i965: Stop using wm_prog_data->binding_table.render_target_start.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_surface_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #include "compiler/nir/nir.h"
34 #include "main/context.h"
35 #include "main/blend.h"
36 #include "main/mtypes.h"
37 #include "main/samplerobj.h"
38 #include "main/shaderimage.h"
39 #include "main/teximage.h"
40 #include "program/prog_parameter.h"
41 #include "program/prog_instruction.h"
42 #include "main/framebuffer.h"
43 #include "main/shaderapi.h"
44
45 #include "isl/isl.h"
46
47 #include "intel_mipmap_tree.h"
48 #include "intel_batchbuffer.h"
49 #include "intel_tex.h"
50 #include "intel_fbo.h"
51 #include "intel_buffer_objects.h"
52
53 #include "brw_context.h"
54 #include "brw_state.h"
55 #include "brw_defines.h"
56 #include "brw_wm.h"
57
58 uint32_t tex_mocs[] = {
59 [7] = GEN7_MOCS_L3,
60 [8] = BDW_MOCS_WB,
61 [9] = SKL_MOCS_WB,
62 [10] = CNL_MOCS_WB,
63 };
64
65 uint32_t rb_mocs[] = {
66 [7] = GEN7_MOCS_L3,
67 [8] = BDW_MOCS_PTE,
68 [9] = SKL_MOCS_PTE,
69 [10] = CNL_MOCS_PTE,
70 };
71
72 static void
73 get_isl_surf(struct brw_context *brw, struct intel_mipmap_tree *mt,
74 GLenum target, struct isl_view *view,
75 uint32_t *tile_x, uint32_t *tile_y,
76 uint32_t *offset, struct isl_surf *surf)
77 {
78 *surf = mt->surf;
79
80 const enum isl_dim_layout dim_layout =
81 get_isl_dim_layout(&brw->screen->devinfo, mt->surf.tiling, target);
82
83 if (surf->dim_layout == dim_layout)
84 return;
85
86 /* The layout of the specified texture target is not compatible with the
87 * actual layout of the miptree structure in memory -- You're entering
88 * dangerous territory, this can only possibly work if you only intended
89 * to access a single level and slice of the texture, and the hardware
90 * supports the tile offset feature in order to allow non-tile-aligned
91 * base offsets, since we'll have to point the hardware to the first
92 * texel of the level instead of relying on the usual base level/layer
93 * controls.
94 */
95 assert(brw->has_surface_tile_offset);
96 assert(view->levels == 1 && view->array_len == 1);
97 assert(*tile_x == 0 && *tile_y == 0);
98
99 *offset += intel_miptree_get_tile_offsets(mt, view->base_level,
100 view->base_array_layer,
101 tile_x, tile_y);
102
103 /* Minify the logical dimensions of the texture. */
104 const unsigned l = view->base_level - mt->first_level;
105 surf->logical_level0_px.width = minify(surf->logical_level0_px.width, l);
106 surf->logical_level0_px.height = surf->dim <= ISL_SURF_DIM_1D ? 1 :
107 minify(surf->logical_level0_px.height, l);
108 surf->logical_level0_px.depth = surf->dim <= ISL_SURF_DIM_2D ? 1 :
109 minify(surf->logical_level0_px.depth, l);
110
111 /* Only the base level and layer can be addressed with the overridden
112 * layout.
113 */
114 surf->logical_level0_px.array_len = 1;
115 surf->levels = 1;
116 surf->dim_layout = dim_layout;
117
118 /* The requested slice of the texture is now at the base level and
119 * layer.
120 */
121 view->base_level = 0;
122 view->base_array_layer = 0;
123 }
124
125 static void
126 brw_emit_surface_state(struct brw_context *brw,
127 struct intel_mipmap_tree *mt,
128 GLenum target, struct isl_view view,
129 enum isl_aux_usage aux_usage,
130 uint32_t mocs, uint32_t *surf_offset, int surf_index,
131 unsigned reloc_flags)
132 {
133 uint32_t tile_x = mt->level[0].level_x;
134 uint32_t tile_y = mt->level[0].level_y;
135 uint32_t offset = mt->offset;
136
137 struct isl_surf surf;
138
139 get_isl_surf(brw, mt, target, &view, &tile_x, &tile_y, &offset, &surf);
140
141 union isl_color_value clear_color = { .u32 = { 0, 0, 0, 0 } };
142
143 struct brw_bo *aux_bo;
144 struct isl_surf *aux_surf = NULL;
145 uint64_t aux_offset = 0;
146 switch (aux_usage) {
147 case ISL_AUX_USAGE_MCS:
148 case ISL_AUX_USAGE_CCS_D:
149 case ISL_AUX_USAGE_CCS_E:
150 aux_surf = &mt->mcs_buf->surf;
151 aux_bo = mt->mcs_buf->bo;
152 aux_offset = mt->mcs_buf->offset;
153 break;
154
155 case ISL_AUX_USAGE_HIZ:
156 aux_surf = &mt->hiz_buf->surf;
157 aux_bo = mt->hiz_buf->bo;
158 aux_offset = 0;
159 break;
160
161 case ISL_AUX_USAGE_NONE:
162 break;
163 }
164
165 if (aux_usage != ISL_AUX_USAGE_NONE) {
166 /* We only really need a clear color if we also have an auxiliary
167 * surface. Without one, it does nothing.
168 */
169 clear_color = mt->fast_clear_color;
170 }
171
172 void *state = brw_state_batch(brw,
173 brw->isl_dev.ss.size,
174 brw->isl_dev.ss.align,
175 surf_offset);
176
177 isl_surf_fill_state(&brw->isl_dev, state, .surf = &mt->surf, .view = &view,
178 .address = brw_emit_reloc(&brw->batch,
179 *surf_offset + brw->isl_dev.ss.addr_offset,
180 mt->bo, offset, reloc_flags),
181 .aux_surf = aux_surf, .aux_usage = aux_usage,
182 .aux_address = aux_offset,
183 .mocs = mocs, .clear_color = clear_color,
184 .x_offset_sa = tile_x, .y_offset_sa = tile_y);
185 if (aux_surf) {
186 /* On gen7 and prior, the upper 20 bits of surface state DWORD 6 are the
187 * upper 20 bits of the GPU address of the MCS buffer; the lower 12 bits
188 * contain other control information. Since buffer addresses are always
189 * on 4k boundaries (and thus have their lower 12 bits zero), we can use
190 * an ordinary reloc to do the necessary address translation.
191 *
192 * FIXME: move to the point of assignment.
193 */
194 assert((aux_offset & 0xfff) == 0);
195 uint32_t *aux_addr = state + brw->isl_dev.ss.aux_addr_offset;
196 *aux_addr = brw_emit_reloc(&brw->batch,
197 *surf_offset +
198 brw->isl_dev.ss.aux_addr_offset,
199 aux_bo, *aux_addr,
200 reloc_flags);
201 }
202 }
203
204 static uint32_t
205 gen6_update_renderbuffer_surface(struct brw_context *brw,
206 struct gl_renderbuffer *rb,
207 unsigned unit,
208 uint32_t surf_index)
209 {
210 struct gl_context *ctx = &brw->ctx;
211 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
212 struct intel_mipmap_tree *mt = irb->mt;
213
214 enum isl_aux_usage aux_usage =
215 brw->draw_aux_buffer_disabled[unit] ? ISL_AUX_USAGE_NONE :
216 intel_miptree_render_aux_usage(brw, mt, ctx->Color.sRGBEnabled,
217 ctx->Color.BlendEnabled & (1 << unit));
218
219 assert(brw_render_target_supported(brw, rb));
220
221 mesa_format rb_format = _mesa_get_render_format(ctx, intel_rb_format(irb));
222 if (unlikely(!brw->mesa_format_supports_render[rb_format])) {
223 _mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
224 __func__, _mesa_get_format_name(rb_format));
225 }
226
227 struct isl_view view = {
228 .format = brw->mesa_to_isl_render_format[rb_format],
229 .base_level = irb->mt_level - irb->mt->first_level,
230 .levels = 1,
231 .base_array_layer = irb->mt_layer,
232 .array_len = MAX2(irb->layer_count, 1),
233 .swizzle = ISL_SWIZZLE_IDENTITY,
234 .usage = ISL_SURF_USAGE_RENDER_TARGET_BIT,
235 };
236
237 uint32_t offset;
238 brw_emit_surface_state(brw, mt, mt->target, view, aux_usage,
239 rb_mocs[brw->gen],
240 &offset, surf_index,
241 RELOC_WRITE);
242 return offset;
243 }
244
245 GLuint
246 translate_tex_target(GLenum target)
247 {
248 switch (target) {
249 case GL_TEXTURE_1D:
250 case GL_TEXTURE_1D_ARRAY_EXT:
251 return BRW_SURFACE_1D;
252
253 case GL_TEXTURE_RECTANGLE_NV:
254 return BRW_SURFACE_2D;
255
256 case GL_TEXTURE_2D:
257 case GL_TEXTURE_2D_ARRAY_EXT:
258 case GL_TEXTURE_EXTERNAL_OES:
259 case GL_TEXTURE_2D_MULTISAMPLE:
260 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
261 return BRW_SURFACE_2D;
262
263 case GL_TEXTURE_3D:
264 return BRW_SURFACE_3D;
265
266 case GL_TEXTURE_CUBE_MAP:
267 case GL_TEXTURE_CUBE_MAP_ARRAY:
268 return BRW_SURFACE_CUBE;
269
270 default:
271 unreachable("not reached");
272 }
273 }
274
275 uint32_t
276 brw_get_surface_tiling_bits(enum isl_tiling tiling)
277 {
278 switch (tiling) {
279 case ISL_TILING_X:
280 return BRW_SURFACE_TILED;
281 case ISL_TILING_Y0:
282 return BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y;
283 default:
284 return 0;
285 }
286 }
287
288
289 uint32_t
290 brw_get_surface_num_multisamples(unsigned num_samples)
291 {
292 if (num_samples > 1)
293 return BRW_SURFACE_MULTISAMPLECOUNT_4;
294 else
295 return BRW_SURFACE_MULTISAMPLECOUNT_1;
296 }
297
298 /**
299 * Compute the combination of DEPTH_TEXTURE_MODE and EXT_texture_swizzle
300 * swizzling.
