i965: Add HiZ operation state to brw_context
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_surface_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/mtypes.h"
34 #include "main/samplerobj.h"
35 #include "program/prog_parameter.h"
36
37 #include "intel_mipmap_tree.h"
38 #include "intel_batchbuffer.h"
39 #include "intel_tex.h"
40 #include "intel_fbo.h"
41
42 #include "brw_context.h"
43 #include "brw_state.h"
44 #include "brw_defines.h"
45 #include "brw_wm.h"
46
47 GLuint
48 translate_tex_target(GLenum target)
49 {
50 switch (target) {
51 case GL_TEXTURE_1D:
52 case GL_TEXTURE_1D_ARRAY_EXT:
53 return BRW_SURFACE_1D;
54
55 case GL_TEXTURE_RECTANGLE_NV:
56 return BRW_SURFACE_2D;
57
58 case GL_TEXTURE_2D:
59 case GL_TEXTURE_2D_ARRAY_EXT:
60 return BRW_SURFACE_2D;
61
62 case GL_TEXTURE_3D:
63 return BRW_SURFACE_3D;
64
65 case GL_TEXTURE_CUBE_MAP:
66 return BRW_SURFACE_CUBE;
67
68 default:
69 assert(0);
70 return 0;
71 }
72 }
73
74 uint32_t
75 brw_format_for_mesa_format(gl_format mesa_format)
76 {
77 static const uint32_t table[MESA_FORMAT_COUNT] =
78 {
79 [MESA_FORMAT_L8] = BRW_SURFACEFORMAT_L8_UNORM,
80 [MESA_FORMAT_I8] = BRW_SURFACEFORMAT_I8_UNORM,
81 [MESA_FORMAT_A8] = BRW_SURFACEFORMAT_A8_UNORM,
82 [MESA_FORMAT_AL88] = BRW_SURFACEFORMAT_L8A8_UNORM,
83 [MESA_FORMAT_L16] = BRW_SURFACEFORMAT_L16_UNORM,
84 [MESA_FORMAT_A16] = BRW_SURFACEFORMAT_A16_UNORM,
85 [MESA_FORMAT_I16] = BRW_SURFACEFORMAT_I16_UNORM,
86 [MESA_FORMAT_AL1616] = BRW_SURFACEFORMAT_L16A16_UNORM,
87 [MESA_FORMAT_R8] = BRW_SURFACEFORMAT_R8_UNORM,
88 [MESA_FORMAT_R16] = BRW_SURFACEFORMAT_R16_UNORM,
89 [MESA_FORMAT_RG88] = BRW_SURFACEFORMAT_R8G8_UNORM,
90 [MESA_FORMAT_RG1616] = BRW_SURFACEFORMAT_R16G16_UNORM,
91 [MESA_FORMAT_ARGB8888] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM,
92 [MESA_FORMAT_XRGB8888] = BRW_SURFACEFORMAT_B8G8R8X8_UNORM,
93 [MESA_FORMAT_RGB565] = BRW_SURFACEFORMAT_B5G6R5_UNORM,
94 [MESA_FORMAT_ARGB1555] = BRW_SURFACEFORMAT_B5G5R5A1_UNORM,
95 [MESA_FORMAT_ARGB4444] = BRW_SURFACEFORMAT_B4G4R4A4_UNORM,
96 [MESA_FORMAT_YCBCR_REV] = BRW_SURFACEFORMAT_YCRCB_NORMAL,
97 [MESA_FORMAT_YCBCR] = BRW_SURFACEFORMAT_YCRCB_SWAPUVY,
98 [MESA_FORMAT_RGB_FXT1] = BRW_SURFACEFORMAT_FXT1,
99 [MESA_FORMAT_RGBA_FXT1] = BRW_SURFACEFORMAT_FXT1,
100 [MESA_FORMAT_RGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB,
101 [MESA_FORMAT_RGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM,
102 [MESA_FORMAT_RGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM,
103 [MESA_FORMAT_RGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM,
104 [MESA_FORMAT_SRGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB_SRGB,
105 [MESA_FORMAT_SRGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM_SRGB,
106 [MESA_FORMAT_SRGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM_SRGB,
107 [MESA_FORMAT_SRGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM_SRGB,
108 [MESA_FORMAT_SARGB8] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB,
