344
345 void emit_pinterp(struct brw_compile *p,
346 const struct brw_reg *dst,
347 GLuint mask,
348 const struct brw_reg *arg0,
349 const struct brw_reg *deltas,
350 const struct brw_reg *w)
351 {
352 struct intel_context *intel = &p->brw->intel;
353 struct brw_reg interp[4];
354 GLuint nr = arg0[0].nr;
355 GLuint i;
356
357 if (intel->gen >= 6) {
358 emit_linterp(p, dst, mask, arg0, interp);
359 return;
360 }
361
362 interp[0] = brw_vec1_grf(nr, 0);
363 interp[1] = brw_vec1_grf(nr, 4);
364 interp[2] = brw_vec1_grf(nr+1, 0);
365 interp[3] = brw_vec1_grf(nr+1, 4);
366
367 for (i = 0; i < 4; i++) {
368 if (mask & (1<<i)) {
369 if (can_do_pln(intel, deltas)) {
370 brw_PLN(p, dst[i], interp[i], deltas[0]);
371 } else {
372 brw_LINE(p, brw_null_reg(), interp[i], deltas[0]);
373 brw_MAC(p, dst[i], suboffset(interp[i],1), deltas[1]);
374 }
375 }
376 }
377 for (i = 0; i < 4; i++) {
378 if (mask & (1<<i)) {
379 brw_MUL(p, dst[i], dst[i], w[3]);
380 }
381 }
382 }
383
384
385 void emit_cinterp(struct brw_compile *p,
386 const struct brw_reg *dst,
387 GLuint mask,
388 const struct brw_reg *arg0)
389 {
390 struct brw_reg interp[4];
391 GLuint nr = arg0[0].nr;
392 GLuint i;
393
394 interp[0] = brw_vec1_grf(nr, 0);
395 interp[1] = brw_vec1_grf(nr, 4);
396 interp[2] = brw_vec1_grf(nr+1, 0);
397 interp[3] = brw_vec1_grf(nr+1, 4);
398
399 for (i = 0; i < 4; i++) {
400 if (mask & (1<<i)) {
401 brw_MOV(p, dst[i], suboffset(interp[i],3)); /* TODO: optimize away like other moves */
402 }
403 }
404 }
405
406 /* Sets the destination channels to 1.0 or 0.0 according to glFrontFacing. */
407 void emit_frontfacing(struct brw_compile *p,
408 const struct brw_reg *dst,
409 GLuint mask)
410 {
411 struct brw_reg r1_6ud = retype(brw_vec1_grf(1, 6), BRW_REGISTER_TYPE_UD);
412 GLuint i;
413
414 if (!(mask & WRITEMASK_XYZW))
415 return;
416
417 for (i = 0; i < 4; i++) {
418 if (mask & (1<<i)) {
419 brw_MOV(p, dst[i], brw_imm_f(0.0));
420 }
421 }
422
423 /* bit 31 is "primitive is back face", so checking < (1 << 31) gives
424 * us front face
425 */
426 brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, r1_6ud, brw_imm_ud(1 << 31));
427 for (i = 0; i < 4; i++) {
428 if (mask & (1<<i)) {
429 brw_MOV(p, dst[i], brw_imm_f(1.0));
430 }
431 }
432 brw_set_predicate_control_flag_value(p, 0xff);
433 }
434
435 /* For OPCODE_DDX and OPCODE_DDY, per channel of output we've got input
436 * looking like:
437 *
438 * arg0: ss0.tl ss0.tr ss0.bl ss0.br ss1.tl ss1.tr ss1.bl ss1.br
439 *
440 * and we're trying to produce:
441 *
442 * DDX DDY
443 * dst: (ss0.tr - ss0.tl) (ss0.tl - ss0.bl)
444 * (ss0.tr - ss0.tl) (ss0.tr - ss0.br)
445 * (ss0.br - ss0.bl) (ss0.tl - ss0.bl)
446 * (ss0.br - ss0.bl) (ss0.tr - ss0.br)
447 * (ss1.tr - ss1.tl) (ss1.tl - ss1.bl)
448 * (ss1.tr - ss1.tl) (ss1.tr - ss1.br)
449 * (ss1.br - ss1.bl) (ss1.tl - ss1.bl)
450 * (ss1.br - ss1.bl) (ss1.tr - ss1.br)
451 *
452 * and add another set of two more subspans if in 16-pixel dispatch mode.
453 *
454 * For DDX, it ends up being easy: width = 2, horiz=0 gets us the same result
455 * for each pair, and vertstride = 2 jumps us 2 elements after processing a
456 * pair. But for DDY, it's harder, as we want to produce the pairs swizzled
457 * between each other. We could probably do it like ddx and swizzle the right
458 * order later, but bail for now and just produce
459 * ((ss0.tl - ss0.bl)x4 (ss1.tl - ss1.bl)x4)
460 */
461 void emit_ddxy(struct brw_compile *p,
462 const struct brw_reg *dst,
463 GLuint mask,
464 GLboolean is_ddx,
465 const struct brw_reg *arg0)
466 {
467 int i;
468 struct brw_reg src0, src1;
469
470 if (mask & SATURATE)
471 brw_set_saturate(p, 1);
472 for (i = 0; i < 4; i++ ) {
473 if (mask & (1<<i)) {
474 if (is_ddx) {
475 src0 = brw_reg(arg0[i].file, arg0[i].nr, 1,
476 BRW_REGISTER_TYPE_F,
477 BRW_VERTICAL_STRIDE_2,
478 BRW_WIDTH_2,
479 BRW_HORIZONTAL_STRIDE_0,
480 BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
481 src1 = brw_reg(arg0[i].file, arg0[i].nr, 0,
482 BRW_REGISTER_TYPE_F,
483 BRW_VERTICAL_STRIDE_2,
484 BRW_WIDTH_2,
485 BRW_HORIZONTAL_STRIDE_0,
486 BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
487 } else {
488 src0 = brw_reg(arg0[i].file, arg0[i].nr, 0,
489 BRW_REGISTER_TYPE_F,
490 BRW_VERTICAL_STRIDE_4,
491 BRW_WIDTH_4,
492 BRW_HORIZONTAL_STRIDE_0,
493 BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
494 src1 = brw_reg(arg0[i].file, arg0[i].nr, 2,
495 BRW_REGISTER_TYPE_F,
496 BRW_VERTICAL_STRIDE_4,
497 BRW_WIDTH_4,
498 BRW_HORIZONTAL_STRIDE_0,
499 BRW_SWIZZLE_XYZW, WRITEMASK_XYZW);
500 }
501 brw_ADD(p, dst[i], src0, negate(src1));
502 }
503 }
504 if (mask & SATURATE)
505 brw_set_saturate(p, 0);
506 }
507
508 void emit_alu1(struct brw_compile *p,
509 struct brw_instruction *(*func)(struct brw_compile *,
510 struct brw_reg,
511 struct brw_reg),
512 const struct brw_reg *dst,
513 GLuint mask,
514 const struct brw_reg *arg0)
515 {
516 GLuint i;
517
518 if (mask & SATURATE)
519 brw_set_saturate(p, 1);
520
521 for (i = 0; i < 4; i++) {
522 if (mask & (1<<i)) {
523 func(p, dst[i], arg0[i]);
524 }
525 }
526
527 if (mask & SATURATE)
528 brw_set_saturate(p, 0);
529 }
530
531
532 void emit_alu2(struct brw_compile *p,
533 struct brw_instruction *(*func)(struct brw_compile *,
534 struct brw_reg,
535 struct brw_reg,
536 struct brw_reg),
537 const struct brw_reg *dst,
538 GLuint mask,
539 const struct brw_reg *arg0,
540 const struct brw_reg *arg1)
541 {
542 GLuint i;
543
544 if (mask & SATURATE)
545 brw_set_saturate(p, 1);
546
547 for (i = 0; i < 4; i++) {
548 if (mask & (1<<i)) {
549 func(p, dst[i], arg0[i], arg1[i]);
550 }
551 }
552
553 if (mask & SATURATE)
554 brw_set_saturate(p, 0);
555 }
556
557
558 void emit_mad(struct brw_compile *p,
559 const struct brw_reg *dst,
560 GLuint mask,
561 const struct brw_reg *arg0,
562 const struct brw_reg *arg1,
563 const struct brw_reg *arg2)
564 {
565 GLuint i;
566
567 for (i = 0; i < 4; i++) {
568 if (mask & (1<<i)) {
569 brw_MUL(p, dst[i], arg0[i], arg1[i]);
570
571 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
572 brw_ADD(p, dst[i], dst[i], arg2[i]);
573 brw_set_saturate(p, 0);
574 }
575 }
576 }
577
578 void emit_lrp(struct brw_compile *p,
579 const struct brw_reg *dst,
580 GLuint mask,
581 const struct brw_reg *arg0,
582 const struct brw_reg *arg1,
583 const struct brw_reg *arg2)
584 {
585 GLuint i;
586
587 /* Uses dst as a temporary:
588 */
589 for (i = 0; i < 4; i++) {
590 if (mask & (1<<i)) {
591 /* Can I use the LINE instruction for this?
