i965/gen6: Fix segfault in transform feedback to DYNAMIC_DRAW buffers.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_surface_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/mtypes.h"
34 #include "main/samplerobj.h"
35 #include "program/prog_parameter.h"
36
37 #include "intel_mipmap_tree.h"
38 #include "intel_batchbuffer.h"
39 #include "intel_tex.h"
40 #include "intel_fbo.h"
41 #include "intel_buffer_objects.h"
42
43 #include "brw_context.h"
44 #include "brw_state.h"
45 #include "brw_defines.h"
46 #include "brw_wm.h"
47
48 GLuint
49 translate_tex_target(GLenum target)
50 {
51 switch (target) {
52 case GL_TEXTURE_1D:
53 case GL_TEXTURE_1D_ARRAY_EXT:
54 return BRW_SURFACE_1D;
55
56 case GL_TEXTURE_RECTANGLE_NV:
57 return BRW_SURFACE_2D;
58
59 case GL_TEXTURE_2D:
60 case GL_TEXTURE_2D_ARRAY_EXT:
61 case GL_TEXTURE_EXTERNAL_OES:
62 return BRW_SURFACE_2D;
63
64 case GL_TEXTURE_3D:
65 return BRW_SURFACE_3D;
66
67 case GL_TEXTURE_CUBE_MAP:
68 return BRW_SURFACE_CUBE;
69
70 default:
71 assert(0);
72 return 0;
73 }
74 }
75
76 struct surface_format_info {
77 bool exists;
78 int sampling;
79 int filtering;
80 int shadow_compare;
81 int chroma_key;
82 int render_target;
83 int alpha_blend;
84 int input_vb;
85 int streamed_output_vb;
86 int color_processing;
87 };
88
89 /* This macro allows us to write the table almost as it appears in the PRM,
90 * while restructuring it to turn it into the C code we want.
91 */
92 #define SF(sampl, filt, shad, ck, rt, ab, vb, so, color, sf) \
93 [sf] = { true, sampl, filt, shad, ck, rt, ab, vb, so, color },
94
95 #define Y 0
96 #define x 999
97 /**
98 * This is the table of support for surface (texture, renderbuffer, and vertex
99 * buffer, but not depthbuffer) formats across the various hardware generations.
100 *
101 * The table is formatted to match the documentation, except that the docs have
102 * this ridiculous mapping of Y[*+~^#&] for "supported on DevWhatever". To put
103 * it in our table, here's the mapping:
104 *
105 * Y*: 45
106 * Y+: 45 (g45/gm45)
107 * Y~: 50 (gen5)
108 * Y^: 60 (gen6)
109 * Y#: 70 (gen7)
110 *
111 * See page 88 of the Sandybridge PRM VOL4_Part1 PDF.
112 */
113 const struct surface_format_info surface_formats[] = {
114 /* smpl filt shad CK RT AB VB SO color */
115 SF( Y, 50, x, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_FLOAT)
116 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_SINT)
117 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32A32_UINT)
118 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_UNORM)
119 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_SNORM)
120 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64_FLOAT)
121 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R32G32B32X32_FLOAT)
122 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_SSCALED)
123 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32A32_USCALED)
124 SF( Y, 50, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_FLOAT)
125 SF( Y, x, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_SINT)
126 SF( Y, x, x, x, x, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32B32_UINT)
127 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_UNORM)
128 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_SNORM)
129 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_SSCALED)
130 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32B32_USCALED)
131 SF( Y, Y, x, x, Y, 45, Y, x, 60, BRW_SURFACEFORMAT_R16G16B16A16_UNORM)
132 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SNORM)
133 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SINT)
134 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_UINT)
135 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_FLOAT)
136 SF( Y, 50, x, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32G32_FLOAT)
137 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32_SINT)
138 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32G32_UINT)
139 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_R32_FLOAT_X8X24_TYPELESS)
140 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_X32_TYPELESS_G8X24_UINT)
141 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32A32_FLOAT)
142 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_UNORM)
143 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_SNORM)
144 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64_FLOAT)
145 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R16G16B16X16_UNORM)
146 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R16G16B16X16_FLOAT)
147 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_A32X32_FLOAT)
148 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32X32_FLOAT)
149 SF( Y, 50, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_I32X32_FLOAT)
150 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_SSCALED)
151 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16A16_USCALED)
152 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_SSCALED)
153 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32G32_USCALED)
154 SF( Y, Y, x, Y, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_B8G8R8A8_UNORM)
155 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB)
156 /* smpl filt shad CK RT AB VB SO color */
157 SF( Y, Y, x, x, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM)
158 SF( Y, Y, x, x, x, x, x, x, 60, BRW_SURFACEFORMAT_R10G10B10A2_UNORM_SRGB)
159 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R10G10B10A2_UINT)
160 SF( Y, Y, x, x, x, Y, Y, x, x, BRW_SURFACEFORMAT_R10G10B10_SNORM_A2_UNORM)
161 SF( Y, Y, x, x, Y, Y, Y, x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM)
162 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB)
163 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SNORM)
164 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SINT)
165 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_UINT)
166 SF( Y, Y, x, x, Y, 45, Y, x, x, BRW_SURFACEFORMAT_R16G16_UNORM)
167 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16G16_SNORM)
168 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_SINT)
169 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_UINT)
170 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16G16_FLOAT)
171 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM)
172 SF( Y, Y, x, x, Y, Y, x, x, 60, BRW_SURFACEFORMAT_B10G10R10A2_UNORM_SRGB)
173 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R11G11B10_FLOAT)
174 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32_SINT)
175 SF( Y, x, x, x, Y, x, Y, Y, x, BRW_SURFACEFORMAT_R32_UINT)
176 SF( Y, 50, Y, x, Y, Y, Y, Y, x, BRW_SURFACEFORMAT_R32_FLOAT)
177 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS)
178 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_X24_TYPELESS_G8_UINT)
179 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16A16_UNORM)
180 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I24X8_UNORM)
