i965: Split sampler count variable to be per-stage.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33
34 #include "intel_fbo.h"
35 #include "brw_context.h"
36 #include "brw_state.h"
37 #include "brw_defines.h"
38 #include "brw_wm.h"
39
40 /***********************************************************************
41 * WM unit - fragment programs and rasterization
42 */
43
44 bool
45 brw_color_buffer_write_enabled(struct brw_context *brw)
46 {
47 struct gl_context *ctx = &brw->ctx;
48 const struct gl_fragment_program *fp = brw->fragment_program;
49 int i;
50
51 /* _NEW_BUFFERS */
52 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
53 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
54
55 /* _NEW_COLOR */
56 if (rb &&
57 (fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_COLOR) ||
58 fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DATA0 + i)) &&
59 (ctx->Color.ColorMask[i][0] ||
60 ctx->Color.ColorMask[i][1] ||
61 ctx->Color.ColorMask[i][2] ||
62 ctx->Color.ColorMask[i][3])) {
63 return true;
64 }
65 }
66
67 return false;
68 }
69
70 /**
71 * Setup wm hardware state. See page 225 of Volume 2
72 */
73 static void
74 brw_upload_wm_unit(struct brw_context *brw)
75 {
76 struct gl_context *ctx = &brw->ctx;
77 const struct gl_fragment_program *fp = brw->fragment_program;
78 struct brw_wm_unit_state *wm;
79
80 wm = brw_state_batch(brw, AUB_TRACE_WM_STATE,
81 sizeof(*wm), 32, &brw->wm.state_offset);
82 memset(wm, 0, sizeof(*wm));
83
84 if (brw->wm.prog_data->prog_offset_16) {
85 /* These two fields should be the same pre-gen6, which is why we
86 * only have one hardware field to program for both dispatch
87 * widths.
88 */
89 assert(brw->wm.prog_data->first_curbe_grf ==
90 brw->wm.prog_data->first_curbe_grf_16);
91 }
92
93 /* BRW_NEW_PROGRAM_CACHE | CACHE_NEW_WM_PROG */
94 wm->thread0.grf_reg_count = brw->wm.prog_data->reg_blocks;
95 wm->wm9.grf_reg_count_2 = brw->wm.prog_data->reg_blocks_16;
96
97 wm->thread0.kernel_start_pointer =
98 brw_program_reloc(brw,
99 brw->wm.state_offset +
100 offsetof(struct brw_wm_unit_state, thread0),
101 brw->wm.prog_offset +
102 (wm->thread0.grf_reg_count << 1)) >> 6;
103
104 wm->wm9.kernel_start_pointer_2 =
105 brw_program_reloc(brw,
106 brw->wm.state_offset +
107 offsetof(struct brw_wm_unit_state, wm9),
108 brw->wm.prog_offset +
109 brw->wm.prog_data->prog_offset_16 +
110 (wm->wm9.grf_reg_count_2 << 1)) >> 6;
111
112 wm->thread1.depth_coef_urb_read_offset = 1;
113 /* Use ALT floating point mode for ARB fragment programs, because they
114 * require 0^0 == 1. Even though _CurrentFragmentProgram is used for
115 * rendering, CurrentFragmentProgram is used for this check to
116 * differentiate between the GLSL and non-GLSL cases.
117 */
118 if (ctx->Shader.CurrentFragmentProgram == NULL)
119 wm->thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
120 else
121 wm->thread1.floating_point_mode = BRW_FLOATING_POINT_IEEE_754;
122
123 wm->thread1.binding_table_entry_count = 0;
124
125 if (brw->wm.prog_data->total_scratch != 0) {
126 wm->thread2.scratch_space_base_pointer =
127 brw->wm.scratch_bo->offset >> 10; /* reloc */
128 wm->thread2.per_thread_scratch_space =
129 ffs(brw->wm.prog_data->total_scratch) - 11;
130 } else {
131 wm->thread2.scratch_space_base_pointer = 0;
132 wm->thread2.per_thread_scratch_space = 0;
133 }
134
135 wm->thread3.dispatch_grf_start_reg = brw->wm.prog_data->first_curbe_grf;
136 wm->thread3.urb_entry_read_length = brw->wm.prog_data->urb_read_length;
137 wm->thread3.urb_entry_read_offset = 0;
138 wm->thread3.const_urb_entry_read_length =
139 brw->wm.prog_data->curb_read_length;
140 /* BRW_NEW_CURBE_OFFSETS */
141 wm->thread3.const_urb_entry_read_offset = brw->curbe.wm_start * 2;
142
143 if (brw->gen == 5)
144 wm->wm4.sampler_count = 0; /* hardware requirement */
145 else {
146 /* CACHE_NEW_SAMPLER */
147 wm->wm4.sampler_count = (brw->wm.sampler_count + 1) / 4;
148 }
149
150 if (brw->wm.sampler_count) {
151 /* reloc */
152 wm->wm4.sampler_state_pointer = (brw->batch.bo->offset +
153 brw->sampler.offset) >> 5;
154 } else {
155 wm->wm4.sampler_state_pointer = 0;
156 }
157
158 /* BRW_NEW_FRAGMENT_PROGRAM */
159 wm->wm5.program_uses_depth = (fp->Base.InputsRead &
160 (1 << VARYING_SLOT_POS)) != 0;
161 wm->wm5.program_computes_depth = (fp->Base.OutputsWritten &
162 BITFIELD64_BIT(FRAG_RESULT_DEPTH)) != 0;
163 /* _NEW_BUFFERS
164 * Override for NULL depthbuffer case, required by the Pixel Shader Computed
165 * Depth field.
