2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/mtypes.h"
34 #include "main/texformat.h"
35 #include "main/texstore.h"
37 #include "intel_mipmap_tree.h"
38 #include "intel_batchbuffer.h"
39 #include "intel_tex.h"
42 #include "brw_context.h"
43 #include "brw_state.h"
44 #include "brw_defines.h"
47 static GLuint
translate_tex_target( GLenum target
)
51 return BRW_SURFACE_1D
;
53 case GL_TEXTURE_RECTANGLE_NV
:
54 return BRW_SURFACE_2D
;
57 return BRW_SURFACE_2D
;
60 return BRW_SURFACE_3D
;
62 case GL_TEXTURE_CUBE_MAP
:
63 return BRW_SURFACE_CUBE
;
72 static GLuint
translate_tex_format( GLuint mesa_format
, GLenum depth_mode
)
74 switch( mesa_format
) {
76 return BRW_SURFACEFORMAT_L8_UNORM
;
79 return BRW_SURFACEFORMAT_I8_UNORM
;
82 return BRW_SURFACEFORMAT_A8_UNORM
;
84 case MESA_FORMAT_AL88
:
85 return BRW_SURFACEFORMAT_L8A8_UNORM
;
87 case MESA_FORMAT_RGB888
:
88 assert(0); /* not supported for sampling */
89 return BRW_SURFACEFORMAT_R8G8B8_UNORM
;
91 case MESA_FORMAT_ARGB8888
:
92 return BRW_SURFACEFORMAT_B8G8R8A8_UNORM
;
94 case MESA_FORMAT_RGBA8888_REV
:
95 return BRW_SURFACEFORMAT_R8G8B8A8_UNORM
;
97 case MESA_FORMAT_RGB565
:
98 return BRW_SURFACEFORMAT_B5G6R5_UNORM
;
100 case MESA_FORMAT_ARGB1555
:
101 return BRW_SURFACEFORMAT_B5G5R5A1_UNORM
;
103 case MESA_FORMAT_ARGB4444
:
104 return BRW_SURFACEFORMAT_B4G4R4A4_UNORM
;
106 case MESA_FORMAT_YCBCR_REV
:
107 return BRW_SURFACEFORMAT_YCRCB_NORMAL
;
109 case MESA_FORMAT_YCBCR
:
110 return BRW_SURFACEFORMAT_YCRCB_SWAPUVY
;
112 case MESA_FORMAT_RGB_FXT1
:
113 case MESA_FORMAT_RGBA_FXT1
:
114 return BRW_SURFACEFORMAT_FXT1
;
116 case MESA_FORMAT_Z16
:
117 if (depth_mode
== GL_INTENSITY
)
118 return BRW_SURFACEFORMAT_I16_UNORM
;
119 else if (depth_mode
== GL_ALPHA
)
120 return BRW_SURFACEFORMAT_A16_UNORM
;
122 return BRW_SURFACEFORMAT_L16_UNORM
;
124 case MESA_FORMAT_RGB_DXT1
:
125 return BRW_SURFACEFORMAT_DXT1_RGB
;
127 case MESA_FORMAT_RGBA_DXT1
:
128 return BRW_SURFACEFORMAT_BC1_UNORM
;
130 case MESA_FORMAT_RGBA_DXT3
:
131 return BRW_SURFACEFORMAT_BC2_UNORM
;
133 case MESA_FORMAT_RGBA_DXT5
:
134 return BRW_SURFACEFORMAT_BC3_UNORM
;
136 case MESA_FORMAT_SRGBA8
:
137 return BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB
;
138 case MESA_FORMAT_SRGB_DXT1
:
139 return BRW_SURFACEFORMAT_BC1_UNORM_SRGB
;
141 case MESA_FORMAT_S8_Z24
:
142 return BRW_SURFACEFORMAT_I24X8_UNORM
;
150 struct brw_wm_surface_key
{
151 GLenum target
, depthmode
;
154 GLint first_level
, last_level
;
155 GLint width
, height
, depth
;
162 brw_set_surface_tiling(struct brw_surface_state
*surf
, uint32_t tiling
)
165 case I915_TILING_NONE
:
166 surf
->ss3
.tiled_surface
= 0;
167 surf
->ss3
.tile_walk
= 0;
170 surf
->ss3
.tiled_surface
= 1;
171 surf
->ss3
.tile_walk
= BRW_TILEWALK_XMAJOR
;
174 surf
->ss3
.tiled_surface
= 1;
175 surf
->ss3
.tile_walk
= BRW_TILEWALK_YMAJOR
;
181 brw_create_texture_surface( struct brw_context
*brw
,
182 struct brw_wm_surface_key
*key
)
184 struct brw_surface_state surf
;
187 memset(&surf
, 0, sizeof(surf
));
189 surf
.ss0
.mipmap_layout_mode
