i965: Use brw_wm_prog_data::uses_kill, not gl_fragment_program::UsesKill
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33
34 #include "intel_fbo.h"
35 #include "brw_context.h"
36 #include "brw_state.h"
37 #include "brw_defines.h"
38 #include "brw_wm.h"
39
40 /***********************************************************************
41 * WM unit - fragment programs and rasterization
42 */
43
44 bool
45 brw_color_buffer_write_enabled(struct brw_context *brw)
46 {
47 struct gl_context *ctx = &brw->ctx;
48 /* BRW_NEW_FRAGMENT_PROGRAM */
49 const struct gl_fragment_program *fp = brw->fragment_program;
50 int i;
51
52 /* _NEW_BUFFERS */
53 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
54 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
55
56 /* _NEW_COLOR */
57 if (rb &&
58 (fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR) ||
59 fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DATA0 + i)) &&
60 (ctx->Color.ColorMask[i][0] ||
61 ctx->Color.ColorMask[i][1] ||
62 ctx->Color.ColorMask[i][2] ||
63 ctx->Color.ColorMask[i][3])) {
64 return true;
65 }
66 }
67
68 return false;
69 }
70
71 /**
72 * Setup wm hardware state. See page 225 of Volume 2
73 */
74 static void
75 brw_upload_wm_unit(struct brw_context *brw)
76 {
77 struct gl_context *ctx = &brw->ctx;
78 /* BRW_NEW_FRAGMENT_PROGRAM */
79 const struct gl_fragment_program *fp = brw->fragment_program;
80 /* CACHE_NEW_WM_PROG */
81 const struct brw_wm_prog_data *prog_data = brw->wm.prog_data;
82 struct brw_wm_unit_state *wm;
83
84 wm = brw_state_batch(brw, AUB_TRACE_WM_STATE,
85 sizeof(*wm), 32, &brw->wm.base.state_offset);
86 memset(wm, 0, sizeof(*wm));
87
88 if (prog_data->prog_offset_16) {
89 /* These two fields should be the same pre-gen6, which is why we
90 * only have one hardware field to program for both dispatch
91 * widths.
92 */
93 assert(prog_data->base.dispatch_grf_start_reg ==
94 prog_data->dispatch_grf_start_reg_16);
95 }
96
97 /* BRW_NEW_PROGRAM_CACHE | CACHE_NEW_WM_PROG */
98 wm->thread0.grf_reg_count = prog_data->reg_blocks;
99 wm->wm9.grf_reg_count_2 = prog_data->reg_blocks_16;
100
101 wm->thread0.kernel_start_pointer =
102 brw_program_reloc(brw,
103 brw->wm.base.state_offset +
104 offsetof(struct brw_wm_unit_state, thread0),
105 brw->wm.base.prog_offset +
106 (wm->thread0.grf_reg_count << 1)) >> 6;
107
108 wm->wm9.kernel_start_pointer_2 =
109 brw_program_reloc(brw,
110 brw->wm.base.state_offset +
111 offsetof(struct brw_wm_unit_state, wm9),
112 brw->wm.base.prog_offset +
113 prog_data->prog_offset_16 +
114 (wm->wm9.grf_reg_count_2 << 1)) >> 6;
115
116 wm->thread1.depth_coef_urb_read_offset = 1;
117 /* Use ALT floating point mode for ARB fragment programs, because they
118 * require 0^0 == 1. Even though _CurrentFragmentProgram is used for
119 * rendering, CurrentProgram[MESA_SHADER_FRAGMENT] is used for this check
120 * to differentiate between the GLSL and non-GLSL cases.
121 */
122 if (ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT] == NULL)
123 wm->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
124 else
125 wm->thread1.floating_point_mode = BRW_FLOATING_POINT_IEEE_754;
126
127 wm->thread1.binding_table_entry_count =
128 prog_data->base.binding_table.size_bytes / 4;
129
130 if (prog_data->base.total_scratch != 0) {
131 wm->thread2.scratch_space_base_pointer =
132 brw->wm.base.scratch_bo->offset64 >> 10; /* reloc */
133 wm->thread2.per_thread_scratch_space =
134 ffs(prog_data->base.total_scratch) - 11;
135 } else {
136 wm->thread2.scratch_space_base_pointer = 0;
137 wm->thread2.per_thread_scratch_space = 0;
138 }
139
140 wm->thread3.dispatch_grf_start_reg =
141 prog_data->base.dispatch_grf_start_reg;
142 wm->thread3.urb_entry_read_length =
143 prog_data->num_varying_inputs * 2;
144 wm->thread3.urb_entry_read_offset = 0;
145 wm->thread3.const_urb_entry_read_length =
146 prog_data->base.curb_read_length;
147 /* BRW_NEW_CURBE_OFFSETS */
148 wm->thread3.const_urb_entry_read_offset = brw->curbe.wm_start * 2;
149
150 if (brw->gen == 5)
151 wm->wm4.sampler_count = 0; /* hardware requirement */
152 else {
153 /* CACHE_NEW_SAMPLER */
154 wm->wm4.sampler_count = (brw->wm.base.sampler_count + 1) / 4;
155 }
156
157 if (brw->wm.base.sampler_count) {
158 /* reloc */
159 wm->wm4.sampler_state_pointer = (brw->batch.bo->offset64 +
160 brw->wm.base.sampler_offset) >> 5;
161 } else {
162 wm->wm4.sampler_state_pointer = 0;
163 }
164
165 /* BRW_NEW_FRAGMENT_PROGRAM */
166 wm->wm5.program_uses_depth = (fp->Base.InputsRead &
167 (1 << VARYING_SLOT_POS)) != 0;
168 wm->wm5.program_computes_depth = (fp->Base.OutputsWritten &
169 BITFIELD64_BIT(FRAG_RESULT_DEPTH)) != 0;
170 /* _NEW_BUFFERS
171 * Override for NULL depthbuffer case, required by the Pixel Shader Computed
172 * Depth field.
