Merge branch 'mesa_7_6_branch'
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_surface_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/mtypes.h"
34 #include "main/texstore.h"
35 #include "shader/prog_parameter.h"
36
37 #include "intel_mipmap_tree.h"
38 #include "intel_batchbuffer.h"
39 #include "intel_tex.h"
40 #include "intel_fbo.h"
41
42 #include "brw_context.h"
43 #include "brw_state.h"
44 #include "brw_defines.h"
45
46
47 static GLuint translate_tex_target( GLenum target )
48 {
49 switch (target) {
50 case GL_TEXTURE_1D:
51 return BRW_SURFACE_1D;
52
53 case GL_TEXTURE_RECTANGLE_NV:
54 return BRW_SURFACE_2D;
55
56 case GL_TEXTURE_2D:
57 return BRW_SURFACE_2D;
58
59 case GL_TEXTURE_3D:
60 return BRW_SURFACE_3D;
61
62 case GL_TEXTURE_CUBE_MAP:
63 return BRW_SURFACE_CUBE;
64
65 default:
66 assert(0);
67 return 0;
68 }
69 }
70
71
72 static GLuint translate_tex_format( gl_format mesa_format,
73 GLenum internal_format,
74 GLenum depth_mode )
75 {
76 switch( mesa_format ) {
77 case MESA_FORMAT_L8:
78 return BRW_SURFACEFORMAT_L8_UNORM;
79
80 case MESA_FORMAT_I8:
81 return BRW_SURFACEFORMAT_I8_UNORM;
82
83 case MESA_FORMAT_A8:
84 return BRW_SURFACEFORMAT_A8_UNORM;
85
86 case MESA_FORMAT_AL88:
87 return BRW_SURFACEFORMAT_L8A8_UNORM;
88
89 case MESA_FORMAT_RGB888:
90 assert(0); /* not supported for sampling */
91 return BRW_SURFACEFORMAT_R8G8B8_UNORM;
92
93 case MESA_FORMAT_ARGB8888:
94 if (internal_format == GL_RGB)
95 return BRW_SURFACEFORMAT_B8G8R8X8_UNORM;
96 else
97 return BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
98
99 case MESA_FORMAT_XRGB8888:
100 return BRW_SURFACEFORMAT_B8G8R8X8_UNORM;
101
102 case MESA_FORMAT_RGBA8888_REV:
103 _mesa_problem(NULL, "unexpected format in i965:translate_tex_format()");
104 if (internal_format == GL_RGB)
105 return BRW_SURFACEFORMAT_R8G8B8X8_UNORM;
106 else
107 return BRW_SURFACEFORMAT_R8G8B8A8_UNORM;
108
109 case MESA_FORMAT_RGB565:
110 return BRW_SURFACEFORMAT_B5G6R5_UNORM;
111
112 case MESA_FORMAT_ARGB1555:
113 return BRW_SURFACEFORMAT_B5G5R5A1_UNORM;
114
115 case MESA_FORMAT_ARGB4444:
116 return BRW_SURFACEFORMAT_B4G4R4A4_UNORM;
117
118 case MESA_FORMAT_YCBCR_REV:
119 return BRW_SURFACEFORMAT_YCRCB_NORMAL;
120
121 case MESA_FORMAT_YCBCR:
122 return BRW_SURFACEFORMAT_YCRCB_SWAPUVY;
123
124 case MESA_FORMAT_RGB_FXT1:
125 case MESA_FORMAT_RGBA_FXT1:
126 return BRW_SURFACEFORMAT_FXT1;
127
128 case MESA_FORMAT_Z16:
129 if (depth_mode == GL_INTENSITY)
130 return BRW_SURFACEFORMAT_I16_UNORM;
131 else if (depth_mode == GL_ALPHA)
132 return BRW_SURFACEFORMAT_A16_UNORM;
133 else
134 return BRW_SURFACEFORMAT_L16_UNORM;
135
136 case MESA_FORMAT_RGB_DXT1:
137 return BRW_SURFACEFORMAT_DXT1_RGB;
138
139 case MESA_FORMAT_RGBA_DXT1:
140 return BRW_SURFACEFORMAT_BC1_UNORM;
141
142 case MESA_FORMAT_RGBA_DXT3:
143 return BRW_SURFACEFORMAT_BC2_UNORM;
144
145 case MESA_FORMAT_RGBA_DXT5:
146 return BRW_SURFACEFORMAT_BC3_UNORM;
147
148 case MESA_FORMAT_SARGB8:
149 return BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB;
150
151 case MESA_FORMAT_SLA8:
152 return BRW_SURFACEFORMAT_L8A8_UNORM_SRGB;
153
154 case MESA_FORMAT_SL8:
155 return BRW_SURFACEFORMAT_L8_UNORM_SRGB;
156
157 case MESA_FORMAT_SRGB_DXT1:
158 return BRW_SURFACEFORMAT_BC1_UNORM_SRGB;
159
160 case MESA_FORMAT_S8_Z24:
161 /* XXX: these different surface formats don't seem to
162 * make any difference for shadow sampler/compares.
