2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **********************************************************************/
29 * Keith Whitwell <keith@tungstengraphics.com>
33 #include "main/mtypes.h"
34 #include "main/texformat.h"
35 #include "main/texstore.h"
37 #include "intel_mipmap_tree.h"
38 #include "intel_batchbuffer.h"
39 #include "intel_tex.h"
42 #include "brw_context.h"
43 #include "brw_state.h"
44 #include "brw_defines.h"
47 static GLuint
translate_tex_target( GLenum target
)
51 return BRW_SURFACE_1D
;
53 case GL_TEXTURE_RECTANGLE_NV
:
54 return BRW_SURFACE_2D
;
57 return BRW_SURFACE_2D
;
60 return BRW_SURFACE_3D
;
62 case GL_TEXTURE_CUBE_MAP
:
63 return BRW_SURFACE_CUBE
;
72 static GLuint
translate_tex_format( GLuint mesa_format
, GLenum depth_mode
)
74 switch( mesa_format
) {
76 return BRW_SURFACEFORMAT_L8_UNORM
;
79 return BRW_SURFACEFORMAT_I8_UNORM
;
82 return BRW_SURFACEFORMAT_A8_UNORM
;
84 case MESA_FORMAT_AL88
:
85 return BRW_SURFACEFORMAT_L8A8_UNORM
;
87 case MESA_FORMAT_RGB888
:
88 assert(0); /* not supported for sampling */
89 return BRW_SURFACEFORMAT_R8G8B8_UNORM
;
91 case MESA_FORMAT_ARGB8888
:
92 return BRW_SURFACEFORMAT_B8G8R8A8_UNORM
;
94 case MESA_FORMAT_RGBA8888_REV
:
95 return BRW_SURFACEFORMAT_R8G8B8A8_UNORM
;
97 case MESA_FORMAT_RGB565
:
98 return BRW_SURFACEFORMAT_B5G6R5_UNORM
;
100 case MESA_FORMAT_ARGB1555
:
101 return BRW_SURFACEFORMAT_B5G5R5A1_UNORM
;
103 case MESA_FORMAT_ARGB4444
:
104 return BRW_SURFACEFORMAT_B4G4R4A4_UNORM
;
106 case MESA_FORMAT_YCBCR_REV
:
107 return BRW_SURFACEFORMAT_YCRCB_NORMAL
;
109 case MESA_FORMAT_YCBCR
:
110 return BRW_SURFACEFORMAT_YCRCB_SWAPUVY
;
112 case MESA_FORMAT_RGB_FXT1
:
113 case MESA_FORMAT_RGBA_FXT1
:
114 return BRW_SURFACEFORMAT_FXT1
;
116 case MESA_FORMAT_Z16
:
117 if (depth_mode
== GL_INTENSITY
)
118 return BRW_SURFACEFORMAT_I16_UNORM
;
119 else if (depth_mode
== GL_ALPHA
)
120 return BRW_SURFACEFORMAT_A16_UNORM
;
122 return BRW_SURFACEFORMAT_L16_UNORM
;
124 case MESA_FORMAT_RGB_DXT1
:
125 return BRW_SURFACEFORMAT_DXT1_RGB
;
127 case MESA_FORMAT_RGBA_DXT1
:
128 return BRW_SURFACEFORMAT_BC1_UNORM
;
130 case MESA_FORMAT_RGBA_DXT3
:
131 return BRW_SURFACEFORMAT_BC2_UNORM
;
133 case MESA_FORMAT_RGBA_DXT5
:
134 return BRW_SURFACEFORMAT_BC3_UNORM
;
136 case MESA_FORMAT_SRGBA8
:
137 return BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB
;
138 case MESA_FORMAT_SRGB_DXT1
:
139 return BRW_SURFACEFORMAT_BC1_UNORM_SRGB
;
141 case MESA_FORMAT_S8_Z24
:
142 return BRW_SURFACEFORMAT_I24X8_UNORM
;
150 struct brw_wm_surface_key
{
151 GLenum target
, depthmode
;
154 GLint first_level
, last_level
;
155 GLint width
, height
, depth
;
162 brw_set_surface_tiling(struct brw_surface_state
*surf
, uint32_t tiling
)
165 case I915_TILING_NONE
:
166 surf
->ss3
.tiled_surface
= 0;
167 surf
->ss3
.tile_walk
= 0;
170 surf
->ss3
.tiled_surface
= 1;
171 surf
->ss3
.tile_walk
= BRW_TILEWALK_XMAJOR
;
174 surf
->ss3
.tiled_surface
= 1;
175 surf
->ss3
.tile_walk
= BRW_TILEWALK_YMAJOR
;
181 brw_create_texture_surface( struct brw_context
*brw
,
182 struct brw_wm_surface_key
*key
)
184 struct brw_surface_state surf
