2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/mtypes.h"
34 #include "main/texformat.h"
35 #include "main/texstore.h"
37 #include "intel_mipmap_tree.h"
38 #include "intel_batchbuffer.h"
39 #include "intel_tex.h"
42 #include "brw_context.h"
43 #include "brw_state.h"
44 #include "brw_defines.h"
47 static GLuint
translate_tex_target( GLenum target
)
51 return BRW_SURFACE_1D
;
53 case GL_TEXTURE_RECTANGLE_NV
:
54 return BRW_SURFACE_2D
;
57 return BRW_SURFACE_2D
;
60 return BRW_SURFACE_3D
;
62 case GL_TEXTURE_CUBE_MAP
:
63 return BRW_SURFACE_CUBE
;
72 static GLuint
translate_tex_format( GLuint mesa_format
, GLenum internal_format
,
75 switch( mesa_format
) {
77 return BRW_SURFACEFORMAT_L8_UNORM
;
80 return BRW_SURFACEFORMAT_I8_UNORM
;
83 return BRW_SURFACEFORMAT_A8_UNORM
;
85 case MESA_FORMAT_AL88
:
86 return BRW_SURFACEFORMAT_L8A8_UNORM
;
88 case MESA_FORMAT_RGB888
:
89 assert(0); /* not supported for sampling */
90 return BRW_SURFACEFORMAT_R8G8B8_UNORM
;
92 case MESA_FORMAT_ARGB8888
:
93 if (internal_format
== GL_RGB
)
94 return BRW_SURFACEFORMAT_B8G8R8X8_UNORM
;
96 return BRW_SURFACEFORMAT_B8G8R8A8_UNORM
;
98 case MESA_FORMAT_RGBA8888_REV
:
99 if (internal_format
== GL_RGB
)
100 return BRW_SURFACEFORMAT_R8G8B8X8_UNORM
;
102 return BRW_SURFACEFORMAT_R8G8B8A8_UNORM
;
104 case MESA_FORMAT_RGB565
:
105 return BRW_SURFACEFORMAT_B5G6R5_UNORM
;
107 case MESA_FORMAT_ARGB1555
:
108 return BRW_SURFACEFORMAT_B5G5R5A1_UNORM
;
110 case MESA_FORMAT_ARGB4444
:
111 return BRW_SURFACEFORMAT_B4G4R4A4_UNORM
;
113 case MESA_FORMAT_YCBCR_REV
:
114 return BRW_SURFACEFORMAT_YCRCB_NORMAL
;
116 case MESA_FORMAT_YCBCR
:
117 return BRW_SURFACEFORMAT_YCRCB_SWAPUVY
;
119 case MESA_FORMAT_RGB_FXT1
:
120 case MESA_FORMAT_RGBA_FXT1
:
121 return BRW_SURFACEFORMAT_FXT1
;
123 case MESA_FORMAT_Z16
:
124 if (depth_mode
== GL_INTENSITY
)
125 return BRW_SURFACEFORMAT_I16_UNORM
;
126 else if (depth_mode
== GL_ALPHA
)
127 return BRW_SURFACEFORMAT_A16_UNORM
;
129 return BRW_SURFACEFORMAT_L16_UNORM
;
131 case MESA_FORMAT_RGB_DXT1
:
132 return BRW_SURFACEFORMAT_DXT1_RGB
;
134 case MESA_FORMAT_RGBA_DXT1
:
135 return BRW_SURFACEFORMAT_BC1_UNORM
;
137 case MESA_FORMAT_RGBA_DXT3
:
138 return BRW_SURFACEFORMAT_BC2_UNORM
;
140 case MESA_FORMAT_RGBA_DXT5
:
141 return BRW_SURFACEFORMAT_BC3_UNORM
;
143 case MESA_FORMAT_SRGBA8
:
144 return BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB
;
145 case MESA_FORMAT_SRGB_DXT1
:
146 return BRW_SURFACEFORMAT_BC1_UNORM_SRGB
;
148 case MESA_FORMAT_S8_Z24
:
149 /* XXX: these different surface formats don't seem to
150 * make any difference for shadow sampler/compares.