592 */
593 brw_ADD(p, dst[i], negate(arg0[i]), brw_imm_f(1.0));
594 brw_MUL(p, brw_null_reg(), dst[i], arg2[i]);
595
596 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
597 brw_MAC(p, dst[i], arg0[i], arg1[i]);
598 brw_set_saturate(p, 0);
599 }
600 }
601 }
602
603 void emit_sop(struct brw_compile *p,
604 const struct brw_reg *dst,
605 GLuint mask,
606 GLuint cond,
607 const struct brw_reg *arg0,
608 const struct brw_reg *arg1)
609 {
610 GLuint i;
611
612 for (i = 0; i < 4; i++) {
613 if (mask & (1<<i)) {
614 brw_push_insn_state(p);
615 brw_CMP(p, brw_null_reg(), cond, arg0[i], arg1[i]);
616 brw_set_predicate_control(p, BRW_PREDICATE_NONE);
617 brw_MOV(p, dst[i], brw_imm_f(0));
618 brw_set_predicate_control(p, BRW_PREDICATE_NORMAL);
619 brw_MOV(p, dst[i], brw_imm_f(1.0));
620 brw_pop_insn_state(p);
621 }
622 }
623 }
624
625 static void emit_slt( struct brw_compile *p,
626 const struct brw_reg *dst,
627 GLuint mask,
628 const struct brw_reg *arg0,
629 const struct brw_reg *arg1 )
630 {
631 emit_sop(p, dst, mask, BRW_CONDITIONAL_L, arg0, arg1);
632 }
633
634 static void emit_sle( struct brw_compile *p,
635 const struct brw_reg *dst,
636 GLuint mask,
637 const struct brw_reg *arg0,
638 const struct brw_reg *arg1 )
639 {
640 emit_sop(p, dst, mask, BRW_CONDITIONAL_LE, arg0, arg1);
641 }
642
643 static void emit_sgt( struct brw_compile *p,
644 const struct brw_reg *dst,
645 GLuint mask,
646 const struct brw_reg *arg0,
647 const struct brw_reg *arg1 )
648 {
649 emit_sop(p, dst, mask, BRW_CONDITIONAL_G, arg0, arg1);
650 }
651
652 static void emit_sge( struct brw_compile *p,
653 const struct brw_reg *dst,
654 GLuint mask,
655 const struct brw_reg *arg0,
656 const struct brw_reg *arg1 )
657 {
658 emit_sop(p, dst, mask, BRW_CONDITIONAL_GE, arg0, arg1);
659 }
660
661 static void emit_seq( struct brw_compile *p,
662 const struct brw_reg *dst,
663 GLuint mask,
664 const struct brw_reg *arg0,
665 const struct brw_reg *arg1 )
666 {
667 emit_sop(p, dst, mask, BRW_CONDITIONAL_EQ, arg0, arg1);
668 }
669
670 static void emit_sne( struct brw_compile *p,
671 const struct brw_reg *dst,
672 GLuint mask,
673 const struct brw_reg *arg0,
674 const struct brw_reg *arg1 )
675 {
676 emit_sop(p, dst, mask, BRW_CONDITIONAL_NEQ, arg0, arg1);
677 }
678
679 void emit_cmp(struct brw_compile *p,
680 const struct brw_reg *dst,
681 GLuint mask,
682 const struct brw_reg *arg0,
683 const struct brw_reg *arg1,
684 const struct brw_reg *arg2)
685 {
686 GLuint i;
687
688 for (i = 0; i < 4; i++) {
689 if (mask & (1<<i)) {
690 brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, arg0[i], brw_imm_f(0));
691
692 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
693 brw_SEL(p, dst[i], arg1[i], arg2[i]);
694 brw_set_saturate(p, 0);
695 brw_set_predicate_control_flag_value(p, 0xff);
696 }
697 }
698 }
699
700 void emit_sign(struct brw_compile *p,
701 const struct brw_reg *dst,
702 GLuint mask,
703 const struct brw_reg *arg0)
704 {
705 GLuint i;
706
707 for (i = 0; i < 4; i++) {
708 if (mask & (1<<i)) {
709 brw_MOV(p, dst[i], brw_imm_f(0.0));
710
711 brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, arg0[i], brw_imm_f(0));
712 brw_MOV(p, dst[i], brw_imm_f(-1.0));
713 brw_set_predicate_control(p, BRW_PREDICATE_NONE);
714
715 brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_G, arg0[i], brw_imm_f(0));
716 brw_MOV(p, dst[i], brw_imm_f(1.0));
717 brw_set_predicate_control(p, BRW_PREDICATE_NONE);
718 }
719 }
720 }
721
722 void emit_max(struct brw_compile *p,
723 const struct brw_reg *dst,
724 GLuint mask,
725 const struct brw_reg *arg0,
726 const struct brw_reg *arg1)
727 {
728 GLuint i;
729
730 for (i = 0; i < 4; i++) {
731 if (mask & (1<<i)) {
732 brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_GE, arg0[i], arg1[i]);
733
734 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
735 brw_SEL(p, dst[i], arg0[i], arg1[i]);
736 brw_set_saturate(p, 0);
737 brw_set_predicate_control_flag_value(p, 0xff);
738 }
739 }
740 }
741
742 void emit_min(struct brw_compile *p,
743 const struct brw_reg *dst,
744 GLuint mask,
745 const struct brw_reg *arg0,
746 const struct brw_reg *arg1)
747 {
748 GLuint i;
749
750 for (i = 0; i < 4; i++) {
751 if (mask & (1<<i)) {
752 brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_L, arg0[i], arg1[i]);
753
754 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
755 brw_SEL(p, dst[i], arg0[i], arg1[i]);
756 brw_set_saturate(p, 0);
757 brw_set_predicate_control_flag_value(p, 0xff);
758 }
759 }
760 }
761
762
763 void emit_dp2(struct brw_compile *p,
764 const struct brw_reg *dst,
765 GLuint mask,
766 const struct brw_reg *arg0,
767 const struct brw_reg *arg1)
768 {
769 int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
770
771 if (!(mask & WRITEMASK_XYZW))
772 return; /* Do not emit dead code */
773
774 assert(is_power_of_two(mask & WRITEMASK_XYZW));
775
776 brw_MUL(p, brw_null_reg(), arg0[0], arg1[0]);
777