301 */
302 int
303 brw_get_texture_swizzle(const struct gl_context *ctx,
304 const struct gl_texture_object *t)
305 {
306 const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
307
308 int swizzles[SWIZZLE_NIL + 1] = {
309 SWIZZLE_X,
310 SWIZZLE_Y,
311 SWIZZLE_Z,
312 SWIZZLE_W,
313 SWIZZLE_ZERO,
314 SWIZZLE_ONE,
315 SWIZZLE_NIL
316 };
317
318 if (img->_BaseFormat == GL_DEPTH_COMPONENT ||
319 img->_BaseFormat == GL_DEPTH_STENCIL) {
320 GLenum depth_mode = t->DepthMode;
321
322 /* In ES 3.0, DEPTH_TEXTURE_MODE is expected to be GL_RED for textures
323 * with depth component data specified with a sized internal format.
324 * Otherwise, it's left at the old default, GL_LUMINANCE.
325 */
326 if (_mesa_is_gles3(ctx) &&
327 img->InternalFormat != GL_DEPTH_COMPONENT &&
328 img->InternalFormat != GL_DEPTH_STENCIL) {
329 depth_mode = GL_RED;
330 }
331
332 switch (depth_mode) {
333 case GL_ALPHA:
334 swizzles[0] = SWIZZLE_ZERO;
335 swizzles[1] = SWIZZLE_ZERO;
336 swizzles[2] = SWIZZLE_ZERO;
337 swizzles[3] = SWIZZLE_X;
338 break;
339 case GL_LUMINANCE:
340 swizzles[0] = SWIZZLE_X;
341 swizzles[1] = SWIZZLE_X;
342 swizzles[2] = SWIZZLE_X;
343 swizzles[3] = SWIZZLE_ONE;
344 break;
345 case GL_INTENSITY:
346 swizzles[0] = SWIZZLE_X;
347 swizzles[1] = SWIZZLE_X;
348 swizzles[2] = SWIZZLE_X;
349 swizzles[3] = SWIZZLE_X;
350 break;
351 case GL_RED:
352 swizzles[0] = SWIZZLE_X;
353 swizzles[1] = SWIZZLE_ZERO;
354 swizzles[2] = SWIZZLE_ZERO;
355 swizzles[3] = SWIZZLE_ONE;
356 break;
357 }
358 }
359
360 GLenum datatype = _mesa_get_format_datatype(img->TexFormat);
361
362 /* If the texture's format is alpha-only, force R, G, and B to
363 * 0.0. Similarly, if the texture's format has no alpha channel,
364 * force the alpha value read to 1.0. This allows for the
365 * implementation to use an RGBA texture for any of these formats
366 * without leaking any unexpected values.
367 */
368 switch (img->_BaseFormat) {
369 case GL_ALPHA:
370 swizzles[0] = SWIZZLE_ZERO;
371 swizzles[1] = SWIZZLE_ZERO;
372 swizzles[2] = SWIZZLE_ZERO;
373 break;
374 case GL_LUMINANCE:
375 if (t->_IsIntegerFormat || datatype == GL_SIGNED_NORMALIZED) {
376 swizzles[0] = SWIZZLE_X;
377 swizzles[1] = SWIZZLE_X;
378 swizzles[2] = SWIZZLE_X;
379 swizzles[3] = SWIZZLE_ONE;
380 }
381 break;
382 case GL_LUMINANCE_ALPHA:
383 if (datatype == GL_SIGNED_NORMALIZED) {
384 swizzles[0] = SWIZZLE_X;
385 swizzles[1] = SWIZZLE_X;
386 swizzles[2] = SWIZZLE_X;
387 swizzles[3] = SWIZZLE_W;
388 }
389 break;
390 case GL_INTENSITY:
391 if (datatype == GL_SIGNED_NORMALIZED) {
392 swizzles[0] = SWIZZLE_X;
393 swizzles[1] = SWIZZLE_X;
394 swizzles[2] = SWIZZLE_X;
395 swizzles[3] = SWIZZLE_X;
396 }
397 break;
398 case GL_RED:
399 case GL_RG:
400 case GL_RGB:
401 if (_mesa_get_format_bits(img->TexFormat, GL_ALPHA_BITS) > 0 ||
402 img->TexFormat == MESA_FORMAT_RGB_DXT1 ||
403 img->TexFormat == MESA_FORMAT_SRGB_DXT1)
404 swizzles[3] = SWIZZLE_ONE;
405 break;
406 }
407
408 return MAKE_SWIZZLE4(swizzles[GET_SWZ(t->_Swizzle, 0)],
409 swizzles[GET_SWZ(t->_Swizzle, 1)],
410 swizzles[GET_SWZ(t->_Swizzle, 2)],
411 swizzles[GET_SWZ(t->_Swizzle, 3)]);
412 }
413
414 /**
415 * Convert an swizzle enumeration (i.e. SWIZZLE_X) to one of the Gen7.5+
416 * "Shader Channel Select" enumerations (i.e. HSW_SCS_RED). The mappings are
417 *
418 * SWIZZLE_X, SWIZZLE_Y, SWIZZLE_Z, SWIZZLE_W, SWIZZLE_ZERO, SWIZZLE_ONE
419 * 0 1 2 3 4 5
420 * 4 5 6 7 0 1
421 * SCS_RED, SCS_GREEN, SCS_BLUE, SCS_ALPHA, SCS_ZERO, SCS_ONE
422 *
423 * which is simply adding 4 then modding by 8 (or anding with 7).
424 *
425 * We then may need to apply workarounds for textureGather hardware bugs.
426 */
427 static unsigned
428 swizzle_to_scs(GLenum swizzle, bool need_green_to_blue)
429 {
430 unsigned scs = (swizzle + 4) & 7;
431
432 return (need_green_to_blue && scs == HSW_SCS_GREEN) ? HSW_SCS_BLUE : scs;
433 }
434
435 static bool
436 brw_aux_surface_disabled(const struct brw_context *brw,
437 const struct intel_mipmap_tree *mt)
438 {
439 const struct gl_framebuffer *fb = brw->ctx.DrawBuffer;
440
441 for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
442 const struct intel_renderbuffer *irb =
443 intel_renderbuffer(fb->_ColorDrawBuffers[i]);
444
445 if (irb && irb->mt == mt)
446 return brw->draw_aux_buffer_disabled[i];
447 }
448
449 return false;
450 }
451
452 void
453 brw_update_texture_surface(struct gl_context *ctx,
454 unsigned unit,
455 uint32_t *surf_offset,
456 bool for_gather,
457 uint32_t plane)
458 {
459 struct brw_context *brw = brw_context(ctx);
460 struct gl_texture_object *obj = ctx->Texture.Unit[unit]._Current;
461
462 if (obj->Target == GL_TEXTURE_BUFFER) {
463 brw_update_buffer_texture_surface(ctx, unit, surf_offset);
464
465 } else {
466 struct intel_texture_object *intel_obj = intel_texture_object(obj);
467 struct intel_mipmap_tree *mt = intel_obj->mt;
468
469 if (plane > 0) {
470 if (mt->plane[plane - 1] == NULL)
471 return;
472 mt = mt->plane[plane - 1];
473 }
474
475 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
476 /* If this is a view with restricted NumLayers, then our effective depth
477 * is not just the miptree depth.
