Merge remote-tracking branch 'mesa-public/master' into vulkan
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_surface_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #include "main/context.h"
34 #include "main/blend.h"
35 #include "main/mtypes.h"
36 #include "main/samplerobj.h"
37 #include "main/shaderimage.h"
38 #include "program/prog_parameter.h"
39 #include "main/framebuffer.h"
40
41 #include "intel_mipmap_tree.h"
42 #include "intel_batchbuffer.h"
43 #include "intel_tex.h"
44 #include "intel_fbo.h"
45 #include "intel_buffer_objects.h"
46
47 #include "brw_context.h"
48 #include "brw_state.h"
49 #include "brw_defines.h"
50 #include "brw_wm.h"
51
52 GLuint
53 translate_tex_target(GLenum target)
54 {
55 switch (target) {
56 case GL_TEXTURE_1D:
57 case GL_TEXTURE_1D_ARRAY_EXT:
58 return BRW_SURFACE_1D;
59
60 case GL_TEXTURE_RECTANGLE_NV:
61 return BRW_SURFACE_2D;
62
63 case GL_TEXTURE_2D:
64 case GL_TEXTURE_2D_ARRAY_EXT:
65 case GL_TEXTURE_EXTERNAL_OES:
66 case GL_TEXTURE_2D_MULTISAMPLE:
67 case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
68 return BRW_SURFACE_2D;
69
70 case GL_TEXTURE_3D:
71 return BRW_SURFACE_3D;
72
73 case GL_TEXTURE_CUBE_MAP:
74 case GL_TEXTURE_CUBE_MAP_ARRAY:
75 return BRW_SURFACE_CUBE;
76
77 default:
78 unreachable("not reached");
79 }
80 }
81
82 uint32_t
83 brw_get_surface_tiling_bits(uint32_t tiling)
84 {
85 switch (tiling) {
86 case I915_TILING_X:
87 return BRW_SURFACE_TILED;
88 case I915_TILING_Y:
89 return BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y;
90 default:
91 return 0;
92 }
93 }
94
95
96 uint32_t
97 brw_get_surface_num_multisamples(unsigned num_samples)
98 {
99 if (num_samples > 1)
100 return BRW_SURFACE_MULTISAMPLECOUNT_4;
101 else
102 return BRW_SURFACE_MULTISAMPLECOUNT_1;
103 }
104
105 void
106 brw_configure_w_tiled(const struct intel_mipmap_tree *mt,
107 bool is_render_target,
108 unsigned *width, unsigned *height,
109 unsigned *pitch, uint32_t *tiling, unsigned *format)
110 {
111 static const unsigned halign_stencil = 8;
112
113 /* In Y-tiling row is twice as wide as in W-tiling, and subsequently
114 * there are half as many rows.
115 * In addition, mip-levels are accessed manually by the program and
116 * therefore the surface is setup to cover all the mip-levels for one slice.
117 * (Hardware is still used to access individual slices).
118 */
119 *tiling = I915_TILING_Y;
120 *pitch = mt->pitch * 2;
121 *width = ALIGN(mt->total_width, halign_stencil) * 2;
122 *height = (mt->total_height / mt->physical_depth0) / 2;
123
124 if (is_render_target) {
125 *format = BRW_SURFACEFORMAT_R8_UINT;
126 }
127 }
128
129
130 /**
131 * Compute the combination of DEPTH_TEXTURE_MODE and EXT_texture_swizzle
132 * swizzling.
133 */
134 int
135 brw_get_texture_swizzle(const struct gl_context *ctx,
136 const struct gl_texture_object *t)
137 {
138 const struct gl_texture_image *img = t->Image[0][t->BaseLevel];
139
140 int swizzles[SWIZZLE_NIL + 1] = {
141 SWIZZLE_X,
142 SWIZZLE_Y,
143 SWIZZLE_Z,
144 SWIZZLE_W,
145 SWIZZLE_ZERO,
146 SWIZZLE_ONE,
147 SWIZZLE_NIL
148 };
149
150 if (img->_BaseFormat == GL_DEPTH_COMPONENT ||
151 img->_BaseFormat == GL_DEPTH_STENCIL) {
152 GLenum depth_mode = t->DepthMode;
153
154 /* In ES 3.0, DEPTH_TEXTURE_MODE is expected to be GL_RED for textures
155 * with depth component data specified with a sized internal format.
156 * Otherwise, it's left at the old default, GL_LUMINANCE.
157 */
158 if (_mesa_is_gles3(ctx) &&
159 img->InternalFormat != GL_DEPTH_COMPONENT &&
160 img->InternalFormat != GL_DEPTH_STENCIL) {
161 depth_mode = GL_RED;
162 }
163
164 switch (depth_mode) {
165 case GL_ALPHA:
166 swizzles[0] = SWIZZLE_ZERO;
167 swizzles[1] = SWIZZLE_ZERO;
168 swizzles[2] = SWIZZLE_ZERO;
169 swizzles[3] = SWIZZLE_X;
170 break;
171 case GL_LUMINANCE:
172 swizzles[0] = SWIZZLE_X;
173 swizzles[1] = SWIZZLE_X;
174 swizzles[2] = SWIZZLE_X;
175 swizzles[3] = SWIZZLE_ONE;
176 break;
177 case GL_INTENSITY:
178 swizzles[0] = SWIZZLE_X;
179 swizzles[1] = SWIZZLE_X;
180 swizzles[2] = SWIZZLE_X;
181 swizzles[3] = SWIZZLE_X;
182 break;
183 case GL_RED:
184 swizzles[0] = SWIZZLE_X;
185 swizzles[1] = SWIZZLE_ZERO;
186 swizzles[2] = SWIZZLE_ZERO;
187 swizzles[3] = SWIZZLE_ONE;
188 break;
189 }
190 }
191
192 GLenum datatype = _mesa_get_format_datatype(img->TexFormat);
193
194 /* If the texture's format is alpha-only, force R, G, and B to
195 * 0.0. Similarly, if the texture's format has no alpha channel,
196 * force the alpha value read to 1.0. This allows for the
197 * implementation to use an RGBA texture for any of these formats
198 * without leaking any unexpected values.