778 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
779 brw_MAC(p, dst[dst_chan], arg0[1], arg1[1]);
780 brw_set_saturate(p, 0);
781 }
782
783
784 void emit_dp3(struct brw_compile *p,
785 const struct brw_reg *dst,
786 GLuint mask,
787 const struct brw_reg *arg0,
788 const struct brw_reg *arg1)
789 {
790 int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
791
792 if (!(mask & WRITEMASK_XYZW))
793 return; /* Do not emit dead code */
794
795 assert(is_power_of_two(mask & WRITEMASK_XYZW));
796
797 brw_MUL(p, brw_null_reg(), arg0[0], arg1[0]);
798 brw_MAC(p, brw_null_reg(), arg0[1], arg1[1]);
799
800 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
801 brw_MAC(p, dst[dst_chan], arg0[2], arg1[2]);
802 brw_set_saturate(p, 0);
803 }
804
805
806 void emit_dp4(struct brw_compile *p,
807 const struct brw_reg *dst,
808 GLuint mask,
809 const struct brw_reg *arg0,
810 const struct brw_reg *arg1)
811 {
812 int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
813
814 if (!(mask & WRITEMASK_XYZW))
815 return; /* Do not emit dead code */
816
817 assert(is_power_of_two(mask & WRITEMASK_XYZW));
818
819 brw_MUL(p, brw_null_reg(), arg0[0], arg1[0]);
820 brw_MAC(p, brw_null_reg(), arg0[1], arg1[1]);
821 brw_MAC(p, brw_null_reg(), arg0[2], arg1[2]);
822
823 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
824 brw_MAC(p, dst[dst_chan], arg0[3], arg1[3]);
825 brw_set_saturate(p, 0);
826 }
827
828
829 void emit_dph(struct brw_compile *p,
830 const struct brw_reg *dst,
831 GLuint mask,
832 const struct brw_reg *arg0,
833 const struct brw_reg *arg1)
834 {
835 const int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
836
837 if (!(mask & WRITEMASK_XYZW))
838 return; /* Do not emit dead code */
839
840 assert(is_power_of_two(mask & WRITEMASK_XYZW));
841
842 brw_MUL(p, brw_null_reg(), arg0[0], arg1[0]);
843 brw_MAC(p, brw_null_reg(), arg0[1], arg1[1]);
844 brw_MAC(p, dst[dst_chan], arg0[2], arg1[2]);
845
846 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
847 brw_ADD(p, dst[dst_chan], dst[dst_chan], arg1[3]);
848 brw_set_saturate(p, 0);
849 }
850
851
852 void emit_xpd(struct brw_compile *p,
853 const struct brw_reg *dst,
854 GLuint mask,
855 const struct brw_reg *arg0,
856 const struct brw_reg *arg1)
857 {
858 GLuint i;
859
860 assert((mask & WRITEMASK_W) != WRITEMASK_W);
861
862 for (i = 0 ; i < 3; i++) {
863 if (mask & (1<<i)) {
864 GLuint i2 = (i+2)%3;
865 GLuint i1 = (i+1)%3;
866
867 brw_MUL(p, brw_null_reg(), negate(arg0[i2]), arg1[i1]);
868
869 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
870 brw_MAC(p, dst[i], arg0[i1], arg1[i2]);
871 brw_set_saturate(p, 0);
872 }
873 }
874 }
875
876
877 void emit_math1(struct brw_wm_compile *c,
878 GLuint function,
879 const struct brw_reg *dst,
880 GLuint mask,
881 const struct brw_reg *arg0)
882 {
883 struct brw_compile *p = &c->func;
884 struct intel_context *intel = &p->brw->intel;
885 int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
886 GLuint saturate = ((mask & SATURATE) ?
887 BRW_MATH_SATURATE_SATURATE :
888 BRW_MATH_SATURATE_NONE);
889 struct brw_reg src;
890
891 if (intel->gen >= 6 && ((arg0[0].hstride == BRW_HORIZONTAL_STRIDE_0 ||
892 arg0[0].file != BRW_GENERAL_REGISTER_FILE) ||
893 arg0[0].negate || arg0[0].abs)) {
894 /* Gen6 math requires that source and dst horizontal stride be 1,
895 * and that the argument be in the GRF.
896 *
897 * The hardware ignores source modifiers (negate and abs) on math
898 * instructions, so we also move to a temp to set those up.
899 */
900 src = dst[dst_chan];
901 brw_MOV(p, src, arg0[0]);
902 } else {
903 src = arg0[0];
904 }
905
906 if (!(mask & WRITEMASK_XYZW))
907 return; /* Do not emit dead code */
908
909 assert(is_power_of_two(mask & WRITEMASK_XYZW));
910
911 /* Send two messages to perform all 16 operations:
912 */
913 brw_push_insn_state(p);
914 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
915 brw_math(p,
916 dst[dst_chan],
917 function,
918 saturate,
919 2,
920 src,
921 BRW_MATH_DATA_VECTOR,
922 BRW_MATH_PRECISION_FULL);
923
924 if (c->dispatch_width == 16) {
925 brw_set_compression_control(p, BRW_COMPRESSION_2NDHALF);
926 brw_math(p,
927 offset(dst[dst_chan],1),
928 function,
929 saturate,
930 3,
931 sechalf(src),
932 BRW_MATH_DATA_VECTOR,
933 BRW_MATH_PRECISION_FULL);
934 }
935 brw_pop_insn_state(p);
936 }
937
938
939 void emit_math2(struct brw_wm_compile *c,
940 GLuint function,
941 const struct brw_reg *dst,
942 GLuint mask,
943 const struct brw_reg *arg0,
944 const struct brw_reg *arg1)
945 {
946 struct brw_compile *p = &c->func;
947 struct intel_context *intel = &p->brw->intel;
948 int dst_chan = _mesa_ffs(mask & WRITEMASK_XYZW) - 1;
949
950 if (!(mask & WRITEMASK_XYZW))
951 return; /* Do not emit dead code */
952
953 assert(is_power_of_two(mask & WRITEMASK_XYZW));
954
955 brw_push_insn_state(p);
956
957 /* math can only operate on up to a vec8 at a time, so in
958 * dispatch_width==16 we have to do the second half manually.