163 */
164 if (depth_mode == GL_INTENSITY)
165 return BRW_SURFACEFORMAT_I24X8_UNORM;
166 else if (depth_mode == GL_ALPHA)
167 return BRW_SURFACEFORMAT_A24X8_UNORM;
168 else
169 return BRW_SURFACEFORMAT_L24X8_UNORM;
170
171 case MESA_FORMAT_DUDV8:
172 return BRW_SURFACEFORMAT_R8G8_SNORM;
173
174 case MESA_FORMAT_SIGNED_RGBA8888_REV:
175 return BRW_SURFACEFORMAT_R8G8B8A8_SNORM;
176
177 default:
178 assert(0);
179 return 0;
180 }
181 }
182
183 static void
184 brw_set_surface_tiling(struct brw_surface_state *surf, uint32_t tiling)
185 {
186 switch (tiling) {
187 case I915_TILING_NONE:
188 surf->ss3.tiled_surface = 0;
189 surf->ss3.tile_walk = 0;
190 break;
191 case I915_TILING_X:
192 surf->ss3.tiled_surface = 1;
193 surf->ss3.tile_walk = BRW_TILEWALK_XMAJOR;
194 break;
195 case I915_TILING_Y:
196 surf->ss3.tiled_surface = 1;
197 surf->ss3.tile_walk = BRW_TILEWALK_YMAJOR;
198 break;
199 }
200 }
201
202 static dri_bo *
203 brw_create_texture_surface( struct brw_context *brw,
204 struct brw_surface_key *key )
205 {
206 struct brw_surface_state surf;
207 dri_bo *bo;
208
209 memset(&surf, 0, sizeof(surf));
210
211 surf.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW;
212 surf.ss0.surface_type = translate_tex_target(key->target);
213 if (key->bo) {
214 surf.ss0.surface_format = translate_tex_format(key->format,
215 key->internal_format,
216 key->depthmode);
217 }
218 else {
219 switch (key->depth) {
220 case 32:
221 surf.ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
222 break;
223 default:
224 case 24:
225 surf.ss0.surface_format = BRW_SURFACEFORMAT_B8G8R8X8_UNORM;
226 break;
227 case 16:
228 surf.ss0.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM;
229 break;
230 }
231 }
232
233 /* This is ok for all textures with channel width 8bit or less:
234 */
235 /* surf.ss0.data_return_format = BRW_SURFACERETURNFORMAT_S1; */
236 if (key->bo)
237 surf.ss1.base_addr = key->bo->offset; /* reloc */
238 else
239 surf.ss1.base_addr = key->offset;
240
241 surf.ss2.mip_count = key->last_level - key->first_level;
242 surf.ss2.width = key->width - 1;
243 surf.ss2.height = key->height - 1;
244 brw_set_surface_tiling(&surf, key->tiling);
245 surf.ss3.pitch = (key->pitch * key->cpp) - 1;
246 surf.ss3.depth = key->depth - 1;
247
248 surf.ss4.min_lod = 0;
249
