i965: Add missing CACHE_NEW_WM_PROG dirty bit to WM pull constants.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_surface_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/mtypes.h"
34 #include "main/samplerobj.h"
35 #include "program/prog_parameter.h"
36
37 #include "intel_mipmap_tree.h"
38 #include "intel_batchbuffer.h"
39 #include "intel_tex.h"
40 #include "intel_fbo.h"
41
42 #include "brw_context.h"
43 #include "brw_state.h"
44 #include "brw_defines.h"
45 #include "brw_wm.h"
46
47 GLuint
48 translate_tex_target(GLenum target)
49 {
50 switch (target) {
51 case GL_TEXTURE_1D:
52 case GL_TEXTURE_1D_ARRAY_EXT:
53 return BRW_SURFACE_1D;
54
55 case GL_TEXTURE_RECTANGLE_NV:
56 return BRW_SURFACE_2D;
57
58 case GL_TEXTURE_2D:
59 case GL_TEXTURE_2D_ARRAY_EXT:
60 return BRW_SURFACE_2D;
61
62 case GL_TEXTURE_3D:
63 return BRW_SURFACE_3D;
64
65 case GL_TEXTURE_CUBE_MAP:
66 return BRW_SURFACE_CUBE;
67
68 default:
69 assert(0);
70 return 0;
71 }
72 }
73
74 uint32_t
75 brw_format_for_mesa_format(gl_format mesa_format)
76 {
77 static const uint32_t table[MESA_FORMAT_COUNT] =
78 {
79 [MESA_FORMAT_L8] = BRW_SURFACEFORMAT_L8_UNORM,
80 [MESA_FORMAT_I8] = BRW_SURFACEFORMAT_I8_UNORM,
81 [MESA_FORMAT_A8] = BRW_SURFACEFORMAT_A8_UNORM,
82 [MESA_FORMAT_AL88] = BRW_SURFACEFORMAT_L8A8_UNORM,
83 [MESA_FORMAT_L16] = BRW_SURFACEFORMAT_L16_UNORM,
84 [MESA_FORMAT_A16] = BRW_SURFACEFORMAT_A16_UNORM,
85 [MESA_FORMAT_I16] = BRW_SURFACEFORMAT_I16_UNORM,
86 [MESA_FORMAT_AL1616] = BRW_SURFACEFORMAT_L16A16_UNORM,
87 [MESA_FORMAT_R8] = BRW_SURFACEFORMAT_R8_UNORM,
88 [MESA_FORMAT_R16] = BRW_SURFACEFORMAT_R16_UNORM,
89 [MESA_FORMAT_RG88] = BRW_SURFACEFORMAT_R8G8_UNORM,
90 [MESA_FORMAT_RG1616] = BRW_SURFACEFORMAT_R16G16_UNORM,
91 [MESA_FORMAT_ARGB8888] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM,
92 [MESA_FORMAT_XRGB8888] = BRW_SURFACEFORMAT_B8G8R8X8_UNORM,
93 [MESA_FORMAT_RGB565] = BRW_SURFACEFORMAT_B5G6R5_UNORM,
94 [MESA_FORMAT_ARGB1555] = BRW_SURFACEFORMAT_B5G5R5A1_UNORM,
95 [MESA_FORMAT_ARGB4444] = BRW_SURFACEFORMAT_B4G4R4A4_UNORM,
96 [MESA_FORMAT_YCBCR_REV] = BRW_SURFACEFORMAT_YCRCB_NORMAL,
97 [MESA_FORMAT_YCBCR] = BRW_SURFACEFORMAT_YCRCB_SWAPUVY,
98 [MESA_FORMAT_RGB_FXT1] = BRW_SURFACEFORMAT_FXT1,
99 [MESA_FORMAT_RGBA_FXT1] = BRW_SURFACEFORMAT_FXT1,
100 [MESA_FORMAT_RGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB,
101 [MESA_FORMAT_RGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM,
102 [MESA_FORMAT_RGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM,
103 [MESA_FORMAT_RGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM,
104 [MESA_FORMAT_SRGB_DXT1] = BRW_SURFACEFORMAT_DXT1_RGB_SRGB,
105 [MESA_FORMAT_SRGBA_DXT1] = BRW_SURFACEFORMAT_BC1_UNORM_SRGB,
106 [MESA_FORMAT_SRGBA_DXT3] = BRW_SURFACEFORMAT_BC2_UNORM_SRGB,
107 [MESA_FORMAT_SRGBA_DXT5] = BRW_SURFACEFORMAT_BC3_UNORM_SRGB,
108 [MESA_FORMAT_SARGB8] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB,
109 [MESA_FORMAT_SLA8] = BRW_SURFACEFORMAT_L8A8_UNORM_SRGB,