109 [MESA_FORMAT_SLA8] = BRW_SURFACEFORMAT_L8A8_UNORM_SRGB,
110 [MESA_FORMAT_SL8] = BRW_SURFACEFORMAT_L8_UNORM_SRGB,
111 [MESA_FORMAT_DUDV8] = BRW_SURFACEFORMAT_R8G8_SNORM,
112 [MESA_FORMAT_SIGNED_R8] = BRW_SURFACEFORMAT_R8_SNORM,
113 [MESA_FORMAT_SIGNED_RG88_REV] = BRW_SURFACEFORMAT_R8G8_SNORM,
114 [MESA_FORMAT_SIGNED_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_SNORM,
115 [MESA_FORMAT_SIGNED_R16] = BRW_SURFACEFORMAT_R16_SNORM,
116 [MESA_FORMAT_SIGNED_GR1616] = BRW_SURFACEFORMAT_R16G16_SNORM,
117 [MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
118 [MESA_FORMAT_RG_FLOAT32] = BRW_SURFACEFORMAT_R32G32_FLOAT,
119 [MESA_FORMAT_R_FLOAT32] = BRW_SURFACEFORMAT_R32_FLOAT,
120 [MESA_FORMAT_INTENSITY_FLOAT32] = BRW_SURFACEFORMAT_I32_FLOAT,
121 [MESA_FORMAT_LUMINANCE_FLOAT32] = BRW_SURFACEFORMAT_L32_FLOAT,
122 [MESA_FORMAT_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT,
123 [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_L32A32_FLOAT,
124 [MESA_FORMAT_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_UNORM,
125 [MESA_FORMAT_SIGNED_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_SNORM,
126 [MESA_FORMAT_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_UNORM,
127 [MESA_FORMAT_SIGNED_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_SNORM,
128 [MESA_FORMAT_RGB9_E5_FLOAT] = BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP,
129 [MESA_FORMAT_R11_G11_B10_FLOAT] = BRW_SURFACEFORMAT_R11G11B10_FLOAT,
130
131 [MESA_FORMAT_R_INT32] = BRW_SURFACEFORMAT_R32_SINT,
132 [MESA_FORMAT_RG_INT32] = BRW_SURFACEFORMAT_R32G32_SINT,
133 [MESA_FORMAT_RGB_INT32] = BRW_SURFACEFORMAT_R32G32B32_SINT,
134 [MESA_FORMAT_RGBA_INT32] = BRW_SURFACEFORMAT_R32G32B32A32_SINT,
135
136 [MESA_FORMAT_R_UINT32] = BRW_SURFACEFORMAT_R32_UINT,
137 [MESA_FORMAT_RG_UINT32] = BRW_SURFACEFORMAT_R32G32_UINT,
138 [MESA_FORMAT_RGB_UINT32] = BRW_SURFACEFORMAT_R32G32B32_UINT,
139 [MESA_FORMAT_RGBA_UINT32] = BRW_SURFACEFORMAT_R32G32B32A32_UINT,
140
141 [MESA_FORMAT_RGBA_UINT16] = BRW_SURFACEFORMAT_R16G16B16A16_UINT,
142 [MESA_FORMAT_RGBA_INT16] = BRW_SURFACEFORMAT_R16G16B16A16_SINT,
143 [MESA_FORMAT_RG_UINT16] = BRW_SURFACEFORMAT_R16G16_UINT,
144 [MESA_FORMAT_RG_INT16] = BRW_SURFACEFORMAT_R16G16_SINT,
145 [MESA_FORMAT_R_UINT16] = BRW_SURFACEFORMAT_R16_UINT,
146 [MESA_FORMAT_R_INT16] = BRW_SURFACEFORMAT_R16_SINT,
147
148 [MESA_FORMAT_RGBA_UINT8] = BRW_SURFACEFORMAT_R8G8B8A8_UINT,
149 [MESA_FORMAT_RGBA_INT8] = BRW_SURFACEFORMAT_R8G8B8A8_SINT,
150 [MESA_FORMAT_RG_UINT8] = BRW_SURFACEFORMAT_R8G8_UINT,
151 [MESA_FORMAT_RG_INT8] = BRW_SURFACEFORMAT_R8G8_SINT,
152 [MESA_FORMAT_R_UINT8] = BRW_SURFACEFORMAT_R8_UINT,
153 [MESA_FORMAT_R_INT8] = BRW_SURFACEFORMAT_R8_SINT,
154 };
155 assert(mesa_format < MESA_FORMAT_COUNT);
156 return table[mesa_format];
157 }
158
159 bool
160 brw_render_target_supported(gl_format format)
161 {
162 /* These are not color render targets like the table holds, but we
163 * ask the question for FBO completeness.