250 if (key->target == GL_TEXTURE_CUBE_MAP) {
251 surf.ss0.cube_pos_x = 1;
252 surf.ss0.cube_pos_y = 1;
253 surf.ss0.cube_pos_z = 1;
254 surf.ss0.cube_neg_x = 1;
255 surf.ss0.cube_neg_y = 1;
256 surf.ss0.cube_neg_z = 1;
257 }
258
259 bo = brw_upload_cache(&brw->surface_cache, BRW_SS_SURFACE,
260 key, sizeof(*key),
261 &key->bo, key->bo ? 1 : 0,
262 &surf, sizeof(surf),
263 NULL, NULL);
264
265 if (key->bo) {
266 /* Emit relocation to surface contents */
267 dri_bo_emit_reloc(bo,
268 I915_GEM_DOMAIN_SAMPLER, 0,
269 0,
270 offsetof(struct brw_surface_state, ss1),
271 key->bo);
272 }
273 return bo;
274 }
275
276 static void
277 brw_update_texture_surface( GLcontext *ctx, GLuint unit )
278 {
279 struct brw_context *brw = brw_context(ctx);
280 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
281 struct intel_texture_object *intelObj = intel_texture_object(tObj);
282 struct gl_texture_image *firstImage = tObj->Image[0][intelObj->firstLevel];
283 struct brw_surface_key key;
284 const GLuint surf = SURF_INDEX_TEXTURE(unit);
285
286 memset(&key, 0, sizeof(key));
287
288 if (intelObj->imageOverride) {
289 key.pitch = intelObj->pitchOverride / intelObj->mt->cpp;
290 key.depth = intelObj->depthOverride;
291 key.bo = NULL;
292 key.offset = intelObj->textureOffset;
293 } else {
294 key.format = firstImage->TexFormat;
295 key.internal_format = firstImage->InternalFormat;
296 key.pitch = intelObj->mt->pitch;
297 key.depth = firstImage->Depth;
298 key.bo = intelObj->mt->region->buffer;
299 key.offset = 0;
300 }
301
302 key.target = tObj->Target;
303 key.depthmode = tObj->DepthMode;
304 key.first_level = intelObj->firstLevel;
305 key.last_level = intelObj->lastLevel;
306 key.width = firstImage->Width;
307 key.height = firstImage->Height;
308 key.cpp = intelObj->mt->cpp;
309 key.tiling = intelObj->mt->region->tiling;
310
311 dri_bo_unreference(brw->wm.surf_bo[surf]);
312 brw->wm.surf_bo[surf] = brw_search_cache(&brw->surface_cache,
313 BRW_SS_SURFACE,
314 &key, sizeof(key),
315 &key.bo, key.bo ? 1 : 0,
316 NULL);
317 if (brw->wm.surf_bo[surf] == NULL) {
318 brw->wm.surf_bo[surf] = brw_create_texture_surface(brw, &key);
319 }
320 }
321
322
323
324 /**
325 * Create the constant buffer surface. Vertex/fragment shader constants will be
326 * read from this buffer with Data Port Read instructions/messages.