110 [MESA_FORMAT_SL8] = BRW_SURFACEFORMAT_L8_UNORM_SRGB,
111 [MESA_FORMAT_DUDV8] = BRW_SURFACEFORMAT_R8G8_SNORM,
112 [MESA_FORMAT_SIGNED_R8] = BRW_SURFACEFORMAT_R8_SNORM,
113 [MESA_FORMAT_SIGNED_RG88_REV] = BRW_SURFACEFORMAT_R8G8_SNORM,
114 [MESA_FORMAT_SIGNED_RGBA8888_REV] = BRW_SURFACEFORMAT_R8G8B8A8_SNORM,
115 [MESA_FORMAT_SIGNED_R16] = BRW_SURFACEFORMAT_R16_SNORM,
116 [MESA_FORMAT_SIGNED_GR1616] = BRW_SURFACEFORMAT_R16G16_SNORM,
117 [MESA_FORMAT_RGBA_FLOAT32] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
118 [MESA_FORMAT_RG_FLOAT32] = BRW_SURFACEFORMAT_R32G32_FLOAT,
119 [MESA_FORMAT_R_FLOAT32] = BRW_SURFACEFORMAT_R32_FLOAT,
120 [MESA_FORMAT_INTENSITY_FLOAT32] = BRW_SURFACEFORMAT_I32_FLOAT,
121 [MESA_FORMAT_LUMINANCE_FLOAT32] = BRW_SURFACEFORMAT_L32_FLOAT,
122 [MESA_FORMAT_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_A32_FLOAT,
123 [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32] = BRW_SURFACEFORMAT_L32A32_FLOAT,
124 [MESA_FORMAT_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_UNORM,
125 [MESA_FORMAT_SIGNED_RED_RGTC1] = BRW_SURFACEFORMAT_BC4_SNORM,
126 [MESA_FORMAT_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_UNORM,
127 [MESA_FORMAT_SIGNED_RG_RGTC2] = BRW_SURFACEFORMAT_BC5_SNORM,
128 [MESA_FORMAT_RGB9_E5_FLOAT] = BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP,
129 [MESA_FORMAT_R11_G11_B10_FLOAT] = BRW_SURFACEFORMAT_R11G11B10_FLOAT,
130
131 [MESA_FORMAT_R_INT32] = BRW_SURFACEFORMAT_R32_SINT,
132 [MESA_FORMAT_RG_INT32] = BRW_SURFACEFORMAT_R32G32_SINT,
133 [MESA_FORMAT_RGB_INT32] = BRW_SURFACEFORMAT_R32G32B32_SINT,
134 [MESA_FORMAT_RGBA_INT32] = BRW_SURFACEFORMAT_R32G32B32A32_SINT,
135
136 [MESA_FORMAT_R_UINT32] = BRW_SURFACEFORMAT_R32_UINT,
137 [MESA_FORMAT_RG_UINT32] = BRW_SURFACEFORMAT_R32G32_UINT,
138 [MESA_FORMAT_RGB_UINT32] = BRW_SURFACEFORMAT_R32G32B32_UINT,
139 [MESA_FORMAT_RGBA_UINT32] = BRW_SURFACEFORMAT_R32G32B32A32_UINT,
140
141 [MESA_FORMAT_RGBA_UINT16] = BRW_SURFACEFORMAT_R16G16B16A16_UINT,
142 [MESA_FORMAT_RGBA_INT16] = BRW_SURFACEFORMAT_R16G16B16A16_SINT,
143 [MESA_FORMAT_RG_UINT16] = BRW_SURFACEFORMAT_R16G16_UINT,
144 [MESA_FORMAT_RG_INT16] = BRW_SURFACEFORMAT_R16G16_SINT,
145 [MESA_FORMAT_R_UINT16] = BRW_SURFACEFORMAT_R16_UINT,
146 [MESA_FORMAT_R_INT16] = BRW_SURFACEFORMAT_R16_SINT,
147
148 [MESA_FORMAT_RGBA_UINT8] = BRW_SURFACEFORMAT_R8G8B8A8_UINT,
149 [MESA_FORMAT_RGBA_INT8] = BRW_SURFACEFORMAT_R8G8B8A8_SINT,
150 [MESA_FORMAT_RG_UINT8] = BRW_SURFACEFORMAT_R8G8_UINT,
151 [MESA_FORMAT_RG_INT8] = BRW_SURFACEFORMAT_R8G8_SINT,
152 [MESA_FORMAT_R_UINT8] = BRW_SURFACEFORMAT_R8_UINT,
153 [MESA_FORMAT_R_INT8] = BRW_SURFACEFORMAT_R8_SINT,
154 };
155 assert(mesa_format < MESA_FORMAT_COUNT);
156 return table[mesa_format];
157 }
158
159 bool
160 brw_render_target_supported(gl_format format)
161 {
162 /* These are not color render targets like the table holds, but we
163 * ask the question for FBO completeness.
