i965/miptree: Replace is_lossless_compressed with mt->aux_usage checks
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33
34 #include "intel_batchbuffer.h"
35 #include "intel_fbo.h"
36 #include "brw_context.h"
37 #include "brw_state.h"
38 #include "brw_defines.h"
39 #include "brw_wm.h"
40 #include "compiler/nir/nir.h"
41
42 /***********************************************************************
43 * WM unit - fragment programs and rasterization
44 */
45
46 bool
47 brw_color_buffer_write_enabled(struct brw_context *brw)
48 {
49 struct gl_context *ctx = &brw->ctx;
50 /* BRW_NEW_FRAGMENT_PROGRAM */
51 const struct gl_program *fp = brw->fragment_program;
52 unsigned i;
53
54 /* _NEW_BUFFERS */
55 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
56 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
57 uint64_t outputs_written = fp->info.outputs_written;
58
59 /* _NEW_COLOR */
60 if (rb && (outputs_written & BITFIELD64_BIT(FRAG_RESULT_COLOR) ||
61 outputs_written & BITFIELD64_BIT(FRAG_RESULT_DATA0 + i)) &&
62 (ctx->Color.ColorMask[i][0] ||
63 ctx->Color.ColorMask[i][1] ||
64 ctx->Color.ColorMask[i][2] ||
65 ctx->Color.ColorMask[i][3])) {
66 return true;
67 }
68 }
69
70 return false;
71 }
72
73 /**
74 * Setup wm hardware state. See page 225 of Volume 2
75 */
76 static void
77 brw_upload_wm_unit(struct brw_context *brw)
78 {
79 const struct gen_device_info *devinfo = &brw->screen->devinfo;
80 struct gl_context *ctx = &brw->ctx;
81 /* BRW_NEW_FRAGMENT_PROGRAM */
82 const struct gl_program *fp = brw->fragment_program;
83 /* BRW_NEW_FS_PROG_DATA */
84 const struct brw_wm_prog_data *prog_data =
85 brw_wm_prog_data(brw->wm.base.prog_data);
86 struct brw_wm_unit_state *wm;
87
88 wm = brw_state_batch(brw, sizeof(*wm), 32, &brw->wm.base.state_offset);
89 memset(wm, 0, sizeof(*wm));
90
91 if (prog_data->dispatch_8 && prog_data->dispatch_16) {
92 /* These two fields should be the same pre-gen6, which is why we
93 * only have one hardware field to program for both dispatch
94 * widths.
95 */
96 assert(prog_data->base.dispatch_grf_start_reg ==
97 prog_data->dispatch_grf_start_reg_2);
98 }
99
100 /* BRW_NEW_PROGRAM_CACHE | BRW_NEW_FS_PROG_DATA */
101 wm->wm5.enable_8_pix = prog_data->dispatch_8;
102 wm->wm5.enable_16_pix = prog_data->dispatch_16;
103
104 if (prog_data->dispatch_8 || prog_data->dispatch_16) {
105 wm->thread0.grf_reg_count = prog_data->reg_blocks_0;
106 wm->thread0.kernel_start_pointer =
107 brw_program_reloc(brw,
108 brw->wm.base.state_offset +
109 offsetof(struct brw_wm_unit_state, thread0),
110 brw->wm.base.prog_offset +
111 (wm->thread0.grf_reg_count << 1)) >> 6;
112 }
113
114 if (prog_data->prog_offset_2) {
115 wm->wm9.grf_reg_count_2 = prog_data->reg_blocks_2;
116 wm->wm9.kernel_start_pointer_2 =
117 brw_program_reloc(brw,
118 brw->wm.base.state_offset +
119 offsetof(struct brw_wm_unit_state, wm9),
120 brw->wm.base.prog_offset +
121 prog_data->prog_offset_2 +
122 (wm->wm9.grf_reg_count_2 << 1)) >> 6;
123 }
124
125 wm->thread1.depth_coef_urb_read_offset = 1;
126 if (prog_data->base.use_alt_mode)
127 wm->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
128 else
129 wm->thread1.floating_point_mode = BRW_FLOATING_POINT_IEEE_754;
130
131 wm->thread1.binding_table_entry_count =
132 prog_data->base.binding_table.size_bytes / 4;
133
134 if (prog_data->base.total_scratch != 0) {
135 wm->thread2.scratch_space_base_pointer =
136 brw->wm.base.scratch_bo->offset64 >> 10; /* reloc */
137 wm->thread2.per_thread_scratch_space =
138 ffs(brw->wm.base.per_thread_scratch) - 11;
139 } else {
140 wm->thread2.scratch_space_base_pointer = 0;
141 wm->thread2.per_thread_scratch_space = 0;
142 }
143
144 wm->thread3.dispatch_grf_start_reg =
145 prog_data->base.dispatch_grf_start_reg;
146 wm->thread3.urb_entry_read_length =
147 prog_data->num_varying_inputs * 2;
148 wm->thread3.urb_entry_read_offset = 0;
149 wm->thread3.const_urb_entry_read_length =
150 prog_data->base.curb_read_length;
151 /* BRW_NEW_PUSH_CONSTANT_ALLOCATION */
152 wm->thread3.const_urb_entry_read_offset = brw->curbe.wm_start * 2;
153
154 if (brw->gen == 5)
155 wm->wm4.sampler_count = 0; /* hardware requirement */
156 else {
157 wm->wm4.sampler_count = (brw->wm.base.sampler_count + 1) / 4;
158 }
159
160 if (brw->wm.base.sampler_count) {
161 /* BRW_NEW_SAMPLER_STATE_TABLE - reloc */
162 wm->wm4.sampler_state_pointer = (brw->batch.bo->offset64 +
163 brw->wm.base.sampler_offset) >> 5;
164 } else {
165 wm->wm4.sampler_state_pointer = 0;
166 }
167
168 /* BRW_NEW_FRAGMENT_PROGRAM */
169 wm->wm5.program_uses_depth = prog_data->uses_src_depth;
170 wm->wm5.program_computes_depth = (fp->info.outputs_written &
171 BITFIELD64_BIT(FRAG_RESULT_DEPTH)) != 0;
172 /* _NEW_BUFFERS
173 * Override for NULL depthbuffer case, required by the Pixel Shader Computed
174 * Depth field.