= BRW_SURFACE_MIPMAPLAYOUT_BELOW
;
190 surf
.ss0
.surface_type
= translate_tex_target(key
->target
);
193 surf
.ss0
.surface_format
= translate_tex_format(key
->format
, key
->depthmode
);
196 case 32: surf
.ss0
.surface_format
= BRW_SURFACEFORMAT_B8G8R8A8_UNORM
; break;
198 case 24: surf
.ss0
.surface_format
= BRW_SURFACEFORMAT_B8G8R8X8_UNORM
; break;
199 case 16: surf
.ss0
.surface_format
= BRW_SURFACEFORMAT_B5G6R5_UNORM
; break;
203 /* This is ok for all textures with channel width 8bit or less:
205 /* surf.ss0.data_return_format = BRW_SURFACERETURNFORMAT_S1; */
207 surf
.ss1
.base_addr
= key
->bo
->offset
; /* reloc */
209 surf
.ss1
.base_addr
= key
->offset
;
211 surf
.ss2
.mip_count
= key
->last_level
- key
->first_level
;
212 surf
.ss2
.width
= key
->width
- 1;
213 surf
.ss2
.height
= key
->height
- 1;
214 brw_set_surface_tiling(&surf
, key
->tiling
);
215 surf
.ss3
.pitch
= (key
->pitch
* key
->cpp
) - 1;
216 surf
.ss3
.depth
= key
->depth
- 1;
218 surf
.ss4
.min_lod
= 0;
220 if (key
->target
== GL_TEXTURE_CUBE_MAP
) {
221 surf
.ss0
.cube_pos_x
= 1;
222 surf
.ss0
.cube_pos_y
= 1;
223 surf
.ss0
.cube_pos_z
= 1;
224 surf
.ss0
.cube_neg_x
= 1;
225 surf
.ss0
.cube_neg_y
= 1;
226 surf
.ss0
.cube_neg_z
= 1;
229 bo
= brw_upload_cache(&brw
->cache
, BRW_SS_SURFACE
,
231 &key
->bo
, key
->bo
? 1 : 0,
236 /* Emit relocation to surface contents */
237 dri_bo_emit_reloc(bo
,
238 I915_GEM_DOMAIN_SAMPLER
, 0,
240 offsetof(struct brw_surface_state
, ss1
),
247 brw_update_texture_surface( GLcontext
*ctx
, GLuint unit
)
249 struct brw_context
*brw
= brw_context(ctx
);
250 struct gl_texture_object
*tObj
= brw
->attribs
.Texture
->Unit
[unit
]._Current
;
251 struct intel_texture_object
*intelObj
= intel_texture_object(tObj
);
252 struct gl_texture_image
*firstImage
= tObj
->Image
[0][intelObj
->firstLevel
];
253 struct brw_wm_surface_key key
;
255 memset(&key
, 0, sizeof(key
));
257 if (intelObj
->imageOverride
) {
258 key
.pitch
= intelObj
->pitchOverride
/ intelObj
->mt
->cpp
;
259 key
.depth
= intelObj
->depthOverride
;
261 key
.offset
= intelObj
->textureOffset
;
263 key
.format
= firstImage
->TexFormat
->MesaFormat
;
264 key
.pitch
= intelObj
->mt
->pitch
;
265 key
.depth
= firstImage
->Depth
;
266 key
.bo
= intelObj
->mt
->region
->buffer
;
270 key
.target
= tObj
->Target
;
271 key
.depthmode
= tObj
->DepthMode
;
272 key
.first_level
= intelObj
->firstLevel
;
273 key
.last_level
= intelObj
->lastLevel
;
274 key
.width
= firstImage
->Width
;
275 key
.height
= firstImage
->Height
;
276 key
.cpp
= intelObj
->mt
->cpp
;
277 key
.tiling
= intelObj
->mt
->region
->tiling
;
279 dri_bo_unreference(brw
->wm
.surf_bo
[unit
+ MAX_DRAW_BUFFERS
]);
280 brw
->wm
.surf_bo
[unit
+ MAX_DRAW_BUFFERS
] = brw_search_cache(&brw
->cache
, BRW_SS_SURFACE
,
282 &key
.bo
, key
.bo
? 1 : 0,
284 if (brw
->wm
.surf_bo
[unit
+ MAX_DRAW_BUFFERS
] == NULL
) {
285 brw
->wm
.surf_bo
[unit
+ MAX_DRAW_BUFFERS
] = brw_create_texture_surface(brw
, &key
);
290 * Sets up a surface state structure to point at the given region.
