2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/glheader.h"
34 #include "main/macros.h"
35 #include "main/enums.h"
36 #include "brw_context.h"
40 #include "shader/prog_parameter.h"
41 #include "shader/prog_print.h"
42 #include "shader/prog_statevars.h"
45 #define FIRST_INTERNAL_TEMP MAX_NV_FRAGMENT_PROGRAM_TEMPS
53 static const char *wm_opcode_strings
[] = {
66 static const char *wm_file_strings
[] = {
72 /***********************************************************************
76 static struct prog_src_register
src_reg(GLuint file
, GLuint idx
)
78 struct prog_src_register reg
;
81 reg
.Swizzle
= SWIZZLE_NOOP
;
83 reg
.Negate
= NEGATE_NONE
;
88 static struct prog_src_register
src_reg_from_dst(struct prog_dst_register dst
)
90 return src_reg(dst
.File
, dst
.Index
);
93 static struct prog_src_register
src_undef( void )
95 return src_reg(PROGRAM_UNDEFINED
, 0);
98 static GLboolean
src_is_undef(struct prog_src_register src
)
100 return src
.File
== PROGRAM_UNDEFINED
;
103 static struct prog_src_register
src_swizzle( struct prog_src_register reg
, int x
, int y
, int z
, int w
)
105 reg
.Swizzle
= MAKE_SWIZZLE4(x
,y
,z
,w
);
109 static struct prog_src_register
src_swizzle1( struct prog_src_register reg
, int x
)
111 return src_swizzle(reg
, x
, x
, x
, x
);
114 static struct prog_src_register
src_swizzle4( struct prog_src_register reg
, uint swizzle
)
116 reg
.Swizzle
= swizzle
;
121 /***********************************************************************
125 static struct prog_dst_register
dst_reg(GLuint file
, GLuint idx
)
127 struct prog_dst_register reg
;
130 reg
.WriteMask
= WRITEMASK_XYZW
;
132 reg
.CondMask
= COND_TR
;
139 static struct prog_dst_register
dst_mask( struct prog_dst_register reg
, int mask
)
141 reg
.WriteMask
&= mask
;
145 static struct prog_dst_register
dst_undef( void )
147 return dst_reg(PROGRAM_UNDEFINED
, 0);
152 static struct prog_dst_register
get_temp( struct brw_wm_compile
*c
)
154 int bit
= _mesa_ffs( ~c
->fp_temp
);
157 _mesa_printf("%s: out of temporaries\n", __FILE__
);
161 c
->fp_temp
|= 1<<(bit
-1);
162 return dst_reg(PROGRAM_TEMPORARY
, FIRST_INTERNAL_TEMP
+(bit
-1));
166 static void release_temp( struct brw_wm_compile
*c
, struct prog_dst_register temp
)
168 c
->fp_temp
&= ~(1 << (temp
.Index
- FIRST_INTERNAL_TEMP
));
172 /***********************************************************************
176 static struct prog_instruction
*get_fp_inst(struct brw_wm_compile
*c
)
178 return &c
->prog_instructions
[c
->nr_fp_insns
++];
181 static struct prog_instruction
*emit_insn(struct brw_wm_compile
*c
,
182 const struct prog_instruction
*inst0
)
184 struct prog_instruction
*inst
= get_fp_inst(c
);
189 static struct prog_instruction
* emit_tex_op(struct brw_wm_compile
*c
,
191 struct prog_dst_register dest
,
194 GLuint tex_src_target
,
196 struct prog_src_register src0
,
197 struct prog_src_register src1
,
198 struct prog_src_register src2
)
200 struct prog_instruction
*inst
= get_fp_inst(c
);
202 memset(inst
, 0, sizeof(*inst
));
206 inst
->SaturateMode
= saturate
;
207 inst
->TexSrcUnit
= tex_src_unit
;
208 inst
->TexSrcTarget
= tex_src_target
;
209 inst
->TexShadow
= tex_shadow
;
210 inst
->SrcReg
[0] = src0
;
211 inst
->SrcReg
[1] = src1
;
212 inst
->SrcReg
[2] = src2
;
217 static struct prog_instruction
* emit_op(struct brw_wm_compile
*c
,
219 struct prog_dst_register dest
,
221 struct prog_src_register src0
,
222 struct prog_src_register src1
,
223 struct prog_src_register src2
)
225 return emit_tex_op(c
, op
, dest
, saturate
,
226 0, 0, 0, /* tex unit, target, shadow */
233 /***********************************************************************
234 * Special instructions for interpolation and other tasks
237 static struct prog_src_register
get_pixel_xy( struct brw_wm_compile
*c
)
239 if (src_is_undef(c
->pixel_xy
)) {
240 struct prog_dst_register pixel_xy
= get_temp(c
);
241 struct prog_src_register payload_r0_depth
= src_reg(PROGRAM_PAYLOAD
, PAYLOAD_DEPTH
);
244 /* Emit the out calculations, and hold onto the results. Use
245 * two instructions as a temporary is required.