166 */
167 if (!intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH))
168 wm->wm5.program_computes_depth = 0;
169
170 /* _NEW_COLOR */
171 wm->wm5.program_uses_killpixel = fp->UsesKill || ctx->Color.AlphaEnabled;
172
173 wm->wm5.enable_8_pix = 1;
174 if (brw->wm.prog_data->prog_offset_16)
175 wm->wm5.enable_16_pix = 1;
176
177 wm->wm5.max_threads = brw->max_wm_threads - 1;
178
179 /* _NEW_BUFFERS | _NEW_COLOR */
180 if (brw_color_buffer_write_enabled(brw) ||
181 wm->wm5.program_uses_killpixel ||
182 wm->wm5.program_computes_depth) {
183 wm->wm5.thread_dispatch_enable = 1;
184 }
185
186 wm->wm5.legacy_line_rast = 0;
187 wm->wm5.legacy_global_depth_bias = 0;
188 wm->wm5.early_depth_test = 1; /* never need to disable */
189 wm->wm5.line_aa_region_width = 0;
190 wm->wm5.line_endcap_aa_region_width = 1;
191
192 /* _NEW_POLYGONSTIPPLE */
193 wm->wm5.polygon_stipple = ctx->Polygon.StippleFlag;
194
195 /* _NEW_POLYGON */
196 if (ctx->Polygon.OffsetFill) {
197 wm->wm5.depth_offset = 1;
198 /* Something wierd going on with legacy_global_depth_bias,
199 * offset_constant, scaling and MRD. This value passes glean
200 * but gives some odd results elsewere (eg. the
201 * quad-offset-units test).
202 */
203 wm->global_depth_offset_constant = ctx->Polygon.OffsetUnits * 2;
204
205 /* This is the only value that passes glean:
206 */
207 wm->global_depth_offset_scale = ctx->Polygon.OffsetFactor;
208 }
209
210 /* _NEW_LINE */
211 wm->wm5.line_stipple = ctx->Line.StippleFlag;
212
213 /* BRW_NEW_STATS_WM */
214 if (unlikely(INTEL_DEBUG & DEBUG_STATS) || brw->stats_wm)
215 wm->wm4.stats_enable = 1;
216
217 /* Emit scratch space relocation */
218 if (brw->wm.prog_data->total_scratch != 0) {
219 drm_intel_bo_emit_reloc(brw->batch.bo,
220 brw->wm.state_offset +
221 offsetof(struct brw_wm_unit_state, thread2),
222 brw->wm.scratch_bo,
223 wm->thread2.per_thread_scratch_space,
224 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
225 }
226
227 /* Emit sampler state relocation */
228 if (brw->wm.sampler_count != 0) {
229 drm_intel_bo_emit_reloc(brw->batch.bo,
230 brw->wm.state_offset +
231 offsetof(struct brw_wm_unit_state, wm4),
232 brw->batch.bo, (brw->sampler.offset |
233 wm->wm4.stats_enable |
234 (wm->wm4.sampler_count << 2)),
235 I915_GEM_DOMAIN_INSTRUCTION, 0);
236 }
237
238 brw->state.dirty.cache |= CACHE_NEW_WM_UNIT;
239 }
240
241 const struct brw_tracked_state brw_wm_unit = {
242 .dirty = {
243 .mesa = (_NEW_POLYGON |
244 _NEW_POLYGONSTIPPLE |
245 _NEW_LINE |
246 _NEW_COLOR |
247 _NEW_BUFFERS),
248
249 .brw = (BRW_NEW_BATCH |
250 BRW_NEW_PROGRAM_CACHE |
251 BRW_NEW_FRAGMENT_PROGRAM |
252 BRW_NEW_CURBE_OFFSETS |
253 BRW_NEW_STATS_WM),
254
255 .cache = (CACHE_NEW_WM_PROG |
256 CACHE_NEW_SAMPLER)
257 },
258 .emit = brw_upload_wm_unit,
259 };
260