2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/mtypes.h"
34 #include "main/texstore.h"
35 #include "shader/prog_parameter.h"
37 #include "intel_mipmap_tree.h"
38 #include "intel_batchbuffer.h"
39 #include "intel_tex.h"
40 #include "intel_fbo.h"
42 #include "brw_context.h"
43 #include "brw_state.h"
44 #include "brw_defines.h"
47 static GLuint
translate_tex_target( GLenum target
)
51 return BRW_SURFACE_1D
;
53 case GL_TEXTURE_RECTANGLE_NV
:
54 return BRW_SURFACE_2D
;
57 return BRW_SURFACE_2D
;
60 return BRW_SURFACE_3D
;
62 case GL_TEXTURE_CUBE_MAP
:
63 return BRW_SURFACE_CUBE
;
72 static GLuint
translate_tex_format( gl_format mesa_format
,
73 GLenum internal_format
,
76 switch( mesa_format
) {
78 return BRW_SURFACEFORMAT_L8_UNORM
;
81 return BRW_SURFACEFORMAT_I8_UNORM
;
84 return BRW_SURFACEFORMAT_A8_UNORM
;
86 case MESA_FORMAT_AL88
:
87 return BRW_SURFACEFORMAT_L8A8_UNORM
;
89 case MESA_FORMAT_RGB888
:
90 assert(0); /* not supported for sampling */
91 return BRW_SURFACEFORMAT_R8G8B8_UNORM
;
93 case MESA_FORMAT_ARGB8888
:
94 if (internal_format
== GL_RGB
)
95 return BRW_SURFACEFORMAT_B8G8R8X8_UNORM
;
97 return BRW_SURFACEFORMAT_B8G8R8A8_UNORM
;
99 case MESA_FORMAT_XRGB8888
:
100 return BRW_SURFACEFORMAT_B8G8R8X8_UNORM
;
102 case MESA_FORMAT_RGBA8888_REV
:
103 _mesa_problem(NULL
, "unexpected format in i965:translate_tex_format()");
104 if (internal_format
== GL_RGB
)
105 return BRW_SURFACEFORMAT_R8G8B8X8_UNORM
;
107 return BRW_SURFACEFORMAT_R8G8B8A8_UNORM
;
109 case MESA_FORMAT_RGB565
:
110 return BRW_SURFACEFORMAT_B5G6R5_UNORM
;
112 case MESA_FORMAT_ARGB1555
:
113 return BRW_SURFACEFORMAT_B5G5R5A1_UNORM
;
115 case MESA_FORMAT_ARGB4444
:
116 return BRW_SURFACEFORMAT_B4G4R4A4_UNORM
;
118 case MESA_FORMAT_YCBCR_REV
:
119 return BRW_SURFACEFORMAT_YCRCB_NORMAL
;
121 case MESA_FORMAT_YCBCR
:
122 return BRW_SURFACEFORMAT_YCRCB_SWAPUVY
;
124 case MESA_FORMAT_RGB_FXT1
:
125 case MESA_FORMAT_RGBA_FXT1
:
126 return BRW_SURFACEFORMAT_FXT1
;
128 case MESA_FORMAT_Z16
:
129 if (depth_mode
== GL_INTENSITY
)
130 return BRW_SURFACEFORMAT_I16_UNORM
;
131 else if (depth_mode
== GL_ALPHA
)
132 return BRW_SURFACEFORMAT_A16_UNORM
;
134 return BRW_SURFACEFORMAT_L16_UNORM
;
136 case MESA_FORMAT_RGB_DXT1
:
137 return BRW_SURFACEFORMAT_DXT1_RGB
;
139 case MESA_FORMAT_RGBA_DXT1
:
140 return BRW_SURFACEFORMAT_BC1_UNORM
;
142 case MESA_FORMAT_RGBA_DXT3
:
143 return BRW_SURFACEFORMAT_BC2_UNORM
;
145 case MESA_FORMAT_RGBA_DXT5
:
146 return BRW_SURFACEFORMAT_BC3_UNORM
;
148 case MESA_FORMAT_SARGB8
:
149 return BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB
;
151 case MESA_FORMAT_SLA8
:
152 return BRW_SURFACEFORMAT_L8A8_UNORM_SRGB
;
154 case MESA_FORMAT_SL8
:
155 return BRW_SURFACEFORMAT_L8_UNORM_SRGB
;
157 case MESA_FORMAT_SRGB_DXT1
:
158 return BRW_SURFACEFORMAT_BC1_UNORM_SRGB
;
160 case MESA_FORMAT_S8_Z24
:
161 /* XXX: these different surface formats don't seem to
162 * make any difference for shadow sampler/compares.
