i965: Use 0 for the number of binding table entries in 3DSTATE_(VS|WM).
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33
34 #include "intel_fbo.h"
35 #include "brw_context.h"
36 #include "brw_state.h"
37 #include "brw_defines.h"
38 #include "brw_wm.h"
39
40 /***********************************************************************
41 * WM unit - fragment programs and rasterization
42 */
43
44 bool
45 brw_color_buffer_write_enabled(struct brw_context *brw)
46 {
47 struct gl_context *ctx = &brw->intel.ctx;
48 const struct gl_fragment_program *fp = brw->fragment_program;
49 int i;
50
51 /* _NEW_BUFFERS */
52 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
53 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
54
55 /* _NEW_COLOR */
56 if (rb &&
57 (fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR) ||
58 fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DATA0 + i)) &&
59 (ctx->Color.ColorMask[i][0] ||
60 ctx->Color.ColorMask[i][1] ||
61 ctx->Color.ColorMask[i][2] ||
62 ctx->Color.ColorMask[i][3])) {
63 return true;
64 }
65 }
66
67 return false;
68 }
69
70 /**
71 * Setup wm hardware state. See page 225 of Volume 2
72 */
73 static void
74 brw_upload_wm_unit(struct brw_context *brw)
75 {
76 struct intel_context *intel = &brw->intel;
77 struct gl_context *ctx = &intel->ctx;
78 const struct gl_fragment_program *fp = brw->fragment_program;
79 struct brw_wm_unit_state *wm;
80
81 wm = brw_state_batch(brw, AUB_TRACE_WM_STATE,
82 sizeof(*wm), 32, &brw->wm.state_offset);
83 memset(wm, 0, sizeof(*wm));
84
85 if (brw->wm.prog_data->prog_offset_16) {
86 /* These two fields should be the same pre-gen6, which is why we
87 * only have one hardware field to program for both dispatch
88 * widths.
89 */
90 assert(brw->wm.prog_data->first_curbe_grf ==
91 brw->wm.prog_data->first_curbe_grf_16);
92 }
93
94 /* BRW_NEW_PROGRAM_CACHE | CACHE_NEW_WM_PROG */
95 wm->thread0.grf_reg_count = brw->wm.prog_data->reg_blocks;
96 wm->wm9.grf_reg_count_2 = brw->wm.prog_data->reg_blocks_16;
97
98 wm->thread0.kernel_start_pointer =
99 brw_program_reloc(brw,
100 brw->wm.state_offset +
101 offsetof(struct brw_wm_unit_state, thread0),
102 brw->wm.prog_offset +
103 (wm->thread0.grf_reg_count << 1)) >> 6;
104
105 wm->wm9.kernel_start_pointer_2 =
106 brw_program_reloc(brw,
107 brw->wm.state_offset +
108 offsetof(struct brw_wm_unit_state, wm9),
109 brw->wm.prog_offset +
110 brw->wm.prog_data->prog_offset_16 +
111 (wm->wm9.grf_reg_count_2 << 1)) >> 6;
112
113 wm->thread1.depth_coef_urb_read_offset = 1;
114 wm->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
115
116 wm->thread1.binding_table_entry_count = 0;
117
118 if (brw->wm.prog_data->total_scratch != 0) {
119 wm->thread2.scratch_space_base_pointer =
120 brw->wm.scratch_bo->offset >> 10; /* reloc */
121 wm->thread2.per_thread_scratch_space =
122 ffs(brw->wm.prog_data->total_scratch) - 11;
123 } else {
124 wm->thread2.scratch_space_base_pointer = 0;
125 wm->thread2.per_thread_scratch_space = 0;
126 }
127
128 wm->thread3.dispatch_grf_start_reg = brw->wm.prog_data->first_curbe_grf;
129 wm->thread3.urb_entry_read_length = brw->wm.prog_data->urb_read_length;
130 wm->thread3.urb_entry_read_offset = 0;
131 wm->thread3.const_urb_entry_read_length =
132 brw->wm.prog_data->curb_read_length;
133 /* BRW_NEW_CURBE_OFFSETS */
134 wm->thread3.const_urb_entry_read_offset = brw->curbe.wm_start * 2;
135
136 if (intel->gen == 5)
137 wm->wm4.sampler_count = 0; /* hardware requirement */
138 else {
139 /* CACHE_NEW_SAMPLER */
140 wm->wm4.sampler_count = (brw->wm.sampler_count + 1) / 4;
141 }
142
143 if (brw->wm.sampler_count) {
144 /* reloc */
145 wm->wm4.sampler_state_pointer = (intel->batch.bo->offset +
146 brw->wm.sampler_offset) >> 5;
147 } else {
148 wm->wm4.sampler_state_pointer = 0;
149 }
150
151 /* BRW_NEW_FRAGMENT_PROGRAM */
152 wm->wm5.program_uses_depth = (fp->Base.InputsRead &
153 (1 << FRAG_ATTRIB_WPOS)) != 0;
154 wm->wm5.program_computes_depth = (fp->Base.OutputsWritten &
155 BITFIELD64_BIT(FRAG_RESULT_DEPTH)) != 0;
156 /* _NEW_BUFFERS
157 * Override for NULL depthbuffer case, required by the Pixel Shader Computed
158 * Depth field.