247 /* pixel_xy.xy = PIXELXY payload[0];
251 dst_mask(pixel_xy
, WRITEMASK_XY
),
257 c
->pixel_xy
= src_reg_from_dst(pixel_xy
);
263 static struct prog_src_register
get_delta_xy( struct brw_wm_compile
*c
)
265 if (src_is_undef(c
->delta_xy
)) {
266 struct prog_dst_register delta_xy
= get_temp(c
);
267 struct prog_src_register pixel_xy
= get_pixel_xy(c
);
268 struct prog_src_register payload_r0_depth
= src_reg(PROGRAM_PAYLOAD
, PAYLOAD_DEPTH
);
270 /* deltas.xy = DELTAXY pixel_xy, payload[0]
274 dst_mask(delta_xy
, WRITEMASK_XY
),
280 c
->delta_xy
= src_reg_from_dst(delta_xy
);
286 static struct prog_src_register
get_pixel_w( struct brw_wm_compile
*c
)
288 if (src_is_undef(c
->pixel_w
)) {
289 struct prog_dst_register pixel_w
= get_temp(c
);
290 struct prog_src_register deltas
= get_delta_xy(c
);
291 struct prog_src_register interp_wpos
= src_reg(PROGRAM_PAYLOAD
, FRAG_ATTRIB_WPOS
);
293 /* deltas.xyw = DELTAS2 deltas.xy, payload.interp_wpos.x
297 dst_mask(pixel_w
, WRITEMASK_W
),
304 c
->pixel_w
= src_reg_from_dst(pixel_w
);
310 static void emit_interp( struct brw_wm_compile
*c
,
313 struct prog_dst_register dst
= dst_reg(PROGRAM_INPUT
, idx
);
314 struct prog_src_register interp
= src_reg(PROGRAM_PAYLOAD
, idx
);
315 struct prog_src_register deltas
= get_delta_xy(c
);
317 /* Need to use PINTERP on attributes which have been
318 * multiplied by 1/W in the SF program, and LINTERP on those
322 case FRAG_ATTRIB_WPOS
:
323 /* Have to treat wpos.xy specially:
327 dst_mask(dst
, WRITEMASK_XY
),
333 dst
= dst_mask(dst
, WRITEMASK_ZW
);
335 /* PROGRAM_INPUT.attr.xyzw = INTERP payload.interp[attr].x, deltas.xyw
345 case FRAG_ATTRIB_COL0
:
346 case FRAG_ATTRIB_COL1
:
347 if (c
->key
.flat_shade
) {
366 case FRAG_ATTRIB_FOGC
:
367 /* The FOGC input is really special. When a program uses glFogFragCoord,
368 * the results returned are supposed to be (f,0,0,1). But for Mesa GLSL,
369 * the glFrontFacing and glPointCoord values are also stashed in FOGC.
370 * So, write the interpolated fog value to X, then either 0, 1, or the
371 * stashed values to Y, Z, W. Note that this means that
372 * glFogFragCoord.yzw can be wrong in those cases!
