Merge branch 'gallium-newclear'
[mesa.git] / src / mesa / drivers / dri / i965 / brw_wm_surface_state.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #include "main/mtypes.h"
34 #include "main/texstore.h"
35 #include "shader/prog_parameter.h"
36
37 #include "intel_mipmap_tree.h"
38 #include "intel_batchbuffer.h"
39 #include "intel_tex.h"
40 #include "intel_fbo.h"
41
42 #include "brw_context.h"
43 #include "brw_state.h"
44 #include "brw_defines.h"
45
46
47 static GLuint translate_tex_target( GLenum target )
48 {
49 switch (target) {
50 case GL_TEXTURE_1D:
51 return BRW_SURFACE_1D;
52
53 case GL_TEXTURE_RECTANGLE_NV:
54 return BRW_SURFACE_2D;
55
56 case GL_TEXTURE_2D:
57 return BRW_SURFACE_2D;
58
59 case GL_TEXTURE_3D:
60 return BRW_SURFACE_3D;
61
62 case GL_TEXTURE_CUBE_MAP:
63 return BRW_SURFACE_CUBE;
64
65 default:
66 assert(0);
67 return 0;
68 }
69 }
70
71
72 static GLuint translate_tex_format( gl_format mesa_format,
73 GLenum internal_format,
74 GLenum depth_mode )
75 {
76 switch( mesa_format ) {
77 case MESA_FORMAT_L8:
78 return BRW_SURFACEFORMAT_L8_UNORM;
79
80 case MESA_FORMAT_I8:
81 return BRW_SURFACEFORMAT_I8_UNORM;
82
83 case MESA_FORMAT_A8:
84 return BRW_SURFACEFORMAT_A8_UNORM;
85
86 case MESA_FORMAT_AL88:
87 return BRW_SURFACEFORMAT_L8A8_UNORM;
88
89 case MESA_FORMAT_AL1616:
90 return BRW_SURFACEFORMAT_L16A16_UNORM;
91
92 case MESA_FORMAT_RGB888:
93 assert(0); /* not supported for sampling */
94 return BRW_SURFACEFORMAT_R8G8B8_UNORM;
95
96 case MESA_FORMAT_ARGB8888:
97 return BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
98
99 case MESA_FORMAT_XRGB8888:
100 return BRW_SURFACEFORMAT_B8G8R8X8_UNORM;
101
102 case MESA_FORMAT_RGBA8888_REV:
103 _mesa_problem(NULL, "unexpected format in i965:translate_tex_format()");
104 return BRW_SURFACEFORMAT_R8G8B8A8_UNORM;
105
106 case MESA_FORMAT_RGB565:
107 return BRW_SURFACEFORMAT_B5G6R5_UNORM;
108
109 case MESA_FORMAT_ARGB1555:
110 return BRW_SURFACEFORMAT_B5G5R5A1_UNORM;
111
112 case MESA_FORMAT_ARGB4444:
113 return BRW_SURFACEFORMAT_B4G4R4A4_UNORM;
114
115 case MESA_FORMAT_YCBCR_REV:
116 return BRW_SURFACEFORMAT_YCRCB_NORMAL;
117
118 case MESA_FORMAT_YCBCR:
119 return BRW_SURFACEFORMAT_YCRCB_SWAPUVY;
120
121 case MESA_FORMAT_RGB_FXT1:
122 case MESA_FORMAT_RGBA_FXT1:
123 return BRW_SURFACEFORMAT_FXT1;
124
125 case MESA_FORMAT_Z16:
126 if (depth_mode == GL_INTENSITY)
127 return BRW_SURFACEFORMAT_I16_UNORM;
128 else if (depth_mode == GL_ALPHA)
129 return BRW_SURFACEFORMAT_A16_UNORM;
130 else
131 return BRW_SURFACEFORMAT_L16_UNORM;
132
133 case MESA_FORMAT_RGB_DXT1:
134 return BRW_SURFACEFORMAT_DXT1_RGB;
135
136 case MESA_FORMAT_RGBA_DXT1:
137 return BRW_SURFACEFORMAT_BC1_UNORM;
138
139 case MESA_FORMAT_RGBA_DXT3:
140 return BRW_SURFACEFORMAT_BC2_UNORM;
141
142 case MESA_FORMAT_RGBA_DXT5:
143 return BRW_SURFACEFORMAT_BC3_UNORM;
144
145 case MESA_FORMAT_SARGB8:
146 return BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB;
147
148 case MESA_FORMAT_SLA8:
149 return BRW_SURFACEFORMAT_L8A8_UNORM_SRGB;
150
151 case MESA_FORMAT_SL8:
152 return BRW_SURFACEFORMAT_L8_UNORM_SRGB;
153
154 case MESA_FORMAT_SRGB_DXT1:
155 return BRW_SURFACEFORMAT_BC1_UNORM_SRGB;
156
157 case MESA_FORMAT_S8_Z24:
158 /* XXX: these different surface formats don't seem to
159 * make any difference for shadow sampler/compares.
