i965/gen6: Initial implementation of MSAA.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_surface_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/mtypes.h"
34 #include "main/samplerobj.h"
35 #include "program/prog_parameter.h"
36
37 #include "intel_mipmap_tree.h"
38 #include "intel_batchbuffer.h"
39 #include "intel_tex.h"
40 #include "intel_fbo.h"
41 #include "intel_buffer_objects.h"
42
43 #include "brw_context.h"
44 #include "brw_state.h"
45 #include "brw_defines.h"
46 #include "brw_wm.h"
47
48 GLuint
49 translate_tex_target(GLenum target)
50 {
51 switch (target) {
52 case GL_TEXTURE_1D:
53 case GL_TEXTURE_1D_ARRAY_EXT:
54 return BRW_SURFACE_1D;
55
56 case GL_TEXTURE_RECTANGLE_NV:
57 return BRW_SURFACE_2D;
58
59 case GL_TEXTURE_2D:
60 case GL_TEXTURE_2D_ARRAY_EXT:
61 case GL_TEXTURE_EXTERNAL_OES:
62 return BRW_SURFACE_2D;
63
64 case GL_TEXTURE_3D:
65 return BRW_SURFACE_3D;
66
67 case GL_TEXTURE_CUBE_MAP:
68 return BRW_SURFACE_CUBE;
69
70 default:
71 assert(0);
72 return 0;
73 }
74 }
75
76 struct surface_format_info {
77 bool exists;
78 int sampling;
79 int filtering;
80 int shadow_compare;
81 int chroma_key;
82 int render_target;
83 int alpha_blend;
84 int input_vb;
85 int streamed_output_vb;
86 int color_processing;
87 };
88
89 /* This macro allows us to write the table almost as it appears in the PRM,
90 * while restructuring it to turn it into the C code we want.
91 */
92 #define SF(sampl, filt, shad, ck, rt, ab, vb, so, color, sf) \
93 [sf] = { true, sampl, filt, shad, ck, rt, ab, vb, so, color },
94
95 #define Y 0
96 #define x 999
97 /**
98 * This is the table of support for surface (texture, renderbuffer, and vertex
99 * buffer, but not depthbuffer) formats across the various hardware generations.
100 *
101 * The table is formatted to match the documentation, except that the docs have
102 * this ridiculous mapping of Y[*+~^#&] for "supported on DevWhatever". To put
103 * it in our table, here's the mapping:
104 *
105 * Y*: 45
106 * Y+: 45 (g45/gm45)
107 * Y~: 50 (gen5)
108 * Y^: 60 (gen6)
109 * Y#: 70 (gen7)
110 *
111 * See page 88 of the Sandybridge PRM VOL4_Part1 PDF.
112 */
113 const struct surface_format_info surface_formats[] = {
114 /* smpl filt shad CK RT AB VB SO color */
115 SF( Y, 50, x, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_FLOAT)
116 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_SINT)
117 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_UINT)
118 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_UNORM)
119 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_SNORM)
120 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64_FLOAT)
121 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R32G32B32X32_FLOAT)
122 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_SSCALED)
123 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_USCALED)
124 SF( Y, 50, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_FLOAT)
125 SF( Y, x, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_SINT)
126 SF( Y, x, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_UINT)
127 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_UNORM)
128 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_SNORM)
129 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_SSCALED)
130 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_USCALED)
131 SF( Y, Y, x, x, Y, 45, Y, x, 60, BRW_SURFACEFORMAT_R16G16B16A16_UNORM)
132 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SNORM)
133 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SINT)
134 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_UINT)
135 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_FLOAT)
136 SF( Y, 50, x, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32G32_FLOAT)
137 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32_SINT)
138 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32_UINT)
139 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_R32_FLOAT_X8X24_TYPELESS)
140 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_X32_TYPELESS_G8X24_UINT)
141 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32A32_FLOAT)
142 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_UNORM)
143 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_SNORM)
144 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64_FLOAT)
145 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R16G16B16X16_UNORM)
146 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R16G16B16X16_FLOAT)
147 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_A32X32_FLOAT)
148 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32X32_FLOAT)
149 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_I32X32_FLOAT)
150 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SSCALED)
151 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_USCALED)
152 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_SSCALED)
153 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_USCALED)
154 SF( Y, Y, x, Y, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_B8G8R8A8_UNORM)
155 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB)
156 /* smpl filt shad CK RT AB VB SO color */
157 SF( Y, Y, x, x, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM)
158 SF( Y, Y, x, x, x, x, x, x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM_SRGB)
159 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R10G10B10A2_UINT)
160 SF( Y, Y, x, x, x, Y, Y, x, x, BRW_SURFACEFORMAT_R10G10B10_SNORM_A2_UNORM)
161 SF( Y, Y, x, x, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM)
162 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB)
163 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SNORM)
164 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SINT)
165 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_UINT)
166 SF( Y, Y, x, x, Y, 45, Y, x, x, BRW_SURFACEFORMAT_R16G16_UNORM)
167 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16G16_SNORM)
