intel: Also get the DRI2 front buffer when doing front buffer reading.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_iz.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/mtypes.h"
34 #include "brw_wm.h"
35
36
37 #undef P /* prompted depth */
38 #undef C /* computed */
39 #undef N /* non-promoted? */
40
41 #define P 0
42 #define C 1
43 #define N 2
44
45 const struct {
46 GLuint mode:2;
47 GLuint sd_present:1;
48 GLuint sd_to_rt:1;
49 GLuint dd_present:1;
50 GLuint ds_present:1;
51 } wm_iz_table[IZ_BIT_MAX] =
52 {
53 { P, 0, 0, 0, 0 },
54 { P, 0, 0, 0, 0 },
55 { P, 0, 0, 0, 0 },
56 { P, 0, 0, 0, 0 },
57 { P, 0, 0, 0, 0 },
58 { N, 1, 1, 0, 0 },
59 { N, 0, 1, 0, 0 },
60 { N, 0, 1, 0, 0 },
61 { P, 0, 0, 0, 0 },
62 { P, 0, 0, 0, 0 },
63 { C, 0, 1, 1, 0 },
64 { C, 0, 1, 1, 0 },
65 { P, 0, 0, 0, 0 },
66 { N, 1, 1, 0, 0 },
67 { C, 0, 1, 1, 0 },
68 { C, 0, 1, 1, 0 },
69 { P, 0, 0, 0, 0 },
70 { P, 0, 0, 0, 0 },
71 { P, 0, 0, 0, 0 },
72 { P, 0, 0, 0, 0 },
73 { P, 0, 0, 0, 0 },
74 { N, 1, 1, 0, 0 },
75 { N, 0, 1, 0, 0 },
76 { N, 0, 1, 0, 0 },
77 { P, 0, 0, 0, 0 },
78 { P, 0, 0, 0, 0 },
79 { C, 0, 1, 1, 0 },
80 { C, 0, 1, 1, 0 },
81 { P, 0, 0, 0, 0 },
82 { N, 1, 1, 0, 0 },
83 { C, 0, 1, 1, 0 },
84 { C, 0, 1, 1, 0 },
85 { P, 0, 0, 0, 0 },
86 { P, 0, 0, 0, 0 },
87 { P, 0, 0, 0, 0 },
88 { P, 0, 0, 0, 0 },
89 { P, 0, 0, 0, 0 },
90 { N, 1, 1, 0, 1 },
91 { N, 0, 1, 0, 1 },
92 { N, 0, 1, 0, 1 },
93 { P, 0, 0, 0, 0 },
94 { P, 0, 0, 0, 0 },
95 { C, 0, 1, 1, 1 },
96 { C, 0, 1, 1, 1 },
97 { P, 0, 0, 0, 0 },
98 { N, 1, 1, 0, 1 },
99 { C, 0, 1, 1, 1 },
100 { C, 0, 1, 1, 1 },
101 { P, 0, 0, 0, 0 },
102 { C, 0, 0, 0, 1 },
103 { P, 0, 0, 0, 0 },
104 { C, 0, 1, 0, 1 },
105 { P, 0, 0, 0, 0 },
106 { C, 1, 1, 0, 1 },
107 { C, 0, 1, 0, 1 },
108 { C, 0, 1, 0, 1 },
109 { P, 0, 0, 0, 0 },
110 { C, 1, 1, 1, 1 },
111 { C, 0, 1, 1, 1 },
112 { C, 0, 1, 1, 1 },
113 { P, 0, 0, 0, 0 },
114 { C, 1, 1, 1, 1 },
115 { C, 0, 1, 1, 1 },
116 { C, 0, 1, 1, 1 }
117 };
118
119 void brw_wm_lookup_iz( GLuint line_aa,
120 GLuint lookup,
121 GLboolean ps_uses_depth,
122 struct brw_wm_prog_key *key )
123 {
124 GLuint reg = 2;
125
126 assert (lookup < IZ_BIT_MAX);
127
128 if (lookup & IZ_PS_COMPUTES_DEPTH_BIT)
129 key->computes_depth = 1;
130
131 if (wm_iz_table[lookup].sd_present || ps_uses_depth) {
132 key->source_depth_reg = reg;
133 reg += 2;
134 }
135
136 if (wm_iz_table[lookup].sd_to_rt)
137 key->source_depth_to_render_target = 1;
138
139 if (wm_iz_table[lookup].ds_present || line_aa != AA_NEVER) {
140 key->aa_dest_stencil_reg = reg;
141 key->runtime_check_aads_emit = (!wm_iz_table[lookup].ds_present &&
142 line_aa == AA_SOMETIMES);
143 reg++;
144 }
145
146 if (wm_iz_table[lookup].dd_present) {
147 key->dest_depth_reg = reg;
148 reg+=2;
149 }
150
151 key->nr_depth_regs = (reg+1)/2;
152 }
153