327 */
328 dri_bo *
329 brw_create_constant_surface( struct brw_context *brw,
330 struct brw_surface_key *key )
331 {
332 const GLint w = key->width - 1;
333 struct brw_surface_state surf;
334 dri_bo *bo;
335
336 memset(&surf, 0, sizeof(surf));
337
338 surf.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW;
339 surf.ss0.surface_type = BRW_SURFACE_BUFFER;
340 surf.ss0.surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
341
342 assert(key->bo);
343 if (key->bo)
344 surf.ss1.base_addr = key->bo->offset; /* reloc */
345 else
346 surf.ss1.base_addr = key->offset;
347
348 surf.ss2.width = w & 0x7f; /* bits 6:0 of size or width */
349 surf.ss2.height = (w >> 7) & 0x1fff; /* bits 19:7 of size or width */
350 surf.ss3.depth = (w >> 20) & 0x7f; /* bits 26:20 of size or width */
351 surf.ss3.pitch = (key->pitch * key->cpp) - 1; /* ignored?? */
352 brw_set_surface_tiling(&surf, key->tiling); /* tiling now allowed */
353
354 bo = brw_upload_cache(&brw->surface_cache, BRW_SS_SURFACE,
355 key, sizeof(*key),
356 &key->bo, key->bo ? 1 : 0,
357 &surf, sizeof(surf),
358 NULL, NULL);
359
360 if (key->bo) {
361 /* Emit relocation to surface contents */
362 dri_bo_emit_reloc(bo,
363 I915_GEM_DOMAIN_SAMPLER, 0,
364 0,
365 offsetof(struct brw_surface_state, ss1),
366 key->bo);
367 }
368
369 return bo;
370 }
371
372 /* Creates a new WM constant buffer reflecting the current fragment program's
373 * constants, if needed by the fragment program.
374 *
375 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
376 * state atom.
377 */
378 static drm_intel_bo *
379 brw_wm_update_constant_buffer(struct brw_context *brw)
380 {
381 struct intel_context *intel = &brw->intel;
382 struct brw_fragment_program *fp =
383 (struct brw_fragment_program *) brw->fragment_program;
384 const struct gl_program_parameter_list *params = fp->program.Base.Parameters;
385 const int size = params->NumParameters * 4 * sizeof(GLfloat);
386 drm_intel_bo *const_buffer;
387
388 /* BRW_NEW_FRAGMENT_PROGRAM */
389 if (!fp->use_const_buffer)
390 return NULL;
391
392 const_buffer = drm_intel_bo_alloc(intel->bufmgr, "fp_const_buffer",
393 size, 64);
394
395 /* _NEW_PROGRAM_CONSTANTS */
396 dri_bo_subdata(const_buffer, 0, size, params->ParameterValues);
397
398 return const_buffer;
399 }
400
401 /**
402 * Update the surface state for a WM constant buffer.
403 * The constant buffer will be (re)allocated here if needed.
404 */
405 static void
406 brw_update_wm_constant_surface( GLcontext *ctx,
407 GLuint surf)
408 {
409 struct brw_context *brw = brw_context(ctx);
410 struct brw_surface_key key;
411 struct brw_fragment_program *fp =
412 (struct brw_fragment_program *) brw->fragment_program;
413 const struct gl_program_parameter_list *params =
414 fp->program.Base.Parameters;
415
416 /* If we're in this state update atom, we need to update WM constants, so
417 * free the old buffer and create a new one for the new contents.
418 */
419 dri_bo_unreference(fp->const_buffer);
420 fp->const_buffer = brw_wm_update_constant_buffer(brw);
421
422 /* If there's no constant buffer, then no surface BO is needed to point at
423 * it.
424 */
425 if (fp->const_buffer == 0) {
426 drm_intel_bo_unreference(brw->wm.surf_bo[surf]);
427 brw->wm.surf_bo[surf] = NULL;
428 return;
429 }
430
431 memset(&key, 0, sizeof(key));
432
433 key.format = MESA_FORMAT_RGBA_FLOAT32;
434 key.internal_format = GL_RGBA;
435 key.bo = fp->const_buffer;
436 key.depthmode = GL_NONE;
437 key.pitch = params->NumParameters;
438 key.width = params->NumParameters;
439 key.height = 1;
440 key.depth = 1;
441 key.cpp = 16;
442
443 /*
444 printf("%s:\n", __FUNCTION__);
445 printf(" width %d height %d depth %d cpp %d pitch %d\n",
446 key.width, key.height, key.depth, key.cpp, key.pitch);
447 */
448
449 dri_bo_unreference(brw->wm.surf_bo[surf]);
450 brw->wm.surf_bo[surf] = brw_search_cache(&brw->surface_cache,
451 BRW_SS_SURFACE,
452 &key, sizeof(key),
453 &key.bo, key.bo ? 1 : 0,
454 NULL);
455 if (brw->wm.surf_bo[surf] == NULL) {
456 brw->wm.surf_bo[surf] = brw_create_constant_surface(brw, &key);
457 }
458 brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
459 }
460
461 /**
462 * Updates surface / buffer for fragment shader constant buffer, if
463 * one is required.