478 */
479 unsigned view_num_layers;
480 if (obj->Immutable && obj->Target != GL_TEXTURE_3D) {
481 view_num_layers = obj->NumLayers;
482 } else {
483 view_num_layers = mt->surf.dim == ISL_SURF_DIM_3D ?
484 mt->surf.logical_level0_px.depth :
485 mt->surf.logical_level0_px.array_len;
486 }
487
488 /* Handling GL_ALPHA as a surface format override breaks 1.30+ style
489 * texturing functions that return a float, as our code generation always
490 * selects the .x channel (which would always be 0).
491 */
492 struct gl_texture_image *firstImage = obj->Image[0][obj->BaseLevel];
493 const bool alpha_depth = obj->DepthMode == GL_ALPHA &&
494 (firstImage->_BaseFormat == GL_DEPTH_COMPONENT ||
495 firstImage->_BaseFormat == GL_DEPTH_STENCIL);
496 const unsigned swizzle = (unlikely(alpha_depth) ? SWIZZLE_XYZW :
497 brw_get_texture_swizzle(&brw->ctx, obj));
498
499 mesa_format mesa_fmt = plane == 0 ? intel_obj->_Format : mt->format;
500 enum isl_format format = translate_tex_format(brw, mesa_fmt,
501 sampler->sRGBDecode);
502
503 /* Implement gen6 and gen7 gather work-around */
504 bool need_green_to_blue = false;
505 if (for_gather) {
506 if (brw->gen == 7 && (format == ISL_FORMAT_R32G32_FLOAT ||
507 format == ISL_FORMAT_R32G32_SINT ||
508 format == ISL_FORMAT_R32G32_UINT)) {
509 format = ISL_FORMAT_R32G32_FLOAT_LD;
510 need_green_to_blue = brw->is_haswell;
511 } else if (brw->gen == 6) {
512 /* Sandybridge's gather4 message is broken for integer formats.
513 * To work around this, we pretend the surface is UNORM for
514 * 8 or 16-bit formats, and emit shader instructions to recover
515 * the real INT/UINT value. For 32-bit formats, we pretend
516 * the surface is FLOAT, and simply reinterpret the resulting
517 * bits.
518 */
519 switch (format) {
520 case ISL_FORMAT_R8_SINT:
521 case ISL_FORMAT_R8_UINT:
522 format = ISL_FORMAT_R8_UNORM;
523 break;
524
525 case ISL_FORMAT_R16_SINT:
526 case ISL_FORMAT_R16_UINT:
527 format = ISL_FORMAT_R16_UNORM;
528 break;
529
530 case ISL_FORMAT_R32_SINT:
531 case ISL_FORMAT_R32_UINT:
532 format = ISL_FORMAT_R32_FLOAT;
533 break;
534
535 default:
536 break;
537 }
538 }
539 }
540
541 if (obj->StencilSampling && firstImage->_BaseFormat == GL_DEPTH_STENCIL) {
542 if (brw->gen <= 7) {
543 assert(mt->r8stencil_mt && !mt->stencil_mt->r8stencil_needs_update);
544 mt = mt->r8stencil_mt;
545 } else {
546 mt = mt->stencil_mt;
547 }
548 format = ISL_FORMAT_R8_UINT;
549 } else if (brw->gen <= 7 && mt->format == MESA_FORMAT_S_UINT8) {
550 assert(mt->r8stencil_mt && !mt->r8stencil_needs_update);
551 mt = mt->r8stencil_mt;
552 format = ISL_FORMAT_R8_UINT;
553 }
554
555 const int surf_index = surf_offset - &brw->wm.base.surf_offset[0];
556
557 struct isl_view view = {
558 .format = format,
559 .base_level = obj->MinLevel + obj->BaseLevel,
560 .levels = intel_obj->_MaxLevel - obj->BaseLevel + 1,
561 .base_array_layer = obj->MinLayer,
562 .array_len = view_num_layers,
563 .swizzle = {
564 .r = swizzle_to_scs(GET_SWZ(swizzle, 0), need_green_to_blue),
565 .g = swizzle_to_scs(GET_SWZ(swizzle, 1), need_green_to_blue),
566 .b = swizzle_to_scs(GET_SWZ(swizzle, 2), need_green_to_blue),
567 .a = swizzle_to_scs(GET_SWZ(swizzle, 3), need_green_to_blue),
568 },
569 .usage = ISL_SURF_USAGE_TEXTURE_BIT,
570 };
571
572 if (obj->Target == GL_TEXTURE_CUBE_MAP ||
573 obj->Target == GL_TEXTURE_CUBE_MAP_ARRAY)
574 view.usage |= ISL_SURF_USAGE_CUBE_BIT;
575
576 enum isl_aux_usage aux_usage =
577 intel_miptree_texture_aux_usage(brw, mt, format);
578
579 if (brw_aux_surface_disabled(brw, mt))
580 aux_usage = ISL_AUX_USAGE_NONE;
581
582 brw_emit_surface_state(brw, mt, mt->target, view, aux_usage,
583 tex_mocs[brw->gen],
584 surf_offset, surf_index,
585 0);
586 }
587 }
588
589 void
590 brw_emit_buffer_surface_state(struct brw_context *brw,
591 uint32_t *out_offset,
592 struct brw_bo *bo,
593 unsigned buffer_offset,
594 unsigned surface_format,
595 unsigned buffer_size,
596 unsigned pitch,
597 unsigned reloc_flags)
598 {
599 uint32_t *dw = brw_state_batch(brw,
600 brw->isl_dev.ss.size,
601 brw->isl_dev.ss.align,
602 out_offset);
603
604 isl_buffer_fill_state(&brw->isl_dev, dw,
605 .address = !bo ? buffer_offset :
606 brw_emit_reloc(&brw->batch,
607 *out_offset + brw->isl_dev.ss.addr_offset,
608 bo, buffer_offset,
609 reloc_flags),
610 .size = buffer_size,
611 .format = surface_format,
612 .stride = pitch,
613 .mocs = tex_mocs[brw->gen]);
614 }
615
616 void
617 brw_update_buffer_texture_surface(struct gl_context *ctx,
618 unsigned unit,
619 uint32_t *surf_offset)
620 {
621 struct brw_context *brw = brw_context(ctx);
622 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
623 struct intel_buffer_object *intel_obj =
624 intel_buffer_object(tObj->BufferObject);
625 uint32_t size = tObj->BufferSize;
626 struct brw_bo *bo = NULL;
627 mesa_format format = tObj->_BufferObjectFormat;
628 const enum isl_format isl_format = brw_isl_format_for_mesa_format(format);
629 int texel_size = _mesa_get_format_bytes(format);
630
631 if (intel_obj) {
632 size = MIN2(size, intel_obj->Base.Size);
633 bo = intel_bufferobj_buffer(brw, intel_obj, tObj->BufferOffset, size,
634 false);
635 }
636
637 /* The ARB_texture_buffer_specification says:
638 *
639 * "The number of texels in the buffer texture's texel array is given by
640 *
641 * floor(<buffer_size> / (<components> * sizeof(<base_type>)),
642 *
643 * where <buffer_size> is the size of the buffer object, in basic
644 * machine units and <components> and <base_type> are the element count
645 * and base data type for elements, as specified in Table X.1. The
646 * number of texels in the texel array is then clamped to the
647 * implementation-dependent limit MAX_TEXTURE_BUFFER_SIZE_ARB."
648 *
649 * We need to clamp the size in bytes to MAX_TEXTURE_BUFFER_SIZE * stride,
650 * so that when ISL divides by stride to obtain the number of texels, that
651 * texel count is clamped to MAX_TEXTURE_BUFFER_SIZE.
652 */
653 size = MIN2(size, ctx->Const.MaxTextureBufferSize * (unsigned) texel_size);
654
655 if (isl_format == ISL_FORMAT_UNSUPPORTED) {
656 _mesa_problem(NULL, "bad format %s for texture buffer\n",
657 _mesa_get_format_name(format));
658 }
659
660 brw_emit_buffer_surface_state(brw, surf_offset, bo,
661 tObj->BufferOffset,
662 isl_format,
663 size,
664 texel_size,
665 0);
666 }
667
668 /**
669 * Create the constant buffer surface. Vertex/fragment shader constants will be
670 * read from this buffer with Data Port Read instructions/messages.