959 */
960 if (intel->gen >= 6) {
961 struct brw_reg src0 = arg0[0];
962 struct brw_reg src1 = arg1[0];
963 struct brw_reg temp_dst = dst[dst_chan];
964
965 if (arg0[0].hstride == BRW_HORIZONTAL_STRIDE_0) {
966 brw_MOV(p, temp_dst, src0);
967 src0 = temp_dst;
968 }
969
970 if (arg1[0].hstride == BRW_HORIZONTAL_STRIDE_0) {
971 /* This is a heinous hack to get a temporary register for use
972 * in case both arg0 and arg1 are constants. Why you're
973 * doing exponentiation on constant values in the shader, we
974 * don't know.
975 *
976 * max_wm_grf is almost surely less than the maximum GRF, and
977 * gen6 doesn't care about the number of GRFs used in a
978 * shader like pre-gen6 did.
979 */
980 struct brw_reg temp = brw_vec8_grf(c->max_wm_grf, 0);
981 brw_MOV(p, temp, src1);
982 src1 = temp;
983 }
984
985 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
986 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
987 brw_math2(p,
988 temp_dst,
989 function,
990 src0,
991 src1);
992 if (c->dispatch_width == 16) {
993 brw_set_compression_control(p, BRW_COMPRESSION_2NDHALF);
994 brw_math2(p,
995 sechalf(temp_dst),
996 function,
997 sechalf(src0),
998 sechalf(src1));
999 }
1000 } else {
1001 GLuint saturate = ((mask & SATURATE) ?
1002 BRW_MATH_SATURATE_SATURATE :
1003 BRW_MATH_SATURATE_NONE);
1004
1005 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
1006 brw_MOV(p, brw_message_reg(3), arg1[0]);
1007 if (c->dispatch_width == 16) {
1008 brw_set_compression_control(p, BRW_COMPRESSION_2NDHALF);
1009 brw_MOV(p, brw_message_reg(5), sechalf(arg1[0]));
1010 }
1011
1012 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
1013 brw_math(p,
1014 dst[dst_chan],
1015 function,
1016 saturate,
1017 2,
1018 arg0[0],
1019 BRW_MATH_DATA_VECTOR,
1020 BRW_MATH_PRECISION_FULL);
1021
1022 /* Send two messages to perform all 16 operations:
1023 */
1024 if (c->dispatch_width == 16) {
1025 brw_set_compression_control(p, BRW_COMPRESSION_2NDHALF);
1026 brw_math(p,
1027 offset(dst[dst_chan],1),
1028 function,
1029 saturate,
1030 4,
1031 sechalf(arg0[0]),
1032 BRW_MATH_DATA_VECTOR,
1033 BRW_MATH_PRECISION_FULL);
1034 }
1035 }
1036 brw_pop_insn_state(p);
1037 }
1038
1039
1040 void emit_tex(struct brw_wm_compile *c,
1041 struct brw_reg *dst,
1042 GLuint dst_flags,
1043 struct brw_reg *arg,
1044 struct brw_reg depth_payload,
1045 GLuint tex_idx,
1046 GLuint sampler,
1047 GLboolean shadow)
1048 {
1049 struct brw_compile *p = &c->func;
1050 struct intel_context *intel = &p->brw->intel;
1051 struct brw_reg dst_retyped;
1052 GLuint cur_mrf = 2, response_length;
1053 GLuint i, nr_texcoords;
1054 GLuint emit;
1055 GLuint msg_type;
1056 GLuint mrf_per_channel;
1057 GLuint simd_mode;
1058
1059 if (c->dispatch_width == 16) {
1060 mrf_per_channel = 2;
1061 response_length = 8;
1062 dst_retyped = retype(vec16(dst[0]), BRW_REGISTER_TYPE_UW);
1063 simd_mode = BRW_SAMPLER_SIMD_MODE_SIMD16;
1064 } else {
1065 mrf_per_channel = 1;
1066 response_length = 4;
1067 dst_retyped = retype(vec8(dst[0]), BRW_REGISTER_TYPE_UW);
1068 simd_mode = BRW_SAMPLER_SIMD_MODE_SIMD8;
1069 }
1070
1071 /* How many input regs are there?
1072 */
1073 switch (tex_idx) {
1074 case TEXTURE_1D_INDEX:
1075 emit = WRITEMASK_X;
1076 nr_texcoords = 1;
1077 break;
1078 case TEXTURE_2D_INDEX:
1079 case TEXTURE_RECT_INDEX:
1080 emit = WRITEMASK_XY;
1081 nr_texcoords = 2;
1082 break;
1083 case TEXTURE_3D_INDEX:
1084 case TEXTURE_CUBE_INDEX:
1085 emit = WRITEMASK_XYZ;
1086 nr_texcoords = 3;
1087 break;
1088 default:
1089 /* unexpected target */
1090 abort();
1091 }
1092
1093 /* Pre-Ironlake, the 8-wide sampler always took u,v,r. */
1094 if (intel->gen < 5 && c->dispatch_width == 8)
1095 nr_texcoords = 3;
1096
1097 /* For shadow comparisons, we have to supply u,v,r. */
1098 if (shadow)
1099 nr_texcoords = 3;
1100
1101 /* Emit the texcoords. */
1102 for (i = 0; i < nr_texcoords; i++) {
1103 if (emit & (1<<i))
1104 brw_MOV(p, brw_message_reg(cur_mrf), arg[i]);
1105 else
1106 brw_MOV(p, brw_message_reg(cur_mrf), brw_imm_f(0));
1107 cur_mrf += mrf_per_channel;
1108 }
1109
1110 /* Fill in the shadow comparison reference value. */
1111 if (shadow) {
1112 if (intel->gen >= 5) {
1113 /* Fill in the cube map array index value. */
1114 brw_MOV(p, brw_message_reg(cur_mrf), brw_imm_f(0));
1115 cur_mrf += mrf_per_channel;
1116 } else if (c->dispatch_width == 8) {
1117 /* Fill in the LOD bias value. */
1118 brw_MOV(p, brw_message_reg(cur_mrf), brw_imm_f(0));
1119 cur_mrf += mrf_per_channel;
1120 }
1121 brw_MOV(p, brw_message_reg(cur_mrf), arg[2]);
1122 cur_mrf += mrf_per_channel;
1123 }
1124
1125 if (intel->gen >= 5) {
1126 if (shadow)
1127 msg_type = GEN5_SAMPLER_MESSAGE_SAMPLE_COMPARE;
1128 else
1129 msg_type = GEN5_SAMPLER_MESSAGE_SAMPLE;
1130 } else {
1131 /* Note that G45 and older determines shadow compare and dispatch width
1132 * from message length for most messages.