199 */
200 switch (img->_BaseFormat) {
201 case GL_ALPHA:
202 swizzles[0] = SWIZZLE_ZERO;
203 swizzles[1] = SWIZZLE_ZERO;
204 swizzles[2] = SWIZZLE_ZERO;
205 break;
206 case GL_LUMINANCE:
207 if (t->_IsIntegerFormat || datatype == GL_SIGNED_NORMALIZED) {
208 swizzles[0] = SWIZZLE_X;
209 swizzles[1] = SWIZZLE_X;
210 swizzles[2] = SWIZZLE_X;
211 swizzles[3] = SWIZZLE_ONE;
212 }
213 break;
214 case GL_LUMINANCE_ALPHA:
215 if (datatype == GL_SIGNED_NORMALIZED) {
216 swizzles[0] = SWIZZLE_X;
217 swizzles[1] = SWIZZLE_X;
218 swizzles[2] = SWIZZLE_X;
219 swizzles[3] = SWIZZLE_W;
220 }
221 break;
222 case GL_INTENSITY:
223 if (datatype == GL_SIGNED_NORMALIZED) {
224 swizzles[0] = SWIZZLE_X;
225 swizzles[1] = SWIZZLE_X;
226 swizzles[2] = SWIZZLE_X;
227 swizzles[3] = SWIZZLE_X;
228 }
229 break;
230 case GL_RED:
231 case GL_RG:
232 case GL_RGB:
233 if (_mesa_get_format_bits(img->TexFormat, GL_ALPHA_BITS) > 0)
234 swizzles[3] = SWIZZLE_ONE;
235 break;
236 }
237
238 return MAKE_SWIZZLE4(swizzles[GET_SWZ(t->_Swizzle, 0)],
239 swizzles[GET_SWZ(t->_Swizzle, 1)],
240 swizzles[GET_SWZ(t->_Swizzle, 2)],
241 swizzles[GET_SWZ(t->_Swizzle, 3)]);
242 }
243
244 static void
245 gen4_emit_buffer_surface_state(struct brw_context *brw,
246 uint32_t *out_offset,
247 drm_intel_bo *bo,
248 unsigned buffer_offset,
249 unsigned surface_format,
250 unsigned buffer_size,
251 unsigned pitch,
252 bool rw)
253 {
254 uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
255 6 * 4, 32, out_offset);
256 memset(surf, 0, 6 * 4);
257
258 surf[0] = BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
259 surface_format << BRW_SURFACE_FORMAT_SHIFT |
260 (brw->gen >= 6 ? BRW_SURFACE_RC_READ_WRITE : 0);
261 surf[1] = (bo ? bo->offset64 : 0) + buffer_offset; /* reloc */
262 surf[2] = (buffer_size & 0x7f) << BRW_SURFACE_WIDTH_SHIFT |
263 ((buffer_size >> 7) & 0x1fff) << BRW_SURFACE_HEIGHT_SHIFT;
264 surf[3] = ((buffer_size >> 20) & 0x7f) << BRW_SURFACE_DEPTH_SHIFT |
265 (pitch - 1) << BRW_SURFACE_PITCH_SHIFT;
266
267 /* Emit relocation to surface contents. The 965 PRM, Volume 4, section
268 * 5.1.2 "Data Cache" says: "the data cache does not exist as a separate
269 * physical cache. It is mapped in hardware to the sampler cache."
270 */
271 if (bo) {
272 drm_intel_bo_emit_reloc(brw->batch.bo, *out_offset + 4,
273 bo, buffer_offset,
274 I915_GEM_DOMAIN_SAMPLER,
275 (rw ? I915_GEM_DOMAIN_SAMPLER : 0));
276 }
277 }
278
279 void
280 brw_update_buffer_texture_surface(struct gl_context *ctx,
281 unsigned unit,
282 uint32_t *surf_offset)
283 {
284 struct brw_context *brw = brw_context(ctx);
285 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
286 struct intel_buffer_object *intel_obj =
287 intel_buffer_object(tObj->BufferObject);
288 uint32_t size = tObj->BufferSize;
289 drm_intel_bo *bo = NULL;
290 mesa_format format = tObj->_BufferObjectFormat;
291 uint32_t brw_format = brw_format_for_mesa_format(format);
292 int texel_size = _mesa_get_format_bytes(format);
293
294 if (intel_obj) {
295 size = MIN2(size, intel_obj->Base.Size);
296 bo = intel_bufferobj_buffer(brw, intel_obj, tObj->BufferOffset, size);
297 }
298
299 if (brw_format == 0 && format != MESA_FORMAT_RGBA_FLOAT32) {
300 _mesa_problem(NULL, "bad format %s for texture buffer\n",
301 _mesa_get_format_name(format));
302 }
303
304 brw->vtbl.emit_buffer_surface_state(brw, surf_offset, bo,
305 tObj->BufferOffset,
306 brw_format,
307 size / texel_size,
308 texel_size,
309 false /* rw */);
310 }
311
312 static void
313 brw_update_texture_surface(struct gl_context *ctx,
314 unsigned unit,
315 uint32_t *surf_offset,
316 bool for_gather)
317 {
318 struct brw_context *brw = brw_context(ctx);
319 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
320 struct intel_texture_object *intelObj = intel_texture_object(tObj);
321 struct intel_mipmap_tree *mt = intelObj->mt;
322 struct gl_sampler_object *sampler = _mesa_get_samplerobj(ctx, unit);
323 uint32_t *surf;
324
325 /* BRW_NEW_TEXTURE_BUFFER */
326 if (tObj->Target == GL_TEXTURE_BUFFER) {
327 brw_update_buffer_texture_surface(ctx, unit, surf_offset);
328 return;
329 }
330
331 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE,
332 6 * 4, 32, surf_offset);
333
334 uint32_t tex_format = translate_tex_format(brw, mt->format,
335 sampler->sRGBDecode);
336
337 if (for_gather) {
338 /* Sandybridge's gather4 message is broken for integer formats.
339 * To work around this, we pretend the surface is UNORM for
340 * 8 or 16-bit formats, and emit shader instructions to recover
341 * the real INT/UINT value. For 32-bit formats, we pretend
342 * the surface is FLOAT, and simply reinterpret the resulting
343 * bits.
344 */
345 switch (tex_format) {
346 case BRW_SURFACEFORMAT_R8_SINT:
347 case BRW_SURFACEFORMAT_R8_UINT:
348 tex_format = BRW_SURFACEFORMAT_R8_UNORM;
349 break;
350
351 case BRW_SURFACEFORMAT_R16_SINT:
352 case BRW_SURFACEFORMAT_R16_UINT:
353 tex_format = BRW_SURFACEFORMAT_R16_UNORM;
354 break;
355
356 case BRW_SURFACEFORMAT_R32_SINT:
357 case BRW_SURFACEFORMAT_R32_UINT:
358 tex_format = BRW_SURFACEFORMAT_R32_FLOAT;
359 break;
360
361 default:
362 break;
363 }
364 }
365
366 surf[0] = (translate_tex_target(tObj->Target) << BRW_SURFACE_TYPE_SHIFT |
367 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
368 BRW_SURFACE_CUBEFACE_ENABLES |
369 tex_format << BRW_SURFACE_FORMAT_SHIFT);
370
371 surf[1] = mt->bo->offset64 + mt->offset; /* reloc */
372
373 surf[2] = ((intelObj->_MaxLevel - tObj->BaseLevel) << BRW_SURFACE_LOD_SHIFT |
374 (mt->logical_width0 - 1) << BRW_SURFACE_WIDTH_SHIFT |
375 (mt->logical_height0 - 1) << BRW_SURFACE_HEIGHT_SHIFT);
376
377 surf[3] = (brw_get_surface_tiling_bits(mt->tiling) |
378 (mt->logical_depth0 - 1) << BRW_SURFACE_DEPTH_SHIFT |
379 (mt->pitch - 1) << BRW_SURFACE_PITCH_SHIFT);
380
381 surf[4] = (brw_get_surface_num_multisamples(mt->num_samples) |
382 SET_FIELD(tObj->BaseLevel - mt->first_level, BRW_SURFACE_MIN_LOD));
383
384 surf[5] = mt->valign == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0;
385
386 /* Emit relocation to surface contents */
387 drm_intel_bo_emit_reloc(brw->batch.bo,
388 *surf_offset + 4,
389 mt->bo,
390 surf[1] - mt->bo->offset64,
391 I915_GEM_DOMAIN_SAMPLER, 0);
392 }
393
394 /**
395 * Create the constant buffer surface. Vertex/fragment shader constants will be
396 * read from this buffer with Data Port Read instructions/messages.