;
187 memset(&surf
, 0, sizeof(surf
));
189 surf
.ss0
.mipmap_layout_mode
= BRW_SURFACE_MIPMAPLAYOUT_BELOW
;
190 surf
.ss0
.surface_type
= translate_tex_target(key
->target
);
193 surf
.ss0
.surface_format
= translate_tex_format(key
->format
, key
->depthmode
);
195 switch (key
->depth
) {
197 surf
.ss0
.surface_format
= BRW_SURFACEFORMAT_B8G8R8A8_UNORM
;
201 surf
.ss0
.surface_format
= BRW_SURFACEFORMAT_B8G8R8X8_UNORM
;
204 surf
.ss0
.surface_format
= BRW_SURFACEFORMAT_B5G6R5_UNORM
;
209 /* This is ok for all textures with channel width 8bit or less:
211 /* surf.ss0.data_return_format = BRW_SURFACERETURNFORMAT_S1; */
213 surf
.ss1
.base_addr
= key
->bo
->offset
; /* reloc */
215 surf
.ss1
.base_addr
= key
->offset
;
217 surf
.ss2
.mip_count
= key
->last_level
- key
->first_level
;
218 surf
.ss2
.width
= key
->width
- 1;
219 surf
.ss2
.height
= key
->height
- 1;
220 brw_set_surface_tiling(&surf
, key
->tiling
);
221 surf
.ss3
.pitch
= (key
->pitch
* key
->cpp
) - 1;
222 surf
.ss3
.depth
= key
->depth
- 1;
224 surf
.ss4
.min_lod
= 0;
226 if (key
->target
== GL_TEXTURE_CUBE_MAP
) {
227 surf
.ss0
.cube_pos_x
= 1;
228 surf
.ss0
.cube_pos_y
= 1;
229 surf
.ss0
.cube_pos_z
= 1;
230 surf
.ss0
.cube_neg_x
= 1;
231 surf
.ss0
.cube_neg_y
= 1;
232 surf
.ss0
.cube_neg_z
= 1;
235 bo
= brw_upload_cache(&brw
->cache
, BRW_SS_SURFACE
,
237 &key
->bo
, key
->bo
? 1 : 0,
242 /* Emit relocation to surface contents */
243 dri_bo_emit_reloc(bo
,
244 I915_GEM_DOMAIN_SAMPLER
, 0,
246 offsetof(struct brw_surface_state
, ss1
),
253 brw_update_texture_surface( GLcontext
*ctx
, GLuint unit
)
255 struct brw_context
*brw
= brw_context(ctx
);
256 struct gl_texture_object
*tObj
= brw
->attribs
.Texture
->Unit
[unit
]._Current
;
257 struct intel_texture_object
*intelObj
= intel_texture_object(tObj
);
258 struct gl_texture_image
*firstImage
= tObj
->Image
[0][intelObj
->firstLevel
];
259 struct brw_wm_surface_key key
;
261 memset(&key
, 0, sizeof(key
));
263 if (intelObj
->imageOverride
) {
264 key
.pitch
= intelObj
->pitchOverride
/ intelObj
->mt
->cpp
;
265 key
.depth
= intelObj
->depthOverride
;
267 key
.offset
= intelObj
->textureOffset
;
269 key
.format
= firstImage
->TexFormat
->MesaFormat
;
270 key
.pitch
= intelObj
->mt
->pitch
;
271 key
.depth
= firstImage
->Depth
;
272 key
.bo
= intelObj
->mt
->region
->buffer
;
276 key
.target
= tObj
->Target
;
277 key
.depthmode
= tObj
->DepthMode
;
278 key
.first_level
= intelObj
->firstLevel
;
279 key
.last_level
= intelObj
->lastLevel
;
280 key
.width
= firstImage
->Width
;
281 key
.height
= firstImage
->Height
;
282 key
.cpp
= intelObj
->mt
->cpp
;
283 key
.tiling
= intelObj
->mt
->region
->tiling
;
285 dri_bo_unreference(brw
->wm
.surf_bo
[unit
+ MAX_DRAW_BUFFERS
]);
286 brw
->wm
.surf_bo
[unit
+ MAX_DRAW_BUFFERS
] = brw_search_cache(&brw
->cache
, BRW_SS_SURFACE
,
288 &key
.bo
, key
.bo
? 1 : 0,
290 if (brw
->wm
.surf_bo
[unit
+ MAX_DRAW_BUFFERS
] == NULL
) {
291 brw
->wm
.surf_bo
[unit
+ MAX_DRAW_BUFFERS
] = brw_create_texture_surface(brw
, &key
);
296 * Sets up a surface state structure to point at the given region.