164 */
165 if (format == MESA_FORMAT_S8_Z24 ||
166 format == MESA_FORMAT_X8_Z24 ||
167 format == MESA_FORMAT_S8 ||
168 format == MESA_FORMAT_Z16) {
169 return true;
170 }
171
172 /* The value of this BRW_SURFACEFORMAT is 0, so hardcode it.
173 */
174 if (format == MESA_FORMAT_RGBA_FLOAT32)
175 return true;
176
177 /* While we can texture from these formats, they're not actually supported
178 * for rendering.
179 */
180 if (format == MESA_FORMAT_RGB_UINT32 ||
181 format == MESA_FORMAT_RGB_INT32)
182 return false;
183
184 /* Not exactly true, as some of those formats are not renderable.
185 * But at least we know how to translate them.
186 */
187 return brw_format_for_mesa_format(format) != 0;
188 }
189
190 GLuint
191 translate_tex_format(gl_format mesa_format,
192 GLenum internal_format,
193 GLenum depth_mode,
194 GLenum srgb_decode)
195 {
196 switch( mesa_format ) {
197
198 case MESA_FORMAT_Z16:
199 if (depth_mode == GL_INTENSITY)
200 return BRW_SURFACEFORMAT_I16_UNORM;
201 else if (depth_mode == GL_ALPHA)
202 return BRW_SURFACEFORMAT_A16_UNORM;
203 else if (depth_mode == GL_RED)
204 return BRW_SURFACEFORMAT_R16_UNORM;
205 else
206 return BRW_SURFACEFORMAT_L16_UNORM;
207
208 case MESA_FORMAT_S8_Z24:
209 case MESA_FORMAT_X8_Z24:
210 /* XXX: these different surface formats don't seem to
211 * make any difference for shadow sampler/compares.
212 */
213 if (depth_mode == GL_INTENSITY)
214 return BRW_SURFACEFORMAT_I24X8_UNORM;
215 else if (depth_mode == GL_ALPHA)
216 return BRW_SURFACEFORMAT_A24X8_UNORM;
217 else if (depth_mode == GL_RED)
218 return BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS;
219 else
220 return BRW_SURFACEFORMAT_L24X8_UNORM;
221
222 case MESA_FORMAT_SARGB8:
223 case MESA_FORMAT_SLA8:
224 case MESA_FORMAT_SL8:
225 if (srgb_decode == GL_DECODE_EXT)
226 return brw_format_for_mesa_format(mesa_format);
227 else if (srgb_decode == GL_SKIP_DECODE_EXT)
228 return brw_format_for_mesa_format(_mesa_get_srgb_format_linear(mesa_format));
229
230 case MESA_FORMAT_RGBA8888_REV:
231 /* This format is not renderable? */
232 return BRW_SURFACEFORMAT_R8G8B8A8_UNORM;
233
234 case MESA_FORMAT_RGBA_FLOAT32:
235 /* The value of this BRW_SURFACEFORMAT is 0, which tricks the
236 * assertion below.