164 */
165 if (format == MESA_FORMAT_S8_Z24 ||
166 format == MESA_FORMAT_X8_Z24 ||
167 format == MESA_FORMAT_S8 ||
168 format == MESA_FORMAT_Z16) {
169 return true;
170 }
171
172 /* The value of this BRW_SURFACEFORMAT is 0, so hardcode it.
173 */
174 if (format == MESA_FORMAT_RGBA_FLOAT32)
175 return true;
176
177 /* While we can texture from these formats, they're not actually supported
178 * for rendering.
179 */
180 if (format == MESA_FORMAT_RGB_UINT32 ||
181 format == MESA_FORMAT_RGB_INT32)
182 return false;
183
184 /* Not exactly true, as some of those formats are not renderable.
185 * But at least we know how to translate them.
186 */
187 return brw_format_for_mesa_format(format) != 0;
188 }
189
190 GLuint
191 translate_tex_format(gl_format mesa_format,
192 GLenum internal_format,
193 GLenum depth_mode,
194 GLenum srgb_decode)
195 {
196 switch( mesa_format ) {
197
198 case MESA_FORMAT_Z16:
199 if (depth_mode == GL_INTENSITY)
200 return BRW_SURFACEFORMAT_I16_UNORM;
201 else if (depth_mode == GL_ALPHA)
202 return BRW_SURFACEFORMAT_A16_UNORM;
203 else if (depth_mode == GL_RED)
204 return BRW_SURFACEFORMAT_R16_UNORM;
205 else
206 return BRW_SURFACEFORMAT_L16_UNORM;
207
208 case MESA_FORMAT_S8_Z24:
209 case MESA_FORMAT_X8_Z24:
210 /* XXX: these different surface formats don't seem to
211 * make any difference for shadow sampler/compares.
212 */
213 if (depth_mode == GL_INTENSITY)
214 return BRW_SURFACEFORMAT_I24X8_UNORM;
215 else if (depth_mode == GL_ALPHA)
216 return BRW_SURFACEFORMAT_A24X8_UNORM;
217 else if (depth_mode == GL_RED)
218 return BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS;
219 else
220 return BRW_SURFACEFORMAT_L24X8_UNORM;
221
222 case MESA_FORMAT_SARGB8:
223 case MESA_FORMAT_SLA8:
224 case MESA_FORMAT_SL8:
225 if (srgb_decode == GL_DECODE_EXT)
226 return brw_format_for_mesa_format(mesa_format);
227 else if (srgb_decode == GL_SKIP_DECODE_EXT)
228 return brw_format_for_mesa_format(_mesa_get_srgb_format_linear(mesa_format));
229
230 case MESA_FORMAT_RGBA8888_REV:
231 /* This format is not renderable? */
232 return BRW_SURFACEFORMAT_R8G8B8A8_UNORM;
233
234 case MESA_FORMAT_RGBA_FLOAT32:
235 /* The value of this BRW_SURFACEFORMAT is 0, which tricks the
236 * assertion below.