397 */
398 void
399 brw_create_constant_surface(struct brw_context *brw,
400 drm_intel_bo *bo,
401 uint32_t offset,
402 uint32_t size,
403 uint32_t *out_offset,
404 bool dword_pitch)
405 {
406 uint32_t stride = dword_pitch ? 4 : 16;
407 uint32_t elements = ALIGN(size, stride) / stride;
408
409 brw->vtbl.emit_buffer_surface_state(brw, out_offset, bo, offset,
410 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT,
411 elements, stride, false);
412 }
413
414 /**
415 * Create the buffer surface. Shader buffer variables will be
416 * read from / write to this buffer with Data Port Read/Write
417 * instructions/messages.
418 */
419 void
420 brw_create_buffer_surface(struct brw_context *brw,
421 drm_intel_bo *bo,
422 uint32_t offset,
423 uint32_t size,
424 uint32_t *out_offset,
425 bool dword_pitch)
426 {
427 /* Use a raw surface so we can reuse existing untyped read/write/atomic
428 * messages. We need these specifically for the fragment shader since they
429 * include a pixel mask header that we need to ensure correct behavior
430 * with helper invocations, which cannot write to the buffer.
431 */
432 brw->vtbl.emit_buffer_surface_state(brw, out_offset, bo, offset,
433 BRW_SURFACEFORMAT_RAW,
434 size, 1, true);
435 }
436
437 /**
438 * Set up a binding table entry for use by stream output logic (transform
439 * feedback).
440 *
441 * buffer_size_minus_1 must be less than BRW_MAX_NUM_BUFFER_ENTRIES.
442 */
443 void
444 brw_update_sol_surface(struct brw_context *brw,
445 struct gl_buffer_object *buffer_obj,
446 uint32_t *out_offset, unsigned num_vector_components,
447 unsigned stride_dwords, unsigned offset_dwords)
448 {
449 struct intel_buffer_object *intel_bo = intel_buffer_object(buffer_obj);
450 uint32_t offset_bytes = 4 * offset_dwords;
451 drm_intel_bo *bo = intel_bufferobj_buffer(brw, intel_bo,
452 offset_bytes,
453 buffer_obj->Size - offset_bytes);
454 uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
455 out_offset);
456 uint32_t pitch_minus_1 = 4*stride_dwords - 1;
457 size_t size_dwords = buffer_obj->Size / 4;
458 uint32_t buffer_size_minus_1, width, height, depth, surface_format;
459
460 /* FIXME: can we rely on core Mesa to ensure that the buffer isn't
461 * too big to map using a single binding table entry?
462 */
463 assert((size_dwords - offset_dwords) / stride_dwords
464 <= BRW_MAX_NUM_BUFFER_ENTRIES);
465
466 if (size_dwords > offset_dwords + num_vector_components) {
467 /* There is room for at least 1 transform feedback output in the buffer.
468 * Compute the number of additional transform feedback outputs the
469 * buffer has room for.
470 */
471 buffer_size_minus_1 =
472 (size_dwords - offset_dwords - num_vector_components) / stride_dwords;
473 } else {
474 /* There isn't even room for a single transform feedback output in the
475 * buffer. We can't configure the binding table entry to prevent output
476 * entirely; we'll have to rely on the geometry shader to detect
477 * overflow. But to minimize the damage in case of a bug, set up the
478 * binding table entry to just allow a single output.
479 */
480 buffer_size_minus_1 = 0;
481 }
482 width = buffer_size_minus_1 & 0x7f;
483 height = (buffer_size_minus_1 & 0xfff80) >> 7;
484 depth = (buffer_size_minus_1 & 0x7f00000) >> 20;
485
486 switch (num_vector_components) {
487 case 1:
488 surface_format = BRW_SURFACEFORMAT_R32_FLOAT;
489 break;
490 case 2:
491 surface_format = BRW_SURFACEFORMAT_R32G32_FLOAT;
492 break;
493 case 3:
494 surface_format = BRW_SURFACEFORMAT_R32G32B32_FLOAT;
495 break;
496 case 4:
497 surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
498 break;
499 default:
500 unreachable("Invalid vector size for transform feedback output");
501 }
502
503 surf[0] = BRW_SURFACE_BUFFER << BRW_SURFACE_TYPE_SHIFT |
504 BRW_SURFACE_MIPMAPLAYOUT_BELOW << BRW_SURFACE_MIPLAYOUT_SHIFT |
505 surface_format << BRW_SURFACE_FORMAT_SHIFT |
506 BRW_SURFACE_RC_READ_WRITE;
507 surf[1] = bo->offset64 + offset_bytes; /* reloc */
508 surf[2] = (width << BRW_SURFACE_WIDTH_SHIFT |
509 height << BRW_SURFACE_HEIGHT_SHIFT);
510 surf[3] = (depth << BRW_SURFACE_DEPTH_SHIFT |
511 pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
512 surf[4] = 0;
513 surf[5] = 0;
514
515 /* Emit relocation to surface contents. */
516 drm_intel_bo_emit_reloc(brw->batch.bo,
517 *out_offset + 4,
518 bo, offset_bytes,
519 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
520 }
521
522 /* Creates a new WM constant buffer reflecting the current fragment program's
523 * constants, if needed by the fragment program.
524 *
525 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
526 * state atom.
527 */
528 static void
529 brw_upload_wm_pull_constants(struct brw_context *brw)
530 {
531 struct brw_stage_state *stage_state = &brw->wm.base;
532 /* BRW_NEW_FRAGMENT_PROGRAM */
533 struct brw_fragment_program *fp =
534 (struct brw_fragment_program *) brw->fragment_program;
535 /* BRW_NEW_FS_PROG_DATA */
536 struct brw_stage_prog_data *prog_data = &brw->wm.prog_data->base;
537
538 /* _NEW_PROGRAM_CONSTANTS */
539 brw_upload_pull_constants(brw, BRW_NEW_SURFACES, &fp->program.Base,
540 stage_state, prog_data, true);
541 }
542
543 const struct brw_tracked_state brw_wm_pull_constants = {
544 .dirty = {
545 .mesa = _NEW_PROGRAM_CONSTANTS,
546 .brw = BRW_NEW_BATCH |
547 BRW_NEW_FRAGMENT_PROGRAM |
548 BRW_NEW_FS_PROG_DATA,
549 },
550 .emit = brw_upload_wm_pull_constants,
551 };
552
553 /**
554 * Creates a null renderbuffer surface.
555 *
556 * This is used when the shader doesn't write to any color output. An FB
557 * write to target 0 will still be emitted, because that's how the thread is
558 * terminated (and computed depth is returned), so we need to have the
559 * hardware discard the target 0 color output..