181 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L24X8_UNORM)
182 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A24X8_UNORM)
183 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I32_FLOAT)
184 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L32_FLOAT)
185 SF( Y, 50, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A32_FLOAT)
186 SF( Y, Y, x, Y, x, x, x, x, 60, BRW_SURFACEFORMAT_B8G8R8X8_UNORM)
187 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB)
188 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM)
189 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB)
190 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP)
191 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_B10G10R10X2_UNORM)
192 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16A16_FLOAT)
193 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_UNORM)
194 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_SNORM)
195 /* smpl filt shad CK RT AB VB SO color */
196 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R10G10B10X2_USCALED)
197 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_SSCALED)
198 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8A8_USCALED)
199 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_SSCALED)
200 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16_USCALED)
201 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_SSCALED)
202 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R32_USCALED)
203 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G6R5_UNORM)
204 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G6R5_UNORM_SRGB)
205 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM)
206 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5A1_UNORM_SRGB)
207 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM)
208 SF( Y, Y, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B4G4R4A4_UNORM_SRGB)
209 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R8G8_UNORM)
210 SF( Y, Y, x, Y, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8G8_SNORM)
211 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_SINT)
212 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_UINT)
213 SF( Y, Y, Y, x, Y, 45, Y, x, 70, BRW_SURFACEFORMAT_R16_UNORM)
214 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R16_SNORM)
215 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16_SINT)
216 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R16_UINT)
217 SF( Y, Y, x, x, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R16_FLOAT)
218 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I16_UNORM)
219 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16_UNORM)
220 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A16_UNORM)
221 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_L8A8_UNORM)
222 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_I16_FLOAT)
223 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_L16_FLOAT)
224 SF( Y, Y, Y, x, x, x, x, x, x, BRW_SURFACEFORMAT_A16_FLOAT)
225 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L8A8_UNORM_SRGB)
226 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_R5G5_SNORM_B6_UNORM)
227 SF( x, x, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM)
228 SF( x, x, x, x, Y, Y, x, x, x, BRW_SURFACEFORMAT_B5G5R5X1_UNORM_SRGB)
229 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_SSCALED)
230 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8_USCALED)
231 /* smpl filt shad CK RT AB VB SO color */
232 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16_SSCALED)
233 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16_USCALED)
234 SF( Y, Y, x, 45, Y, Y, Y, x, x, BRW_SURFACEFORMAT_R8_UNORM)
235 SF( Y, Y, x, x, Y, 60, Y, x, x, BRW_SURFACEFORMAT_R8_SNORM)
236 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8_SINT)
237 SF( Y, x, x, x, Y, x, Y, x, x, BRW_SURFACEFORMAT_R8_UINT)
238 SF( Y, Y, x, Y, Y, Y, x, x, x, BRW_SURFACEFORMAT_A8_UNORM)
239 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_I8_UNORM)
240 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_L8_UNORM)
241 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_P4A4_UNORM)
242 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_A4P4_UNORM)
243 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8_SSCALED)
244 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8_USCALED)
245 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_L8_UNORM_SRGB)
246 SF(45, 45, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_DXT1_RGB_SRGB)
247 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_R1_UINT)
248 SF( Y, Y, x, Y, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_NORMAL)
249 SF( Y, Y, x, Y, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUVY)
250 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC1_UNORM)
251 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC2_UNORM)
252 SF( Y, Y, x, Y, x, x, x, x, x, BRW_SURFACEFORMAT_BC3_UNORM)
253 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC4_UNORM)
254 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC5_UNORM)
255 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC1_UNORM_SRGB)
256 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC2_UNORM_SRGB)
257 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC3_UNORM_SRGB)
258 SF( Y, x, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_MONO8)
259 SF( Y, Y, x, x, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPUV)
260 SF( Y, Y, x, x, Y, x, x, x, 60, BRW_SURFACEFORMAT_YCRCB_SWAPY)
261 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_DXT1_RGB)
262 /* smpl filt shad CK RT AB VB SO color */
263 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_FXT1)
264 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_UNORM)
265 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_SNORM)
266 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_SSCALED)
267 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R8G8B8_USCALED)
268 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64B64A64_FLOAT)
269 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R64G64B64_FLOAT)
270 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC4_SNORM)
271 SF( Y, Y, x, x, x, x, x, x, x, BRW_SURFACEFORMAT_BC5_SNORM)
272 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_UNORM)
273 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_SNORM)
274 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_SSCALED)
275 SF( x, x, x, x, x, x, Y, x, x, BRW_SURFACEFORMAT_R16G16B16_USCALED)
276 };
277 #undef x
278 #undef Y
279
280 uint32_t
281 brw_format_for_mesa_format(gl_format mesa_format)
282 {
283 /* This table is ordered according to the enum ordering in formats.h. We do
284 * expect that enum to be extended without our explicit initialization
285 * staying in sync, so we initialize to 0 even though
286 * BRW_SURFACEFORMAT_R32G32B32A32_FLOAT happens to also be 0.
