2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "brw_context.h"
36 #include "arbprogparse.h"
37 #include "program_instruction.h"
39 /* Use these to force spilling so that that functionality can be
40 * tested with known-good examples rather than having to construct new
43 #define TEST_PAYLOAD_SPILLS 0
44 #define TEST_DST_SPILLS 0
46 static void spill_value(struct brw_wm_compile
*c
,
47 struct brw_wm_value
*value
);
49 static void prealloc_reg(struct brw_wm_compile
*c
,
50 struct brw_wm_value
*value
,
54 /* Set nextuse to zero, it will be corrected by
55 * update_register_usage().
57 c
->pass2_grf
[reg
].value
= value
;
58 c
->pass2_grf
[reg
].nextuse
= 0;
60 value
->resident
= &c
->pass2_grf
[reg
];
61 value
->hw_reg
= brw_vec8_grf(reg
*2, 0);
63 if (TEST_PAYLOAD_SPILLS
)
64 spill_value(c
, value
);
69 /* Initialize all the register values. Do the initial setup
70 * calculations for interpolants.
72 static void init_registers( struct brw_wm_compile
*c
)
74 GLuint inputs
= FRAG_BIT_WPOS
| c
->fp_interp_emitted
;
75 GLuint nr_interp_regs
= 0;
79 for (j
= 0; j
< c
->grf_limit
; j
++)
80 c
->pass2_grf
[j
].nextuse
= BRW_WM_MAX_INSN
;
82 for (j
= 0; j
< c
->key
.nr_depth_regs
; j
++)
83 prealloc_reg(c
, &c
->payload
.depth
[j
], i
++);
85 for (j
= 0; j
< c
->nr_creg
; j
++)
86 prealloc_reg(c
, &c
->creg
[j
], i
++);
88 for (j
= 0; j
< FRAG_ATTRIB_MAX
; j
++)
89 if (inputs
& (1<<j
)) {
91 prealloc_reg(c
, &c
->payload
.input_interp
[j
], i
++);
94 assert(nr_interp_regs
>= 1);
96 c
->prog_data
.first_curbe_grf
= c
->key
.nr_depth_regs
* 2;
97 c
->prog_data
.urb_read_length
= nr_interp_regs
* 2;
98 c
->prog_data
.curb_read_length
= c
->nr_creg
* 2;
100 c
->max_wm_grf
= i
* 2;
104 /* Update the nextuse value for each register in our file.
106 static void update_register_usage(struct brw_wm_compile
*c
,
111 for (i
= 1; i
< c
->grf_limit
; i
++) {
112 struct brw_wm_grf
*grf
= &c
->pass2_grf
[i
];
114 /* Only search those which can change:
116 if (grf
->nextuse
< thisinsn
) {
117 struct brw_wm_ref
*ref
= grf
->value
->lastuse
;
119 /* Has last use of value been passed?
121 if (ref
->insn
< thisinsn
) {
122 grf
->value
->resident
= 0;
124 grf
->nextuse
= BRW_WM_MAX_INSN
;
127 /* Else loop through chain to update:
129 while (ref
->prevuse
&& ref
->prevuse
->insn
>= thisinsn
)
132 grf
->nextuse
= ref
->insn
;
139 static void spill_value(struct brw_wm_compile
*c
,
140 struct brw_wm_value
*value
)
142 /* Allocate a spill slot. Note that allocations start from 0x40 -
143 * the first slot is reserved to mean "undef" in brw_wm_emit.c
145 if (!value
->spill_slot
) {
146 c
->last_scratch
+= 0x40;
147 value
->spill_slot
= c
->last_scratch
;
150 /* The spill will be done in brw_wm_emit.c immediately after the
151 * value is calculated, so we can just take this reg without any
154 value
->resident
->value
= NULL
;
155 value
->resident
->nextuse
= BRW_WM_MAX_INSN
;
156 value
->resident
= NULL
;
161 /* Search for contiguous region with the most distant nearest
162 * member. Free regs count as very distant.
164 * TODO: implement spill-to-reg so that we can rearrange discontigous
165 * free regs and then spill the oldest non-free regs in sequence.
166 * This would mean inserting instructions in this pass.
168 static GLuint
search_contiguous_regs(struct brw_wm_compile
*c
,
172 struct brw_wm_grf
*grf
= c
->pass2_grf
;
177 /* Start search at 1: r0 is special and can't be used or spilled.
