2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/mtypes.h"
34 #include "main/samplerobj.h"
35 #include "program/prog_parameter.h"
37 #include "intel_mipmap_tree.h"
38 #include "intel_batchbuffer.h"
39 #include "intel_tex.h"
40 #include "intel_fbo.h"
42 #include "brw_context.h"
43 #include "brw_state.h"
44 #include "brw_defines.h"
48 translate_tex_target(GLenum target
)
52 case GL_TEXTURE_1D_ARRAY_EXT
:
53 return BRW_SURFACE_1D
;
55 case GL_TEXTURE_RECTANGLE_NV
:
56 return BRW_SURFACE_2D
;
59 case GL_TEXTURE_2D_ARRAY_EXT
:
60 return BRW_SURFACE_2D
;
63 return BRW_SURFACE_3D
;
65 case GL_TEXTURE_CUBE_MAP
:
66 return BRW_SURFACE_CUBE
;
75 brw_format_for_mesa_format(gl_format mesa_format
)
77 static const uint32_t table
[MESA_FORMAT_COUNT
] =
79 [MESA_FORMAT_L8
] = BRW_SURFACEFORMAT_L8_UNORM
,
80 [MESA_FORMAT_I8
] = BRW_SURFACEFORMAT_I8_UNORM
,
81 [MESA_FORMAT_A8
] = BRW_SURFACEFORMAT_A8_UNORM
,
82 [MESA_FORMAT_AL88
] = BRW_SURFACEFORMAT_L8A8_UNORM
,
83 [MESA_FORMAT_L16
] = BRW_SURFACEFORMAT_L16_UNORM
,
84 [MESA_FORMAT_A16
] = BRW_SURFACEFORMAT_A16_UNORM
,
85 [MESA_FORMAT_I16
] = BRW_SURFACEFORMAT_I16_UNORM
,
86 [MESA_FORMAT_AL1616
] = BRW_SURFACEFORMAT_L16A16_UNORM
,
87 [MESA_FORMAT_R8
] = BRW_SURFACEFORMAT_R8_UNORM
,
88 [MESA_FORMAT_R16
] = BRW_SURFACEFORMAT_R16_UNORM
,
89 [MESA_FORMAT_RG88
] = BRW_SURFACEFORMAT_R8G8_UNORM
,
90 [MESA_FORMAT_RG1616
] = BRW_SURFACEFORMAT_R16G16_UNORM
,
91 [MESA_FORMAT_ARGB8888
] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM
,
92 [MESA_FORMAT_XRGB8888
] = BRW_SURFACEFORMAT_B8G8R8X8_UNORM
,
93 [MESA_FORMAT_RGB565
] = BRW_SURFACEFORMAT_B5G6R5_UNORM
,
94 [MESA_FORMAT_ARGB1555
] = BRW_SURFACEFORMAT_B5G5R5A1_UNORM
,
95 [MESA_FORMAT_ARGB4444
] = BRW_SURFACEFORMAT_B4G4R4A4_UNORM
,
96 [MESA_FORMAT_YCBCR_REV
] = BRW_SURFACEFORMAT_YCRCB_NORMAL
,
97 [MESA_FORMAT_YCBCR
] = BRW_SURFACEFORMAT_YCRCB_SWAPUVY
,
98 [MESA_FORMAT_RGB_FXT1
] = BRW_SURFACEFORMAT_FXT1
,
99 [MESA_FORMAT_RGBA_FXT1
] = BRW_SURFACEFORMAT_FXT1
,
100 [MESA_FORMAT_RGB_DXT1
] = BRW_SURFACEFORMAT_DXT1_RGB
,
101 [MESA_FORMAT_RGBA_DXT1
] = BRW_SURFACEFORMAT_BC1_UNORM
,
102 [MESA_FORMAT_RGBA_DXT3
] = BRW_SURFACEFORMAT_BC2_UNORM
,
103 [MESA_FORMAT_RGBA_DXT5
] = BRW_SURFACEFORMAT_BC3_UNORM
,
104 [MESA_FORMAT_SRGB_DXT1