287 */
288 static const uint32_t table[MESA_FORMAT_COUNT] =
289 {
290 [MESA_FORMAT_RGBA8888] = 0,
291 [MESA_FORMAT_RGBA8888_REV] = 0,
292 [MESA_FORMAT_ARGB8888] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM,
293 [MESA_FORMAT_ARGB8888_REV] = 0,
294 [MESA_FORMAT_XRGB8888] = BRW_SURFACEFORMAT_B8G8R8X8_UNORM,
295 [MESA_FORMAT_XRGB8888_REV] = 0,
296 [MESA_FORMAT_RGB888] = 0,
297 [MESA_FORMAT_BGR888] = 0,
298 [MESA_FORMAT_RGB565] = BRW_SURFACEFORMAT_B5G6R5_UNORM,
299 [MESA_FORMAT_RGB565_REV] = 0,
300 [MESA_FORMAT_ARGB4444] = BRW_SURFACEFORMAT_B4G4R4A4_UNORM,
301 [MESA_FORMAT_ARGB4444_REV] = 0,
302 [MESA_FORMAT_RGBA5551] = 0,
303 [MESA_FORMAT_ARGB1555] = BRW_SURFACEFORMAT_B5G5R5A1_UNORM,
304 [MESA_FORMAT_ARGB1555_REV] = 0,
305 [MESA_FORMAT_AL44] = 0,
306 [MESA_FORMAT_AL88] = BRW_SURFACEFORMAT_L8A8_UNORM,
307 [MESA_FORMAT_AL88_REV] = 0,
308 [MESA_FORMAT_AL1616] = BRW_SURFACEFORMAT_L16A16_UNORM,
309 [MESA_FORMAT_AL1616_REV] = 0,
310 [MESA_FORMAT_RGB332] = 0,
311 [MESA_FORMAT_A8] = BRW_SURFACEFORMAT_A8_UNORM,
312 [MESA_FORMAT_A16] = BRW_SURFACEFORMAT_A16_UNORM,
313 [MESA_FORMAT_L8] = BRW_SURFACEFORMAT_L8_UNORM,
314 [MESA_FORMAT_L16] = BRW_SURFACEFORMAT_L16_UNORM,
315 [MESA_FORMAT_I8] = BRW_SURFACEFORMAT_I8_UNORM,
316 [MESA_FORMAT_I16] = BRW_SURFACEFORMAT_I16_UNORM,
317 [MESA_FORMAT_YCBCR_REV] = BRW_SURFACEFORMAT_YCRCB_NORMAL,
318 [MESA_FORMAT_YCBCR] = BRW_SURFACEFORMAT_YCRCB_SWAPUVY,
319 [MESA_FORMAT_R8] = BRW_SURFACEFORMAT_R8_UNORM,
320 [MESA_FORMAT_GR88] = BRW_SURFACEFORMAT_R8G8_UNORM,
321 [MESA_FORMAT_RG88] = 0,
322 [MESA_FORMAT_R16] = BRW_SURFACEFORMAT_R16_UNORM,
323 [MESA_FORMAT_RG1616] = BRW_SURFACEFORMAT_R16G16_UNORM,
324 [MESA_FORMAT_RG1616_REV] = 0,
325 [MESA_FORMAT_ARGB2101010] = BRW_SURFACEFORMAT_B10G10R10A2_UNORM,
326 [MESA_FORMAT_Z24_S8] = 0,
327 [MESA_FORMAT_S8_Z24] = 0,
328 [MESA_FORMAT_Z16] = 0,
329 [MESA_FORMAT_X8_Z24] = 0,
330 [MESA_FORMAT_Z24_S8] = 0,
331 [MESA_FORMAT_Z32] = 0,
332 [MESA_FORMAT_S8] = 0,
333
334 [MESA_FORMAT_SRGB8] = 0,
335 [MESA_FORMAT_SRGBA8] = 0,
336 [MESA_FORMAT_SARGB8] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB,
337 [MESA_FORMAT_SL8] = BRW_SURFACEFORMAT_L8_UNORM_SRGB,
338 [MESA_FORMAT_SLA8] = BRW_SURFACEFORMAT_L8A8_UNORM_SRGB,
339 [MESA_FORMAT_SRGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB_SRGB,
340 [MESA_FORMAT_SRGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM_SRGB,
341 [MESA_FORMAT_SRGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM_SRGB,
342 [MESA_FORMAT_SRGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM_SRGB,
343
344 [MESA_FORMAT_RGB_FXT1] = BRW_SURFACEFORMAT_FXT1,
345 [MESA_FORMAT_RGBA_FXT1] = BRW_SURFACEFORMAT_FXT1,
346 [MESA_FORMAT_RGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB,
347 [MESA_FORMAT_RGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM,
348 [MESA_FORMAT_RGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM,
349 [MESA_FORMAT_RGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM,
350
351 [MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
352 [MESA_FORMAT_RGBA_FLOAT16] = BRW_SURFACEFORMAT_R16G16B16A16_FLOAT,
353 [MESA_FORMAT_RGB_FLOAT32] = 0,
354 [MESA_FORMAT_RGB_FLOAT16] = 0,
355 [MESA_FORMAT_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT,
356 [MESA_FORMAT_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_A16_FLOAT,
357 [MESA_FORMAT_LUMINANCE_FLOAT32] = BRW_SURFACEFORMAT_L32_FLOAT,
358 [MESA_FORMAT_LUMINANCE_FLOAT16] = BRW_SURFACEFORMAT_L16_FLOAT,
359 [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_L32A32_FLOAT,
360 [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16] = BRW_SURFACEFORMAT_L16A16_FLOAT,
361 [MESA_FORMAT_INTENSITY_FLOAT32] = BRW_SURFACEFORMAT_I32_FLOAT,
362 [MESA_FORMAT_INTENSITY_FLOAT16] = BRW_SURFACEFORMAT_I16_FLOAT,
363 [MESA_FORMAT_R_FLOAT32] = BRW_SURFACEFORMAT_R32_FLOAT,
364 [MESA_FORMAT_R_FLOAT16] = BRW_SURFACEFORMAT_R16_FLOAT,
365 [MESA_FORMAT_RG_FLOAT32] = BRW_SURFACEFORMAT_R32G32_FLOAT,
366 [MESA_FORMAT_RG_FLOAT16] = BRW_SURFACEFORMAT_R16G16_FLOAT,
367
368 [MESA_FORMAT_ALPHA_UINT8] = 0,
369 [MESA_FORMAT_ALPHA_UINT16] = 0,
370 [MESA_FORMAT_ALPHA_UINT32] = 0,
371 [MESA_FORMAT_ALPHA_INT8] = 0,
372 [MESA_FORMAT_ALPHA_INT16] = 0,
373 [MESA_FORMAT_ALPHA_INT32] = 0,
374
375 [MESA_FORMAT_INTENSITY_UINT8] = 0,
376 [MESA_FORMAT_INTENSITY_UINT16] = 0,
377 [MESA_FORMAT_INTENSITY_UINT32] = 0,
378 [MESA_FORMAT_INTENSITY_INT8] = 0,
