i965: Add support for GL_SKIP_DECODE_EXT on other SRGB formats.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_surface_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/mtypes.h"
34 #include "main/samplerobj.h"
35 #include "program/prog_parameter.h"
36
37 #include "intel_mipmap_tree.h"
38 #include "intel_batchbuffer.h"
39 #include "intel_tex.h"
40 #include "intel_fbo.h"
41 #include "intel_buffer_objects.h"
42
43 #include "brw_context.h"
44 #include "brw_state.h"
45 #include "brw_defines.h"
46 #include "brw_wm.h"
47
48 GLuint
49 translate_tex_target(GLenum target)
50 {
51 switch (target) {
52 case GL_TEXTURE_1D:
53 case GL_TEXTURE_1D_ARRAY_EXT:
54 return BRW_SURFACE_1D;
55
56 case GL_TEXTURE_RECTANGLE_NV:
57 return BRW_SURFACE_2D;
58
59 case GL_TEXTURE_2D:
60 case GL_TEXTURE_2D_ARRAY_EXT:
61 case GL_TEXTURE_EXTERNAL_OES:
62 return BRW_SURFACE_2D;
63
64 case GL_TEXTURE_3D:
65 return BRW_SURFACE_3D;
66
67 case GL_TEXTURE_CUBE_MAP:
68 return BRW_SURFACE_CUBE;
69
70 default:
71 assert(0);
72 return 0;
73 }
74 }
75
76 struct surface_format_info {
77 bool exists;
78 int sampling;
79 int filtering;
80 int shadow_compare;
81 int chroma_key;
82 int render_target;
83 int alpha_blend;
84 int input_vb;
85 int streamed_output_vb;
86 int color_processing;
87 };
88
89 /* This macro allows us to write the table almost as it appears in the PRM,
90 * while restructuring it to turn it into the C code we want.
91 */
92 #define SF(sampl, filt, shad, ck, rt, ab, vb, so, color, sf) \
93 [sf] = { true, sampl, filt, shad, ck, rt, ab, vb, so, color },
94
95 #define Y 0
96 #define x 999
97 /**
98 * This is the table of support for surface (texture, renderbuffer, and vertex
99 * buffer, but not depthbuffer) formats across the various hardware generations.
100 *
101 * The table is formatted to match the documentation, except that the docs have
102 * this ridiculous mapping of Y[*+~^#&] for "supported on DevWhatever". To put
103 * it in our table, here's the mapping:
104 *
105 * Y*: 45
106 * Y+: 45 (g45/gm45)
107 * Y~: 50 (gen5)
108 * Y^: 60 (gen6)
109 * Y#: 70 (gen7)
110 *
111 * See page 88 of the Sandybridge PRM VOL4_Part1 PDF.
112 */
113 const struct surface_format_info surface_formats[] = {
114 /* smpl filt shad CK RT AB VB SO color */
115 SF( Y, 50, x, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_FLOAT)
116 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_SINT)
117 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_UINT)
118 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_UNORM)
119 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_SNORM)
120 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64_FLOAT)
121 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R32G32B32X32_FLOAT)
122 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_SSCALED)
123 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_USCALED)
124 SF( Y, 50, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_FLOAT)
125 SF( Y, x, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_SINT)
126 SF( Y, x, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_UINT)
127 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_UNORM)
128 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_SNORM)
129 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_SSCALED)
130 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_USCALED)
131 SF( Y, Y, x, x, Y, 45, Y, x, 60, BRW_SURFACEFORMAT_R16G16B16A16_UNORM)
132 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SNORM)
133 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SINT)
134 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_UINT)
135 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_FLOAT)
136 SF( Y, 50, x, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32G32_FLOAT)
137 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32_SINT)
138 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32_UINT)
139 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_R32_FLOAT_X8X24_TYPELESS)
140 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_X32_TYPELESS_G8X24_UINT)
141 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32A32_FLOAT)
142 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_UNORM)
143 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_SNORM)
144 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64_FLOAT)
145 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R16G16B16X16_UNORM)
146 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R16G16B16X16_FLOAT)
147 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_A32X32_FLOAT)
148 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32X32_FLOAT)
149 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_I32X32_FLOAT)
150 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SSCALED)
151 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_USCALED)
152 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_SSCALED)
153 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_USCALED)
154 SF( Y, Y, x, Y, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_B8G8R8A8_UNORM)
155 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB)
156 /* smpl filt shad CK RT AB VB SO color */
157 SF( Y, Y, x, x, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM)
158 SF( Y, Y, x, x, x, x, x, x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM_SRGB)
159 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R10G10B10A2_UINT)
160 SF( Y, Y, x, x, x, Y, Y, x, x, BRW_SURFACEFORMAT_R10G10B10_SNORM_A2_UNORM)
161 SF( Y, Y, x, x, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM)
162 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB)
163 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SNORM)
164 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SINT)
165 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_UINT)
166 SF( Y, Y, x, x, Y, 45, Y, x, x, BRW_SURFACEFORMAT_R16G16_UNORM)
167 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16G16_SNORM)
168 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_SINT)
169 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_UINT)
170 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16G16_FLOAT)
171 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM)
172 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM_SRGB)
173 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R11G11B10_FLOAT)
174 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32_SINT)
175 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32_UINT)
176 SF( Y, 50, Y, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32_FLOAT)