464 *
465 * This consumes the state updates for the constant buffer, and produces
466 * BRW_NEW_WM_SURFACES to get picked up by brw_prepare_wm_surfaces for
467 * inclusion in the binding table.
468 */
469 static void prepare_wm_constant_surface(struct brw_context *brw )
470 {
471 GLcontext *ctx = &brw->intel.ctx;
472 struct brw_fragment_program *fp =
473 (struct brw_fragment_program *) brw->fragment_program;
474 GLuint surf = SURF_INDEX_FRAG_CONST_BUFFER;
475
476 drm_intel_bo_unreference(fp->const_buffer);
477 fp->const_buffer = brw_wm_update_constant_buffer(brw);
478
479 /* If there's no constant buffer, then no surface BO is needed to point at
480 * it.
481 */
482 if (fp->const_buffer == 0) {
483 if (brw->wm.surf_bo[surf] != NULL) {
484 drm_intel_bo_unreference(brw->wm.surf_bo[surf]);
485 brw->wm.surf_bo[surf] = NULL;
486 brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
487 }
488 return;
489 }
490
491 brw_update_wm_constant_surface(ctx, surf);
492 }
493
494 const struct brw_tracked_state brw_wm_constant_surface = {
495 .dirty = {
496 .mesa = (_NEW_PROGRAM_CONSTANTS),
497 .brw = (BRW_NEW_FRAGMENT_PROGRAM),
498 .cache = 0
499 },
500 .prepare = prepare_wm_constant_surface,
501 };
502
503
504 /**
505 * Sets up a surface state structure to point at the given region.
506 * While it is only used for the front/back buffer currently, it should be
507 * usable for further buffers when doing ARB_draw_buffer support.
508 */
509 static void
510 brw_update_renderbuffer_surface(struct brw_context *brw,
511 struct gl_renderbuffer *rb,
512 unsigned int unit)
513 {
514 GLcontext *ctx = &brw->intel.ctx;
515 dri_bo *region_bo = NULL;
516 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
517 struct intel_region *region = irb ? irb->region : NULL;
518 struct {
519 unsigned int surface_type;
520 unsigned int surface_format;
521 unsigned int width, height, pitch, cpp;
522 GLubyte color_mask[4];
523 GLboolean color_blend;
524 uint32_t tiling;
525 uint32_t draw_offset;
526 } key;
527
528 memset(&key, 0, sizeof(key));
529
530 if (region != NULL) {
531 region_bo = region->buffer;
532
533 key.surface_type = BRW_SURFACE_2D;
534 switch (irb->texformat) {
535 case MESA_FORMAT_ARGB8888:
536 key.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
537 break;
538 case MESA_FORMAT_XRGB8888:
539 key.surface_format = BRW_SURFACEFORMAT_B8G8R8X8_UNORM;
540 break;
541 case MESA_FORMAT_RGB565:
542 key.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM;
543 break;
544 case MESA_FORMAT_ARGB1555:
545 key.surface_format = BRW_SURFACEFORMAT_B5G5R5A1_UNORM;
546 break;
547 case MESA_FORMAT_ARGB4444:
548 key.surface_format = BRW_SURFACEFORMAT_B4G4R4A4_UNORM;
549 break;
550 default:
551 _mesa_problem(ctx, "Bad renderbuffer format: %d\n", irb->texformat);
552 }
553 key.tiling = region->tiling;
554 if (brw->intel.intelScreen->driScrnPriv->dri2.enabled) {
555 key.width = rb->Width;
556 key.height = rb->Height;
557 } else {
558 key.width = region->width;
559 key.height = region->height;
560 }
