8335e5a650ebcbba8aadc4dcf277ce6c3f85b7e3
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_surface_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/mtypes.h"
34 #include "main/texstore.h"
35 #include "shader/prog_parameter.h"
36
37 #include "intel_mipmap_tree.h"
38 #include "intel_batchbuffer.h"
39 #include "intel_tex.h"
40 #include "intel_fbo.h"
41
42 #include "brw_context.h"
43 #include "brw_state.h"
44 #include "brw_defines.h"
45
46
47 static GLuint translate_tex_target( GLenum target )
48 {
49 switch (target) {
50 case GL_TEXTURE_1D:
51 return BRW_SURFACE_1D;
52
53 case GL_TEXTURE_RECTANGLE_NV:
54 return BRW_SURFACE_2D;
55
56 case GL_TEXTURE_2D:
57 return BRW_SURFACE_2D;
58
59 case GL_TEXTURE_3D:
60 return BRW_SURFACE_3D;
61
62 case GL_TEXTURE_CUBE_MAP:
63 return BRW_SURFACE_CUBE;
64
65 default:
66 assert(0);
67 return 0;
68 }
69 }
70
71
72 static GLuint translate_tex_format( gl_format mesa_format,
73 GLenum internal_format,
74 GLenum depth_mode )
75 {
76 switch( mesa_format ) {
77 case MESA_FORMAT_L8:
78 return BRW_SURFACEFORMAT_L8_UNORM;
79
80 case MESA_FORMAT_I8:
81 return BRW_SURFACEFORMAT_I8_UNORM;
82
83 case MESA_FORMAT_A8:
84 return BRW_SURFACEFORMAT_A8_UNORM;
85
86 case MESA_FORMAT_AL88:
87 return BRW_SURFACEFORMAT_L8A8_UNORM;
88
89 case MESA_FORMAT_AL1616:
90 return BRW_SURFACEFORMAT_L16A16_UNORM;
91
92 case MESA_FORMAT_RGB888:
93 assert(0); /* not supported for sampling */
94 return BRW_SURFACEFORMAT_R8G8B8_UNORM;
95
96 case MESA_FORMAT_ARGB8888:
97 return BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
98
99 case MESA_FORMAT_XRGB8888:
100 return BRW_SURFACEFORMAT_B8G8R8X8_UNORM;
101
102 case MESA_FORMAT_RGBA8888_REV:
103 _mesa_problem(NULL, "unexpected format in i965:translate_tex_format()");
104 return BRW_SURFACEFORMAT_R8G8B8A8_UNORM;
105
106 case MESA_FORMAT_RGB565:
107 return BRW_SURFACEFORMAT_B5G6R5_UNORM;
108
109 case MESA_FORMAT_ARGB1555:
110 return BRW_SURFACEFORMAT_B5G5R5A1_UNORM;
111
112 case MESA_FORMAT_ARGB4444:
113 return BRW_SURFACEFORMAT_B4G4R4A4_UNORM;
114
115 case MESA_FORMAT_YCBCR_REV:
116 return BRW_SURFACEFORMAT_YCRCB_NORMAL;
117
118 case MESA_FORMAT_YCBCR:
119 return BRW_SURFACEFORMAT_YCRCB_SWAPUVY;
120
121 case MESA_FORMAT_RGB_FXT1:
122 case MESA_FORMAT_RGBA_FXT1:
123 return BRW_SURFACEFORMAT_FXT1;
124
125 case MESA_FORMAT_Z16:
126 if (depth_mode == GL_INTENSITY)
127 return BRW_SURFACEFORMAT_I16_UNORM;
128 else if (depth_mode == GL_ALPHA)
129 return BRW_SURFACEFORMAT_A16_UNORM;
130 else
131 return BRW_SURFACEFORMAT_L16_UNORM;
132
133 case MESA_FORMAT_RGB_DXT1:
134 return BRW_SURFACEFORMAT_DXT1_RGB;
135
136 case MESA_FORMAT_RGBA_DXT1:
137 return BRW_SURFACEFORMAT_BC1_UNORM;
138
139 case MESA_FORMAT_RGBA_DXT3:
140 return BRW_SURFACEFORMAT_BC2_UNORM;
141
142 case MESA_FORMAT_RGBA_DXT5:
143 return BRW_SURFACEFORMAT_BC3_UNORM;
144
145 case MESA_FORMAT_SARGB8:
146 return BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB;
147
148 case MESA_FORMAT_SLA8:
149 return BRW_SURFACEFORMAT_L8A8_UNORM_SRGB;
150
151 case MESA_FORMAT_SL8:
152 return BRW_SURFACEFORMAT_L8_UNORM_SRGB;
153
154 case MESA_FORMAT_SRGB_DXT1:
155 return BRW_SURFACEFORMAT_BC1_UNORM_SRGB;
156
157 case MESA_FORMAT_S8_Z24:
158 /* XXX: these different surface formats don't seem to
159 * make any difference for shadow sampler/compares.