177 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS)
178 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_X24_TYPELESS_G8_UINT)
179 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16A16_UNORM)
180 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I24X8_UNORM)
181 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L24X8_UNORM)
182 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A24X8_UNORM)
183 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I32_FLOAT)
184 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32_FLOAT)
185 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A32_FLOAT)
186 SF( Y, Y, x, Y, x, x, x, x, 60, BRW_SURFACEFORMAT_B8G8R8X8_UNORM)
187 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB)
188 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM)
189 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB)
190 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP)
191 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_B10G10R10X2_UNORM)
192 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16A16_FLOAT)
193 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_UNORM)
194 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_SNORM)
195 /* smpl filt shad CK RT AB VB SO color */
196 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R10G10B10X2_USCALED)
197 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SSCALED)
198 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_USCALED)
199 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_SSCALED)
200 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_USCALED)
201 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_SSCALED)
202 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_USCALED)
203 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G6R5_UNORM)
204 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G6R5_UNORM_SRGB)
205 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM)
206 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM_SRGB)
207 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM)
208 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM_SRGB)
209 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R8G8_UNORM)
210 SF( Y, Y, x, Y, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8G8_SNORM)
211 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_SINT)
212 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_UINT)
213 SF( Y, Y, Y, x, Y, 45, Y, x, 70, BRW_SURFACEFORMAT_R16_UNORM)
214 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16_SNORM)
215 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16_SINT)
216 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16_UINT)
217 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16_FLOAT)
218 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I16_UNORM)
219 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16_UNORM)
220 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A16_UNORM)
221 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_L8A8_UNORM)
222 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I16_FLOAT)
223 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16_FLOAT)
224 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A16_FLOAT)
225 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L8A8_UNORM_SRGB)
226 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_R5G5_SNORM_B6_UNORM)
227 SF( x, x, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM)
228 SF( x, x, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM_SRGB)
229 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_SSCALED)
230 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_USCALED)
231 /* smpl filt shad CK RT AB VB SO color */
232 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16_SSCALED)
233 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16_USCALED)
234 SF( Y, Y, x, 45, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R8_UNORM)
235 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8_SNORM)
236 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8_SINT)
237 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8_UINT)
238 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_A8_UNORM)
239 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_I8_UNORM)
240 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_L8_UNORM)
241 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_P4A4_UNORM)
242 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_A4P4_UNORM)
243 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8_SSCALED)
244 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8_USCALED)
245 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L8_UNORM_SRGB)
246 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_DXT1_RGB_SRGB)
247 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R1_UINT)
248 SF( Y, Y, x, Y, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_NORMAL)
249 SF( Y, Y, x, Y, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUVY)
250 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC1_UNORM)
251 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC2_UNORM)
252 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC3_UNORM)
253 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC4_UNORM)
254 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC5_UNORM)
255 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC1_UNORM_SRGB)
256 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC2_UNORM_SRGB)
257 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC3_UNORM_SRGB)
258 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_MONO8)
259 SF( Y, Y, x, x, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUV)
260 SF( Y, Y, x, x, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPY)
261 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_DXT1_RGB)
262 /* smpl filt shad CK RT AB VB SO color */
263 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_FXT1)
264 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_UNORM)
265 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_SNORM)
266 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_SSCALED)
267 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_USCALED)
268 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64B64A64_FLOAT)
269 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64B64_FLOAT)
270 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC4_SNORM)
271 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC5_SNORM)
272 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_UNORM)
273 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_SNORM)