] = BRW_SURFACEFORMAT_DXT1_RGB_SRGB
,
105 [MESA_FORMAT_SRGBA_DXT1
] = BRW_SURFACEFORMAT_BC1_UNORM_SRGB
,
106 [MESA_FORMAT_SRGBA_DXT3
] = BRW_SURFACEFORMAT_BC2_UNORM_SRGB
,
107 [MESA_FORMAT_SRGBA_DXT5
] = BRW_SURFACEFORMAT_BC3_UNORM_SRGB
,
108 [MESA_FORMAT_SARGB8
] = BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB
,
109 [MESA_FORMAT_SLA8
] = BRW_SURFACEFORMAT_L8A8_UNORM_SRGB
,
110 [MESA_FORMAT_SL8
] = BRW_SURFACEFORMAT_L8_UNORM_SRGB
,
111 [MESA_FORMAT_DUDV8
] = BRW_SURFACEFORMAT_R8G8_SNORM
,
112 [MESA_FORMAT_SIGNED_R8
] = BRW_SURFACEFORMAT_R8_SNORM
,
113 [MESA_FORMAT_SIGNED_RG88_REV
] = BRW_SURFACEFORMAT_R8G8_SNORM
,
114 [MESA_FORMAT_SIGNED_RGBA8888_REV
] = BRW_SURFACEFORMAT_R8G8B8A8_SNORM
,
115 [MESA_FORMAT_SIGNED_R16
] = BRW_SURFACEFORMAT_R16_SNORM
,
116 [MESA_FORMAT_SIGNED_GR1616
] = BRW_SURFACEFORMAT_R16G16_SNORM
,
117 [MESA_FORMAT_RGBA_FLOAT32
] = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT
,
118 [MESA_FORMAT_RG_FLOAT32
] = BRW_SURFACEFORMAT_R32G32_FLOAT
,
119 [MESA_FORMAT_R_FLOAT32
] = BRW_SURFACEFORMAT_R32_FLOAT
,
120 [MESA_FORMAT_INTENSITY_FLOAT32
] = BRW_SURFACEFORMAT_I32_FLOAT
,
121 [MESA_FORMAT_LUMINANCE_FLOAT32
] = BRW_SURFACEFORMAT_L32_FLOAT
,
122 [MESA_FORMAT_ALPHA_FLOAT32
] = BRW_SURFACEFORMAT_A32_FLOAT
,
123 [MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32
] = BRW_SURFACEFORMAT_L32A32_FLOAT
,
124 [MESA_FORMAT_RED_RGTC1
] = BRW_SURFACEFORMAT_BC4_UNORM
,
125 [MESA_FORMAT_SIGNED_RED_RGTC1
] = BRW_SURFACEFORMAT_BC4_SNORM
,
126 [MESA_FORMAT_RG_RGTC2
] = BRW_SURFACEFORMAT_BC5_UNORM
,
127 [MESA_FORMAT_SIGNED_RG_RGTC2
] = BRW_SURFACEFORMAT_BC5_SNORM
,
128 [MESA_FORMAT_RGB9_E5_FLOAT
] = BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP
,
129 [MESA_FORMAT_R11_G11_B10_FLOAT
] = BRW_SURFACEFORMAT_R11G11B10_FLOAT
,
131 [MESA_FORMAT_R_INT32
] = BRW_SURFACEFORMAT_R32_SINT
,
132 [MESA_FORMAT_RG_INT32
] = BRW_SURFACEFORMAT_R32G32_SINT
,
133 [MESA_FORMAT_RGB_INT32
] = BRW_SURFACEFORMAT_R32G32B32_SINT
,
134 [MESA_FORMAT_RGBA_INT32
] = BRW_SURFACEFORMAT_R32G32B32A32_SINT
,
136 [MESA_FORMAT_R_UINT32
] = BRW_SURFACEFORMAT_R32_UINT
,
137 [MESA_FORMAT_RG_UINT32
] = BRW_SURFACEFORMAT_R32G32_UINT
,
138 [MESA_FORMAT_RGB_UINT32
] = BRW_SURFACEFORMAT_R32G32B32_UINT
