3fd8821832452c5fda1e7b0d3dd4a8d6f4d4f4a5
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33
34 #include "intel_fbo.h"
35 #include "brw_context.h"
36 #include "brw_state.h"
37 #include "brw_defines.h"
38 #include "brw_wm.h"
39
40 /***********************************************************************
41 * WM unit - fragment programs and rasterization
42 */
43
44 bool
45 brw_color_buffer_write_enabled(struct brw_context *brw)
46 {
47 struct gl_context *ctx = &brw->ctx;
48 /* BRW_NEW_FRAGMENT_PROGRAM */
49 const struct gl_fragment_program *fp = brw->fragment_program;
50 int i;
51
52 /* _NEW_BUFFERS */
53 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
54 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
55
56 /* _NEW_COLOR */
57 if (rb &&
58 (fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR) ||
59 fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DATA0 + i)) &&
60 (ctx->Color.ColorMask[i][0] ||
61 ctx->Color.ColorMask[i][1] ||
62 ctx->Color.ColorMask[i][2] ||
63 ctx->Color.ColorMask[i][3])) {
64 return true;
65 }
66 }
67
68 return false;
69 }
70
71 /**
72 * Setup wm hardware state. See page 225 of Volume 2
73 */
74 static void
75 brw_upload_wm_unit(struct brw_context *brw)
76 {
77 struct gl_context *ctx = &brw->ctx;
78 const struct gl_fragment_program *fp = brw->fragment_program;
79 struct brw_wm_unit_state *wm;
80
81 wm = brw_state_batch(brw, AUB_TRACE_WM_STATE,
82 sizeof(*wm), 32, &brw->wm.base.state_offset);
83 memset(wm, 0, sizeof(*wm));
84
85 if (brw->wm.prog_data->prog_offset_16) {
86 /* These two fields should be the same pre-gen6, which is why we
87 * only have one hardware field to program for both dispatch
88 * widths.
89 */
90 assert(brw->wm.prog_data->base.dispatch_grf_start_reg ==
91 brw->wm.prog_data->dispatch_grf_start_reg_16);
92 }
93
94 /* BRW_NEW_PROGRAM_CACHE | CACHE_NEW_WM_PROG */
95 wm->thread0.grf_reg_count = brw->wm.prog_data->reg_blocks;
96 wm->wm9.grf_reg_count_2 = brw->wm.prog_data->reg_blocks_16;
97
98 wm->thread0.kernel_start_pointer =
99 brw_program_reloc(brw,
100 brw->wm.base.state_offset +
101 offsetof(struct brw_wm_unit_state, thread0),
102 brw->wm.base.prog_offset +
103 (wm->thread0.grf_reg_count << 1)) >> 6;
104
105 wm->wm9.kernel_start_pointer_2 =
106 brw_program_reloc(brw,
107 brw->wm.base.state_offset +
108 offsetof(struct brw_wm_unit_state, wm9),
109 brw->wm.base.prog_offset +
110 brw->wm.prog_data->prog_offset_16 +
111 (wm->wm9.grf_reg_count_2 << 1)) >> 6;
112
113 wm->thread1.depth_coef_urb_read_offset = 1;
114 /* Use ALT floating point mode for ARB fragment programs, because they
115 * require 0^0 == 1. Even though _CurrentFragmentProgram is used for
116 * rendering, CurrentProgram[MESA_SHADER_FRAGMENT] is used for this check
117 * to differentiate between the GLSL and non-GLSL cases.
118 */
119 if (ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT] == NULL)
120 wm->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
121 else
122 wm->thread1.floating_point_mode = BRW_FLOATING_POINT_IEEE_754;
123
124 wm->thread1.binding_table_entry_count =
125 brw->wm.prog_data->base.binding_table.size_bytes / 4;
126
127 if (brw->wm.prog_data->total_scratch != 0) {
128 wm->thread2.scratch_space_base_pointer =
129 brw->wm.base.scratch_bo->offset64 >> 10; /* reloc */
130 wm->thread2.per_thread_scratch_space =
131 ffs(brw->wm.prog_data->total_scratch) - 11;
132 } else {
133 wm->thread2.scratch_space_base_pointer = 0;
134 wm->thread2.per_thread_scratch_space = 0;
135 }
136
137 wm->thread3.dispatch_grf_start_reg =
138 brw->wm.prog_data->base.dispatch_grf_start_reg;
139 wm->thread3.urb_entry_read_length =
140 brw->wm.prog_data->num_varying_inputs * 2;
141 wm->thread3.urb_entry_read_offset = 0;
142 wm->thread3.const_urb_entry_read_length =
143 brw->wm.prog_data->curb_read_length;
144 /* BRW_NEW_CURBE_OFFSETS */
145 wm->thread3.const_urb_entry_read_offset = brw->curbe.wm_start * 2;
146
147 if (brw->gen == 5)
148 wm->wm4.sampler_count = 0; /* hardware requirement */
149 else {
150 /* CACHE_NEW_SAMPLER */
151 wm->wm4.sampler_count = (brw->wm.base.sampler_count + 1) / 4;
152 }
153
154 if (brw->wm.base.sampler_count) {
155 /* reloc */
156 wm->wm4.sampler_state_pointer = (brw->batch.bo->offset64 +
157 brw->wm.base.sampler_offset) >> 5;
158 } else {
159 wm->wm4.sampler_state_pointer = 0;
160 }
161
162 /* BRW_NEW_FRAGMENT_PROGRAM */
163 wm->wm5.program_uses_depth = (fp->Base.InputsRead &
164 (1 << VARYING_SLOT_POS)) != 0;
165 wm->wm5.program_computes_depth = (fp->Base.OutputsWritten &
166 BITFIELD64_BIT(FRAG_RESULT_DEPTH)) != 0;
167 /* _NEW_BUFFERS
168 * Override for NULL depthbuffer case, required by the Pixel Shader Computed
169 * Depth field.