671 */
672 void
673 brw_create_constant_surface(struct brw_context *brw,
674 struct brw_bo *bo,
675 uint32_t offset,
676 uint32_t size,
677 uint32_t *out_offset)
678 {
679 brw_emit_buffer_surface_state(brw, out_offset, bo, offset,
680 ISL_FORMAT_R32G32B32A32_FLOAT,
681 size, 1, 0);
682 }
683
684 /**
685 * Create the buffer surface. Shader buffer variables will be
686 * read from / write to this buffer with Data Port Read/Write
687 * instructions/messages.
688 */
689 void
690 brw_create_buffer_surface(struct brw_context *brw,
691 struct brw_bo *bo,
692 uint32_t offset,
693 uint32_t size,
694 uint32_t *out_offset)
695 {
696 /* Use a raw surface so we can reuse existing untyped read/write/atomic
697 * messages. We need these specifically for the fragment shader since they
698 * include a pixel mask header that we need to ensure correct behavior
699 * with helper invocations, which cannot write to the buffer.
700 */
701 brw_emit_buffer_surface_state(brw, out_offset, bo, offset,
702 ISL_FORMAT_RAW,
703 size, 1, RELOC_WRITE);
704 }
705
706 /**
707 * Set up a binding table entry for use by stream output logic (transform
708 * feedback).
709 *
710 * buffer_size_minus_1 must be less than BRW_MAX_NUM_BUFFER_ENTRIES.
711 */
712 void
713 brw_update_sol_surface(struct brw_context *brw,
714 struct gl_buffer_object *buffer_obj,
715 uint32_t *out_offset, unsigned num_vector_components,
716 unsigned stride_dwords, unsigned offset_dwords)
717 {
718 struct intel_buffer_object *intel_bo = intel_buffer_object(buffer_obj);
719 uint32_t offset_bytes = 4 * offset_dwords;
720 struct brw_bo *bo = intel_bufferobj_buffer(brw, intel_bo,
721 offset_bytes,
722 buffer_obj->Size - offset_bytes,
723 true);
724 uint32_t *surf = brw_state_batch(brw, 6 * 4, 32, out_offset);
725 uint32_t pitch_minus_1 = 4*stride_dwords - 1;
726 size_t size_dwords = buffer_obj->Size / 4;
727 uint32_t buffer_size_minus_1, width, height, depth, surface_format;
728
729 /* FIXME: can we rely on core Mesa to ensure that the buffer isn't
730 * too big to map using a single binding table entry?
731 */
732 assert((size_dwords - offset_dwords) / stride_dwords
733 <= BRW_MAX_NUM_BUFFER_ENTRIES);
734
735 if (size_dwords > offset_dwords + num_vector_components) {
736 /* There is room for at least 1 transform feedback output in the buffer.
737 * Compute the number of additional transform feedback outputs the
738 * buffer has room for.
739 */
740 buffer_size_minus_1 =
741 (size_dwords - offset_dwords - num_vector_components) / stride_dwords;
742 } else {
743 /* There isn't even room for a single transform feedback output in the
744 * buffer. We can't configure the binding table entry to prevent output
745 * entirely; we'll have to rely on the geometry shader to detect
746 * overflow. But to minimize the damage in case of a bug, set up the
747 * binding table entry to just allow a single output.
748 */
749 buffer_size_minus_1 = 0;
750 }
751 width = buffer_size_minus_1 & 0x7f;
752 height = (buffer_size_minus_1 & 0xfff80) >> 7;
753 depth = (buffer_size_minus_1 & 0x7f00000) >> 20;
754
755 switch (num_vector_components) {
756 case 1:
757 surface_format = ISL_FORMAT_R32_FLOAT;
758 break;
759 case 2:
760 surface_format = ISL_FORMAT_R32G32_FLOAT;
761 break;
762 case 3:
763 surface_format = ISL_FORMAT_R32G32B32_FLOAT;
764 break;
765 case 4:
766 surface_format = ISL_FORMAT_R32G32B32A32_FLOAT;
767 break;
768 default:
769 unreachable("Invalid vector size for transform feedback output");
770 }
771
772 surf[0] = BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
773 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
774 surface_format << BRW_SURFACE_FORMAT_SHIFT |
775 BRW_SURFACE_RC_READ_WRITE;
776 surf[1] = brw_emit_reloc(&brw->batch,
777 *out_offset + 4, bo, offset_bytes, RELOC_WRITE);
778 surf[2] = (width << BRW_SURFACE_WIDTH_SHIFT |
779 height << BRW_SURFACE_HEIGHT_SHIFT);
780 surf[3] = (depth << BRW_SURFACE_DEPTH_SHIFT |
781 pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
782 surf[4] = 0;
783 surf[5] = 0;
784 }
785
786 /* Creates a new WM constant buffer reflecting the current fragment program's
787 * constants, if needed by the fragment program.
788 *
789 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
790 * state atom.
791 */
792 static void
793 brw_upload_wm_pull_constants(struct brw_context *brw)
794 {
795 struct brw_stage_state *stage_state = &brw->wm.base;
796 /* BRW_NEW_FRAGMENT_PROGRAM */
797 struct brw_program *fp = (struct brw_program *) brw->fragment_program;
798 /* BRW_NEW_FS_PROG_DATA */
799 struct brw_stage_prog_data *prog_data = brw->wm.base.prog_data;
800
801 _mesa_shader_write_subroutine_indices(&brw->ctx, MESA_SHADER_FRAGMENT);
802 /* _NEW_PROGRAM_CONSTANTS */
803 brw_upload_pull_constants(brw, BRW_NEW_SURFACES, &fp->program,
804 stage_state, prog_data);
805 }
806
807 const struct brw_tracked_state brw_wm_pull_constants = {
808 .dirty = {
809 .mesa = _NEW_PROGRAM_CONSTANTS,
810 .brw = BRW_NEW_BATCH |
811 BRW_NEW_FRAGMENT_PROGRAM |
812 BRW_NEW_FS_PROG_DATA,
813 },
814 .emit = brw_upload_wm_pull_constants,
815 };
816
817 /**
818 * Creates a null renderbuffer surface.
819 *
820 * This is used when the shader doesn't write to any color output. An FB
821 * write to target 0 will still be emitted, because that's how the thread is
822 * terminated (and computed depth is returned), so we need to have the
823 * hardware discard the target 0 color output..
824 */
825 static void
826 emit_null_surface_state(struct brw_context *brw,
827 const struct gl_framebuffer *fb,
828 uint32_t *out_offset)
829 {
830 uint32_t *surf = brw_state_batch(brw,
831 brw->isl_dev.ss.size,
832 brw->isl_dev.ss.align,
833 out_offset);
834
835 /* Use the fb dimensions or 1x1x1 */
836 const unsigned width = fb ? _mesa_geometric_width(fb) : 1;
837 const unsigned height = fb ? _mesa_geometric_height(fb) : 1;
838 const unsigned samples = fb ? _mesa_geometric_samples(fb) : 1;
839
840 if (brw->gen != 6 || samples <= 1) {
841 isl_null_fill_state(&brw->isl_dev, surf,
842 isl_extent3d(width, height, 1));
843 return;
844 }
845
846 /* On Gen6, null render targets seem to cause GPU hangs when multisampling.
847 * So work around this problem by rendering into dummy color buffer.
848 *
849 * To decrease the amount of memory needed by the workaround buffer, we
850 * set its pitch to 128 bytes (the width of a Y tile). This means that
851 * the amount of memory needed for the workaround buffer is
852 * (width_in_tiles + height_in_tiles - 1) tiles.
853 *
854 * Note that since the workaround buffer will be interpreted by the
855 * hardware as an interleaved multisampled buffer, we need to compute
856 * width_in_tiles and height_in_tiles by dividing the width and height
857 * by 16 rather than the normal Y-tile size of 32.
