Merge branch 'mesa_7_7_branch'
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33
34 #include "brw_context.h"
35 #include "brw_state.h"
36 #include "brw_defines.h"
37 #include "brw_wm.h"
38
39 /***********************************************************************
40 * WM unit - fragment programs and rasterization
41 */
42
43 struct brw_wm_unit_key {
44 unsigned int total_grf, total_scratch;
45 unsigned int urb_entry_read_length;
46 unsigned int curb_entry_read_length;
47 unsigned int dispatch_grf_start_reg;
48
49 unsigned int curbe_offset;
50 unsigned int urb_size;
51
52 unsigned int nr_surfaces, sampler_count;
53 GLboolean uses_depth, computes_depth, uses_kill, is_glsl;
54 GLboolean polygon_stipple, stats_wm, line_stipple, offset_enable;
55 GLfloat offset_units, offset_factor;
56 };
57
58 static void
59 wm_unit_populate_key(struct brw_context *brw, struct brw_wm_unit_key *key)
60 {
61 GLcontext *ctx = &brw->intel.ctx;
62 const struct gl_fragment_program *fp = brw->fragment_program;
63 const struct brw_fragment_program *bfp = (struct brw_fragment_program *) fp;
64 struct intel_context *intel = &brw->intel;
65
66 memset(key, 0, sizeof(*key));
67
68 /* CACHE_NEW_WM_PROG */
69 key->total_grf = brw->wm.prog_data->total_grf;
70 key->urb_entry_read_length = brw->wm.prog_data->urb_read_length;
71 key->curb_entry_read_length = brw->wm.prog_data->curb_read_length;
72 key->dispatch_grf_start_reg = brw->wm.prog_data->first_curbe_grf;
73 key->total_scratch = ALIGN(brw->wm.prog_data->total_scratch, 1024);
74
75 /* BRW_NEW_URB_FENCE */
76 key->urb_size = brw->urb.vsize;
77
78 /* BRW_NEW_CURBE_OFFSETS */
79 key->curbe_offset = brw->curbe.wm_start;
80
81 /* BRW_NEW_NR_SURFACEs */
82 key->nr_surfaces = brw->wm.nr_surfaces;
83
84 /* CACHE_NEW_SAMPLER */
85 key->sampler_count = brw->wm.sampler_count;
86
87 /* _NEW_POLYGONSTIPPLE */
88 key->polygon_stipple = ctx->Polygon.StippleFlag;
89
90 /* BRW_NEW_FRAGMENT_PROGRAM */
91 key->uses_depth = (fp->Base.InputsRead & (1 << FRAG_ATTRIB_WPOS)) != 0;
92
93 /* as far as we can tell */
94 key->computes_depth =
95 (fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) != 0;
96 /* BRW_NEW_DEPTH_BUFFER
97 * Override for NULL depthbuffer case, required by the Pixel Shader Computed
98 * Depth field.
99 */
100 if (brw->state.depth_region == NULL)
101 key->computes_depth = 0;
102
103 /* _NEW_COLOR */
104 key->uses_kill = fp->UsesKill || ctx->Color.AlphaEnabled;
105 key->is_glsl = bfp->isGLSL;
106
107 /* temporary sanity check assertion */
108 ASSERT(bfp->isGLSL == brw_wm_is_glsl(fp));
109
110 /* _NEW_DEPTH */
111 key->stats_wm = intel->stats_wm;
112
113 /* _NEW_LINE */
114 key->line_stipple = ctx->Line.StippleFlag;
115
116 /* _NEW_POLYGON */
117 key->offset_enable = ctx->Polygon.OffsetFill;
118 key->offset_units = ctx->Polygon.OffsetUnits;
119 key->offset_factor = ctx->Polygon.OffsetFactor;
120 }
121
122 /**
123 * Setup wm hardware state. See page 225 of Volume 2
124 */
125 static dri_bo *
126 wm_unit_create_from_key(struct brw_context *brw, struct brw_wm_unit_key *key,
127 dri_bo **reloc_bufs)
128 {
129 struct intel_context *intel = &brw->intel;
130 struct brw_wm_unit_state wm;
131 dri_bo *bo;
132
133 memset(&wm, 0, sizeof(wm));
134
135 wm.thread0.grf_reg_count = ALIGN(key->total_grf, 16) / 16 - 1;
136 wm.thread0.kernel_start_pointer = brw->wm.prog_bo->offset >> 6; /* reloc */
137 wm.thread1.depth_coef_urb_read_offset = 1;
138 wm.thread1.floating_point_mode = BRW_FLOATING_POINT_NON_IEEE_754;
139
140 if (intel->is_ironlake)
141 wm.thread1.binding_table_entry_count = 0; /* hardware requirement */
142 else
143 wm.thread1.binding_table_entry_count = key->nr_surfaces;
144
145 if (key->total_scratch != 0) {
146 wm.thread2.scratch_space_base_pointer =
147 brw->wm.scratch_bo->offset >> 10; /* reloc */
148 wm.thread2.per_thread_scratch_space = key->total_scratch / 1024 - 1;
149 } else {
150 wm.thread2.scratch_space_base_pointer = 0;
151 wm.thread2.per_thread_scratch_space = 0;
152 }
153
154 wm.thread3.dispatch_grf_start_reg = key->dispatch_grf_start_reg;
155 wm.thread3.urb_entry_read_length = key->urb_entry_read_length;
156 wm.thread3.urb_entry_read_offset = 0;
157 wm.thread3.const_urb_entry_read_length = key->curb_entry_read_length;
158 wm.thread3.const_urb_entry_read_offset = key->curbe_offset * 2;
159
160 if (intel->is_ironlake)
161 wm.wm4.sampler_count = 0; /* hardware requirement */
162 else
163 wm.wm4.sampler_count = (key->sampler_count + 1) / 4;
164
165 if (brw->wm.sampler_bo != NULL) {
166 /* reloc */
167 wm.wm4.sampler_state_pointer = brw->wm.sampler_bo->offset >> 5;
168 } else {
169 wm.wm4.sampler_state_pointer = 0;
170 }
171
172 wm.wm5.program_uses_depth = key->uses_depth;
173 wm.wm5.program_computes_depth = key->computes_depth;
174 wm.wm5.program_uses_killpixel = key->uses_kill;
175
176 if (key->is_glsl)
177 wm.wm5.enable_8_pix = 1;
178 else
179 wm.wm5.enable_16_pix = 1;
180
181 wm.wm5.max_threads = brw->wm_max_threads - 1;
182 wm.wm5.thread_dispatch_enable = 1; /* AKA: color_write */
183 wm.wm5.legacy_line_rast = 0;
184 wm.wm5.legacy_global_depth_bias = 0;
185 wm.wm5.early_depth_test = 1; /* never need to disable */
186 wm.wm5.line_aa_region_width = 0;
187 wm.wm5.line_endcap_aa_region_width = 1;
188
189 wm.wm5.polygon_stipple = key->polygon_stipple;
190
191 if (key->offset_enable) {
192 wm.wm5.depth_offset = 1;
193 /* Something wierd going on with legacy_global_depth_bias,
194 * offset_constant, scaling and MRD. This value passes glean
195 * but gives some odd results elsewere (eg. the
196 * quad-offset-units test).