160 */
161 if (depth_mode == GL_INTENSITY)
162 return BRW_SURFACEFORMAT_I24X8_UNORM;
163 else if (depth_mode == GL_ALPHA)
164 return BRW_SURFACEFORMAT_A24X8_UNORM;
165 else
166 return BRW_SURFACEFORMAT_L24X8_UNORM;
167
168 case MESA_FORMAT_DUDV8:
169 return BRW_SURFACEFORMAT_R8G8_SNORM;
170
171 case MESA_FORMAT_SIGNED_RGBA8888_REV:
172 return BRW_SURFACEFORMAT_R8G8B8A8_SNORM;
173
174 default:
175 assert(0);
176 return 0;
177 }
178 }
179
180 static void
181 brw_set_surface_tiling(struct brw_surface_state *surf, uint32_t tiling)
182 {
183 switch (tiling) {
184 case I915_TILING_NONE:
185 surf->ss3.tiled_surface = 0;
186 surf->ss3.tile_walk = 0;
187 break;
188 case I915_TILING_X:
189 surf->ss3.tiled_surface = 1;
190 surf->ss3.tile_walk = BRW_TILEWALK_XMAJOR;
191 break;
192 case I915_TILING_Y:
193 surf->ss3.tiled_surface = 1;
194 surf->ss3.tile_walk = BRW_TILEWALK_YMAJOR;
195 break;
196 }
197 }
198
199 static dri_bo *
200 brw_create_texture_surface( struct brw_context *brw,
201 struct brw_surface_key *key )
202 {
203 struct brw_surface_state surf;
204 dri_bo *bo;
205
206 memset(&surf, 0, sizeof(surf));
207
208 surf.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW;
209 surf.ss0.surface_type = translate_tex_target(key->target);
210 if (key->bo) {
211 surf.ss0.surface_format = translate_tex_format(key->format,
212 key->internal_format,
213 key->depthmode);
214 }
215 else {
216 switch (key->depth) {
217 case 32:
218 surf.ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
219 break;
220 default:
221 case 24:
222 surf.ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8X8_UNORM;
223 break;
224 case 16:
225 surf.ss0.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM;
226 break;
227 }
228 }
229
230 /* This is ok for all textures with channel width 8bit or less:
231 */
232 /* surf.ss0.data_return_format = BRW_SURFACERETURNFORMAT_S1; */
233 if (key->bo)
234 surf.ss1.base_addr = key->bo->offset; /* reloc */
235 else
236 surf.ss1.base_addr = key->offset;
237
238 surf.ss2.mip_count = key->last_level - key->first_level;
239 surf.ss2.width = key->width - 1;
240 surf.ss2.height = key->height - 1;
241 brw_set_surface_tiling(&surf, key->tiling);
242 surf.ss3.pitch = (key->pitch * key->cpp) - 1;
243 surf.ss3.depth = key->depth - 1;
244
245 surf.ss4.min_lod = 0;
246
247 if (key->target == GL_TEXTURE_CUBE_MAP) {
248 surf.ss0.cube_pos_x = 1;
249 surf.ss0.cube_pos_y = 1;
250 surf.ss0.cube_pos_z = 1;
251 surf.ss0.cube_neg_x = 1;
252 surf.ss0.cube_neg_y = 1;
253 surf.ss0.cube_neg_z = 1;
254 }
255
256 bo = brw_upload_cache(&brw->surface_cache, BRW_SS_SURFACE,
257 key, sizeof(*key),
258 &key->bo, key->bo ? 1 : 0,
259 &surf, sizeof(surf),
260 NULL, NULL);
261
262 if (key->bo) {
263 /* Emit relocation to surface contents */
264 dri_bo_emit_reloc(bo,
265 I915_GEM_DOMAIN_SAMPLER, 0,
266 0,
267 offsetof(struct brw_surface_state, ss1),
268 key->bo);
269 }
270 return bo;
271 }
272
273 static void
274 brw_update_texture_surface( GLcontext *ctx, GLuint unit )