274 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_SSCALED)
275 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_USCALED)
276 };
277 #undef x
278 #undef Y
279
280 uint32_t
281 brw_format_for_mesa_format(gl_format mesa_format)
282 {
283 /* This table is ordered according to the enum ordering in formats.h. We do
284 * expect that enum to be extended without our explicit initialization
285 * staying in sync, so we initialize to 0 even though
286 * BRW_SURFACEFORMAT_R32G32B32A32_FLOAT happens to also be 0.
287 */
288 static const uint32_t table[MESA_FORMAT_COUNT] =
289 {
290 [MESA_FORMAT_RGBA8888] = 0,
291 [MESA_FORMAT_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_UNORM,
292 [MESA_FORMAT_ARGB8888] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM,
293 [MESA_FORMAT_ARGB8888_REV] = 0,
294 [MESA_FORMAT_RGBX8888] = 0,
295 [MESA_FORMAT_RGBX8888_REV] = BRW_SURFACEFORMAT_R8G8B8X8_UNORM,
296 [MESA_FORMAT_XRGB8888] = BRW_SURFACEFORMAT_B8G8R8X8_UNORM,
297 [MESA_FORMAT_XRGB8888_REV] = 0,
298 [MESA_FORMAT_RGB888] = 0,
299 [MESA_FORMAT_BGR888] = 0,
300 [MESA_FORMAT_RGB565] = BRW_SURFACEFORMAT_B5G6R5_UNORM,
301 [MESA_FORMAT_RGB565_REV] = 0,
302 [MESA_FORMAT_ARGB4444] = BRW_SURFACEFORMAT_B4G4R4A4_UNORM,
303 [MESA_FORMAT_ARGB4444_REV] = 0,
304 [MESA_FORMAT_RGBA5551] = 0,
305 [MESA_FORMAT_ARGB1555] = BRW_SURFACEFORMAT_B5G5R5A1_UNORM,
306 [MESA_FORMAT_ARGB1555_REV] = 0,
307 [MESA_FORMAT_AL44] = 0,
308 [MESA_FORMAT_AL88] = BRW_SURFACEFORMAT_L8A8_UNORM,
309 [MESA_FORMAT_AL88_REV] = 0,
310 [MESA_FORMAT_AL1616] = BRW_SURFACEFORMAT_L16A16_UNORM,
311 [MESA_FORMAT_AL1616_REV] = 0,
312 [MESA_FORMAT_RGB332] = 0,
313 [MESA_FORMAT_A8] = BRW_SURFACEFORMAT_A8_UNORM,
314 [MESA_FORMAT_A16] = BRW_SURFACEFORMAT_A16_UNORM,
315 [MESA_FORMAT_L8] = BRW_SURFACEFORMAT_L8_UNORM,
316 [MESA_FORMAT_L16] = BRW_SURFACEFORMAT_L16_UNORM,
317 [MESA_FORMAT_I8] = BRW_SURFACEFORMAT_I8_UNORM,
318 [MESA_FORMAT_I16] = BRW_SURFACEFORMAT_I16_UNORM,
319 [MESA_FORMAT_YCBCR_REV] = BRW_SURFACEFORMAT_YCRCB_NORMAL,
320 [MESA_FORMAT_YCBCR] = BRW_SURFACEFORMAT_YCRCB_SWAPUVY,
321 [MESA_FORMAT_R8] = BRW_SURFACEFORMAT_R8_UNORM,
322 [MESA_FORMAT_GR88] = BRW_SURFACEFORMAT_R8G8_UNORM,
323 [MESA_FORMAT_RG88] = 0,
324 [MESA_FORMAT_R16] = BRW_SURFACEFORMAT_R16_UNORM,
325 [MESA_FORMAT_RG1616] = BRW_SURFACEFORMAT_R16G16_UNORM,
326 [MESA_FORMAT_RG1616_REV] = 0,
327 [MESA_FORMAT_ARGB2101010] = BRW_SURFACEFORMAT_B10G10R10A2_UNORM,
328 [MESA_FORMAT_Z24_S8] = 0,
329 [MESA_FORMAT_S8_Z24] = 0,
330 [MESA_FORMAT_Z16] = 0,
331 [MESA_FORMAT_X8_Z24] = 0,
332 [MESA_FORMAT_Z24_X8] = 0,
333 [MESA_FORMAT_Z32] = 0,
334 [MESA_FORMAT_S8] = 0,
335
336 [MESA_FORMAT_SRGB8] = 0,
337 [MESA_FORMAT_SRGBA8] = 0,
338 [MESA_FORMAT_SARGB8] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB,
339 [MESA_FORMAT_SL8] = BRW_SURFACEFORMAT_L8_UNORM_SRGB,
340 [MESA_FORMAT_SLA8] = BRW_SURFACEFORMAT_L8A8_UNORM_SRGB,
341 [MESA_FORMAT_SRGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB_SRGB,
342 [MESA_FORMAT_SRGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM_SRGB,
343 [MESA_FORMAT_SRGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM_SRGB,
344 [MESA_FORMAT_SRGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM_SRGB,
345
346 [MESA_FORMAT_RGB_FXT1] = BRW_SURFACEFORMAT_FXT1,
347 [MESA_FORMAT_RGBA_FXT1] = BRW_SURFACEFORMAT_FXT1,
348 [MESA_FORMAT_RGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB,
349 [MESA_FORMAT_RGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM,
350 [MESA_FORMAT_RGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM,
351 [MESA_FORMAT_RGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM,
352
353 [MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
354 [MESA_FORMAT_RGBA_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16A16_FLOAT,
355 [MESA_FORMAT_RGB_FLOAT32] = 0,
356 [MESA_FORMAT_RGB_FLOAT16] = 0,
357 [MESA_FORMAT_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT,
358 [MESA_FORMAT_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_A16_FLOAT,
359 [MESA_FORMAT_LUMINANCE_FLOAT32] = BRW_SURFACEFORMAT_L32_FLOAT,
360 [MESA_FORMAT_LUMINANCE_FLOAT16] = BRW_SURFACEFORMAT_L16_FLOAT,
361 [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_L32A32_FLOAT,
362 [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_L16A16_FLOAT,
363 [MESA_FORMAT_INTENSITY_FLOAT32] = BRW_SURFACEFORMAT_I32_FLOAT,
364 [MESA_FORMAT_INTENSITY_FLOAT16] = BRW_SURFACEFORMAT_I16_FLOAT,
365 [MESA_FORMAT_R_FLOAT32] = BRW_SURFACEFORMAT_R32_FLOAT,
366 [MESA_FORMAT_R_FLOAT16] = BRW_SURFACEFORMAT_R16_FLOAT,
367 [MESA_FORMAT_RG_FLOAT32] = BRW_SURFACEFORMAT_R32G32_FLOAT,
368 [MESA_FORMAT_RG_FLOAT16] = BRW_SURFACEFORMAT_R16G16_FLOAT,
369
370 [MESA_FORMAT_ALPHA_UINT8] = 0,
371 [MESA_FORMAT_ALPHA_UINT16] = 0,
372 [MESA_FORMAT_ALPHA_UINT32] = 0,
373 [MESA_FORMAT_ALPHA_INT8] = 0,
374 [MESA_FORMAT_ALPHA_INT16] = 0,
375 [MESA_FORMAT_ALPHA_INT32] = 0,
376
377 [MESA_FORMAT_INTENSITY_UINT8] = 0,
378 [MESA_FORMAT_INTENSITY_UINT16] = 0,
379 [MESA_FORMAT_INTENSITY_UINT32] = 0,
380 [MESA_FORMAT_INTENSITY_INT8] = 0,
381 [MESA_FORMAT_INTENSITY_INT16] = 0,
382 [MESA_FORMAT_INTENSITY_INT32] = 0,
383
384 [MESA_FORMAT_LUMINANCE_UINT8] = 0,
385 [MESA_FORMAT_LUMINANCE_UINT16] = 0,
386 [MESA_FORMAT_LUMINANCE_UINT32] = 0,
387 [MESA_FORMAT_LUMINANCE_INT8] = 0,
388 [MESA_FORMAT_LUMINANCE_INT16] = 0,
389 [MESA_FORMAT_LUMINANCE_INT32] = 0,
390
391 [MESA_FORMAT_LUMINANCE_ALPHA_UINT8] = 0,
392 [MESA_FORMAT_LUMINANCE_ALPHA_UINT16] = 0,
393 [MESA_FORMAT_LUMINANCE_ALPHA_UINT32] = 0,
394 [MESA_FORMAT_LUMINANCE_ALPHA_INT8] = 0,
395 [MESA_FORMAT_LUMINANCE_ALPHA_INT16] = 0,
396 [MESA_FORMAT_LUMINANCE_ALPHA_INT32] = 0,
397
398 [MESA_FORMAT_R_INT8] = BRW_SURFACEFORMAT_R8_SINT,
399 [MESA_FORMAT_RG_INT8] = BRW_SURFACEFORMAT_R8G8_SINT,
400 [MESA_FORMAT_RGB_INT8] = 0,
401 [MESA_FORMAT_RGBA_INT8] = BRW_SURFACEFORMAT_R8G8B8A8_SINT,
402 [MESA_FORMAT_R_INT16] = BRW_SURFACEFORMAT_R16_SINT,
403 [MESA_FORMAT_RG_INT16] = BRW_SURFACEFORMAT_R16G16_SINT,
404 [MESA_FORMAT_RGB_INT16] = 0,
405 [MESA_FORMAT_RGBA_INT16] = BRW_SURFACEFORMAT_R16G16B16A16_SINT,
406 [MESA_FORMAT_R_INT32] = BRW_SURFACEFORMAT_R32_SINT,
407 [MESA_FORMAT_RG_INT32] = BRW_SURFACEFORMAT_R32G32_SINT,
408 [MESA_FORMAT_RGB_INT32] = BRW_SURFACEFORMAT_R32G32B32_SINT,
409 [MESA_FORMAT_RGBA_INT32] = BRW_SURFACEFORMAT_R32G32B32A32_SINT,
410
411 [MESA_FORMAT_R_UINT8] = BRW_SURFACEFORMAT_R8_UINT,
412 [MESA_FORMAT_RG_UINT8] = BRW_SURFACEFORMAT_R8G8_UINT,
413 [MESA_FORMAT_RGB_UINT8] = 0,
414 [MESA_FORMAT_RGBA_UINT8] = BRW_SURFACEFORMAT_R8G8B8A8_UINT,
415 [MESA_FORMAT_R_UINT16] = BRW_SURFACEFORMAT_R16_UINT,
416 [MESA_FORMAT_RG_UINT16] = BRW_SURFACEFORMAT_R16G16_UINT,