375 /* Interpolate the fog coordinate */
378 dst_mask(dst
, WRITEMASK_X
),
384 /* Move the front facing value into FOGC.y if it's needed. */
385 if (c
->fp
->program
.UsesFrontFacing
) {
388 dst_mask(dst
, WRITEMASK_Y
),
396 dst_mask(dst
, WRITEMASK_Y
),
398 src_swizzle1(interp
, SWIZZLE_ZERO
),
403 /* Should do the PointCoord thing here. */
406 dst_mask(dst
, WRITEMASK_ZW
),
427 c
->fp_interp_emitted
|= 1<<idx
;
430 static void emit_ddx( struct brw_wm_compile
*c
,
431 const struct prog_instruction
*inst
)
433 GLuint idx
= inst
->SrcReg
[0].Index
;
434 struct prog_src_register interp
= src_reg(PROGRAM_PAYLOAD
, idx
);
436 c
->fp_deriv_emitted
|= 1<<idx
;
446 static void emit_ddy( struct brw_wm_compile
*c
,
447 const struct prog_instruction
*inst
)
449 GLuint idx
= inst
->SrcReg
[0].Index
;
450 struct prog_src_register interp
= src_reg(PROGRAM_PAYLOAD
, idx
);
452 c
->fp_deriv_emitted
|= 1<<idx
;
462 /***********************************************************************
463 * Hacks to extend the program parameter and constant lists.
466 /* Add the fog parameters to the parameter list of the original
467 * program, rather than creating a new list. Doesn't really do any
468 * harm and it's not as if the parameter handling isn't a big hack
471 static struct prog_src_register
search_or_add_param5(struct brw_wm_compile
*c
,
478 struct gl_program_parameter_list
*paramList
= c
->fp
->program
.Base
.Parameters
;
479 gl_state_index tokens
[STATE_LENGTH
];
487 for (idx
= 0; idx
< paramList
->NumParameters
; idx
++) {
488 if (paramList
->Parameters
[idx
].Type
== PROGRAM_STATE_VAR
&&
489 memcmp(paramList
->Parameters
[idx
].StateIndexes
, tokens
, sizeof(tokens
)) == 0)
490 return src_reg(PROGRAM_STATE_VAR
, idx
);
493 idx
= _mesa_add_state_reference( paramList
, tokens
);
495 return src_reg(PROGRAM_STATE_VAR
, idx
);
499 static struct prog_src_register
search_or_add_const4f( struct brw_wm_compile
*c
,
505 struct gl_program_parameter_list
*paramList
= c
->fp
->program
.Base
.Parameters
;
515 /* Have to search, otherwise multiple compilations will each grow
516 * the parameter list.
518 for (idx
= 0; idx
< paramList
->NumParameters
; idx
++) {
519 if (paramList
->Parameters
[idx
].Type
== PROGRAM_CONSTANT
&&
520 memcmp(paramList
->ParameterValues
[idx
], values
, sizeof(values
)) == 0)
522 /* XXX: this mimics the mesa bug which puts all constants and
523 * parameters into the "PROGRAM_STATE_VAR" category:
525 return src_reg(PROGRAM_STATE_VAR
, idx
);
528 idx
= _mesa_add_unnamed_constant( paramList
, values
, 4, &swizzle
);
529 assert(swizzle
== SWIZZLE_NOOP
); /* Need to handle swizzle in reg setup */
530 return src_reg(PROGRAM_STATE_VAR
, idx
);
535 /***********************************************************************
536 * Expand various instructions here to simpler forms.