275 {
276 struct brw_context *brw = brw_context(ctx);
277 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
278 struct intel_texture_object *intelObj = intel_texture_object(tObj);
279 struct gl_texture_image *firstImage = tObj->Image[0][intelObj->firstLevel];
280 struct brw_surface_key key;
281 const GLuint surf = SURF_INDEX_TEXTURE(unit);
282
283 memset(&key, 0, sizeof(key));
284
285 if (intelObj->imageOverride) {
286 key.pitch = intelObj->pitchOverride / intelObj->mt->cpp;
287 key.depth = intelObj->depthOverride;
288 key.bo = NULL;
289 key.offset = intelObj->textureOffset;
290 } else {
291 key.format = firstImage->TexFormat;
292 key.internal_format = firstImage->InternalFormat;
293 key.pitch = intelObj->mt->pitch;
294 key.depth = firstImage->Depth;
295 key.bo = intelObj->mt->region->buffer;
296 key.offset = 0;
297 }
298
299 key.target = tObj->Target;
300 key.depthmode = tObj->DepthMode;
301 key.first_level = intelObj->firstLevel;
302 key.last_level = intelObj->lastLevel;
303 key.width = firstImage->Width;
304 key.height = firstImage->Height;
305 key.cpp = intelObj->mt->cpp;
306 key.tiling = intelObj->mt->region->tiling;
307
308 dri_bo_unreference(brw->wm.surf_bo[surf]);
309 brw->wm.surf_bo[surf] = brw_search_cache(&brw->surface_cache,
310 BRW_SS_SURFACE,
311 &key, sizeof(key),
312 &key.bo, key.bo ? 1 : 0,
313 NULL);
314 if (brw->wm.surf_bo[surf] == NULL) {
315 brw->wm.surf_bo[surf] = brw_create_texture_surface(brw, &key);
316 }
317 }
318
319
320
321 /**
322 * Create the constant buffer surface. Vertex/fragment shader constants will be
323 * read from this buffer with Data Port Read instructions/messages.
324 */
325 dri_bo *
326 brw_create_constant_surface( struct brw_context *brw,
327 struct brw_surface_key *key )
328 {
329 const GLint w = key->width - 1;
330 struct brw_surface_state surf;
331 dri_bo *bo;
332
333 memset(&surf, 0, sizeof(surf));
334
335 surf.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW;
336 surf.ss0.surface_type = BRW_SURFACE_BUFFER;
337 surf.ss0.surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
338
339 assert(key->bo);
340 if (key->bo)
341 surf.ss1.base_addr = key->bo->offset; /* reloc */
342 else
343 surf.ss1.base_addr = key->offset;
344
345 surf.ss2.width = w & 0x7f; /* bits 6:0 of size or width */
346 surf.ss2.height = (w >> 7) & 0x1fff; /* bits 19:7 of size or width */
347 surf.ss3.depth = (w >> 20) & 0x7f; /* bits 26:20 of size or width */
348 surf.ss3.pitch = (key->pitch * key->cpp) - 1; /* ignored?? */
349 brw_set_surface_tiling(&surf, key->tiling); /* tiling now allowed */
350
351 bo = brw_upload_cache(&brw->surface_cache, BRW_SS_SURFACE,
352 key, sizeof(*key),
353 &key->bo, key->bo ? 1 : 0,
354 &surf, sizeof(surf),
355 NULL, NULL);
356
357 if (key->bo) {
358 /* Emit relocation to surface contents. Section 5.1.1 of the gen4
359 * bspec ("Data Cache") says that the data cache does not exist as
360 * a separate cache and is just the sampler cache.