160 */
161 if (depth_mode == GL_INTENSITY)
162 return BRW_SURFACEFORMAT_I24X8_UNORM;
163 else if (depth_mode == GL_ALPHA)
164 return BRW_SURFACEFORMAT_A24X8_UNORM;
165 else
166 return BRW_SURFACEFORMAT_L24X8_UNORM;
167
168 case MESA_FORMAT_DUDV8:
169 return BRW_SURFACEFORMAT_R8G8_SNORM;
170
171 case MESA_FORMAT_SIGNED_RGBA8888_REV:
172 return BRW_SURFACEFORMAT_R8G8B8A8_SNORM;
173
174 default:
175 assert(0);
176 return 0;
177 }
178 }
179
180 static void
181 brw_set_surface_tiling(struct brw_surface_state *surf, uint32_t tiling)
182 {
183 switch (tiling) {
184 case I915_TILING_NONE:
185 surf->ss3.tiled_surface = 0;
186 surf->ss3.tile_walk = 0;
187 break;
188 case I915_TILING_X:
189 surf->ss3.tiled_surface = 1;
190 surf->ss3.tile_walk = BRW_TILEWALK_XMAJOR;
191 break;
192 case I915_TILING_Y:
193 surf->ss3.tiled_surface = 1;
194 surf->ss3.tile_walk = BRW_TILEWALK_YMAJOR;
195 break;
196 }
197 }
198
199 static dri_bo *
200 brw_create_texture_surface( struct brw_context *brw,
201 struct brw_surface_key *key )
202 {
203 struct brw_surface_state surf;
204 dri_bo *bo;
205
206 memset(&surf, 0, sizeof(surf));
207
208 surf.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW;
209 surf.ss0.surface_type = translate_tex_target(key->target);
210 surf.ss0.surface_format = translate_tex_format(key->format,
211 key->internal_format,
212 key->depthmode);
213
214 /* This is ok for all textures with channel width 8bit or less:
215 */
216 /* surf.ss0.data_return_format = BRW_SURFACERETURNFORMAT_S1; */
217 surf.ss1.base_addr = key->bo->offset; /* reloc */
218
219 surf.ss2.mip_count = key->last_level - key->first_level;
220 surf.ss2.width = key->width - 1;
221 surf.ss2.height = key->height - 1;
222 brw_set_surface_tiling(&surf, key->tiling);
223 surf.ss3.pitch = (key->pitch * key->cpp) - 1;
224 surf.ss3.depth = key->depth - 1;
225
226 surf.ss4.min_lod = 0;
227
228 if (key->target == GL_TEXTURE_CUBE_MAP) {
229 surf.ss0.cube_pos_x = 1;
230 surf.ss0.cube_pos_y = 1;
231 surf.ss0.cube_pos_z = 1;
232 surf.ss0.cube_neg_x = 1;
233 surf.ss0.cube_neg_y = 1;
234 surf.ss0.cube_neg_z = 1;
235 }
236
237 bo = brw_upload_cache(&brw->surface_cache, BRW_SS_SURFACE,
238 key, sizeof(*key),
239 &key->bo, 1,
240 &surf, sizeof(surf));
241
242 /* Emit relocation to surface contents */
243 drm_intel_bo_emit_reloc(bo, offsetof(struct brw_surface_state, ss1),
244 key->bo, 0,
245 I915_GEM_DOMAIN_SAMPLER, 0);
246
247 return bo;
248 }
249
250 static void
251 brw_update_texture_surface( GLcontext *ctx, GLuint unit )
252 {
253 struct brw_context *brw = brw_context(ctx);
254 struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
255 struct intel_texture_object *intelObj = intel_texture_object(tObj);