197 */
198 wm.global_depth_offset_constant = key->offset_units * 2;
199
200 /* This is the only value that passes glean:
201 */
202 wm.global_depth_offset_scale = key->offset_factor;
203 }
204
205 wm.wm5.line_stipple = key->line_stipple;
206
207 if (INTEL_DEBUG & DEBUG_STATS || key->stats_wm)
208 wm.wm4.stats_enable = 1;
209
210 bo = brw_upload_cache(&brw->cache, BRW_WM_UNIT,
211 key, sizeof(*key),
212 reloc_bufs, 3,
213 &wm, sizeof(wm),
214 NULL, NULL);
215
216 /* Emit WM program relocation */
217 dri_bo_emit_reloc(bo,
218 I915_GEM_DOMAIN_INSTRUCTION, 0,
219 wm.thread0.grf_reg_count << 1,
220 offsetof(struct brw_wm_unit_state, thread0),
221 brw->wm.prog_bo);
222
223 /* Emit scratch space relocation */
224 if (key->total_scratch != 0) {
225 dri_bo_emit_reloc(bo,
226 0, 0,
227 wm.thread2.per_thread_scratch_space,
228 offsetof(struct brw_wm_unit_state, thread2),
229 brw->wm.scratch_bo);
230 }
231
232 /* Emit sampler state relocation */
233 if (key->sampler_count != 0) {
234 dri_bo_emit_reloc(bo,
235 I915_GEM_DOMAIN_INSTRUCTION, 0,
236 wm.wm4.stats_enable | (wm.wm4.sampler_count << 2),
237 offsetof(struct brw_wm_unit_state, wm4),
238 brw->wm.sampler_bo);
239 }
240
241 return bo;
242 }
243
244
245 static void upload_wm_unit( struct brw_context *brw )
246 {
247 struct intel_context *intel = &brw->intel;
248 struct brw_wm_unit_key key;
249 dri_bo *reloc_bufs[3];
250 wm_unit_populate_key(brw, &key);
251
252 /* Allocate the necessary scratch space if we haven't already. Don't
253 * bother reducing the allocation later, since we use scratch so
254 * rarely.
255 */
256 assert(key.total_scratch <= 12 * 1024);
257 if (key.total_scratch) {
258 GLuint total = key.total_scratch * brw->wm_max_threads;
259
260 if (brw->wm.scratch_bo && total > brw->wm.scratch_bo->size) {
261 dri_bo_unreference(brw->wm.scratch_bo);
262 brw->wm.scratch_bo = NULL;
263 }
264 if (brw->wm.scratch_bo == NULL) {
265 brw->wm.scratch_bo = dri_bo_alloc(intel->bufmgr,
266 "wm scratch",
267 total,
268 4096);
269 }
270 }
271
272 reloc_bufs[0] = brw->wm.prog_bo;
273 reloc_bufs[1] = brw->wm.scratch_bo;
274 reloc_bufs[2] = brw->wm.sampler_bo;
275
276 dri_bo_unreference(brw->wm.state_bo);
277 brw->wm.state_bo = brw_search_cache(&brw->cache, BRW_WM_UNIT,
278 &key, sizeof(key),
279 reloc_bufs, 3,
280 NULL);
281 if (brw->wm.state_bo == NULL) {
282 brw->wm.state_bo = wm_unit_create_from_key(brw, &key, reloc_bufs);
283 }
284 }
285
286 const struct brw_tracked_state brw_wm_unit = {
287 .dirty = {
288 .mesa = (_NEW_POLYGON |
289 _NEW_POLYGONSTIPPLE |
290 _NEW_LINE |
291 _NEW_COLOR |
292 _NEW_DEPTH),
293
294 .brw = (BRW_NEW_FRAGMENT_PROGRAM |
295 BRW_NEW_CURBE_OFFSETS |
296 BRW_NEW_DEPTH_BUFFER |
297 BRW_NEW_NR_WM_SURFACES),
298
299 .cache = (CACHE_NEW_WM_PROG |
300 CACHE_NEW_SAMPLER)
301 },
302 .prepare = upload_wm_unit,
303 };
304