159 */
160 if (!intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH))
161 wm->wm5.program_computes_depth = 0;
162
163 /* _NEW_COLOR */
164 wm->wm5.program_uses_killpixel = fp->UsesKill || ctx->Color.AlphaEnabled;
165
166
167 /* BRW_NEW_FRAGMENT_PROGRAM
168 *
169 * If using the fragment shader backend, the program is always
170 * 8-wide. If not, it's always 16.
171 */
172 if (ctx->Shader.CurrentFragmentProgram) {
173 struct brw_shader *shader = (struct brw_shader *)
174 ctx->Shader.CurrentFragmentProgram->_LinkedShaders[MESA_SHADER_FRAGMENT];
175
176 if (shader != NULL && shader->ir != NULL) {
177 wm->wm5.enable_8_pix = 1;
178 if (brw->wm.prog_data->prog_offset_16)
179 wm->wm5.enable_16_pix = 1;
180 }
181 }
182 if (!wm->wm5.enable_8_pix)
183 wm->wm5.enable_16_pix = 1;
184
185 wm->wm5.max_threads = brw->max_wm_threads - 1;
186
187 /* _NEW_BUFFERS | _NEW_COLOR */
188 if (brw_color_buffer_write_enabled(brw) ||
189 wm->wm5.program_uses_killpixel ||
190 wm->wm5.program_computes_depth) {
191 wm->wm5.thread_dispatch_enable = 1;
192 }
193
194 wm->wm5.legacy_line_rast = 0;
195 wm->wm5.legacy_global_depth_bias = 0;
196 wm->wm5.early_depth_test = 1; /* never need to disable */
197 wm->wm5.line_aa_region_width = 0;
198 wm->wm5.line_endcap_aa_region_width = 1;
199
200 /* _NEW_POLYGONSTIPPLE */
201 wm->wm5.polygon_stipple = ctx->Polygon.StippleFlag;
202
203 /* _NEW_POLYGON */
204 if (ctx->Polygon.OffsetFill) {
205 wm->wm5.depth_offset = 1;
206 /* Something wierd going on with legacy_global_depth_bias,
207 * offset_constant, scaling and MRD. This value passes glean
208 * but gives some odd results elsewere (eg. the
209 * quad-offset-units test).
210 */
211 wm->global_depth_offset_constant = ctx->Polygon.OffsetUnits * 2;
212
213 /* This is the only value that passes glean:
214 */
215 wm->global_depth_offset_scale = ctx->Polygon.OffsetFactor;
216 }
217
218 /* _NEW_LINE */
219 wm->wm5.line_stipple = ctx->Line.StippleFlag;
220
221 /* _NEW_DEPTH */
222 if (unlikely(INTEL_DEBUG & DEBUG_STATS) || intel->stats_wm)
223 wm->wm4.stats_enable = 1;
224
225 /* Emit scratch space relocation */
226 if (brw->wm.prog_data->total_scratch != 0) {
227 drm_intel_bo_emit_reloc(intel->batch.bo,
228 brw->wm.state_offset +
229 offsetof(struct brw_wm_unit_state, thread2),
230 brw->wm.scratch_bo,
231 wm->thread2.per_thread_scratch_space,
232 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
233 }
234
235 /* Emit sampler state relocation */
236 if (brw->wm.sampler_count != 0) {
237 drm_intel_bo_emit_reloc(intel->batch.bo,
238 brw->wm.state_offset +
239 offsetof(struct brw_wm_unit_state, wm4),
240 intel->batch.bo, (brw->wm.sampler_offset |
241 wm->wm4.stats_enable |
242 (wm->wm4.sampler_count << 2)),
243 I915_GEM_DOMAIN_INSTRUCTION, 0);
244 }
245
246 brw->state.dirty.cache |= CACHE_NEW_WM_UNIT;
247 }
248
249 const struct brw_tracked_state brw_wm_unit = {
250 .dirty = {
251 .mesa = (_NEW_POLYGON |
252 _NEW_POLYGONSTIPPLE |
253 _NEW_LINE |
254 _NEW_COLOR |
255 _NEW_DEPTH |
256 _NEW_BUFFERS),
257
258 .brw = (BRW_NEW_BATCH |
259 BRW_NEW_PROGRAM_CACHE |
260 BRW_NEW_FRAGMENT_PROGRAM |
261 BRW_NEW_CURBE_OFFSETS),
262
263 .cache = (CACHE_NEW_WM_PROG |
264 CACHE_NEW_SAMPLER)
265 },
266 .emit = brw_upload_wm_unit,
267 };
268