237 */
238 return BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
239
240 default:
241 assert(brw_format_for_mesa_format(mesa_format) != 0);
242 return brw_format_for_mesa_format(mesa_format);
243 }
244 }
245
246 static uint32_t
247 brw_get_surface_tiling_bits(uint32_t tiling)
248 {
249 switch (tiling) {
250 case I915_TILING_X:
251 return BRW_SURFACE_TILED;
252 case I915_TILING_Y:
253 return BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y;
254 default:
255 return 0;
256 }
257 }
258
259 static void
260 brw_update_texture_surface( struct gl_context *ctx, GLuint unit )
261 {
262 struct brw_context *brw = brw_context(ctx);
263 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
264 struct intel_texture_object *intelObj = intel_texture_object(tObj);
265 struct gl_texture_image *firstImage = tObj->Image[0][tObj->BaseLevel];
266 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
267 const GLuint surf_index = SURF_INDEX_TEXTURE(unit);
268 uint32_t *surf;
269 int width, height, depth;
270
271 intel_miptree_get_dimensions_for_image(firstImage, &width, &height, &depth);
272
273 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
274 6 * 4, 32, &brw->wm.surf_offset[surf_index]);
275
276 surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
277 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
278 BRW_SURFACE_CUBEFACE_ENABLES |
279 (translate_tex_format(firstImage->TexFormat,
280 firstImage->InternalFormat,
281 sampler->DepthMode,
282 sampler->sRGBDecode) <<
283 BRW_SURFACE_FORMAT_SHIFT));
284
285 surf[1] = intelObj->mt->region->bo->offset; /* reloc */
286
287 surf[2] = ((intelObj->_MaxLevel - tObj->BaseLevel) << BRW_SURFACE_LOD_SHIFT |
288 (width - 1) << BRW_SURFACE_WIDTH_SHIFT |
289 (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
290
291 surf[3] = (brw_get_surface_tiling_bits(intelObj->mt->region->tiling) |
292 (depth - 1) << BRW_SURFACE_DEPTH_SHIFT |
293 ((intelObj->mt->region->pitch * intelObj->mt->cpp) - 1) <<
294 BRW_SURFACE_PITCH_SHIFT);
295
296 surf[4] = 0;
297 surf[5] = 0;
298
299 /* Emit relocation to surface contents */
300 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
301 brw->wm.surf_offset[surf_index] + 4,
302 intelObj->mt->region->bo, 0,
303 I915_GEM_DOMAIN_SAMPLER, 0);
304 }
305
306 /**
307 * Create the constant buffer surface. Vertex/fragment shader constants will be
308 * read from this buffer with Data Port Read instructions/messages.
309 */
310 void
311 brw_create_constant_surface(struct brw_context *brw,
312 drm_intel_bo *bo,
313 int width,
314 uint32_t *out_offset)
315 {
316 struct intel_context *intel = &brw->intel;
317 const GLint w = width - 1;
318 uint32_t *surf;
319
320 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
321 6 * 4, 32, out_offset);
322
323 surf[0] = (BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
324 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
325 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_SURFACE_FORMAT_SHIFT);
326
327 if (intel->gen >= 6)
328 surf[0] |= BRW_SURFACE_RC_READ_WRITE;
329
330 surf[1] = bo->offset; /* reloc */
331
332 surf[2] = (((w & 0x7f) - 1) << BRW_SURFACE_WIDTH_SHIFT |
333 (((w >> 7) & 0x1fff) - 1) << BRW_SURFACE_HEIGHT_SHIFT);
334
335 surf[3] = ((((w >> 20) & 0x7f) - 1) << BRW_SURFACE_DEPTH_SHIFT |
336 (width * 16 - 1) << BRW_SURFACE_PITCH_SHIFT);
337
338 surf[4] = 0;
339 surf[5] = 0;
340
341 /* Emit relocation to surface contents. Section 5.1.1 of the gen4
342 * bspec ("Data Cache") says that the data cache does not exist as
343 * a separate cache and is just the sampler cache.
344 */
345 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
346 *out_offset + 4,
347 bo, 0,
348 I915_GEM_DOMAIN_SAMPLER, 0);
349 }
350
351 /* Creates a new WM constant buffer reflecting the current fragment program's
352 * constants, if needed by the fragment program.
353 *
354 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
355 * state atom.