1133 */
1134 if (c->dispatch_width == 16 && shadow)
1135 msg_type = BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_COMPARE;
1136 else
1137 msg_type = BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE;
1138 }
1139
1140 brw_SAMPLE(p,
1141 dst_retyped,
1142 1,
1143 retype(depth_payload, BRW_REGISTER_TYPE_UW),
1144 SURF_INDEX_TEXTURE(sampler),
1145 sampler,
1146 dst_flags & WRITEMASK_XYZW,
1147 msg_type,
1148 response_length,
1149 cur_mrf - 1,
1150 0,
1151 1,
1152 simd_mode);
1153 }
1154
1155
1156 void emit_txb(struct brw_wm_compile *c,
1157 struct brw_reg *dst,
1158 GLuint dst_flags,
1159 struct brw_reg *arg,
1160 struct brw_reg depth_payload,
1161 GLuint tex_idx,
1162 GLuint sampler)
1163 {
1164 struct brw_compile *p = &c->func;
1165 struct intel_context *intel = &p->brw->intel;
1166 GLuint msgLength;
1167 GLuint msg_type;
1168 GLuint mrf_per_channel;
1169 GLuint response_length;
1170 struct brw_reg dst_retyped;
1171
1172 /* The G45 and older chipsets don't support 8-wide dispatch for LOD biased
1173 * samples, so we'll use the 16-wide instruction, leave the second halves
1174 * undefined, and trust the execution mask to keep the undefined pixels
1175 * from mattering.
1176 */
1177 if (c->dispatch_width == 16 || intel->gen < 5) {
1178 if (intel->gen >= 5)
1179 msg_type = GEN5_SAMPLER_MESSAGE_SAMPLE_BIAS;
1180 else
1181 msg_type = BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_BIAS;
1182 mrf_per_channel = 2;
1183 dst_retyped = retype(vec16(dst[0]), BRW_REGISTER_TYPE_UW);
1184 response_length = 8;
1185 } else {
1186 msg_type = GEN5_SAMPLER_MESSAGE_SAMPLE_BIAS;
1187 mrf_per_channel = 1;
1188 dst_retyped = retype(vec8(dst[0]), BRW_REGISTER_TYPE_UW);
1189 response_length = 4;
1190 }
1191
1192 /* Shadow ignored for txb. */
1193 switch (tex_idx) {
1194 case TEXTURE_1D_INDEX:
1195 brw_MOV(p, brw_message_reg(2 + 0 * mrf_per_channel), arg[0]);
1196 brw_MOV(p, brw_message_reg(2 + 1 * mrf_per_channel), brw_imm_f(0));
1197 brw_MOV(p, brw_message_reg(2 + 2 * mrf_per_channel), brw_imm_f(0));
1198 break;
1199 case TEXTURE_2D_INDEX:
1200 case TEXTURE_RECT_INDEX:
1201 brw_MOV(p, brw_message_reg(2 + 0 * mrf_per_channel), arg[0]);
1202 brw_MOV(p, brw_message_reg(2 + 1 * mrf_per_channel), arg[1]);
1203 brw_MOV(p, brw_message_reg(2 + 2 * mrf_per_channel), brw_imm_f(0));
1204 break;
1205 case TEXTURE_3D_INDEX:
1206 case TEXTURE_CUBE_INDEX:
1207 brw_MOV(p, brw_message_reg(2 + 0 * mrf_per_channel), arg[0]);
1208 brw_MOV(p, brw_message_reg(2 + 1 * mrf_per_channel), arg[1]);
1209 brw_MOV(p, brw_message_reg(2 + 2 * mrf_per_channel), arg[2]);
1210 break;
1211 default:
1212 /* unexpected target */
1213 abort();
1214 }
1215
1216 brw_MOV(p, brw_message_reg(2 + 3 * mrf_per_channel), arg[3]);
1217 msgLength = 2 + 4 * mrf_per_channel - 1;
1218
1219 brw_SAMPLE(p,
1220 dst_retyped,
1221 1,
1222 retype(depth_payload, BRW_REGISTER_TYPE_UW),
1223 SURF_INDEX_TEXTURE(sampler),
1224 sampler,
1225 dst_flags & WRITEMASK_XYZW,
1226 msg_type,
1227 response_length,
1228 msgLength,
1229 0,
1230 1,
1231 BRW_SAMPLER_SIMD_MODE_SIMD16);
1232 }
1233
1234
1235 static void emit_lit(struct brw_wm_compile *c,
1236 const struct brw_reg *dst,
1237 GLuint mask,
1238 const struct brw_reg *arg0)
1239 {
1240 struct brw_compile *p = &c->func;
1241
1242 assert((mask & WRITEMASK_XW) == 0);
1243
1244 if (mask & WRITEMASK_Y) {
1245 brw_set_saturate(p, (mask & SATURATE) ? 1 : 0);
1246 brw_MOV(p, dst[1], arg0[0]);
1247 brw_set_saturate(p, 0);
1248 }
1249
1250 if (mask & WRITEMASK_Z) {
1251 emit_math2(c, BRW_MATH_FUNCTION_POW,
1252 &dst[2],
1253 WRITEMASK_X | (mask & SATURATE),
1254 &arg0[1],
1255 &arg0[3]);
1256 }
1257
1258 /* Ordinarily you'd use an iff statement to skip or shortcircuit
1259 * some of the POW calculations above, but 16-wide iff statements
1260 * seem to lock c1 hardware, so this is a nasty workaround:
1261 */
1262 brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_LE, arg0[0], brw_imm_f(0));
1263 {
1264 if (mask & WRITEMASK_Y)
1265 brw_MOV(p, dst[1], brw_imm_f(0));
1266
1267 if (mask & WRITEMASK_Z)
1268 brw_MOV(p, dst[2], brw_imm_f(0));
1269 }
1270 brw_set_predicate_control(p, BRW_PREDICATE_NONE);
1271 }
1272
1273
1274 /* Kill pixel - set execution mask to zero for those pixels which
1275 * fail.
1276 */
1277 static void emit_kil( struct brw_wm_compile *c,
1278 struct brw_reg *arg0)
1279 {
1280 struct brw_compile *p = &c->func;
1281 struct intel_context *intel = &p->brw->intel;
1282 struct brw_reg pixelmask;
1283 GLuint i, j;
1284
1285 if (intel->gen >= 6)
1286 pixelmask = retype(brw_vec1_grf(1, 7), BRW_REGISTER_TYPE_UW);
1287 else
1288 pixelmask = retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UW);
1289
1290 for (i = 0; i < 4; i++) {
1291 /* Check if we've already done the comparison for this reg
1292 * -- common when someone does KIL TEMP.wwww.
1293 */
1294 for (j = 0; j < i; j++) {
1295 if (memcmp(&arg0[j], &arg0[i], sizeof(arg0[0])) == 0)
1296 break;
1297 }
1298 if (j != i)
1299 continue;
1300
1301 brw_push_insn_state(p);
1302 brw_CMP(p, brw_null_reg(), BRW_CONDITIONAL_GE, arg0[i], brw_imm_f(0));
1303 brw_set_predicate_control_flag_value(p, 0xff);
1304 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
1305 brw_AND(p, pixelmask, brw_flag_reg(), pixelmask);
1306 brw_pop_insn_state(p);
1307 }
1308 }
1309
1310 static void fire_fb_write( struct brw_wm_compile *c,
1311 GLuint base_reg,
1312 GLuint nr,
1313 GLuint target,
1314 GLuint eot )
1315 {
1316 struct brw_compile *p = &c->func;
1317 struct intel_context *intel = &p->brw->intel;
1318
1319 /* Pass through control information:
1320 *
1321 * Gen6 has done m1 mov in emit_fb_write() for current SIMD16 case.