538 static void precalc_dst( struct brw_wm_compile
*c
,
539 const struct prog_instruction
*inst
)
541 struct prog_src_register src0
= inst
->SrcReg
[0];
542 struct prog_src_register src1
= inst
->SrcReg
[1];
543 struct prog_dst_register dst
= inst
->DstReg
;
545 if (dst
.WriteMask
& WRITEMASK_Y
) {
546 /* dst.y = mul src0.y, src1.y
550 dst_mask(dst
, WRITEMASK_Y
),
557 if (dst
.WriteMask
& WRITEMASK_XZ
) {
558 struct prog_instruction
*swz
;
559 GLuint z
= GET_SWZ(src0
.Swizzle
, Z
);
561 /* dst.xz = swz src0.1zzz
565 dst_mask(dst
, WRITEMASK_XZ
),
567 src_swizzle(src0
, SWIZZLE_ONE
, z
, z
, z
),
570 /* Avoid letting negation flag of src0 affect our 1 constant. */
571 swz
->SrcReg
[0].Negate
&= ~NEGATE_X
;
573 if (dst
.WriteMask
& WRITEMASK_W
) {
574 /* dst.w = mov src1.w
578 dst_mask(dst
, WRITEMASK_W
),
587 static void precalc_lit( struct brw_wm_compile
*c
,
588 const struct prog_instruction
*inst
)
590 struct prog_src_register src0
= inst
->SrcReg
[0];
591 struct prog_dst_register dst
= inst
->DstReg
;
593 if (dst
.WriteMask
& WRITEMASK_XW
) {
594 struct prog_instruction
*swz
;
596 /* dst.xw = swz src0.1111
600 dst_mask(dst
, WRITEMASK_XW
),
602 src_swizzle1(src0
, SWIZZLE_ONE
),
605 /* Avoid letting the negation flag of src0 affect our 1 constant. */
606 swz
->SrcReg
[0].Negate
= NEGATE_NONE
;
609 if (dst
.WriteMask
& WRITEMASK_YZ
) {
612 dst_mask(dst
, WRITEMASK_YZ
),
622 * Some TEX instructions require extra code, cube map coordinate
623 * normalization, or coordinate scaling for RECT textures, etc.
624 * This function emits those extra instructions and the TEX
625 * instruction itself.
627 static void precalc_tex( struct brw_wm_compile
*c
,
628 const struct prog_instruction
*inst
)
630 struct prog_src_register coord
;
631 struct prog_dst_register tmpcoord
;
632 const GLuint unit
= c
->fp
->program
.Base
.SamplerUnits
[inst
->TexSrcUnit
];
634 if (inst
->TexSrcTarget
== TEXTURE_CUBE_INDEX
) {
635 struct prog_instruction
*out
;
636 struct prog_dst_register tmp0
= get_temp(c
);
637 struct prog_src_register tmp0src
= src_reg_from_dst(tmp0
);
638 struct prog_dst_register tmp1
= get_temp(c
);
639 struct prog_src_register tmp1src
= src_reg_from_dst(tmp1
);
640 struct prog_src_register src0
= inst
->SrcReg
[0];
642 /* find longest component of coord vector and normalize it */
643 tmpcoord
= get_temp(c
);
644 coord
= src_reg_from_dst(tmpcoord
);
646 /* tmpcoord = src0 (i.e.: coord = src0) */
647 out
= emit_op(c
, OPCODE_MOV
,
653 out
->SrcReg
[0].Negate
= NEGATE_NONE
;
654 out
->SrcReg
[0].Abs
= 1;
656 /* tmp0 = MAX(coord.X, coord.Y) */
657 emit_op(c
, OPCODE_MAX
,
660 src_swizzle1(coord
, X
),
661 src_swizzle1(coord
, Y
),
664 /* tmp1 = MAX(tmp0, coord.Z) */
665 emit_op(c
, OPCODE_MAX
,
669 src_swizzle1(coord
, Z
),
672 /* tmp0 = 1 / tmp1 */
673 emit_op(c
, OPCODE_RCP
,
680 /* tmpCoord = src0 * tmp0 */
681 emit_op(c
, OPCODE_MUL
,
688 release_temp(c
, tmp0
);
689 release_temp(c
, tmp1
);
691 else if (inst
->TexSrcTarget
== TEXTURE_RECT_INDEX
) {
692 struct prog_src_register scale
=
693 search_or_add_param5( c
,
699 tmpcoord
= get_temp(c
);
701 /* coord.xy = MUL inst->SrcReg[0], { 1/width, 1/height }
711 coord
= src_reg_from_dst(tmpcoord
);
714 coord
= inst
->SrcReg
[0];
717 /* Need to emit YUV texture conversions by hand. Probably need to
718 * do this here - the alternative is in brw_wm_emit.c, but the
719 * conversion requires allocating a temporary variable which we
720 * don't have the facility to do that late in the compilation.