361 */
362 dri_bo_emit_reloc(bo,
363 I915_GEM_DOMAIN_SAMPLER, 0,
364 0,
365 offsetof(struct brw_surface_state, ss1),
366 key->bo);
367 }
368
369 return bo;
370 }
371
372 /* Creates a new WM constant buffer reflecting the current fragment program's
373 * constants, if needed by the fragment program.
374 *
375 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
376 * state atom.
377 */
378 static drm_intel_bo *
379 brw_wm_update_constant_buffer(struct brw_context *brw)
380 {
381 struct intel_context *intel = &brw->intel;
382 struct brw_fragment_program *fp =
383 (struct brw_fragment_program *) brw->fragment_program;
384 const struct gl_program_parameter_list *params = fp->program.Base.Parameters;
385 const int size = params->NumParameters * 4 * sizeof(GLfloat);
386 drm_intel_bo *const_buffer;
387
388 /* BRW_NEW_FRAGMENT_PROGRAM */
389 if (!fp->use_const_buffer)
390 return NULL;
391
392 const_buffer = drm_intel_bo_alloc(intel->bufmgr, "fp_const_buffer",
393 size, 64);
394
395 /* _NEW_PROGRAM_CONSTANTS */
396 dri_bo_subdata(const_buffer, 0, size, params->ParameterValues);
397
398 return const_buffer;
399 }
400
401 /**
402 * Update the surface state for a WM constant buffer.
403 * The constant buffer will be (re)allocated here if needed.
404 */
405 static void
406 brw_update_wm_constant_surface( GLcontext *ctx,
407 GLuint surf)
408 {
409 struct brw_context *brw = brw_context(ctx);
410 struct brw_surface_key key;
411 struct brw_fragment_program *fp =
412 (struct brw_fragment_program *) brw->fragment_program;
413 const struct gl_program_parameter_list *params =
414 fp->program.Base.Parameters;
415
416 /* If we're in this state update atom, we need to update WM constants, so
417 * free the old buffer and create a new one for the new contents.
418 */
419 dri_bo_unreference(fp->const_buffer);
420 fp->const_buffer = brw_wm_update_constant_buffer(brw);
421
422 /* If there's no constant buffer, then no surface BO is needed to point at
423 * it.
424 */
425 if (fp->const_buffer == 0) {
426 drm_intel_bo_unreference(brw->wm.surf_bo[surf]);
427 brw->wm.surf_bo[surf] = NULL;
428 return;
429 }
430
431 memset(&key, 0, sizeof(key));
432
433 key.format = MESA_FORMAT_RGBA_FLOAT32;
434 key.internal_format = GL_RGBA;
435 key.bo = fp->const_buffer;
436 key.depthmode = GL_NONE;
437 key.pitch = params->NumParameters;
438 key.width = params->NumParameters;
439 key.height = 1;
440 key.depth = 1;
441 key.cpp = 16;
442
443 /*
444 printf("%s:\n", __FUNCTION__);
445 printf(" width %d height %d depth %d cpp %d pitch %d\n",
446 key.width, key.height, key.depth, key.cpp, key.pitch);
447 */
448
449 dri_bo_unreference(brw->wm.surf_bo[surf]);
450 brw->wm.surf_bo[surf] = brw_search_cache(&brw->surface_cache,
451 BRW_SS_SURFACE,
452 &key, sizeof(key),
453 &key.bo, key.bo ? 1 : 0,
454 NULL);
455 if (brw->wm.surf_bo[surf] == NULL) {
456 brw->wm.surf_bo[surf] = brw_create_constant_surface(brw, &key);
457 }
458 brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
459 }
460
461 /**
462 * Updates surface / buffer for fragment shader constant buffer, if
463 * one is required.