,
139 [MESA_FORMAT_RGBA_UINT32
] = BRW_SURFACEFORMAT_R32G32B32A32_UINT
,
141 [MESA_FORMAT_RGBA_UINT16
] = BRW_SURFACEFORMAT_R16G16B16A16_UINT
,
142 [MESA_FORMAT_RGBA_INT16
] = BRW_SURFACEFORMAT_R16G16B16A16_SINT
,
143 [MESA_FORMAT_RG_UINT16
] = BRW_SURFACEFORMAT_R16G16_UINT
,
144 [MESA_FORMAT_RG_INT16
] = BRW_SURFACEFORMAT_R16G16_SINT
,
145 [MESA_FORMAT_R_UINT16
] = BRW_SURFACEFORMAT_R16_UINT
,
146 [MESA_FORMAT_R_INT16
] = BRW_SURFACEFORMAT_R16_SINT
,
148 [MESA_FORMAT_RGBA_UINT8
] = BRW_SURFACEFORMAT_R8G8B8A8_UINT
,
149 [MESA_FORMAT_RGBA_INT8
] = BRW_SURFACEFORMAT_R8G8B8A8_SINT
,
150 [MESA_FORMAT_RG_UINT8
] = BRW_SURFACEFORMAT_R8G8_UINT
,
151 [MESA_FORMAT_RG_INT8
] = BRW_SURFACEFORMAT_R8G8_SINT
,
152 [MESA_FORMAT_R_UINT8
] = BRW_SURFACEFORMAT_R8_UINT
,
153 [MESA_FORMAT_R_INT8
] = BRW_SURFACEFORMAT_R8_SINT
,
155 assert(mesa_format
< MESA_FORMAT_COUNT
);
156 return table
[mesa_format
];
160 brw_render_target_supported(gl_format format
)
162 /* These are not color render targets like the table holds, but we
163 * ask the question for FBO completeness.
165 if (format
== MESA_FORMAT_S8_Z24
||
166 format
== MESA_FORMAT_X8_Z24
||
167 format
== MESA_FORMAT_S8
||
168 format
== MESA_FORMAT_Z16
) {
172 /* The value of this BRW_SURFACEFORMAT is 0, so hardcode it.
174 if (format
== MESA_FORMAT_RGBA_FLOAT32
)
177 /* While we can texture from these formats, they're not actually supported
180 if (format
== MESA_FORMAT_RGB_UINT32
||
181 format
== MESA_FORMAT_RGB_INT32
)
184 /* Not exactly true, as some of those formats are not renderable.
185 * But at least we know how to translate them.
187 return brw_format_for_mesa_format(format
) != 0;
191 translate_tex_format(gl_format mesa_format
,
192 GLenum internal_format
,
196 switch( mesa_format
) {
198 case MESA_FORMAT_Z16
:
199 if (depth_mode
== GL_INTENSITY
)
200 return BRW_SURFACEFORMAT_I16_UNORM
;
201 else if (depth_mode
== GL_ALPHA
)
202 return BRW_SURFACEFORMAT_A16_UNORM
;
203 else if (depth_mode
== GL_RED
)
204 return BRW_SURFACEFORMAT_R16_UNORM
;
206 return BRW_SURFACEFORMAT_L16_UNORM
;
208 case MESA_FORMAT_S8_Z24
:
209 case MESA_FORMAT_X8_Z24
:
210 /* XXX: these different surface formats don't seem to
211 * make any difference for shadow sampler/compares.
