mesa: Replace ctx->Shader.Current{Vertex,Fragment,Geometry}Program with an array.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33
34 #include "intel_fbo.h"
35 #include "brw_context.h"
36 #include "brw_state.h"
37 #include "brw_defines.h"
38 #include "brw_wm.h"
39
40 /***********************************************************************
41 * WM unit - fragment programs and rasterization
42 */
43
44 bool
45 brw_color_buffer_write_enabled(struct brw_context *brw)
46 {
47 struct gl_context *ctx = &brw->ctx;
48 const struct gl_fragment_program *fp = brw->fragment_program;
49 int i;
50
51 /* _NEW_BUFFERS */
52 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
53 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
54
55 /* _NEW_COLOR */
56 if (rb &&
57 (fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR) ||
58 fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DATA0 + i)) &&
59 (ctx->Color.ColorMask[i][0] ||
60 ctx->Color.ColorMask[i][1] ||
61 ctx->Color.ColorMask[i][2] ||
62 ctx->Color.ColorMask[i][3])) {
63 return true;
64 }
65 }
66
67 return false;
68 }
69
70 /**
71 * Setup wm hardware state. See page 225 of Volume 2
72 */
73 static void
74 brw_upload_wm_unit(struct brw_context *brw)
75 {
76 struct gl_context *ctx = &brw->ctx;
77 const struct gl_fragment_program *fp = brw->fragment_program;
78 struct brw_wm_unit_state *wm;
79
80 wm = brw_state_batch(brw, AUB_TRACE_WM_STATE,
81 sizeof(*wm), 32, &brw->wm.base.state_offset);
82 memset(wm, 0, sizeof(*wm));
83
84 if (brw->wm.prog_data->prog_offset_16) {
85 /* These two fields should be the same pre-gen6, which is why we
86 * only have one hardware field to program for both dispatch
87 * widths.
88 */
89 assert(brw->wm.prog_data->first_curbe_grf ==
90 brw->wm.prog_data->first_curbe_grf_16);
91 }
92
93 /* BRW_NEW_PROGRAM_CACHE | CACHE_NEW_WM_PROG */
94 wm->thread0.grf_reg_count = brw->wm.prog_data->reg_blocks;
95 wm->wm9.grf_reg_count_2 = brw->wm.prog_data->reg_blocks_16;
96
97 wm->thread0.kernel_start_pointer =
98 brw_program_reloc(brw,
99 brw->wm.base.state_offset +
100 offsetof(struct brw_wm_unit_state, thread0),
101 brw->wm.base.prog_offset +
102 (wm->thread0.grf_reg_count << 1)) >> 6;
103
104 wm->wm9.kernel_start_pointer_2 =
105 brw_program_reloc(brw,
106 brw->wm.base.state_offset +
107 offsetof(struct brw_wm_unit_state, wm9),
108 brw->wm.base.prog_offset +
109 brw->wm.prog_data->prog_offset_16 +
110 (wm->wm9.grf_reg_count_2 << 1)) >> 6;
111
112 wm->thread1.depth_coef_urb_read_offset = 1;
113 /* Use ALT floating point mode for ARB fragment programs, because they
114 * require 0^0 == 1. Even though _CurrentFragmentProgram is used for
115 * rendering, CurrentFragmentProgram is used for this check to
116 * differentiate between the GLSL and non-GLSL cases.
117 */
118 if (ctx->Shader.CurrentProgram[MESA_SHADER_FRAGMENT] == NULL)
119 wm->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
120 else
121 wm->thread1.floating_point_mode = BRW_FLOATING_POINT_IEEE_754;
122
123 wm->thread1.binding_table_entry_count =
124 brw->wm.prog_data->base.binding_table.size_bytes / 4;
125
126 if (brw->wm.prog_data->total_scratch != 0) {
127 wm->thread2.scratch_space_base_pointer =
128 brw->wm.base.scratch_bo->offset64 >> 10; /* reloc */
129 wm->thread2.per_thread_scratch_space =
130 ffs(brw->wm.prog_data->total_scratch) - 11;
131 } else {
132 wm->thread2.scratch_space_base_pointer = 0;
133 wm->thread2.per_thread_scratch_space = 0;
134 }
135
136 wm->thread3.dispatch_grf_start_reg = brw->wm.prog_data->first_curbe_grf;
137 wm->thread3.urb_entry_read_length =
138 brw->wm.prog_data->num_varying_inputs * 2;
139 wm->thread3.urb_entry_read_offset = 0;
140 wm->thread3.const_urb_entry_read_length =
141 brw->wm.prog_data->curb_read_length;
142 /* BRW_NEW_CURBE_OFFSETS */
143 wm->thread3.const_urb_entry_read_offset = brw->curbe.wm_start * 2;
144
145 if (brw->gen == 5)
146 wm->wm4.sampler_count = 0; /* hardware requirement */
147 else {
148 /* CACHE_NEW_SAMPLER */
149 wm->wm4.sampler_count = (brw->wm.base.sampler_count + 1) / 4;
150 }
151
152 if (brw->wm.base.sampler_count) {
153 /* reloc */
154 wm->wm4.sampler_state_pointer = (brw->batch.bo->offset64 +
155 brw->wm.base.sampler_offset) >> 5;
156 } else {
157 wm->wm4.sampler_state_pointer = 0;
158 }
159
160 /* BRW_NEW_FRAGMENT_PROGRAM */
161 wm->wm5.program_uses_depth = (fp->Base.InputsRead &
162 (1 << VARYING_SLOT_POS)) != 0;
163 wm->wm5.program_computes_depth = (fp->Base.OutputsWritten &
164 BITFIELD64_BIT(FRAG_RESULT_DEPTH)) != 0;
165 /* _NEW_BUFFERS
166 * Override for NULL depthbuffer case, required by the Pixel Shader Computed
167 * Depth field.