356 */
357 static void
358 brw_upload_wm_pull_constants(struct brw_context *brw)
359 {
360 struct gl_context *ctx = &brw->intel.ctx;
361 struct intel_context *intel = &brw->intel;
362 /* BRW_NEW_FRAGMENT_PROGRAM */
363 struct brw_fragment_program *fp =
364 (struct brw_fragment_program *) brw->fragment_program;
365 const int size = brw->wm.prog_data->nr_pull_params * sizeof(float);
366 float *constants;
367 unsigned int i;
368
369 _mesa_load_state_parameters(ctx, fp->program.Base.Parameters);
370
371 /* CACHE_NEW_WM_PROG */
372 if (brw->wm.prog_data->nr_pull_params == 0) {
373 if (brw->wm.const_bo) {
374 drm_intel_bo_unreference(brw->wm.const_bo);
375 brw->wm.const_bo = NULL;
376 brw->state.dirty.brw |= BRW_NEW_WM_CONSTBUF;
377 }
378 return;
379 }
380
381 drm_intel_bo_unreference(brw->wm.const_bo);
382 brw->wm.const_bo = drm_intel_bo_alloc(intel->bufmgr, "WM const bo",
383 size, 64);
384
385 /* _NEW_PROGRAM_CONSTANTS */
386 drm_intel_gem_bo_map_gtt(brw->wm.const_bo);
387 constants = brw->wm.const_bo->virtual;
388 for (i = 0; i < brw->wm.prog_data->nr_pull_params; i++) {
389 constants[i] = convert_param(brw->wm.prog_data->pull_param_convert[i],
390 brw->wm.prog_data->pull_param[i]);
391 }
392 drm_intel_gem_bo_unmap_gtt(brw->wm.const_bo);
393
394 brw->state.dirty.brw |= BRW_NEW_WM_CONSTBUF;
395 }
396
397 const struct brw_tracked_state brw_wm_constants = {
398 .dirty = {
399 .mesa = (_NEW_PROGRAM_CONSTANTS),
400 .brw = (BRW_NEW_FRAGMENT_PROGRAM),
401 .cache = CACHE_NEW_WM_PROG,
402 },
403 .emit = brw_upload_wm_pull_constants,
404 };
405
406 /**
407 * Updates surface / buffer for fragment shader constant buffer, if
408 * one is required.
409 *
410 * This consumes the state updates for the constant buffer, and produces
411 * BRW_NEW_WM_SURFACES to get picked up by brw_prepare_wm_surfaces for
412 * inclusion in the binding table.
413 */
414 static void upload_wm_constant_surface(struct brw_context *brw )
415 {
416 GLuint surf = SURF_INDEX_FRAG_CONST_BUFFER;
417 struct brw_fragment_program *fp =
418 (struct brw_fragment_program *) brw->fragment_program;
419 const struct gl_program_parameter_list *params =
420 fp->program.Base.Parameters;
421
422 /* If there's no constant buffer, then no surface BO is needed to point at
423 * it.
424 */
425 if (brw->wm.const_bo == 0) {
426 if (brw->wm.surf_offset[surf]) {
427 brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
428 brw->wm.surf_offset[surf] = 0;
429 }
430 return;
431 }
432
433 brw->intel.vtbl.create_constant_surface(brw, brw->wm.const_bo,
434 params->NumParameters,
435 &brw->wm.surf_offset[surf]);
436 brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
437 }
438
439 const struct brw_tracked_state brw_wm_constant_surface = {
440 .dirty = {
441 .mesa = 0,
442 .brw = (BRW_NEW_WM_CONSTBUF |
443 BRW_NEW_BATCH),
444 .cache = 0
445 },
446 .emit = upload_wm_constant_surface,
447 };
448
449 static void
450 brw_update_null_renderbuffer_surface(struct brw_context *brw, unsigned int unit)
451 {
452 struct intel_context *intel = &brw->intel;
453 uint32_t *surf;
454
455 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
456 6 * 4, 32, &brw->wm.surf_offset[unit]);
457
458 surf[0] = (BRW_SURFACE_NULL << BRW_SURFACE_TYPE_SHIFT |
459 BRW_SURFACEFORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT);
460 if (intel->gen < 6) {
461 surf[0] |= (1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT |
462 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT |
463 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT |
464 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT);
465 }
466 surf[1] = 0;
467 surf[2] = 0;
468 surf[3] = 0;
469 surf[4] = 0;
470 surf[5] = 0;
471 }
472
473 /**
474 * Sets up a surface state structure to point at the given region.