417 [MESA_FORMAT_RGB_UINT16] = 0,
418 [MESA_FORMAT_RGBA_UINT16] = BRW_SURFACEFORMAT_R16G16B16A16_UINT,
419 [MESA_FORMAT_R_UINT32] = BRW_SURFACEFORMAT_R32_UINT,
420 [MESA_FORMAT_RG_UINT32] = BRW_SURFACEFORMAT_R32G32_UINT,
421 [MESA_FORMAT_RGB_UINT32] = BRW_SURFACEFORMAT_R32G32B32_UINT,
422 [MESA_FORMAT_RGBA_UINT32] = BRW_SURFACEFORMAT_R32G32B32A32_UINT,
423
424 [MESA_FORMAT_DUDV8] = BRW_SURFACEFORMAT_R8G8_SNORM,
425 [MESA_FORMAT_SIGNED_R8] = BRW_SURFACEFORMAT_R8_SNORM,
426 [MESA_FORMAT_SIGNED_RG88_REV] = BRW_SURFACEFORMAT_R8G8_SNORM,
427 [MESA_FORMAT_SIGNED_RGBX8888] = 0,
428 [MESA_FORMAT_SIGNED_RGBA8888] = 0,
429 [MESA_FORMAT_SIGNED_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_SNORM,
430 [MESA_FORMAT_SIGNED_R16] = BRW_SURFACEFORMAT_R16_SNORM,
431 [MESA_FORMAT_SIGNED_GR1616] = BRW_SURFACEFORMAT_R16G16_SNORM,
432 [MESA_FORMAT_SIGNED_RGB_16] = 0,
433 [MESA_FORMAT_SIGNED_RGBA_16] = BRW_SURFACEFORMAT_R16G16B16A16_SNORM,
434 [MESA_FORMAT_RGBA_16] = BRW_SURFACEFORMAT_R16G16B16A16_UNORM,
435
436 [MESA_FORMAT_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_UNORM,
437 [MESA_FORMAT_SIGNED_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_SNORM,
438 [MESA_FORMAT_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_UNORM,
439 [MESA_FORMAT_SIGNED_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_SNORM,
440
441 [MESA_FORMAT_L_LATC1] = 0,
442 [MESA_FORMAT_SIGNED_L_LATC1] = 0,
443 [MESA_FORMAT_LA_LATC2] = 0,
444 [MESA_FORMAT_SIGNED_LA_LATC2] = 0,
445
446 [MESA_FORMAT_SIGNED_A8] = 0,
447 [MESA_FORMAT_SIGNED_L8] = 0,
448 [MESA_FORMAT_SIGNED_AL88] = 0,
449 [MESA_FORMAT_SIGNED_I8] = 0,
450 [MESA_FORMAT_SIGNED_A16] = 0,
451 [MESA_FORMAT_SIGNED_L16] = 0,
452 [MESA_FORMAT_SIGNED_AL1616] = 0,
453 [MESA_FORMAT_SIGNED_I16] = 0,
454
455 [MESA_FORMAT_RGB9_E5_FLOAT] = BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP,
456 [MESA_FORMAT_R11_G11_B10_FLOAT] = BRW_SURFACEFORMAT_R11G11B10_FLOAT,
457
458 [MESA_FORMAT_Z32_FLOAT] = 0,
459 [MESA_FORMAT_Z32_FLOAT_X24S8] = 0,
460 };
461 assert(mesa_format < MESA_FORMAT_COUNT);
462 return table[mesa_format];
463 }
464
465 void
466 brw_init_surface_formats(struct brw_context *brw)
467 {
468 struct intel_context *intel = &brw->intel;
469 struct gl_context *ctx = &intel->ctx;
470 int gen;
471 gl_format format;
472
473 gen = intel->gen * 10;
474 if (intel->is_g4x)
475 gen += 5;
476
477 for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) {
478 uint32_t texture, render;
479 const struct surface_format_info *rinfo, *tinfo;
480 bool is_integer = _mesa_is_format_integer_color(format);
481
482 render = texture = brw_format_for_mesa_format(format);
483 tinfo = &surface_formats[texture];
484
485 /* The value of BRW_SURFACEFORMAT_R32G32B32A32_FLOAT is 0, so don't skip
486 * it.
487 */
488 if (texture == 0 && format != MESA_FORMAT_RGBA_FLOAT32)
489 continue;
490
491 if (gen >= tinfo->sampling && (gen >= tinfo->filtering || is_integer))
492 ctx->TextureFormatSupported[format] = true;
493
494 /* Re-map some render target formats to make them supported when they
495 * wouldn't be using their format for texturing.
496 */
497 switch (render) {
498 /* For these formats, we just need to read/write the first
499 * channel into R, which is to say that we just treat them as
500 * GL_RED.
501 */
502 case BRW_SURFACEFORMAT_I32_FLOAT:
503 case BRW_SURFACEFORMAT_L32_FLOAT:
504 render = BRW_SURFACEFORMAT_R32_FLOAT;
505 break;
506 case BRW_SURFACEFORMAT_I16_FLOAT:
507 case BRW_SURFACEFORMAT_L16_FLOAT:
508 render = BRW_SURFACEFORMAT_R16_FLOAT;
509 break;
510 case BRW_SURFACEFORMAT_B8G8R8X8_UNORM:
511 /* XRGB is handled as ARGB because the chips in this family
512 * cannot render to XRGB targets. This means that we have to
513 * mask writes to alpha (ala glColorMask) and reconfigure the
514 * alpha blending hardware to use GL_ONE (or GL_ZERO) for
515 * cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
516 * used.
517 */
518 render = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
519 break;
520 }
521
522 rinfo = &surface_formats[render];
523
524 /* Note that GL_EXT_texture_integer says that blending doesn't occur for
525 * integer, so we don't need hardware support for blending on it. Other
526 * than that, GL in general requires alpha blending for render targets,
527 * even though we don't support it for some formats.
528 */
529 if (gen >= rinfo->render_target &&
530 (gen >= rinfo->alpha_blend || is_integer)) {
531 brw->render_target_format[format] = render;
532 brw->format_supported_as_render_target[format] = true;
533 }
534 }
535
536 /* We will check this table for FBO completeness, but the surface format
537 * table above only covered color rendering.
538 */
539 brw->format_supported_as_render_target[MESA_FORMAT_S8_Z24] = true;
540 brw->format_supported_as_render_target[MESA_FORMAT_X8_Z24] = true;
541 brw->format_supported_as_render_target[MESA_FORMAT_S8] = true;
542 brw->format_supported_as_render_target[MESA_FORMAT_Z16] = true;
543 brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT] = true;
544 brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT_X24S8] = true;
545
546 /* We remap depth formats to a supported texturing format in
547 * translate_tex_format().
548 */
549 ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = true;
550 ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = true;
551 ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT] = true;
552 ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT_X24S8] = true;
553 ctx->TextureFormatSupported[MESA_FORMAT_Z16] = true;
554
555 /* On hardware that lacks support for ETC1, we map ETC1 to RGBX
556 * during glCompressedTexImage2D(). See intel_mipmap_tree::wraps_etc1.
557 */
558 ctx->TextureFormatSupported[MESA_FORMAT_ETC1_RGB8] = true;
559 }
560
561 bool
562 brw_render_target_supported(struct intel_context *intel,
563 struct gl_renderbuffer *rb)
564 {
565 struct brw_context *brw = brw_context(&intel->ctx);
566 gl_format format = rb->Format;
567
568 /* Many integer formats are promoted to RGBA (like XRGB8888 is), which means
569 * we would consider them renderable even though we don't have surface
570 * support for their alpha behavior and don't have the blending unit
571 * available to fake it like we do for XRGB8888. Force them to being
572 * unsupported.
573 */
574 if ((rb->_BaseFormat != GL_RGBA &&
575 rb->_BaseFormat != GL_RG &&
576 rb->_BaseFormat != GL_RED) && _mesa_is_format_integer_color(format))
577 return false;
578
579 /* Under some conditions, MSAA is not supported for formats whose width is
580 * more than 64 bits.