152 if (depth_mode
== GL_INTENSITY
)
153 return BRW_SURFACEFORMAT_I24X8_UNORM
;
154 else if (depth_mode
== GL_ALPHA
)
155 return BRW_SURFACEFORMAT_A24X8_UNORM
;
157 return BRW_SURFACEFORMAT_L24X8_UNORM
;
159 case MESA_FORMAT_DUDV8
:
160 return BRW_SURFACEFORMAT_R8G8_SNORM
;
168 struct brw_wm_surface_key
{
169 GLenum target
, depthmode
;
171 GLint format
, internal_format
;
172 GLint first_level
, last_level
;
173 GLint width
, height
, depth
;
180 brw_set_surface_tiling(struct brw_surface_state
*surf
, uint32_t tiling
)
183 case I915_TILING_NONE
:
184 surf
->ss3
.tiled_surface
= 0;
185 surf
->ss3
.tile_walk
= 0;
188 surf
->ss3
.tiled_surface
= 1;
189 surf
->ss3
.tile_walk
= BRW_TILEWALK_XMAJOR
;
192 surf
->ss3
.tiled_surface
= 1;
193 surf
->ss3
.tile_walk
= BRW_TILEWALK_YMAJOR
;
199 brw_create_texture_surface( struct brw_context
*brw
,
200 struct brw_wm_surface_key
*key
)
202 struct brw_surface_state surf
;
205 memset(&surf
, 0, sizeof(surf
));
207 surf
.ss0
.mipmap_layout_mode
= BRW_SURFACE_MIPMAPLAYOUT_BELOW
;
208 surf
.ss0
.surface_type
= translate_tex_target(key
->target
);
210 surf
.ss0
.surface_format
= translate_tex_format(key
->format
,
211 key
->internal_format
,
215 switch (key
->depth
) {
217 surf
.ss0
.surface_format
= BRW_SURFACEFORMAT_B8G8R8A8_UNORM
;
221 surf
.ss0
.surface_format
= BRW_SURFACEFORMAT_B8G8R8X8_UNORM
;
224 surf
.ss0
.surface_format
= BRW_SURFACEFORMAT_B5G6R5_UNORM
;
229 /* This is ok for all textures with channel width 8bit or less:
231 /* surf.ss0.data_return_format = BRW_SURFACERETURNFORMAT_S1; */
233 surf
.ss1
.base_addr
= key
->bo
->offset
; /* reloc */
235 surf
.ss1
.base_addr
= key
->offset
;
237 surf
.ss2
.mip_count
= key
->last_level
- key
->first_level
;
238 surf
.ss2
.width
= key
->width
- 1;
239 surf
.ss2
.height
= key
->height
- 1;
240 brw_set_surface_tiling(&surf
, key
->tiling
);
241 surf
.ss3
.pitch
= (key
->pitch
* key
->cpp
) - 1;
242 surf
.ss3
.depth
= key
->depth
- 1;
244 surf
.ss4
.min_lod
= 0;
246 if (key
->target
== GL_TEXTURE_CUBE_MAP
) {
247 surf
.ss0
.cube_pos_x
= 1;
248 surf
.ss0
.cube_pos_y
= 1;
249 surf
.ss0
.cube_pos_z
= 1;
250 surf
.ss0
.cube_neg_x
= 1;
251 surf
.ss0
.cube_neg_y
= 1;
252 surf
.ss0
.cube_neg_z
= 1;
255 bo
= brw_upload_cache(&brw
->cache
, BRW_SS_SURFACE
,
257 &key
->bo
, key
->bo
? 1 : 0,
262 /* Emit relocation to surface contents */
263 dri_bo_emit_reloc(bo
,
264 I915_GEM_DOMAIN_SAMPLER
, 0,
266 offsetof(struct brw_surface_state
, ss1
),
273 brw_update_texture_surface( GLcontext
*ctx
, GLuint unit
)
275 struct brw_context
*brw
= brw_context(ctx
);
276 struct gl_texture_object
*tObj
= ctx
->Texture
.Unit
[unit
]._Current
;
277 struct intel_texture_object
*intelObj
= intel_texture_object(tObj
);
278 struct gl_texture_image
*firstImage
= tObj
->Image
[0][intelObj
->firstLevel
];
279 struct brw_wm_surface_key key
;
281 memset(&key
, 0, sizeof(key
));
283 if (intelObj
->imageOverride
) {
284 key
.pitch
= intelObj
->pitchOverride
/ intelObj
->mt
->cpp
;
285 key
.depth
= intelObj
->depthOverride
;
287 key
.offset
= intelObj
->textureOffset
;
289 key
.format
= firstImage
->TexFormat
->MesaFormat
;
290 key
.internal_format
= firstImage
->InternalFormat
;
291 key
.pitch
= intelObj
->mt
->pitch
;
292 key
.depth
= firstImage
->Depth
;
293 key
.bo
= intelObj
->mt
->region
->buffer
;
297 key
.target
= tObj
->Target
;
298 key
.depthmode
= tObj
->DepthMode
;
299 key
.first_level
= intelObj
->firstLevel
;
300 key
.last_level
= intelObj
->lastLevel
;
301 key
.width
= firstImage
->Width
;
302 key
.height
= firstImage
->Height
;
303 key
.cpp
= intelObj
->mt
->cpp
;
304 key
.tiling
= intelObj
->mt
->region
->tiling
;
306 dri_bo_unreference(brw
->wm
.surf_bo
[unit
+ MAX_DRAW_BUFFERS
]);
307 brw
->wm
.surf_bo
[unit
+ MAX_DRAW_BUFFERS
] = brw_search_cache(&brw
->cache
, BRW_SS_SURFACE
,
309 &key
.bo
, key
.bo
? 1 : 0,
311 if (brw
->wm
.surf_bo
[unit
+ MAX_DRAW_BUFFERS
] == NULL
) {
312 brw
->wm
.surf_bo
[unit
+ MAX_DRAW_BUFFERS
] = brw_create_texture_surface(brw
, &key
);
317 * Sets up a surface state structure to point at the given region.
