2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keithw@vmware.com>
34 #include "intel_fbo.h"
35 #include "brw_context.h"
36 #include "brw_state.h"
37 #include "brw_defines.h"
40 /***********************************************************************
41 * WM unit - fragment programs and rasterization
45 brw_color_buffer_write_enabled(struct brw_context
*brw
)
47 struct gl_context
*ctx
= &brw
->ctx
;
48 /* BRW_NEW_FRAGMENT_PROGRAM */
49 const struct gl_fragment_program
*fp
= brw
->fragment_program
;
53 for (i
= 0; i
< ctx
->DrawBuffer
->_NumColorDrawBuffers
; i
++) {
54 struct gl_renderbuffer
*rb
= ctx
->DrawBuffer
->_ColorDrawBuffers
[i
];
58 (fp
->Base
.OutputsWritten
& BITFIELD64_BIT(FRAG_RESULT_COLOR
) ||
59 fp
->Base
.OutputsWritten
& BITFIELD64_BIT(FRAG_RESULT_DATA0
+ i
)) &&
60 (ctx
->Color
.ColorMask
[i
][0] ||
61 ctx
->Color
.ColorMask
[i
][1] ||
62 ctx
->Color
.ColorMask
[i
][2] ||
63 ctx
->Color
.ColorMask
[i
][3])) {
72 * Setup wm hardware state. See page 225 of Volume 2
75 brw_upload_wm_unit(struct brw_context
*brw
)
77 struct gl_context
*ctx
= &brw
->ctx
;
78 /* BRW_NEW_FRAGMENT_PROGRAM */
79 const struct gl_fragment_program
*fp
= brw
->fragment_program
;
80 /* BRW_NEW_FS_PROG_DATA */
81 const struct brw_wm_prog_data
*prog_data
= brw
->wm
.prog_data
;
82 struct brw_wm_unit_state
*wm
;
84 wm
= brw_state_batch(brw
, AUB_TRACE_WM_STATE
,
85 sizeof(*wm
), 32, &brw
->wm
.base
.state_offset
);
86 memset(wm
, 0, sizeof(*wm
));
88 if (prog_data
->prog_offset_16
) {
89 /* These two fields should be the same pre-gen6, which is why we
90 * only have one hardware field to program for both dispatch
93 assert(prog_data
->base
.dispatch_grf_start_reg
==
94 prog_data
->dispatch_grf_start_reg_16
);
97 /* BRW_NEW_PROGRAM_CACHE | BRW_NEW_FS_PROG_DATA */
98 wm
->thread0
.grf_reg_count
= prog_data
->reg_blocks
;
99 wm
->wm9
.grf_reg_count_2
= prog_data
->reg_blocks_16
;
101 wm
->thread0
.kernel_start_pointer
=
102 brw_program_reloc(brw
,
103 brw
->wm
.base
.state_offset
+
104 offsetof(struct brw_wm_unit_state
, thread0
),
105 brw
->wm
.base
.prog_offset
+
106 (wm
->thread0
.grf_reg_count
<< 1)) >> 6;
108 wm
->wm9
.kernel_start_pointer_2
=
109 brw_program_reloc(brw
,
110 brw
->wm
.base
.state_offset
+
111 offsetof(struct brw_wm_unit_state
, wm9
),
112 brw
->wm
.base
.prog_offset
+
113 prog_data
->prog_offset_16
+
114 (wm
->wm9
.grf_reg_count_2
<< 1)) >> 6;
116 wm
->thread1
.depth_coef_urb_read_offset
= 1;
117 /* Use ALT floating point mode for ARB fragment programs, because they
118 * require 0^0 == 1. Even though _CurrentFragmentProgram is used for
119 * rendering, CurrentProgram[MESA_SHADER_FRAGMENT] is used for this check
120 * to differentiate between the GLSL and non-GLSL cases.