256 struct gl_texture_image *firstImage = tObj->Image[0][intelObj->firstLevel];
257 struct brw_surface_key key;
258 const GLuint surf = SURF_INDEX_TEXTURE(unit);
259
260 memset(&key, 0, sizeof(key));
261
262 key.format = firstImage->TexFormat;
263 key.internal_format = firstImage->InternalFormat;
264 key.pitch = intelObj->mt->region->pitch;
265 key.depth = firstImage->Depth;
266 key.bo = intelObj->mt->region->buffer;
267 key.offset = 0;
268
269 key.target = tObj->Target;
270 key.depthmode = tObj->DepthMode;
271 key.first_level = intelObj->firstLevel;
272 key.last_level = intelObj->lastLevel;
273 key.width = firstImage->Width;
274 key.height = firstImage->Height;
275 key.cpp = intelObj->mt->cpp;
276 key.tiling = intelObj->mt->region->tiling;
277
278 dri_bo_unreference(brw->wm.surf_bo[surf]);
279 brw->wm.surf_bo[surf] = brw_search_cache(&brw->surface_cache,
280 BRW_SS_SURFACE,
281 &key, sizeof(key),
282 &key.bo, 1,
283 NULL);
284 if (brw->wm.surf_bo[surf] == NULL) {
285 brw->wm.surf_bo[surf] = brw_create_texture_surface(brw, &key);
286 }
287 }
288
289
290
291 /**
292 * Create the constant buffer surface. Vertex/fragment shader constants will be
293 * read from this buffer with Data Port Read instructions/messages.
294 */
295 dri_bo *
296 brw_create_constant_surface( struct brw_context *brw,
297 struct brw_surface_key *key )
298 {
299 const GLint w = key->width - 1;
300 struct brw_surface_state surf;
301 dri_bo *bo;
302
303 memset(&surf, 0, sizeof(surf));
304
305 surf.ss0.mipmap_layout_mode = BRW_SURFACE_MIPMAPLAYOUT_BELOW;
306 surf.ss0.surface_type = BRW_SURFACE_BUFFER;
307 surf.ss0.surface_format = BRW_SURFACEFORMAT_R32G32B32A32_FLOAT;
308
309 assert(key->bo);
310 surf.ss1.base_addr = key->bo->offset; /* reloc */
311
312 surf.ss2.width = w & 0x7f; /* bits 6:0 of size or width */
313 surf.ss2.height = (w >> 7) & 0x1fff; /* bits 19:7 of size or width */
314 surf.ss3.depth = (w >> 20) & 0x7f; /* bits 26:20 of size or width */
315 surf.ss3.pitch = (key->pitch * key->cpp) - 1; /* ignored?? */
316 brw_set_surface_tiling(&surf, key->tiling); /* tiling now allowed */
317
318 bo = brw_upload_cache(&brw->surface_cache, BRW_SS_SURFACE,
319 key, sizeof(*key),
320 &key->bo, 1,
321 &surf, sizeof(surf));
322
323 /* Emit relocation to surface contents. Section 5.1.1 of the gen4
324 * bspec ("Data Cache") says that the data cache does not exist as
325 * a separate cache and is just the sampler cache.
326 */
327 drm_intel_bo_emit_reloc(bo, offsetof(struct brw_surface_state, ss1),
328 key->bo, 0,
329 I915_GEM_DOMAIN_SAMPLER, 0);
330
331 return bo;
332 }
333
334 /* Creates a new WM constant buffer reflecting the current fragment program's
335 * constants, if needed by the fragment program.