175 */
176 if (!intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH))
177 wm->wm5.program_computes_depth = 0;
178
179 /* _NEW_COLOR */
180 wm->wm5.program_uses_killpixel =
181 prog_data->uses_kill || ctx->Color.AlphaEnabled;
182
183 wm->wm5.max_threads = devinfo->max_wm_threads - 1;
184
185 /* _NEW_BUFFERS | _NEW_COLOR */
186 if (brw_color_buffer_write_enabled(brw) ||
187 wm->wm5.program_uses_killpixel ||
188 wm->wm5.program_computes_depth) {
189 wm->wm5.thread_dispatch_enable = 1;
190 }
191
192 wm->wm5.legacy_line_rast = 0;
193 wm->wm5.legacy_global_depth_bias = 0;
194 wm->wm5.early_depth_test = 1; /* never need to disable */
195 wm->wm5.line_aa_region_width = 0;
196 wm->wm5.line_endcap_aa_region_width = 1;
197
198 /* _NEW_POLYGONSTIPPLE */
199 wm->wm5.polygon_stipple = ctx->Polygon.StippleFlag;
200
201 /* _NEW_POLYGON */
202 if (ctx->Polygon.OffsetFill) {
203 wm->wm5.depth_offset = 1;
204 /* Something weird going on with legacy_global_depth_bias,
205 * offset_constant, scaling and MRD. This value passes glean
206 * but gives some odd results elsewere (eg. the
207 * quad-offset-units test).
208 */
209 wm->global_depth_offset_constant = ctx->Polygon.OffsetUnits * 2;
210
211 /* This is the only value that passes glean:
212 */
213 wm->global_depth_offset_scale = ctx->Polygon.OffsetFactor;
214 }
215
216 /* _NEW_LINE */
217 wm->wm5.line_stipple = ctx->Line.StippleFlag;
218
219 /* BRW_NEW_STATS_WM */
220 if (brw->stats_wm)
221 wm->wm4.stats_enable = 1;
222
223 /* Emit scratch space relocation */
224 if (prog_data->base.total_scratch != 0) {
225 brw_emit_reloc(&brw->batch,
226 brw->wm.base.state_offset +
227 offsetof(struct brw_wm_unit_state, thread2),
228 brw->wm.base.scratch_bo,
229 wm->thread2.per_thread_scratch_space,
230 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
231 }
232
233 /* Emit sampler state relocation */
234 if (brw->wm.base.sampler_count != 0) {
235 brw_emit_reloc(&brw->batch,
236 brw->wm.base.state_offset +
237 offsetof(struct brw_wm_unit_state, wm4),
238 brw->batch.bo,
239 brw->wm.base.sampler_offset | wm->wm4.stats_enable |
240 (wm->wm4.sampler_count << 2),
241 I915_GEM_DOMAIN_INSTRUCTION, 0);
242 }
243
244 brw->ctx.NewDriverState |= BRW_NEW_GEN4_UNIT_STATE;
245
246 /* _NEW_POLGYON */
247 if (brw->wm.offset_clamp != ctx->Polygon.OffsetClamp) {
248 BEGIN_BATCH(2);
249 OUT_BATCH(_3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP << 16 | (2 - 2));
250 OUT_BATCH_F(ctx->Polygon.OffsetClamp);
251 ADVANCE_BATCH();
252
253 brw->wm.offset_clamp = ctx->Polygon.OffsetClamp;
254 }
255 }
256
257 const struct brw_tracked_state brw_wm_unit = {
258 .dirty = {
259 .mesa = _NEW_BUFFERS |
260 _NEW_COLOR |
261 _NEW_LINE |
262 _NEW_POLYGON |
263 _NEW_POLYGONSTIPPLE,
264 .brw = BRW_NEW_BATCH |
265 BRW_NEW_BLORP |
266 BRW_NEW_PUSH_CONSTANT_ALLOCATION |
267 BRW_NEW_FRAGMENT_PROGRAM |
268 BRW_NEW_FS_PROG_DATA |
269 BRW_NEW_PROGRAM_CACHE |
270 BRW_NEW_SAMPLER_STATE_TABLE |
271 BRW_NEW_STATS_WM,
272 },
273 .emit = brw_upload_wm_unit,
274 };