318 * While it is only used for the front/back buffer currently, it should be
319 * usable for further buffers when doing ARB_draw_buffer support.
322 brw_update_region_surface(struct brw_context
*brw
, struct intel_region
*region
,
323 unsigned int unit
, GLboolean cached
)
325 GLcontext
*ctx
= &brw
->intel
.ctx
;
326 dri_bo
*region_bo
= NULL
;
328 unsigned int surface_type
;
329 unsigned int surface_format
;
330 unsigned int width
, height
, cpp
;
331 GLubyte color_mask
[4];
332 GLboolean color_blend
;
336 memset(&key
, 0, sizeof(key
));
338 if (region
!= NULL
) {
339 region_bo
= region
->buffer
;
341 key
.surface_type
= BRW_SURFACE_2D
;
342 if (region
->cpp
== 4)
343 key
.surface_format
= BRW_SURFACEFORMAT_B8G8R8A8_UNORM
;
345 key
.surface_format
= BRW_SURFACEFORMAT_B5G6R5_UNORM
;
346 key
.tiling
= region
->tiling
;
347 key
.width
= region
->pitch
; /* XXX: not really! */
348 key
.height
= region
->height
;
349 key
.cpp
= region
->cpp
;
351 key
.surface_type
= BRW_SURFACE_NULL
;
352 key
.surface_format
= BRW_SURFACEFORMAT_B8G8R8A8_UNORM
;
358 memcpy(key
.color_mask
, ctx
->Color
.ColorMask
,
359 sizeof(key
.color_mask
));
360 key
.color_blend
= (!ctx
->Color
._LogicOpEnabled
&&
361 ctx
->Color
.BlendEnabled
);
363 dri_bo_unreference(brw
->wm
.surf_bo
[unit
]);
364 brw
->wm
.surf_bo
[unit
] = NULL
;
366 brw
->wm
.surf_bo
[unit
] = brw_search_cache(&brw
->cache
, BRW_SS_SURFACE
,
371 if (brw
->wm
.surf_bo
[unit
] == NULL
) {
372 struct brw_surface_state surf
;
374 memset(&surf
, 0, sizeof(surf
));
376 surf
.ss0
.surface_format
= key
.surface_format
;
377 surf
.ss0
.surface_type
= key
.surface_type
;
378 if (region_bo
!= NULL
)
379 surf
.ss1
.base_addr
= region_bo
->offset
; /* reloc */
381 surf
.ss2
.width
= key
.width
- 1;
382 surf
.ss2
.height
= key
.height
- 1;
383 brw_set_surface_tiling(&surf
, key
.tiling
);
384 surf
.ss3
.pitch
= (key
.width
* key
.cpp
) - 1;
387 surf
.ss0
.color_blend
= key
.color_blend
;
388 surf
.ss0
.writedisable_red
= !key
.color_mask
[0];
389 surf
.ss0
.writedisable_green
= !key
.color_mask
[1];
390 surf
.ss0
.writedisable_blue
= !key
.color_mask
[2];
391 surf
.ss0
.writedisable_alpha
= !key
.color_mask
[3];
393 /* Key size will never match key size for textures, so we're safe. */
394 brw
->wm
.surf_bo
[unit
] = brw_upload_cache(&brw
->cache
, BRW_SS_SURFACE
,
399 if (region_bo
!= NULL
) {
400 /* We might sample from it, and we might render to it, so flag
401 * them both. We might be able to figure out from other state
402 * a more restrictive relocation to emit.