122 if (ctx
->Shader
.CurrentProgram
[MESA_SHADER_FRAGMENT
] == NULL
)
123 wm
->thread1
.floating_point_mode
= BRW_FLOATING_POINT_NON_IEEE_754
;
125 wm
->thread1
.floating_point_mode
= BRW_FLOATING_POINT_IEEE_754
;
127 wm
->thread1
.binding_table_entry_count
=
128 prog_data
->base
.binding_table
.size_bytes
/ 4;
130 if (prog_data
->base
.total_scratch
!= 0) {
131 wm
->thread2
.scratch_space_base_pointer
=
132 brw
->wm
.base
.scratch_bo
->offset64
>> 10; /* reloc */
133 wm
->thread2
.per_thread_scratch_space
=
134 ffs(prog_data
->base
.total_scratch
) - 11;
136 wm
->thread2
.scratch_space_base_pointer
= 0;
137 wm
->thread2
.per_thread_scratch_space
= 0;
140 wm
->thread3
.dispatch_grf_start_reg
=
141 prog_data
->base
.dispatch_grf_start_reg
;
142 wm
->thread3
.urb_entry_read_length
=
143 prog_data
->num_varying_inputs
* 2;
144 wm
->thread3
.urb_entry_read_offset
= 0;
145 wm
->thread3
.const_urb_entry_read_length
=
146 prog_data
->base
.curb_read_length
;
147 /* BRW_NEW_CURBE_OFFSETS */
148 wm
->thread3
.const_urb_entry_read_offset
= brw
->curbe
.wm_start
* 2;
151 wm
->wm4
.sampler_count
= 0; /* hardware requirement */
153 wm
->wm4
.sampler_count
= (brw
->wm
.base
.sampler_count
+ 1) / 4;
156 if (brw
->wm
.base
.sampler_count
) {
157 /* BRW_NEW_SAMPLER_STATE_TABLE - reloc */
158 wm
->wm4
.sampler_state_pointer
= (brw
->batch
.bo
->offset64
+
159 brw
->wm
.base
.sampler_offset
) >> 5;
161 wm
->wm4
.sampler_state_pointer
= 0;
164 /* BRW_NEW_FRAGMENT_PROGRAM */
165 wm
->wm5
.program_uses_depth
= (fp
->Base
.InputsRead
&
166 (1 << VARYING_SLOT_POS
)) != 0;
167 wm
->wm5
.program_computes_depth
= (fp
->Base
.OutputsWritten
&
168 BITFIELD64_BIT(FRAG_RESULT_DEPTH
)) != 0;
170 * Override for NULL depthbuffer case, required by the Pixel Shader Computed
173 if (!intel_get_renderbuffer(ctx
->DrawBuffer
, BUFFER_DEPTH
))
174 wm
->wm5
.program_computes_depth
= 0;
177 wm
->wm5
.program_uses_killpixel
=
178 prog_data
->uses_kill
|| ctx
->Color
.AlphaEnabled
;
180 wm
->wm5
.enable_8_pix
= 1;
181 if (prog_data
->prog_offset_16
)
182 wm
->wm5
.enable_16_pix
= 1;
184 wm
->wm5
.max_threads
= brw
->max_wm_threads
- 1;
186 /* _NEW_BUFFERS | _NEW_COLOR */
187 if (brw_color_buffer_write_enabled(brw
) ||
188 wm
->wm5
.program_uses_killpixel
||
189 wm
->wm5
.program_computes_depth
) {
190 wm
->wm5
.thread_dispatch_enable
= 1;
193 wm
->wm5
.legacy_line_rast
= 0;
194 wm
->wm5
.legacy_global_depth_bias
= 0;
195 wm
->wm5
.early_depth_test
= 1; /* never need to disable */
196 wm
->wm5
.line_aa_region_width
= 0;
197 wm
->wm5
.line_endcap_aa_region_width
= 1;
199 /* _NEW_POLYGONSTIPPLE */
200 wm
->wm5
.polygon_stipple
= ctx
->Polygon
.StippleFlag
;
203 if (ctx
->Polygon
.OffsetFill
) {
204 wm
->wm5
.depth_offset
= 1;
205 /* Something wierd going on with legacy_global_depth_bias,
206 * offset_constant, scaling and MRD. This value passes glean
207 * but gives some odd results elsewere (eg. the
208 * quad-offset-units test).
210 wm
->global_depth_offset_constant
= ctx
->Polygon
.OffsetUnits
* 2;
212 /* This is the only value that passes glean:
214 wm
->global_depth_offset_scale
= ctx
->Polygon
.OffsetFactor
;
218 wm
->wm5
.line_stipple
= ctx
->Line
.StippleFlag
;
220 /* BRW_NEW_STATS_WM */
221 if (unlikely(INTEL_DEBUG
& DEBUG_STATS
) || brw
->stats_wm
)
222 wm
->wm4
.stats_enable
= 1;
224 /* Emit scratch space relocation */
225 if (prog_data
->base
.total_scratch
!= 0) {
226 drm_intel_bo_emit_reloc(brw
->batch
.bo
,
227 brw
->wm
.base
.state_offset
+
228 offsetof(struct brw_wm_unit_state
, thread2
),
229 brw
->wm
.base
.scratch_bo
,
230 wm
->thread2
.per_thread_scratch_space
,
231 I915_GEM_DOMAIN_RENDER
, I915_GEM_DOMAIN_RENDER
);
234 /* Emit sampler state relocation */
235 if (brw
->wm
.base
.sampler_count
!= 0) {
236 drm_intel_bo_emit_reloc(brw
->batch
.bo
,
237 brw
->wm
.base
.state_offset
+
238 offsetof(struct brw_wm_unit_state
, wm4
),
239 brw
->batch
.bo
, (brw
->wm
.base
.sampler_offset
|
240 wm
->wm4
.stats_enable
|
241 (wm
->wm4
.sampler_count
<< 2)),
242 I915_GEM_DOMAIN_INSTRUCTION
, 0);
245 brw
->state
.dirty
.brw
|= BRW_NEW_GEN4_UNIT_STATE
;
248 const struct brw_tracked_state brw_wm_unit
= {
250 .mesa
= _NEW_BUFFERS
|
255 .brw
= BRW_NEW_BATCH
|
256 BRW_NEW_CURBE_OFFSETS
|
257 BRW_NEW_FRAGMENT_PROGRAM
|
258 BRW_NEW_PROGRAM_CACHE
|
259 BRW_NEW_SAMPLER_STATE_TABLE
|
261 .cache
= BRW_NEW_FS_PROG_DATA
,
263 .emit
= brw_upload_wm_unit
,