213 if (depth_mode
== GL_INTENSITY
)
214 return BRW_SURFACEFORMAT_I24X8_UNORM
;
215 else if (depth_mode
== GL_ALPHA
)
216 return BRW_SURFACEFORMAT_A24X8_UNORM
;
217 else if (depth_mode
== GL_RED
)
218 return BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS
;
220 return BRW_SURFACEFORMAT_L24X8_UNORM
;
222 case MESA_FORMAT_SARGB8
:
223 case MESA_FORMAT_SLA8
:
224 case MESA_FORMAT_SL8
:
225 if (srgb_decode
== GL_DECODE_EXT
)
226 return brw_format_for_mesa_format(mesa_format
);
227 else if (srgb_decode
== GL_SKIP_DECODE_EXT
)
228 return brw_format_for_mesa_format(_mesa_get_srgb_format_linear(mesa_format
));
230 case MESA_FORMAT_RGBA8888_REV
:
231 /* This format is not renderable? */
232 return BRW_SURFACEFORMAT_R8G8B8A8_UNORM
;
234 case MESA_FORMAT_RGBA_FLOAT32
:
235 /* The value of this BRW_SURFACEFORMAT is 0, which tricks the
238 return BRW_SURFACEFORMAT_R32G32B32A32_FLOAT
;
241 assert(brw_format_for_mesa_format(mesa_format
) != 0);
242 return brw_format_for_mesa_format(mesa_format
);
247 brw_get_surface_tiling_bits(uint32_t tiling
)
251 return BRW_SURFACE_TILED
;
253 return BRW_SURFACE_TILED
| BRW_SURFACE_TILED_Y
;
260 brw_update_texture_surface( struct gl_context
*ctx
, GLuint unit
)
262 struct brw_context
*brw
= brw_context(ctx
);
263 struct gl_texture_object
*tObj
= ctx
->Texture
.Unit
[unit
]._Current
;
264 struct intel_texture_object
*intelObj
= intel_texture_object(tObj
);
265 struct gl_texture_image
*firstImage
= tObj
->Image
[0][tObj
->BaseLevel
];
266 struct gl_sampler_object
*sampler
= _mesa_get_samplerobj(ctx
, unit
);
267 const GLuint surf_index
= SURF_INDEX_TEXTURE(unit
);
269 int width
, height
, depth
;
271 intel_miptree_get_dimensions_for_image(firstImage
, &width
, &height
, &depth
);
273 surf
= brw_state_batch(brw
, AUB_TRACE_SURFACE_STATE
,
274 6 * 4, 32, &brw
->wm
.surf_offset
[surf_index
]);
276 surf
[0] = (translate_tex_target(tObj
->Target
) << BRW_SURFACE_TYPE_SHIFT
|
277 BRW_SURFACE_MIPMAPLAYOUT_BELOW
<< BRW_SURFACE_MIPLAYOUT_SHIFT
|
278 BRW_SURFACE_CUBEFACE_ENABLES
|
279 (translate_tex_format(firstImage
->TexFormat
,
280 firstImage
->InternalFormat
,
282 sampler
->sRGBDecode
) <<
283 BRW_SURFACE_FORMAT_SHIFT
));
285 surf
[1] = intelObj
->mt
->region
->bo
->offset
; /* reloc */
287 surf
[2] = ((intelObj
->_MaxLevel
- tObj
->BaseLevel
) << BRW_SURFACE_LOD_SHIFT
|
288 (width
- 1) << BRW_SURFACE_WIDTH_SHIFT
|
289 (height
- 1) << BRW_SURFACE_HEIGHT_SHIFT
);
291 surf
[3] = (brw_get_surface_tiling_bits(intelObj
->mt
->region
->tiling
) |
292 (depth
- 1) << BRW_SURFACE_DEPTH_SHIFT
|
293 ((intelObj
->mt
->region
->pitch
* intelObj
->mt
->cpp
) - 1) <<
294 BRW_SURFACE_PITCH_SHIFT
);
299 /* Emit relocation to surface contents */
300 drm_intel_bo_emit_reloc(brw
->intel
.batch
.bo
,
301 brw
->wm
.surf_offset
[surf_index
] + 4,
302 intelObj
->mt
->region
->bo
, 0,
303 I915_GEM_DOMAIN_SAMPLER
, 0);
307 * Create the constant buffer surface. Vertex/fragment shader constants will be
308 * read from this buffer with Data Port Read instructions/messages.