179 for (i
= 1; i
< c
->grf_limit
&& furthest
< BRW_WM_MAX_INSN
; i
++) {
180 GLuint group_nextuse
= BRW_WM_MAX_INSN
;
182 for (j
= 0; j
< nr
; j
++) {
183 if (grf
[i
+j
].nextuse
< group_nextuse
)
184 group_nextuse
= grf
[i
+j
].nextuse
;
187 if (group_nextuse
> furthest
) {
188 furthest
= group_nextuse
;
193 assert(furthest
!= thisinsn
);
195 /* Any non-empty regs will need to be spilled:
197 for (j
= 0; j
< nr
; j
++)
198 if (grf
[reg
+j
].value
)
199 spill_value(c
, grf
[reg
+j
].value
);
205 static void alloc_contiguous_dest(struct brw_wm_compile
*c
,
206 struct brw_wm_value
*dst
[],
210 GLuint reg
= search_contiguous_regs(c
, nr
, thisinsn
);
213 for (i
= 0; i
< nr
; i
++) {
215 /* Need to grab a dummy value in TEX case. Don't introduce
216 * it into the tracking scheme.
218 dst
[i
] = &c
->vreg
[c
->nr_vreg
++];
221 assert(!dst
[i
]->resident
);
222 assert(c
->pass2_grf
[reg
+i
].nextuse
!= thisinsn
);
224 c
->pass2_grf
[reg
+i
].value
= dst
[i
];
225 c
->pass2_grf
[reg
+i
].nextuse
= thisinsn
;
227 dst
[i
]->resident
= &c
->pass2_grf
[reg
+i
];
230 dst
[i
]->hw_reg
= brw_vec8_grf((reg
+i
)*2, 0);
233 if ((reg
+nr
)*2 > c
->max_wm_grf
)
234 c
->max_wm_grf
= (reg
+nr
) * 2;
238 static void load_args(struct brw_wm_compile
*c
,
239 struct brw_wm_instruction
*inst
)
241 GLuint thisinsn
= inst
- c
->instruction
;
244 for (i
= 0; i
< 3; i
++) {
245 for (j
= 0; j
< 4; j
++) {
246 struct brw_wm_ref
*ref
= inst
->src
[i
][j
];
249 if (!ref
->value
->resident
) {
250 /* Need to bring the value in from scratch space. The code for
251 * this will be done in brw_wm_emit.c, here we just do the
252 * register allocation and mark the ref as requiring a fill.
254 GLuint reg
= search_contiguous_regs(c
, 1, thisinsn
);
256 c
->pass2_grf
[reg
].value
= ref
->value
;
257 c
->pass2_grf
[reg
].nextuse
= thisinsn
;
259 ref
->value
->resident
= &c
->pass2_grf
[reg
];
261 /* Note that a fill is required:
263 ref
->unspill_reg
= reg
*2;
266 /* Adjust the hw_reg to point at the value's current location:
268 assert(ref
->value
== ref
->value
->resident
->value
);
269 ref
->hw_reg
.nr
+= (ref
->value
->resident
- c
->pass2_grf
) * 2;
277 /* Step 3: Work forwards once again. Perform register allocations,
278 * taking into account instructions like TEX which require contiguous
279 * result registers. Where necessary spill registers to scratch space
282 void brw_wm_pass2( struct brw_wm_compile
*c
)
289 for (insn
= 0; insn
< c
->nr_insns
; insn
++) {
290 struct brw_wm_instruction
*inst
= &c
->instruction
[insn
];
292 /* Update registers' nextuse values:
294 update_register_usage(c
, insn
);
296 /* May need to unspill some args.
300 /* Allocate registers to hold results:
302 switch (inst
->opcode
) {
306 alloc_contiguous_dest(c
, inst
->dst
, 4, insn
);
310 for (i
= 0; i
< 4; i
++) {
311 if (inst
->writemask
& (1<<i
)) {
312 assert(inst
->dst
[i
]);
313 alloc_contiguous_dest(c
, &inst
->dst
[i
], 1, insn
);
319 if (TEST_DST_SPILLS
&& inst
->opcode
!= WM_PIXELXY
)
320 for (i
= 0; i
< 4; i
++)
322 spill_value(c
, inst
->dst
[i
]);
326 if (INTEL_DEBUG
& DEBUG_WM
) {
327 brw_wm_print_program(c
, "pass2");
330 c
->state
= PASS2_DONE
;
332 if (INTEL_DEBUG
& DEBUG_WM
) {
333 brw_wm_print_program(c
, "pass2/done");