237 */
238 return BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
239
240 default:
241 assert(brw_format_for_mesa_format(mesa_format) != 0);
242 return brw_format_for_mesa_format(mesa_format);
243 }
244 }
245
246 static uint32_t
247 brw_get_surface_tiling_bits(uint32_t tiling)
248 {
249 switch (tiling) {
250 case I915_TILING_X:
251 return BRW_SURFACE_TILED;
252 case I915_TILING_Y:
253 return BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y;
254 default:
255 return 0;
256 }
257 }
258
259 static void
260 brw_update_texture_surface( struct gl_context *ctx, GLuint unit )
261 {
262 struct brw_context *brw = brw_context(ctx);
263 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
264 struct intel_texture_object *intelObj = intel_texture_object(tObj);
265 struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
266 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
267 const GLuint surf_index = SURF_INDEX_TEXTURE(unit);
268 uint32_t *surf;
269 int width, height, depth;
270
271 intel_miptree_get_dimensions_for_image(firstImage, &width, &height, &depth);
272
273 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
274 6 * 4, 32, &brw->bind.surf_offset[surf_index]);
275
276 surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
277 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
278 BRW_SURFACE_CUBEFACE_ENABLES |
279 (translate_tex_format(firstImage->TexFormat,
280 firstImage->InternalFormat,
281 sampler->DepthMode,
282 sampler->sRGBDecode) <<
283 BRW_SURFACE_FORMAT_SHIFT));
284
285 surf[1] = intelObj->mt->region->bo->offset; /* reloc */
286
287 surf[2] = ((intelObj->_MaxLevel - tObj->BaseLevel) << BRW_SURFACE_LOD_SHIFT |
288 (width - 1) << BRW_SURFACE_WIDTH_SHIFT |
289 (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
290
291 surf[3] = (brw_get_surface_tiling_bits(intelObj->mt->region->tiling) |
292 (depth - 1) << BRW_SURFACE_DEPTH_SHIFT |
293 ((intelObj->mt->region->pitch * intelObj->mt->cpp) - 1) <<
294 BRW_SURFACE_PITCH_SHIFT);
295
296 surf[4] = 0;
297 surf[5] = 0;
298
299 /* Emit relocation to surface contents */
300 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
301 brw->bind.surf_offset[surf_index] + 4,
302 intelObj->mt->region->bo, 0,
303 I915_GEM_DOMAIN_SAMPLER, 0);
304 }
305
306 /**
307 * Create the constant buffer surface. Vertex/fragment shader constants will be
308 * read from this buffer with Data Port Read instructions/messages.
309 */
310 void
311 brw_create_constant_surface(struct brw_context *brw,
312 drm_intel_bo *bo,
313 int width,
314 uint32_t *out_offset)
315 {
316 struct intel_context *intel = &brw->intel;
317 const GLint w = width - 1;
318 uint32_t *surf;
319
320 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
321 6 * 4, 32, out_offset);
322
323 surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
324 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
325 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_SURFACE_FORMAT_SHIFT);
326
327 if (intel->gen >= 6)
328 surf[0] |= BRW_SURFACE_RC_READ_WRITE;
329
330 surf[1] = bo->offset; /* reloc */
331
332 surf[2] = (((w & 0x7f) - 1) << BRW_SURFACE_WIDTH_SHIFT |
333 (((w >> 7) & 0x1fff) - 1) << BRW_SURFACE_HEIGHT_SHIFT);
334
335 surf[3] = ((((w >> 20) & 0x7f) - 1) << BRW_SURFACE_DEPTH_SHIFT |
336 (width * 16 - 1) << BRW_SURFACE_PITCH_SHIFT);
337
338 surf[4] = 0;
339 surf[5] = 0;
340
341 /* Emit relocation to surface contents. Section 5.1.1 of the gen4
342 * bspec ("Data Cache") says that the data cache does not exist as
343 * a separate cache and is just the sampler cache.