311 brw_create_constant_surface(struct brw_context
*brw
,
314 uint32_t *out_offset
)
316 struct intel_context
*intel
= &brw
->intel
;
317 const GLint w
= width
- 1;
320 surf
= brw_state_batch(brw
, AUB_TRACE_SURFACE_STATE
,
321 6 * 4, 32, out_offset
);
323 surf
[0] = (BRW_SURFACE_BUFFER
<< BRW_SURFACE_TYPE_SHIFT
|
324 BRW_SURFACE_MIPMAPLAYOUT_BELOW
<< BRW_SURFACE_MIPLAYOUT_SHIFT
|
325 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT
<< BRW_SURFACE_FORMAT_SHIFT
);
328 surf
[0] |= BRW_SURFACE_RC_READ_WRITE
;
330 surf
[1] = bo
->offset
; /* reloc */
332 surf
[2] = (((w
& 0x7f) - 1) << BRW_SURFACE_WIDTH_SHIFT
|
333 (((w
>> 7) & 0x1fff) - 1) << BRW_SURFACE_HEIGHT_SHIFT
);
335 surf
[3] = ((((w
>> 20) & 0x7f) - 1) << BRW_SURFACE_DEPTH_SHIFT
|
336 (width
* 16 - 1) << BRW_SURFACE_PITCH_SHIFT
);
341 /* Emit relocation to surface contents. Section 5.1.1 of the gen4
342 * bspec ("Data Cache") says that the data cache does not exist as
343 * a separate cache and is just the sampler cache.
345 drm_intel_bo_emit_reloc(brw
->intel
.batch
.bo
,
348 I915_GEM_DOMAIN_SAMPLER
, 0);
351 /* Creates a new WM constant buffer reflecting the current fragment program's
352 * constants, if needed by the fragment program.
354 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
358 brw_upload_wm_pull_constants(struct brw_context
*brw
)
360 struct gl_context
*ctx
= &brw
->intel
.ctx
;
361 struct intel_context
*intel
= &brw
->intel
;
362 /* BRW_NEW_FRAGMENT_PROGRAM */
363 struct brw_fragment_program
*fp
=
364 (struct brw_fragment_program
*) brw
->fragment_program
;
365 const int size
= brw
->wm
.prog_data
->nr_pull_params
* sizeof(float);
369 _mesa_load_state_parameters(ctx
, fp
->program
.Base
.Parameters
);
371 /* CACHE_NEW_WM_PROG */
372 if (brw
->wm
.prog_data
->nr_pull_params
== 0) {
373 if (brw
->wm
.const_bo
) {
374 drm_intel_bo_unreference(brw
->wm
.const_bo
);
375 brw
->wm
.const_bo
= NULL
;
376 brw
->state
.dirty
.brw
|= BRW_NEW_WM_CONSTBUF
;
381 drm_intel_bo_unreference(brw
->wm
.const_bo
);
382 brw
->wm
.const_bo
= drm_intel_bo_alloc(intel
->bufmgr
, "WM const bo",
385 /* _NEW_PROGRAM_CONSTANTS */
386 drm_intel_gem_bo_map_gtt(brw
->wm
.const_bo
);
387 constants
= brw
->wm
.const_bo
->virtual;
388 for (i
= 0; i
< brw
->wm
.prog_data
->nr_pull_params
; i
++) {
389 constants
[i
] = convert_param(brw
->wm
.prog_data
->pull_param_convert
[i
],
390 brw
->wm
.prog_data
->pull_param
[i
]);
392 drm_intel_gem_bo_unmap_gtt(brw
->wm
.const_bo
);
394 brw
->state
.dirty
.brw
|= BRW_NEW_WM_CONSTBUF
;
397 const struct brw_tracked_state brw_wm_constants
= {
399 .mesa
= (_NEW_PROGRAM_CONSTANTS
),
400 .brw
= (BRW_NEW_FRAGMENT_PROGRAM
),
401 .cache
= CACHE_NEW_WM_PROG
,
403 .emit
= brw_upload_wm_pull_constants
,
407 * Updates surface / buffer for fragment shader constant buffer, if
410 * This consumes the state updates for the constant buffer, and produces
411 * BRW_NEW_WM_SURFACES to get picked up by brw_prepare_wm_surfaces for
412 * inclusion in the binding table.