173 */
174 if (!intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH))
175 wm->wm5.program_computes_depth = 0;
176
177 /* _NEW_COLOR */
178 wm->wm5.program_uses_killpixel =
179 prog_data->uses_kill || ctx->Color.AlphaEnabled;
180
181 wm->wm5.enable_8_pix = 1;
182 if (prog_data->prog_offset_16)
183 wm->wm5.enable_16_pix = 1;
184
185 wm->wm5.max_threads = brw->max_wm_threads - 1;
186
187 /* _NEW_BUFFERS | _NEW_COLOR */
188 if (brw_color_buffer_write_enabled(brw) ||
189 wm->wm5.program_uses_killpixel ||
190 wm->wm5.program_computes_depth) {
191 wm->wm5.thread_dispatch_enable = 1;
192 }
193
194 wm->wm5.legacy_line_rast = 0;
195 wm->wm5.legacy_global_depth_bias = 0;
196 wm->wm5.early_depth_test = 1; /* never need to disable */
197 wm->wm5.line_aa_region_width = 0;
198 wm->wm5.line_endcap_aa_region_width = 1;
199
200 /* _NEW_POLYGONSTIPPLE */
201 wm->wm5.polygon_stipple = ctx->Polygon.StippleFlag;
202
203 /* _NEW_POLYGON */
204 if (ctx->Polygon.OffsetFill) {
205 wm->wm5.depth_offset = 1;
206 /* Something wierd going on with legacy_global_depth_bias,
207 * offset_constant, scaling and MRD. This value passes glean
208 * but gives some odd results elsewere (eg. the
209 * quad-offset-units test).
210 */
211 wm->global_depth_offset_constant = ctx->Polygon.OffsetUnits * 2;
212
213 /* This is the only value that passes glean:
214 */
215 wm->global_depth_offset_scale = ctx->Polygon.OffsetFactor;
216 }
217
218 /* _NEW_LINE */
219 wm->wm5.line_stipple = ctx->Line.StippleFlag;
220
221 /* BRW_NEW_STATS_WM */
222 if (unlikely(INTEL_DEBUG & DEBUG_STATS) || brw->stats_wm)
223 wm->wm4.stats_enable = 1;
224
225 /* Emit scratch space relocation */
226 if (prog_data->base.total_scratch != 0) {
227 drm_intel_bo_emit_reloc(brw->batch.bo,
228 brw->wm.base.state_offset +
229 offsetof(struct brw_wm_unit_state, thread2),
230 brw->wm.base.scratch_bo,
231 wm->thread2.per_thread_scratch_space,
232 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
233 }
234
235 /* Emit sampler state relocation */
236 if (brw->wm.base.sampler_count != 0) {
237 drm_intel_bo_emit_reloc(brw->batch.bo,
238 brw->wm.base.state_offset +
239 offsetof(struct brw_wm_unit_state, wm4),
240 brw->batch.bo, (brw->wm.base.sampler_offset |
241 wm->wm4.stats_enable |
242 (wm->wm4.sampler_count << 2)),
243 I915_GEM_DOMAIN_INSTRUCTION, 0);
244 }
245
246 brw->state.dirty.cache |= CACHE_NEW_WM_UNIT;
247 }
248
249 const struct brw_tracked_state brw_wm_unit = {
250 .dirty = {
251 .mesa = (_NEW_POLYGON |
252 _NEW_POLYGONSTIPPLE |
253 _NEW_LINE |
254 _NEW_COLOR |
255 _NEW_BUFFERS),
256
257 .brw = (BRW_NEW_BATCH |
258 BRW_NEW_PROGRAM_CACHE |
259 BRW_NEW_FRAGMENT_PROGRAM |
260 BRW_NEW_CURBE_OFFSETS |
261 BRW_NEW_STATS_WM),
262
263 .cache = (CACHE_NEW_WM_PROG |
264 CACHE_NEW_SAMPLER)
265 },
266 .emit = brw_upload_wm_unit,
267 };
268