475 * While it is only used for the front/back buffer currently, it should be
476 * usable for further buffers when doing ARB_draw_buffer support.
477 */
478 static void
479 brw_update_renderbuffer_surface(struct brw_context *brw,
480 struct gl_renderbuffer *rb,
481 unsigned int unit)
482 {
483 struct intel_context *intel = &brw->intel;
484 struct gl_context *ctx = &intel->ctx;
485 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
486 struct intel_region *region = irb->region;
487 uint32_t *surf;
488 uint32_t tile_x, tile_y;
489 uint32_t format = 0;
490
491 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
492 6 * 4, 32, &brw->wm.surf_offset[unit]);
493
494 switch (irb->Base.Format) {
495 case MESA_FORMAT_XRGB8888:
496 /* XRGB is handled as ARGB because the chips in this family
497 * cannot render to XRGB targets. This means that we have to
498 * mask writes to alpha (ala glColorMask) and reconfigure the
499 * alpha blending hardware to use GL_ONE (or GL_ZERO) for
500 * cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
501 * used.
502 */
503 format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
504 break;
505 case MESA_FORMAT_INTENSITY_FLOAT32:
506 case MESA_FORMAT_LUMINANCE_FLOAT32:
507 /* For these formats, we just need to read/write the first
508 * channel into R, which is to say that we just treat them as
509 * GL_RED.
510 */
511 format = BRW_SURFACEFORMAT_R32_FLOAT;
512 break;
513 case MESA_FORMAT_SARGB8:
514 /* without GL_EXT_framebuffer_sRGB we shouldn't bind sRGB
515 surfaces to the blend/update as sRGB */
516 if (ctx->Color.sRGBEnabled)
517 format = brw_format_for_mesa_format(irb->Base.Format);
518 else
519 format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
520 break;
521 default:
522 assert(brw_render_target_supported(irb->Base.Format));
523 format = brw_format_for_mesa_format(irb->Base.Format);
524 }
525
526 surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
527 format << BRW_SURFACE_FORMAT_SHIFT);
528
529 /* reloc */
530 surf[1] = (intel_renderbuffer_tile_offsets(irb, &tile_x, &tile_y) +
531 region->bo->offset);
532
533 surf[2] = ((rb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
534 (rb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
535
536 surf[3] = (brw_get_surface_tiling_bits(region->tiling) |
537 ((region->pitch * region->cpp) - 1) << BRW_SURFACE_PITCH_SHIFT);
538
539 surf[4] = 0;
540
541 assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
542 /* Note that the low bits of these fields are missing, so
543 * there's the possibility of getting in trouble.
544 */
545 assert(tile_x % 4 == 0);
546 assert(tile_y % 2 == 0);
547 surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
548 (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT);
549
550 if (intel->gen < 6) {
551 /* _NEW_COLOR */
552 if (!ctx->Color.ColorLogicOpEnabled &&
553 (ctx->Color.BlendEnabled & (1 << unit)))
554 surf[0] |= BRW_SURFACE_BLEND_ENABLED;
555
556 if (!ctx->Color.ColorMask[unit][0])
557 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT;
558 if (!ctx->Color.ColorMask[unit][1])
559 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT;
560 if (!ctx->Color.ColorMask[unit][2])
561 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT;
562
563 /* As mentioned above, disable writes to the alpha component when the
564 * renderbuffer is XRGB.
565 */
566 if (ctx->DrawBuffer->Visual.alphaBits == 0 ||
567 !ctx->Color.ColorMask[unit][3]) {
568 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT;
569 }
570 }
571
572 drm_intel_bo_emit_reloc(brw->intel.batch.bo,
573 brw->wm.surf_offset[unit] + 4,
574 region->bo,
575 surf[1] - region->bo->offset,
576 I915_GEM_DOMAIN_RENDER,
577 I915_GEM_DOMAIN_RENDER);
578 }
579
580 /**
581 * Constructs the set of surface state objects pointed to by the
582 * binding table.