168 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_SINT)
169 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_UINT)
170 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16G16_FLOAT)
171 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM)
172 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM_SRGB)
173 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R11G11B10_FLOAT)
174 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32_SINT)
175 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32_UINT)
176 SF( Y, 50, Y, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32_FLOAT)
177 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS)
178 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_X24_TYPELESS_G8_UINT)
179 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16A16_UNORM)
180 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I24X8_UNORM)
181 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L24X8_UNORM)
182 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A24X8_UNORM)
183 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I32_FLOAT)
184 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32_FLOAT)
185 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A32_FLOAT)
186 SF( Y, Y, x, Y, x, x, x, x, 60, BRW_SURFACEFORMAT_B8G8R8X8_UNORM)
187 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB)
188 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM)
189 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB)
190 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP)
191 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_B10G10R10X2_UNORM)
192 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16A16_FLOAT)
193 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_UNORM)
194 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_SNORM)
195 /* smpl filt shad CK RT AB VB SO color */
196 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R10G10B10X2_USCALED)
197 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SSCALED)
198 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_USCALED)
199 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_SSCALED)
200 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_USCALED)
201 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_SSCALED)
202 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_USCALED)
203 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G6R5_UNORM)
204 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G6R5_UNORM_SRGB)
205 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM)
206 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM_SRGB)
207 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM)
208 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM_SRGB)
209 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R8G8_UNORM)
210 SF( Y, Y, x, Y, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8G8_SNORM)
211 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_SINT)
212 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_UINT)
213 SF( Y, Y, Y, x, Y, 45, Y, x, 70, BRW_SURFACEFORMAT_R16_UNORM)
214 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16_SNORM)
215 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16_SINT)
216 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16_UINT)
217 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16_FLOAT)
218 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I16_UNORM)
219 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16_UNORM)
220 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A16_UNORM)
221 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_L8A8_UNORM)
222 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I16_FLOAT)
223 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16_FLOAT)
224 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A16_FLOAT)
225 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L8A8_UNORM_SRGB)
226 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_R5G5_SNORM_B6_UNORM)
227 SF( x, x, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM)
228 SF( x, x, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM_SRGB)
229 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_SSCALED)
230 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_USCALED)
231 /* smpl filt shad CK RT AB VB SO color */
232 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16_SSCALED)
233 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16_USCALED)
234 SF( Y, Y, x, 45, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R8_UNORM)
235 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8_SNORM)
236 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8_SINT)
237 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8_UINT)
238 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_A8_UNORM)
239 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_I8_UNORM)
240 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_L8_UNORM)
241 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_P4A4_UNORM)
242 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_A4P4_UNORM)
243 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8_SSCALED)
244 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8_USCALED)
245 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L8_UNORM_SRGB)
246 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_DXT1_RGB_SRGB)
247 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R1_UINT)
248 SF( Y, Y, x, Y, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_NORMAL)
249 SF( Y, Y, x, Y, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUVY)
250 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC1_UNORM)
251 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC2_UNORM)
252 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC3_UNORM)
253 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC4_UNORM)
254 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC5_UNORM)