581 */
582 if (rb->NumSamples > 0 && _mesa_get_format_bytes(format) > 8) {
583 /* Gen6: MSAA on >64 bit formats is unsupported. */
584 if (intel->gen <= 6)
585 return false;
586
587 /* Gen7: 8x MSAA on >64 bit formats is unsupported. */
588 if (rb->NumSamples >= 8)
589 return false;
590 }
591
592 return brw->format_supported_as_render_target[format];
593 }
594
595 GLuint
596 translate_tex_format(gl_format mesa_format,
597 GLenum internal_format,
598 GLenum depth_mode,
599 GLenum srgb_decode)
600 {
601 if (srgb_decode == GL_SKIP_DECODE_EXT)
602 mesa_format = _mesa_get_srgb_format_linear(mesa_format);
603
604 switch( mesa_format ) {
605
606 case MESA_FORMAT_Z16:
607 return BRW_SURFACEFORMAT_I16_UNORM;
608
609 case MESA_FORMAT_S8_Z24:
610 case MESA_FORMAT_X8_Z24:
611 return BRW_SURFACEFORMAT_I24X8_UNORM;
612
613 case MESA_FORMAT_Z32_FLOAT:
614 return BRW_SURFACEFORMAT_I32_FLOAT;
615
616 case MESA_FORMAT_Z32_FLOAT_X24S8:
617 return BRW_SURFACEFORMAT_R32G32_FLOAT;
618
619 case MESA_FORMAT_RGBA_FLOAT32:
620 /* The value of this BRW_SURFACEFORMAT is 0, which tricks the
621 * assertion below.
622 */
623 return BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
624
625 default:
626 assert(brw_format_for_mesa_format(mesa_format) != 0);
627 return brw_format_for_mesa_format(mesa_format);
628 }
629 }
630
631 uint32_t
632 brw_get_surface_tiling_bits(uint32_t tiling)
633 {
634 switch (tiling) {
635 case I915_TILING_X:
636 return BRW_SURFACE_TILED;
637 case I915_TILING_Y:
638 return BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y;
639 default:
640 return 0;
641 }
642 }
643
644
645 uint32_t
646 brw_get_surface_num_multisamples(unsigned num_samples)
647 {
648 if (num_samples > 0)
649 return BRW_SURFACE_MULTISAMPLECOUNT_4;
650 else
651 return BRW_SURFACE_MULTISAMPLECOUNT_1;
652 }
653
654
655 static void
656 brw_update_buffer_texture_surface(struct gl_context *ctx, GLuint unit)
657 {
658 struct brw_context *brw = brw_context(ctx);
659 struct intel_context *intel = &brw->intel;
660 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
661 const GLuint surf_index = SURF_INDEX_TEXTURE(unit);
662 uint32_t *surf;
663 struct intel_buffer_object *intel_obj =
664 intel_buffer_object(tObj->BufferObject);
665 drm_intel_bo *bo = intel_obj ? intel_obj->buffer : NULL;
666 gl_format format = tObj->_BufferObjectFormat;
667 uint32_t brw_format = brw_format_for_mesa_format(format);
668 int texel_size = _mesa_get_format_bytes(format);
669
670 if (brw_format == 0 && format != MESA_FORMAT_RGBA_FLOAT32) {
671 _mesa_problem(NULL, "bad format %s for texture buffer\n",
672 _mesa_get_format_name(format));
673 }
674
675 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
676 6 * 4, 32, &brw->wm.surf_offset[surf_index]);
677
678 surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
679 (brw_format_for_mesa_format(format) << BRW_SURFACE_FORMAT_SHIFT));
680
681 if (intel->gen >= 6)
682 surf[0] |= BRW_SURFACE_RC_READ_WRITE;
683
684 if (bo) {
685 surf[1] = bo->offset; /* reloc */
686
687 /* Emit relocation to surface contents. */
688 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
689 brw->wm.surf_offset[surf_index] + 4,
690 bo, 0, I915_GEM_DOMAIN_SAMPLER, 0);
691
692 int w = intel_obj->Base.Size / texel_size;
693 surf[2] = ((w & 0x7f) << BRW_SURFACE_WIDTH_SHIFT |
694 ((w >> 7) & 0x1fff) << BRW_SURFACE_HEIGHT_SHIFT);
695 surf[3] = (((w >> 20) & 0x7f) << BRW_SURFACE_DEPTH_SHIFT |
696 (texel_size - 1) << BRW_SURFACE_PITCH_SHIFT);
697 } else {
698 surf[1] = 0;
699 surf[2] = 0;
700 surf[3] = 0;
701 }
702
703 surf[4] = 0;
704 surf[5] = 0;
705 }
706
707 static void
708 brw_update_texture_surface( struct gl_context *ctx, GLuint unit )
709 {
710 struct brw_context *brw = brw_context(ctx);
711 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
712 struct intel_texture_object *intelObj = intel_texture_object(tObj);
713 struct intel_mipmap_tree *mt = intelObj->mt;
714 struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
715 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
716 const GLuint surf_index = SURF_INDEX_TEXTURE(unit);
717 uint32_t *surf;
718 int width, height, depth;
719
720 if (tObj->Target == GL_TEXTURE_BUFFER) {
721 brw_update_buffer_texture_surface(ctx, unit);
722 return;
723 }
724
725 intel_miptree_get_dimensions_for_image(firstImage, &width, &height, &depth);
726
727 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
728 6 * 4, 32, &brw->wm.surf_offset[surf_index]);
729
730 surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
731 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
732 BRW_SURFACE_CUBEFACE_ENABLES |
733 (translate_tex_format(mt->format,
734 firstImage->InternalFormat,
735 sampler->DepthMode,
736 sampler->sRGBDecode) <<
737 BRW_SURFACE_FORMAT_SHIFT));
738
739 surf[1] = intelObj->mt->region->bo->offset + intelObj->mt->offset; /* reloc */
740
741 surf[2] = ((intelObj->_MaxLevel - tObj->BaseLevel) << BRW_SURFACE_LOD_SHIFT |
742 (width - 1) << BRW_SURFACE_WIDTH_SHIFT |
743 (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
744
745 surf[3] = (brw_get_surface_tiling_bits(intelObj->mt->region->tiling) |
746 (depth - 1) << BRW_SURFACE_DEPTH_SHIFT |
747 ((intelObj->mt->region->pitch * intelObj->mt->cpp) - 1) <<
748 BRW_SURFACE_PITCH_SHIFT);
749
750 surf[4] = 0;
751
752 surf[5] = (mt->align_h == 4) ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0;
753
754 /* Emit relocation to surface contents */
755 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
756 brw->wm.surf_offset[surf_index] + 4,
757 intelObj->mt->region->bo,
758 intelObj->mt->offset,
759 I915_GEM_DOMAIN_SAMPLER, 0);
760 }
761
762 /**
763 * Create the constant buffer surface. Vertex/fragment shader constants will be
764 * read from this buffer with Data Port Read instructions/messages.