561 key.pitch = region->pitch;
562 key.cpp = region->cpp;
563 key.draw_offset = region->draw_offset; /* cur 3d or cube face offset */
564 } else {
565 key.surface_type = BRW_SURFACE_NULL;
566 key.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
567 key.tiling = I915_TILING_X;
568 key.width = 1;
569 key.height = 1;
570 key.cpp = 4;
571 key.draw_offset = 0;
572 }
573 /* _NEW_COLOR */
574 memcpy(key.color_mask, ctx->Color.ColorMask,
575 sizeof(key.color_mask));
576 key.color_blend = (!ctx->Color._LogicOpEnabled &&
577 ctx->Color.BlendEnabled);
578
579 dri_bo_unreference(brw->wm.surf_bo[unit]);
580 brw->wm.surf_bo[unit] = brw_search_cache(&brw->surface_cache,
581 BRW_SS_SURFACE,
582 &key, sizeof(key),
583 &region_bo, 1,
584 NULL);
585
586 if (brw->wm.surf_bo[unit] == NULL) {
587 struct brw_surface_state surf;
588
589 memset(&surf, 0, sizeof(surf));
590
591 surf.ss0.surface_format = key.surface_format;
592 surf.ss0.surface_type = key.surface_type;
593 if (key.tiling == I915_TILING_NONE) {
594 surf.ss1.base_addr = key.draw_offset;
595 } else {
596 uint32_t tile_offset = key.draw_offset % 4096;
597
598 surf.ss1.base_addr = key.draw_offset - tile_offset;
599
600 assert(BRW_IS_G4X(brw) || tile_offset == 0);
601 if (BRW_IS_G4X(brw)) {
602 if (key.tiling == I915_TILING_X) {
603 /* Note that the low bits of these fields are missing, so
604 * there's the possibility of getting in trouble.
605 */
606 surf.ss5.x_offset = (tile_offset % 512) / key.cpp / 4;
607 surf.ss5.y_offset = tile_offset / 512 / 2;
608 } else {
609 surf.ss5.x_offset = (tile_offset % 128) / key.cpp / 4;
610 surf.ss5.y_offset = tile_offset / 128 / 2;
611 }
612 }
613 }
614 if (region_bo != NULL)
615 surf.ss1.base_addr += region_bo->offset; /* reloc */
616
617 surf.ss2.width = key.width - 1;
618 surf.ss2.height = key.height - 1;
619 brw_set_surface_tiling(&surf, key.tiling);
620 surf.ss3.pitch = (key.pitch * key.cpp) - 1;
621
622 /* _NEW_COLOR */
623 surf.ss0.color_blend = key.color_blend;
624 surf.ss0.writedisable_red = !key.color_mask[0];
625 surf.ss0.writedisable_green = !key.color_mask[1];
626 surf.ss0.writedisable_blue = !key.color_mask[2];
627 surf.ss0.writedisable_alpha = !key.color_mask[3];
628
629 /* Key size will never match key size for textures, so we're safe. */
630 brw->wm.surf_bo[unit] = brw_upload_cache(&brw->surface_cache,
631 BRW_SS_SURFACE,
632 &key, sizeof(key),
633 &region_bo, 1,
634 &surf, sizeof(surf),
635 NULL, NULL);
636 if (region_bo != NULL) {
637 /* We might sample from it, and we might render to it, so flag
638 * them both. We might be able to figure out from other state
639 * a more restrictive relocation to emit.
640 */
641 drm_intel_bo_emit_reloc(brw->wm.surf_bo[unit],
642 offsetof(struct brw_surface_state, ss1),
643 region_bo,
644 surf.ss1.base_addr - region_bo->offset,
645 I915_GEM_DOMAIN_RENDER,
646 I915_GEM_DOMAIN_RENDER);
647 }
648 }
649 }
650
651
652 /**
653 * Constructs the binding table for the WM surface state, which maps unit
654 * numbers to surface state objects.