255 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC1_UNORM_SRGB)
256 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC2_UNORM_SRGB)
257 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC3_UNORM_SRGB)
258 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_MONO8)
259 SF( Y, Y, x, x, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUV)
260 SF( Y, Y, x, x, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPY)
261 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_DXT1_RGB)
262 /* smpl filt shad CK RT AB VB SO color */
263 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_FXT1)
264 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_UNORM)
265 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_SNORM)
266 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_SSCALED)
267 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_USCALED)
268 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64B64A64_FLOAT)
269 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64B64_FLOAT)
270 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC4_SNORM)
271 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC5_SNORM)
272 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_UNORM)
273 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_SNORM)
274 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_SSCALED)
275 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_USCALED)
276 };
277 #undef x
278 #undef Y
279
280 uint32_t
281 brw_format_for_mesa_format(gl_format mesa_format)
282 {
283 /* This table is ordered according to the enum ordering in formats.h. We do
284 * expect that enum to be extended without our explicit initialization
285 * staying in sync, so we initialize to 0 even though
286 * BRW_SURFACEFORMAT_R32G32B32A32_FLOAT happens to also be 0.
287 */
288 static const uint32_t table[MESA_FORMAT_COUNT] =
289 {
290 [MESA_FORMAT_RGBA8888] = 0,
291 [MESA_FORMAT_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_UNORM,
292 [MESA_FORMAT_ARGB8888] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM,
293 [MESA_FORMAT_ARGB8888_REV] = 0,
294 [MESA_FORMAT_RGBX8888] = 0,
295 [MESA_FORMAT_RGBX8888_REV] = BRW_SURFACEFORMAT_R8G8B8X8_UNORM,
296 [MESA_FORMAT_XRGB8888] = BRW_SURFACEFORMAT_B8G8R8X8_UNORM,
297 [MESA_FORMAT_XRGB8888_REV] = 0,
298 [MESA_FORMAT_RGB888] = 0,
299 [MESA_FORMAT_BGR888] = 0,
300 [MESA_FORMAT_RGB565] = BRW_SURFACEFORMAT_B5G6R5_UNORM,
301 [MESA_FORMAT_RGB565_REV] = 0,
302 [MESA_FORMAT_ARGB4444] = BRW_SURFACEFORMAT_B4G4R4A4_UNORM,
303 [MESA_FORMAT_ARGB4444_REV] = 0,
304 [MESA_FORMAT_RGBA5551] = 0,
305 [MESA_FORMAT_ARGB1555] = BRW_SURFACEFORMAT_B5G5R5A1_UNORM,
306 [MESA_FORMAT_ARGB1555_REV] = 0,
307 [MESA_FORMAT_AL44] = 0,
308 [MESA_FORMAT_AL88] = BRW_SURFACEFORMAT_L8A8_UNORM,
309 [MESA_FORMAT_AL88_REV] = 0,
310 [MESA_FORMAT_AL1616] = BRW_SURFACEFORMAT_L16A16_UNORM,
311 [MESA_FORMAT_AL1616_REV] = 0,
312 [MESA_FORMAT_RGB332] = 0,
313 [MESA_FORMAT_A8] = BRW_SURFACEFORMAT_A8_UNORM,
314 [MESA_FORMAT_A16] = BRW_SURFACEFORMAT_A16_UNORM,
315 [MESA_FORMAT_L8] = BRW_SURFACEFORMAT_L8_UNORM,
316 [MESA_FORMAT_L16] = BRW_SURFACEFORMAT_L16_UNORM,
317 [MESA_FORMAT_I8] = BRW_SURFACEFORMAT_I8_UNORM,
318 [MESA_FORMAT_I16] = BRW_SURFACEFORMAT_I16_UNORM,
319 [MESA_FORMAT_YCBCR_REV] = BRW_SURFACEFORMAT_YCRCB_NORMAL,
320 [MESA_FORMAT_YCBCR] = BRW_SURFACEFORMAT_YCRCB_SWAPUVY,
321 [MESA_FORMAT_R8] = BRW_SURFACEFORMAT_R8_UNORM,
322 [MESA_FORMAT_GR88] = BRW_SURFACEFORMAT_R8G8_UNORM,
323 [MESA_FORMAT_RG88] = 0,
324 [MESA_FORMAT_R16] = BRW_SURFACEFORMAT_R16_UNORM,
325 [MESA_FORMAT_RG1616] = BRW_SURFACEFORMAT_R16G16_UNORM,
326 [MESA_FORMAT_RG1616_REV] = 0,
327 [MESA_FORMAT_ARGB2101010] = BRW_SURFACEFORMAT_B10G10R10A2_UNORM,
328 [MESA_FORMAT_Z24_S8] = 0,
329 [MESA_FORMAT_S8_Z24] = 0,
330 [MESA_FORMAT_Z16] = 0,
331 [MESA_FORMAT_X8_Z24] = 0,
332 [MESA_FORMAT_Z24_X8] = 0,
333 [MESA_FORMAT_Z32] = 0,
334 [MESA_FORMAT_S8] = 0,
335
336 [MESA_FORMAT_SRGB8] = 0,
337 [MESA_FORMAT_SRGBA8] = 0,
338 [MESA_FORMAT_SARGB8] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB,
339 [MESA_FORMAT_SL8] = BRW_SURFACEFORMAT_L8_UNORM_SRGB,
340 [MESA_FORMAT_SLA8] = BRW_SURFACEFORMAT_L8A8_UNORM_SRGB,
341 [MESA_FORMAT_SRGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB_SRGB,
342 [MESA_FORMAT_SRGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM_SRGB,
343 [MESA_FORMAT_SRGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM_SRGB,
344 [MESA_FORMAT_SRGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM_SRGB,
345
346 [MESA_FORMAT_RGB_FXT1] = BRW_SURFACEFORMAT_FXT1,
347 [MESA_FORMAT_RGBA_FXT1] = BRW_SURFACEFORMAT_FXT1,
348 [MESA_FORMAT_RGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB,
349 [MESA_FORMAT_RGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM,
350 [MESA_FORMAT_RGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM,
351 [MESA_FORMAT_RGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM,
352
353 [MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
354 [MESA_FORMAT_RGBA_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16A16_FLOAT,
355 [MESA_FORMAT_RGB_FLOAT32] = 0,
356 [MESA_FORMAT_RGB_FLOAT16] = 0,
357 [MESA_FORMAT_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT,
358 [MESA_FORMAT_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_A16_FLOAT,
359 [MESA_FORMAT_LUMINANCE_FLOAT32] = BRW_SURFACEFORMAT_L32_FLOAT,
360 [MESA_FORMAT_LUMINANCE_FLOAT16] = BRW_SURFACEFORMAT_L16_FLOAT,
361 [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_L32A32_FLOAT,
362 [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_L16A16_FLOAT,
363 [MESA_FORMAT_INTENSITY_FLOAT32] = BRW_SURFACEFORMAT_I32_FLOAT,
364 [MESA_FORMAT_INTENSITY_FLOAT16] = BRW_SURFACEFORMAT_I16_FLOAT,
365 [MESA_FORMAT_R_FLOAT32] = BRW_SURFACEFORMAT_R32_FLOAT,
366 [MESA_FORMAT_R_FLOAT16] = BRW_SURFACEFORMAT_R16_FLOAT,
367 [MESA_FORMAT_RG_FLOAT32] = BRW_SURFACEFORMAT_R32G32_FLOAT,