560 */
561 static void
562 brw_emit_null_surface_state(struct brw_context *brw,
563 unsigned width,
564 unsigned height,
565 unsigned samples,
566 uint32_t *out_offset)
567 {
568 /* From the Sandy bridge PRM, Vol4 Part1 p71 (Surface Type: Programming
569 * Notes):
570 *
571 * A null surface will be used in instances where an actual surface is
572 * not bound. When a write message is generated to a null surface, no
573 * actual surface is written to. When a read message (including any
574 * sampling engine message) is generated to a null surface, the result
575 * is all zeros. Note that a null surface type is allowed to be used
576 * with all messages, even if it is not specificially indicated as
577 * supported. All of the remaining fields in surface state are ignored
578 * for null surfaces, with the following exceptions:
579 *
580 * - [DevSNB+]: Width, Height, Depth, and LOD fields must match the
581 * depth buffer’s corresponding state for all render target surfaces,
582 * including null.
583 *
584 * - Surface Format must be R8G8B8A8_UNORM.
585 */
586 unsigned surface_type = BRW_SURFACE_NULL;
587 drm_intel_bo *bo = NULL;
588 unsigned pitch_minus_1 = 0;
589 uint32_t multisampling_state = 0;
590 uint32_t *surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32,
591 out_offset);
592
593 if (samples > 1) {
594 /* On Gen6, null render targets seem to cause GPU hangs when
595 * multisampling. So work around this problem by rendering into dummy
596 * color buffer.
597 *
598 * To decrease the amount of memory needed by the workaround buffer, we
599 * set its pitch to 128 bytes (the width of a Y tile). This means that
600 * the amount of memory needed for the workaround buffer is
601 * (width_in_tiles + height_in_tiles - 1) tiles.
602 *
603 * Note that since the workaround buffer will be interpreted by the
604 * hardware as an interleaved multisampled buffer, we need to compute
605 * width_in_tiles and height_in_tiles by dividing the width and height
606 * by 16 rather than the normal Y-tile size of 32.
607 */
608 unsigned width_in_tiles = ALIGN(width, 16) / 16;
609 unsigned height_in_tiles = ALIGN(height, 16) / 16;
610 unsigned size_needed = (width_in_tiles + height_in_tiles - 1) * 4096;
611 brw_get_scratch_bo(brw, &brw->wm.multisampled_null_render_target_bo,
612 size_needed);
613 bo = brw->wm.multisampled_null_render_target_bo;
614 surface_type = BRW_SURFACE_2D;
615 pitch_minus_1 = 127;
616 multisampling_state = brw_get_surface_num_multisamples(samples);
617 }
618
619 surf[0] = (surface_type << BRW_SURFACE_TYPE_SHIFT |
620 BRW_SURFACEFORMAT_B8G8R8A8_UNORM << BRW_SURFACE_FORMAT_SHIFT);
621 if (brw->gen < 6) {
622 surf[0] |= (1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT |
623 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT |
624 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT |
625 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT);
626 }
627 surf[1] = bo ? bo->offset64 : 0;
628 surf[2] = ((width - 1) << BRW_SURFACE_WIDTH_SHIFT |
629 (height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
630
631 /* From Sandy bridge PRM, Vol4 Part1 p82 (Tiled Surface: Programming
632 * Notes):
633 *
634 * If Surface Type is SURFTYPE_NULL, this field must be TRUE
635 */
636 surf[3] = (BRW_SURFACE_TILED | BRW_SURFACE_TILED_Y |
637 pitch_minus_1 << BRW_SURFACE_PITCH_SHIFT);
638 surf[4] = multisampling_state;
639 surf[5] = 0;
640
641 if (bo) {
642 drm_intel_bo_emit_reloc(brw->batch.bo,
643 *out_offset + 4,
644 bo, 0,
645 I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER);
646 }
647 }
648
649 /**
650 * Sets up a surface state structure to point at the given region.
651 * While it is only used for the front/back buffer currently, it should be
652 * usable for further buffers when doing ARB_draw_buffer support.
653 */
654 static uint32_t
655 brw_update_renderbuffer_surface(struct brw_context *brw,
656 struct gl_renderbuffer *rb,
657 bool layered, unsigned unit,
658 uint32_t surf_index)
659 {
660 struct gl_context *ctx = &brw->ctx;
661 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
662 struct intel_mipmap_tree *mt = irb->mt;
663 uint32_t *surf;
664 uint32_t tile_x, tile_y;
665 uint32_t format = 0;
666 uint32_t offset;
667 /* _NEW_BUFFERS */
668 mesa_format rb_format = _mesa_get_render_format(ctx, intel_rb_format(irb));
669 /* BRW_NEW_FS_PROG_DATA */
670
671 assert(!layered);
672
673 if (rb->TexImage && !brw->has_surface_tile_offset) {
674 intel_renderbuffer_get_tile_offsets(irb, &tile_x, &tile_y);
675
676 if (tile_x != 0 || tile_y != 0) {
677 /* Original gen4 hardware couldn't draw to a non-tile-aligned
678 * destination in a miptree unless you actually setup your renderbuffer
679 * as a miptree and used the fragile lod/array_index/etc. controls to
680 * select the image. So, instead, we just make a new single-level
681 * miptree and render into that.
682 */
683 intel_renderbuffer_move_to_temp(brw, irb, false);
684 mt = irb->mt;
685 }
686 }
687
688 intel_miptree_used_for_rendering(irb->mt);
689
690 surf = brw_state_batch(brw, AUB_TRACE_SURFACE_STATE, 6 * 4, 32, &offset);
691
692 format = brw->render_target_format[rb_format];
693 if (unlikely(!brw->format_supported_as_render_target[rb_format])) {
694 _mesa_problem(ctx, "%s: renderbuffer format %s unsupported\n",
695 __func__, _mesa_get_format_name(rb_format));
696 }
697
698 surf[0] = (BRW_SURFACE_2D << BRW_SURFACE_TYPE_SHIFT |
699 format << BRW_SURFACE_FORMAT_SHIFT);
700
701 /* reloc */
702 assert(mt->offset % mt->cpp == 0);
703 surf[1] = (intel_renderbuffer_get_tile_offsets(irb, &tile_x, &tile_y) +
704 mt->bo->offset64 + mt->offset);
705
706 surf[2] = ((rb->Width - 1) << BRW_SURFACE_WIDTH_SHIFT |
707 (rb->Height - 1) << BRW_SURFACE_HEIGHT_SHIFT);
708
709 surf[3] = (brw_get_surface_tiling_bits(mt->tiling) |
710 (mt->pitch - 1) << BRW_SURFACE_PITCH_SHIFT);
711
712 surf[4] = brw_get_surface_num_multisamples(mt->num_samples);
713
714 assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
715 /* Note that the low bits of these fields are missing, so
716 * there's the possibility of getting in trouble.