858 */
859 unsigned width_in_tiles = ALIGN(width, 16) / 16;
860 unsigned height_in_tiles = ALIGN(height, 16) / 16;
861 unsigned pitch_minus_1 = 127;
862 unsigned size_needed = (width_in_tiles + height_in_tiles - 1) * 4096;
863 brw_get_scratch_bo(brw, &brw->wm.multisampled_null_render_target_bo,
864 size_needed);
865
866 surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
867 ISL_FORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT);
868 surf[1] = brw_emit_reloc(&brw->batch, *out_offset + 4,
869 brw->wm.multisampled_null_render_target_bo,
870 0, RELOC_WRITE);
871
872 surf[2] = ((width - 1) << BRW_SURFACE_WIDTH_SHIFT |
873 (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
874
875 /* From Sandy bridge PRM, Vol4 Part1 p82 (Tiled Surface: Programming
876 * Notes):
877 *
878 * If Surface Type is SURFTYPE_NULL, this field must be TRUE
879 */
880 surf[3] = (BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y |
881 pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
882 surf[4] = BRW_SURFACE_MULTISAMPLECOUNT_4;
883 surf[5] = 0;
884 }
885
886 /**
887 * Sets up a surface state structure to point at the given region.
888 * While it is only used for the front/back buffer currently, it should be
889 * usable for further buffers when doing ARB_draw_buffer support.
890 */
891 static uint32_t
892 gen4_update_renderbuffer_surface(struct brw_context *brw,
893 struct gl_renderbuffer *rb,
894 unsigned unit,
895 uint32_t surf_index)
896 {
897 struct gl_context *ctx = &brw->ctx;
898 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
899 struct intel_mipmap_tree *mt = irb->mt;
900 uint32_t *surf;
901 uint32_t tile_x, tile_y;
902 enum isl_format format;
903 uint32_t offset;
904 /* _NEW_BUFFERS */
905 mesa_format rb_format = _mesa_get_render_format(ctx, intel_rb_format(irb));
906 /* BRW_NEW_FS_PROG_DATA */
907
908 if (rb->TexImage && !brw->has_surface_tile_offset) {
909 intel_renderbuffer_get_tile_offsets(irb, &tile_x, &tile_y);
910
911 if (tile_x != 0 || tile_y != 0) {
912 /* Original gen4 hardware couldn't draw to a non-tile-aligned
913 * destination in a miptree unless you actually setup your renderbuffer
914 * as a miptree and used the fragile lod/array_index/etc. controls to
915 * select the image. So, instead, we just make a new single-level
916 * miptree and render into that.
917 */
918 intel_renderbuffer_move_to_temp(brw, irb, false);
919 assert(irb->align_wa_mt);
920 mt = irb->align_wa_mt;
921 }
922 }
923
924 surf = brw_state_batch(brw, 6 * 4, 32, &offset);
925
926 format = brw->mesa_to_isl_render_format[rb_format];
927 if (unlikely(!brw->mesa_format_supports_render[rb_format])) {
928 _mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
929 __func__, _mesa_get_format_name(rb_format));
930 }
931
932 surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
933 format << BRW_SURFACE_FORMAT_SHIFT);
934
935 /* reloc */
936 assert(mt->offset % mt->cpp == 0);
937 surf[1] = brw_emit_reloc(&brw->batch, offset + 4, mt->bo,
938 mt->offset +
939 intel_renderbuffer_get_tile_offsets(irb,
940 &tile_x,
941 &tile_y),
942 RELOC_WRITE);
943
944 surf[2] = ((rb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
945 (rb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
946
947 surf[3] = (brw_get_surface_tiling_bits(mt->surf.tiling) |
948 (mt->surf.row_pitch - 1) << BRW_SURFACE_PITCH_SHIFT);
949
950 surf[4] = brw_get_surface_num_multisamples(mt->surf.samples);
951
952 assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
953 /* Note that the low bits of these fields are missing, so
954 * there's the possibility of getting in trouble.
955 */
956 assert(tile_x % 4 == 0);
957 assert(tile_y % 2 == 0);
958 surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
959 (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
960 (mt->surf.image_alignment_el.height == 4 ?
961 BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
962
963 if (brw->gen < 6) {
964 /* _NEW_COLOR */
965 if (!ctx->Color.ColorLogicOpEnabled && !ctx->Color._AdvancedBlendMode &&
966 (ctx->Color.BlendEnabled & (1 << unit)))
967 surf[0] |= BRW_SURFACE_BLEND_ENABLED;
968
969 if (!ctx->Color.ColorMask[unit][0])
970 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT;
971 if (!ctx->Color.ColorMask[unit][1])
972 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT;
973 if (!ctx->Color.ColorMask[unit][2])
974 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT;
975
976 /* As mentioned above, disable writes to the alpha component when the
977 * renderbuffer is XRGB.
978 */
979 if (ctx->DrawBuffer->Visual.alphaBits == 0 ||
980 !ctx->Color.ColorMask[unit][3]) {
981 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT;
982 }
983 }
984
985 return offset;
986 }
987
988 static void
989 update_renderbuffer_surfaces(struct brw_context *brw)
990 {
991 const struct gl_context *ctx = &brw->ctx;
992
993 /* _NEW_BUFFERS | _NEW_COLOR */
994 const struct gl_framebuffer *fb = ctx->DrawBuffer;
995
996 /* Render targets always start at binding table index 0. */
997 const unsigned rt_start = 0;
998
999 uint32_t *surf_offsets = brw->wm.base.surf_offset;
1000
1001 /* Update surfaces for drawing buffers */
1002 if (fb->_NumColorDrawBuffers >= 1) {
1003 for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
1004 struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[i];
1005
1006 if (intel_renderbuffer(rb)) {
1007 surf_offsets[rt_start + i] = brw->gen >= 6 ?
1008 gen6_update_renderbuffer_surface(brw, rb, i, rt_start + i) :
1009 gen4_update_renderbuffer_surface(brw, rb, i, rt_start + i);
1010 } else {
1011 emit_null_surface_state(brw, fb, &surf_offsets[rt_start + i]);
1012 }
1013 }
1014 } else {
1015 emit_null_surface_state(brw, fb, &surf_offsets[rt_start]);
1016 }
1017
1018 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
1019 }
1020
1021 const struct brw_tracked_state brw_renderbuffer_surfaces = {
1022 .dirty = {
1023 .mesa = _NEW_BUFFERS |
1024 _NEW_COLOR,
1025 .brw = BRW_NEW_BATCH,
1026 },
1027 .emit = update_renderbuffer_surfaces,
1028 };
1029
1030 const struct brw_tracked_state gen6_renderbuffer_surfaces = {
1031 .dirty = {
1032 .mesa = _NEW_BUFFERS,
1033 .brw = BRW_NEW_BATCH |
1034 BRW_NEW_FAST_CLEAR_COLOR,
1035 },
1036 .emit = update_renderbuffer_surfaces,
1037 };
1038
1039 static void
1040 update_renderbuffer_read_surfaces(struct brw_context *brw)
1041 {
1042 const struct gl_context *ctx = &brw->ctx;
1043
1044 /* BRW_NEW_FS_PROG_DATA */
1045 const struct brw_wm_prog_data *wm_prog_data =
1046 brw_wm_prog_data(brw->wm.base.prog_data);
1047
1048 if (wm_prog_data->has_render_target_reads &&
1049 !ctx->Extensions.MESA_shader_framebuffer_fetch) {
1050 /* _NEW_BUFFERS */
1051 const struct gl_framebuffer *fb = ctx->DrawBuffer;
1052
1053 for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
1054 struct gl_renderbuffer *rb = fb->_ColorDrawBuffers[i];
1055 const struct intel_renderbuffer *irb = intel_renderbuffer(rb);
1056 const unsigned surf_index =
1057 wm_prog_data->binding_table.render_target_read_start + i;
1058 uint32_t *surf_offset = &brw->wm.base.surf_offset[surf_index];
1059
1060 if (irb) {
1061 const enum isl_format format = brw->mesa_to_isl_render_format[
1062 _mesa_get_render_format(ctx, intel_rb_format(irb))];
1063 assert(isl_format_supports_sampling(&brw->screen->devinfo,
1064 format));
1065
1066 /* Override the target of the texture if the render buffer is a
1067 * single slice of a 3D texture (since the minimum array element
1068 * field of the surface state structure is ignored by the sampler
1069 * unit for 3D textures on some hardware), or if the render buffer
1070 * is a 1D array (since shaders always provide the array index
1071 * coordinate at the Z component to avoid state-dependent
1072 * recompiles when changing the texture target of the
1073 * framebuffer).