722 if (c
->key
.yuvtex_mask
& (1 << unit
)) {
723 /* convert ycbcr to RGBA */
724 GLboolean swap_uv
= c
->key
.yuvtex_swap_mask
& (1<<unit
);
727 CONST C0 = { -.5, -.0625, -.5, 1.164 }
728 CONST C1 = { 1.596, -0.813, 2.018, -.391 }
730 UYV.xyz = ADD UYV, C0
731 UYV.y = MUL UYV.y, C0.w
733 RGB.xyz = MAD UYV.zzx, C1, UYV.y
735 RGB.xyz = MAD UYV.xxz, C1, UYV.y
736 RGB.y = MAD UYV.z, C1.w, RGB.y
738 struct prog_dst_register dst
= inst
->DstReg
;
739 struct prog_dst_register tmp
= get_temp(c
);
740 struct prog_src_register tmpsrc
= src_reg_from_dst(tmp
);
741 struct prog_src_register C0
= search_or_add_const4f( c
, -.5, -.0625, -.5, 1.164 );
742 struct prog_src_register C1
= search_or_add_const4f( c
, 1.596, -0.813, 2.018, -.391 );
757 /* tmp.xyz = ADD TMP, C0
761 dst_mask(tmp
, WRITEMASK_XYZ
),
767 /* YUV.y = MUL YUV.y, C0.w
772 dst_mask(tmp
, WRITEMASK_Y
),
780 * RGB.xyz = MAD YUV.zzx, C1, YUV.y
782 * RGB.xyz = MAD YUV.xxz, C1, YUV.y
787 dst_mask(dst
, WRITEMASK_XYZ
),
789 swap_uv
?src_swizzle(tmpsrc
, Z
,Z
,X
,X
):src_swizzle(tmpsrc
, X
,X
,Z
,Z
),
791 src_swizzle1(tmpsrc
, Y
));
793 /* RGB.y = MAD YUV.z, C1.w, RGB.y
797 dst_mask(dst
, WRITEMASK_Y
),
799 src_swizzle1(tmpsrc
, Z
),
801 src_swizzle1(src_reg_from_dst(dst
), Y
));
803 release_temp(c
, tmp
);
806 /* ordinary RGBA tex instruction */
819 /* For GL_EXT_texture_swizzle: */
820 if (c
->key
.tex_swizzles
[unit
] != SWIZZLE_NOOP
) {
821 /* swizzle the result of the TEX instruction */
822 struct prog_src_register tmpsrc
= src_reg_from_dst(inst
->DstReg
);
823 emit_op(c
, OPCODE_SWZ
,
825 SATURATE_OFF
, /* saturate already done above */
826 src_swizzle4(tmpsrc
, c
->key
.tex_swizzles
[unit
]),
831 if ((inst
->TexSrcTarget
== TEXTURE_RECT_INDEX
) ||
832 (inst
->TexSrcTarget
== TEXTURE_CUBE_INDEX
))
833 release_temp(c
, tmpcoord
);
838 * Check if the given TXP instruction really needs the divide-by-W step.