368 [MESA_FORMAT_RG_FLOAT16] = BRW_SURFACEFORMAT_R16G16_FLOAT,
369
370 [MESA_FORMAT_ALPHA_UINT8] = 0,
371 [MESA_FORMAT_ALPHA_UINT16] = 0,
372 [MESA_FORMAT_ALPHA_UINT32] = 0,
373 [MESA_FORMAT_ALPHA_INT8] = 0,
374 [MESA_FORMAT_ALPHA_INT16] = 0,
375 [MESA_FORMAT_ALPHA_INT32] = 0,
376
377 [MESA_FORMAT_INTENSITY_UINT8] = 0,
378 [MESA_FORMAT_INTENSITY_UINT16] = 0,
379 [MESA_FORMAT_INTENSITY_UINT32] = 0,
380 [MESA_FORMAT_INTENSITY_INT8] = 0,
381 [MESA_FORMAT_INTENSITY_INT16] = 0,
382 [MESA_FORMAT_INTENSITY_INT32] = 0,
383
384 [MESA_FORMAT_LUMINANCE_UINT8] = 0,
385 [MESA_FORMAT_LUMINANCE_UINT16] = 0,
386 [MESA_FORMAT_LUMINANCE_UINT32] = 0,
387 [MESA_FORMAT_LUMINANCE_INT8] = 0,
388 [MESA_FORMAT_LUMINANCE_INT16] = 0,
389 [MESA_FORMAT_LUMINANCE_INT32] = 0,
390
391 [MESA_FORMAT_LUMINANCE_ALPHA_UINT8] = 0,
392 [MESA_FORMAT_LUMINANCE_ALPHA_UINT16] = 0,
393 [MESA_FORMAT_LUMINANCE_ALPHA_UINT32] = 0,
394 [MESA_FORMAT_LUMINANCE_ALPHA_INT8] = 0,
395 [MESA_FORMAT_LUMINANCE_ALPHA_INT16] = 0,
396 [MESA_FORMAT_LUMINANCE_ALPHA_INT32] = 0,
397
398 [MESA_FORMAT_R_INT8] = BRW_SURFACEFORMAT_R8_SINT,
399 [MESA_FORMAT_RG_INT8] = BRW_SURFACEFORMAT_R8G8_SINT,
400 [MESA_FORMAT_RGB_INT8] = 0,
401 [MESA_FORMAT_RGBA_INT8] = BRW_SURFACEFORMAT_R8G8B8A8_SINT,
402 [MESA_FORMAT_R_INT16] = BRW_SURFACEFORMAT_R16_SINT,
403 [MESA_FORMAT_RG_INT16] = BRW_SURFACEFORMAT_R16G16_SINT,
404 [MESA_FORMAT_RGB_INT16] = 0,
405 [MESA_FORMAT_RGBA_INT16] = BRW_SURFACEFORMAT_R16G16B16A16_SINT,
406 [MESA_FORMAT_R_INT32] = BRW_SURFACEFORMAT_R32_SINT,
407 [MESA_FORMAT_RG_INT32] = BRW_SURFACEFORMAT_R32G32_SINT,
408 [MESA_FORMAT_RGB_INT32] = BRW_SURFACEFORMAT_R32G32B32_SINT,
409 [MESA_FORMAT_RGBA_INT32] = BRW_SURFACEFORMAT_R32G32B32A32_SINT,
410
411 [MESA_FORMAT_R_UINT8] = BRW_SURFACEFORMAT_R8_UINT,
412 [MESA_FORMAT_RG_UINT8] = BRW_SURFACEFORMAT_R8G8_UINT,
413 [MESA_FORMAT_RGB_UINT8] = 0,
414 [MESA_FORMAT_RGBA_UINT8] = BRW_SURFACEFORMAT_R8G8B8A8_UINT,
415 [MESA_FORMAT_R_UINT16] = BRW_SURFACEFORMAT_R16_UINT,
416 [MESA_FORMAT_RG_UINT16] = BRW_SURFACEFORMAT_R16G16_UINT,
417 [MESA_FORMAT_RGB_UINT16] = 0,
418 [MESA_FORMAT_RGBA_UINT16] = BRW_SURFACEFORMAT_R16G16B16A16_UINT,
419 [MESA_FORMAT_R_UINT32] = BRW_SURFACEFORMAT_R32_UINT,
420 [MESA_FORMAT_RG_UINT32] = BRW_SURFACEFORMAT_R32G32_UINT,
421 [MESA_FORMAT_RGB_UINT32] = BRW_SURFACEFORMAT_R32G32B32_UINT,
422 [MESA_FORMAT_RGBA_UINT32] = BRW_SURFACEFORMAT_R32G32B32A32_UINT,
423
424 [MESA_FORMAT_DUDV8] = BRW_SURFACEFORMAT_R8G8_SNORM,
425 [MESA_FORMAT_SIGNED_R8] = BRW_SURFACEFORMAT_R8_SNORM,
426 [MESA_FORMAT_SIGNED_RG88_REV] = BRW_SURFACEFORMAT_R8G8_SNORM,
427 [MESA_FORMAT_SIGNED_RGBX8888] = 0,
428 [MESA_FORMAT_SIGNED_RGBA8888] = 0,
429 [MESA_FORMAT_SIGNED_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_SNORM,
430 [MESA_FORMAT_SIGNED_R16] = BRW_SURFACEFORMAT_R16_SNORM,
431 [MESA_FORMAT_SIGNED_GR1616] = BRW_SURFACEFORMAT_R16G16_SNORM,
432 [MESA_FORMAT_SIGNED_RGB_16] = 0,
433 [MESA_FORMAT_SIGNED_RGBA_16] = 0,
434 [MESA_FORMAT_RGBA_16] = BRW_SURFACEFORMAT_R16G16B16A16_UNORM,
435
436 [MESA_FORMAT_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_UNORM,
437 [MESA_FORMAT_SIGNED_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_SNORM,
438 [MESA_FORMAT_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_UNORM,
439 [MESA_FORMAT_SIGNED_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_SNORM,
440
441 [MESA_FORMAT_L_LATC1] = 0,
442 [MESA_FORMAT_SIGNED_L_LATC1] = 0,
443 [MESA_FORMAT_LA_LATC2] = 0,
444 [MESA_FORMAT_SIGNED_LA_LATC2] = 0,
445
446 [MESA_FORMAT_SIGNED_A8] = 0,
447 [MESA_FORMAT_SIGNED_L8] = 0,
448 [MESA_FORMAT_SIGNED_AL88] = 0,
449 [MESA_FORMAT_SIGNED_I8] = 0,
450 [MESA_FORMAT_SIGNED_A16] = 0,
451 [MESA_FORMAT_SIGNED_L16] = 0,
452 [MESA_FORMAT_SIGNED_AL1616] = 0,
453 [MESA_FORMAT_SIGNED_I16] = 0,
454
455 [MESA_FORMAT_RGB9_E5_FLOAT] = BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP,
456 [MESA_FORMAT_R11_G11_B10_FLOAT] = BRW_SURFACEFORMAT_R11G11B10_FLOAT,
457
458 [MESA_FORMAT_Z32_FLOAT] = 0,
459 [MESA_FORMAT_Z32_FLOAT_X24S8] = 0,
460 };
461 assert(mesa_format < MESA_FORMAT_COUNT);
462 return table[mesa_format];
463 }
464
465 void
466 brw_init_surface_formats(struct brw_context *brw)
467 {
468 struct intel_context *intel = &brw->intel;
469 struct gl_context *ctx = &intel->ctx;
470 int gen;
471 gl_format format;
472
473 gen = intel->gen * 10;
474 if (intel->is_g4x)
475 gen += 5;
476
477 for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) {
478 uint32_t texture, render;
479 const struct surface_format_info *rinfo, *tinfo;
480 bool is_integer = _mesa_is_format_integer_color(format);
481
482 render = texture = brw_format_for_mesa_format(format);
483 tinfo = &surface_formats[texture];
484
485 /* The value of BRW_SURFACEFORMAT_R32G32B32A32_FLOAT is 0, so don't skip
486 * it.
487 */
488 if (texture == 0 && format != MESA_FORMAT_RGBA_FLOAT32)
489 continue;
490
491 if (gen >= tinfo->sampling && (gen >= tinfo->filtering || is_integer))
492 ctx->TextureFormatSupported[format] = true;
493
494 /* Re-map some render target formats to make them supported when they
495 * wouldn't be using their format for texturing.
496 */
497 switch (render) {
498 /* For these formats, we just need to read/write the first
499 * channel into R, which is to say that we just treat them as
500 * GL_RED.
501 */
502 case BRW_SURFACEFORMAT_I32_FLOAT:
503 case BRW_SURFACEFORMAT_L32_FLOAT:
504 render = BRW_SURFACEFORMAT_R32_FLOAT;
505 break;
506 case BRW_SURFACEFORMAT_I16_FLOAT:
507 case BRW_SURFACEFORMAT_L16_FLOAT:
508 render = BRW_SURFACEFORMAT_R16_FLOAT;
509 break;
510 case BRW_SURFACEFORMAT_B8G8R8X8_UNORM:
511 /* XRGB is handled as ARGB because the chips in this family
512 * cannot render to XRGB targets. This means that we have to
513 * mask writes to alpha (ala glColorMask) and reconfigure the
514 * alpha blending hardware to use GL_ONE (or GL_ZERO) for
515 * cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
516 * used.