297 * While it is only used for the front/back buffer currently, it should be
298 * usable for further buffers when doing ARB_draw_buffer support.
301 brw_update_region_surface(struct brw_context
*brw
, struct intel_region
*region
,
302 unsigned int unit
, GLboolean cached
)
304 dri_bo
*region_bo
= NULL
;
306 unsigned int surface_type
;
307 unsigned int surface_format
;
308 unsigned int width
, height
, cpp
;
309 GLubyte color_mask
[4];
310 GLboolean color_blend
;
314 memset(&key
, 0, sizeof(key
));
316 if (region
!= NULL
) {
317 region_bo
= region
->buffer
;
319 key
.surface_type
= BRW_SURFACE_2D
;
320 if (region
->cpp
== 4)
321 key
.surface_format
= BRW_SURFACEFORMAT_B8G8R8A8_UNORM
;
323 key
.surface_format
= BRW_SURFACEFORMAT_B5G6R5_UNORM
;
324 key
.tiling
= region
->tiling
;
325 key
.width
= region
->pitch
; /* XXX: not really! */
326 key
.height
= region
->height
;
327 key
.cpp
= region
->cpp
;
329 key
.surface_type
= BRW_SURFACE_NULL
;
330 key
.surface_format
= BRW_SURFACEFORMAT_B8G8R8A8_UNORM
;
336 memcpy(key
.color_mask
, brw
->attribs
.Color
->ColorMask
,
337 sizeof(key
.color_mask
));
338 key
.color_blend
= (!brw
->attribs
.Color
->_LogicOpEnabled
&&
339 brw
->attribs
.Color
->BlendEnabled
);
341 dri_bo_unreference(brw
->wm
.surf_bo
[unit
]);
342 brw
->wm
.surf_bo
[unit
] = NULL
;
344 brw
->wm
.surf_bo
[unit
] = brw_search_cache(&brw
->cache
, BRW_SS_SURFACE
,
349 if (brw
->wm
.surf_bo
[unit
] == NULL
) {
350 struct brw_surface_state surf
;
352 memset(&surf
, 0, sizeof(surf
));
354 surf
.ss0
.surface_format
= key
.surface_format
;
355 surf
.ss0
.surface_type
= key
.surface_type
;
356 if (region_bo
!= NULL
)
357 surf
.ss1
.base_addr
= region_bo
->offset
; /* reloc */
359 surf
.ss2
.width
= key
.width
- 1;
360 surf
.ss2
.height
= key
.height
- 1;
361 brw_set_surface_tiling(&surf
, key
.tiling
);
362 surf
.ss3
.pitch
= (key
.width
* key
.cpp
) - 1;
365 surf
.ss0
.color_blend
= key
.color_blend
;
366 surf
.ss0
.writedisable_red
= !key
.color_mask
[0];
367 surf
.ss0
.writedisable_green
= !key
.color_mask
[1];
368 surf
.ss0
.writedisable_blue
= !key
.color_mask
[2];
369 surf
.ss0
.writedisable_alpha
= !key
.color_mask
[3];
371 /* Key size will never match key size for textures, so we're safe. */
372 brw
->wm
.surf_bo
[unit
] = brw_upload_cache(&brw
->cache
, BRW_SS_SURFACE
,
377 if (region_bo
!= NULL
) {
378 /* We might sample from it, and we might render to it, so flag
379 * them both. We might be able to figure out from other state
380 * a more restrictive relocation to emit.