344 */
345 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
346 *out_offset + 4,
347 bo, 0,
348 I915_GEM_DOMAIN_SAMPLER, 0);
349 }
350
351 /* Creates a new WM constant buffer reflecting the current fragment program's
352 * constants, if needed by the fragment program.
353 *
354 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
355 * state atom.
356 */
357 static void
358 brw_upload_wm_pull_constants(struct brw_context *brw)
359 {
360 struct gl_context *ctx = &brw->intel.ctx;
361 struct intel_context *intel = &brw->intel;
362 /* BRW_NEW_FRAGMENT_PROGRAM */
363 struct brw_fragment_program *fp =
364 (struct brw_fragment_program *) brw->fragment_program;
365 struct gl_program_parameter_list *params = fp->program.Base.Parameters;
366 const int size = brw->wm.prog_data->nr_pull_params * sizeof(float);
367 const int surf_index = SURF_INDEX_FRAG_CONST_BUFFER;
368 float *constants;
369 unsigned int i;
370
371 _mesa_load_state_parameters(ctx, params);
372
373 /* CACHE_NEW_WM_PROG */
374 if (brw->wm.prog_data->nr_pull_params == 0) {
375 if (brw->wm.const_bo) {
376 drm_intel_bo_unreference(brw->wm.const_bo);
377 brw->wm.const_bo = NULL;
378 brw->bind.surf_offset[surf_index] = 0;
379 brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
380 }
381 return;
382 }
383
384 drm_intel_bo_unreference(brw->wm.const_bo);
385 brw->wm.const_bo = drm_intel_bo_alloc(intel->bufmgr, "WM const bo",
386 size, 64);
387
388 /* _NEW_PROGRAM_CONSTANTS */
389 drm_intel_gem_bo_map_gtt(brw->wm.const_bo);
390 constants = brw->wm.const_bo->virtual;
391 for (i = 0; i < brw->wm.prog_data->nr_pull_params; i++) {
392 constants[i] = convert_param(brw->wm.prog_data->pull_param_convert[i],
393 brw->wm.prog_data->pull_param[i]);
394 }
395 drm_intel_gem_bo_unmap_gtt(brw->wm.const_bo);
396
397 intel->vtbl.create_constant_surface(brw, brw->wm.const_bo,
398 params->NumParameters,
399 &brw->bind.surf_offset[surf_index]);
400
401 brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
402 }
403
404 const struct brw_tracked_state brw_wm_pull_constants = {
405 .dirty = {
406 .mesa = (_NEW_PROGRAM_CONSTANTS),
407 .brw = (BRW_NEW_BATCH | BRW_NEW_FRAGMENT_PROGRAM),
408 .cache = CACHE_NEW_WM_PROG,
409 },
410 .emit = brw_upload_wm_pull_constants,
411 };
412
413 static void
414 brw_update_null_renderbuffer_surface(struct brw_context *brw, unsigned int unit)
415 {
416 struct intel_context *intel = &brw->intel;
417 uint32_t *surf;
418
419 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
420 6 * 4, 32, &brw->bind.surf_offset[unit]);
421
422 surf[0] = (BRW_SURFACE_NULL << BRW_SURFACE_TYPE_SHIFT |
423 BRW_SURFACEFORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT);
424 if (intel->gen < 6) {
425 surf[0] |= (1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT |
426 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT |
427 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT |
428 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT);
429 }
430 surf[1] = 0;
431 surf[2] = 0;
432 surf[3] = 0;
433 surf[4] = 0;
434 surf[5] = 0;
435 }
436
437 /**
438 * Sets up a surface state structure to point at the given region.
439 * While it is only used for the front/back buffer currently, it should be
440 * usable for further buffers when doing ARB_draw_buffer support.