404 dri_bo_emit_reloc(brw
->wm
.surf_bo
[unit
],
405 I915_GEM_DOMAIN_RENDER
,
406 I915_GEM_DOMAIN_RENDER
,
408 offsetof(struct brw_surface_state
, ss1
),
416 * Constructs the binding table for the WM surface state, which maps unit
417 * numbers to surface state objects.
420 brw_wm_get_binding_table(struct brw_context
*brw
)
424 bind_bo
= brw_search_cache(&brw
->cache
, BRW_SS_SURF_BIND
,
426 brw
->wm
.surf_bo
, brw
->wm
.nr_surfaces
,
429 if (bind_bo
== NULL
) {
430 GLuint data_size
= brw
->wm
.nr_surfaces
* sizeof(GLuint
);
431 uint32_t *data
= malloc(data_size
);
434 for (i
= 0; i
< brw
->wm
.nr_surfaces
; i
++)
435 if (brw
->wm
.surf_bo
[i
])
436 data
[i
] = brw
->wm
.surf_bo
[i
]->offset
;
440 bind_bo
= brw_upload_cache( &brw
->cache
, BRW_SS_SURF_BIND
,
442 brw
->wm
.surf_bo
, brw
->wm
.nr_surfaces
,
446 /* Emit binding table relocations to surface state */
447 for (i
= 0; i
< BRW_WM_MAX_SURF
; i
++) {
448 if (brw
->wm
.surf_bo
[i
] != NULL
) {
449 dri_bo_emit_reloc(bind_bo
,
450 I915_GEM_DOMAIN_INSTRUCTION
, 0,
463 static void prepare_wm_surfaces(struct brw_context
*brw
)
465 GLcontext
*ctx
= &brw
->intel
.ctx
;
466 struct intel_context
*intel
= &brw
->intel
;
470 if (brw
->state
.nr_color_regions
> 1) {
471 for (i
= 0; i
< brw
->state
.nr_color_regions
; i
++) {
472 brw_update_region_surface(brw
, brw
->state
.color_regions
[i
], i
,
476 brw_update_region_surface(brw
, brw
->state
.color_regions
[0], 0, GL_TRUE
);
479 old_nr_surfaces
= brw
->wm
.nr_surfaces
;
480 brw
->wm
.nr_surfaces
= MAX_DRAW_BUFFERS
;
482 for (i
= 0; i
< BRW_MAX_TEX_UNIT
; i
++) {
483 struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[i
];
485 /* _NEW_TEXTURE, BRW_NEW_TEXDATA */
486 if(texUnit
->_ReallyEnabled
) {
487 if (texUnit
->_Current
== intel
->frame_buffer_texobj
) {
488 dri_bo_unreference(brw
->wm
.surf_bo
[i
+MAX_DRAW_BUFFERS
]);
489 brw
->wm
.surf_bo
[i
+MAX_DRAW_BUFFERS
] = brw
->wm
.surf_bo
[0];
490 dri_bo_reference(brw
->wm
.surf_bo
[i
+MAX_DRAW_BUFFERS
]);
491 brw
->wm
.nr_surfaces
= i
+ MAX_DRAW_BUFFERS
+ 1;
493 brw_update_texture_surface(ctx
, i
);
494 brw
->wm
.nr_surfaces
= i
+ MAX_DRAW_BUFFERS
+ 1;
497 dri_bo_unreference(brw
->wm
.surf_bo
[i
+MAX_DRAW_BUFFERS
]);
498 brw
->wm
.surf_bo
[i
+MAX_DRAW_BUFFERS
] = NULL
;
503 dri_bo_unreference(brw
->wm
.bind_bo
);
504 brw
->wm
.bind_bo
= brw_wm_get_binding_table(brw
);
506 if (brw
->wm
.nr_surfaces
!= old_nr_surfaces
)
507 brw
->state
.dirty
.brw
|= BRW_NEW_NR_SURFACES
;
511 const struct brw_tracked_state brw_wm_surfaces
= {
513 .mesa
= _NEW_COLOR
| _NEW_TEXTURE
| _NEW_BUFFERS
,
514 .brw
= BRW_NEW_CONTEXT
,
517 .prepare
= prepare_wm_surfaces
,