1074 */
1075 const GLenum target =
1076 (irb->mt->target == GL_TEXTURE_3D &&
1077 irb->layer_count == 1) ? GL_TEXTURE_2D :
1078 irb->mt->target == GL_TEXTURE_1D_ARRAY ? GL_TEXTURE_2D_ARRAY :
1079 irb->mt->target;
1080
1081 const struct isl_view view = {
1082 .format = format,
1083 .base_level = irb->mt_level - irb->mt->first_level,
1084 .levels = 1,
1085 .base_array_layer = irb->mt_layer,
1086 .array_len = irb->layer_count,
1087 .swizzle = ISL_SWIZZLE_IDENTITY,
1088 .usage = ISL_SURF_USAGE_TEXTURE_BIT,
1089 };
1090
1091 enum isl_aux_usage aux_usage =
1092 intel_miptree_texture_aux_usage(brw, irb->mt, format);
1093 if (brw->draw_aux_buffer_disabled[i])
1094 aux_usage = ISL_AUX_USAGE_NONE;
1095
1096 brw_emit_surface_state(brw, irb->mt, target, view, aux_usage,
1097 tex_mocs[brw->gen],
1098 surf_offset, surf_index,
1099 0);
1100
1101 } else {
1102 emit_null_surface_state(brw, fb, surf_offset);
1103 }
1104 }
1105
1106 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
1107 }
1108 }
1109
1110 const struct brw_tracked_state brw_renderbuffer_read_surfaces = {
1111 .dirty = {
1112 .mesa = _NEW_BUFFERS,
1113 .brw = BRW_NEW_BATCH |
1114 BRW_NEW_FAST_CLEAR_COLOR |
1115 BRW_NEW_FS_PROG_DATA,
1116 },
1117 .emit = update_renderbuffer_read_surfaces,
1118 };
1119
1120 static void
1121 update_stage_texture_surfaces(struct brw_context *brw,
1122 const struct gl_program *prog,
1123 struct brw_stage_state *stage_state,
1124 bool for_gather, uint32_t plane)
1125 {
1126 if (!prog)
1127 return;
1128
1129 struct gl_context *ctx = &brw->ctx;
1130
1131 uint32_t *surf_offset = stage_state->surf_offset;
1132
1133 /* BRW_NEW_*_PROG_DATA */
1134 if (for_gather)
1135 surf_offset += stage_state->prog_data->binding_table.gather_texture_start;
1136 else
1137 surf_offset += stage_state->prog_data->binding_table.plane_start[plane];
1138
1139 unsigned num_samplers = util_last_bit(prog->SamplersUsed);
1140 for (unsigned s = 0; s < num_samplers; s++) {
1141 surf_offset[s] = 0;
1142
1143 if (prog->SamplersUsed & (1 << s)) {
1144 const unsigned unit = prog->SamplerUnits[s];
1145
1146 /* _NEW_TEXTURE */
1147 if (ctx->Texture.Unit[unit]._Current) {
1148 brw_update_texture_surface(ctx, unit, surf_offset + s, for_gather, plane);
1149 }
1150 }
1151 }
1152 }
1153
1154
1155 /**
1156 * Construct SURFACE_STATE objects for enabled textures.
1157 */
1158 static void
1159 brw_update_texture_surfaces(struct brw_context *brw)
1160 {
1161 /* BRW_NEW_VERTEX_PROGRAM */
1162 struct gl_program *vs = (struct gl_program *) brw->vertex_program;
1163
1164 /* BRW_NEW_TESS_PROGRAMS */
1165 struct gl_program *tcs = (struct gl_program *) brw->tess_ctrl_program;
1166 struct gl_program *tes = (struct gl_program *) brw->tess_eval_program;
1167
1168 /* BRW_NEW_GEOMETRY_PROGRAM */
1169 struct gl_program *gs = (struct gl_program *) brw->geometry_program;
1170
1171 /* BRW_NEW_FRAGMENT_PROGRAM */
1172 struct gl_program *fs = (struct gl_program *) brw->fragment_program;
1173
1174 /* _NEW_TEXTURE */
1175 update_stage_texture_surfaces(brw, vs, &brw->vs.base, false, 0);
1176 update_stage_texture_surfaces(brw, tcs, &brw->tcs.base, false, 0);
1177 update_stage_texture_surfaces(brw, tes, &brw->tes.base, false, 0);
1178 update_stage_texture_surfaces(brw, gs, &brw->gs.base, false, 0);
1179 update_stage_texture_surfaces(brw, fs, &brw->wm.base, false, 0);
1180
1181 /* emit alternate set of surface state for gather. this
1182 * allows the surface format to be overriden for only the
1183 * gather4 messages. */
1184 if (brw->gen < 8) {
1185 if (vs && vs->nir->info.uses_texture_gather)
1186 update_stage_texture_surfaces(brw, vs, &brw->vs.base, true, 0);
1187 if (tcs && tcs->nir->info.uses_texture_gather)
1188 update_stage_texture_surfaces(brw, tcs, &brw->tcs.base, true, 0);
1189 if (tes && tes->nir->info.uses_texture_gather)
1190 update_stage_texture_surfaces(brw, tes, &brw->tes.base, true, 0);
1191 if (gs && gs->nir->info.uses_texture_gather)
1192 update_stage_texture_surfaces(brw, gs, &brw->gs.base, true, 0);
1193 if (fs && fs->nir->info.uses_texture_gather)
1194 update_stage_texture_surfaces(brw, fs, &brw->wm.base, true, 0);
1195 }
1196
1197 if (fs) {
1198 update_stage_texture_surfaces(brw, fs, &brw->wm.base, false, 1);
1199 update_stage_texture_surfaces(brw, fs, &brw->wm.base, false, 2);
1200 }
1201
1202 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
1203 }
1204
1205 const struct brw_tracked_state brw_texture_surfaces = {
1206 .dirty = {
1207 .mesa = _NEW_TEXTURE,
1208 .brw = BRW_NEW_BATCH |
1209 BRW_NEW_FAST_CLEAR_COLOR |
1210 BRW_NEW_FRAGMENT_PROGRAM |
1211 BRW_NEW_FS_PROG_DATA |
1212 BRW_NEW_GEOMETRY_PROGRAM |
1213 BRW_NEW_GS_PROG_DATA |
1214 BRW_NEW_TESS_PROGRAMS |
1215 BRW_NEW_TCS_PROG_DATA |
1216 BRW_NEW_TES_PROG_DATA |
1217 BRW_NEW_TEXTURE_BUFFER |
1218 BRW_NEW_VERTEX_PROGRAM |
1219 BRW_NEW_VS_PROG_DATA,
1220 },
1221 .emit = brw_update_texture_surfaces,
1222 };
1223
1224 static void
1225 brw_update_cs_texture_surfaces(struct brw_context *brw)
1226 {
1227 /* BRW_NEW_COMPUTE_PROGRAM */
1228 struct gl_program *cs = (struct gl_program *) brw->compute_program;
1229
1230 /* _NEW_TEXTURE */
1231 update_stage_texture_surfaces(brw, cs, &brw->cs.base, false, 0);
1232
1233 /* emit alternate set of surface state for gather. this
1234 * allows the surface format to be overriden for only the
1235 * gather4 messages.