464 *
465 * This consumes the state updates for the constant buffer, and produces
466 * BRW_NEW_WM_SURFACES to get picked up by brw_prepare_wm_surfaces for
467 * inclusion in the binding table.
468 */
469 static void prepare_wm_constant_surface(struct brw_context *brw )
470 {
471 GLcontext *ctx = &brw->intel.ctx;
472 struct brw_fragment_program *fp =
473 (struct brw_fragment_program *) brw->fragment_program;
474 GLuint surf = SURF_INDEX_FRAG_CONST_BUFFER;
475
476 drm_intel_bo_unreference(fp->const_buffer);
477 fp->const_buffer = brw_wm_update_constant_buffer(brw);
478
479 /* If there's no constant buffer, then no surface BO is needed to point at
480 * it.
481 */
482 if (fp->const_buffer == 0) {
483 if (brw->wm.surf_bo[surf] != NULL) {
484 drm_intel_bo_unreference(brw->wm.surf_bo[surf]);
485 brw->wm.surf_bo[surf] = NULL;
486 brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
487 }
488 return;
489 }
490
491 brw_update_wm_constant_surface(ctx, surf);
492 }
493
494 const struct brw_tracked_state brw_wm_constant_surface = {
495 .dirty = {
496 .mesa = (_NEW_PROGRAM_CONSTANTS),
497 .brw = (BRW_NEW_FRAGMENT_PROGRAM),
498 .cache = 0
499 },
500 .prepare = prepare_wm_constant_surface,
501 };
502
503
504 /**
505 * Sets up a surface state structure to point at the given region.
506 * While it is only used for the front/back buffer currently, it should be
507 * usable for further buffers when doing ARB_draw_buffer support.
508 */
509 static void
510 brw_update_renderbuffer_surface(struct brw_context *brw,
511 struct gl_renderbuffer *rb,
512 unsigned int unit)
513 {
514 GLcontext *ctx = &brw->intel.ctx;
515 dri_bo *region_bo = NULL;
516 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
517 struct intel_region *region = irb ? irb->region : NULL;
518 struct {
519 unsigned int surface_type;
520 unsigned int surface_format;
521 unsigned int width, height, pitch, cpp;
522 GLubyte color_mask[4];
523 GLboolean color_blend;
524 uint32_t tiling;
525 uint32_t draw_offset;
526 } key;
527
528 memset(&key, 0, sizeof(key));
529
530 if (region != NULL) {
531 region_bo = region->buffer;
532
533 key.surface_type = BRW_SURFACE_2D;
534 switch (irb->Base.Format) {
535 /* XRGB and ARGB are treated the same here because the chips in this
536 * family cannot render to XRGB targets. This means that we have to
537 * mask writes to alpha (ala glColorMask) and reconfigure the alpha
538 * blending hardware to use GL_ONE (or GL_ZERO) for cases where
539 * GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is used.
540 */
541 case MESA_FORMAT_ARGB8888:
542 case MESA_FORMAT_XRGB8888:
543 key.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
544 break;
545 case MESA_FORMAT_RGB565:
546 key.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM;
547 break;
548 case MESA_FORMAT_ARGB1555:
549 key.surface_format = BRW_SURFACEFORMAT_B5G5R5A1_UNORM;
550 break;
551 case MESA_FORMAT_ARGB4444:
552 key.surface_format = BRW_SURFACEFORMAT_B4G4R4A4_UNORM;
553 break;
554 default:
555 _mesa_problem(ctx, "Bad renderbuffer format: %d\n", irb->Base.Format);
556 }
557 key.tiling = region->tiling;
558 if (brw->intel.intelScreen->driScrnPriv->dri2.enabled) {
559 key.width = rb->Width;
560 key.height = rb->Height;
561 } else {
562 key.width = region->width;
563 key.height = region->height;
564 }
565 key.pitch = region->pitch;
566 key.cpp = region->cpp;
567 key.draw_offset = region->draw_offset; /* cur 3d or cube face offset */
568 } else {
569 key.surface_type = BRW_SURFACE_NULL;
570 key.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
571 key.tiling = I915_TILING_X;
572 key.width = 1;
573 key.height = 1;
574 key.cpp = 4;
575 key.draw_offset = 0;
576 }
577 /* _NEW_COLOR */
578 memcpy(key.color_mask, ctx->Color.ColorMask,
579 sizeof(key.color_mask));
580
581 /* As mentioned above, disable writes to the alpha component when the
582 * renderbuffer is XRGB.