414 static void upload_wm_constant_surface(struct brw_context
*brw
)
416 GLuint surf
= SURF_INDEX_FRAG_CONST_BUFFER
;
417 struct brw_fragment_program
*fp
=
418 (struct brw_fragment_program
*) brw
->fragment_program
;
419 const struct gl_program_parameter_list
*params
=
420 fp
->program
.Base
.Parameters
;
422 /* If there's no constant buffer, then no surface BO is needed to point at
425 if (brw
->wm
.const_bo
== 0) {
426 if (brw
->wm
.surf_offset
[surf
]) {
427 brw
->state
.dirty
.brw
|= BRW_NEW_WM_SURFACES
;
428 brw
->wm
.surf_offset
[surf
] = 0;
433 brw
->intel
.vtbl
.create_constant_surface(brw
, brw
->wm
.const_bo
,
434 params
->NumParameters
,
435 &brw
->wm
.surf_offset
[surf
]);
436 brw
->state
.dirty
.brw
|= BRW_NEW_WM_SURFACES
;
439 const struct brw_tracked_state brw_wm_constant_surface
= {
442 .brw
= (BRW_NEW_WM_CONSTBUF
|
446 .emit
= upload_wm_constant_surface
,
450 brw_update_null_renderbuffer_surface(struct brw_context
*brw
, unsigned int unit
)
452 struct intel_context
*intel
= &brw
->intel
;
455 surf
= brw_state_batch(brw
, AUB_TRACE_SURFACE_STATE
,
456 6 * 4, 32, &brw
->wm
.surf_offset
[unit
]);
458 surf
[0] = (BRW_SURFACE_NULL
<< BRW_SURFACE_TYPE_SHIFT
|
459 BRW_SURFACEFORMAT_B8G8R8A8_UNORM
<< BRW_SURFACE_FORMAT_SHIFT
);
460 if (intel
->gen
< 6) {
461 surf
[0] |= (1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT
|
462 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT
|
463 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT
|
464 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT
);
474 * Sets up a surface state structure to point at the given region.
475 * While it is only used for the front/back buffer currently, it should be
476 * usable for further buffers when doing ARB_draw_buffer support.