336 *
337 * Otherwise, constants go through the CURBEs using the brw_constant_buffer
338 * state atom.
339 */
340 static drm_intel_bo *
341 brw_wm_update_constant_buffer(struct brw_context *brw)
342 {
343 struct intel_context *intel = &brw->intel;
344 struct brw_fragment_program *fp =
345 (struct brw_fragment_program *) brw->fragment_program;
346 const struct gl_program_parameter_list *params = fp->program.Base.Parameters;
347 const int size = params->NumParameters * 4 * sizeof(GLfloat);
348 drm_intel_bo *const_buffer;
349
350 /* BRW_NEW_FRAGMENT_PROGRAM */
351 if (!fp->use_const_buffer)
352 return NULL;
353
354 const_buffer = drm_intel_bo_alloc(intel->bufmgr, "fp_const_buffer",
355 size, 64);
356
357 /* _NEW_PROGRAM_CONSTANTS */
358 dri_bo_subdata(const_buffer, 0, size, params->ParameterValues);
359
360 return const_buffer;
361 }
362
363 /**
364 * Update the surface state for a WM constant buffer.
365 * The constant buffer will be (re)allocated here if needed.
366 */
367 static void
368 brw_update_wm_constant_surface( GLcontext *ctx,
369 GLuint surf)
370 {
371 struct brw_context *brw = brw_context(ctx);
372 struct brw_surface_key key;
373 struct brw_fragment_program *fp =
374 (struct brw_fragment_program *) brw->fragment_program;
375 const struct gl_program_parameter_list *params =
376 fp->program.Base.Parameters;
377
378 /* If we're in this state update atom, we need to update WM constants, so
379 * free the old buffer and create a new one for the new contents.
380 */
381 dri_bo_unreference(fp->const_buffer);
382 fp->const_buffer = brw_wm_update_constant_buffer(brw);
383
384 /* If there's no constant buffer, then no surface BO is needed to point at
385 * it.
386 */
387 if (fp->const_buffer == NULL) {
388 drm_intel_bo_unreference(brw->wm.surf_bo[surf]);
389 brw->wm.surf_bo[surf] = NULL;
390 return;
391 }
392
393 memset(&key, 0, sizeof(key));
394
395 key.format = MESA_FORMAT_RGBA_FLOAT32;
396 key.internal_format = GL_RGBA;
397 key.bo = fp->const_buffer;
398 key.depthmode = GL_NONE;
399 key.pitch = params->NumParameters;
400 key.width = params->NumParameters;
401 key.height = 1;
402 key.depth = 1;
403 key.cpp = 16;
404
405 /*
406 printf("%s:\n", __FUNCTION__);
407 printf(" width %d height %d depth %d cpp %d pitch %d\n",
408 key.width, key.height, key.depth, key.cpp, key.pitch);
409 */
410
411 dri_bo_unreference(brw->wm.surf_bo[surf]);
412 brw->wm.surf_bo[surf] = brw_search_cache(&brw->surface_cache,
413 BRW_SS_SURFACE,
414 &key, sizeof(key),
415 &key.bo, 1,
416 NULL);
417 if (brw->wm.surf_bo[surf] == NULL) {
418 brw->wm.surf_bo[surf] = brw_create_constant_surface(brw, &key);
419 }
420 brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
421 }
422
423 /**
424 * Updates surface / buffer for fragment shader constant buffer, if
425 * one is required.
426 *
427 * This consumes the state updates for the constant buffer, and produces
428 * BRW_NEW_WM_SURFACES to get picked up by brw_prepare_wm_surfaces for
429 * inclusion in the binding table.
430 */
431 static void prepare_wm_constant_surface(struct brw_context *brw )
432 {
433 GLcontext *ctx = &brw->intel.ctx;
434 struct brw_fragment_program *fp =
435 (struct brw_fragment_program *) brw->fragment_program;
436 GLuint surf = SURF_INDEX_FRAG_CONST_BUFFER;
437
438 drm_intel_bo_unreference(fp->const_buffer);
439 fp->const_buffer = brw_wm_update_constant_buffer(brw);
440
441 /* If there's no constant buffer, then no surface BO is needed to point at
442 * it.