1322 */
1323 /* mov (8) m1.0<1>:ud r1.0<8;8,1>:ud { Align1 NoMask } */
1324 if (intel->gen < 6)
1325 {
1326 brw_push_insn_state(p);
1327 brw_set_mask_control(p, BRW_MASK_DISABLE); /* ? */
1328 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
1329 brw_MOV(p,
1330 brw_message_reg(base_reg + 1),
1331 brw_vec8_grf(1, 0));
1332 brw_pop_insn_state(p);
1333 }
1334
1335 /* Send framebuffer write message: */
1336 /* send (16) null.0<1>:uw m0 r0.0<8;8,1>:uw 0x85a04000:ud { Align1 EOT } */
1337 brw_fb_WRITE(p,
1338 c->dispatch_width,
1339 base_reg,
1340 retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UW),
1341 target,
1342 nr,
1343 0,
1344 eot,
1345 GL_TRUE);
1346 }
1347
1348
1349 static void emit_aa( struct brw_wm_compile *c,
1350 struct brw_reg *arg1,
1351 GLuint reg )
1352 {
1353 struct brw_compile *p = &c->func;
1354 GLuint comp = c->aa_dest_stencil_reg / 2;
1355 GLuint off = c->aa_dest_stencil_reg % 2;
1356 struct brw_reg aa = offset(arg1[comp], off);
1357
1358 brw_push_insn_state(p);
1359 brw_set_compression_control(p, BRW_COMPRESSION_NONE); /* ?? */
1360 brw_MOV(p, brw_message_reg(reg), aa);
1361 brw_pop_insn_state(p);
1362 }
1363
1364
1365 /* Post-fragment-program processing. Send the results to the
1366 * framebuffer.
1367 * \param arg0 the fragment color
1368 * \param arg1 the pass-through depth value
1369 * \param arg2 the shader-computed depth value
1370 */
1371 void emit_fb_write(struct brw_wm_compile *c,
1372 struct brw_reg *arg0,
1373 struct brw_reg *arg1,
1374 struct brw_reg *arg2,
1375 GLuint target,
1376 GLuint eot)
1377 {
1378 struct brw_compile *p = &c->func;
1379 struct brw_context *brw = p->brw;
1380 struct intel_context *intel = &brw->intel;
1381 GLuint nr = 2;
1382 GLuint channel;
1383
1384 /* Reserve a space for AA - may not be needed:
1385 */
1386 if (c->aa_dest_stencil_reg)
1387 nr += 1;
1388
1389 /* I don't really understand how this achieves the color interleave
1390 * (ie RGBARGBA) in the result: [Do the saturation here]
1391 */
1392 brw_push_insn_state(p);
1393
1394 if (c->key.clamp_fragment_color)
1395 brw_set_saturate(p, 1);
1396
1397 for (channel = 0; channel < 4; channel++) {
1398 if (intel->gen >= 6) {
1399 /* gen6 SIMD16 single source DP write looks like:
1400 * m + 0: r0
1401 * m + 1: r1
1402 * m + 2: g0
1403 * m + 3: g1
1404 * m + 4: b0
1405 * m + 5: b1
1406 * m + 6: a0
1407 * m + 7: a1
1408 */
1409 if (c->dispatch_width == 16) {
1410 brw_MOV(p, brw_message_reg(nr + channel * 2), arg0[channel]);
1411 } else {
1412 brw_MOV(p, brw_message_reg(nr + channel), arg0[channel]);
1413 }
1414 } else if (c->dispatch_width == 16 && brw->has_compr4) {
1415 /* pre-gen6 SIMD16 single source DP write looks like:
1416 * m + 0: r0
1417 * m + 1: g0
1418 * m + 2: b0
1419 * m + 3: a0
1420 * m + 4: r1
1421 * m + 5: g1
1422 * m + 6: b1
1423 * m + 7: a1
1424 *
1425 * By setting the high bit of the MRF register number, we indicate
1426 * that we want COMPR4 mode - instead of doing the usual destination
1427 * + 1 for the second half we get destination + 4.
1428 */
1429 brw_MOV(p,
1430 brw_message_reg(nr + channel + BRW_MRF_COMPR4),
1431 arg0[channel]);
1432 } else {
1433 /* mov (8) m2.0<1>:ud r28.0<8;8,1>:ud { Align1 } */
1434 /* mov (8) m6.0<1>:ud r29.0<8;8,1>:ud { Align1 SecHalf } */
1435 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
1436 brw_MOV(p,
1437 brw_message_reg(nr + channel),
1438 arg0[channel]);
1439
1440 if (c->dispatch_width == 16) {
1441 brw_set_compression_control(p, BRW_COMPRESSION_2NDHALF);
1442 brw_MOV(p,
1443 brw_message_reg(nr + channel + 4),
1444 sechalf(arg0[channel]));
1445 }
1446 }
1447 }
1448
1449 brw_set_saturate(p, 0);
1450
1451 /* skip over the regs populated above:
1452 */
1453 if (c->dispatch_width == 16)
1454 nr += 8;
1455 else
1456 nr += 4;
1457
1458 brw_pop_insn_state(p);
1459
1460 if (c->source_depth_to_render_target)
1461 {
1462 if (c->computes_depth)
1463 brw_MOV(p, brw_message_reg(nr), arg2[2]);
1464 else
1465 brw_MOV(p, brw_message_reg(nr), arg1[1]); /* ? */
1466
1467 nr += 2;
1468 }
1469
1470 if (c->dest_depth_reg)
1471 {
1472 GLuint comp = c->dest_depth_reg / 2;
1473 GLuint off = c->dest_depth_reg % 2;
1474
1475 if (off != 0) {
1476 brw_push_insn_state(p);
1477 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
1478
1479 brw_MOV(p, brw_message_reg(nr), offset(arg1[comp],1));
1480 /* 2nd half? */
1481 brw_MOV(p, brw_message_reg(nr+1), arg1[comp+1]);
1482 brw_pop_insn_state(p);
1483 }
1484 else {
1485 brw_MOV(p, brw_message_reg(nr), arg1[comp]);
1486 }
1487 nr += 2;
1488 }
1489
1490 if (intel->gen >= 6) {
1491 /* Load the message header. There's no implied move from src0
1492 * to the base mrf on gen6.