164 if (depth_mode
== GL_INTENSITY
)
165 return BRW_SURFACEFORMAT_I24X8_UNORM
;
166 else if (depth_mode
== GL_ALPHA
)
167 return BRW_SURFACEFORMAT_A24X8_UNORM
;
169 return BRW_SURFACEFORMAT_L24X8_UNORM
;
171 case MESA_FORMAT_DUDV8
:
172 return BRW_SURFACEFORMAT_R8G8_SNORM
;
174 case MESA_FORMAT_SIGNED_RGBA8888_REV
:
175 return BRW_SURFACEFORMAT_R8G8B8A8_SNORM
;
184 brw_set_surface_tiling(struct brw_surface_state
*surf
, uint32_t tiling
)
187 case I915_TILING_NONE
:
188 surf
->ss3
.tiled_surface
= 0;
189 surf
->ss3
.tile_walk
= 0;
192 surf
->ss3
.tiled_surface
= 1;
193 surf
->ss3
.tile_walk
= BRW_TILEWALK_XMAJOR
;
196 surf
->ss3
.tiled_surface
= 1;
197 surf
->ss3
.tile_walk
= BRW_TILEWALK_YMAJOR
;
203 brw_create_texture_surface( struct brw_context
*brw
,
204 struct brw_surface_key
*key
)
206 struct brw_surface_state surf
;
209 memset(&surf
, 0, sizeof(surf
));
211 surf
.ss0
.mipmap_layout_mode
= BRW_SURFACE_MIPMAPLAYOUT_BELOW
;
212 surf
.ss0
.surface_type
= translate_tex_target(key
->target
);
214 surf
.ss0
.surface_format
= translate_tex_format(key
->format
,
215 key
->internal_format
,
219 switch (key
->depth
) {
221 surf
.ss0
.surface_format
= BRW_SURFACEFORMAT_B8G8R8A8_UNORM
;
225 surf
.ss0
.surface_format
= BRW_SURFACEFORMAT_B8G8R8X8_UNORM
;
228 surf
.ss0
.surface_format
= BRW_SURFACEFORMAT_B5G6R5_UNORM
;
233 /* This is ok for all textures with channel width 8bit or less:
235 /* surf.ss0.data_return_format = BRW_SURFACERETURNFORMAT_S1; */
237 surf
.ss1
.base_addr
= key
->bo
->offset
; /* reloc */
239 surf
.ss1
.base_addr
= key
->offset
;
241 surf
.ss2
.mip_count
= key
->last_level
- key
->first_level
;
242 surf
.ss2
.width
= key
->width
- 1;
243 surf
.ss2
.height
= key
->height
- 1;
244 brw_set_surface_tiling(&surf
, key
->tiling
);
245 surf
.ss3
.pitch
= (key
->pitch
* key
->cpp
) - 1;
246 surf
.ss3
.depth
= key
->depth
- 1;
248 surf
.ss4
.min_lod
= 0;
250 if (key
->target
== GL_TEXTURE_CUBE_MAP
) {
251 surf
.ss0
.cube_pos_x
= 1;
252 surf
.ss0
.cube_pos_y
= 1;
253 surf
.ss0
.cube_pos_z
= 1;
254 surf
.ss0
.cube_neg_x
= 1;
255 surf
.ss0
.cube_neg_y
= 1;
256 surf
.ss0
.cube_neg_z
= 1;
259 bo
= brw_upload_cache(&brw
->surface_cache
, BRW_SS_SURFACE
,
261 &key
->bo
, key
->bo
? 1 : 0,
266 /* Emit relocation to surface contents */
267 dri_bo_emit_reloc(bo
,
268 I915_GEM_DOMAIN_SAMPLER
, 0,
270 offsetof(struct brw_surface_state
, ss1
),
277 brw_update_texture_surface( GLcontext
*ctx
, GLuint unit
)
279 struct brw_context
*brw
= brw_context(ctx
);
280 struct gl_texture_object
*tObj
= ctx
->Texture
.Unit
[unit
]._Current
;
281 struct intel_texture_object
*intelObj
= intel_texture_object(tObj
);
282 struct gl_texture_image
*firstImage
= tObj
->Image
[0][intelObj
->firstLevel
];
283 struct brw_surface_key key
;
284 const GLuint surf
= SURF_INDEX_TEXTURE(unit
);
286 memset(&key
, 0, sizeof(key
));
288 if (intelObj
->imageOverride
) {
289 key
.pitch
= intelObj
->pitchOverride
/ intelObj
->mt
->cpp
;
290 key
.depth
= intelObj
->depthOverride
;
292 key
.offset
= intelObj
->textureOffset
;
294 key
.format
= firstImage
