i965: implement querying __DRI_IMAGE_ATTRIB_OFFSET.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33
34 #include "intel_batchbuffer.h"
35 #include "intel_fbo.h"
36 #include "brw_context.h"
37 #include "brw_state.h"
38 #include "brw_defines.h"
39 #include "brw_wm.h"
40
41 /***********************************************************************
42 * WM unit - fragment programs and rasterization
43 */
44
45 bool
46 brw_color_buffer_write_enabled(struct brw_context *brw)
47 {
48 struct gl_context *ctx = &brw->ctx;
49 /* BRW_NEW_FRAGMENT_PROGRAM */
50 const struct gl_fragment_program *fp = brw->fragment_program;
51 unsigned i;
52
53 /* _NEW_BUFFERS */
54 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
55 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
56
57 /* _NEW_COLOR */
58 if (rb &&
59 (fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR) ||
60 fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DATA0 + i)) &&
61 (ctx->Color.ColorMask[i][0] ||
62 ctx->Color.ColorMask[i][1] ||
63 ctx->Color.ColorMask[i][2] ||
64 ctx->Color.ColorMask[i][3])) {
65 return true;
66 }
67 }
68
69 return false;
70 }
71
72 /**
73 * Setup wm hardware state. See page 225 of Volume 2
74 */
75 static void
76 brw_upload_wm_unit(struct brw_context *brw)
77 {
78 struct gl_context *ctx = &brw->ctx;
79 /* BRW_NEW_FRAGMENT_PROGRAM */
80 const struct gl_fragment_program *fp = brw->fragment_program;
81 /* BRW_NEW_FS_PROG_DATA */
82 const struct brw_wm_prog_data *prog_data = brw->wm.prog_data;
83 struct brw_wm_unit_state *wm;
84
85 wm = brw_state_batch(brw, AUB_TRACE_WM_STATE,
86 sizeof(*wm), 32, &brw->wm.base.state_offset);
87 memset(wm, 0, sizeof(*wm));
88
89 if (prog_data->dispatch_8 && prog_data->dispatch_16) {
90 /* These two fields should be the same pre-gen6, which is why we
91 * only have one hardware field to program for both dispatch
92 * widths.
93 */
94 assert(prog_data->base.dispatch_grf_start_reg ==
95 prog_data->dispatch_grf_start_reg_2);
96 }
97
98 /* BRW_NEW_PROGRAM_CACHE | BRW_NEW_FS_PROG_DATA */
99 wm->wm5.enable_8_pix = prog_data->dispatch_8;
100 wm->wm5.enable_16_pix = prog_data->dispatch_16;
101
102 if (prog_data->dispatch_8 || prog_data->dispatch_16) {
103 wm->thread0.grf_reg_count = prog_data->reg_blocks_0;
104 wm->thread0.kernel_start_pointer =
105 brw_program_reloc(brw,
106 brw->wm.base.state_offset +
107 offsetof(struct brw_wm_unit_state, thread0),
108 brw->wm.base.prog_offset +
109 (wm->thread0.grf_reg_count << 1)) >> 6;
110 }
111
112 if (prog_data->prog_offset_2) {
113 wm->wm9.grf_reg_count_2 = prog_data->reg_blocks_2;
114 wm->wm9.kernel_start_pointer_2 =
115 brw_program_reloc(brw,
116 brw->wm.base.state_offset +
117 offsetof(struct brw_wm_unit_state, wm9),
118 brw->wm.base.prog_offset +
119 prog_data->prog_offset_2 +
120 (wm->wm9.grf_reg_count_2 << 1)) >> 6;
121 }
122
123 wm->thread1.depth_coef_urb_read_offset = 1;
124 if (prog_data->base.use_alt_mode)
125 wm->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
126 else
127 wm->thread1.floating_point_mode = BRW_FLOATING_POINT_IEEE_754;
128
129 wm->thread1.binding_table_entry_count =
130 prog_data->base.binding_table.size_bytes / 4;
131
132 if (prog_data->base.total_scratch != 0) {
133 wm->thread2.scratch_space_base_pointer =
134 brw->wm.base.scratch_bo->offset64 >> 10; /* reloc */
135 wm->thread2.per_thread_scratch_space =
136 ffs(brw->wm.base.per_thread_scratch) - 11;
137 } else {
138 wm->thread2.scratch_space_base_pointer = 0;
139 wm->thread2.per_thread_scratch_space = 0;
140 }
141
142 wm->thread3.dispatch_grf_start_reg =
143 prog_data->base.dispatch_grf_start_reg;
144 wm->thread3.urb_entry_read_length =
145 prog_data->num_varying_inputs * 2;
146 wm->thread3.urb_entry_read_offset = 0;
147 wm->thread3.const_urb_entry_read_length =
148 prog_data->base.curb_read_length;
149 /* BRW_NEW_CURBE_OFFSETS */
150 wm->thread3.const_urb_entry_read_offset = brw->curbe.wm_start * 2;
151
152 if (brw->gen == 5)
153 wm->wm4.sampler_count = 0; /* hardware requirement */
154 else {
155 wm->wm4.sampler_count = (brw->wm.base.sampler_count + 1) / 4;
156 }
157
158 if (brw->wm.base.sampler_count) {
159 /* BRW_NEW_SAMPLER_STATE_TABLE - reloc */
160 wm->wm4.sampler_state_pointer = (brw->batch.bo->offset64 +
161 brw->wm.base.sampler_offset) >> 5;
162 } else {
163 wm->wm4.sampler_state_pointer = 0;
164 }
165
166 /* BRW_NEW_FRAGMENT_PROGRAM */
167 wm->wm5.program_uses_depth = prog_data->uses_src_depth;
168 wm->wm5.program_computes_depth = (fp->Base.OutputsWritten &
169 BITFIELD64_BIT(FRAG_RESULT_DEPTH)) != 0;
170 /* _NEW_BUFFERS
171 * Override for NULL depthbuffer case, required by the Pixel Shader Computed
172 * Depth field.