443 */
444 if (fp->const_buffer == 0) {
445 if (brw->wm.surf_bo[surf] != NULL) {
446 drm_intel_bo_unreference(brw->wm.surf_bo[surf]);
447 brw->wm.surf_bo[surf] = NULL;
448 brw->state.dirty.brw |= BRW_NEW_WM_SURFACES;
449 }
450 return;
451 }
452
453 brw_update_wm_constant_surface(ctx, surf);
454 }
455
456 const struct brw_tracked_state brw_wm_constant_surface = {
457 .dirty = {
458 .mesa = (_NEW_PROGRAM_CONSTANTS),
459 .brw = (BRW_NEW_FRAGMENT_PROGRAM),
460 .cache = 0
461 },
462 .prepare = prepare_wm_constant_surface,
463 };
464
465
466 /**
467 * Sets up a surface state structure to point at the given region.
468 * While it is only used for the front/back buffer currently, it should be
469 * usable for further buffers when doing ARB_draw_buffer support.
470 */
471 static void
472 brw_update_renderbuffer_surface(struct brw_context *brw,
473 struct gl_renderbuffer *rb,
474 unsigned int unit)
475 {
476 struct intel_context *intel = &brw->intel;
477 GLcontext *ctx = &intel->ctx;
478 dri_bo *region_bo = NULL;
479 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
480 struct intel_region *region = irb ? irb->region : NULL;
481 struct {
482 unsigned int surface_type;
483 unsigned int surface_format;
484 unsigned int width, height, pitch, cpp;
485 GLubyte color_mask[4];
486 GLboolean color_blend;
487 uint32_t tiling;
488 uint32_t draw_x;
489 uint32_t draw_y;
490 } key;
491
492 memset(&key, 0, sizeof(key));
493
494 if (region != NULL) {
495 region_bo = region->buffer;
496
497 key.surface_type = BRW_SURFACE_2D;
498 switch (irb->Base.Format) {
499 /* XRGB and ARGB are treated the same here because the chips in this
500 * family cannot render to XRGB targets. This means that we have to
501 * mask writes to alpha (ala glColorMask) and reconfigure the alpha
502 * blending hardware to use GL_ONE (or GL_ZERO) for cases where
503 * GL_DST_ALPHA (or GL_ONE_MINUS_DST_ALPHA) is used.
504 */
505 case MESA_FORMAT_ARGB8888:
506 case MESA_FORMAT_XRGB8888:
507 key.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
508 break;
509 case MESA_FORMAT_RGB565:
510 key.surface_format = BRW_SURFACEFORMAT_B5G6R5_UNORM;
511 break;
512 case MESA_FORMAT_ARGB1555:
513 key.surface_format = BRW_SURFACEFORMAT_B5G5R5A1_UNORM;
514 break;
515 case MESA_FORMAT_ARGB4444:
516 key.surface_format = BRW_SURFACEFORMAT_B4G4R4A4_UNORM;
517 break;
518 default:
519 _mesa_problem(ctx, "Bad renderbuffer format: %d\n", irb->Base.Format);
520 }
521 key.tiling = region->tiling;
522 key.width = rb->Width;
523 key.height = rb->Height;
524 key.pitch = region->pitch;
525 key.cpp = region->cpp;
526 key.draw_x = region->draw_x;
527 key.draw_y = region->draw_y;
528 } else {
529 key.surface_type = BRW_SURFACE_NULL;
530 key.surface_format = BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
531 key.tiling = I915_TILING_X;
532 key.width = 1;
533 key.height = 1;
534 key.cpp = 4;
535 key.draw_x = 0;
536 key.draw_y = 0;
537 }
538
539 if (intel->gen < 6) {
540 /* _NEW_COLOR */
541 memcpy(key.color_mask, ctx->Color.ColorMask[unit],
542 sizeof(key.color_mask));
543
544 /* As mentioned above, disable writes to the alpha component when the
545 * renderbuffer is XRGB.