717 */
718 assert(tile_x % 4 == 0);
719 assert(tile_y % 2 == 0);
720 surf[5] = ((tile_x / 4) << BRW_SURFACE_X_OFFSET_SHIFT |
721 (tile_y / 2) << BRW_SURFACE_Y_OFFSET_SHIFT |
722 (mt->valign == 4 ? BRW_SURFACE_VERTICAL_ALIGN_ENABLE : 0));
723
724 if (brw->gen < 6) {
725 /* _NEW_COLOR */
726 if (!ctx->Color.ColorLogicOpEnabled &&
727 (ctx->Color.BlendEnabled & (1 << unit)))
728 surf[0] |= BRW_SURFACE_BLEND_ENABLED;
729
730 if (!ctx->Color.ColorMask[unit][0])
731 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_R_SHIFT;
732 if (!ctx->Color.ColorMask[unit][1])
733 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_G_SHIFT;
734 if (!ctx->Color.ColorMask[unit][2])
735 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_B_SHIFT;
736
737 /* As mentioned above, disable writes to the alpha component when the
738 * renderbuffer is XRGB.
739 */
740 if (ctx->DrawBuffer->Visual.alphaBits == 0 ||
741 !ctx->Color.ColorMask[unit][3]) {
742 surf[0] |= 1 << BRW_SURFACE_WRITEDISABLE_A_SHIFT;
743 }
744 }
745
746 drm_intel_bo_emit_reloc(brw->batch.bo,
747 offset + 4,
748 mt->bo,
749 surf[1] - mt->bo->offset64,
750 I915_GEM_DOMAIN_RENDER,
751 I915_GEM_DOMAIN_RENDER);
752
753 return offset;
754 }
755
756 /**
757 * Construct SURFACE_STATE objects for renderbuffers/draw buffers.
758 */
759 void
760 brw_update_renderbuffer_surfaces(struct brw_context *brw,
761 const struct gl_framebuffer *fb,
762 uint32_t render_target_start,
763 uint32_t *surf_offset)
764 {
765 GLuint i;
766 const unsigned int w = _mesa_geometric_width(fb);
767 const unsigned int h = _mesa_geometric_height(fb);
768 const unsigned int s = _mesa_geometric_samples(fb);
769
770 /* Update surfaces for drawing buffers */
771 if (fb->_NumColorDrawBuffers >= 1) {
772 for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
773 const uint32_t surf_index = render_target_start + i;
774
775 if (intel_renderbuffer(fb->_ColorDrawBuffers[i])) {
776 surf_offset[surf_index] =
777 brw->vtbl.update_renderbuffer_surface(
778 brw, fb->_ColorDrawBuffers[i],
779 _mesa_geometric_layers(fb) > 0, i, surf_index);
780 } else {
781 brw->vtbl.emit_null_surface_state(brw, w, h, s,
782 &surf_offset[surf_index]);
783 }
784 }
785 } else {
786 const uint32_t surf_index = render_target_start;
787 brw->vtbl.emit_null_surface_state(brw, w, h, s,
788 &surf_offset[surf_index]);
789 }
790 }
791
792 static void
793 update_renderbuffer_surfaces(struct brw_context *brw)
794 {
795 const struct gl_context *ctx = &brw->ctx;
796
797 /* _NEW_BUFFERS | _NEW_COLOR */
798 const struct gl_framebuffer *fb = ctx->DrawBuffer;
799 brw_update_renderbuffer_surfaces(
800 brw, fb,
801 brw->wm.prog_data->binding_table.render_target_start,
802 brw->wm.base.surf_offset);
803 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
804 }
805
806 const struct brw_tracked_state brw_renderbuffer_surfaces = {
807 .dirty = {
808 .mesa = _NEW_BUFFERS |
809 _NEW_COLOR,
810 .brw = BRW_NEW_BATCH |
811 BRW_NEW_FS_PROG_DATA,
812 },
813 .emit = update_renderbuffer_surfaces,
814 };
815
816 const struct brw_tracked_state gen6_renderbuffer_surfaces = {
817 .dirty = {
818 .mesa = _NEW_BUFFERS,
819 .brw = BRW_NEW_BATCH,
820 },
821 .emit = update_renderbuffer_surfaces,
822 };
823
824
825 static void
826 update_stage_texture_surfaces(struct brw_context *brw,
827 const struct gl_program *prog,
828 struct brw_stage_state *stage_state,
829 bool for_gather)
830 {
831 if (!prog)
832 return;
833
834 struct gl_context *ctx = &brw->ctx;
835
836 uint32_t *surf_offset = stage_state->surf_offset;
837
838 /* BRW_NEW_*_PROG_DATA */
839 if (for_gather)
840 surf_offset += stage_state->prog_data->binding_table.gather_texture_start;
841 else
842 surf_offset += stage_state->prog_data->binding_table.texture_start;
843
844 unsigned num_samplers = _mesa_fls(prog->SamplersUsed);
845 for (unsigned s = 0; s < num_samplers; s++) {
846 surf_offset[s] = 0;
847
848 if (prog->SamplersUsed & (1 << s)) {
849 const unsigned unit = prog->SamplerUnits[s];
850
851 /* _NEW_TEXTURE */
852 if (ctx->Texture.Unit[unit]._Current) {
853 brw->vtbl.update_texture_surface(ctx, unit, surf_offset + s, for_gather);
854 }
855 }
856 }
857 }
858
859
860 /**
861 * Construct SURFACE_STATE objects for enabled textures.