655 */
656 static dri_bo *
657 brw_wm_get_binding_table(struct brw_context *brw)
658 {
659 dri_bo *bind_bo;
660
661 assert(brw->wm.nr_surfaces <= BRW_WM_MAX_SURF);
662
663 bind_bo = brw_search_cache(&brw->surface_cache, BRW_SS_SURF_BIND,
664 NULL, 0,
665 brw->wm.surf_bo, brw->wm.nr_surfaces,
666 NULL);
667
668 if (bind_bo == NULL) {
669 GLuint data_size = brw->wm.nr_surfaces * sizeof(GLuint);
670 uint32_t data[BRW_WM_MAX_SURF];
671 int i;
672
673 for (i = 0; i < brw->wm.nr_surfaces; i++)
674 if (brw->wm.surf_bo[i])
675 data[i] = brw->wm.surf_bo[i]->offset;
676 else
677 data[i] = 0;
678
679 bind_bo = brw_upload_cache( &brw->surface_cache, BRW_SS_SURF_BIND,
680 NULL, 0,
681 brw->wm.surf_bo, brw->wm.nr_surfaces,
682 data, data_size,
683 NULL, NULL);
684
685 /* Emit binding table relocations to surface state */
686 for (i = 0; i < BRW_WM_MAX_SURF; i++) {
687 if (brw->wm.surf_bo[i] != NULL) {
688 dri_bo_emit_reloc(bind_bo,
689 I915_GEM_DOMAIN_INSTRUCTION, 0,
690 0,
691 i * sizeof(GLuint),
692 brw->wm.surf_bo[i]);
693 }
694 }
695 }
696
697 return bind_bo;
698 }
699
700 static void prepare_wm_surfaces(struct brw_context *brw )
701 {
702 GLcontext *ctx = &brw->intel.ctx;
703 GLuint i;
704 int old_nr_surfaces;
705
706 /* _NEW_BUFFERS | _NEW_COLOR */
707 /* Update surfaces for drawing buffers */
708 if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) {
709 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
710 brw_update_renderbuffer_surface(brw,
711 ctx->DrawBuffer->_ColorDrawBuffers[i],
712 i);
713 }
714 } else {
715 brw_update_renderbuffer_surface(brw, NULL, 0);
716 }
717
718 old_nr_surfaces = brw->wm.nr_surfaces;
719 brw->wm.nr_surfaces = BRW_MAX_DRAW_BUFFERS;
720
721 if (brw->wm.surf_bo[SURF_INDEX_FRAG_CONST_BUFFER] != NULL)
722 brw->wm.nr_surfaces = SURF_INDEX_FRAG_CONST_BUFFER + 1;
723
724 /* Update surfaces for textures */
725 for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
726 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
727 const GLuint surf = SURF_INDEX_TEXTURE(i);
728
729 /* _NEW_TEXTURE, BRW_NEW_TEXDATA */
730 if (texUnit->_ReallyEnabled) {
731 brw_update_texture_surface(ctx, i);
732 brw->wm.nr_surfaces = surf + 1;
733 } else {
734 dri_bo_unreference(brw->wm.surf_bo[surf]);
735 brw->wm.surf_bo[surf] = NULL;
736 }
737 }
738
739 dri_bo_unreference(brw->wm.bind_bo);
740 brw->wm.bind_bo = brw_wm_get_binding_table(brw);
741
742 if (brw->wm.nr_surfaces != old_nr_surfaces)
743 brw->state.dirty.brw |= BRW_NEW_NR_WM_SURFACES;
744 }
745
746 const struct brw_tracked_state brw_wm_surfaces = {
747 .dirty = {
748 .mesa = (_NEW_COLOR |
749 _NEW_TEXTURE |
750 _NEW_BUFFERS),
751 .brw = (BRW_NEW_CONTEXT |
752 BRW_NEW_WM_SURFACES),
753 .cache = 0
754 },
755 .prepare = prepare_wm_surfaces,
756 };
757
758
759