840 static GLboolean
projtex( struct brw_wm_compile
*c
,
841 const struct prog_instruction
*inst
)
843 const struct prog_src_register src
= inst
->SrcReg
[0];
846 assert(inst
->Opcode
== OPCODE_TXP
);
848 /* Only try to detect the simplest cases. Could detect (later)
849 * cases where we are trying to emit code like RCP {1.0}, MUL x,
852 * More complex cases than this typically only arise from
853 * user-provided fragment programs anyway:
855 if (inst
->TexSrcTarget
== TEXTURE_CUBE_INDEX
)
856 retVal
= GL_FALSE
; /* ut2004 gun rendering !?! */
857 else if (src
.File
== PROGRAM_INPUT
&&
858 GET_SWZ(src
.Swizzle
, W
) == W
&&
859 (c
->key
.proj_attrib_mask
& (1 << src
.Index
)) == 0)
871 static void precalc_txp( struct brw_wm_compile
*c
,
872 const struct prog_instruction
*inst
)
874 struct prog_src_register src0
= inst
->SrcReg
[0];
876 if (projtex(c
, inst
)) {
877 struct prog_dst_register tmp
= get_temp(c
);
878 struct prog_instruction tmp_inst
;
880 /* tmp0.w = RCP inst.arg[0][3]
884 dst_mask(tmp
, WRITEMASK_W
),
886 src_swizzle1(src0
, GET_SWZ(src0
.Swizzle
, W
)),
890 /* tmp0.xyz = MUL inst.arg[0], tmp0.wwww
894 dst_mask(tmp
, WRITEMASK_XYZ
),
897 src_swizzle1(src_reg_from_dst(tmp
), W
),
900 /* dst = precalc(TEX tmp0)
903 tmp_inst
.SrcReg
[0] = src_reg_from_dst(tmp
);
904 precalc_tex(c
, &tmp_inst
);
906 release_temp(c
, tmp
);
910 /* dst = precalc(TEX src0)
912 precalc_tex(c
, inst
);
918 static void emit_fb_write( struct brw_wm_compile
*c
)
920 struct prog_src_register payload_r0_depth
= src_reg(PROGRAM_PAYLOAD
, PAYLOAD_DEPTH
);
921 struct prog_src_register outdepth
= src_reg(PROGRAM_OUTPUT
, FRAG_RESULT_DEPTH
);
922 struct prog_src_register outcolor
;
925 struct prog_instruction
*inst
, *last_inst
;
926 struct brw_context
*brw
= c
->func
.brw
;
928 /* The inst->Aux field is used for FB write target and the EOT marker */
930 if (brw
->state
.nr_color_regions
> 1) {
931 for (i
= 0 ; i
< brw
->state
.nr_color_regions
; i
++) {
932 outcolor
= src_reg(PROGRAM_OUTPUT
, FRAG_RESULT_DATA0
+ i
);
933 last_inst
= inst
= emit_op(c
,
934 WM_FB_WRITE
, dst_mask(dst_undef(),0), 0,
935 outcolor
, payload_r0_depth
, outdepth
);
937 if (c
->fp_fragcolor_emitted
) {
938 outcolor
= src_reg(PROGRAM_OUTPUT
, FRAG_RESULT_COLOR
);
939 last_inst
= inst
= emit_op(c
, WM_FB_WRITE
, dst_mask(dst_undef(),0),
940 0, outcolor
, payload_r0_depth
, outdepth
);
944 last_inst
->Aux
|= 1; //eot
947 /* if gl_FragData[0] is written, use it, else use gl_FragColor */
948 if (c
->fp
->program
.Base
.OutputsWritten
& (1 << FRAG_RESULT_DATA0
))
949 outcolor
= src_reg(PROGRAM_OUTPUT
, FRAG_RESULT_DATA0
);
951 outcolor
= src_reg(PROGRAM_OUTPUT
, FRAG_RESULT_COLOR
);
953 inst
= emit_op(c
, WM_FB_WRITE
, dst_mask(dst_undef(),0),
954 0, outcolor
, payload_r0_depth
, outdepth
);
955 inst
->Aux
= 1|(0<<1);
962 /***********************************************************************
963 * Emit INTERP instructions ahead of first use of each attrib.