862 */
863 static void
864 brw_update_texture_surfaces(struct brw_context *brw)
865 {
866 /* BRW_NEW_VERTEX_PROGRAM */
867 struct gl_program *vs = (struct gl_program *) brw->vertex_program;
868
869 /* BRW_NEW_GEOMETRY_PROGRAM */
870 struct gl_program *gs = (struct gl_program *) brw->geometry_program;
871
872 /* BRW_NEW_FRAGMENT_PROGRAM */
873 struct gl_program *fs = (struct gl_program *) brw->fragment_program;
874
875 /* BRW_NEW_COMPUTE_PROGRAM */
876 struct gl_program *cs = (struct gl_program *) brw->compute_program;
877
878 /* _NEW_TEXTURE */
879 update_stage_texture_surfaces(brw, vs, &brw->vs.base, false);
880 update_stage_texture_surfaces(brw, gs, &brw->gs.base, false);
881 update_stage_texture_surfaces(brw, fs, &brw->wm.base, false);
882 update_stage_texture_surfaces(brw, cs, &brw->cs.base, false);
883
884 /* emit alternate set of surface state for gather. this
885 * allows the surface format to be overriden for only the
886 * gather4 messages. */
887 if (brw->gen < 8) {
888 if (vs && vs->UsesGather)
889 update_stage_texture_surfaces(brw, vs, &brw->vs.base, true);
890 if (gs && gs->UsesGather)
891 update_stage_texture_surfaces(brw, gs, &brw->gs.base, true);
892 if (fs && fs->UsesGather)
893 update_stage_texture_surfaces(brw, fs, &brw->wm.base, true);
894 if (cs && cs->UsesGather)
895 update_stage_texture_surfaces(brw, cs, &brw->cs.base, true);
896 }
897
898 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
899 }
900
901 const struct brw_tracked_state brw_texture_surfaces = {
902 .dirty = {
903 .mesa = _NEW_TEXTURE,
904 .brw = BRW_NEW_BATCH |
905 BRW_NEW_COMPUTE_PROGRAM |
906 BRW_NEW_FRAGMENT_PROGRAM |
907 BRW_NEW_FS_PROG_DATA |
908 BRW_NEW_GEOMETRY_PROGRAM |
909 BRW_NEW_GS_PROG_DATA |
910 BRW_NEW_TEXTURE_BUFFER |
911 BRW_NEW_VERTEX_PROGRAM |
912 BRW_NEW_VS_PROG_DATA,
913 },
914 .emit = brw_update_texture_surfaces,
915 };
916
917 void
918 brw_upload_ubo_surfaces(struct brw_context *brw,
919 struct gl_shader *shader,
920 struct brw_stage_state *stage_state,
921 struct brw_stage_prog_data *prog_data,
922 bool dword_pitch)
923 {
924 struct gl_context *ctx = &brw->ctx;
925
926 if (!shader)
927 return;
928
929 uint32_t *ubo_surf_offsets =
930 &stage_state->surf_offset[prog_data->binding_table.ubo_start];
931
932 for (int i = 0; i < shader->NumUniformBlocks; i++) {
933 struct gl_uniform_buffer_binding *binding =
934 &ctx->UniformBufferBindings[shader->UniformBlocks[i]->Binding];
935
936 if (binding->BufferObject == ctx->Shared->NullBufferObj) {
937 brw->vtbl.emit_null_surface_state(brw, 1, 1, 1, &ubo_surf_offsets[i]);
938 } else {
939 struct intel_buffer_object *intel_bo =
940 intel_buffer_object(binding->BufferObject);
941 drm_intel_bo *bo =
942 intel_bufferobj_buffer(brw, intel_bo,
943 binding->Offset,
944 binding->BufferObject->Size - binding->Offset);
945 brw_create_constant_surface(brw, bo, binding->Offset,
946 binding->BufferObject->Size - binding->Offset,
947 &ubo_surf_offsets[i],
948 dword_pitch);
949 }
950 }
951
952 uint32_t *ssbo_surf_offsets =
953 &stage_state->surf_offset[prog_data->binding_table.ssbo_start];
954
955 for (int i = 0; i < shader->NumShaderStorageBlocks; i++) {
956 struct gl_shader_storage_buffer_binding *binding =
957 &ctx->ShaderStorageBufferBindings[shader->ShaderStorageBlocks[i]->Binding];
958
959 if (binding->BufferObject == ctx->Shared->NullBufferObj) {
960 brw->vtbl.emit_null_surface_state(brw, 1, 1, 1, &ssbo_surf_offsets[i]);
961 } else {
962 struct intel_buffer_object *intel_bo =
963 intel_buffer_object(binding->BufferObject);
964 drm_intel_bo *bo =
965 intel_bufferobj_buffer(brw, intel_bo,
966 binding->Offset,
967 binding->BufferObject->Size - binding->Offset);
968 brw_create_buffer_surface(brw, bo, binding->Offset,
969 binding->BufferObject->Size - binding->Offset,
970 &ssbo_surf_offsets[i],
971 dword_pitch);
972 }
973 }
974
975 if (shader->NumUniformBlocks || shader->NumShaderStorageBlocks)
976 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
977 }
978
979 static void
980 brw_upload_wm_ubo_surfaces(struct brw_context *brw)
981 {
982 struct gl_context *ctx = &brw->ctx;
983 /* _NEW_PROGRAM */
984 struct gl_shader_program *prog = ctx->_Shader->_CurrentFragmentProgram;
985
986 if (!prog)
987 return;
988
989 /* BRW_NEW_FS_PROG_DATA */
990 brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_FRAGMENT],
991 &brw->wm.base, &brw->wm.prog_data->base, true);
992 }
993
994 const struct brw_tracked_state brw_wm_ubo_surfaces = {
995 .dirty = {
996 .mesa = _NEW_PROGRAM,
997 .brw = BRW_NEW_BATCH |
998 BRW_NEW_FS_PROG_DATA |
999 BRW_NEW_UNIFORM_BUFFER,
1000 },
1001 .emit = brw_upload_wm_ubo_surfaces,
1002 };
1003
1004 static void
1005 brw_upload_cs_ubo_surfaces(struct brw_context *brw)
1006 {
1007 struct gl_context *ctx = &brw->ctx;
1008 /* _NEW_PROGRAM */
1009 struct gl_shader_program *prog =
1010 ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
1011
1012 if (!prog)
1013 return;
1014
1015 /* BRW_NEW_CS_PROG_DATA */
1016 brw_upload_ubo_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_COMPUTE],
1017 &brw->cs.base, &brw->cs.prog_data->base, true);
1018 }
1019
1020 const struct brw_tracked_state brw_cs_ubo_surfaces = {
1021 .dirty = {
1022 .mesa = _NEW_PROGRAM,
1023 .brw = BRW_NEW_BATCH |
1024 BRW_NEW_CS_PROG_DATA |
1025 BRW_NEW_UNIFORM_BUFFER,
1026 },
1027 .emit = brw_upload_cs_ubo_surfaces,
1028 };
1029
1030 void
1031 brw_upload_abo_surfaces(struct brw_context *brw,
1032 struct gl_shader_program *prog,
1033 struct brw_stage_state *stage_state,
1034 struct brw_stage_prog_data *prog_data)
1035 {
1036 struct gl_context *ctx = &brw->ctx;
1037 uint32_t *surf_offsets =
1038 &stage_state->surf_offset[prog_data->binding_table.abo_start];
1039
1040 for (unsigned i = 0; i < prog->NumAtomicBuffers; i++) {
1041 struct gl_atomic_buffer_binding *binding =
1042 &ctx->AtomicBufferBindings[prog->AtomicBuffers[i].Binding];
1043 struct intel_buffer_object *intel_bo =
1044 intel_buffer_object(binding->BufferObject);
1045 drm_intel_bo *bo = intel_bufferobj_buffer(
1046 brw, intel_bo, binding->Offset, intel_bo->Base.Size - binding->Offset);
1047
1048 brw->vtbl.emit_buffer_surface_state(brw, &surf_offsets[i], bo,
1049 binding->Offset, BRW_SURFACEFORMAT_RAW,