291 * While it is only used for the front/back buffer currently, it should be
292 * usable for further buffers when doing ARB_draw_buffer support.
295 brw_update_region_surface(struct brw_context
*brw
, struct intel_region
*region
,
296 unsigned int unit
, GLboolean cached
)
298 dri_bo
*region_bo
= NULL
;
300 unsigned int surface_type
;
301 unsigned int surface_format
;
302 unsigned int width
, height
, cpp
;
303 GLubyte color_mask
[4];
304 GLboolean color_blend
;
308 memset(&key
, 0, sizeof(key
));
310 if (region
!= NULL
) {
311 region_bo
= region
->buffer
;
313 key
.surface_type
= BRW_SURFACE_2D
;
314 if (region
->cpp
== 4)
315 key
.surface_format
= BRW_SURFACEFORMAT_B8G8R8A8_UNORM
;
317 key
.surface_format
= BRW_SURFACEFORMAT_B5G6R5_UNORM
;
318 key
.tiling
= region
->tiling
;
319 key
.width
= region
->pitch
; /* XXX: not really! */
320 key
.height
= region
->height
;
321 key
.cpp
= region
->cpp
;
323 key
.surface_type
= BRW_SURFACE_NULL
;
324 key
.surface_format
= BRW_SURFACEFORMAT_B8G8R8A8_UNORM
;
330 memcpy(key
.color_mask
, brw
->attribs
.Color
->ColorMask
,
331 sizeof(key
.color_mask
));
332 key
.color_blend
= (!brw
->attribs
.Color
->_LogicOpEnabled
&&
333 brw
->attribs
.Color
->BlendEnabled
);
335 dri_bo_unreference(brw
->wm
.surf_bo
[unit
]);
336 brw
->wm
.surf_bo
[unit
] = NULL
;
338 brw
->wm
.surf_bo
[unit
] = brw_search_cache(&brw
->cache
, BRW_SS_SURFACE
,
343 if (brw
->wm
.surf_bo
[unit
] == NULL
) {
344 struct brw_surface_state surf
;
346 memset(&surf
, 0, sizeof(surf
));
348 surf
.ss0
.surface_format
= key
.surface_format
;
349 surf
.ss0
.surface_type
= key
.surface_type
;
350 if (region_bo
!= NULL
)
351 surf
.ss1
.base_addr
= region_bo
->offset
; /* reloc */
353 surf
.ss2
.width
= key
.width
- 1;
354 surf
.ss2
.height
= key
.height
- 1;
355 brw_set_surface_tiling(&surf
, key
.tiling
);
356 surf
.ss3
.pitch
= (key
.width
* key
.cpp
) - 1;
359 surf
.ss0
.color_blend
= key
.color_blend
;
360 surf
.ss0
.writedisable_red
= !key
.color_mask
[0];
361 surf
.ss0
.writedisable_green
= !key
.color_mask
[1];
362 surf
.ss0
.writedisable_blue
= !key
.color_mask
[2];
363 surf
.ss0
.writedisable_alpha
= !key
.color_mask
[3];
365 /* Key size will never match key size for textures, so we're safe. */
366 brw
->wm
.surf_bo
[unit
] = brw_upload_cache(&brw
->cache
, BRW_SS_SURFACE
,
371 if (region_bo
!= NULL
) {
372 /* We might sample from it, and we might render to it, so flag
373 * them both. We might be able to figure out from other state
374 * a more restrictive relocation to emit.