382 dri_bo_emit_reloc(brw
->wm
.surf_bo
[unit
],
383 I915_GEM_DOMAIN_RENDER
|
384 I915_GEM_DOMAIN_SAMPLER
,
385 I915_GEM_DOMAIN_RENDER
,
387 offsetof(struct brw_surface_state
, ss1
),
395 * Constructs the binding table for the WM surface state, which maps unit
396 * numbers to surface state objects.
399 brw_wm_get_binding_table(struct brw_context
*brw
)
403 bind_bo
= brw_search_cache(&brw
->cache
, BRW_SS_SURF_BIND
,
405 brw
->wm
.surf_bo
, brw
->wm
.nr_surfaces
,
408 if (bind_bo
== NULL
) {
409 GLuint data_size
= brw
->wm
.nr_surfaces
* sizeof(GLuint
);
410 uint32_t *data
= malloc(data_size
);
413 for (i
= 0; i
< brw
->wm
.nr_surfaces
; i
++)
414 if (brw
->wm
.surf_bo
[i
])
415 data
[i
] = brw
->wm
.surf_bo
[i
]->offset
;
419 bind_bo
= brw_upload_cache( &brw
->cache
, BRW_SS_SURF_BIND
,
421 brw
->wm
.surf_bo
, brw
->wm
.nr_surfaces
,
425 /* Emit binding table relocations to surface state */
426 for (i
= 0; i
< BRW_WM_MAX_SURF
; i
++) {
427 if (brw
->wm
.surf_bo
[i
] != NULL
) {
428 dri_bo_emit_reloc(bind_bo
,
429 I915_GEM_DOMAIN_INSTRUCTION
, 0,
442 static void prepare_wm_surfaces(struct brw_context
*brw
)
444 GLcontext
*ctx
= &brw
->intel
.ctx
;
445 struct intel_context
*intel
= &brw
->intel
;
449 if (brw
->state
.nr_draw_regions
> 1) {
450 for (i
= 0; i
< brw
->state
.nr_draw_regions
; i
++) {
451 brw_update_region_surface(brw
, brw
->state
.draw_regions
[i
], i
,
455 brw_update_region_surface(brw
, brw
->state
.draw_regions
[0], 0, GL_TRUE
);
458 old_nr_surfaces
= brw
->wm
.nr_surfaces
;
459 brw
->wm
.nr_surfaces
= MAX_DRAW_BUFFERS
;
461 for (i
= 0; i
< BRW_MAX_TEX_UNIT
; i
++) {
462 struct gl_texture_unit
*texUnit
= &brw
->attribs
.Texture
->Unit
[i
];
464 /* _NEW_TEXTURE, BRW_NEW_TEXDATA */
465 if(texUnit
->_ReallyEnabled
) {
466 if (texUnit
->_Current
== intel
->frame_buffer_texobj
) {
467 dri_bo_unreference(brw
->wm
.surf_bo
[i
+MAX_DRAW_BUFFERS
]);
468 brw
->wm
.surf_bo
[i
+MAX_DRAW_BUFFERS
] = brw
->wm
.surf_bo
[0];
469 dri_bo_reference(brw
->wm
.surf_bo
[i
+MAX_DRAW_BUFFERS
]);
470 brw
->wm
.nr_surfaces
= i
+ MAX_DRAW_BUFFERS
+ 1;
472 brw_update_texture_surface(ctx
, i
);
473 brw
->wm
.nr_surfaces
= i
+ MAX_DRAW_BUFFERS
+ 1;
476 dri_bo_unreference(brw
->wm
.surf_bo
[i
+MAX_DRAW_BUFFERS
]);
477 brw
->wm
.surf_bo
[i
+MAX_DRAW_BUFFERS
] = NULL
;
482 dri_bo_unreference(brw
->wm
.bind_bo
);
483 brw
->wm
.bind_bo
= brw_wm_get_binding_table(brw
);
485 if (brw
->wm
.nr_surfaces
!= old_nr_surfaces
)
486 brw
->state
.dirty
.brw
|= BRW_NEW_NR_SURFACES
;
490 const struct brw_tracked_state brw_wm_surfaces
= {
492 .mesa
= _NEW_COLOR
| _NEW_TEXTURE
| _NEW_BUFFERS
,
493 .brw
= BRW_NEW_CONTEXT
,
496 .prepare
= prepare_wm_surfaces
,