1050 bo->size - binding->Offset, 1, true);
1051 }
1052
1053 if (prog->NumAtomicBuffers)
1054 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
1055 }
1056
1057 static void
1058 brw_upload_wm_abo_surfaces(struct brw_context *brw)
1059 {
1060 struct gl_context *ctx = &brw->ctx;
1061 /* _NEW_PROGRAM */
1062 struct gl_shader_program *prog = ctx->Shader._CurrentFragmentProgram;
1063
1064 if (prog) {
1065 /* BRW_NEW_FS_PROG_DATA */
1066 brw_upload_abo_surfaces(brw, prog, &brw->wm.base,
1067 &brw->wm.prog_data->base);
1068 }
1069 }
1070
1071 const struct brw_tracked_state brw_wm_abo_surfaces = {
1072 .dirty = {
1073 .mesa = _NEW_PROGRAM,
1074 .brw = BRW_NEW_ATOMIC_BUFFER |
1075 BRW_NEW_BATCH |
1076 BRW_NEW_FS_PROG_DATA,
1077 },
1078 .emit = brw_upload_wm_abo_surfaces,
1079 };
1080
1081 static void
1082 brw_upload_cs_abo_surfaces(struct brw_context *brw)
1083 {
1084 struct gl_context *ctx = &brw->ctx;
1085 /* _NEW_PROGRAM */
1086 struct gl_shader_program *prog =
1087 ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
1088
1089 if (prog) {
1090 /* BRW_NEW_CS_PROG_DATA */
1091 brw_upload_abo_surfaces(brw, prog, &brw->cs.base,
1092 &brw->cs.prog_data->base);
1093 }
1094 }
1095
1096 const struct brw_tracked_state brw_cs_abo_surfaces = {
1097 .dirty = {
1098 .mesa = _NEW_PROGRAM,
1099 .brw = BRW_NEW_ATOMIC_BUFFER |
1100 BRW_NEW_BATCH |
1101 BRW_NEW_CS_PROG_DATA,
1102 },
1103 .emit = brw_upload_cs_abo_surfaces,
1104 };
1105
1106 static void
1107 brw_upload_cs_image_surfaces(struct brw_context *brw)
1108 {
1109 struct gl_context *ctx = &brw->ctx;
1110 /* _NEW_PROGRAM */
1111 struct gl_shader_program *prog =
1112 ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
1113
1114 if (prog) {
1115 /* BRW_NEW_CS_PROG_DATA, BRW_NEW_IMAGE_UNITS, _NEW_TEXTURE */
1116 brw_upload_image_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_COMPUTE],
1117 &brw->cs.base, &brw->cs.prog_data->base);
1118 }
1119 }
1120
1121 const struct brw_tracked_state brw_cs_image_surfaces = {
1122 .dirty = {
1123 .mesa = _NEW_TEXTURE | _NEW_PROGRAM,
1124 .brw = BRW_NEW_BATCH |
1125 BRW_NEW_CS_PROG_DATA |
1126 BRW_NEW_IMAGE_UNITS
1127 },
1128 .emit = brw_upload_cs_image_surfaces,
1129 };
1130
1131 static uint32_t
1132 get_image_format(struct brw_context *brw, mesa_format format, GLenum access)
1133 {
1134 if (access == GL_WRITE_ONLY) {
1135 return brw_format_for_mesa_format(format);
1136 } else {
1137 /* Typed surface reads support a very limited subset of the shader
1138 * image formats. Translate it into the closest format the
1139 * hardware supports.
1140 */
1141 if ((_mesa_get_format_bytes(format) >= 16 && brw->gen <= 8) ||
1142 (_mesa_get_format_bytes(format) >= 8 &&
1143 (brw->gen == 7 && !brw->is_haswell)))
1144 return BRW_SURFACEFORMAT_RAW;
1145 else
1146 return brw_format_for_mesa_format(
1147 brw_lower_mesa_image_format(brw->intelScreen->devinfo, format));
1148 }
1149 }
1150
1151 static void
1152 update_default_image_param(struct brw_context *brw,
1153 struct gl_image_unit *u,
1154 unsigned surface_idx,
1155 struct brw_image_param *param)
1156 {
1157 memset(param, 0, sizeof(*param));
1158 param->surface_idx = surface_idx;
1159 /* Set the swizzling shifts to all-ones to effectively disable swizzling --
1160 * See emit_address_calculation() in brw_fs_surface_builder.cpp for a more
1161 * detailed explanation of these parameters.
1162 */
1163 param->swizzling[0] = 0xff;
1164 param->swizzling[1] = 0xff;
1165 }
1166
1167 static void
1168 update_buffer_image_param(struct brw_context *brw,
1169 struct gl_image_unit *u,
1170 unsigned surface_idx,
1171 struct brw_image_param *param)
1172 {
1173 struct gl_buffer_object *obj = u->TexObj->BufferObject;
1174
1175 update_default_image_param(brw, u, surface_idx, param);
1176
1177 param->size[0] = obj->Size / _mesa_get_format_bytes(u->_ActualFormat);
1178 param->stride[0] = _mesa_get_format_bytes(u->_ActualFormat);
1179 }
1180
1181 static void
1182 update_texture_image_param(struct brw_context *brw,
1183 struct gl_image_unit *u,
1184 unsigned surface_idx,
1185 struct brw_image_param *param)
1186 {
1187 struct intel_mipmap_tree *mt = intel_texture_object(u->TexObj)->mt;
1188
1189 update_default_image_param(brw, u, surface_idx, param);
1190
1191 param->size[0] = minify(mt->logical_width0, u->Level);
1192 param->size[1] = minify(mt->logical_height0, u->Level);
1193 param->size[2] = (!u->Layered ? 1 :
1194 u->TexObj->Target == GL_TEXTURE_CUBE_MAP ? 6 :
1195 u->TexObj->Target == GL_TEXTURE_3D ?
1196 minify(mt->logical_depth0, u->Level) :
1197 mt->logical_depth0);
1198
1199 intel_miptree_get_image_offset(mt, u->Level, u->_Layer,
1200 &param->offset[0],
1201 &param->offset[1]);
1202
1203 param->stride[0] = mt->cpp;
1204 param->stride[1] = mt->pitch / mt->cpp;
1205 param->stride[2] =
1206 brw_miptree_get_horizontal_slice_pitch(brw, mt, u->Level);
1207 param->stride[3] =
1208 brw_miptree_get_vertical_slice_pitch(brw, mt, u->Level);
1209
1210 if (mt->tiling == I915_TILING_X) {
1211 /* An X tile is a rectangular block of 512x8 bytes. */
1212 param->tiling[0] = _mesa_logbase2(512 / mt->cpp);
1213 param->tiling[1] = _mesa_logbase2(8);
1214
1215 if (brw->has_swizzling) {
1216 /* Right shifts required to swizzle bits 9 and 10 of the memory
1217 * address with bit 6.
1218 */
1219 param->swizzling[0] = 3;
1220 param->swizzling[1] = 4;
1221 }
1222 } else if (mt->tiling == I915_TILING_Y) {
1223 /* The layout of a Y-tiled surface in memory isn't really fundamentally
1224 * different to the layout of an X-tiled surface, we simply pretend that
1225 * the surface is broken up in a number of smaller 16Bx32 tiles, each
1226 * one arranged in X-major order just like is the case for X-tiling.
1227 */
1228 param->tiling[0] = _mesa_logbase2(16 / mt->cpp);
1229 param->tiling[1] = _mesa_logbase2(32);
1230
1231 if (brw->has_swizzling) {
1232 /* Right shift required to swizzle bit 9 of the memory address with
1233 * bit 6.
1234 */
1235 param->swizzling[0] = 3;
1236 }
1237 }
1238
1239 /* 3D textures are arranged in 2D in memory with 2^lod slices per row. The
1240 * address calculation algorithm (emit_address_calculation() in
1241 * brw_fs_surface_builder.cpp) handles this as a sort of tiling with
1242 * modulus equal to the LOD.