517 */
518 render = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
519 break;
520 }
521
522 rinfo = &surface_formats[render];
523
524 /* Note that GL_EXT_texture_integer says that blending doesn't occur for
525 * integer, so we don't need hardware support for blending on it. Other
526 * than that, GL in general requires alpha blending for render targets,
527 * even though we don't support it for some formats.
528 *
529 * We don't currently support rendering to SNORM textures because some of
530 * the ARB_color_buffer_float clamping is broken for it
531 * (piglit arb_color_buffer_float-drawpixels GL_RGBA8_SNORM).
532 */
533 if (gen >= rinfo->render_target &&
534 (gen >= rinfo->alpha_blend || is_integer) &&
535 _mesa_get_format_datatype(format) != GL_SIGNED_NORMALIZED) {
536 brw->render_target_format[format] = render;
537 brw->format_supported_as_render_target[format] = true;
538 }
539 }
540
541 /* We will check this table for FBO completeness, but the surface format
542 * table above only covered color rendering.
543 */
544 brw->format_supported_as_render_target[MESA_FORMAT_S8_Z24] = true;
545 brw->format_supported_as_render_target[MESA_FORMAT_X8_Z24] = true;
546 brw->format_supported_as_render_target[MESA_FORMAT_S8] = true;
547 brw->format_supported_as_render_target[MESA_FORMAT_Z16] = true;
548 brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT] = true;
549 brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT_X24S8] = true;
550
551 /* We remap depth formats to a supported texturing format in
552 * translate_tex_format().
553 */
554 ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = true;
555 ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = true;
556 ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT] = true;
557 ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT_X24S8] = true;
558 ctx->TextureFormatSupported[MESA_FORMAT_Z16] = true;
559 }
560
561 bool
562 brw_render_target_supported(struct intel_context *intel,
563 struct gl_renderbuffer *rb)
564 {
565 struct brw_context *brw = brw_context(&intel->ctx);
566 gl_format format = rb->Format;
567
568 /* Many integer formats are promoted to RGBA (like XRGB8888 is), which means
569 * we would consider them renderable even though we don't have surface
570 * support for their alpha behavior and don't have the blending unit
571 * available to fake it like we do for XRGB8888. Force them to being
572 * unsupported.
573 */
574 if ((rb->_BaseFormat != GL_RGBA &&
575 rb->_BaseFormat != GL_RG &&
576 rb->_BaseFormat != GL_RED) && _mesa_is_format_integer_color(format))
577 return false;
578
579 return brw->format_supported_as_render_target[format];
580 }
581
582 GLuint
583 translate_tex_format(gl_format mesa_format,
584 GLenum internal_format,
585 GLenum depth_mode,
586 GLenum srgb_decode)
587 {
588 switch( mesa_format ) {
589
590 case MESA_FORMAT_Z16:
591 return BRW_SURFACEFORMAT_I16_UNORM;
592
593 case MESA_FORMAT_S8_Z24:
594 case MESA_FORMAT_X8_Z24:
595 return BRW_SURFACEFORMAT_I24X8_UNORM;
596
597 case MESA_FORMAT_Z32_FLOAT:
598 return BRW_SURFACEFORMAT_I32_FLOAT;
599
600 case MESA_FORMAT_Z32_FLOAT_X24S8:
601 return BRW_SURFACEFORMAT_R32G32_FLOAT;
602
603 case MESA_FORMAT_SARGB8:
604 case MESA_FORMAT_SLA8:
605 case MESA_FORMAT_SL8:
606 if (srgb_decode == GL_DECODE_EXT)
607 return brw_format_for_mesa_format(mesa_format);
608 else if (srgb_decode == GL_SKIP_DECODE_EXT)
609 return brw_format_for_mesa_format(_mesa_get_srgb_format_linear(mesa_format));
610
611 case MESA_FORMAT_RGBA_FLOAT32:
612 /* The value of this BRW_SURFACEFORMAT is 0, which tricks the
613 * assertion below.
614 */
615 return BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
616
617 default:
618 assert(brw_format_for_mesa_format(mesa_format) != 0);
619 return brw_format_for_mesa_format(mesa_format);
620 }
621 }
622
623 uint32_t
624 brw_get_surface_tiling_bits(uint32_t tiling)
625 {
626 switch (tiling) {
627 case I915_TILING_X:
628 return BRW_SURFACE_TILED;
629 case I915_TILING_Y:
630 return BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y;
631 default:
632 return 0;
633 }
634 }
635
636
637 uint32_t
638 brw_get_surface_num_multisamples(unsigned num_samples)
639 {
640 if (num_samples > 0)
641 return BRW_SURFACE_MULTISAMPLECOUNT_4;
642 else
643 return BRW_SURFACE_MULTISAMPLECOUNT_1;
644 }
645
646
647 static void
648 brw_update_texture_surface( struct gl_context *ctx, GLuint unit )
649 {
650 struct brw_context *brw = brw_context(ctx);
651 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
652 struct intel_texture_object *intelObj = intel_texture_object(tObj);
653 struct intel_mipmap_tree *mt = intelObj->mt;
654 struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
655 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
656 const GLuint surf_index = SURF_INDEX_TEXTURE(unit);
657 uint32_t *surf;
658 int width, height, depth;
659
660 intel_miptree_get_dimensions_for_image(firstImage, &width, &height, &depth);
661
662 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
663 6 * 4, 32, &brw->wm.surf_offset[surf_index]);
664
665 surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
666 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
667 BRW_SURFACE_CUBEFACE_ENABLES |
668 (translate_tex_format(mt->format,
669 firstImage->InternalFormat,
670 sampler->DepthMode,
671 sampler->sRGBDecode) <<
672 BRW_SURFACE_FORMAT_SHIFT));
673
674 surf[1] = intelObj->mt->region->bo->offset; /* reloc */
675
676 surf[2] = ((intelObj->_MaxLevel - tObj->BaseLevel) << BRW_SURFACE_LOD_SHIFT |
677 (width - 1) << BRW_SURFACE_WIDTH_SHIFT |
678 (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
679
680 surf[3] = (brw_get_surface_tiling_bits(intelObj->mt->region->tiling) |
681 (depth - 1) << BRW_SURFACE_DEPTH_SHIFT |
682 ((intelObj->mt->region->pitch * intelObj->mt->cpp) - 1) <<
683 BRW_SURFACE_PITCH_SHIFT);
684
685 surf[4] = 0;
686
687 surf[5] = (mt->align_h == 4) ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0;
688
689 /* Emit relocation to surface contents */
690 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
691 brw->wm.surf_offset[surf_index] + 4,
692 intelObj->mt->region->bo, 0,
693 I915_GEM_DOMAIN_SAMPLER, 0);
694 }
695
696 /**
697 * Create the constant buffer surface. Vertex/fragment shader constants will be
698 * read from this buffer with Data Port Read instructions/messages.