765 */
766 void
767 brw_create_constant_surface(struct brw_context *brw,
768 drm_intel_bo *bo,
769 int width,
770 uint32_t *out_offset)
771 {
772 struct intel_context *intel = &brw->intel;
773 const GLint w = width - 1;
774 uint32_t *surf;
775
776 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
777 6 * 4, 32, out_offset);
778
779 surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
780 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
781 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_SURFACE_FORMAT_SHIFT);
782
783 if (intel->gen >= 6)
784 surf[0] |= BRW_SURFACE_RC_READ_WRITE;
785
786 surf[1] = bo->offset; /* reloc */
787
788 surf[2] = ((w & 0x7f) << BRW_SURFACE_WIDTH_SHIFT |
789 ((w >> 7) & 0x1fff) << BRW_SURFACE_HEIGHT_SHIFT);
790
791 surf[3] = (((w >> 20) & 0x7f) << BRW_SURFACE_DEPTH_SHIFT |
792 (16 - 1) << BRW_SURFACE_PITCH_SHIFT); /* ignored */
793
794 surf[4] = 0;
795 surf[5] = 0;
796
797 /* Emit relocation to surface contents. Section 5.1.1 of the gen4
798 * bspec ("Data Cache") says that the data cache does not exist as
799 * a separate cache and is just the sampler cache.
800 */
801 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
802 *out_offset + 4,
803 bo, 0,
804 I915_GEM_DOMAIN_SAMPLER, 0);
805 }
806
807 /**
808 * Set up a binding table entry for use by stream output logic (transform
809 * feedback).
810 *
811 * buffer_size_minus_1 must me less than BRW_MAX_NUM_BUFFER_ENTRIES.
812 */
813 void
814 brw_update_sol_surface(struct brw_context *brw,
815 struct gl_buffer_object *buffer_obj,
816 uint32_t *out_offset, unsigned num_vector_components,
817 unsigned stride_dwords, unsigned offset_dwords)
818 {
819 struct intel_context *intel = &brw->intel;
820 struct intel_buffer_object *intel_bo = intel_buffer_object(buffer_obj);
821 drm_intel_bo *bo =
822 intel_bufferobj_buffer(intel, intel_bo, INTEL_WRITE_PART);
823 uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
824 out_offset);
825 uint32_t pitch_minus_1 = 4*stride_dwords - 1;
826 uint32_t offset_bytes = 4 * offset_dwords;
827 size_t size_dwords = buffer_obj->Size / 4;
828 uint32_t buffer_size_minus_1, width, height, depth, surface_format;
829
830 /* FIXME: can we rely on core Mesa to ensure that the buffer isn't
831 * too big to map using a single binding table entry?
832 */
833 assert((size_dwords - offset_dwords) / stride_dwords
834 <= BRW_MAX_NUM_BUFFER_ENTRIES);
835
836 if (size_dwords > offset_dwords + num_vector_components) {
837 /* There is room for at least 1 transform feedback output in the buffer.
838 * Compute the number of additional transform feedback outputs the
839 * buffer has room for.
840 */
841 buffer_size_minus_1 =
842 (size_dwords - offset_dwords - num_vector_components) / stride_dwords;
843 } else {
844 /* There isn't even room for a single transform feedback output in the
845 * buffer. We can't configure the binding table entry to prevent output
846 * entirely; we'll have to rely on the geometry shader to detect
847 * overflow. But to minimize the damage in case of a bug, set up the
848 * binding table entry to just allow a single output.
849 */
850 buffer_size_minus_1 = 0;
851 }
852 width = buffer_size_minus_1 & 0x7f;
853 height = (buffer_size_minus_1 & 0xfff80) >> 7;
854 depth = (buffer_size_minus_1 & 0x7f00000) >> 20;
855
856 switch (num_vector_components) {
857 case 1:
858 surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
859 break;
860 case 2:
861 surface_format = BRW_SURFACEFORMAT_R32G32_FLOAT;
862 break;
863 case 3:
864 surface_format = BRW_SURFACEFORMAT_R32G32B32_FLOAT;
865 break;
866 case 4:
867 surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
868 break;
869 default:
870 assert(!"Invalid vector size for transform feedback output");
871 surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
872 break;
873 }
874
875 surf[0] = BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
876 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
877 surface_format << BRW_SURFACE_FORMAT_SHIFT |
878 BRW_SURFACE_RC_READ_WRITE;
879 surf[1] = bo->offset + offset_bytes; /* reloc */
880 surf[2] = (width << BRW_SURFACE_WIDTH_SHIFT |
881 height << BRW_SURFACE_HEIGHT_SHIFT);
882 surf[3] = (depth << BRW_SURFACE_DEPTH_SHIFT |
883 pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
884 surf[4] = 0;
885 surf[5] = 0;
886
887 /* Emit relocation to surface contents. */
888 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
889 *out_offset + 4,
890 bo, offset_bytes,
891 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
892 }
893
894 /* Creates a new WM constant buffer reflecting the current fragment program's
895 * constants, if needed by the fragment program.
896 *
897 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
898 * state atom.
899 */
900 static void
901 brw_upload_wm_pull_constants(struct brw_context *brw)
902 {
903 struct gl_context *ctx = &brw->intel.ctx;
904 struct intel_context *intel = &brw->intel;
905 /* BRW_NEW_FRAGMENT_PROGRAM */
906 struct brw_fragment_program *fp =
907 (struct brw_fragment_program *) brw->fragment_program;
908 struct gl_program_parameter_list *params = fp->program.Base.Parameters;
909 const int size = brw->wm.prog_data->nr_pull_params * sizeof(float);
910 const int surf_index = SURF_INDEX_FRAG_CONST_BUFFER;
911 float *constants;
912 unsigned int i;
913
914 _mesa_load_state_parameters(ctx, params);
915
916 /* CACHE_NEW_WM_PROG */
917 if (brw->wm.prog_data->nr_pull_params == 0) {
918 if (brw->wm.const_bo) {
919 drm_intel_bo_unreference(brw->wm.const_bo);
920 brw->wm.const_bo = NULL;
921 brw->wm.surf_offset[surf_index] = 0;
922 brw->state.dirty.brw |= BRW_NEW_SURFACES;
923 }
924 return;
925 }
926
927 drm_intel_bo_unreference(brw->wm.const_bo);
928 brw->wm.const_bo = drm_intel_bo_alloc(intel->bufmgr, "WM const bo",
929 size, 64);
930
931 /* _NEW_PROGRAM_CONSTANTS */
932 drm_intel_gem_bo_map_gtt(brw->wm.const_bo);
933 constants = brw->wm.const_bo->virtual;
934 for (i = 0; i < brw->wm.prog_data->nr_pull_params; i++) {
935 constants[i] = *brw->wm.prog_data->pull_param[i];
936 }
937 drm_intel_gem_bo_unmap_gtt(brw->wm.const_bo);
938
939 intel->vtbl.create_constant_surface(brw, brw->wm.const_bo,
940 params->NumParameters,
941 &brw->wm.surf_offset[surf_index]);
942
943 brw->state.dirty.brw |= BRW_NEW_SURFACES;
944 }
945
946 const struct brw_tracked_state brw_wm_pull_constants = {
947 .dirty = {
948 .mesa = (_NEW_PROGRAM_CONSTANTS),
949 .brw = (BRW_NEW_BATCH | BRW_NEW_FRAGMENT_PROGRAM),
950 .cache = CACHE_NEW_WM_PROG,
951 },
952 .emit = brw_upload_wm_pull_constants,
953 };
954
955 static void
956 brw_update_null_renderbuffer_surface(struct brw_context *brw, unsigned int unit)
957 {
958 /* From the Sandy bridge PRM, Vol4 Part1 p71 (Surface Type: Programming
959 * Notes):
960 *
961 * A null surface will be used in instances where an actual surface is
962 * not bound. When a write message is generated to a null surface, no
963 * actual surface is written to. When a read message (including any
964 * sampling engine message) is generated to a null surface, the result
965 * is all zeros. Note that a null surface type is allowed to be used
966 * with all messages, even if it is not specificially indicated as
967 * supported. All of the remaining fields in surface state are ignored
968 * for null surfaces, with the following exceptions:
969 *
970 * - [DevSNB+]: Width, Height, Depth, and LOD fields must match the
971 * depth buffer’s corresponding state for all render target surfaces,
972 * including null.