379 [MESA_FORMAT_INTENSITY_INT16] = 0,
380 [MESA_FORMAT_INTENSITY_INT32] = 0,
381
382 [MESA_FORMAT_LUMINANCE_UINT8] = 0,
383 [MESA_FORMAT_LUMINANCE_UINT16] = 0,
384 [MESA_FORMAT_LUMINANCE_UINT32] = 0,
385 [MESA_FORMAT_LUMINANCE_INT8] = 0,
386 [MESA_FORMAT_LUMINANCE_INT16] = 0,
387 [MESA_FORMAT_LUMINANCE_INT32] = 0,
388
389 [MESA_FORMAT_LUMINANCE_ALPHA_UINT8] = 0,
390 [MESA_FORMAT_LUMINANCE_ALPHA_UINT16] = 0,
391 [MESA_FORMAT_LUMINANCE_ALPHA_UINT32] = 0,
392 [MESA_FORMAT_LUMINANCE_ALPHA_INT8] = 0,
393 [MESA_FORMAT_LUMINANCE_ALPHA_INT16] = 0,
394 [MESA_FORMAT_LUMINANCE_ALPHA_INT32] = 0,
395
396 [MESA_FORMAT_R_INT8] = BRW_SURFACEFORMAT_R8_SINT,
397 [MESA_FORMAT_RG_INT8] = BRW_SURFACEFORMAT_R8G8_SINT,
398 [MESA_FORMAT_RGB_INT8] = 0,
399 [MESA_FORMAT_RGBA_INT8] = BRW_SURFACEFORMAT_R8G8B8A8_SINT,
400 [MESA_FORMAT_R_INT16] = BRW_SURFACEFORMAT_R16_SINT,
401 [MESA_FORMAT_RG_INT16] = BRW_SURFACEFORMAT_R16G16_SINT,
402 [MESA_FORMAT_RGB_INT16] = 0,
403 [MESA_FORMAT_RGBA_INT16] = BRW_SURFACEFORMAT_R16G16B16A16_SINT,
404 [MESA_FORMAT_R_INT32] = BRW_SURFACEFORMAT_R32_SINT,
405 [MESA_FORMAT_RG_INT32] = BRW_SURFACEFORMAT_R32G32_SINT,
406 [MESA_FORMAT_RGB_INT32] = BRW_SURFACEFORMAT_R32G32B32_SINT,
407 [MESA_FORMAT_RGBA_INT32] = BRW_SURFACEFORMAT_R32G32B32A32_SINT,
408
409 [MESA_FORMAT_R_UINT8] = BRW_SURFACEFORMAT_R8_UINT,
410 [MESA_FORMAT_RG_UINT8] = BRW_SURFACEFORMAT_R8G8_UINT,
411 [MESA_FORMAT_RGB_UINT8] = 0,
412 [MESA_FORMAT_RGBA_UINT8] = BRW_SURFACEFORMAT_R8G8B8A8_UINT,
413 [MESA_FORMAT_R_UINT16] = BRW_SURFACEFORMAT_R16_UINT,
414 [MESA_FORMAT_RG_UINT16] = BRW_SURFACEFORMAT_R16G16_UINT,
415 [MESA_FORMAT_RGB_UINT16] = 0,
416 [MESA_FORMAT_RGBA_UINT16] = BRW_SURFACEFORMAT_R16G16B16A16_UINT,
417 [MESA_FORMAT_R_UINT32] = BRW_SURFACEFORMAT_R32_UINT,
418 [MESA_FORMAT_RG_UINT32] = BRW_SURFACEFORMAT_R32G32_UINT,
419 [MESA_FORMAT_RGB_UINT32] = BRW_SURFACEFORMAT_R32G32B32_UINT,
420 [MESA_FORMAT_RGBA_UINT32] = BRW_SURFACEFORMAT_R32G32B32A32_UINT,
421
422 [MESA_FORMAT_DUDV8] = BRW_SURFACEFORMAT_R8G8_SNORM,
423 [MESA_FORMAT_SIGNED_R8] = BRW_SURFACEFORMAT_R8_SNORM,
424 [MESA_FORMAT_SIGNED_RG88_REV] = BRW_SURFACEFORMAT_R8G8_SNORM,
425 [MESA_FORMAT_SIGNED_RGBX8888] = 0,
426 [MESA_FORMAT_SIGNED_RGBA8888] = 0,
427 [MESA_FORMAT_SIGNED_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_SNORM,
428 [MESA_FORMAT_SIGNED_R16] = BRW_SURFACEFORMAT_R16_SNORM,
429 [MESA_FORMAT_SIGNED_GR1616] = BRW_SURFACEFORMAT_R16G16_SNORM,
430 [MESA_FORMAT_SIGNED_RGB_16] = 0,
431 [MESA_FORMAT_SIGNED_RGBA_16] = 0,
432 [MESA_FORMAT_RGBA_16] = BRW_SURFACEFORMAT_R16G16B16A16_UNORM,
433
434 [MESA_FORMAT_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_UNORM,
435 [MESA_FORMAT_SIGNED_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_SNORM,
436 [MESA_FORMAT_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_UNORM,
437 [MESA_FORMAT_SIGNED_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_SNORM,
438
439 [MESA_FORMAT_L_LATC1] = 0,
440 [MESA_FORMAT_SIGNED_L_LATC1] = 0,
441 [MESA_FORMAT_LA_LATC2] = 0,
442 [MESA_FORMAT_SIGNED_LA_LATC2] = 0,
443
444 [MESA_FORMAT_SIGNED_A8] = 0,
445 [MESA_FORMAT_SIGNED_L8] = 0,
446 [MESA_FORMAT_SIGNED_AL88] = 0,
447 [MESA_FORMAT_SIGNED_I8] = 0,
448 [MESA_FORMAT_SIGNED_A16] = 0,
449 [MESA_FORMAT_SIGNED_L16] = 0,
450 [MESA_FORMAT_SIGNED_AL1616] = 0,
451 [MESA_FORMAT_SIGNED_I16] = 0,
452
453 [MESA_FORMAT_RGB9_E5_FLOAT] = BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP,
454 [MESA_FORMAT_R11_G11_B10_FLOAT] = BRW_SURFACEFORMAT_R11G11B10_FLOAT,
455
456 [MESA_FORMAT_Z32_FLOAT] = 0,
457 [MESA_FORMAT_Z32_FLOAT_X24S8] = 0,
458 };
459 assert(mesa_format < MESA_FORMAT_COUNT);
460 return table[mesa_format];
461 }
462
463 void
464 brw_init_surface_formats(struct brw_context *brw)
465 {
466 struct intel_context *intel = &brw->intel;
467 struct gl_context *ctx = &intel->ctx;
468 int gen;
469 gl_format format;
470
471 gen = intel->gen * 10;
472 if (intel->is_g4x)
473 gen += 5;
474
475 for (format = MESA_FORMAT_NONE + 1; format < MESA_FORMAT_COUNT; format++) {
476 uint32_t texture, render;
477 const struct surface_format_info *rinfo, *tinfo;
478 bool is_integer = _mesa_is_format_integer_color(format);
479
480 render = texture = brw_format_for_mesa_format(format);
481 tinfo = &surface_formats[texture];
482
483 /* The value of BRW_SURFACEFORMAT_R32G32B32A32_FLOAT is 0, so don't skip
484 * it.