1493 */
1494 brw_push_insn_state(p);
1495 brw_set_mask_control(p, BRW_MASK_DISABLE);
1496 brw_MOV(p, retype(brw_message_reg(0), BRW_REGISTER_TYPE_UD),
1497 retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UD));
1498 brw_pop_insn_state(p);
1499
1500 if (target != 0) {
1501 brw_MOV(p, retype(brw_vec1_reg(BRW_MESSAGE_REGISTER_FILE,
1502 0,
1503 2), BRW_REGISTER_TYPE_UD),
1504 brw_imm_ud(target));
1505 }
1506 }
1507
1508 if (!c->runtime_check_aads_emit) {
1509 if (c->aa_dest_stencil_reg)
1510 emit_aa(c, arg1, 2);
1511
1512 fire_fb_write(c, 0, nr, target, eot);
1513 }
1514 else {
1515 struct brw_reg v1_null_ud = vec1(retype(brw_null_reg(), BRW_REGISTER_TYPE_UD));
1516 struct brw_reg ip = brw_ip_reg();
1517 struct brw_instruction *jmp;
1518
1519 brw_set_compression_control(p, BRW_COMPRESSION_NONE);
1520 brw_set_conditionalmod(p, BRW_CONDITIONAL_Z);
1521 brw_AND(p,
1522 v1_null_ud,
1523 get_element_ud(brw_vec8_grf(1,0), 6),
1524 brw_imm_ud(1<<26));
1525
1526 jmp = brw_JMPI(p, ip, ip, brw_imm_w(0));
1527 {
1528 emit_aa(c, arg1, 2);
1529 fire_fb_write(c, 0, nr, target, eot);
1530 /* note - thread killed in subroutine */
1531 }
1532 brw_land_fwd_jump(p, jmp);
1533
1534 /* ELSE: Shuffle up one register to fill in the hole left for AA:
1535 */
1536 fire_fb_write(c, 1, nr-1, target, eot);
1537 }
1538 }
1539
1540 /**
1541 * Move a GPR to scratch memory.
1542 */
1543 static void emit_spill( struct brw_wm_compile *c,
1544 struct brw_reg reg,
1545 GLuint slot )
1546 {
1547 struct brw_compile *p = &c->func;
1548
1549 /*
1550 mov (16) m2.0<1>:ud r2.0<8;8,1>:ud { Align1 Compr }
1551 */
1552 brw_MOV(p, brw_message_reg(2), reg);
1553
1554 /*
1555 mov (1) r0.2<1>:d 0x00000080:d { Align1 NoMask }
1556 send (16) null.0<1>:uw m1 r0.0<8;8,1>:uw 0x053003ff:ud { Align1 }
1557 */
1558 brw_oword_block_write_scratch(p, brw_message_reg(1), 2, slot);
1559 }
1560
1561
1562 /**
1563 * Load a GPR from scratch memory.
1564 */
1565 static void emit_unspill( struct brw_wm_compile *c,
1566 struct brw_reg reg,
1567 GLuint slot )
1568 {
1569 struct brw_compile *p = &c->func;
1570
1571 /* Slot 0 is the undef value.
1572 */
1573 if (slot == 0) {
1574 brw_MOV(p, reg, brw_imm_f(0));
1575 return;
1576 }
1577
1578 /*
1579 mov (1) r0.2<1>:d 0x000000c0:d { Align1 NoMask }
1580 send (16) r110.0<1>:uw m1 r0.0<8;8,1>:uw 0x041243ff:ud { Align1 }
1581 */
1582
1583 brw_oword_block_read(p, vec16(reg), brw_message_reg(1), 2, slot);
1584 }
1585
1586
1587 /**
1588 * Retrieve up to 4 GEN4 register pairs for the given wm reg:
1589 * Args with unspill_reg != 0 will be loaded from scratch memory.
1590 */
1591 static void get_argument_regs( struct brw_wm_compile *c,
1592 struct brw_wm_ref *arg[],
1593 struct brw_reg *regs )
1594 {
1595 GLuint i;
1596
1597 for (i = 0; i < 4; i++) {
1598 if (arg[i]) {
1599 if (arg[i]->unspill_reg)
1600 emit_unspill(c,
1601 brw_vec8_grf(arg[i]->unspill_reg, 0),
1602 arg[i]->value->spill_slot);
1603
1604 regs[i] = arg[i]->hw_reg;
1605 }
1606 else {
1607 regs[i] = brw_null_reg();
1608 }
1609 }
1610 }
1611
1612
1613 /**
1614 * For values that have a spill_slot!=0, write those regs to scratch memory.
1615 */
1616 static void spill_values( struct brw_wm_compile *c,
1617 struct brw_wm_value *values,
1618 GLuint nr )
1619 {
1620 GLuint i;
1621
1622 for (i = 0; i < nr; i++)
1623 if (values[i].spill_slot)
1624 emit_spill(c, values[i].hw_reg, values[i].spill_slot);
1625 }
1626
1627
1628 /* Emit the fragment program instructions here.
1629 */
1630 void brw_wm_emit( struct brw_wm_compile *c )
1631 {
1632 struct brw_compile *p = &c->func;
1633 struct intel_context *intel = &p->brw->intel;
1634 GLuint insn;
1635
1636 brw_set_compression_control(p, BRW_COMPRESSION_COMPRESSED);
1637 if (intel->gen >= 6)
1638 brw_set_acc_write_control(p, 1);
1639
1640 /* Check if any of the payload regs need to be spilled:
1641 */
1642 spill_values(c, c->payload.depth, 4);
1643 spill_values(c, c->creg, c->nr_creg);
1644 spill_values(c, c->payload.input_interp, FRAG_ATTRIB_MAX);
1645
1646
1647 for (insn = 0; insn < c->nr_insns; insn++) {
1648
1649 struct brw_wm_instruction *inst = &c->instruction[insn];
1650 struct brw_reg args[3][4], dst[4];
1651 GLuint i, dst_flags;
1652
1653 /* Get argument regs:
1654 */
1655 for (i = 0; i < 3; i++)
1656 get_argument_regs(c, inst->src[i], args[i]);
1657
1658 /* Get dest regs:
1659 */
1660 for (i = 0; i < 4; i++)
1661 if (inst->dst[i])
1662 dst[i] = inst->dst[i]->hw_reg;
1663 else
1664 dst[i] = brw_null_reg();
1665
1666 /* Flags
1667 */
1668 dst_flags = inst->writemask;
1669 if (inst->saturate)
1670 dst_flags |= SATURATE;
1671
1672 switch (inst->opcode) {
1673 /* Generated instructions for calculating triangle interpolants:
1674 */
1675 case WM_PIXELXY:
1676 emit_pixel_xy(c, dst, dst_flags);
1677 break;
1678
1679 case WM_DELTAXY:
1680 emit_delta_xy(p, dst, dst_flags, args[0]);
1681 break;
1682
1683 case WM_WPOSXY:
1684 emit_wpos_xy(c, dst, dst_flags, args[0]);
1685 break;
1686
1687 case WM_PIXELW:
1688 emit_pixel_w(c, dst, dst_flags, args[0], args[1]);
1689 break;
1690
1691 case WM_LINTERP:
1692 emit_linterp(p, dst, dst_flags, args[0], args[1]);
1693 break;
1694
1695 case WM_PINTERP:
1696 emit_pinterp(p, dst, dst_flags, args[0], args[1], args[2]);
1697 break;
1698