546 */
547 if (ctx->DrawBuffer->Visual.alphaBits == 0)
548 key.color_mask[3] = GL_FALSE;
549
550 key.color_blend = (!ctx->Color._LogicOpEnabled &&
551 (ctx->Color.BlendEnabled & (1 << unit)));
552 }
553
554 dri_bo_unreference(brw->wm.surf_bo[unit]);
555 brw->wm.surf_bo[unit] = brw_search_cache(&brw->surface_cache,
556 BRW_SS_SURFACE,
557 &key, sizeof(key),
558 &region_bo, 1,
559 NULL);
560
561 if (brw->wm.surf_bo[unit] == NULL) {
562 struct brw_surface_state surf;
563
564 memset(&surf, 0, sizeof(surf));
565
566 surf.ss0.surface_format = key.surface_format;
567 surf.ss0.surface_type = key.surface_type;
568 if (key.tiling == I915_TILING_NONE) {
569 surf.ss1.base_addr = (key.draw_x + key.draw_y * key.pitch) * key.cpp;
570 } else {
571 uint32_t tile_base, tile_x, tile_y;
572 uint32_t pitch = key.pitch * key.cpp;
573
574 if (key.tiling == I915_TILING_X) {
575 tile_x = key.draw_x % (512 / key.cpp);
576 tile_y = key.draw_y % 8;
577 tile_base = ((key.draw_y / 8) * (8 * pitch));
578 tile_base += (key.draw_x - tile_x) / (512 / key.cpp) * 4096;
579 } else {
580 /* Y */
581 tile_x = key.draw_x % (128 / key.cpp);
582 tile_y = key.draw_y % 32;
583 tile_base = ((key.draw_y / 32) * (32 * pitch));
584 tile_base += (key.draw_x - tile_x) / (128 / key.cpp) * 4096;
585 }
586 assert(brw->has_surface_tile_offset || (tile_x == 0 && tile_y == 0));
587 assert(tile_x % 4 == 0);
588 assert(tile_y % 2 == 0);
589 /* Note that the low bits of these fields are missing, so
590 * there's the possibility of getting in trouble.
591 */
592 surf.ss1.base_addr = tile_base;
593 surf.ss5.x_offset = tile_x / 4;
594 surf.ss5.y_offset = tile_y / 2;
595 }
596 if (region_bo != NULL)
597 surf.ss1.base_addr += region_bo->offset; /* reloc */
598
599 surf.ss2.width = key.width - 1;
600 surf.ss2.height = key.height - 1;
601 brw_set_surface_tiling(&surf, key.tiling);
602 surf.ss3.pitch = (key.pitch * key.cpp) - 1;
603
604 if (intel->gen < 6) {
605 /* _NEW_COLOR */
606 surf.ss0.color_blend = key.color_blend;
607 surf.ss0.writedisable_red = !key.color_mask[0];
608 surf.ss0.writedisable_green = !key.color_mask[1];
609 surf.ss0.writedisable_blue = !key.color_mask[2];
610 surf.ss0.writedisable_alpha = !key.color_mask[3];
611 }
612
613 /* Key size will never match key size for textures, so we're safe. */
614 brw->wm.surf_bo[unit] = brw_upload_cache(&brw->surface_cache,
615 BRW_SS_SURFACE,
616 &key, sizeof(key),
617 &region_bo, 1,
618 &surf, sizeof(surf));
619 if (region_bo != NULL) {
620 /* We might sample from it, and we might render to it, so flag
621 * them both. We might be able to figure out from other state
622 * a more restrictive relocation to emit.
623 */
624 drm_intel_bo_emit_reloc(brw->wm.surf_bo[unit],
625 offsetof(struct brw_surface_state, ss1),
626 region_bo,
627 surf.ss1.base_addr - region_bo->offset,
628 I915_GEM_DOMAIN_RENDER,
629 I915_GEM_DOMAIN_RENDER);
630 }
631 }
632 }
633
634
635 /**
636 * Constructs the binding table for the WM surface state, which maps unit
637 * numbers to surface state objects.