485 */
486 if (texture == 0 && format != MESA_FORMAT_RGBA_FLOAT32)
487 continue;
488
489 if (gen >= tinfo->sampling && (gen >= tinfo->filtering || is_integer))
490 ctx->TextureFormatSupported[format] = true;
491
492 /* Re-map some render target formats to make them supported when they
493 * wouldn't be using their format for texturing.
494 */
495 switch (render) {
496 /* For these formats, we just need to read/write the first
497 * channel into R, which is to say that we just treat them as
498 * GL_RED.
499 */
500 case BRW_SURFACEFORMAT_I32_FLOAT:
501 case BRW_SURFACEFORMAT_L32_FLOAT:
502 render = BRW_SURFACEFORMAT_R32_FLOAT;
503 break;
504 case BRW_SURFACEFORMAT_I16_FLOAT:
505 case BRW_SURFACEFORMAT_L16_FLOAT:
506 render = BRW_SURFACEFORMAT_R16_FLOAT;
507 break;
508 case BRW_SURFACEFORMAT_B8G8R8X8_UNORM:
509 /* XRGB is handled as ARGB because the chips in this family
510 * cannot render to XRGB targets. This means that we have to
511 * mask writes to alpha (ala glColorMask) and reconfigure the
512 * alpha blending hardware to use GL_ONE (or GL_ZERO) for
513 * cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
514 * used.
515 */
516 render = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
517 break;
518 }
519
520 rinfo = &surface_formats[render];
521
522 /* Note that GL_EXT_texture_integer says that blending doesn't occur for
523 * integer, so we don't need hardware support for blending on it. Other
524 * than that, GL in general requires alpha blending for render targets,
525 * even though we don't support it for some formats.
526 *
527 * We don't currently support rendering to SNORM textures because some of
528 * the ARB_color_buffer_float clamping is broken for it
529 * (piglit arb_color_buffer_float-drawpixels GL_RGBA8_SNORM).
530 */
531 if (gen >= rinfo->render_target &&
532 (gen >= rinfo->alpha_blend || is_integer) &&
533 _mesa_get_format_datatype(format) != GL_SIGNED_NORMALIZED) {
534 brw->render_target_format[format] = render;
535 brw->format_supported_as_render_target[format] = true;
536 }
537 }
538
539 /* We will check this table for FBO completeness, but the surface format
540 * table above only covered color rendering.
541 */
542 brw->format_supported_as_render_target[MESA_FORMAT_S8_Z24] = true;
543 brw->format_supported_as_render_target[MESA_FORMAT_X8_Z24] = true;
544 brw->format_supported_as_render_target[MESA_FORMAT_S8] = true;
545 brw->format_supported_as_render_target[MESA_FORMAT_Z16] = true;
546 brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT] = true;
547 brw->format_supported_as_render_target[MESA_FORMAT_Z32_FLOAT_X24S8] = true;
548
549 /* We remap depth formats to a supported texturing format in
550 * translate_tex_format().
551 */
552 ctx->TextureFormatSupported[MESA_FORMAT_S8_Z24] = true;
553 ctx->TextureFormatSupported[MESA_FORMAT_X8_Z24] = true;
554 ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT] = true;
555 ctx->TextureFormatSupported[MESA_FORMAT_Z32_FLOAT_X24S8] = true;
556 ctx->TextureFormatSupported[MESA_FORMAT_Z16] = true;
557 }
558
559 bool
560 brw_render_target_supported(struct intel_context *intel, gl_format format)
561 {
562 struct brw_context *brw = brw_context(&intel->ctx);
563 /* Not exactly true, as some of those formats are not renderable.
564 * But at least we know how to translate them.
565 */
566 return brw->format_supported_as_render_target[format];
567 }
568
569 GLuint
570 translate_tex_format(gl_format mesa_format,
571 GLenum internal_format,
572 GLenum depth_mode,
573 GLenum srgb_decode)
574 {
575 switch( mesa_format ) {
576
577 case MESA_FORMAT_Z16:
578 return BRW_SURFACEFORMAT_I16_UNORM;
579
580 case MESA_FORMAT_S8_Z24:
581 case MESA_FORMAT_X8_Z24:
582 return BRW_SURFACEFORMAT_I24X8_UNORM;
583
584 case MESA_FORMAT_Z32_FLOAT:
585 return BRW_SURFACEFORMAT_I32_FLOAT;
586
587 case MESA_FORMAT_Z32_FLOAT_X24S8:
588 return BRW_SURFACEFORMAT_R32G32_FLOAT;
589
590 case MESA_FORMAT_SARGB8:
591 case MESA_FORMAT_SLA8:
592 case MESA_FORMAT_SL8:
593 if (srgb_decode == GL_DECODE_EXT)
594 return brw_format_for_mesa_format(mesa_format);
595 else if (srgb_decode == GL_SKIP_DECODE_EXT)
596 return brw_format_for_mesa_format(_mesa_get_srgb_format_linear(mesa_format));
597
598 case MESA_FORMAT_RGBA8888_REV:
599 /* This format is not renderable? */
600 return BRW_SURFACEFORMAT_R8G8B8A8_UNORM;
601
602 case MESA_FORMAT_RGBA_FLOAT32:
603 /* The value of this BRW_SURFACEFORMAT is 0, which tricks the
604 * assertion below.