973 *
974 * - Surface Format must be R8G8B8A8_UNORM.
975 */
976 struct intel_context *intel = &brw->intel;
977 struct gl_context *ctx = &intel->ctx;
978 uint32_t *surf;
979 unsigned surface_type = BRW_SURFACE_NULL;
980 drm_intel_bo *bo = NULL;
981 unsigned pitch_minus_1 = 0;
982 uint32_t multisampling_state = 0;
983
984 /* _NEW_BUFFERS */
985 const struct gl_framebuffer *fb = ctx->DrawBuffer;
986
987 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
988 6 * 4, 32, &brw->wm.surf_offset[unit]);
989
990 if (fb->Visual.samples > 0) {
991 /* On Gen6, null render targets seem to cause GPU hangs when
992 * multisampling. So work around this problem by rendering into dummy
993 * color buffer.
994 *
995 * To decrease the amount of memory needed by the workaround buffer, we
996 * set its pitch to 128 bytes (the width of a Y tile). This means that
997 * the amount of memory needed for the workaround buffer is
998 * (width_in_tiles + height_in_tiles - 1) tiles.
999 *
1000 * Note that since the workaround buffer will be interpreted by the
1001 * hardware as an interleaved multisampled buffer, we need to compute
1002 * width_in_tiles and height_in_tiles by dividing the width and height
1003 * by 16 rather than the normal Y-tile size of 32.
1004 */
1005 unsigned width_in_tiles = ALIGN(fb->Width, 16) / 16;
1006 unsigned height_in_tiles = ALIGN(fb->Height, 16) / 16;
1007 unsigned size_needed = (width_in_tiles + height_in_tiles - 1) * 4096;
1008 brw_get_scratch_bo(intel, &brw->wm.multisampled_null_render_target_bo,
1009 size_needed);
1010 bo = brw->wm.multisampled_null_render_target_bo;
1011 surface_type = BRW_SURFACE_2D;
1012 pitch_minus_1 = 127;
1013 multisampling_state =
1014 brw_get_surface_num_multisamples(fb->Visual.samples);
1015 }
1016
1017 surf[0] = (surface_type << BRW_SURFACE_TYPE_SHIFT |
1018 BRW_SURFACEFORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT);
1019 if (intel->gen < 6) {
1020 surf[0] |= (1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT |
1021 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT |
1022 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT |
1023 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT);
1024 }
1025 surf[1] = bo ? bo->offset : 0;
1026 surf[2] = ((fb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
1027 (fb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
1028
1029 /* From Sandy bridge PRM, Vol4 Part1 p82 (Tiled Surface: Programming
1030 * Notes):
1031 *
1032 * If Surface Type is SURFTYPE_NULL, this field must be TRUE
1033 */
1034 surf[3] = (BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y |
1035 pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
1036 surf[4] = multisampling_state;
1037 surf[5] = 0;
1038
1039 if (bo) {
1040 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
1041 brw->wm.surf_offset[unit] + 4,
1042 bo, 0,
1043 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
1044 }
1045 }
1046
1047 /**
1048 * Sets up a surface state structure to point at the given region.
1049 * While it is only used for the front/back buffer currently, it should be
1050 * usable for further buffers when doing ARB_draw_buffer support.
1051 */
1052 static void
1053 brw_update_renderbuffer_surface(struct brw_context *brw,
1054 struct gl_renderbuffer *rb,
1055 unsigned int unit)
1056 {
1057 struct intel_context *intel = &brw->intel;
1058 struct gl_context *ctx = &intel->ctx;
1059 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
1060 struct intel_mipmap_tree *mt = irb->mt;
1061 struct intel_region *region;
1062 uint32_t *surf;
1063 uint32_t tile_x, tile_y;
1064 uint32_t format = 0;
1065 gl_format rb_format = intel_rb_format(irb);
1066
1067 if (irb->tex_image && !brw->has_surface_tile_offset) {
1068 intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y);
1069
1070 if (tile_x != 0 || tile_y != 0) {
1071 /* Original gen4 hardware couldn't draw to a non-tile-aligned
1072 * destination in a miptree unless you actually setup your renderbuffer
1073 * as a miptree and used the fragile lod/array_index/etc. controls to
1074 * select the image. So, instead, we just make a new single-level
1075 * miptree and render into that.
1076 */
1077 struct intel_context *intel = intel_context(ctx);
1078 struct intel_texture_image *intel_image =
1079 intel_texture_image(irb->tex_image);
1080 struct intel_mipmap_tree *new_mt;
1081 int width, height, depth;
1082
1083 intel_miptree_get_dimensions_for_image(irb->tex_image, &width, &height, &depth);
1084
1085 new_mt = intel_miptree_create(intel, irb->tex_image->TexObject->Target,
1086 intel_image->base.Base.TexFormat,
1087 intel_image->base.Base.Level,
1088 intel_image->base.Base.Level,
1089 width, height, depth,
1090 true,
1091 0 /* num_samples */,
1092 INTEL_MSAA_LAYOUT_NONE);
1093
1094 intel_miptree_copy_teximage(intel, intel_image, new_mt);
1095 intel_miptree_reference(&irb->mt, intel_image->mt);
1096 intel_renderbuffer_set_draw_offset(irb);
1097 intel_miptree_release(&new_mt);
1098
1099 mt = irb->mt;
1100 }
1101 }
1102
1103 region = irb->mt->region;
1104
1105 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
1106 6 * 4, 32, &brw->wm.surf_offset[unit]);
1107
1108 switch (rb_format) {
1109 case MESA_FORMAT_SARGB8:
1110 /* _NEW_BUFFERS
1111 *
1112 * Without GL_EXT_framebuffer_sRGB we shouldn't bind sRGB surfaces to the
1113 * blend/update as sRGB.