699 */
700 void
701 brw_create_constant_surface(struct brw_context *brw,
702 drm_intel_bo *bo,
703 int width,
704 uint32_t *out_offset)
705 {
706 struct intel_context *intel = &brw->intel;
707 const GLint w = width - 1;
708 uint32_t *surf;
709
710 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
711 6 * 4, 32, out_offset);
712
713 surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
714 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
715 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_SURFACE_FORMAT_SHIFT);
716
717 if (intel->gen >= 6)
718 surf[0] |= BRW_SURFACE_RC_READ_WRITE;
719
720 surf[1] = bo->offset; /* reloc */
721
722 surf[2] = ((w & 0x7f) << BRW_SURFACE_WIDTH_SHIFT |
723 ((w >> 7) & 0x1fff) << BRW_SURFACE_HEIGHT_SHIFT);
724
725 surf[3] = (((w >> 20) & 0x7f) << BRW_SURFACE_DEPTH_SHIFT |
726 (16 - 1) << BRW_SURFACE_PITCH_SHIFT); /* ignored */
727
728 surf[4] = 0;
729 surf[5] = 0;
730
731 /* Emit relocation to surface contents. Section 5.1.1 of the gen4
732 * bspec ("Data Cache") says that the data cache does not exist as
733 * a separate cache and is just the sampler cache.
734 */
735 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
736 *out_offset + 4,
737 bo, 0,
738 I915_GEM_DOMAIN_SAMPLER, 0);
739 }
740
741 /**
742 * Set up a binding table entry for use by stream output logic (transform
743 * feedback).
744 *
745 * buffer_size_minus_1 must me less than BRW_MAX_NUM_BUFFER_ENTRIES.
746 */
747 void
748 brw_update_sol_surface(struct brw_context *brw,
749 struct gl_buffer_object *buffer_obj,
750 uint32_t *out_offset, unsigned num_vector_components,
751 unsigned stride_dwords, unsigned offset_dwords)
752 {
753 struct intel_context *intel = &brw->intel;
754 struct intel_buffer_object *intel_bo = intel_buffer_object(buffer_obj);
755 drm_intel_bo *bo =
756 intel_bufferobj_buffer(intel, intel_bo, INTEL_WRITE_PART);
757 uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
758 out_offset);
759 uint32_t pitch_minus_1 = 4*stride_dwords - 1;
760 uint32_t offset_bytes = 4 * offset_dwords;
761 size_t size_dwords = buffer_obj->Size / 4;
762 uint32_t buffer_size_minus_1, width, height, depth, surface_format;
763
764 /* FIXME: can we rely on core Mesa to ensure that the buffer isn't
765 * too big to map using a single binding table entry?
766 */
767 assert((size_dwords - offset_dwords) / stride_dwords
768 <= BRW_MAX_NUM_BUFFER_ENTRIES);
769
770 if (size_dwords > offset_dwords + num_vector_components) {
771 /* There is room for at least 1 transform feedback output in the buffer.
772 * Compute the number of additional transform feedback outputs the
773 * buffer has room for.
774 */
775 buffer_size_minus_1 =
776 (size_dwords - offset_dwords - num_vector_components) / stride_dwords;
777 } else {
778 /* There isn't even room for a single transform feedback output in the
779 * buffer. We can't configure the binding table entry to prevent output
780 * entirely; we'll have to rely on the geometry shader to detect
781 * overflow. But to minimize the damage in case of a bug, set up the
782 * binding table entry to just allow a single output.
783 */
784 buffer_size_minus_1 = 0;
785 }
786 width = buffer_size_minus_1 & 0x7f;
787 height = (buffer_size_minus_1 & 0xfff80) >> 7;
788 depth = (buffer_size_minus_1 & 0x7f00000) >> 20;
789
790 switch (num_vector_components) {
791 case 1:
792 surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
793 break;
794 case 2:
795 surface_format = BRW_SURFACEFORMAT_R32G32_FLOAT;
796 break;
797 case 3:
798 surface_format = BRW_SURFACEFORMAT_R32G32B32_FLOAT;
799 break;
800 case 4:
801 surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
802 break;
803 default:
804 assert(!"Invalid vector size for transform feedback output");
805 surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
806 break;
807 }
808
809 surf[0] = BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
810 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
811 surface_format << BRW_SURFACE_FORMAT_SHIFT |
812 BRW_SURFACE_RC_READ_WRITE;
813 surf[1] = bo->offset + offset_bytes; /* reloc */
814 surf[2] = (width << BRW_SURFACE_WIDTH_SHIFT |
815 height << BRW_SURFACE_HEIGHT_SHIFT);
816 surf[3] = (depth << BRW_SURFACE_DEPTH_SHIFT |
817 pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
818 surf[4] = 0;
819 surf[5] = 0;
820
821 /* Emit relocation to surface contents. */
822 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
823 *out_offset + 4,
824 bo, offset_bytes,
825 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
826 }
827
828 /* Creates a new WM constant buffer reflecting the current fragment program's
829 * constants, if needed by the fragment program.
830 *
831 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
832 * state atom.