605 */
606 return BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
607
608 default:
609 assert(brw_format_for_mesa_format(mesa_format) != 0);
610 return brw_format_for_mesa_format(mesa_format);
611 }
612 }
613
614 static uint32_t
615 brw_get_surface_tiling_bits(uint32_t tiling)
616 {
617 switch (tiling) {
618 case I915_TILING_X:
619 return BRW_SURFACE_TILED;
620 case I915_TILING_Y:
621 return BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y;
622 default:
623 return 0;
624 }
625 }
626
627 static void
628 brw_update_texture_surface( struct gl_context *ctx, GLuint unit )
629 {
630 struct brw_context *brw = brw_context(ctx);
631 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
632 struct intel_texture_object *intelObj = intel_texture_object(tObj);
633 struct intel_mipmap_tree *mt = intelObj->mt;
634 struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
635 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
636 const GLuint surf_index = SURF_INDEX_TEXTURE(unit);
637 uint32_t *surf;
638 int width, height, depth;
639
640 intel_miptree_get_dimensions_for_image(firstImage, &width, &height, &depth);
641
642 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
643 6 * 4, 32, &brw->bind.surf_offset[surf_index]);
644
645 surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
646 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
647 BRW_SURFACE_CUBEFACE_ENABLES |
648 (translate_tex_format(mt->format,
649 firstImage->InternalFormat,
650 sampler->DepthMode,
651 sampler->sRGBDecode) <<
652 BRW_SURFACE_FORMAT_SHIFT));
653
654 surf[1] = intelObj->mt->region->bo->offset; /* reloc */
655
656 surf[2] = ((intelObj->_MaxLevel - tObj->BaseLevel) << BRW_SURFACE_LOD_SHIFT |
657 (width - 1) << BRW_SURFACE_WIDTH_SHIFT |
658 (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
659
660 surf[3] = (brw_get_surface_tiling_bits(intelObj->mt->region->tiling) |
661 (depth - 1) << BRW_SURFACE_DEPTH_SHIFT |
662 ((intelObj->mt->region->pitch * intelObj->mt->cpp) - 1) <<
663 BRW_SURFACE_PITCH_SHIFT);
664
665 surf[4] = 0;
666
667 surf[5] = (mt->align_h == 4) ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0;
668
669 /* Emit relocation to surface contents */
670 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
671 brw->bind.surf_offset[surf_index] + 4,
672 intelObj->mt->region->bo, 0,
673 I915_GEM_DOMAIN_SAMPLER, 0);
674 }
675
676 /**
677 * Create the constant buffer surface. Vertex/fragment shader constants will be
678 * read from this buffer with Data Port Read instructions/messages.
679 */
680 void
681 brw_create_constant_surface(struct brw_context *brw,
682 drm_intel_bo *bo,
683 int width,
684 uint32_t *out_offset)
685 {
686 struct intel_context *intel = &brw->intel;
687 const GLint w = width - 1;
688 uint32_t *surf;
689
690 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
691 6 * 4, 32, out_offset);
692
693 surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
694 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
695 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_SURFACE_FORMAT_SHIFT);
696
697 if (intel->gen >= 6)
698 surf[0] |= BRW_SURFACE_RC_READ_WRITE;
699
700 surf[1] = bo->offset; /* reloc */
701
702 surf[2] = ((w & 0x7f) << BRW_SURFACE_WIDTH_SHIFT |
703 ((w >> 7) & 0x1fff) << BRW_SURFACE_HEIGHT_SHIFT);
704
705 surf[3] = (((w >> 20) & 0x7f) << BRW_SURFACE_DEPTH_SHIFT |
706 (16 - 1) << BRW_SURFACE_PITCH_SHIFT); /* ignored */
707
708 surf[4] = 0;
709 surf[5] = 0;
710
711 /* Emit relocation to surface contents. Section 5.1.1 of the gen4
712 * bspec ("Data Cache") says that the data cache does not exist as
713 * a separate cache and is just the sampler cache.
714 */
715 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
716 *out_offset + 4,
717 bo, 0,
718 I915_GEM_DOMAIN_SAMPLER, 0);
719 }
720
721 /**
722 * Set up a binding table entry for use by stream output logic (transform
723 * feedback).
724 *
725 * buffer_size_minus_1 must me less than BRW_MAX_NUM_BUFFER_ENTRIES.
726 */
727 void
728 brw_update_sol_surface(struct brw_context *brw,
729 struct gl_buffer_object *buffer_obj,
730 uint32_t *out_offset, unsigned num_vector_components,
731 unsigned stride_dwords, unsigned offset_dwords)
732 {
733 struct intel_context *intel = &brw->intel;
734 struct intel_buffer_object *intel_bo = intel_buffer_object(buffer_obj);
735 drm_intel_bo *bo =
736 intel_bufferobj_buffer(intel, intel_bo, INTEL_WRITE_PART);
737 uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
738 out_offset);
739 uint32_t pitch_minus_1 = 4*stride_dwords - 1;
740 uint32_t offset_bytes = 4 * offset_dwords;
741 size_t size_dwords = buffer_obj->Size / 4;
742 uint32_t buffer_size_minus_1, width, height, depth, surface_format;
743
744 /* FIXME: can we rely on core Mesa to ensure that the buffer isn't
745 * too big to map using a single binding table entry?
746 */
747 assert((size_dwords - offset_dwords) / stride_dwords
748 <= BRW_MAX_NUM_BUFFER_ENTRIES);
749
750 if (size_dwords > offset_dwords + num_vector_components) {
751 /* There is room for at least 1 transform feedback output in the buffer.
752 * Compute the number of additional transform feedback outputs the
753 * buffer has room for.
754 */
755 buffer_size_minus_1 =
756 (size_dwords - offset_dwords - num_vector_components) / stride_dwords;
757 } else {
758 /* There isn't even room for a single transform feedback output in the
759 * buffer. We can't configure the binding table entry to prevent output
760 * entirely; we'll have to rely on the geometry shader to detect
761 * overflow. But to minimize the damage in case of a bug, set up the
762 * binding table entry to just allow a single output.