->TexFormat
;
295 key
.internal_format
= firstImage
->InternalFormat
;
296 key
.pitch
= intelObj
->mt
->pitch
;
297 key
.depth
= firstImage
->Depth
;
298 key
.bo
= intelObj
->mt
->region
->buffer
;
302 key
.target
= tObj
->Target
;
303 key
.depthmode
= tObj
->DepthMode
;
304 key
.first_level
= intelObj
->firstLevel
;
305 key
.last_level
= intelObj
->lastLevel
;
306 key
.width
= firstImage
->Width
;
307 key
.height
= firstImage
->Height
;
308 key
.cpp
= intelObj
->mt
->cpp
;
309 key
.tiling
= intelObj
->mt
->region
->tiling
;
311 dri_bo_unreference(brw
->wm
.surf_bo
[surf
]);
312 brw
->wm
.surf_bo
[surf
] = brw_search_cache(&brw
->surface_cache
,
315 &key
.bo
, key
.bo
? 1 : 0,
317 if (brw
->wm
.surf_bo
[surf
] == NULL
) {
318 brw
->wm
.surf_bo
[surf
] = brw_create_texture_surface(brw
, &key
);
325 * Create the constant buffer surface. Vertex/fragment shader constants will be
326 * read from this buffer with Data Port Read instructions/messages.
329 brw_create_constant_surface( struct brw_context
*brw
,
330 struct brw_surface_key
*key
)
332 const GLint w
= key
->width
- 1;
333 struct brw_surface_state surf
;
336 memset(&surf
, 0, sizeof(surf
));
338 surf
.ss0
.mipmap_layout_mode
= BRW_SURFACE_MIPMAPLAYOUT_BELOW
;
339 surf
.ss0
.surface_type
= BRW_SURFACE_BUFFER
;
340 surf
.ss0
.surface_format
= BRW_SURFACEFORMAT_R32G32B32A32_FLOAT
;
344 surf
.ss1
.base_addr
= key
->bo
->offset
; /* reloc */
346 surf
.ss1
.base_addr
= key
->offset
;
348 surf
.ss2
.width
= w
& 0x7f; /* bits 6:0 of size or width */
349 surf
.ss2
.height
= (w
>> 7) & 0x1fff; /* bits 19:7 of size or width */
350 surf
.ss3
.depth
= (w
>> 20) & 0x7f; /* bits 26:20 of size or width */
351 surf
.ss3
.pitch
= (key
->pitch
* key
->cpp
) - 1; /* ignored?? */
352 brw_set_surface_tiling(&surf
, key
->tiling
); /* tiling now allowed */
354 bo
= brw_upload_cache(&brw
->surface_cache
, BRW_SS_SURFACE
,
356 &key
->bo
, key
->bo
? 1 : 0,
361 /* Emit relocation to surface contents */
362 dri_bo_emit_reloc(bo
,
363 I915_GEM_DOMAIN_SAMPLER
, 0,
365 offsetof(struct brw_surface_state
, ss1
),
372 /* Creates a new WM constant buffer reflecting the current fragment program's
373 * constants, if needed by the fragment program.
375 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
378 static drm_intel_bo
*
379 brw_wm_update_constant_buffer(struct brw_context
*brw
)
381 struct intel_context
*intel
= &brw
->intel
;
382 struct brw_fragment_program
*fp
=
383 (struct brw_fragment_program
*) brw
->fragment_program
;
384 const struct gl_program_parameter_list
*params
= fp
->program
.Base
.Parameters
;
385 const int size
= params
->NumParameters
* 4 * sizeof(GLfloat
);
386 drm_intel_bo
*const_buffer
;
388 /* BRW_NEW_FRAGMENT_PROGRAM */
389 if (!fp
->use_const_buffer
)
392 const_buffer
= drm_intel_bo_alloc(intel
->bufmgr
, "fp_const_buffer",
395 /* _NEW_PROGRAM_CONSTANTS */
396 dri_bo_subdata(const_buffer
, 0, size
, params
->ParameterValues
);
402 * Update the surface state for a WM constant buffer.
403 * The constant buffer will be (re)allocated here if needed.