1114 */
1115 if (ctx->Color.sRGBEnabled)
1116 format = brw_format_for_mesa_format(rb_format);
1117 else
1118 format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
1119 break;
1120 default:
1121 format = brw->render_target_format[rb_format];
1122 if (unlikely(!brw->format_supported_as_render_target[rb_format])) {
1123 _mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
1124 __FUNCTION__, _mesa_get_format_name(rb_format));
1125 }
1126 break;
1127 }
1128
1129 surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
1130 format << BRW_SURFACE_FORMAT_SHIFT);
1131
1132 /* reloc */
1133 surf[1] = (intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y) +
1134 region->bo->offset);
1135
1136 surf[2] = ((rb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
1137 (rb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
1138
1139 surf[3] = (brw_get_surface_tiling_bits(region->tiling) |
1140 ((region->pitch * region->cpp) - 1) << BRW_SURFACE_PITCH_SHIFT);
1141
1142 surf[4] = brw_get_surface_num_multisamples(mt->num_samples);
1143
1144 assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
1145 /* Note that the low bits of these fields are missing, so
1146 * there's the possibility of getting in trouble.
1147 */
1148 assert(tile_x % 4 == 0);
1149 assert(tile_y % 2 == 0);
1150 surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
1151 (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
1152 (mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
1153
1154 if (intel->gen < 6) {
1155 /* _NEW_COLOR */
1156 if (!ctx->Color.ColorLogicOpEnabled &&
1157 (ctx->Color.BlendEnabled & (1 << unit)))
1158 surf[0] |= BRW_SURFACE_BLEND_ENABLED;
1159
1160 if (!ctx->Color.ColorMask[unit][0])
1161 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT;
1162 if (!ctx->Color.ColorMask[unit][1])
1163 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT;
1164 if (!ctx->Color.ColorMask[unit][2])
1165 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT;
1166
1167 /* As mentioned above, disable writes to the alpha component when the
1168 * renderbuffer is XRGB.
1169 */
1170 if (ctx->DrawBuffer->Visual.alphaBits == 0 ||
1171 !ctx->Color.ColorMask[unit][3]) {
1172 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT;
1173 }
1174 }
1175
1176 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
1177 brw->wm.surf_offset[unit] + 4,
1178 region->bo,
1179 surf[1] - region->bo->offset,
1180 I915_GEM_DOMAIN_RENDER,
1181 I915_GEM_DOMAIN_RENDER);
1182 }
1183
1184 /**
1185 * Construct SURFACE_STATE objects for renderbuffers/draw buffers.
1186 */
1187 static void
1188 brw_update_renderbuffer_surfaces(struct brw_context *brw)
1189 {
1190 struct intel_context *intel = &brw->intel;
1191 struct gl_context *ctx = &brw->intel.ctx;
1192 GLuint i;
1193
1194 /* _NEW_BUFFERS | _NEW_COLOR */
1195 /* Update surfaces for drawing buffers */
1196 if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) {
1197 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
1198 if (intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i])) {
1199 intel->vtbl.update_renderbuffer_surface(brw, ctx->DrawBuffer->_ColorDrawBuffers[i], i);
1200 } else {
1201 intel->vtbl.update_null_renderbuffer_surface(brw, i);
1202 }
1203 }
1204 } else {
1205 intel->vtbl.update_null_renderbuffer_surface(brw, 0);
1206 }
1207 brw->state.dirty.brw |= BRW_NEW_SURFACES;
1208 }
1209
1210 const struct brw_tracked_state brw_renderbuffer_surfaces = {
1211 .dirty = {
1212 .mesa = (_NEW_COLOR |
1213 _NEW_BUFFERS),
1214 .brw = BRW_NEW_BATCH,
1215 .cache = 0
1216 },
1217 .emit = brw_update_renderbuffer_surfaces,
1218 };
1219
1220 const struct brw_tracked_state gen6_renderbuffer_surfaces = {
1221 .dirty = {
1222 .mesa = _NEW_BUFFERS,
1223 .brw = BRW_NEW_BATCH,
1224 .cache = 0
1225 },
1226 .emit = brw_update_renderbuffer_surfaces,
1227 };
1228
1229 /**
1230 * Construct SURFACE_STATE objects for enabled textures.
1231 */
1232 static void
1233 brw_update_texture_surfaces(struct brw_context *brw)
1234 {
1235 struct gl_context *ctx = &brw->intel.ctx;
1236
1237 for (unsigned i = 0; i < BRW_MAX_TEX_UNIT; i++) {
1238 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
1239 const GLuint surf = SURF_INDEX_TEXTURE(i);
1240
1241 /* _NEW_TEXTURE */
1242 if (texUnit->_ReallyEnabled) {
1243 brw->intel.vtbl.update_texture_surface(ctx, i);
1244 } else {
1245 brw->wm.surf_offset[surf] = 0;
1246 }
1247
1248 /* For now, just mirror the texture setup to the VS slots. */
1249 brw->vs.surf_offset[SURF_INDEX_VS_TEXTURE(i)] =
1250 brw->wm.surf_offset[surf];
1251 }
1252
1253 brw->state.dirty.brw |= BRW_NEW_SURFACES;
1254 }
1255
1256 const struct brw_tracked_state brw_texture_surfaces = {
1257 .dirty = {
1258 .mesa = _NEW_TEXTURE,
1259 .brw = BRW_NEW_BATCH,
1260 .cache = 0
1261 },
1262 .emit = brw_update_texture_surfaces,
1263 };
1264
1265 /**
1266 * Constructs the binding table for the WM surface state, which maps unit
1267 * numbers to surface state objects.
1268 */
1269 static void
1270 brw_upload_wm_binding_table(struct brw_context *brw)
1271 {
1272 uint32_t *bind;
1273 int i;
1274
1275 /* Might want to calculate nr_surfaces first, to avoid taking up so much
1276 * space for the binding table.
1277 */
1278 bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
1279 sizeof(uint32_t) * BRW_MAX_WM_SURFACES,
1280 32, &brw->wm.bind_bo_offset);
1281
1282 /* BRW_NEW_SURFACES */
1283 for (i = 0; i < BRW_MAX_WM_SURFACES; i++) {
1284 bind[i] = brw->wm.surf_offset[i];
1285 }
1286
1287 brw->state.dirty.brw |= BRW_NEW_PS_BINDING_TABLE;
1288 }
1289
1290 const struct brw_tracked_state brw_wm_binding_table = {
1291 .dirty = {
1292 .mesa = 0,
1293 .brw = (BRW_NEW_BATCH |
1294 BRW_NEW_SURFACES),
1295 .cache = 0
1296 },
1297 .emit = brw_upload_wm_binding_table,
1298 };
1299
1300 void
1301 gen4_init_vtable_surface_functions(struct brw_context *brw)
1302 {
1303 struct intel_context *intel = &brw->intel;
1304
1305 intel->vtbl.update_texture_surface = brw_update_texture_surface;
1306 intel->vtbl.update_renderbuffer_surface = brw_update_renderbuffer_surface;
1307 intel->vtbl.update_null_renderbuffer_surface =
1308 brw_update_null_renderbuffer_surface;
1309 intel->vtbl.create_constant_surface = brw_create_constant_surface;
1310 }