763 */
764 buffer_size_minus_1 = 0;
765 }
766 width = buffer_size_minus_1 & 0x7f;
767 height = (buffer_size_minus_1 & 0xfff80) >> 7;
768 depth = (buffer_size_minus_1 & 0x7f00000) >> 20;
769
770 switch (num_vector_components) {
771 case 1:
772 surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
773 break;
774 case 2:
775 surface_format = BRW_SURFACEFORMAT_R32G32_FLOAT;
776 break;
777 case 3:
778 surface_format = BRW_SURFACEFORMAT_R32G32B32_FLOAT;
779 break;
780 case 4:
781 surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
782 break;
783 default:
784 assert(!"Invalid vector size for transform feedback output");
785 surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
786 break;
787 }
788
789 surf[0] = BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
790 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
791 surface_format << BRW_SURFACE_FORMAT_SHIFT |
792 BRW_SURFACE_RC_READ_WRITE;
793 surf[1] = bo->offset + offset_bytes; /* reloc */
794 surf[2] = (width << BRW_SURFACE_WIDTH_SHIFT |
795 height << BRW_SURFACE_HEIGHT_SHIFT);
796 surf[3] = (depth << BRW_SURFACE_DEPTH_SHIFT |
797 pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
798 surf[4] = 0;
799 surf[5] = 0;
800
801 /* Emit relocation to surface contents. */
802 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
803 *out_offset + 4,
804 bo, offset_bytes,
805 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
806 }
807
808 /* Creates a new WM constant buffer reflecting the current fragment program's
809 * constants, if needed by the fragment program.
810 *
811 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
812 * state atom.
813 */
814 static void
815 brw_upload_wm_pull_constants(struct brw_context *brw)
816 {
817 struct gl_context *ctx = &brw->intel.ctx;
818 struct intel_context *intel = &brw->intel;
819 /* BRW_NEW_FRAGMENT_PROGRAM */
820 struct brw_fragment_program *fp =
821 (struct brw_fragment_program *) brw->fragment_program;
822 struct gl_program_parameter_list *params = fp->program.Base.Parameters;
823 const int size = brw->wm.prog_data->nr_pull_params * sizeof(float);
824 const int surf_index = SURF_INDEX_FRAG_CONST_BUFFER;
825 float *constants;
826 unsigned int i;
827
828 _mesa_load_state_parameters(ctx, params);
829
830 /* CACHE_NEW_WM_PROG */
831 if (brw->wm.prog_data->nr_pull_params == 0) {
832 if (brw->wm.const_bo) {
833 drm_intel_bo_unreference(brw->wm.const_bo);
834 brw->wm.const_bo = NULL;
835 brw->bind.surf_offset[surf_index] = 0;
836 brw->state.dirty.brw |= BRW_NEW_SURFACES;
837 }
838 return;
839 }
840
841 drm_intel_bo_unreference(brw->wm.const_bo);
842 brw->wm.const_bo = drm_intel_bo_alloc(intel->bufmgr, "WM const bo",
843 size, 64);
844
845 /* _NEW_PROGRAM_CONSTANTS */
846 drm_intel_gem_bo_map_gtt(brw->wm.const_bo);
847 constants = brw->wm.const_bo->virtual;
848 for (i = 0; i < brw->wm.prog_data->nr_pull_params; i++) {
849 constants[i] = convert_param(brw->wm.prog_data->pull_param_convert[i],
850 brw->wm.prog_data->pull_param[i]);
851 }
852 drm_intel_gem_bo_unmap_gtt(brw->wm.const_bo);
853
854 intel->vtbl.create_constant_surface(brw, brw->wm.const_bo,
855 params->NumParameters,
856 &brw->bind.surf_offset[surf_index]);
857
858 brw->state.dirty.brw |= BRW_NEW_SURFACES;
859 }
860
861 const struct brw_tracked_state brw_wm_pull_constants = {
862 .dirty = {
863 .mesa = (_NEW_PROGRAM_CONSTANTS),
864 .brw = (BRW_NEW_BATCH | BRW_NEW_FRAGMENT_PROGRAM),
865 .cache = CACHE_NEW_WM_PROG,
866 },
867 .emit = brw_upload_wm_pull_constants,
868 };
869
870 static void
871 brw_update_null_renderbuffer_surface(struct brw_context *brw, unsigned int unit)
872 {
873 struct intel_context *intel = &brw->intel;
874 uint32_t *surf;
875
876 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
877 6 * 4, 32, &brw->bind.surf_offset[unit]);
878
879 surf[0] = (BRW_SURFACE_NULL << BRW_SURFACE_TYPE_SHIFT |
880 BRW_SURFACEFORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT);
881 if (intel->gen < 6) {
882 surf[0] |= (1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT |
883 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT |
884 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT |
885 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT);
886 }
887 surf[1] = 0;
888 surf[2] = 0;
889 surf[3] = 0;
890 surf[4] = 0;
891 surf[5] = 0;
892 }
893
894 /**
895 * Sets up a surface state structure to point at the given region.
896 * While it is only used for the front/back buffer currently, it should be
897 * usable for further buffers when doing ARB_draw_buffer support.
898 */
899 static void
900 brw_update_renderbuffer_surface(struct brw_context *brw,
901 struct gl_renderbuffer *rb,
902 unsigned int unit)
903 {
904 struct intel_context *intel = &brw->intel;
905 struct gl_context *ctx = &intel->ctx;
906 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
907 struct intel_mipmap_tree *mt = irb->mt;
908 struct intel_region *region = irb->mt->region;
909 uint32_t *surf;
910 uint32_t tile_x, tile_y;
911 uint32_t format = 0;
912 gl_format rb_format = intel_rb_format(irb);
913
914 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
915 6 * 4, 32, &brw->bind.surf_offset[unit]);
916
917 switch (rb_format) {
918 case MESA_FORMAT_SARGB8:
919 /* without GL_EXT_framebuffer_sRGB we shouldn't bind sRGB
920 surfaces to the blend/update as sRGB */
921 if (ctx->Color.sRGBEnabled)
922 format = brw_format_for_mesa_format(rb_format);
923 else
924 format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
925 break;
926 default:
927 format = brw->render_target_format[rb_format];
928 if (unlikely(!brw->format_supported_as_render_target[rb_format])) {
929 _mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
930 __FUNCTION__, _mesa_get_format_name(rb_format));
931 }
932 break;
933 }
934
935 surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
936 format << BRW_SURFACE_FORMAT_SHIFT);
937
938 /* reloc */
939 surf[1] = (intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y) +
940 region->bo->offset);
941
942 surf[2] = ((rb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
943 (rb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
944
945 surf[3] = (brw_get_surface_tiling_bits(region->tiling) |
946 ((region->pitch * region->cpp) - 1) << BRW_SURFACE_PITCH_SHIFT);
947
948 surf[4] = 0;
949
950 assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
951 /* Note that the low bits of these fields are missing, so
952 * there's the possibility of getting in trouble.