833 */
834 static void
835 brw_upload_wm_pull_constants(struct brw_context *brw)
836 {
837 struct gl_context *ctx = &brw->intel.ctx;
838 struct intel_context *intel = &brw->intel;
839 /* BRW_NEW_FRAGMENT_PROGRAM */
840 struct brw_fragment_program *fp =
841 (struct brw_fragment_program *) brw->fragment_program;
842 struct gl_program_parameter_list *params = fp->program.Base.Parameters;
843 const int size = brw->wm.prog_data->nr_pull_params * sizeof(float);
844 const int surf_index = SURF_INDEX_FRAG_CONST_BUFFER;
845 float *constants;
846 unsigned int i;
847
848 _mesa_load_state_parameters(ctx, params);
849
850 /* CACHE_NEW_WM_PROG */
851 if (brw->wm.prog_data->nr_pull_params == 0) {
852 if (brw->wm.const_bo) {
853 drm_intel_bo_unreference(brw->wm.const_bo);
854 brw->wm.const_bo = NULL;
855 brw->wm.surf_offset[surf_index] = 0;
856 brw->state.dirty.brw |= BRW_NEW_SURFACES;
857 }
858 return;
859 }
860
861 drm_intel_bo_unreference(brw->wm.const_bo);
862 brw->wm.const_bo = drm_intel_bo_alloc(intel->bufmgr, "WM const bo",
863 size, 64);
864
865 /* _NEW_PROGRAM_CONSTANTS */
866 drm_intel_gem_bo_map_gtt(brw->wm.const_bo);
867 constants = brw->wm.const_bo->virtual;
868 for (i = 0; i < brw->wm.prog_data->nr_pull_params; i++) {
869 constants[i] = convert_param(brw->wm.prog_data->pull_param_convert[i],
870 brw->wm.prog_data->pull_param[i]);
871 }
872 drm_intel_gem_bo_unmap_gtt(brw->wm.const_bo);
873
874 intel->vtbl.create_constant_surface(brw, brw->wm.const_bo,
875 params->NumParameters,
876 &brw->wm.surf_offset[surf_index]);
877
878 brw->state.dirty.brw |= BRW_NEW_SURFACES;
879 }
880
881 const struct brw_tracked_state brw_wm_pull_constants = {
882 .dirty = {
883 .mesa = (_NEW_PROGRAM_CONSTANTS),
884 .brw = (BRW_NEW_BATCH | BRW_NEW_FRAGMENT_PROGRAM),
885 .cache = CACHE_NEW_WM_PROG,
886 },
887 .emit = brw_upload_wm_pull_constants,
888 };
889
890 static void
891 brw_update_null_renderbuffer_surface(struct brw_context *brw, unsigned int unit)
892 {
893 struct intel_context *intel = &brw->intel;
894 uint32_t *surf;
895
896 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
897 6 * 4, 32, &brw->wm.surf_offset[unit]);
898
899 surf[0] = (BRW_SURFACE_NULL << BRW_SURFACE_TYPE_SHIFT |
900 BRW_SURFACEFORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT);
901 if (intel->gen < 6) {
902 surf[0] |= (1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT |
903 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT |
904 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT |
905 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT);
906 }
907 surf[1] = 0;
908 surf[2] = 0;
909 surf[3] = 0;
910 surf[4] = 0;
911 surf[5] = 0;
912 }
913
914 /**
915 * Sets up a surface state structure to point at the given region.
916 * While it is only used for the front/back buffer currently, it should be
917 * usable for further buffers when doing ARB_draw_buffer support.
918 */
919 static void
920 brw_update_renderbuffer_surface(struct brw_context *brw,
921 struct gl_renderbuffer *rb,
922 unsigned int unit)
923 {
924 struct intel_context *intel = &brw->intel;
925 struct gl_context *ctx = &intel->ctx;
926 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
927 struct intel_mipmap_tree *mt = irb->mt;
928 struct intel_region *region;
929 uint32_t *surf;
930 uint32_t tile_x, tile_y;
931 uint32_t format = 0;
932 gl_format rb_format = intel_rb_format(irb);
933
934 if (irb->tex_image && !brw->has_surface_tile_offset) {
935 intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y);
936
937 if (tile_x != 0 || tile_y != 0) {
938 /* Original gen4 hardware couldn't draw to a non-tile-aligned
939 * destination in a miptree unless you actually setup your renderbuffer
940 * as a miptree and used the fragile lod/array_index/etc. controls to
941 * select the image. So, instead, we just make a new single-level
942 * miptree and render into that.
943 */
944 struct intel_context *intel = intel_context(ctx);
945 struct intel_texture_image *intel_image =
946 intel_texture_image(irb->tex_image);
947 struct intel_mipmap_tree *new_mt;
948 int width, height, depth;
949
950 intel_miptree_get_dimensions_for_image(irb->tex_image, &width, &height, &depth);
951
952 new_mt = intel_miptree_create(intel, irb->tex_image->TexObject->Target,
953 intel_image->base.Base.TexFormat,
954 intel_image->base.Base.Level,
955 intel_image->base.Base.Level,
956 width, height, depth,
957 true,
958 0 /* num_samples */);
959
960 intel_miptree_copy_teximage(intel, intel_image, new_mt);
961 intel_miptree_reference(&irb->mt, intel_image->mt);
962 intel_renderbuffer_set_draw_offset(irb);
963 intel_miptree_release(&new_mt);
964
965 mt = irb->mt;
966 }
967 }
968
969 region = irb->mt->region;
970
971 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
972 6 * 4, 32, &brw->wm.surf_offset[unit]);
973
974 switch (rb_format) {
975 case MESA_FORMAT_SARGB8:
976 /* _NEW_BUFFERS
977 *
978 * Without GL_EXT_framebuffer_sRGB we shouldn't bind sRGB surfaces to the
979 * blend/update as sRGB.
980 */
981 if (ctx->Color.sRGBEnabled)
982 format = brw_format_for_mesa_format(rb_format);
983 else
984 format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
985 break;
986 default:
987 format = brw->render_target_format[rb_format];
988 if (unlikely(!brw->format_supported_as_render_target[rb_format])) {
989 _mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
990 __FUNCTION__, _mesa_get_format_name(rb_format));
991 }
992 break;
993 }
994
995 surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
996 format << BRW_SURFACE_FORMAT_SHIFT);
997
998 /* reloc */
999 surf[1] = (intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y) +
1000 region->bo->offset);
1001
1002 surf[2] = ((rb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
1003 (rb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
1004
1005 surf[3] = (brw_get_surface_tiling_bits(region->tiling) |
1006 ((region->pitch * region->cpp) - 1) << BRW_SURFACE_PITCH_SHIFT);
1007
1008 surf[4] = brw_get_surface_num_multisamples(mt->num_samples);
1009
1010 assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
1011 /* Note that the low bits of these fields are missing, so
1012 * there's the possibility of getting in trouble.