170 */
171 if (!intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH))
172 wm->wm5.program_computes_depth = 0;
173
174 /* _NEW_COLOR */
175 wm->wm5.program_uses_killpixel = fp->UsesKill || ctx->Color.AlphaEnabled;
176
177 wm->wm5.enable_8_pix = 1;
178 if (brw->wm.prog_data->prog_offset_16)
179 wm->wm5.enable_16_pix = 1;
180
181 wm->wm5.max_threads = brw->max_wm_threads - 1;
182
183 /* _NEW_BUFFERS | _NEW_COLOR */
184 if (brw_color_buffer_write_enabled(brw) ||
185 wm->wm5.program_uses_killpixel ||
186 wm->wm5.program_computes_depth) {
187 wm->wm5.thread_dispatch_enable = 1;
188 }
189
190 wm->wm5.legacy_line_rast = 0;
191 wm->wm5.legacy_global_depth_bias = 0;
192 wm->wm5.early_depth_test = 1; /* never need to disable */
193 wm->wm5.line_aa_region_width = 0;
194 wm->wm5.line_endcap_aa_region_width = 1;
195
196 /* _NEW_POLYGONSTIPPLE */
197 wm->wm5.polygon_stipple = ctx->Polygon.StippleFlag;
198
199 /* _NEW_POLYGON */
200 if (ctx->Polygon.OffsetFill) {
201 wm->wm5.depth_offset = 1;
202 /* Something wierd going on with legacy_global_depth_bias,
203 * offset_constant, scaling and MRD. This value passes glean
204 * but gives some odd results elsewere (eg. the
205 * quad-offset-units test).
206 */
207 wm->global_depth_offset_constant = ctx->Polygon.OffsetUnits * 2;
208
209 /* This is the only value that passes glean:
210 */
211 wm->global_depth_offset_scale = ctx->Polygon.OffsetFactor;
212 }
213
214 /* _NEW_LINE */
215 wm->wm5.line_stipple = ctx->Line.StippleFlag;
216
217 /* BRW_NEW_STATS_WM */
218 if (unlikely(INTEL_DEBUG & DEBUG_STATS) || brw->stats_wm)
219 wm->wm4.stats_enable = 1;
220
221 /* Emit scratch space relocation */
222 if (brw->wm.prog_data->total_scratch != 0) {
223 drm_intel_bo_emit_reloc(brw->batch.bo,
224 brw->wm.base.state_offset +
225 offsetof(struct brw_wm_unit_state, thread2),
226 brw->wm.base.scratch_bo,
227 wm->thread2.per_thread_scratch_space,
228 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
229 }
230
231 /* Emit sampler state relocation */
232 if (brw->wm.base.sampler_count != 0) {
233 drm_intel_bo_emit_reloc(brw->batch.bo,
234 brw->wm.base.state_offset +
235 offsetof(struct brw_wm_unit_state, wm4),
236 brw->batch.bo, (brw->wm.base.sampler_offset |
237 wm->wm4.stats_enable |
238 (wm->wm4.sampler_count << 2)),
239 I915_GEM_DOMAIN_INSTRUCTION, 0);
240 }
241
242 SET_DIRTY_BIT(cache, CACHE_NEW_WM_UNIT);
243 }
244
245 const struct brw_tracked_state brw_wm_unit = {
246 .dirty = {
247 .mesa = (_NEW_POLYGON |
248 _NEW_POLYGONSTIPPLE |
249 _NEW_LINE |
250 _NEW_COLOR |
251 _NEW_BUFFERS),
252
253 .brw = (BRW_NEW_BATCH |
254 BRW_NEW_PROGRAM_CACHE |
255 BRW_NEW_FRAGMENT_PROGRAM |
256 BRW_NEW_CURBE_OFFSETS |
257 BRW_NEW_STATS_WM),
258
259 .cache = (CACHE_NEW_WM_PROG |
260 CACHE_NEW_SAMPLER)
261 },
262 .emit = brw_upload_wm_unit,
263 };
264