441 */
442 static void
443 brw_update_renderbuffer_surface(struct brw_context *brw,
444 struct gl_renderbuffer *rb,
445 unsigned int unit)
446 {
447 struct intel_context *intel = &brw->intel;
448 struct gl_context *ctx = &intel->ctx;
449 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
450 struct intel_region *region = irb->mt->region;
451 uint32_t *surf;
452 uint32_t tile_x, tile_y;
453 uint32_t format = 0;
454
455 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
456 6 * 4, 32, &brw->bind.surf_offset[unit]);
457
458 switch (irb->Base.Format) {
459 case MESA_FORMAT_XRGB8888:
460 /* XRGB is handled as ARGB because the chips in this family
461 * cannot render to XRGB targets. This means that we have to
462 * mask writes to alpha (ala glColorMask) and reconfigure the
463 * alpha blending hardware to use GL_ONE (or GL_ZERO) for
464 * cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
465 * used.
466 */
467 format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
468 break;
469 case MESA_FORMAT_INTENSITY_FLOAT32:
470 case MESA_FORMAT_LUMINANCE_FLOAT32:
471 /* For these formats, we just need to read/write the first
472 * channel into R, which is to say that we just treat them as
473 * GL_RED.
474 */
475 format = BRW_SURFACEFORMAT_R32_FLOAT;
476 break;
477 case MESA_FORMAT_SARGB8:
478 /* without GL_EXT_framebuffer_sRGB we shouldn't bind sRGB
479 surfaces to the blend/update as sRGB */
480 if (ctx->Color.sRGBEnabled)
481 format = brw_format_for_mesa_format(irb->Base.Format);
482 else
483 format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
484 break;
485 default:
486 assert(brw_render_target_supported(irb->Base.Format));
487 format = brw_format_for_mesa_format(irb->Base.Format);
488 }
489
490 surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
491 format << BRW_SURFACE_FORMAT_SHIFT);
492
493 /* reloc */
494 surf[1] = (intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y) +
495 region->bo->offset);
496
497 surf[2] = ((rb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
498 (rb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
499
500 surf[3] = (brw_get_surface_tiling_bits(region->tiling) |
501 ((region->pitch * region->cpp) - 1) << BRW_SURFACE_PITCH_SHIFT);
502
503 surf[4] = 0;
504
505 assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
506 /* Note that the low bits of these fields are missing, so
507 * there's the possibility of getting in trouble.
508 */
509 assert(tile_x % 4 == 0);
510 assert(tile_y % 2 == 0);
511 surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
512 (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT);
513
514 if (intel->gen < 6) {
515 /* _NEW_COLOR */
516 if (!ctx->Color.ColorLogicOpEnabled &&
517 (ctx->Color.BlendEnabled & (1 << unit)))
518 surf[0] |= BRW_SURFACE_BLEND_ENABLED;
519
520 if (!ctx->Color.ColorMask[unit][0])
521 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT;
522 if (!ctx->Color.ColorMask[unit][1])
523 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT;
524 if (!ctx->Color.ColorMask[unit][2])
525 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT;
526
527 /* As mentioned above, disable writes to the alpha component when the
528 * renderbuffer is XRGB.
529 */
530 if (ctx->DrawBuffer->Visual.alphaBits == 0 ||
531 !ctx->Color.ColorMask[unit][3]) {
532 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT;
533 }
534 }
535
536 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
537 brw->bind.surf_offset[unit] + 4,
538 region->bo,
539 surf[1] - region->bo->offset,
540 I915_GEM_DOMAIN_RENDER,
541 I915_GEM_DOMAIN_RENDER);
542 }
543
544 /**
545 * Construct SURFACE_STATE objects for renderbuffers/draw buffers.