479 brw_update_renderbuffer_surface(struct brw_context
*brw
,
480 struct gl_renderbuffer
*rb
,
483 struct intel_context
*intel
= &brw
->intel
;
484 struct gl_context
*ctx
= &intel
->ctx
;
485 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
486 struct intel_region
*region
= irb
->region
;
488 uint32_t tile_x
, tile_y
;
491 surf
= brw_state_batch(brw
, AUB_TRACE_SURFACE_STATE
,
492 6 * 4, 32, &brw
->wm
.surf_offset
[unit
]);
494 switch (irb
->Base
.Format
) {
495 case MESA_FORMAT_XRGB8888
:
496 /* XRGB is handled as ARGB because the chips in this family
497 * cannot render to XRGB targets. This means that we have to
498 * mask writes to alpha (ala glColorMask) and reconfigure the
499 * alpha blending hardware to use GL_ONE (or GL_ZERO) for
500 * cases where GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is
503 format
= BRW_SURFACEFORMAT_B8G8R8A8_UNORM
;
505 case MESA_FORMAT_INTENSITY_FLOAT32
:
506 case MESA_FORMAT_LUMINANCE_FLOAT32
:
507 /* For these formats, we just need to read/write the first
508 * channel into R, which is to say that we just treat them as
511 format
= BRW_SURFACEFORMAT_R32_FLOAT
;
513 case MESA_FORMAT_SARGB8
:
514 /* without GL_EXT_framebuffer_sRGB we shouldn't bind sRGB
515 surfaces to the blend/update as sRGB */
516 if (ctx
->Color
.sRGBEnabled
)
517 format
= brw_format_for_mesa_format(irb
->Base
.Format
);
519 format
= BRW_SURFACEFORMAT_B8G8R8A8_UNORM
;
522 assert(brw_render_target_supported(irb
->Base
.Format
));
523 format
= brw_format_for_mesa_format(irb
->Base
.Format
);
526 surf
[0] = (BRW_SURFACE_2D
<< BRW_SURFACE_TYPE_SHIFT
|
527 format
<< BRW_SURFACE_FORMAT_SHIFT
);
530 surf
[1] = (intel_renderbuffer_tile_offsets(irb
, &tile_x
, &tile_y
) +
533 surf
[2] = ((rb
->Width
- 1) << BRW_SURFACE_WIDTH_SHIFT
|
534 (rb
->Height
- 1) << BRW_SURFACE_HEIGHT_SHIFT
);
536 surf
[3] = (brw_get_surface_tiling_bits(region
->tiling
) |
537 ((region
->pitch
* region
->cpp
) - 1) << BRW_SURFACE_PITCH_SHIFT
);
541 assert(brw
->has_surface_tile_offset
|| (tile_x
== 0 && tile_y
== 0));
542 /* Note that the low bits of these fields are missing, so
543 * there's the possibility of getting in trouble.
545 assert(tile_x
% 4 == 0);
546 assert(tile_y
% 2 == 0);
547 surf
[5] = ((tile_x
/ 4) << BRW_SURFACE_X_OFFSET_SHIFT
|
548 (tile_y
/ 2) << BRW_SURFACE_Y_OFFSET_SHIFT
);
550 if (intel
->gen
< 6) {
552 if (!ctx
->Color
.ColorLogicOpEnabled
&&
553 (ctx
->Color
.BlendEnabled
& (1 << unit
)))
554 surf
[0] |= BRW_SURFACE_BLEND_ENABLED
;
556 if (!ctx
->Color
.ColorMask
[unit
][0])
557 surf
[0] |= 1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT
;
558 if (!ctx
->Color
.ColorMask
[unit
][1])
559 surf
[0] |= 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT
;
560 if (!ctx
->Color
.ColorMask
[unit
][2])
561 surf
[0] |= 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT
;
563 /* As mentioned above, disable writes to the alpha component when the
564 * renderbuffer is XRGB.