583 */
584 if (ctx->DrawBuffer->Visual.alphaBits == 0)
585 key.color_mask[3] = GL_FALSE;
586
587 key.color_blend = (!ctx->Color._LogicOpEnabled &&
588 ctx->Color.BlendEnabled);
589
590 dri_bo_unreference(brw->wm.surf_bo[unit]);
591 brw->wm.surf_bo[unit] = brw_search_cache(&brw->surface_cache,
592 BRW_SS_SURFACE,
593 &key, sizeof(key),
594 &region_bo, 1,
595 NULL);
596
597 if (brw->wm.surf_bo[unit] == NULL) {
598 struct brw_surface_state surf;
599
600 memset(&surf, 0, sizeof(surf));
601
602 surf.ss0.surface_format = key.surface_format;
603 surf.ss0.surface_type = key.surface_type;
604 if (key.tiling == I915_TILING_NONE) {
605 surf.ss1.base_addr = key.draw_offset;
606 } else {
607 uint32_t tile_offset = key.draw_offset % 4096;
608
609 surf.ss1.base_addr = key.draw_offset - tile_offset;
610
611 assert(BRW_IS_G4X(brw) || tile_offset == 0);
612 if (BRW_IS_G4X(brw)) {
613 if (key.tiling == I915_TILING_X) {
614 /* Note that the low bits of these fields are missing, so
615 * there's the possibility of getting in trouble.
616 */
617 surf.ss5.x_offset = (tile_offset % 512) / key.cpp / 4;
618 surf.ss5.y_offset = tile_offset / 512 / 2;
619 } else {
620 surf.ss5.x_offset = (tile_offset % 128) / key.cpp / 4;
621 surf.ss5.y_offset = tile_offset / 128 / 2;
622 }
623 }
624 }
625 if (region_bo != NULL)
626 surf.ss1.base_addr += region_bo->offset; /* reloc */
627
628 surf.ss2.width = key.width - 1;
629 surf.ss2.height = key.height - 1;
630 brw_set_surface_tiling(&surf, key.tiling);
631 surf.ss3.pitch = (key.pitch * key.cpp) - 1;
632
633 /* _NEW_COLOR */
634 surf.ss0.color_blend = key.color_blend;
635 surf.ss0.writedisable_red = !key.color_mask[0];
636 surf.ss0.writedisable_green = !key.color_mask[1];
637 surf.ss0.writedisable_blue = !key.color_mask[2];
638 surf.ss0.writedisable_alpha = !key.color_mask[3];
639
640 /* Key size will never match key size for textures, so we're safe. */
641 brw->wm.surf_bo[unit] = brw_upload_cache(&brw->surface_cache,
642 BRW_SS_SURFACE,
643 &key, sizeof(key),
644 &region_bo, 1,
645 &surf, sizeof(surf),
646 NULL, NULL);
647 if (region_bo != NULL) {
648 /* We might sample from it, and we might render to it, so flag
649 * them both. We might be able to figure out from other state
650 * a more restrictive relocation to emit.
651 */
652 drm_intel_bo_emit_reloc(brw->wm.surf_bo[unit],
653 offsetof(struct brw_surface_state, ss1),
654 region_bo,
655 surf.ss1.base_addr - region_bo->offset,
656 I915_GEM_DOMAIN_RENDER,
657 I915_GEM_DOMAIN_RENDER);
658 }
659 }
660 }
661
662
663 /**
664 * Constructs the binding table for the WM surface state, which maps unit
665 * numbers to surface state objects.