1243 */
1244 param->tiling[2] = (u->TexObj->Target == GL_TEXTURE_3D ? u->Level :
1245 0);
1246 }
1247
1248 static void
1249 update_image_surface(struct brw_context *brw,
1250 struct gl_image_unit *u,
1251 GLenum access,
1252 unsigned surface_idx,
1253 uint32_t *surf_offset,
1254 struct brw_image_param *param)
1255 {
1256 if (_mesa_is_image_unit_valid(&brw->ctx, u)) {
1257 struct gl_texture_object *obj = u->TexObj;
1258 const unsigned format = get_image_format(brw, u->_ActualFormat, access);
1259
1260 if (obj->Target == GL_TEXTURE_BUFFER) {
1261 struct intel_buffer_object *intel_obj =
1262 intel_buffer_object(obj->BufferObject);
1263 const unsigned texel_size = (format == BRW_SURFACEFORMAT_RAW ? 1 :
1264 _mesa_get_format_bytes(u->_ActualFormat));
1265
1266 brw->vtbl.emit_buffer_surface_state(
1267 brw, surf_offset, intel_obj->buffer, obj->BufferOffset,
1268 format, intel_obj->Base.Size / texel_size, texel_size,
1269 access != GL_READ_ONLY);
1270
1271 update_buffer_image_param(brw, u, surface_idx, param);
1272
1273 } else {
1274 struct intel_texture_object *intel_obj = intel_texture_object(obj);
1275 struct intel_mipmap_tree *mt = intel_obj->mt;
1276
1277 if (format == BRW_SURFACEFORMAT_RAW) {
1278 brw->vtbl.emit_buffer_surface_state(
1279 brw, surf_offset, mt->bo, mt->offset,
1280 format, mt->bo->size - mt->offset, 1 /* pitch */,
1281 access != GL_READ_ONLY);
1282
1283 } else {
1284 const unsigned min_layer = obj->MinLayer + u->_Layer;
1285 const unsigned min_level = obj->MinLevel + u->Level;
1286 const unsigned num_layers = (!u->Layered ? 1 :
1287 obj->Target == GL_TEXTURE_CUBE_MAP ? 6 :
1288 mt->logical_depth0);
1289 const GLenum target = (obj->Target == GL_TEXTURE_CUBE_MAP ||
1290 obj->Target == GL_TEXTURE_CUBE_MAP_ARRAY ?
1291 GL_TEXTURE_2D_ARRAY : obj->Target);
1292
1293 brw->vtbl.emit_texture_surface_state(
1294 brw, mt, target,
1295 min_layer, min_layer + num_layers,
1296 min_level, min_level + 1,
1297 format, SWIZZLE_XYZW,
1298 surf_offset, access != GL_READ_ONLY, false);
1299 }
1300
1301 update_texture_image_param(brw, u, surface_idx, param);
1302 }
1303
1304 } else {
1305 brw->vtbl.emit_null_surface_state(brw, 1, 1, 1, surf_offset);
1306 update_default_image_param(brw, u, surface_idx, param);
1307 }
1308 }
1309
1310 void
1311 brw_upload_image_surfaces(struct brw_context *brw,
1312 struct gl_shader *shader,
1313 struct brw_stage_state *stage_state,
1314 struct brw_stage_prog_data *prog_data)
1315 {
1316 struct gl_context *ctx = &brw->ctx;
1317
1318 if (shader && shader->NumImages) {
1319 for (unsigned i = 0; i < shader->NumImages; i++) {
1320 struct gl_image_unit *u = &ctx->ImageUnits[shader->ImageUnits[i]];
1321 const unsigned surf_idx = prog_data->binding_table.image_start + i;
1322
1323 update_image_surface(brw, u, shader->ImageAccess[i],
1324 surf_idx,
1325 &stage_state->surf_offset[surf_idx],
1326 &prog_data->image_param[i]);
1327 }
1328
1329 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
1330 }
1331 }
1332
1333 static void
1334 brw_upload_wm_image_surfaces(struct brw_context *brw)
1335 {
1336 struct gl_context *ctx = &brw->ctx;
1337 /* BRW_NEW_FRAGMENT_PROGRAM */
1338 struct gl_shader_program *prog = ctx->Shader._CurrentFragmentProgram;
1339
1340 if (prog) {
1341 /* BRW_NEW_FS_PROG_DATA, BRW_NEW_IMAGE_UNITS, _NEW_TEXTURE */
1342 brw_upload_image_surfaces(brw, prog->_LinkedShaders[MESA_SHADER_FRAGMENT],
1343 &brw->wm.base, &brw->wm.prog_data->base);
1344 }
1345 }
1346
1347 const struct brw_tracked_state brw_wm_image_surfaces = {
1348 .dirty = {
1349 .mesa = _NEW_TEXTURE,
1350 .brw = BRW_NEW_BATCH |
1351 BRW_NEW_FRAGMENT_PROGRAM |
1352 BRW_NEW_FS_PROG_DATA |
1353 BRW_NEW_IMAGE_UNITS
1354 },
1355 .emit = brw_upload_wm_image_surfaces,
1356 };
1357
1358 void
1359 gen4_init_vtable_surface_functions(struct brw_context *brw)
1360 {
1361 brw->vtbl.update_texture_surface = brw_update_texture_surface;
1362 brw->vtbl.update_renderbuffer_surface = brw_update_renderbuffer_surface;
1363 brw->vtbl.emit_null_surface_state = brw_emit_null_surface_state;
1364 brw->vtbl.emit_buffer_surface_state = gen4_emit_buffer_surface_state;
1365 }
1366
1367 static void
1368 brw_upload_cs_work_groups_surface(struct brw_context *brw)
1369 {
1370 struct gl_context *ctx = &brw->ctx;
1371 /* _NEW_PROGRAM */
1372 struct gl_shader_program *prog =
1373 ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
1374
1375 if (prog && brw->cs.prog_data->uses_num_work_groups) {
1376 const unsigned surf_idx =
1377 brw->cs.prog_data->binding_table.work_groups_start;
1378 uint32_t *surf_offset = &brw->cs.base.surf_offset[surf_idx];
1379 drm_intel_bo *bo;
1380 uint32_t bo_offset;
1381
1382 if (brw->compute.num_work_groups_bo == NULL) {
1383 bo = NULL;
1384 intel_upload_data(brw,
1385 (void *)brw->compute.num_work_groups,
1386 3 * sizeof(GLuint),
1387 sizeof(GLuint),
1388 &bo,
1389 &bo_offset);
1390 } else {
1391 bo = brw->compute.num_work_groups_bo;
1392 bo_offset = brw->compute.num_work_groups_offset;
1393 }
1394
1395 brw->vtbl.emit_buffer_surface_state(brw, surf_offset,
1396 bo, bo_offset,
1397 BRW_SURFACEFORMAT_RAW,
1398 3 * sizeof(GLuint), 1, true);
1399 brw->ctx.NewDriverState |= BRW_NEW_SURFACES;
1400 }
1401 }
1402
1403 const struct brw_tracked_state brw_cs_work_groups_surface = {
1404 .dirty = {
1405 .brw = BRW_NEW_CS_WORK_GROUPS
1406 },
1407 .emit = brw_upload_cs_work_groups_surface,
1408 };