546 */
547 static void
548 brw_update_renderbuffer_surfaces(struct brw_context *brw)
549 {
550 struct intel_context *intel = &brw->intel;
551 struct gl_context *ctx = &brw->intel.ctx;
552 GLuint i;
553
554 /* _NEW_BUFFERS | _NEW_COLOR */
555 /* Update surfaces for drawing buffers */
556 if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) {
557 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
558 if (intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i])) {
559 intel->vtbl.update_renderbuffer_surface(brw, ctx->DrawBuffer->_ColorDrawBuffers[i], i);
560 } else {
561 intel->vtbl.update_null_renderbuffer_surface(brw, i);
562 }
563 }
564 } else {
565 intel->vtbl.update_null_renderbuffer_surface(brw, 0);
566 }
567 brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
568 }
569
570 const struct brw_tracked_state brw_renderbuffer_surfaces = {
571 .dirty = {
572 .mesa = (_NEW_COLOR |
573 _NEW_BUFFERS),
574 .brw = BRW_NEW_BATCH,
575 .cache = 0
576 },
577 .emit = brw_update_renderbuffer_surfaces,
578 };
579
580 const struct brw_tracked_state gen6_renderbuffer_surfaces = {
581 .dirty = {
582 .mesa = _NEW_BUFFERS,
583 .brw = BRW_NEW_BATCH,
584 .cache = 0
585 },
586 .emit = brw_update_renderbuffer_surfaces,
587 };
588
589 /**
590 * Construct SURFACE_STATE objects for enabled textures.
591 */
592 static void
593 brw_update_texture_surfaces(struct brw_context *brw)
594 {
595 struct gl_context *ctx = &brw->intel.ctx;
596
597 for (unsigned i = 0; i < BRW_MAX_TEX_UNIT; i++) {
598 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
599 const GLuint surf = SURF_INDEX_TEXTURE(i);
600
601 /* _NEW_TEXTURE */
602 if (texUnit->_ReallyEnabled) {
603 brw->intel.vtbl.update_texture_surface(ctx, i);
604 } else {
605 brw->bind.surf_offset[surf] = 0;
606 }
607 }
608
609 brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
610 }
611
612 const struct brw_tracked_state brw_texture_surfaces = {
613 .dirty = {
614 .mesa = _NEW_TEXTURE,
615 .brw = BRW_NEW_BATCH,
616 .cache = 0
617 },
618 .emit = brw_update_texture_surfaces,
619 };
620
621 /**
622 * Constructs the binding table for the WM surface state, which maps unit
623 * numbers to surface state objects.
624 */
625 static void
626 brw_upload_binding_table(struct brw_context *brw)
627 {
628 uint32_t *bind;
629 int i;
630
631 /* Might want to calculate nr_surfaces first, to avoid taking up so much
632 * space for the binding table.
633 */
634 bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
635 sizeof(uint32_t) * BRW_MAX_SURFACES,
636 32, &brw->bind.bo_offset);
637
638 /* BRW_NEW_WM_SURFACES and BRW_NEW_VS_CONSTBUF */
639 for (i = 0; i < BRW_MAX_SURFACES; i++) {
640 bind[i] = brw->bind.surf_offset[i];
641 }
642
643 brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE;
644 brw->state.dirty.brw |= BRW_NEW_PS_BINDING_TABLE;
645 }
646
647 const struct brw_tracked_state brw_binding_table = {
648 .dirty = {
649 .mesa = 0,
650 .brw = (BRW_NEW_BATCH |
651 BRW_NEW_VS_CONSTBUF |
652 BRW_NEW_WM_SURFACES),
653 .cache = 0
654 },
655 .emit = brw_upload_binding_table,
656 };
657
658 void
659 gen4_init_vtable_surface_functions(struct brw_context *brw)
660 {
661 struct intel_context *intel = &brw->intel;
662
663 intel->vtbl.update_texture_surface = brw_update_texture_surface;
664 intel->vtbl.update_renderbuffer_surface = brw_update_renderbuffer_surface;
665 intel->vtbl.update_null_renderbuffer_surface =
666 brw_update_null_renderbuffer_surface;
667 intel->vtbl.create_constant_surface = brw_create_constant_surface;
668 }