966 static void validate_src_regs( struct brw_wm_compile
*c
,
967 const struct prog_instruction
*inst
)
969 GLuint nr_args
= brw_wm_nr_args( inst
->Opcode
);
972 for (i
= 0; i
< nr_args
; i
++) {
973 if (inst
->SrcReg
[i
].File
== PROGRAM_INPUT
) {
974 GLuint idx
= inst
->SrcReg
[i
].Index
;
975 if (!(c
->fp_interp_emitted
& (1<<idx
))) {
982 static void validate_dst_regs( struct brw_wm_compile
*c
,
983 const struct prog_instruction
*inst
)
985 if (inst
->DstReg
.File
== PROGRAM_OUTPUT
) {
986 GLuint idx
= inst
->DstReg
.Index
;
987 if (idx
== FRAG_RESULT_COLOR
)
988 c
->fp_fragcolor_emitted
= 1;
992 static void print_insns( const struct prog_instruction
*insn
,
996 for (i
= 0; i
< nr
; i
++, insn
++) {
997 _mesa_printf("%3d: ", i
);
998 if (insn
->Opcode
< MAX_OPCODE
)
999 _mesa_print_instruction(insn
);
1000 else if (insn
->Opcode
< MAX_WM_OPCODE
) {
1001 GLuint idx
= insn
->Opcode
- MAX_OPCODE
;
1003 _mesa_print_alu_instruction(insn
,
1004 wm_opcode_strings
[idx
],
1008 _mesa_printf("965 Opcode %d\n", insn
->Opcode
);
1014 * Initial pass for fragment program code generation.
1015 * This function is used by both the GLSL and non-GLSL paths.
1017 void brw_wm_pass_fp( struct brw_wm_compile
*c
)
1019 struct brw_fragment_program
*fp
= c
->fp
;
1022 if (INTEL_DEBUG
& DEBUG_WM
) {
1023 _mesa_printf("pre-fp:\n");
1024 _mesa_print_program(&fp
->program
.Base
);
1028 c
->pixel_xy
= src_undef();
1029 c
->delta_xy
= src_undef();
1030 c
->pixel_w
= src_undef();
1033 /* Emit preamble instructions. This is where special instructions such as
1034 * WM_CINTERP, WM_LINTERP, WM_PINTERP and WM_WPOSXY are emitted to
1035 * compute shader inputs from varying vars.
1037 for (insn
= 0; insn
< fp
->program
.Base
.NumInstructions
; insn
++) {
1038 const struct prog_instruction
*inst
= &fp
->program
.Base
.Instructions
[insn
];
1039 validate_src_regs(c
, inst
);
1040 validate_dst_regs(c
, inst
);
1043 /* Loop over all instructions doing assorted simplifications and
1046 for (insn
= 0; insn
< fp
->program
.Base
.NumInstructions
; insn
++) {
1047 const struct prog_instruction
*inst
= &fp
->program
.Base
.Instructions
[insn
];
1048 struct prog_instruction
*out
;
1050 /* Check for INPUT values, emit INTERP instructions where
1054 switch (inst
->Opcode
) {
1056 out
= emit_insn(c
, inst
);
1057 out
->Opcode
= OPCODE_MOV
;
1061 out
= emit_insn(c
, inst
);
1062 out
->Opcode
= OPCODE_MOV
;
1063 out
->SrcReg
[0].Negate
= NEGATE_NONE
;
1064 out
->SrcReg
[0].Abs
= 1;
1068 out
= emit_insn(c
, inst
);
1069 out
->Opcode
= OPCODE_ADD
;
1070 out
->SrcReg
[1].Negate
^= NEGATE_XYZW
;
1074 out
= emit_insn(c
, inst
);
1075 /* This should probably be done in the parser.
1077 out
->DstReg
.WriteMask
&= WRITEMASK_XY
;
1081 precalc_dst(c
, inst
);
1085 precalc_lit(c
, inst
);
1089 precalc_tex(c
, inst
);
1093 precalc_txp(c
, inst
);
1097 out
= emit_insn(c
, inst
);
1098 out
->TexSrcUnit
= fp
->program
.Base
.SamplerUnits
[inst
->TexSrcUnit
];
1102 out
= emit_insn(c
, inst
);
1103 /* This should probably be done in the parser.
1105 out
->DstReg
.WriteMask
&= WRITEMASK_XYZ
;
1109 out
= emit_insn(c
, inst
);
1110 /* This should probably be done in the parser.
1112 out
->DstReg
.WriteMask
= 0;
1132 if (INTEL_DEBUG
& DEBUG_WM
) {
1133 _mesa_printf("pass_fp:\n");
1134 print_insns( c
->prog_instructions
, c
->nr_fp_insns
);