406 brw_update_wm_constant_surface( GLcontext
*ctx
,
409 struct brw_context
*brw
= brw_context(ctx
);
410 struct brw_surface_key key
;
411 struct brw_fragment_program
*fp
=
412 (struct brw_fragment_program
*) brw
->fragment_program
;
413 const struct gl_program_parameter_list
*params
=
414 fp
->program
.Base
.Parameters
;
416 /* If we're in this state update atom, we need to update WM constants, so
417 * free the old buffer and create a new one for the new contents.
419 dri_bo_unreference(fp
->const_buffer
);
420 fp
->const_buffer
= brw_wm_update_constant_buffer(brw
);
422 /* If there's no constant buffer, then no surface BO is needed to point at
425 if (fp
->const_buffer
== 0) {
426 drm_intel_bo_unreference(brw
->wm
.surf_bo
[surf
]);
427 brw
->wm
.surf_bo
[surf
] = NULL
;
431 memset(&key
, 0, sizeof(key
));
433 key
.format
= MESA_FORMAT_RGBA_FLOAT32
;
434 key
.internal_format
= GL_RGBA
;
435 key
.bo
= fp
->const_buffer
;
436 key
.depthmode
= GL_NONE
;
437 key
.pitch
= params
->NumParameters
;
438 key
.width
= params
->NumParameters
;
444 printf("%s:\n", __FUNCTION__);
445 printf(" width %d height %d depth %d cpp %d pitch %d\n",
446 key.width, key.height, key.depth, key.cpp, key.pitch);
449 dri_bo_unreference(brw
->wm
.surf_bo
[surf
]);
450 brw
->wm
.surf_bo
[surf
] = brw_search_cache(&brw
->surface_cache
,
453 &key
.bo
, key
.bo
? 1 : 0,
455 if (brw
->wm
.surf_bo
[surf
] == NULL
) {
456 brw
->wm
.surf_bo
[surf
] = brw_create_constant_surface(brw
, &key
);
458 brw
->state
.dirty
.brw
|= BRW_NEW_WM_SURFACES
;
462 * Updates surface / buffer for fragment shader constant buffer, if
465 * This consumes the state updates for the constant buffer, and produces
466 * BRW_NEW_WM_SURFACES to get picked up by brw_prepare_wm_surfaces for
467 * inclusion in the binding table.
469 static void prepare_wm_constant_surface(struct brw_context
*brw
)
471 GLcontext
*ctx
= &brw
->intel
.ctx
;
472 struct brw_fragment_program
*fp
=
473 (struct brw_fragment_program
*) brw
->fragment_program
;
474 GLuint surf
= SURF_INDEX_FRAG_CONST_BUFFER
;
476 drm_intel_bo_unreference(fp
->const_buffer
);
477 fp
->const_buffer
= brw_wm_update_constant_buffer(brw
);
479 /* If there's no constant buffer, then no surface BO is needed to point at
482 if (fp
->const_buffer
== 0) {
483 if (brw
->wm
.surf_bo
[surf
] != NULL
) {
484 drm_intel_bo_unreference(brw
->wm
.surf_bo
[surf
]);
485 brw
->wm
.surf_bo
[surf
] = NULL
;
486 brw
->state
.dirty
.brw
|= BRW_NEW_WM_SURFACES
;
491 brw_update_wm_constant_surface(ctx
, surf
);
494 const struct brw_tracked_state brw_wm_constant_surface
= {
496 .mesa
= (_NEW_PROGRAM_CONSTANTS
),
497 .brw
= (BRW_NEW_FRAGMENT_PROGRAM
),
500 .prepare
= prepare_wm_constant_surface
,
505 * Sets up a surface state structure to point at the given region.
506 * While it is only used for the front/back buffer currently, it should be
507 * usable for further buffers when doing ARB_draw_buffer support.