583 */
584 static void
585 brw_upload_wm_surfaces(struct brw_context *brw)
586 {
587 struct intel_context *intel = &brw->intel;
588 struct gl_context *ctx = &brw->intel.ctx;
589 GLuint i;
590 int nr_surfaces = 0;
591
592 /* _NEW_BUFFERS | _NEW_COLOR */
593 /* Update surfaces for drawing buffers */
594 if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) {
595 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
596 if (intel_renderbuffer(ctx->DrawBuffer->_ColorDrawBuffers[i])) {
597 intel->vtbl.update_renderbuffer_surface(brw, ctx->DrawBuffer->_ColorDrawBuffers[i], i);
598 } else {
599 intel->vtbl.update_null_renderbuffer_surface(brw, i);
600 }
601 }
602 nr_surfaces = SURF_INDEX_DRAW(ctx->DrawBuffer->_NumColorDrawBuffers);
603 } else {
604 intel->vtbl.update_null_renderbuffer_surface(brw, 0);
605 nr_surfaces = SURF_INDEX_DRAW(0) + 1;
606 }
607
608 /* BRW_NEW_WM_CONSTBUF */
609 if (brw->wm.const_bo) {
610 nr_surfaces = SURF_INDEX_FRAG_CONST_BUFFER + 1;
611 }
612
613 /* Update surfaces for textures */
614 for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
615 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
616 const GLuint surf = SURF_INDEX_TEXTURE(i);
617
618 /* _NEW_TEXTURE */
619 if (texUnit->_ReallyEnabled) {
620 intel->vtbl.update_texture_surface(ctx, i);
621 nr_surfaces = SURF_INDEX_TEXTURE(i) + 1;
622 } else {
623 brw->wm.surf_offset[surf] = 0;
624 }
625 }
626
627 if (brw->wm.nr_surfaces != nr_surfaces) {
628 brw->wm.nr_surfaces = nr_surfaces;
629 brw->state.dirty.brw |= BRW_NEW_NR_WM_SURFACES;
630 }
631
632 brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
633 }
634
635 const struct brw_tracked_state brw_wm_surfaces = {
636 .dirty = {
637 .mesa = (_NEW_COLOR |
638 _NEW_TEXTURE |
639 _NEW_BUFFERS),
640 .brw = (BRW_NEW_BATCH |
641 BRW_NEW_WM_CONSTBUF),
642 .cache = 0
643 },
644 .emit = brw_upload_wm_surfaces,
645 };
646
647 /**
648 * Constructs the binding table for the WM surface state, which maps unit
649 * numbers to surface state objects.
650 */
651 static void
652 brw_wm_upload_binding_table(struct brw_context *brw)
653 {
654 uint32_t *bind;
655 int i;
656
657 /* Might want to calculate nr_surfaces first, to avoid taking up so much
658 * space for the binding table.
659 */
660 bind = brw_state_batch(brw, AUB_TRACE_BINDING_TABLE,
661 sizeof(uint32_t) * BRW_WM_MAX_SURF,
662 32, &brw->wm.bind_bo_offset);
663
664 for (i = 0; i < BRW_WM_MAX_SURF; i++) {
665 /* BRW_NEW_WM_SURFACES */
666 bind[i] = brw->wm.surf_offset[i];
667 }
668
669 brw->state.dirty.brw |= BRW_NEW_PS_BINDING_TABLE;
670 }
671
672 const struct brw_tracked_state brw_wm_binding_table = {
673 .dirty = {
674 .mesa = 0,
675 .brw = (BRW_NEW_BATCH |
676 BRW_NEW_WM_SURFACES),
677 .cache = 0
678 },
679 .emit = brw_wm_upload_binding_table,
680 };
681
682 void
683 gen4_init_vtable_surface_functions(struct brw_context *brw)
684 {
685 struct intel_context *intel = &brw->intel;
686
687 intel->vtbl.update_texture_surface = brw_update_texture_surface;
688 intel->vtbl.update_renderbuffer_surface = brw_update_renderbuffer_surface;
689 intel->vtbl.update_null_renderbuffer_surface =
690 brw_update_null_renderbuffer_surface;
691 intel->vtbl.create_constant_surface = brw_create_constant_surface;
692 }