173 */
174 if (!intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH))
175 wm->wm5.program_computes_depth = 0;
176
177 /* _NEW_COLOR */
178 wm->wm5.program_uses_killpixel =
179 prog_data->uses_kill || ctx->Color.AlphaEnabled;
180
181 wm->wm5.max_threads = brw->max_wm_threads - 1;
182
183 /* _NEW_BUFFERS | _NEW_COLOR */
184 if (brw_color_buffer_write_enabled(brw) ||
185 wm->wm5.program_uses_killpixel ||
186 wm->wm5.program_computes_depth) {
187 wm->wm5.thread_dispatch_enable = 1;
188 }
189
190 wm->wm5.legacy_line_rast = 0;
191 wm->wm5.legacy_global_depth_bias = 0;
192 wm->wm5.early_depth_test = 1; /* never need to disable */
193 wm->wm5.line_aa_region_width = 0;
194 wm->wm5.line_endcap_aa_region_width = 1;
195
196 /* _NEW_POLYGONSTIPPLE */
197 wm->wm5.polygon_stipple = ctx->Polygon.StippleFlag;
198
199 /* _NEW_POLYGON */
200 if (ctx->Polygon.OffsetFill) {
201 wm->wm5.depth_offset = 1;
202 /* Something weird going on with legacy_global_depth_bias,
203 * offset_constant, scaling and MRD. This value passes glean
204 * but gives some odd results elsewere (eg. the
205 * quad-offset-units test).
206 */
207 wm->global_depth_offset_constant = ctx->Polygon.OffsetUnits * 2;
208
209 /* This is the only value that passes glean:
210 */
211 wm->global_depth_offset_scale = ctx->Polygon.OffsetFactor;
212 }
213
214 /* _NEW_LINE */
215 wm->wm5.line_stipple = ctx->Line.StippleFlag;
216
217 /* BRW_NEW_STATS_WM */
218 if (unlikely(INTEL_DEBUG & DEBUG_STATS) || brw->stats_wm)
219 wm->wm4.stats_enable = 1;
220
221 /* Emit scratch space relocation */
222 if (prog_data->base.total_scratch != 0) {
223 drm_intel_bo_emit_reloc(brw->batch.bo,
224 brw->wm.base.state_offset +
225 offsetof(struct brw_wm_unit_state, thread2),
226 brw->wm.base.scratch_bo,
227 wm->thread2.per_thread_scratch_space,
228 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
229 }
230
231 /* Emit sampler state relocation */
232 if (brw->wm.base.sampler_count != 0) {
233 drm_intel_bo_emit_reloc(brw->batch.bo,
234 brw->wm.base.state_offset +
235 offsetof(struct brw_wm_unit_state, wm4),
236 brw->batch.bo, (brw->wm.base.sampler_offset |
237 wm->wm4.stats_enable |
238 (wm->wm4.sampler_count << 2)),
239 I915_GEM_DOMAIN_INSTRUCTION, 0);
240 }
241
242 brw->ctx.NewDriverState |= BRW_NEW_GEN4_UNIT_STATE;
243
244 /* _NEW_POLGYON */
245 if (brw->wm.offset_clamp != ctx->Polygon.OffsetClamp) {
246 BEGIN_BATCH(2);
247 OUT_BATCH(_3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP << 16 | (2 - 2));
248 OUT_BATCH_F(ctx->Polygon.OffsetClamp);
249 ADVANCE_BATCH();
250
251 brw->wm.offset_clamp = ctx->Polygon.OffsetClamp;
252 }
253 }
254
255 const struct brw_tracked_state brw_wm_unit = {
256 .dirty = {
257 .mesa = _NEW_BUFFERS |
258 _NEW_COLOR |
259 _NEW_LINE |
260 _NEW_POLYGON |
261 _NEW_POLYGONSTIPPLE,
262 .brw = BRW_NEW_BATCH |
263 BRW_NEW_BLORP |
264 BRW_NEW_CURBE_OFFSETS |
265 BRW_NEW_FRAGMENT_PROGRAM |
266 BRW_NEW_FS_PROG_DATA |
267 BRW_NEW_PROGRAM_CACHE |
268 BRW_NEW_SAMPLER_STATE_TABLE |
269 BRW_NEW_STATS_WM,
270 },
271 .emit = brw_upload_wm_unit,
272 };
273