510 brw_update_renderbuffer_surface(struct brw_context
*brw
,
511 struct gl_renderbuffer
*rb
,
514 GLcontext
*ctx
= &brw
->intel
.ctx
;
515 dri_bo
*region_bo
= NULL
;
516 struct intel_renderbuffer
*irb
= intel_renderbuffer(rb
);
517 struct intel_region
*region
= irb
? irb
->region
: NULL
;
519 unsigned int surface_type
;
520 unsigned int surface_format
;
521 unsigned int width
, height
, pitch
, cpp
;
522 GLubyte color_mask
[4];
523 GLboolean color_blend
;
525 uint32_t draw_offset
;
528 memset(&key
, 0, sizeof(key
));
530 if (region
!= NULL
) {
531 region_bo
= region
->buffer
;
533 key
.surface_type
= BRW_SURFACE_2D
;
534 switch (irb
->texformat
) {
535 case MESA_FORMAT_ARGB8888
:
536 key
.surface_format
= BRW_SURFACEFORMAT_B8G8R8A8_UNORM
;
538 case MESA_FORMAT_XRGB8888
:
539 key
.surface_format
= BRW_SURFACEFORMAT_B8G8R8X8_UNORM
;
541 case MESA_FORMAT_RGB565
:
542 key
.surface_format
= BRW_SURFACEFORMAT_B5G6R5_UNORM
;
544 case MESA_FORMAT_ARGB1555
:
545 key
.surface_format
= BRW_SURFACEFORMAT_B5G5R5A1_UNORM
;
547 case MESA_FORMAT_ARGB4444
:
548 key
.surface_format
= BRW_SURFACEFORMAT_B4G4R4A4_UNORM
;
551 _mesa_problem(ctx
, "Bad renderbuffer format: %d\n", irb
->texformat
);
553 key
.tiling
= region
->tiling
;
554 if (brw
->intel
.intelScreen
->driScrnPriv
->dri2
.enabled
) {
555 key
.width
= rb
->Width
;
556 key
.height
= rb
->Height
;
558 key
.width
= region
->width
;
559 key
.height
= region
->height
;
561 key
.pitch
= region
->pitch
;
562 key
.cpp
= region
->cpp
;
563 key
.draw_offset
= region
->draw_offset
; /* cur 3d or cube face offset */
565 key
.surface_type
= BRW_SURFACE_NULL
;
566 key
.surface_format
= BRW_SURFACEFORMAT_B8G8R8A8_UNORM
;
567 key
.tiling
= I915_TILING_X
;
574 memcpy(key
.color_mask
, ctx
->Color
.ColorMask
,
575 sizeof(key
.color_mask
));
576 key
.color_blend
= (!ctx
->Color
._LogicOpEnabled
&&
577 ctx
->Color
.BlendEnabled
);
579 dri_bo_unreference(brw
->wm
.surf_bo
[unit
]);
580 brw
->wm
.surf_bo
[unit
] = brw_search_cache(&brw
->surface_cache
,
586 if (brw
->wm
.surf_bo
[unit
] == NULL
) {
587 struct brw_surface_state surf
;
589 memset(&surf
, 0, sizeof(surf
));
591 surf
.ss0
.surface_format
= key
.surface_format
;
592 surf
.ss0
.surface_type
= key
.surface_type
;
593 if (key
.tiling
== I915_TILING_NONE
) {
594 surf
.ss1
.base_addr
= key
.draw_offset
;
596 uint32_t tile_offset
= key
.draw_offset
% 4096;
598 surf
.ss1
.base_addr
= key
.draw_offset
- tile_offset
;
600 assert(BRW_IS_G4X(brw
) || tile_offset
== 0);
601 if (BRW_IS_G4X(brw
)) {
602 if (key
.tiling
== I915_TILING_X
) {
603 /* Note that the low bits of these fields are missing, so
604 * there's the possibility of getting in trouble.
606 surf
.ss5
.x_offset
= (tile_offset
% 512) / key
.cpp
/ 4;
607 surf
.ss5
.y_offset
= tile_offset
/ 512 / 2;
609 surf
.ss5
.x_offset
= (tile_offset
% 128) / key
.cpp
/ 4;
610 surf
.ss5
.y_offset
= tile_offset
/ 128 / 2;
614 if (region_bo
!= NULL
)
615 surf
.ss1
.base_addr
+= region_bo
->offset
; /* reloc */
617 surf
.ss2
.width
= key
.width
- 1;
618 surf
.ss2
.height
= key
.height
- 1;
619 brw_set_surface_tiling(&surf
, key
.tiling
);
620 surf
.ss3
.pitch
= (key
.pitch
* key
.cpp
) - 1;
623 surf
.ss0
.color_blend
= key
.color_blend
;
624 surf
.ss0
.writedisable_red
= !key
.color_mask
[0];
625 surf
.ss0
.writedisable_green
= !key
.color_mask
[1];
626 surf
.ss0
.writedisable_blue
= !key
.color_mask
[2];
627 surf
.ss0
.writedisable_alpha
= !key
.color_mask
[3];
629 /* Key size will never match key size for textures, so we're safe. */
630 brw
->wm
.surf_bo
[unit
] = brw_upload_cache(&brw
->surface_cache
,
636 if (region_bo
!= NULL
) {
637 /* We might sample from it, and we might render to it, so flag
638 * them both. We might be able to figure out from other state
639 * a more restrictive relocation to emit.