638 */
639 static dri_bo *
640 brw_wm_get_binding_table(struct brw_context *brw)
641 {
642 dri_bo *bind_bo;
643
644 assert(brw->wm.nr_surfaces <= BRW_WM_MAX_SURF);
645
646 bind_bo = brw_search_cache(&brw->surface_cache, BRW_SS_SURF_BIND,
647 NULL, 0,
648 brw->wm.surf_bo, brw->wm.nr_surfaces,
649 NULL);
650
651 if (bind_bo == NULL) {
652 GLuint data_size = brw->wm.nr_surfaces * sizeof(GLuint);
653 uint32_t data[BRW_WM_MAX_SURF];
654 int i;
655
656 for (i = 0; i < brw->wm.nr_surfaces; i++)
657 if (brw->wm.surf_bo[i])
658 data[i] = brw->wm.surf_bo[i]->offset;
659 else
660 data[i] = 0;
661
662 bind_bo = brw_upload_cache( &brw->surface_cache, BRW_SS_SURF_BIND,
663 NULL, 0,
664 brw->wm.surf_bo, brw->wm.nr_surfaces,
665 data, data_size);
666
667 /* Emit binding table relocations to surface state */
668 for (i = 0; i < BRW_WM_MAX_SURF; i++) {
669 if (brw->wm.surf_bo[i] != NULL) {
670 dri_bo_emit_reloc(bind_bo,
671 I915_GEM_DOMAIN_INSTRUCTION, 0,
672 0,
673 i * sizeof(GLuint),
674 brw->wm.surf_bo[i]);
675 }
676 }
677 }
678
679 return bind_bo;
680 }
681
682 static void prepare_wm_surfaces(struct brw_context *brw )
683 {
684 GLcontext *ctx = &brw->intel.ctx;
685 GLuint i;
686 int old_nr_surfaces;
687
688 /* _NEW_BUFFERS | _NEW_COLOR */
689 /* Update surfaces for drawing buffers */
690 if (ctx->DrawBuffer->_NumColorDrawBuffers >= 1) {
691 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
692 brw_update_renderbuffer_surface(brw,
693 ctx->DrawBuffer->_ColorDrawBuffers[i],
694 i);
695 }
696 } else {
697 brw_update_renderbuffer_surface(brw, NULL, 0);
698 }
699
700 old_nr_surfaces = brw->wm.nr_surfaces;
701 brw->wm.nr_surfaces = BRW_MAX_DRAW_BUFFERS;
702
703 if (brw->wm.surf_bo[SURF_INDEX_FRAG_CONST_BUFFER] != NULL)
704 brw->wm.nr_surfaces = SURF_INDEX_FRAG_CONST_BUFFER + 1;
705
706 /* Update surfaces for textures */
707 for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
708 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
709 const GLuint surf = SURF_INDEX_TEXTURE(i);
710
711 /* _NEW_TEXTURE, BRW_NEW_TEXDATA */
712 if (texUnit->_ReallyEnabled) {
713 brw_update_texture_surface(ctx, i);
714 brw->wm.nr_surfaces = surf + 1;
715 } else {
716 dri_bo_unreference(brw->wm.surf_bo[surf]);
717 brw->wm.surf_bo[surf] = NULL;
718 }
719 }
720
721 dri_bo_unreference(brw->wm.bind_bo);
722 brw->wm.bind_bo = brw_wm_get_binding_table(brw);
723
724 if (brw->wm.nr_surfaces != old_nr_surfaces)
725 brw->state.dirty.brw |= BRW_NEW_NR_WM_SURFACES;
726 }
727
728 const struct brw_tracked_state brw_wm_surfaces = {
729 .dirty = {
730 .mesa = (_NEW_COLOR |
731 _NEW_TEXTURE |
732 _NEW_BUFFERS),
733 .brw = (BRW_NEW_CONTEXT |
734 BRW_NEW_WM_SURFACES),
735 .cache = 0
736 },
737 .prepare = prepare_wm_surfaces,
738 };
739
740
741