953 */
954 assert(tile_x % 4 == 0);
955 assert(tile_y % 2 == 0);
956 surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
957 (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
958 (mt->align_h == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
959
960 if (intel->gen < 6) {
961 /* _NEW_COLOR */
962 if (!ctx->Color.ColorLogicOpEnabled &&
963 (ctx->Color.BlendEnabled & (1 << unit)))
964 surf[0] |= BRW_SURFACE_BLEND_ENABLED;
965
966 if (!ctx->Color.ColorMask[unit][0])
967 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT;
968 if (!ctx->Color.ColorMask[unit][1])
969 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT;
970 if (!ctx->Color.ColorMask[unit][2])
971 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT;
972
973 /* As mentioned above, disable writes to the alpha component when the
974 * renderbuffer is XRGB.
975 */
976 if (ctx->DrawBuffer->Visual.alphaBits == 0 ||
977 !ctx->Color.ColorMask[unit][3]) {
978 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT;
979 }
980 }
981
982 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
983 brw->bind.surf_offset[unit] + 4,
984 region->bo,
985 surf[1] - region->bo->offset,
986 I915_GEM_DOMAIN_RENDER,
987 I915_GEM_DOMAIN_RENDER);
988 }
989
990 /**
991 * Construct SURFACE_STATE objects for renderbuffers/draw buffers.
992 */
993 static void
994 brw_update_renderbuffer_surfaces(struct brw_context *brw)
995 {
996 struct intel_context *intel = &brw->intel;
997 struct gl_context *ctx = &brw->intel.ctx;
998 GLuint i;
999
1000 /* _NEW_BUFFERS | _NEW_COLOR */
1001 /* Update surfaces for drawing buffers */
1002 if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) {
1003 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
1004 if (intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i])) {
1005 intel->vtbl.update_renderbuffer_surface(brw, ctx->DrawBuffer->_ColorDrawBuffers[i], i);
1006 } else {
1007 intel->vtbl.update_null_renderbuffer_surface(brw, i);
1008 }
1009 }
1010 } else {
1011 intel->vtbl.update_null_renderbuffer_surface(brw, 0);
1012 }
1013 brw->state.dirty.brw |= BRW_NEW_SURFACES;
1014 }
1015
1016 const struct brw_tracked_state brw_renderbuffer_surfaces = {
1017 .dirty = {
1018 .mesa = (_NEW_COLOR |
1019 _NEW_BUFFERS),
1020 .brw = BRW_NEW_BATCH,
1021 .cache = 0
1022 },
1023 .emit = brw_update_renderbuffer_surfaces,
1024 };
1025
1026 const struct brw_tracked_state gen6_renderbuffer_surfaces = {
1027 .dirty = {
1028 .mesa = _NEW_BUFFERS,
1029 .brw = BRW_NEW_BATCH,
1030 .cache = 0
1031 },
1032 .emit = brw_update_renderbuffer_surfaces,
1033 };
1034
1035 /**
1036 * Construct SURFACE_STATE objects for enabled textures.
1037 */
1038 static void
1039 brw_update_texture_surfaces(struct brw_context *brw)
1040 {
1041 struct gl_context *ctx = &brw->intel.ctx;
1042
1043 for (unsigned i = 0; i < BRW_MAX_TEX_UNIT; i++) {
1044 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
1045 const GLuint surf = SURF_INDEX_TEXTURE(i);
1046
1047 /* _NEW_TEXTURE */
1048 if (texUnit->_ReallyEnabled) {
1049 brw->intel.vtbl.update_texture_surface(ctx, i);
1050 } else {
1051 brw->bind.surf_offset[surf] = 0;
1052 }
1053 }
1054
1055 brw->state.dirty.brw |= BRW_NEW_SURFACES;
1056 }
1057
1058 const struct brw_tracked_state brw_texture_surfaces = {
1059 .dirty = {
1060 .mesa = _NEW_TEXTURE,
1061 .brw = BRW_NEW_BATCH,
1062 .cache = 0
1063 },
1064 .emit = brw_update_texture_surfaces,
1065 };
1066
1067 /**
1068 * Constructs the binding table for the WM surface state, which maps unit
1069 * numbers to surface state objects.
1070 */
1071 static void
1072 brw_upload_binding_table(struct brw_context *brw)
1073 {
1074 uint32_t *bind;
1075 int i;
1076
1077 /* Might want to calculate nr_surfaces first, to avoid taking up so much
1078 * space for the binding table.
1079 */
1080 bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
1081 sizeof(uint32_t) * BRW_MAX_SURFACES,
1082 32, &brw->bind.bo_offset);
1083
1084 /* BRW_NEW_SURFACES and BRW_NEW_VS_CONSTBUF */
1085 for (i = 0; i < BRW_MAX_SURFACES; i++) {
1086 bind[i] = brw->bind.surf_offset[i];
1087 }
1088
1089 brw->state.dirty.brw |= BRW_NEW_VS_BINDING_TABLE;
1090 brw->state.dirty.brw |= BRW_NEW_PS_BINDING_TABLE;
1091 }
1092
1093 const struct brw_tracked_state brw_binding_table = {
1094 .dirty = {
1095 .mesa = 0,
1096 .brw = (BRW_NEW_BATCH |
1097 BRW_NEW_VS_CONSTBUF |
1098 BRW_NEW_SURFACES),
1099 .cache = 0
1100 },
1101 .emit = brw_upload_binding_table,
1102 };
1103
1104 void
1105 gen4_init_vtable_surface_functions(struct brw_context *brw)
1106 {
1107 struct intel_context *intel = &brw->intel;
1108
1109 intel->vtbl.update_texture_surface = brw_update_texture_surface;
1110 intel->vtbl.update_renderbuffer_surface = brw_update_renderbuffer_surface;
1111 intel->vtbl.update_null_renderbuffer_surface =
1112 brw_update_null_renderbuffer_surface;
1113 intel->vtbl.create_constant_surface = brw_create_constant_surface;
1114 }