1013 */
1014 assert(tile_x % 4 == 0);
1015 assert(tile_y % 2 == 0);
1016 surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
1017 (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
1018 (mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
1019
1020 if (intel->gen < 6) {
1021 /* _NEW_COLOR */
1022 if (!ctx->Color.ColorLogicOpEnabled &&
1023 (ctx->Color.BlendEnabled & (1 << unit)))
1024 surf[0] |= BRW_SURFACE_BLEND_ENABLED;
1025
1026 if (!ctx->Color.ColorMask[unit][0])
1027 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT;
1028 if (!ctx->Color.ColorMask[unit][1])
1029 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT;
1030 if (!ctx->Color.ColorMask[unit][2])
1031 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT;
1032
1033 /* As mentioned above, disable writes to the alpha component when the
1034 * renderbuffer is XRGB.
1035 */
1036 if (ctx->DrawBuffer->Visual.alphaBits == 0 ||
1037 !ctx->Color.ColorMask[unit][3]) {
1038 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT;
1039 }
1040 }
1041
1042 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
1043 brw->wm.surf_offset[unit] + 4,
1044 region->bo,
1045 surf[1] - region->bo->offset,
1046 I915_GEM_DOMAIN_RENDER,
1047 I915_GEM_DOMAIN_RENDER);
1048 }
1049
1050 /**
1051 * Construct SURFACE_STATE objects for renderbuffers/draw buffers.
1052 */
1053 static void
1054 brw_update_renderbuffer_surfaces(struct brw_context *brw)
1055 {
1056 struct intel_context *intel = &brw->intel;
1057 struct gl_context *ctx = &brw->intel.ctx;
1058 GLuint i;
1059
1060 /* _NEW_BUFFERS | _NEW_COLOR */
1061 /* Update surfaces for drawing buffers */
1062 if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) {
1063 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
1064 if (intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i])) {
1065 intel->vtbl.update_renderbuffer_surface(brw, ctx->DrawBuffer->_ColorDrawBuffers[i], i);
1066 } else {
1067 intel->vtbl.update_null_renderbuffer_surface(brw, i);
1068 }
1069 }
1070 } else {
1071 intel->vtbl.update_null_renderbuffer_surface(brw, 0);
1072 }
1073 brw->state.dirty.brw |= BRW_NEW_SURFACES;
1074 }
1075
1076 const struct brw_tracked_state brw_renderbuffer_surfaces = {
1077 .dirty = {
1078 .mesa = (_NEW_COLOR |
1079 _NEW_BUFFERS),
1080 .brw = BRW_NEW_BATCH,
1081 .cache = 0
1082 },
1083 .emit = brw_update_renderbuffer_surfaces,
1084 };
1085
1086 const struct brw_tracked_state gen6_renderbuffer_surfaces = {
1087 .dirty = {
1088 .mesa = _NEW_BUFFERS,
1089 .brw = BRW_NEW_BATCH,
1090 .cache = 0
1091 },
1092 .emit = brw_update_renderbuffer_surfaces,
1093 };
1094
1095 /**
1096 * Construct SURFACE_STATE objects for enabled textures.
1097 */
1098 static void
1099 brw_update_texture_surfaces(struct brw_context *brw)
1100 {
1101 struct gl_context *ctx = &brw->intel.ctx;
1102
1103 for (unsigned i = 0; i < BRW_MAX_TEX_UNIT; i++) {
1104 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
1105 const GLuint surf = SURF_INDEX_TEXTURE(i);
1106
1107 /* _NEW_TEXTURE */
1108 if (texUnit->_ReallyEnabled) {
1109 brw->intel.vtbl.update_texture_surface(ctx, i);
1110 } else {
1111 brw->wm.surf_offset[surf] = 0;
1112 }
1113
1114 /* For now, just mirror the texture setup to the VS slots. */
1115 brw->vs.surf_offset[SURF_INDEX_VS_TEXTURE(i)] =
1116 brw->wm.surf_offset[surf];
1117 }
1118
1119 brw->state.dirty.brw |= BRW_NEW_SURFACES;
1120 }
1121
1122 const struct brw_tracked_state brw_texture_surfaces = {
1123 .dirty = {
1124 .mesa = _NEW_TEXTURE,
1125 .brw = BRW_NEW_BATCH,
1126 .cache = 0
1127 },
1128 .emit = brw_update_texture_surfaces,
1129 };
1130
1131 /**
1132 * Constructs the binding table for the WM surface state, which maps unit
1133 * numbers to surface state objects.
1134 */
1135 static void
1136 brw_upload_wm_binding_table(struct brw_context *brw)
1137 {
1138 uint32_t *bind;
1139 int i;
1140
1141 /* Might want to calculate nr_surfaces first, to avoid taking up so much
1142 * space for the binding table.
1143 */
1144 bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
1145 sizeof(uint32_t) * BRW_MAX_WM_SURFACES,
1146 32, &brw->wm.bind_bo_offset);
1147
1148 /* BRW_NEW_SURFACES */
1149 for (i = 0; i < BRW_MAX_WM_SURFACES; i++) {
1150 bind[i] = brw->wm.surf_offset[i];
1151 }
1152
1153 brw->state.dirty.brw |= BRW_NEW_PS_BINDING_TABLE;
1154 }
1155
1156 const struct brw_tracked_state brw_wm_binding_table = {
1157 .dirty = {
1158 .mesa = 0,
1159 .brw = (BRW_NEW_BATCH |
1160 BRW_NEW_SURFACES),
1161 .cache = 0
1162 },
1163 .emit = brw_upload_wm_binding_table,
1164 };
1165
1166 void
1167 gen4_init_vtable_surface_functions(struct brw_context *brw)
1168 {
1169 struct intel_context *intel = &brw->intel;
1170
1171 intel->vtbl.update_texture_surface = brw_update_texture_surface;
1172 intel->vtbl.update_renderbuffer_surface = brw_update_renderbuffer_surface;
1173 intel->vtbl.update_null_renderbuffer_surface =
1174 brw_update_null_renderbuffer_surface;
1175 intel->vtbl.create_constant_surface = brw_create_constant_surface;
1176 }