641 drm_intel_bo_emit_reloc(brw
->wm
.surf_bo
[unit
],
642 offsetof(struct brw_surface_state
, ss1
),
644 surf
.ss1
.base_addr
- region_bo
->offset
,
645 I915_GEM_DOMAIN_RENDER
,
646 I915_GEM_DOMAIN_RENDER
);
653 * Constructs the binding table for the WM surface state, which maps unit
654 * numbers to surface state objects.
657 brw_wm_get_binding_table(struct brw_context
*brw
)
661 assert(brw
->wm
.nr_surfaces
<= BRW_WM_MAX_SURF
);
663 bind_bo
= brw_search_cache(&brw
->surface_cache
, BRW_SS_SURF_BIND
,
665 brw
->wm
.surf_bo
, brw
->wm
.nr_surfaces
,
668 if (bind_bo
== NULL
) {
669 GLuint data_size
= brw
->wm
.nr_surfaces
* sizeof(GLuint
);
670 uint32_t data
[BRW_WM_MAX_SURF
];
673 for (i
= 0; i
< brw
->wm
.nr_surfaces
; i
++)
674 if (brw
->wm
.surf_bo
[i
])
675 data
[i
] = brw
->wm
.surf_bo
[i
]->offset
;
679 bind_bo
= brw_upload_cache( &brw
->surface_cache
, BRW_SS_SURF_BIND
,
681 brw
->wm
.surf_bo
, brw
->wm
.nr_surfaces
,
685 /* Emit binding table relocations to surface state */
686 for (i
= 0; i
< BRW_WM_MAX_SURF
; i
++) {
687 if (brw
->wm
.surf_bo
[i
] != NULL
) {
688 dri_bo_emit_reloc(bind_bo
,
689 I915_GEM_DOMAIN_INSTRUCTION
, 0,
700 static void prepare_wm_surfaces(struct brw_context
*brw
)
702 GLcontext
*ctx
= &brw
->intel
.ctx
;
706 /* _NEW_BUFFERS | _NEW_COLOR */
707 /* Update surfaces for drawing buffers */
708 if (ctx
->DrawBuffer
->_NumColorDrawBuffers
>= 1) {
709 for (i
= 0; i
< ctx
->DrawBuffer
->_NumColorDrawBuffers
; i
++) {
710 brw_update_renderbuffer_surface(brw
,
711 ctx
->DrawBuffer
->_ColorDrawBuffers
[i
],
715 brw_update_renderbuffer_surface(brw
, NULL
, 0);
718 old_nr_surfaces
= brw
->wm
.nr_surfaces
;
719 brw
->wm
.nr_surfaces
= BRW_MAX_DRAW_BUFFERS
;
721 if (brw
->wm
.surf_bo
[SURF_INDEX_FRAG_CONST_BUFFER
] != NULL
)
722 brw
->wm
.nr_surfaces
= SURF_INDEX_FRAG_CONST_BUFFER
+ 1;
724 /* Update surfaces for textures */
725 for (i
= 0; i
< BRW_MAX_TEX_UNIT
; i
++) {
726 const struct gl_texture_unit
*texUnit
= &ctx
->Texture
.Unit
[i
];
727 const GLuint surf
= SURF_INDEX_TEXTURE(i
);
729 /* _NEW_TEXTURE, BRW_NEW_TEXDATA */
730 if (texUnit
->_ReallyEnabled
) {
731 brw_update_texture_surface(ctx
, i
);
732 brw
->wm
.nr_surfaces
= surf
+ 1;
734 dri_bo_unreference(brw
->wm
.surf_bo
[surf
]);
735 brw
->wm
.surf_bo
[surf
] = NULL
;
739 dri_bo_unreference(brw
->wm
.bind_bo
);
740 brw
->wm
.bind_bo
= brw_wm_get_binding_table(brw
);
742 if (brw
->wm
.nr_surfaces
!= old_nr_surfaces
)
743 brw
->state
.dirty
.brw
|= BRW_NEW_NR_WM_SURFACES
;
746 const struct brw_tracked_state brw_wm_surfaces
= {
748 .mesa
= (_NEW_COLOR
|
751 .brw
= (BRW_NEW_CONTEXT
|
752 BRW_NEW_WM_SURFACES
),
755 .prepare
= prepare_wm_surfaces
,