666 */
667 static dri_bo *
668 brw_wm_get_binding_table(struct brw_context *brw)
669 {
670 dri_bo *bind_bo;
671
672 assert(brw->wm.nr_surfaces <= BRW_WM_MAX_SURF);
673
674 bind_bo = brw_search_cache(&brw->surface_cache, BRW_SS_SURF_BIND,
675 NULL, 0,
676 brw->wm.surf_bo, brw->wm.nr_surfaces,
677 NULL);
678
679 if (bind_bo == NULL) {
680 GLuint data_size = brw->wm.nr_surfaces * sizeof(GLuint);
681 uint32_t data[BRW_WM_MAX_SURF];
682 int i;
683
684 for (i = 0; i < brw->wm.nr_surfaces; i++)
685 if (brw->wm.surf_bo[i])
686 data[i] = brw->wm.surf_bo[i]->offset;
687 else
688 data[i] = 0;
689
690 bind_bo = brw_upload_cache( &brw->surface_cache, BRW_SS_SURF_BIND,
691 NULL, 0,
692 brw->wm.surf_bo, brw->wm.nr_surfaces,
693 data, data_size,
694 NULL, NULL);
695
696 /* Emit binding table relocations to surface state */
697 for (i = 0; i < BRW_WM_MAX_SURF; i++) {
698 if (brw->wm.surf_bo[i] != NULL) {
699 dri_bo_emit_reloc(bind_bo,
700 I915_GEM_DOMAIN_INSTRUCTION, 0,
701 0,
702 i * sizeof(GLuint),
703 brw->wm.surf_bo[i]);
704 }
705 }
706 }
707
708 return bind_bo;
709 }
710
711 static void prepare_wm_surfaces(struct brw_context *brw )
712 {
713 GLcontext *ctx = &brw->intel.ctx;
714 GLuint i;
715 int old_nr_surfaces;
716
717 /* _NEW_BUFFERS | _NEW_COLOR */
718 /* Update surfaces for drawing buffers */
719 if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) {
720 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
721 brw_update_renderbuffer_surface(brw,
722 ctx->DrawBuffer->_ColorDrawBuffers[i],
723 i);
724 }
725 } else {
726 brw_update_renderbuffer_surface(brw, NULL, 0);
727 }
728
729 old_nr_surfaces = brw->wm.nr_surfaces;
730 brw->wm.nr_surfaces = BRW_MAX_DRAW_BUFFERS;
731
732 if (brw->wm.surf_bo[SURF_INDEX_FRAG_CONST_BUFFER] != NULL)
733 brw->wm.nr_surfaces = SURF_INDEX_FRAG_CONST_BUFFER + 1;
734
735 /* Update surfaces for textures */
736 for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
737 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
738 const GLuint surf = SURF_INDEX_TEXTURE(i);
739
740 /* _NEW_TEXTURE, BRW_NEW_TEXDATA */
741 if (texUnit->_ReallyEnabled) {
742 brw_update_texture_surface(ctx, i);
743 brw->wm.nr_surfaces = surf + 1;
744 } else {
745 dri_bo_unreference(brw->wm.surf_bo[surf]);
746 brw->wm.surf_bo[surf] = NULL;
747 }
748 }
749
750 dri_bo_unreference(brw->wm.bind_bo);
751 brw->wm.bind_bo = brw_wm_get_binding_table(brw);
752
753 if (brw->wm.nr_surfaces != old_nr_surfaces)
754 brw->state.dirty.brw |= BRW_NEW_NR_WM_SURFACES;
755 }
756
757 const struct brw_tracked_state brw_wm_surfaces = {
758 .dirty = {
759 .mesa = (_NEW_COLOR |
760 _NEW_TEXTURE |
761 _NEW_BUFFERS),
762 .brw = (BRW_NEW_CONTEXT |
763 BRW_NEW_WM_SURFACES),
764 .cache = 0
765 },
766 .prepare = prepare_wm_surfaces,
767 };
768
769
770