1236 */
1237 if (brw->gen < 8) {
1238 if (cs && cs->nir->info.uses_texture_gather)
1239 update_stage_texture_surfaces(brw, cs, &brw->cs.base, true, 0);
1240 }
1241
1242 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
1243 }
1244
1245 const struct brw_tracked_state brw_cs_texture_surfaces = {
1246 .dirty = {
1247 .mesa = _NEW_TEXTURE,
1248 .brw = BRW_NEW_BATCH |
1249 BRW_NEW_COMPUTE_PROGRAM |
1250 BRW_NEW_FAST_CLEAR_COLOR,
1251 },
1252 .emit = brw_update_cs_texture_surfaces,
1253 };
1254
1255
1256 void
1257 brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1258 struct brw_stage_state *stage_state,
1259 struct brw_stage_prog_data *prog_data)
1260 {
1261 struct gl_context *ctx = &brw->ctx;
1262
1263 if (!prog)
1264 return;
1265
1266 uint32_t *ubo_surf_offsets =
1267 &stage_state->surf_offset[prog_data->binding_table.ubo_start];
1268
1269 for (int i = 0; i < prog->info.num_ubos; i++) {
1270 struct gl_uniform_buffer_binding *binding =
1271 &ctx->UniformBufferBindings[prog->sh.UniformBlocks[i]->Binding];
1272
1273 if (binding->BufferObject == ctx->Shared->NullBufferObj) {
1274 emit_null_surface_state(brw, NULL, &ubo_surf_offsets[i]);
1275 } else {
1276 struct intel_buffer_object *intel_bo =
1277 intel_buffer_object(binding->BufferObject);
1278 GLsizeiptr size = binding->BufferObject->Size - binding->Offset;
1279 if (!binding->AutomaticSize)
1280 size = MIN2(size, binding->Size);
1281 struct brw_bo *bo =
1282 intel_bufferobj_buffer(brw, intel_bo,
1283 binding->Offset,
1284 size, false);
1285 brw_create_constant_surface(brw, bo, binding->Offset,
1286 size,
1287 &ubo_surf_offsets[i]);
1288 }
1289 }
1290
1291 uint32_t *ssbo_surf_offsets =
1292 &stage_state->surf_offset[prog_data->binding_table.ssbo_start];
1293
1294 for (int i = 0; i < prog->info.num_ssbos; i++) {
1295 struct gl_shader_storage_buffer_binding *binding =
1296 &ctx->ShaderStorageBufferBindings[prog->sh.ShaderStorageBlocks[i]->Binding];
1297
1298 if (binding->BufferObject == ctx->Shared->NullBufferObj) {
1299 emit_null_surface_state(brw, NULL, &ssbo_surf_offsets[i]);
1300 } else {
1301 struct intel_buffer_object *intel_bo =
1302 intel_buffer_object(binding->BufferObject);
1303 GLsizeiptr size = binding->BufferObject->Size - binding->Offset;
1304 if (!binding->AutomaticSize)
1305 size = MIN2(size, binding->Size);
1306 struct brw_bo *bo =
1307 intel_bufferobj_buffer(brw, intel_bo,
1308 binding->Offset,
1309 size, true);
1310 brw_create_buffer_surface(brw, bo, binding->Offset,
1311 size,
1312 &ssbo_surf_offsets[i]);
1313 }
1314 }
1315
1316 stage_state->push_constants_dirty = true;
1317
1318 if (prog->info.num_ubos || prog->info.num_ssbos)
1319 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
1320 }
1321
1322 static void
1323 brw_upload_wm_ubo_surfaces(struct brw_context *brw)
1324 {
1325 struct gl_context *ctx = &brw->ctx;
1326 /* _NEW_PROGRAM */
1327 struct gl_program *prog = ctx->FragmentProgram._Current;
1328
1329 /* BRW_NEW_FS_PROG_DATA */
1330 brw_upload_ubo_surfaces(brw, prog, &brw->wm.base, brw->wm.base.prog_data);
1331 }
1332
1333 const struct brw_tracked_state brw_wm_ubo_surfaces = {
1334 .dirty = {
1335 .mesa = _NEW_PROGRAM,
1336 .brw = BRW_NEW_BATCH |
1337 BRW_NEW_FS_PROG_DATA |
1338 BRW_NEW_UNIFORM_BUFFER,
1339 },
1340 .emit = brw_upload_wm_ubo_surfaces,
1341 };
1342
1343 static void
1344 brw_upload_cs_ubo_surfaces(struct brw_context *brw)
1345 {
1346 struct gl_context *ctx = &brw->ctx;
1347 /* _NEW_PROGRAM */
1348 struct gl_program *prog =
1349 ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
1350
1351 /* BRW_NEW_CS_PROG_DATA */
1352 brw_upload_ubo_surfaces(brw, prog, &brw->cs.base, brw->cs.base.prog_data);
1353 }
1354
1355 const struct brw_tracked_state brw_cs_ubo_surfaces = {
1356 .dirty = {
1357 .mesa = _NEW_PROGRAM,
1358 .brw = BRW_NEW_BATCH |
1359 BRW_NEW_CS_PROG_DATA |
1360 BRW_NEW_UNIFORM_BUFFER,
1361 },
1362 .emit = brw_upload_cs_ubo_surfaces,
1363 };
1364
1365 void
1366 brw_upload_abo_surfaces(struct brw_context *brw,
1367 const struct gl_program *prog,
1368 struct brw_stage_state *stage_state,
1369 struct brw_stage_prog_data *prog_data)
1370 {
1371 struct gl_context *ctx = &brw->ctx;
1372 uint32_t *surf_offsets =
1373 &stage_state->surf_offset[prog_data->binding_table.abo_start];
1374
1375 if (prog->info.num_abos) {
1376 for (unsigned i = 0; i < prog->info.num_abos; i++) {
1377 struct gl_atomic_buffer_binding *binding =
1378 &ctx->AtomicBufferBindings[prog->sh.AtomicBuffers[i]->Binding];
1379 struct intel_buffer_object *intel_bo =
1380 intel_buffer_object(binding->BufferObject);
1381 struct brw_bo *bo =
1382 intel_bufferobj_buffer(brw, intel_bo, binding->Offset,
1383 intel_bo->Base.Size - binding->Offset,
1384 true);
1385
1386 brw_emit_buffer_surface_state(brw, &surf_offsets[i], bo,
1387 binding->Offset, ISL_FORMAT_RAW,
1388 bo->size - binding->Offset, 1,
1389 RELOC_WRITE);
1390 }
1391
1392 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
1393 }
1394 }
1395
1396 static void
1397 brw_upload_wm_abo_surfaces(struct brw_context *brw)
1398 {
1399 /* _NEW_PROGRAM */
1400 const struct gl_program *wm = brw->fragment_program;
1401
1402 if (wm) {
1403 /* BRW_NEW_FS_PROG_DATA */
1404 brw_upload_abo_surfaces(brw, wm, &brw->wm.base, brw->wm.base.prog_data);
1405 }
1406 }
1407
1408 const struct brw_tracked_state brw_wm_abo_surfaces = {
1409 .dirty = {
1410 .mesa = _NEW_PROGRAM,
1411 .brw = BRW_NEW_ATOMIC_BUFFER |
1412 BRW_NEW_BATCH |
1413 BRW_NEW_FS_PROG_DATA,
1414 },
1415 .emit = brw_upload_wm_abo_surfaces,
1416 };
1417
1418 static void
1419 brw_upload_cs_abo_surfaces(struct brw_context *brw)
1420 {
1421 /* _NEW_PROGRAM */
1422 const struct gl_program *cp = brw->compute_program;
1423
1424 if (cp) {
1425 /* BRW_NEW_CS_PROG_DATA */
1426 brw_upload_abo_surfaces(brw, cp, &brw->cs.base, brw->cs.base.prog_data);
1427 }
1428 }
1429
1430 const struct brw_tracked_state brw_cs_abo_surfaces = {
1431 .dirty = {
1432 .mesa = _NEW_PROGRAM,
1433 .brw = BRW_NEW_ATOMIC_BUFFER |
1434 BRW_NEW_BATCH |
1435 BRW_NEW_CS_PROG_DATA,
1436 },
1437 .emit = brw_upload_cs_abo_surfaces,
1438 };
1439
1440 static void
1441 brw_upload_cs_image_surfaces(struct brw_context *brw)
1442 {
1443 /* _NEW_PROGRAM */
1444 const struct gl_program *cp = brw->compute_program;
1445
1446 if (cp) {
1447 /* BRW_NEW_CS_PROG_DATA, BRW_NEW_IMAGE_UNITS, _NEW_TEXTURE */
1448 brw_upload_image_surfaces(brw, cp, &brw->cs.base,
1449 brw->cs.base.prog_data);
1450 }
1451 }
1452
1453 const struct brw_tracked_state brw_cs_image_surfaces = {
1454 .dirty = {
1455 .mesa = _NEW_TEXTURE | _NEW_PROGRAM,
1456 .brw = BRW_NEW_BATCH |
1457 BRW_NEW_CS_PROG_DATA |
1458 BRW_NEW_FAST_CLEAR_COLOR |
1459 BRW_NEW_IMAGE_UNITS
1460 },
1461 .emit = brw_upload_cs_image_surfaces,
1462 };
1463
1464 static uint32_t
1465 get_image_format(struct brw_context *brw, mesa_format format, GLenum access)
1466 {
1467 const struct gen_device_info *devinfo = &brw->screen->devinfo;
1468 enum isl_format hw_format = brw_isl_format_for_mesa_format(format);
1469 if (access == GL_WRITE_ONLY) {
1470 return hw_format;
1471 } else if (isl_has_matching_typed_storage_image_format(devinfo, hw_format)) {
1472 /* Typed surface reads support a very limited subset of the shader
1473 * image formats. Translate it into the closest format the
1474 * hardware supports.
1475 */
1476 return isl_lower_storage_image_format(devinfo, hw_format);
1477 } else {
1478 /* The hardware doesn't actually support a typed format that we can use
1479 * so we have to fall back to untyped read/write messages.
1480 */
1481 return ISL_FORMAT_RAW;
1482 }
1483 }
1484
1485 static void
1486 update_default_image_param(struct brw_context *brw,
1487 struct gl_image_unit *u,
1488 unsigned surface_idx,
1489 struct brw_image_param *param)
1490 {
1491 memset(param, 0, sizeof(*param));
1492 param->surface_idx = surface_idx;
1493 /* Set the swizzling shifts to all-ones to effectively disable swizzling --
1494 * See emit_address_calculation() in brw_fs_surface_builder.cpp for a more
1495 * detailed explanation of these parameters.