168 */
169 if (!intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH))
170 wm->wm5.program_computes_depth = 0;
171
172 /* _NEW_COLOR */
173 wm->wm5.program_uses_killpixel = fp->UsesKill || ctx->Color.AlphaEnabled;
174
175 wm->wm5.enable_8_pix = 1;
176 if (brw->wm.prog_data->prog_offset_16)
177 wm->wm5.enable_16_pix = 1;
178
179 wm->wm5.max_threads = brw->max_wm_threads - 1;
180
181 /* _NEW_BUFFERS | _NEW_COLOR */
182 if (brw_color_buffer_write_enabled(brw) ||
183 wm->wm5.program_uses_killpixel ||
184 wm->wm5.program_computes_depth) {
185 wm->wm5.thread_dispatch_enable = 1;
186 }
187
188 wm->wm5.legacy_line_rast = 0;
189 wm->wm5.legacy_global_depth_bias = 0;
190 wm->wm5.early_depth_test = 1; /* never need to disable */
191 wm->wm5.line_aa_region_width = 0;
192 wm->wm5.line_endcap_aa_region_width = 1;
193
194 /* _NEW_POLYGONSTIPPLE */
195 wm->wm5.polygon_stipple = ctx->Polygon.StippleFlag;
196
197 /* _NEW_POLYGON */
198 if (ctx->Polygon.OffsetFill) {
199 wm->wm5.depth_offset = 1;
200 /* Something wierd going on with legacy_global_depth_bias,
201 * offset_constant, scaling and MRD. This value passes glean
202 * but gives some odd results elsewere (eg. the
203 * quad-offset-units test).
204 */
205 wm->global_depth_offset_constant = ctx->Polygon.OffsetUnits * 2;
206
207 /* This is the only value that passes glean:
208 */
209 wm->global_depth_offset_scale = ctx->Polygon.OffsetFactor;
210 }
211
212 /* _NEW_LINE */
213 wm->wm5.line_stipple = ctx->Line.StippleFlag;
214
215 /* BRW_NEW_STATS_WM */
216 if (unlikely(INTEL_DEBUG & DEBUG_STATS) || brw->stats_wm)
217 wm->wm4.stats_enable = 1;
218
219 /* Emit scratch space relocation */
220 if (brw->wm.prog_data->total_scratch != 0) {
221 drm_intel_bo_emit_reloc(brw->batch.bo,
222 brw->wm.base.state_offset +
223 offsetof(struct brw_wm_unit_state, thread2),
224 brw->wm.base.scratch_bo,
225 wm->thread2.per_thread_scratch_space,
226 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
227 }
228
229 /* Emit sampler state relocation */
230 if (brw->wm.base.sampler_count != 0) {
231 drm_intel_bo_emit_reloc(brw->batch.bo,
232 brw->wm.base.state_offset +
233 offsetof(struct brw_wm_unit_state, wm4),
234 brw->batch.bo, (brw->wm.base.sampler_offset |
235 wm->wm4.stats_enable |
236 (wm->wm4.sampler_count << 2)),
237 I915_GEM_DOMAIN_INSTRUCTION, 0);
238 }
239
240 brw->state.dirty.cache |= CACHE_NEW_WM_UNIT;
241 }
242
243 const struct brw_tracked_state brw_wm_unit = {
244 .dirty = {
245 .mesa = (_NEW_POLYGON |
246 _NEW_POLYGONSTIPPLE |
247 _NEW_LINE |
248 _NEW_COLOR |
249 _NEW_BUFFERS),
250
251 .brw = (BRW_NEW_BATCH |
252 BRW_NEW_PROGRAM_CACHE |
253 BRW_NEW_FRAGMENT_PROGRAM |
254 BRW_NEW_CURBE_OFFSETS |
255 BRW_NEW_STATS_WM),
256
257 .cache = (CACHE_NEW_WM_PROG |
258 CACHE_NEW_SAMPLER)
259 },
260 .emit = brw_upload_wm_unit,
261 };
262