1699 case WM_CINTERP:
1700 emit_cinterp(p, dst, dst_flags, args[0]);
1701 break;
1702
1703 case WM_FB_WRITE:
1704 emit_fb_write(c, args[0], args[1], args[2], inst->target, inst->eot);
1705 break;
1706
1707 case WM_FRONTFACING:
1708 emit_frontfacing(p, dst, dst_flags);
1709 break;
1710
1711 /* Straightforward arithmetic:
1712 */
1713 case OPCODE_ADD:
1714 emit_alu2(p, brw_ADD, dst, dst_flags, args[0], args[1]);
1715 break;
1716
1717 case OPCODE_FRC:
1718 emit_alu1(p, brw_FRC, dst, dst_flags, args[0]);
1719 break;
1720
1721 case OPCODE_FLR:
1722 emit_alu1(p, brw_RNDD, dst, dst_flags, args[0]);
1723 break;
1724
1725 case OPCODE_DDX:
1726 emit_ddxy(p, dst, dst_flags, GL_TRUE, args[0]);
1727 break;
1728
1729 case OPCODE_DDY:
1730 emit_ddxy(p, dst, dst_flags, GL_FALSE, args[0]);
1731 break;
1732
1733 case OPCODE_DP2:
1734 emit_dp2(p, dst, dst_flags, args[0], args[1]);
1735 break;
1736
1737 case OPCODE_DP3:
1738 emit_dp3(p, dst, dst_flags, args[0], args[1]);
1739 break;
1740
1741 case OPCODE_DP4:
1742 emit_dp4(p, dst, dst_flags, args[0], args[1]);
1743 break;
1744
1745 case OPCODE_DPH:
1746 emit_dph(p, dst, dst_flags, args[0], args[1]);
1747 break;
1748
1749 case OPCODE_TRUNC:
1750 for (i = 0; i < 4; i++) {
1751 if (dst_flags & (1<<i)) {
1752 brw_RNDZ(p, dst[i], args[0][i]);
1753 }
1754 }
1755 break;
1756
1757 case OPCODE_LRP:
1758 emit_lrp(p, dst, dst_flags, args[0], args[1], args[2]);
1759 break;
1760
1761 case OPCODE_MAD:
1762 emit_mad(p, dst, dst_flags, args[0], args[1], args[2]);
1763 break;
1764
1765 case OPCODE_MOV:
1766 case OPCODE_SWZ:
1767 emit_alu1(p, brw_MOV, dst, dst_flags, args[0]);
1768 break;
1769
1770 case OPCODE_MUL:
1771 emit_alu2(p, brw_MUL, dst, dst_flags, args[0], args[1]);
1772 break;
1773
1774 case OPCODE_XPD:
1775 emit_xpd(p, dst, dst_flags, args[0], args[1]);
1776 break;
1777
1778 /* Higher math functions:
1779 */
1780 case OPCODE_RCP:
1781 emit_math1(c, BRW_MATH_FUNCTION_INV, dst, dst_flags, args[0]);
1782 break;
1783
1784 case OPCODE_RSQ:
1785 emit_math1(c, BRW_MATH_FUNCTION_RSQ, dst, dst_flags, args[0]);
1786 break;
1787
1788 case OPCODE_SIN:
1789 emit_math1(c, BRW_MATH_FUNCTION_SIN, dst, dst_flags, args[0]);
1790 break;
1791
1792 case OPCODE_COS:
1793 emit_math1(c, BRW_MATH_FUNCTION_COS, dst, dst_flags, args[0]);
1794 break;
1795
1796 case OPCODE_EX2:
1797 emit_math1(c, BRW_MATH_FUNCTION_EXP, dst, dst_flags, args[0]);
1798 break;
1799
1800 case OPCODE_LG2:
1801 emit_math1(c, BRW_MATH_FUNCTION_LOG, dst, dst_flags, args[0]);
1802 break;
1803
1804 case OPCODE_SCS:
1805 /* There is an scs math function, but it would need some
1806 * fixup for 16-element execution.
1807 */
1808 if (dst_flags & WRITEMASK_X)
1809 emit_math1(c, BRW_MATH_FUNCTION_COS, dst, (dst_flags&SATURATE)|WRITEMASK_X, args[0]);
1810 if (dst_flags & WRITEMASK_Y)
1811 emit_math1(c, BRW_MATH_FUNCTION_SIN, dst+1, (dst_flags&SATURATE)|WRITEMASK_X, args[0]);
1812 break;
1813
1814 case OPCODE_POW:
1815 emit_math2(c, BRW_MATH_FUNCTION_POW, dst, dst_flags, args[0], args[1]);
1816 break;
1817
1818 /* Comparisons:
1819 */
1820 case OPCODE_CMP:
1821 emit_cmp(p, dst, dst_flags, args[0], args[1], args[2]);
1822 break;
1823
1824 case OPCODE_MAX:
1825 emit_max(p, dst, dst_flags, args[0], args[1]);
1826 break;
1827
1828 case OPCODE_MIN:
1829 emit_min(p, dst, dst_flags, args[0], args[1]);
1830 break;
1831
1832 case OPCODE_SLT:
1833 emit_slt(p, dst, dst_flags, args[0], args[1]);
1834 break;
1835
1836 case OPCODE_SLE:
1837 emit_sle(p, dst, dst_flags, args[0], args[1]);
1838 break;
1839 case OPCODE_SGT:
1840 emit_sgt(p, dst, dst_flags, args[0], args[1]);
1841 break;
1842 case OPCODE_SGE:
1843 emit_sge(p, dst, dst_flags, args[0], args[1]);
1844 break;
1845 case OPCODE_SEQ:
1846 emit_seq(p, dst, dst_flags, args[0], args[1]);
1847 break;
1848 case OPCODE_SNE:
1849 emit_sne(p, dst, dst_flags, args[0], args[1]);
1850 break;
1851
1852 case OPCODE_SSG:
1853 emit_sign(p, dst, dst_flags, args[0]);
1854 break;
1855
1856 case OPCODE_LIT:
1857 emit_lit(c, dst, dst_flags, args[0]);
1858 break;
1859
1860 /* Texturing operations:
1861 */
1862 case OPCODE_TEX:
1863 emit_tex(c, dst, dst_flags, args[0], c->payload.depth[0].hw_reg,
1864 inst->tex_idx, inst->tex_unit,
1865 inst->tex_shadow);
1866 break;
1867
1868 case OPCODE_TXB:
1869 emit_txb(c, dst, dst_flags, args[0], c->payload.depth[0].hw_reg,
1870 inst->tex_idx, inst->tex_unit);
1871 break;
1872
1873 case OPCODE_KIL:
1874 emit_kil(c, args[0]);
1875 break;
1876
1877 default:
1878 printf("Unsupported opcode %i (%s) in fragment shader\n",
1879 inst->opcode, inst->opcode < MAX_OPCODE ?
1880 _mesa_opcode_string(inst->opcode) :
1881 "unknown");
1882 }
1883
1884 for (i = 0; i < 4; i++)
1885 if (inst->dst[i] && inst->dst[i]->spill_slot)
1886 emit_spill(c,
1887 inst->dst[i]->hw_reg,
1888 inst->dst[i]->spill_slot);
1889 }
1890
1891 /* Only properly tested on ILK */
1892 if (p->brw->intel.gen == 5) {
1893 brw_remove_duplicate_mrf_moves(p);
1894 if (c->dispatch_width == 16)
1895 brw_remove_grf_to_mrf_moves(p);
1896 }
1897
1898 if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
1899 int i;
1900
1901 printf("wm-native:\n");
1902 for (i = 0; i < p->nr_insn; i++)
1903 brw_disasm(stdout, &p->store[i], p->brw->intel.gen);
1904 printf("\n");
1905 }
1906 }
1907