1496 */
1497 param->swizzling[0] = 0xff;
1498 param->swizzling[1] = 0xff;
1499 }
1500
1501 static void
1502 update_buffer_image_param(struct brw_context *brw,
1503 struct gl_image_unit *u,
1504 unsigned surface_idx,
1505 struct brw_image_param *param)
1506 {
1507 struct gl_buffer_object *obj = u->TexObj->BufferObject;
1508 const uint32_t size = MIN2((uint32_t)u->TexObj->BufferSize, obj->Size);
1509 update_default_image_param(brw, u, surface_idx, param);
1510
1511 param->size[0] = size / _mesa_get_format_bytes(u->_ActualFormat);
1512 param->stride[0] = _mesa_get_format_bytes(u->_ActualFormat);
1513 }
1514
1515 static unsigned
1516 get_image_num_layers(const struct intel_mipmap_tree *mt, GLenum target,
1517 unsigned level)
1518 {
1519 if (target == GL_TEXTURE_CUBE_MAP)
1520 return 6;
1521
1522 return target == GL_TEXTURE_3D ?
1523 minify(mt->surf.logical_level0_px.depth, level) :
1524 mt->surf.logical_level0_px.array_len;
1525 }
1526
1527 static void
1528 update_image_surface(struct brw_context *brw,
1529 struct gl_image_unit *u,
1530 GLenum access,
1531 unsigned surface_idx,
1532 uint32_t *surf_offset,
1533 struct brw_image_param *param)
1534 {
1535 if (_mesa_is_image_unit_valid(&brw->ctx, u)) {
1536 struct gl_texture_object *obj = u->TexObj;
1537 const unsigned format = get_image_format(brw, u->_ActualFormat, access);
1538
1539 if (obj->Target == GL_TEXTURE_BUFFER) {
1540 struct intel_buffer_object *intel_obj =
1541 intel_buffer_object(obj->BufferObject);
1542 const unsigned texel_size = (format == ISL_FORMAT_RAW ? 1 :
1543 _mesa_get_format_bytes(u->_ActualFormat));
1544
1545 brw_emit_buffer_surface_state(
1546 brw, surf_offset, intel_obj->buffer, obj->BufferOffset,
1547 format, intel_obj->Base.Size, texel_size,
1548 access != GL_READ_ONLY ? RELOC_WRITE : 0);
1549
1550 update_buffer_image_param(brw, u, surface_idx, param);
1551
1552 } else {
1553 struct intel_texture_object *intel_obj = intel_texture_object(obj);
1554 struct intel_mipmap_tree *mt = intel_obj->mt;
1555 const unsigned num_layers = u->Layered ?
1556 get_image_num_layers(mt, obj->Target, u->Level) : 1;
1557
1558 struct isl_view view = {
1559 .format = format,
1560 .base_level = obj->MinLevel + u->Level,
1561 .levels = 1,
1562 .base_array_layer = obj->MinLayer + u->_Layer,
1563 .array_len = num_layers,
1564 .swizzle = ISL_SWIZZLE_IDENTITY,
1565 .usage = ISL_SURF_USAGE_STORAGE_BIT,
1566 };
1567
1568 if (format == ISL_FORMAT_RAW) {
1569 brw_emit_buffer_surface_state(
1570 brw, surf_offset, mt->bo, mt->offset,
1571 format, mt->bo->size - mt->offset, 1 /* pitch */,
1572 access != GL_READ_ONLY ? RELOC_WRITE : 0);
1573
1574 } else {
1575 const int surf_index = surf_offset - &brw->wm.base.surf_offset[0];
1576 assert(!intel_miptree_has_color_unresolved(mt,
1577 view.base_level, 1,
1578 view.base_array_layer,
1579 view.array_len));
1580 brw_emit_surface_state(brw, mt, mt->target, view,
1581 ISL_AUX_USAGE_NONE, tex_mocs[brw->gen],
1582 surf_offset, surf_index,
1583 access == GL_READ_ONLY ? 0 : RELOC_WRITE);
1584 }
1585
1586 isl_surf_fill_image_param(&brw->isl_dev, param, &mt->surf, &view);
1587 param->surface_idx = surface_idx;
1588 }
1589
1590 } else {
1591 emit_null_surface_state(brw, NULL, surf_offset);
1592 update_default_image_param(brw, u, surface_idx, param);
1593 }
1594 }
1595
1596 void
1597 brw_upload_image_surfaces(struct brw_context *brw,
1598 const struct gl_program *prog,
1599 struct brw_stage_state *stage_state,
1600 struct brw_stage_prog_data *prog_data)
1601 {
1602 assert(prog);
1603 struct gl_context *ctx = &brw->ctx;
1604
1605 if (prog->info.num_images) {
1606 for (unsigned i = 0; i < prog->info.num_images; i++) {
1607 struct gl_image_unit *u = &ctx->ImageUnits[prog->sh.ImageUnits[i]];
1608 const unsigned surf_idx = prog_data->binding_table.image_start + i;
1609
1610 update_image_surface(brw, u, prog->sh.ImageAccess[i],
1611 surf_idx,
1612 &stage_state->surf_offset[surf_idx],
1613 &prog_data->image_param[i]);
1614 }
1615
1616 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
1617 /* This may have changed the image metadata dependent on the context
1618 * image unit state and passed to the program as uniforms, make sure
1619 * that push and pull constants are reuploaded.
1620 */
1621 brw->NewGLState |= _NEW_PROGRAM_CONSTANTS;
1622 }
1623 }
1624
1625 static void
1626 brw_upload_wm_image_surfaces(struct brw_context *brw)
1627 {
1628 /* BRW_NEW_FRAGMENT_PROGRAM */
1629 const struct gl_program *wm = brw->fragment_program;
1630
1631 if (wm) {
1632 /* BRW_NEW_FS_PROG_DATA, BRW_NEW_IMAGE_UNITS, _NEW_TEXTURE */
1633 brw_upload_image_surfaces(brw, wm, &brw->wm.base,
1634 brw->wm.base.prog_data);
1635 }
1636 }
1637
1638 const struct brw_tracked_state brw_wm_image_surfaces = {
1639 .dirty = {
1640 .mesa = _NEW_TEXTURE,
1641 .brw = BRW_NEW_BATCH |
1642 BRW_NEW_FAST_CLEAR_COLOR |
1643 BRW_NEW_FRAGMENT_PROGRAM |
1644 BRW_NEW_FS_PROG_DATA |
1645 BRW_NEW_IMAGE_UNITS
1646 },
1647 .emit = brw_upload_wm_image_surfaces,
1648 };
1649
1650 static void
1651 brw_upload_cs_work_groups_surface(struct brw_context *brw)
1652 {
1653 struct gl_context *ctx = &brw->ctx;
1654 /* _NEW_PROGRAM */
1655 struct gl_program *prog =
1656 ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
1657 /* BRW_NEW_CS_PROG_DATA */
1658 const struct brw_cs_prog_data *cs_prog_data =
1659 brw_cs_prog_data(brw->cs.base.prog_data);
1660
1661 if (prog && cs_prog_data->uses_num_work_groups) {
1662 const unsigned surf_idx =
1663 cs_prog_data->binding_table.work_groups_start;
1664 uint32_t *surf_offset = &brw->cs.base.surf_offset[surf_idx];
1665 struct brw_bo *bo;
1666 uint32_t bo_offset;
1667
1668 if (brw->compute.num_work_groups_bo == NULL) {
1669 bo = NULL;
1670 intel_upload_data(brw,
1671 (void *)brw->compute.num_work_groups,
1672 3 * sizeof(GLuint),
1673 sizeof(GLuint),
1674 &bo,
1675 &bo_offset);
1676 } else {
1677 bo = brw->compute.num_work_groups_bo;
1678 bo_offset = brw->compute.num_work_groups_offset;
1679 }
1680
1681 brw_emit_buffer_surface_state(brw, surf_offset,
1682 bo, bo_offset,
1683 ISL_FORMAT_RAW,
1684 3 * sizeof(GLuint), 1,
1685 RELOC_WRITE);
1686 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
1687 }
1688 }
1689
1690 const struct brw_tracked_state brw_cs_work_groups_surface = {
1691 .dirty = {
1692 .brw = BRW_NEW_CS_PROG_DATA |
1693 BRW_NEW_CS_WORK_GROUPS
1694 },
1695 .emit = brw_upload_cs_work_groups_surface,
1696 };