376 dri_bo_emit_reloc(brw
->wm
.surf_bo
[unit
],
377 I915_GEM_DOMAIN_RENDER
|
378 I915_GEM_DOMAIN_SAMPLER
,
379 I915_GEM_DOMAIN_RENDER
,
381 offsetof(struct brw_surface_state
, ss1
),
389 * Constructs the binding table for the WM surface state, which maps unit
390 * numbers to surface state objects.
393 brw_wm_get_binding_table(struct brw_context
*brw
)
397 bind_bo
= brw_search_cache(&brw
->cache
, BRW_SS_SURF_BIND
,
399 brw
->wm
.surf_bo
, brw
->wm
.nr_surfaces
,
402 if (bind_bo
== NULL
) {
403 GLuint data_size
= brw
->wm
.nr_surfaces
* sizeof(GLuint
);
404 uint32_t *data
= malloc(data_size
);
407 for (i
= 0; i
< brw
->wm
.nr_surfaces
; i
++)
408 if (brw
->wm
.surf_bo
[i
])
409 data
[i
] = brw
->wm
.surf_bo
[i
]->offset
;
413 bind_bo
= brw_upload_cache( &brw
->cache
, BRW_SS_SURF_BIND
,
415 brw
->wm
.surf_bo
, brw
->wm
.nr_surfaces
,
419 /* Emit binding table relocations to surface state */
420 for (i
= 0; i
< BRW_WM_MAX_SURF
; i
++) {
421 if (brw
->wm
.surf_bo
[i
] != NULL
) {
422 dri_bo_emit_reloc(bind_bo
,
423 I915_GEM_DOMAIN_INSTRUCTION
, 0,
436 static void prepare_wm_surfaces(struct brw_context
*brw
)
438 GLcontext
*ctx
= &brw
->intel
.ctx
;
439 struct intel_context
*intel
= &brw
->intel
;
443 if (brw
->state
.nr_draw_regions
> 1) {
444 for (i
= 0; i
< brw
->state
.nr_draw_regions
; i
++) {
445 brw_update_region_surface(brw
, brw
->state
.draw_regions
[i
], i
,
449 brw_update_region_surface(brw
, brw
->state
.draw_regions
[0], 0, GL_TRUE
);
452 old_nr_surfaces
= brw
->wm
.nr_surfaces
;
453 brw
->wm
.nr_surfaces
= MAX_DRAW_BUFFERS
;
455 for (i
= 0; i
< BRW_MAX_TEX_UNIT
; i
++) {
456 struct gl_texture_unit
*texUnit
= &brw
->attribs
.Texture
->Unit
[i
];
458 /* _NEW_TEXTURE, BRW_NEW_TEXDATA */
459 if(texUnit
->_ReallyEnabled
) {
460 if (texUnit
->_Current
== intel
->frame_buffer_texobj
) {
461 dri_bo_unreference(brw
->wm
.surf_bo
[i
+MAX_DRAW_BUFFERS
]);
462 brw
->wm
.surf_bo
[i
+MAX_DRAW_BUFFERS
] = brw
->wm
.surf_bo
[0];
463 dri_bo_reference(brw
->wm
.surf_bo
[i
+MAX_DRAW_BUFFERS
]);
464 brw
->wm
.nr_surfaces
= i
+ MAX_DRAW_BUFFERS
+ 1;
466 brw_update_texture_surface(ctx
, i
);
467 brw
->wm
.nr_surfaces
= i
+ MAX_DRAW_BUFFERS
+ 1;
470 dri_bo_unreference(brw
->wm
.surf_bo
[i
+MAX_DRAW_BUFFERS
]);
471 brw
->wm
.surf_bo
[i
+MAX_DRAW_BUFFERS
] = NULL
;
476 dri_bo_unreference(brw
->wm
.bind_bo
);
477 brw
->wm
.bind_bo
= brw_wm_get_binding_table(brw
);
479 if (brw
->wm
.nr_surfaces
!= old_nr_surfaces
)
480 brw
->state
.dirty
.brw
|= BRW_NEW_NR_SURFACES
;
484 const struct brw_tracked_state brw_wm_surfaces
= {
486 .mesa
= _NEW_COLOR
| _NEW_TEXTURE
| _NEW_BUFFERS
,
487 .brw
= BRW_NEW_CONTEXT
,
490 .prepare
= prepare_wm_surfaces
,