566 if (ctx
->DrawBuffer
->Visual
.alphaBits
== 0 ||
567 !ctx
->Color
.ColorMask
[unit
][3]) {
568 surf
[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT
;
572 drm_intel_bo_emit_reloc(brw
->intel
.batch
.bo
,
573 brw
->wm
.surf_offset
[unit
] + 4,
575 surf
[1] - region
->bo
->offset
,
576 I915_GEM_DOMAIN_RENDER
,
577 I915_GEM_DOMAIN_RENDER
);
581 * Constructs the set of surface state objects pointed to by the
585 brw_upload_wm_surfaces(struct brw_context
*brw
)
587 struct intel_context
*intel
= &brw
->intel
;
588 struct gl_context
*ctx
= &brw
->intel
.ctx
;
592 /* _NEW_BUFFERS | _NEW_COLOR */
593 /* Update surfaces for drawing buffers */
594 if (ctx
->DrawBuffer
->_NumColorDrawBuffers
>= 1) {
595 for (i
= 0; i
< ctx
->DrawBuffer
->_NumColorDrawBuffers
; i
++) {
596 if (intel_renderbuffer(ctx
->DrawBuffer
->_ColorDrawBuffers
[i
])) {
597 intel
->vtbl
.update_renderbuffer_surface(brw
, ctx
->DrawBuffer
->_ColorDrawBuffers
[i
], i
);
599 intel
->vtbl
.update_null_renderbuffer_surface(brw
, i
);
602 nr_surfaces
= SURF_INDEX_DRAW(ctx
->DrawBuffer
->_NumColorDrawBuffers
);
604 intel
->vtbl
.update_null_renderbuffer_surface(brw
, 0);
605 nr_surfaces
= SURF_INDEX_DRAW(0) + 1;
608 /* BRW_NEW_WM_CONSTBUF */
609 if (brw
->wm
.const_bo
) {
610 nr_surfaces
= SURF_INDEX_FRAG_CONST_BUFFER
+ 1;
613 /* Update surfaces for textures */
614 for (i
= 0; i
< BRW_MAX_TEX_UNIT
; i
++) {
615 const struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[i
];
616 const GLuint surf
= SURF_INDEX_TEXTURE(i
);
619 if (texUnit
->_ReallyEnabled
) {
620 intel
->vtbl
.update_texture_surface(ctx
, i
);
621 nr_surfaces
= SURF_INDEX_TEXTURE(i
) + 1;
623 brw
->wm
.surf_offset
[surf
] = 0;
627 if (brw
->wm
.nr_surfaces
!= nr_surfaces
) {
628 brw
->wm
.nr_surfaces
= nr_surfaces
;
629 brw
->state
.dirty
.brw
|= BRW_NEW_NR_WM_SURFACES
;
632 brw
->state
.dirty
.brw
|= BRW_NEW_WM_SURFACES
;
635 const struct brw_tracked_state brw_wm_surfaces
= {
637 .mesa
= (_NEW_COLOR
|
640 .brw
= (BRW_NEW_BATCH
|
641 BRW_NEW_WM_CONSTBUF
),
644 .emit
= brw_upload_wm_surfaces
,
648 * Constructs the binding table for the WM surface state, which maps unit
649 * numbers to surface state objects.
652 brw_wm_upload_binding_table(struct brw_context
*brw
)
657 /* Might want to calculate nr_surfaces first, to avoid taking up so much
658 * space for the binding table.
660 bind
= brw_state_batch(brw
, AUB_TRACE_BINDING_TABLE
,
661 sizeof(uint32_t) * BRW_WM_MAX_SURF
,
662 32, &brw
->wm
.bind_bo_offset
);
664 for (i
= 0; i
< BRW_WM_MAX_SURF
; i
++) {
665 /* BRW_NEW_WM_SURFACES */
666 bind
[i
] = brw
->wm
.surf_offset
[i
];
669 brw
->state
.dirty
.brw
|= BRW_NEW_PS_BINDING_TABLE
;
672 const struct brw_tracked_state brw_wm_binding_table
= {
675 .brw
= (BRW_NEW_BATCH
|
676 BRW_NEW_WM_SURFACES
),
679 .emit
= brw_wm_upload_binding_table
,
683 gen4_init_vtable_surface_functions(struct brw_context
*brw
)
685 struct intel_context
*intel
= &brw
->intel
;
687 intel
->vtbl
.update_texture_surface
= brw_update_texture_surface
;
688 intel
->vtbl
.update_renderbuffer_surface
= brw_update_renderbuffer_surface
;
689 intel
->vtbl
.update_null_renderbuffer_surface
=
690 brw_update_null_renderbuffer_surface
;
691 intel
->vtbl
.create_constant_surface
= brw_create_constant_surface
;